0% found this document useful (0 votes)
19 views

Coding

This document describes an algorithm to find the shortest path between a source and destination in a grid using the A* search algorithm. It includes functions to initialize the graph, calculate costs, and trace the path back to the source.

Uploaded by

akun 31
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
19 views

Coding

This document describes an algorithm to find the shortest path between a source and destination in a grid using the A* search algorithm. It includes functions to initialize the graph, calculate costs, and trace the path back to the source.

Uploaded by

akun 31
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 24

/******************************************************************************

Online C++ Compiler.

Code, Compile, Run and Debug C++ program online.

Write your code in this editor and press "Run" button to compile and execute it.

*******************************************************************************/

// A C++ Program to implement A* Search Algorithm

#include <bits/stdc++.h>

using namespace std;

#define ROW 8

#define COL 5

// Creating a shortcut for int, int pair type

typedef pair<int, int> Pair;

// Creating a shortcut for pair<int, pair<int, int>> type

typedef pair<double, pair<int, int> > pPair;

// A structure to hold the necessary parameters

struct cell {

// Row and Column index of its parent

// Note that 0 <= i <= ROW-1 & 0 <= j <= COL-1

int parent_i, parent_j;

// f = g + h
double f, g, h;

};

// A Utility Function to check whether given cell (row, col)

// is a valid cell or not.

bool isValid(int row, int col)

// Returns true if row number and column number

// is in range

return (row >= 0) && (row < ROW) && (col >= 0)

&& (col < COL);

// A Utility Function to check whether the given cell is

// blocked or not

bool isUnBlocked(int grid[][COL], int row, int col)

// Returns true if the cell is not blocked else false

if (grid[row][col] == 1)

return (true);

else

return (false);

// A Utility Function to check whether destination cell has

// been reached or not

bool isDestination(int row, int col, Pair dest)


{

if (row == dest.first && col == dest.second)

return (true);

else

return (false);

// A Utility Function to calculate the 'h' heuristics.

double calculateHValue(int row, int col, Pair dest)

// Return using the distance formula

return ((double)sqrt(

(row - dest.first) * (row - dest.first)

+ (col - dest.second) * (col - dest.second)));

// A Utility Function to trace the path from the source

// to destination

void tracePath(cell cellDetails[][COL], Pair dest)

printf("\nThe Path is ");

int row = dest.first;

int col = dest.second;

stack<Pair> Path;

while (!(cellDetails[row][col].parent_i == row


&& cellDetails[row][col].parent_j == col)) {

Path.push(make_pair(row, col));

int temp_row = cellDetails[row][col].parent_i;

int temp_col = cellDetails[row][col].parent_j;

row = temp_row;

col = temp_col;

Path.push(make_pair(row, col));

while (!Path.empty()) {

pair<int, int> p = Path.top();

Path.pop();

printf("-> (%d,%d) ", p.first, p.second);

return;

// A Function to find the shortest path between

// a given source cell to a destination cell according

// to A* Search Algorithm

void aStarSearch(int grid[][COL], Pair src, Pair dest)

// If the source is out of range

if (isValid(src.first, src.second) == false) {

printf("Source is invalid\n");

return;
}

// If the destination is out of range

if (isValid(dest.first, dest.second) == false) {

printf("Destination is invalid\n");

return;

// Either the source or the destination is blocked

if (isUnBlocked(grid, src.first, src.second) == false

|| isUnBlocked(grid, dest.first, dest.second)

== false) {

printf("Source or the destination is blocked\n");

return;

// If the destination cell is the same as source cell

if (isDestination(src.first, src.second, dest)

== true) {

printf("We are already at the destination\n");

return;

// Create a closed list and initialise it to false which

// means that no cell has been included yet This closed

// list is implemented as a boolean 2D array

bool closedList[ROW][COL];
memset(closedList, false, sizeof(closedList));

// Declare a 2D array of structure to hold the details

// of that cell

cell cellDetails[ROW][COL];

int i, j;

for (i = 0; i < ROW; i++) {

for (j = 0; j < COL; j++) {

cellDetails[i][j].f = FLT_MAX;

cellDetails[i][j].g = FLT_MAX;

cellDetails[i][j].h = FLT_MAX;

cellDetails[i][j].parent_i = -1;

cellDetails[i][j].parent_j = -1;

// Initialising the parameters of the starting node

i = src.first, j = src.second;

cellDetails[i][j].f = 0.0;

cellDetails[i][j].g = 0.0;

cellDetails[i][j].h = 0.0;

cellDetails[i][j].parent_i = i;

cellDetails[i][j].parent_j = j;

/*
Create an open list having information as-

<f, <i, j>>

where f = g + h,

and i, j are the row and column index of that cell

Note that 0 <= i <= ROW-1 & 0 <= j <= COL-1

This open list is implemented as a set of pair of

pair.*/

set<pPair> openList;

// Put the starting cell on the open list and set its

// 'f' as 0

openList.insert(make_pair(0.0, make_pair(i, j)));

// We set this boolean value as false as initially

// the destination is not reached.

bool foundDest = false;

while (!openList.empty()) {

pPair p = *openList.begin();

// Remove this vertex from the open list

openList.erase(openList.begin());

// Add this vertex to the closed list

i = p.second.first;

j = p.second.second;

closedList[i][j] = true;
/*

Generating all the 8 successor of this cell

N.W N N.E

\|/

\|/

W----Cell----E

/|\

/|\

S.W S S.E

Cell-->Popped Cell (i, j)

N --> North (i-1, j)

S --> South (i+1, j)

E --> East (i, j+1)

W --> West (i, j-1)

N.E--> North-East (i-1, j+1)

N.W--> North-West (i-1, j-1)

S.E--> South-East (i+1, j+1)

S.W--> South-West (i+1, j-1)*/

// To store the 'g', 'h' and 'f' of the 8 successors

double gNew, hNew, fNew;

//----------- 1st Successor (North) ------------


// Only process this cell if this is a valid one

if (isValid(i - 1, j) == true) {

// If the destination cell is the same as the

// current successor

if (isDestination(i - 1, j, dest) == true) {

// Set the Parent of the destination cell

cellDetails[i - 1][j].parent_i = i;

cellDetails[i - 1][j].parent_j = j;

printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i - 1][j] == false

&& isUnBlocked(grid, i - 1, j)

== true) {

gNew = cellDetails[i][j].g + 1.0;

hNew = calculateHValue(i - 1, j, dest);

fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square

// the parent of this square. Record the

// f, g, and h costs of the square cell


// OR

// If it is on the open list already, check

// to see if this path to that square is

// better, using 'f' cost as the measure.

if (cellDetails[i - 1][j].f == FLT_MAX

|| cellDetails[i - 1][j].f > fNew) {

openList.insert(make_pair(

fNew, make_pair(i - 1, j)));

// Update the details of this cell

cellDetails[i - 1][j].f = fNew;

cellDetails[i - 1][j].g = gNew;

cellDetails[i - 1][j].h = hNew;

cellDetails[i - 1][j].parent_i = i;

cellDetails[i - 1][j].parent_j = j;

//----------- 2nd Successor (South) ------------

// Only process this cell if this is a valid one

if (isValid(i + 1, j) == true) {

// If the destination cell is the same as the

// current successor

if (isDestination(i + 1, j, dest) == true) {

// Set the Parent of the destination cell


cellDetails[i + 1][j].parent_i = i;

cellDetails[i + 1][j].parent_j = j;

printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i + 1][j] == false

&& isUnBlocked(grid, i + 1, j)

== true) {

gNew = cellDetails[i][j].g + 1.0;

hNew = calculateHValue(i + 1, j, dest);

fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square

// the parent of this square. Record the

// f, g, and h costs of the square cell

// OR

// If it is on the open list already, check

// to see if this path to that square is

// better, using 'f' cost as the measure.

if (cellDetails[i + 1][j].f == FLT_MAX

|| cellDetails[i + 1][j].f > fNew) {


openList.insert(make_pair(

fNew, make_pair(i + 1, j)));

// Update the details of this cell

cellDetails[i + 1][j].f = fNew;

cellDetails[i + 1][j].g = gNew;

cellDetails[i + 1][j].h = hNew;

cellDetails[i + 1][j].parent_i = i;

cellDetails[i + 1][j].parent_j = j;

//----------- 3rd Successor (East) ------------

// Only process this cell if this is a valid one

if (isValid(i, j + 1) == true) {

// If the destination cell is the same as the

// current successor

if (isDestination(i, j + 1, dest) == true) {

// Set the Parent of the destination cell

cellDetails[i][j + 1].parent_i = i;

cellDetails[i][j + 1].parent_j = j;

printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

}
// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i][j + 1] == false

&& isUnBlocked(grid, i, j + 1)

== true) {

gNew = cellDetails[i][j].g + 1.0;

hNew = calculateHValue(i, j + 1, dest);

fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square

// the parent of this square. Record the

// f, g, and h costs of the square cell

// OR

// If it is on the open list already, check

// to see if this path to that square is

// better, using 'f' cost as the measure.

if (cellDetails[i][j + 1].f == FLT_MAX

|| cellDetails[i][j + 1].f > fNew) {

openList.insert(make_pair(

fNew, make_pair(i, j + 1)));

// Update the details of this cell

cellDetails[i][j + 1].f = fNew;

cellDetails[i][j + 1].g = gNew;


cellDetails[i][j + 1].h = hNew;

cellDetails[i][j + 1].parent_i = i;

cellDetails[i][j + 1].parent_j = j;

//----------- 4th Successor (West) ------------

// Only process this cell if this is a valid one

if (isValid(i, j - 1) == true) {

// If the destination cell is the same as the

// current successor

if (isDestination(i, j - 1, dest) == true) {

// Set the Parent of the destination cell

cellDetails[i][j - 1].parent_i = i;

cellDetails[i][j - 1].parent_j = j;

printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i][j - 1] == false


&& isUnBlocked(grid, i, j - 1)

== true) {

gNew = cellDetails[i][j].g + 1.0;

hNew = calculateHValue(i, j - 1, dest);

fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square

// the parent of this square. Record the

// f, g, and h costs of the square cell

// OR

// If it is on the open list already, check

// to see if this path to that square is

// better, using 'f' cost as the measure.

if (cellDetails[i][j - 1].f == FLT_MAX

|| cellDetails[i][j - 1].f > fNew) {

openList.insert(make_pair(

fNew, make_pair(i, j - 1)));

// Update the details of this cell

cellDetails[i][j - 1].f = fNew;

cellDetails[i][j - 1].g = gNew;

cellDetails[i][j - 1].h = hNew;

cellDetails[i][j - 1].parent_i = i;

cellDetails[i][j - 1].parent_j = j;

}
}

//----------- 5th Successor (North-East)

//------------

// Only process this cell if this is a valid one

if (isValid(i - 1, j + 1) == true) {

// If the destination cell is the same as the

// current successor

if (isDestination(i - 1, j + 1, dest) == true) {

// Set the Parent of the destination cell

cellDetails[i - 1][j + 1].parent_i = i;

cellDetails[i - 1][j + 1].parent_j = j;

printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i - 1][j + 1] == false

&& isUnBlocked(grid, i - 1, j + 1)

== true) {

gNew = cellDetails[i][j].g + 1.414;

hNew = calculateHValue(i - 1, j + 1, dest);


fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square

// the parent of this square. Record the

// f, g, and h costs of the square cell

// OR

// If it is on the open list already, check

// to see if this path to that square is

// better, using 'f' cost as the measure.

if (cellDetails[i - 1][j + 1].f == FLT_MAX

|| cellDetails[i - 1][j + 1].f > fNew) {

openList.insert(make_pair(

fNew, make_pair(i - 1, j + 1)));

// Update the details of this cell

cellDetails[i - 1][j + 1].f = fNew;

cellDetails[i - 1][j + 1].g = gNew;

cellDetails[i - 1][j + 1].h = hNew;

cellDetails[i - 1][j + 1].parent_i = i;

cellDetails[i - 1][j + 1].parent_j = j;

//----------- 6th Successor (North-West)

//------------
// Only process this cell if this is a valid one

if (isValid(i - 1, j - 1) == true) {

// If the destination cell is the same as the

// current successor

if (isDestination(i - 1, j - 1, dest) == true) {

// Set the Parent of the destination cell

cellDetails[i - 1][j - 1].parent_i = i;

cellDetails[i - 1][j - 1].parent_j = j;

printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i - 1][j - 1] == false

&& isUnBlocked(grid, i - 1, j - 1)

== true) {

gNew = cellDetails[i][j].g + 1.414;

hNew = calculateHValue(i - 1, j - 1, dest);

fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square


// the parent of this square. Record the

// f, g, and h costs of the square cell

// OR

// If it is on the open list already, check

// to see if this path to that square is

// better, using 'f' cost as the measure.

if (cellDetails[i - 1][j - 1].f == FLT_MAX

|| cellDetails[i - 1][j - 1].f > fNew) {

openList.insert(make_pair(

fNew, make_pair(i - 1, j - 1)));

// Update the details of this cell

cellDetails[i - 1][j - 1].f = fNew;

cellDetails[i - 1][j - 1].g = gNew;

cellDetails[i - 1][j - 1].h = hNew;

cellDetails[i - 1][j - 1].parent_i = i;

cellDetails[i - 1][j - 1].parent_j = j;

//----------- 7th Successor (South-East)

//------------

// Only process this cell if this is a valid one

if (isValid(i + 1, j + 1) == true) {

// If the destination cell is the same as the

// current successor
if (isDestination(i + 1, j + 1, dest) == true) {

// Set the Parent of the destination cell

cellDetails[i + 1][j + 1].parent_i = i;

cellDetails[i + 1][j + 1].parent_j = j;

printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i + 1][j + 1] == false

&& isUnBlocked(grid, i + 1, j + 1)

== true) {

gNew = cellDetails[i][j].g + 1.414;

hNew = calculateHValue(i + 1, j + 1, dest);

fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square

// the parent of this square. Record the

// f, g, and h costs of the square cell

// OR

// If it is on the open list already, check

// to see if this path to that square is


// better, using 'f' cost as the measure.

if (cellDetails[i + 1][j + 1].f == FLT_MAX

|| cellDetails[i + 1][j + 1].f > fNew) {

openList.insert(make_pair(

fNew, make_pair(i + 1, j + 1)));

// Update the details of this cell

cellDetails[i + 1][j + 1].f = fNew;

cellDetails[i + 1][j + 1].g = gNew;

cellDetails[i + 1][j + 1].h = hNew;

cellDetails[i + 1][j + 1].parent_i = i;

cellDetails[i + 1][j + 1].parent_j = j;

//----------- 8th Successor (South-West)

//------------

// Only process this cell if this is a valid one

if (isValid(i + 1, j - 1) == true) {

// If the destination cell is the same as the

// current successor

if (isDestination(i + 1, j - 1, dest) == true) {

// Set the Parent of the destination cell

cellDetails[i + 1][j - 1].parent_i = i;

cellDetails[i + 1][j - 1].parent_j = j;


printf("The destination cell is found\n");

tracePath(cellDetails, dest);

foundDest = true;

return;

// If the successor is already on the closed

// list or if it is blocked, then ignore it.

// Else do the following

else if (closedList[i + 1][j - 1] == false

&& isUnBlocked(grid, i + 1, j - 1)

== true) {

gNew = cellDetails[i][j].g + 1.414;

hNew = calculateHValue(i + 1, j - 1, dest);

fNew = gNew + hNew;

// If it isn’t on the open list, add it to

// the open list. Make the current square

// the parent of this square. Record the

// f, g, and h costs of the square cell

// OR

// If it is on the open list already, check

// to see if this path to that square is

// better, using 'f' cost as the measure.

if (cellDetails[i + 1][j - 1].f == FLT_MAX

|| cellDetails[i + 1][j - 1].f > fNew) {

openList.insert(make_pair(
fNew, make_pair(i + 1, j - 1)));

// Update the details of this cell

cellDetails[i + 1][j - 1].f = fNew;

cellDetails[i + 1][j - 1].g = gNew;

cellDetails[i + 1][j - 1].h = hNew;

cellDetails[i + 1][j - 1].parent_i = i;

cellDetails[i + 1][j - 1].parent_j = j;

// When the destination cell is not found and the open

// list is empty, then we conclude that we failed to

// reach the destination cell. This may happen when the

// there is no way to destination cell (due to

// blockages)

if (foundDest == false)

printf("Failed to find the Destination Cell\n");

return;

// Driver program to test above function

int main()

{
/* Description of the Grid-

1--> The cell is not blocked

0--> The cell is blocked */

int grid[ROW][COL]

= { { 1, 1, 1, 1, 1 },

{ 1, 1, 1, 0, 1 },

{ 0, 0, 1, 0, 1 },

{ 1, 1, 1, 0, 1 },

{ 1, 0, 1, 0, 1 },

{ 1, 0, 1, 1, 1 },

{ 1, 0, 1, 0, 1 },

{ 1, 1, 1, 1, 1 } };

// Source is the left-most top-most corner

Pair src = make_pair(0, 0);

// Destination is the left-most bottom-most corner

Pair dest = make_pair(7, 0);

aStarSearch(grid, src, dest);

return (0);

You might also like