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Monk 3 timunlaut

CLASS & LEVEL PLAYER NAME


.
Half-Orc Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+1 Constitution +1 12 21 --
+3 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+1 +1

+0
Animal Handling WIS
Arcana INT
Herbalism Kit, Smith's Tools

=== LANGUAGES ===


13 +3 Athletics STR Common, Goblin, Orc
ABILITY SAVE DC
+0 Deception CHA
P +2 History INT
INTELLIGENCE
+1 Insight WIS
40 ft. (Walking)
+0 P +2 Intimidation CHA
+0 Investigation INT
10 P +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
P +2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+1 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+1 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+0 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
10 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 1d4+3 Bludgeoning

Unarmed Strike +5 1d4+3 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +5 1d4+3 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +3 1d4+1

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 3 timunlaut
CLASS & LEVEL PLAYER NAME
.
Half-Orc Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === * Menacing • BR 41


| Step of the Wind: 1 Bonus Action You gain proficiency in the Intimidation skill.
* Hit Points • PHB 77
* Unarmored Movement • PHB 78 * Relentless Endurance • BR 41
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not When you are reduced to 0 HP but not killed, you can
wearing armor or wielding a shield. drop to 1 HP instead once per long rest.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 | 1 / Long Rest • Special
AC equals 10 + DEX modifier + WIS modifier.
| Way of the Sun Soul * Savage Attacks • BR 41
* Martial Arts • PHB 78 When you score a critical hit, roll one of the weapon’s
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 dice one additional time and add it to the extra
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the damage.
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +4. If you reduce damage to 0 and
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range
20/60.
| Unarmed Strike: 1 Bonus Action
| 1 Reaction
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction
3 points per short rest and your Ki save DC is 11.
* Radiant Sun Bolt • SCAG 35
Flurry of Blows - After you take the Attack action on You gain a special ranged spell attack with a range of
your turn, you can spend 1 ki point to make two 30 ft. that uses your DEX modifier and deals radiant
unarmed strikes as a bonus action. damage equal to your Martial Arts die. When you take
the Attack action, you can spend 1 ki point to make the
Patient Defense - You can spend 1 ki point to take the special attack twice as a bonus action and you can use
Dodge action as a bonus action on your turn. this attack as any of the attacks using the Extra Attack
feature.
Step of the Wind - You can spend 1 ki point to take the
Disengage or Dash action as a bonus action on your | 1 Action
turn, and your jump distance is doubled for the turn.

| Ki Points: 3 / Short Rest • Special === HALF-ORC RACIAL TRAITS ===

| Flurry of Blows: 1 Bonus Action * Darkvision • BR 41


You can see in darkness (shades of gray) up to 60 ft.
| Patient Defense: 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Club 1 2 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


EP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
GP 5 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
PP 0 Rope, Hempen (50 feet) 1 10 lb.

Dart 10 2.5 lb.


WEIGHT CARRIED

72.5 lb. Blanket 1 3 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Herbalism Kit 1 3 lb.

PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
.
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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