The Sultanate of Qassar

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Universal rules

Divine hatred
The deities of the Sultanate of Qassar marks units of the enemy which confer a bonus when attacking specific enemies. Th

Courage trough victory


Models with courage trough victory gets a bonus if a combat is won by a unit/model of the Sultanate of Qassar within the
If models with courage trough victory loose their unbreakble rule , the models can only succeed a dis test on a natural two

Medic (single model 0-1 army)


If the general fails all his saves from one attack , you may put all the damage on the medic, even multiple wounds, and rem

Armoury

Avantail helmet - personel protection


The bearer’s model gains +1 Armour, up to a maximum of Armour 5, and −1 to hit due to worsen sight

Jambiyas-close-combat weapon
Paired weapons, bearer's model gains Lightning Reflexes

Moukhala - shooting weapon


Range 48″, Shots 1, Str 5, AP 3, flaming attacks, Unwieldy.
g step 7 of the Deployment Phase Sequence), you must choose a single unit from the opponent’s Army List for each mark in your army

ed. The model must always put aside of other models and can't be a target of anything.
or each mark in your army (this may also be a Character). The models of this unit are considered “divine marked”. All models in the Su
ked”. All models in the Sultabate of Qassar army gain Hatred against marked models, and against models joined to units with more th
ned to units with more than half of their models marked.
Hereditary Spell

Casting Value Range Type Duration Effect


H Sandblast
4+ 36" Damage Hex Missile Instant The target suffers D6 2D6 hits with Stre
7+ 24"

Special items

Weapon Enchantments

Jalaad touch 75 pts


Enchantment: Great Weapon Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) , li

Al Anqa’a spear 50 pts


Enchantment: spear This spear can be used as a Shooting Weapon with Aim 2+ and the followi

Armour Enchantments

Falak turban 40 pts


Wizards only The wearer gains +1 Armour. Bearer's model can't be the target by beasts

Mura shine 25 pts


Enchantment: Shield While using this Shield, the bearer can only use a mundane weapon, mode

Banner Enchantments

Banner of the great desert wind 35 pts


0–2 per Army. One use only. The banner gives maximised Roll for the charge.

Artifacts

Pearl of Uzza 65pts


Dominant All enchanted weapons temporary loose their enchantments in close com

Stone Roc 35pts


Models on foot only Bearer gains fly (6" 12") , but can't wear heavy - or plate armour.

Seed of Al-Lat 35 pts


Wizards only One use only, bearer targets a unit from the sultanate of Qassar within the
t suffers D6 2D6 hits with Strength 3, Armour Penetration 1 and Magical Attacks.

ating Charge (+2 Str, +2 AP) , lightning reflexes and become Magical Attacks.

n with Aim 2+ and the following profile: Range 12″, Shots x, Str as user, AP as user, Accurate, Quick to Fire, magical attacks,Reload!. X i

l can't be the target by beasts and mounts.

use a mundane weapon, models that target the bearer with shooting, suffers a -1 to hit. If bearer is part of a unit, then the whole unit

oll for the charge.

ir enchantments in close combat against the bearer.

vy - or plate armour.

sultanate of Qassar within the 8". The unit recovers 1d6 HP. Can be used on characters.
magical attacks,Reload!. X is equal to the amount of models of the first rank of the target.

unit, then the whole unit is protected by the -1 modifier.


Character
Sultan 150 pts single model

Global adv mar dis Model rules


4" 8" 9

Defensive HP def Res arm Light armour


3 6 4 0

Offensive Att Off Str AP Agi Brotherhood


3 6 5 1 5

Model rules Brotherhood : Attack Attribute. The model part gains Battle Focus while joined with Haras warriors

Options Mount options


Special Items up to 100 If General up to 150 War Dais 50
One choice only: Shadhavar 70
philosopher (General only) 20 Qassarian steed 50
Tactician (General only) 40 War camel 60
Dromedary chariot 120
Medic 20 Falak spawn 180
Avantail helmet 5 Roc 180
Heavy armour 15 Flying carpet 50
Plate armour 25
Shield 5
Throwing Weapons (4+) 5
One choice only:
Moukhala (2+) 15 Optional Model Rules
Light Lance 5 Tactician : The Sultan gains +1 Attack Value and m
Jambiyas 10 Philosopher : The Sultan gains +1 Attack Value an
Spear 5
Great Weapon 10
height Standard
type Infantry
base 20x20 mm

Divine Hatred if general

h Haras warriors

ns +1 Attack Value and may take Special Items for an additional 50 pts. Model parts with Divine hatred in a unit that contains Tactician
gains +1 Attack Value and may take Special Items for an additional 50 pts. The model’s Commanding Presence range is increased by 6″
nit that contains Tactician gain Battle focus,
e range is increased by 6″.
Character
Vizier 115 pts single model

Global adv mar dis Model rules


4" 8" 7

Defensive HP def Res arm


3 3 3 0

Offensive Att Off Str AP Agi Brotherhood


1 3 3 0 3

Model rules Brotherhood : Attack Attribute. The model part gains Battle Focus while joined with Haras warriors

Options Mount options


Special Items up to 100 If Wizard Master up to 200
Light armour 5 Shadhavar 70
Medic 20 Qassarian steed 20
Magic Options War camel 60
Dromedary chariot 120
Barie Vizier (Wizard Adept) 95 Flying carpet 50
Grand Vizier (Wizard Master) 265

Cosmology
Pyromancy
height Standard
type Infantry
base 20x20 mm

Divine Hatred if general


Wizard Apprentice

h Haras warriors
Character
Zarqa 100 pts single model 0–1 Units/Army

Global adv mar dis Model rules


4" 8" 7

Defensive HP def Res arm


2 3 3 0

Offensive Att Off Str AP Agi


1 3 3 0 3

Model rules Living oracle: In the begin of the magic phase , Zarqa can target one unit/character of the sultanate of Qassar 8"
1. Hard target (1)
2. magic resistance (2)
3. Distracting
Options Mount options
Avantail helmet 5
Light armour 5 Shadhavar 70
Qassarian steed 25
War camel 60
Dromedary chariot 120
Flying carpet 50
height Standard
type Infantry
base 20x20 mm

Living oracle , divine hatred

of the sultanate of Qassar 8". The target gets one of the following effect untill the next own magic phase:
Character
Sehzade 80 pts single model

Global adv mar dis Model rules


4" 8" 8

Defensive HP def Res arm Light armour


3 5 4 0

Offensive Att Off Str AP Agi Brotherhood


3 5 4 1 4

Model rules Brotherhood : Attack Attribute. The model part gains Battle Focus while joined with Haras warriors

Options Mount options


Special Items up to 100 If General up to 150 War Dais 40
One choice only: Shadhavar 60
philosopher (General only) 20 Qassarian steed 40
Tactician (General only) 40 War camel 50
Dromedary chariot 100
Battle Standard Bearer 50 Falak spawn 150
Medic 20 Roc 150
Avantail helmet 5 Flying carpet 40
Heavy armour 15
Plate armour 25
Shield 5
Throwing Weapons (4+) 5
One choice only:
Moukhala (2+) 15 Optional Model Rules
Light Lance 5 Tactician : The Sehzade gains +1 Attack Value and ma
Jambiyas 10 Philosopher : The Sehzade gains +1 Attack Value and
Spear 5
Great Weapon 10
height Standard
type Infantry
base 20x20 mm

Divine Hatred if general

h Haras warriors

gains +1 Attack Value and may take Special Items for an additional 50 pts. Model parts with Divine hatred in a unit that contains Tactician g
de gains +1 Attack Value and may take Special Items for an additional 50 pts. The model’s Commanding Presence range is increased by 6″.
unit that contains Tactician gain Battle focus,
nce range is increased by 6″.
Mount
War dais mount 0–1 Units/Army

Global adv mar dis


C C C

Defensive HP def Res arm


4 C C C+2 Cannot be stomped

Offensive Att Off Str AP Agi


War dais 4 5 4 1 4

Mount
Shadhavar

Global adv mar dis


10 20 C

Defensive HP def Res arm


C C 4 C+1 Aegis (+1, max. 4+)

Offensive Att Off Str AP Agi


Shadhavar 2 5 4 1 5

Mount
Qassarian steed

Global adv mar dis


8 16 C

Defensive HP def Res arm


C C 4 C+2

Offensive Att Off Str AP Agi


Qassarian steed 1 3 4 0 3

Mount
War camel

Global adv mar dis


7 14 C

Defensive HP def Res arm


C C 5 C+2

Offensive Att Off Str AP Agi


War camel 2 3 4 0 3
Camel spit : At the start of each Round of Combat that the model’s unit is fighting, each unit with one or more models with

Mount mount 0–3 Units/Army


Dromedary chariot

Global adv mar dis


8 8 C

Defensive HP def Res arm


3 C 5 C+2

Offensive Att Off Str AP Agi

Crew (1) 1 3 3 0 4
Dromedary 1 3 3 0 3
Chassis 5 2

Mount mount 0-1 Unit/Army


Falak spawn

Global adv mar dis


7 14 C

Defensive HP def Res arm Aegis (2+, against Flaming Attacks)


C C 5 C+2

Offensive Att Off Str AP Agi


Falak spawn 3 4 5 2 5

Mount The mount


mount 0-2 Unit/Army
Roc

Global adv mar dis


ground 5 10 C
fly 8 16
Defensive HP def Res arm
4 C 5 C

Offensive Att Off Str AP Agi


Roc 4 5 6 3 5

Mount mount
Flying carpet

Global adv mar dis


ground 2 4 C
fly 10 20
Defensive HP def Res arm
2 C C C

Offensive Att Off Str AP Agi


Roc 1 3 2 0 8
height Standard
type Infantry
base 50x50 mm
Model rules
Tall

Cannot be stomped

Harnessed

height Standard
type Cavalry
base 25x50 mm
Model rules

Aegis (+1, max. 4+)

Devastating Charge (+1 Str, +1 AP), Magical Attacks, harnessed

height Standard
type Cavalry
base 25x50 mm
Model rules

Harnessed

height Standard
type Cavalry
base 50x50 mm
Model rules

Harnessed, Camelspit
ch unit with one or more models with war camels must choose one enemy unit in base contact and roll a D6. On 2+, the chosen unit is

height Large
type Construct
base 50x100 mm
Model rules

Harnessed
Impact Hits (D6+1), Inanimate

height Large
type Cavalry
base 50x100 mm
Model rules
Fear

Aegis (2+, against Flaming Attacks)

Harnessed, poison attacks

height Large
type Cavalry
base 50x100 mm
Model rules
Fear, Fly (8″, 16″), Light Troops, Towering Presence

Harnessed

height standard
type Cavalry
base 25x50 mm
Model rules
Fly (10″, 20″), Light Troops, distracting, hard target
Harnessed
ll a D6. On 2+, the chosen unit is dazed. On a roll of ‘1’, the spit has no effect . Dazed units suffer −1 to hit until the end of the Round o
ntil the end of the Round of Combat.
Core
Khurasani heavy infantry 20-50 mode
140 pts + 7pts /extra model
Global adv mar dis
4 8 7

Defensive HP def Res arm


1 3 3 0 light armour , shield

Offensive Att Off Str AP Agi


Khurasani heavy infantry 1 3 3 0 3
Options
Spear 1/model

Core
Mamluk slave soldiers 20-60 mode 0–4 Units/Army
120 pts + 5pts /extra model
Global adv mar dis
4 8 6

Defensive HP def Res arm


1 3 3 0

Offensive Att Off Str AP Agi


Mamluk slave soldiers 1 2 3 0 3
Options
Spear 1/model
Shield 1/model

Core
Ojak musketeers 10-20 mode
130 pts + 13pts /extra model
Global adv mar dis
4 8 7

Defensive HP def Res arm


1 3 3 0

Offensive Att Off Str AP Agi


Ojak musketeers 1 3 3 0 3
Options
handgun (4+) free

Core
Ojak archers 10-20 mode
130 pts + 8pts /extra model
Global adv mar dis
4 8 7

Defensive HP def Res arm


1 3 3 0

Offensive Att Off Str AP Agi


Ojak archers 1 3 3 0 3
Options
Longbow (4+) 2/model

Core
Tulaja mobile guard 5-20 model 0–4 Units/Army
155 pts + 25pts /extra model
Global adv mar dis
8 16 8

Defensive HP def Res arm Heavy armour


1 3 3 2

Offensive Att Off Str AP Agi


Tulaja mobile guard 1 3 3 0 3
Qassarian steed 1 3 4 0 3
Options
warcamel 3/model
shield 1/model

Core
Hakim camel archers 5-10 model 0–4 Units/Army
180 pts + 14 /extra model
Global adv mar dis
7 14 7
Defensive HP def Res arm
1 3 3 2

Offensive Att Off Str AP Agi


Hakim camel archers 1 3 3 0 3
Warcamel 2 3 4 0 3

Options
shield 1/model

Camel spit : At the start of each Round of Combat that the model’s unit is fighting, each unit with one or more models with wa
height Standard
type Infantry
base 20x20 mm
Model rules
Scoring

light armour , shield

Command Group Options


Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit

height Standard
type Infantry
base 20x20 mm
Model rules
Scoring,Insignificant,Courage trough victory

Command Group Options


Champion 10
Musician 10
Standard Bearer 10

height Standard
type Infantry
base 20x20 mm
Model rules
Scoring

Light armour

Command Group Options


Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit

height Standard
type Infantry
base 20x20 mm
Model rules
Scoring

Light armour

Bow (4+)
Command Group Options
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit

height Standard
type Cavalry
base 25x50mm
Model rules
Scoring

Heavy armour

Light lance
harnessed
Command Group Options
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit

height Standard
type Cavalry
base 50x50mm
Model rules
Feigned Flight, Light Troops, Vanguard
Bow (4+)
Harnessed, Camelspit

Command Group Options


Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit

with one or more models with war camels must choose one enemy unit in base contact and roll a D6. On 2+, the chosen unit is dazed. On a
hosen unit is dazed. On a roll of ‘1’, the spit has no effect . Dazed units suffer −1 to hit until the end of the Round of Combat.
ound of Combat.

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