The Sultanate of Qassar
The Sultanate of Qassar
The Sultanate of Qassar
Divine hatred
The deities of the Sultanate of Qassar marks units of the enemy which confer a bonus when attacking specific enemies. Th
Armoury
Jambiyas-close-combat weapon
Paired weapons, bearer's model gains Lightning Reflexes
ed. The model must always put aside of other models and can't be a target of anything.
or each mark in your army (this may also be a Character). The models of this unit are considered “divine marked”. All models in the Su
ked”. All models in the Sultabate of Qassar army gain Hatred against marked models, and against models joined to units with more th
ned to units with more than half of their models marked.
Hereditary Spell
Special items
Weapon Enchantments
Armour Enchantments
Banner Enchantments
Artifacts
ating Charge (+2 Str, +2 AP) , lightning reflexes and become Magical Attacks.
n with Aim 2+ and the following profile: Range 12″, Shots x, Str as user, AP as user, Accurate, Quick to Fire, magical attacks,Reload!. X i
use a mundane weapon, models that target the bearer with shooting, suffers a -1 to hit. If bearer is part of a unit, then the whole unit
vy - or plate armour.
sultanate of Qassar within the 8". The unit recovers 1d6 HP. Can be used on characters.
magical attacks,Reload!. X is equal to the amount of models of the first rank of the target.
Model rules Brotherhood : Attack Attribute. The model part gains Battle Focus while joined with Haras warriors
h Haras warriors
ns +1 Attack Value and may take Special Items for an additional 50 pts. Model parts with Divine hatred in a unit that contains Tactician
gains +1 Attack Value and may take Special Items for an additional 50 pts. The model’s Commanding Presence range is increased by 6″
nit that contains Tactician gain Battle focus,
e range is increased by 6″.
Character
Vizier 115 pts single model
Model rules Brotherhood : Attack Attribute. The model part gains Battle Focus while joined with Haras warriors
Cosmology
Pyromancy
height Standard
type Infantry
base 20x20 mm
h Haras warriors
Character
Zarqa 100 pts single model 0–1 Units/Army
Model rules Living oracle: In the begin of the magic phase , Zarqa can target one unit/character of the sultanate of Qassar 8"
1. Hard target (1)
2. magic resistance (2)
3. Distracting
Options Mount options
Avantail helmet 5
Light armour 5 Shadhavar 70
Qassarian steed 25
War camel 60
Dromedary chariot 120
Flying carpet 50
height Standard
type Infantry
base 20x20 mm
of the sultanate of Qassar 8". The target gets one of the following effect untill the next own magic phase:
Character
Sehzade 80 pts single model
Model rules Brotherhood : Attack Attribute. The model part gains Battle Focus while joined with Haras warriors
h Haras warriors
gains +1 Attack Value and may take Special Items for an additional 50 pts. Model parts with Divine hatred in a unit that contains Tactician g
de gains +1 Attack Value and may take Special Items for an additional 50 pts. The model’s Commanding Presence range is increased by 6″.
unit that contains Tactician gain Battle focus,
nce range is increased by 6″.
Mount
War dais mount 0–1 Units/Army
Mount
Shadhavar
Mount
Qassarian steed
Mount
War camel
Crew (1) 1 3 3 0 4
Dromedary 1 3 3 0 3
Chassis 5 2
Mount mount
Flying carpet
Cannot be stomped
Harnessed
height Standard
type Cavalry
base 25x50 mm
Model rules
height Standard
type Cavalry
base 25x50 mm
Model rules
Harnessed
height Standard
type Cavalry
base 50x50 mm
Model rules
Harnessed, Camelspit
ch unit with one or more models with war camels must choose one enemy unit in base contact and roll a D6. On 2+, the chosen unit is
height Large
type Construct
base 50x100 mm
Model rules
Harnessed
Impact Hits (D6+1), Inanimate
height Large
type Cavalry
base 50x100 mm
Model rules
Fear
height Large
type Cavalry
base 50x100 mm
Model rules
Fear, Fly (8″, 16″), Light Troops, Towering Presence
Harnessed
height standard
type Cavalry
base 25x50 mm
Model rules
Fly (10″, 20″), Light Troops, distracting, hard target
Harnessed
ll a D6. On 2+, the chosen unit is dazed. On a roll of ‘1’, the spit has no effect . Dazed units suffer −1 to hit until the end of the Round o
ntil the end of the Round of Combat.
Core
Khurasani heavy infantry 20-50 mode
140 pts + 7pts /extra model
Global adv mar dis
4 8 7
Core
Mamluk slave soldiers 20-60 mode 0–4 Units/Army
120 pts + 5pts /extra model
Global adv mar dis
4 8 6
Core
Ojak musketeers 10-20 mode
130 pts + 13pts /extra model
Global adv mar dis
4 8 7
Core
Ojak archers 10-20 mode
130 pts + 8pts /extra model
Global adv mar dis
4 8 7
Core
Tulaja mobile guard 5-20 model 0–4 Units/Army
155 pts + 25pts /extra model
Global adv mar dis
8 16 8
Core
Hakim camel archers 5-10 model 0–4 Units/Army
180 pts + 14 /extra model
Global adv mar dis
7 14 7
Defensive HP def Res arm
1 3 3 2
Options
shield 1/model
Camel spit : At the start of each Round of Combat that the model’s unit is fighting, each unit with one or more models with wa
height Standard
type Infantry
base 20x20 mm
Model rules
Scoring
height Standard
type Infantry
base 20x20 mm
Model rules
Scoring,Insignificant,Courage trough victory
height Standard
type Infantry
base 20x20 mm
Model rules
Scoring
Light armour
height Standard
type Infantry
base 20x20 mm
Model rules
Scoring
Light armour
Bow (4+)
Command Group Options
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
height Standard
type Cavalry
base 25x50mm
Model rules
Scoring
Heavy armour
Light lance
harnessed
Command Group Options
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
height Standard
type Cavalry
base 50x50mm
Model rules
Feigned Flight, Light Troops, Vanguard
Bow (4+)
Harnessed, Camelspit
with one or more models with war camels must choose one enemy unit in base contact and roll a D6. On 2+, the chosen unit is dazed. On a
hosen unit is dazed. On a roll of ‘1’, the spit has no effect . Dazed units suffer −1 to hit until the end of the Round of Combat.
ound of Combat.