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Mythic Chest

The document describes the components and configuration of a creative tiered chest actor in a game level. It includes details about static mesh components, lighting, collision detection, and the items that can spawn from the chest.

Uploaded by

paqpa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views7 pages

Mythic Chest

The document describes the components and configuration of a creative tiered chest actor in a game level. It includes details about static mesh components, lighting, collision detection, and the items that can spawn from the chest.

Uploaded by

paqpa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Begin Map

Begin Level
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_98EECBF0E484667801_1688787858
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/Engine.PointLightComponent Name="TrasureLight"
Archetype=/Script/Engine.PointLightComponent'/Game/Building/ActorBlueprints/
Containers/Creative_Tiered_Chest.Creative_Tiered_Chest_C:TrasureLight_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortAbilitySystemComponent
Name="AbilitySystemComponent"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_33"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_98EECBF0E484667801_168
8787858.OnPhysicsStateChanged)
RelativeLocation=(X=801.581797,Y=-178.302323,Z=102.849457)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TrasureLight"
MaxDrawDistance=2800.000000
MaxDistanceFadeRange=2048.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_98EECBF0E484667801_1688787858.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_98EECBF0E484
667801_1688787858.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_98EECBF
0E484667801_1688787858"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_98EECBF0E484667801
_1688787858.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_98EECBF0E484667801_1688787858.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_98EECBF
0E484667801_1688787858"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="AbilitySystemComponent"

ActiveGameplayCues=(Owner=/Script/FortniteGame.FortAbilitySystemComponent'"AbilityS
ystemComponent"')

MinimalReplicationGameplayCues=(Owner=/Script/FortniteGame.FortAbilitySystemCompone
nt'"AbilitySystemComponent"')
bAutoActivate=False
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#2378725981"
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotBurst_Athena_UR_Slone",
Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotAR_Athena_UR_TheFoundat
ion",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_SMG_CoreSMG_Athena_UR",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotAR_Athena_UR",Quantity=
1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Assault_Surgical_Thermal_Athena_UR_Th
underMeow",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_PowerUp_Scythe_UR",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Athena_Bucket_Nice",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Athena_BottomlessChugJug",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_WitchBroom",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Assault_PastaRipper_Athena_MMObj",Qua
ntity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Boss_Freaky",Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_JunkGun_Athena_Boss",Quantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Athena_GoldenTruffle",Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_Powerup_Athena_Boss",Qua
ntity=1)

SpawnItems(14)=(ItemPrimaryAssetId="Weapon:WID_AshtonPack_Indigo",Quantity=1)

SpawnItems(15)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Cosmos_Athena_VR",Quantity=1)
ReplicatedLootTier=0

TimeOfDayControlledLightDataArray(0)=(LightComponent="TrasureLight",Position=(X=801
.581828,Y=-113.830025,Z=202.282990),InitialIntensity=1700.000000)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=9D8F60B640252B7BDE705CA8EFAD7759

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#2378725981"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482645"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_98EECBF0E484677801_1180271038
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortAbilitySystemComponent
Name="AbilitySystemComponent"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/Engine.PointLightComponent Name="TrasureLight"
Archetype=/Script/Engine.PointLightComponent'/Game/Building/ActorBlueprints/
Containers/Creative_Tiered_Chest.Creative_Tiered_Chest_C:TrasureLight_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_33"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_98EECBF0E484677801_118
0271038.OnPhysicsStateChanged)
RelativeLocation=(X=973.581797,Y=-178.302323,Z=102.849457)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="AbilitySystemComponent"

ActiveGameplayCues=(Owner=/Script/FortniteGame.FortAbilitySystemComponent'"AbilityS
ystemComponent"')

MinimalReplicationGameplayCues=(Owner=/Script/FortniteGame.FortAbilitySystemCompone
nt'"AbilitySystemComponent"')
bAutoActivate=False
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#2378725981"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TrasureLight"
MaxDrawDistance=2800.000000
MaxDistanceFadeRange=2048.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_98EECBF0E484677801_1180271038.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_98EECBF0E484
677801_1180271038.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_98EECBF
0E484677801_1180271038"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_98EECBF0E484677801
_1180271038.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_98EECBF0E484677801_1180271038.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_98EECBF
0E484677801_1180271038"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_NyxGlass",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Launcher_FeyCrab",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_AshtonPack_Hippo",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_Radical_CoreAR_Athena_UR_Clon
eBoss",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Lotus_Mustache",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Cosmos_Athena_VR",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Cosmos_Jelly",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Galileo_Bun_Athena_UC",Quantity=1)
ReplicatedLootTier=0

TimeOfDayControlledLightDataArray(0)=(LightComponent="TrasureLight",Position=(X=973
.581828,Y=-113.830025,Z=202.282990),InitialIntensity=1700.000000)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=29259E1141166B3D7583FCB1038277F9

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#2378725981"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482656"
End Actor
End Level
Begin Surface
End Surface
End Map

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