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New Media Module Handbook

This document provides information about the New Media CMT3331 module taking place from January to June 2010 in Malta. It will be led by Vanessa Camilleri and involve weekly lectures and laboratory sessions exploring multimedia technologies. Students will complete assignments in the specialist labs to develop their skills in analyzing available resources and planning multimedia projects. The module aims to help students understand multimedia features and limitations so they can effectively apply the tools.

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Melvin Saliba
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0% found this document useful (0 votes)
86 views17 pages

New Media Module Handbook

This document provides information about the New Media CMT3331 module taking place from January to June 2010 in Malta. It will be led by Vanessa Camilleri and involve weekly lectures and laboratory sessions exploring multimedia technologies. Students will complete assignments in the specialist labs to develop their skills in analyzing available resources and planning multimedia projects. The module aims to help students understand multimedia features and limitations so they can effectively apply the tools.

Uploaded by

Melvin Saliba
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 17

New Media

CMT3331
Module Handbook

Autumn/Winter term – Sept start (24 week module)

2009/2010

Module Leader (London): John A Raineri


Module Co-ordinator (Dubai): Predrag Toncev
Module Co-ordinator (Malta): Vanessa Camilleri

School of Engineering
and
Information Sciences
Contents

Contents .................................................................................................................................................... 2
Module Summary/Introduction ................................................................................................................ 3
Introduction .......................................................................................................................................... 3
The module team: ................................................................................................................................. 4
Contacting the Module Co-ordinator ................................................................................................... 4
The School student office ..................................................................................................................... 4
Module Aims ........................................................................................................................................ 5
Learning Outcomes .............................................................................................................................. 5
Assessment Scheme ............................................................................................................................. 5
Assessment Weighting ......................................................................................................................... 5
Reading Materials................................................................................................................................. 5
Core Texts ........................................................................................................................................ 5
Additional texts ................................................................................................................................ 5
Study hours outside class contact ......................................................................................................... 6
Brief Guide to Web-based Module Material ........................................................................................ 6
Coursework .............................................................................................................................................. 7
Details of Coursework .......................................................................................................................... 7
Deadline for Submission of Coursework ......................................................................................... 7
Where to submit ............................................................................................................................... 8
Group Coursework ........................................................................................................................... 8
Electronic Receipt of Coursework - include if relevant with the address ........................................ 8
Feedback to students on coursework ................................................................................................ 8
Assessment Schedule ............................................................................................................................... 9
Key ................................................................................................................................................... 9
Lecture Plan ............................................................................................................................................ 10
Useful Information ................................................................................................................................. 16
OasisPlus ............................................................................................................................................ 16
Attendance Requirement .................................................................................................................... 16
Academic Dishonesty ......................................................................................................................... 16
Plagiarism ........................................................................................................................................... 16
Appeals ............................................................................................................................................... 17

2
Module Summary/Introduction

Introduction

The course will run in Malta from January 2010 until June 2010

Lectures and Labs in Malta will be given by Vanessa Camilleri ([email protected])

Welcome to the module CMT3331! …where we shall explore the operating principles and, as
far as possible within the given time constraints, the applications of the technology that
makes up New Media systems.

The module delivery is centred on a weekly timetable of one 1.5 hour lecture and one
laboratory session. Typically the lab has 1.5 hours of supervised activities where students
can explore with the staff some of the tools necessary for creating multimedia applications,
and typically. You will need to spend about four hours (per week) of student centred
activities where students are given access to a specialist lab in order to carry out the
necessary tasks towards their semester’s assignment.

Please note that the time spent using specialist computer facilities is precious, so you should
restrict yourself to using the multimedia labs only for those activities which necessitate such
an advanced technology lab, that is: executing previously planned activities and or testing
previously developed software.

Hacking (that is writing computer programs “on the fly” with no previous research into subject
matter or any evidence of planning) or word processing or, worst of all, using email -
unless as part of a well directed research plan - will be a waste of these resources and are
thus not allowed in the multimedia labs.

The last decade has seen the ascendancy and then the firm establishment, of the computer
as a powerful tool for the storage, retrieval, processing and communication of information.

The gradual addition, over the last few years, of key system’s peripherals - ranging from
image acquisition & processing to sound digitisation & playback - has enabled the original
computer systems to acquire the ability to operate in more than one medium of
communication, thus becoming a multimedia system.

A comprehensive study of the make up and operation of a typical multimedia system must
therefore include a:

Review of the conventional computer system blocks and then an analysis of the additional
technology required for full multimedia operation, namely:
Image capture and processing technology, Sound digitisation and processing technology

Multimedia systems also, increasingly, make use of digital networks and other electronic
communication technologies to gather and distribute the relevant information; a close look at
Digital communication networks such as the LAN, WAN and the Internet, should also prove
useful during the course of this module’s delivery. At the end of this module you should
understand the features and limitations of multimedia technology and thus be able to
analyse, select and specify the appropriate tools for particular multimedia applications.

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The actual use that you will be able to make of these tools will depend, ultimately, on three
factors:

1. A clear understanding of the communication objectives.


2. The ability to analyse and evaluate the available resources, determining their features and
limitations
3. The time you spend developing and honing your project development skills.

The latter point is particularly important if you choose to use a hypermedia environment as
your communication medium; the planning of the “hyper space” navigation is a very not-trivial
problem, to be sure!

The second factor on the previous list is, in effect, the reason why we need to study
Multimedia Technology. A good understanding of the features and limitations (particularly in
relation to the technical specifications) of the available resources - in terms of the whole
system; hardware, software, operation system, etc. - is essential for the success of a project
delivery. Whether in academia or industry (and, in fact, particularly in the latter) the available
resources are always finite and the time scale of the completion of a given task is short,
hence the ability to analyse what is available and planning the most effective and efficient
use of these limited resources is an important element of the development of a professional
attitude, irrespective of one’s chosen field of work.

In order to allow you to familiarize yourself with the technology available at Middlesex
University, and to develop your skills in project development, several short assignments will
be given to you in the laboratory seminar sessions throughout the semester. Plan your
learning strategy well, and have fun! See you in the labs!

The module team:

Hendon Campus London: John A. Raineri AKA Gianni1


Dubai Campus: Predrag Toncev
Malta : Vanessa Camilleri

Contacting the Module Co-ordinator


You can contact your module leader in the following ways:

Office Hours - Room No:


To Be Announced In Lecture

Email [email protected]
Telephone Voice Mail
OasisPlus pages http://oasisplus.mdx.ac.uk

The School student office


STC opening times
On Malta see Vanessa Camilleri for further contact details.

4
Module Aims

AIMS: This module is about exploring the concepts, developing theories, and practice of new media.
This module will help you to deal with and adapt to the evolving standards, delivery mediums, and
techniques. We will critique, design, develop and deliver static and dynamic new media systems. After
completing this module you will understand key issues and best practice for multimedia, as well as
seeing the potential and opportunities of new media in the fields of computing, the arts and sciences.

Learning Outcomes

Learning Outcomes: On completion of this module, the successful student will be able to:

Knowledge
1. Demonstrate an understanding of the features, strengths and limitations of current and future digital
media for interactive communications, with text, image, audio, and the moving image
2. Identify trends in multimedia convergence and integration
Skills
3. Evaluate, compare, and analyse the characteristics and constraints of new media tools
4. Conceive, plan and critically evaluate audio-visual publishing projects from ideas to completion
5. Critique new media preparation, production, and distribution systems considering the viewpoint and
requirements of the content provider, owner, and consumer, with demonstrable literacy of the scientific
method and the new media user

Assessment Scheme

Assessment Weighting: Coursework (no examination) : 100% Individual assignments

Assessment Weighting

50% Electronic project artefacts, one from each area (text, image, audio, and video) and one combined
mixed media area. Use of web technologies and disk based media, and or paper based alternatives
(learning outcomes 1 & 2).

50% Each project comes with a viva, or presentation or paper. Must show the analytical and planning
processes to prove grasp of practical & theoretical knowledge. Assignments are unique each semester,
and reflect current events and personal circumstances to prevent copying and plagiarism (learning
outcomes 3-5).

Reading Materials

Core Texts
Learning Materials Essential:

• Lon Barfield, "Design for New Media" (2004 Pearson Addison Wesley) ISBN-13: 978-
0201596090

• Multimedia: Making it Work, Seventh Edition (2007 McGraw-Hill Osborne) ISBN-13: 978-
0072264517

Additional texts
“Developing Story Ideas” by Michael Rabiger (2005 Focal Press) ISBN-13: 978-0240807362

5
Recommended: Lievrouw & Livingstone "The Handbook of New Media" (2006 Sage) ISBN-13: 978-
1412918732

Study hours outside class contact

The study hours for each credit point is 10 hours. For a 30-credit module this equates to 300 hours.
Therefore, if a module has time-tabled activities i.e. lecture/seminar/lab, of 3 hours per week for a 24
week period (total of 72 hours), then the out-of-class study commitment expected of students is 228
hours in total.

Brief Guide to Web-based Module Material

We will using WebCT OASIS http://oasisplus.mdx.ac.uk

The course web site URL is www.newmedia.mdx.ac.uk Bookmark it, we may use it!

6
Coursework

Details of Coursework

A multimedia computer lab with hardware and software applications, to provide for digital video input
and output, CD, and DVD encoding, writing and playback. Using cameras and other AV devices.
Online resources and tutorials are available on the university network. Both labs and personal study are
used for exploring practical skills in the techniques of new media authoring. Total Notional Learning
Hours: 300

Assessment Activities:

Weeks 1-4 Weeks 5-8 Weeks 8-12 Weeks 13-16 Weeks 17-20 Weeks 21-24

Unit 1 Unit 2 Unit 3 Unit 4 Unit 5 Unit 6

Text (as Audio (Sound) Image (2D and Moving Image Programming Distribution &
Media) Pod Cast, / or 3D) (Persistence of (Apps and Networking
Audio Track Vision) Exe’s) (Where to &
Other How To)

Text File Flash / Sound Photoshop / Quick Time / QuickTime / Media Types /
Types / Flash Flash Graphics Flash Linear Flash Projects Web Servers
Interactive

Project Types Sound, Voice, Self Portrait, 30 Second Alternate Networking,


Library and Music, Collage, Story, Person Endings, Exhibit,
Communicate Stereo, or Thing Interaction, Archive,
Commerce Pinhole, other, Show, Movie,
Story Telling Camera etc.
Obscura,

HTML, TXT, Web, CD, Composite Computer EXE’s, Server, FTP,


SMS, PDF, Radio, Cinema, Still Image Screen, WWW PHP, CMS,
Ebook, Paper Live using layers / Television, Compressed Web2.0,
Recording, 3D if Cinema, and Web3.0?
Synth instructor says Presentation, embedded in
Generated, ok Cinema, etc. html, Mobile
Hybrid, Phone, or
Screen, Print, Other
Projection, etc.

Deadline for Submission of Coursework

Detail of dates and times of the submission deadlines for coursework will be posted. Sometimes
deadlines from different modules will come at the same time and it is important to plan your workload
to meet these deadlines.

7
Where to submit

Written assessed coursework must be submitted to the Dubai Student office on the ground floor in
Block 16. You should attach a coursework feedback form which will be dated and receipted. You
should keep your receipt - it is for your own protection.

Do not hand written assessed coursework directly to your tutor.


If, in an emergency, you have to send in written assessed work by post you must send it by courier or
registered delivery to the Dubai Student Office, Middlesex University Dubai, Block 16, Knowledge
Village, PO Box 500697, and keep the courier/registered mail receipt. It will be deemed to have been
submitted on the date of the postmark.

Coursework Feedback Forms containing receipts for this work and other work submitted outside
opening hours can be collected from the Student Office.

Group Coursework
When submitting group coursework please ensure all students contributing to the coursework are
clearly identified on the coursework Feedback Form.

Electronic Receipt of Coursework - include if relevant with the address


Coursework may NOT be submitted in electronic form except where this is an explicit requirement of
that assessment in the module in question.

Feedback to students on coursework

• Students should attach a generic School Coursework Feedback form available outside Student
Offices to the front of their work;
• The tutor may use a special feedback form at seminars or lectures
• Annotation and return of coursework
• Or in the case of laboratory work – verbal feedback will be given

Coursework return

Coursework is not normally returned to students, so you should keep a copy of what you submit.

8
Assessment Schedule

Exam
Learning Week Component
Module 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Number
CMT3331 FG1 FG2 SI3 FG4 FG5 SI6 No
SI1 SI2 P3 SI4 SI5 P6
P1 P2 P4 P5

Key
FI = Formative Individual Coursework SI = Summative Individual Coursework
FG = Formative Group Coursework SG = Summative Group Coursework

9
Lecture Plan

Lecture / Unit Coursework Lab Activities Reading


Text One Text (as Media) Orientation • Content Covered:
Text File Types / • Read from Multimedia Making it Work:
Overview of Flash Interactive The Personal o Introduction pp. xiii
Course Goals Computer as a o Chapter 1, “What is Multimedia”
and Project Types Studio • Read from Design for New Media:
assessment. Library o Preface pp. xiii-xxiii
Attitudes Communicate • Project Text o Chapter 1, “New Media and New
towards Commerce (as Media) Design”
multimedia, Story Telling • Read from Developing Story Ideas:
and its HTML, TXT, o Part I Overview
relationship to SMS, PDF,  Chapter 1, “Goals & Getting
the personal Ebook, Paper Started”
computer.

Text Two • Read from Multimedia Making it Work:


HTML Help / o Chapter 2, “Introduction to Making
TEXT: What Adobe PDF Multimedia”
is a Font? • Read from Design for New Media:
Choosing one, Technical o Chapter 2, “Design and Technology”
its attributes, Authoring, • Read from Developing Story Ideas:
size. Using Hypertext Media o Part I Overview
Hypertext. Create Electronic  Chapter 2, “You & the Creative
Text Documents Process”

Text Three • Read from Multimedia Making it Work:


o Chapter 3, “Multimedia Skills”
Web 2.0 Text • Read from Design for New Media:
Options, o Chapter 3, “Text”
Content • Read from Developing Story Ideas:
Management o Part II Self-Examination, Observation, &
Systems Improvisation Assignments
 Chapter 3, “Artistic Identity”
Text Four Audio (Sound) Audio (Sound) • Read from Multimedia Making it Work:
Pod Cast, o Chapter 4, “Text”
Audio Track • Read from Design for New Media:
Other o Chapter 4, “Layout”
• Read from Developing Story Ideas:
Flash / Sound o Part II Self-Examination,
Observation, & Improvisation
Sound, Voice, Assignments
and Music, o Chapter 4, “Introductions & Playing
CLOSAT”
Web, CD, Radio,
Cinema, Live
Recording, Synth
Generated,
Hybrid

10
Lecture / Unit Coursework Lab Activities Reading
Audio Five Delivering Audio • Read from Multimedia Making it Work:
o Chapter 5, “Sound”
Audio: What • Read from Design for New Media:
is Sound? o Chapter 5, “Icons”
Recording, • Read from Developing Story Ideas:
Editing, Size o Part II Self-Examination,
Bandwidth Observation, & Improvisation
requirements. Assignments
o Chapter 5, “Autobiography &
Influences”

Audio Six Flash Buttons: • Read from Multimedia Making it Work:


Interaction o Chapter 6, “Images”
Graphics: • Read from Design for New Media:
Selecting o Chapter 6, “Sound”
formats, • Read from Developing Story Ideas:
Converting, o Part II Self-Examination,
Creating Your Observation, & Improvisation
Own Images. Assignments
o Chapter 6, “Observing from Life”
Audio Seven • Read from Multimedia Making it Work:
o Chapter 7, “Animation”
Principles of • Read from Design for New Media:
Animation and o Chapter 7, “Colour ”
Story Telling • Read from Developing Story Ideas:
o Part III Using The Tools of Drama
o Chapter 7, “Developing Your
Characters and the Dramatist’s
Toolkit”
Photoshop Image (2D and / Project Image • Read from Multimedia Making it Work:
Eight or 3D) (2D and / or 3D) o Chapter 8, “Video”
• Read from Design for New Media:
Video display, Photoshop / Fireworks / o Chapter 8, “Video and Animation”
pixel, bit / Flash Graphics PhotoShop • Read from Developing Story Ideas:
colour depth Web Hyper o Part III Using The Tools of Drama
Self Portrait, graphics, Gifs, o Chapter 8, “Analyzing a Scene”
3-D? Collage, Stereo, JPEG’s
Pinhole, other, • Analysis: 5.1
Camera Obscura, • Project 1

Composite Still
Image using
layers / 3D if
instructor says ok

Screen, Print,
Projection, etc
Photoshop PhotoShop / • Read from Multimedia Making it Work:
Nine The Still Image o Chapter 9, “Hardware”
Photo Montage • Read from Design for New Media:
Photography Select / Cut / o Chapter 9, “Goals, Audience and Scope

11
Lecture / Unit Coursework Lab Activities Reading
about Film and Paste / Layers (GAS),”
Cameras • Read from Developing Story Ideas:
o Part III Using The Tools of Drama
• Chapter 9, “Assessing a Complete Work”

Photoshop Ten • Read from Multimedia Making it Work:


o Chapter 10, “Basic Software Tools”
• Read from Design for New Media:
o Chapter 10 “Contexts”
• Read from Developing Story Ideas:
o Part IV Creative Writing Assignments
o Chapter 10, “Testing a Story Idea and
Deciding Point of View”

Photoshop • Read from Multimedia Making it Work:


Eleven o Chapter 11, “Multimedia Authoring Tools”
Premiere • Read from Design for New Media:
The Still and o Chapter 11, “User Models”
Moving Image: • Read from Developing Story Ideas:
Film Strips, o Part IV Creative Writing Assignments
Digital Video o Chapter 11, “A tale from Childhood”

Twelve • Term One Final review


Final Review • Read from Multimedia Making it Work:
and Course o Chapter 12, “The Internet and How it
Project Works”
• Read from Design for New Media:
o Chapter 12, “Feedback”
• Read from Developing Story Ideas:
o Part IV Creative Writing Assignments
o Chapter 12, “Family Story”
• Course Project: Presentation and Critique
• Course Project: Submission of Portfolio

12
Lectures Coursework Activities Reading
Moving Image Moving Image Project: Moving • Content Covered:
Thirteen (Persistence of Image • Read from Multimedia Making it Work:
Vision) o Chapter 12, “The Internet and How it
Motion Works”
Graphics and Quick Time / o Chapter 13, “Tools for the World Wide
Delivery to Flash Linear Web”
Video. Popular • Read from Design for New Media:
Formats, 30 Second o Chapter 12, “Feedback”
Problems, Story, Person o Chapter 13, “Structure”
Solutions or Thing • Read from Developing Story Ideas:
Quality. What o Part IV Creative Writing Assignments
Computer Computer o Chapter 13, “A Myth, Legend, or
Programs Can Screen, Folktale Retold”
Offer, Deciding Television,
on a Package Cinema,
Presentation,
Cinema,
DVDetc.
Moving Image • Read from Multimedia Making it Work:
Fourteen o Chapter 14, “Designing for the World
Wide Web”
Combining • Read from Design for New Media:
Moving Images o Chapter 14, “Navigation”
and Sounds • Read from Developing Story Ideas:
o Part IV Creative Writing Assignments
video & mpeg o Chapter 14, “Dream Story”

Moving Image • Read from Multimedia Making it Work:


Fifteen o Chapter 15, “Planning and Costing”
• Read from Design for New Media:
Story Board and o Chapter 15, “Narrative”
Prototyping • Read from Developing Story Ideas:
Planning and o Part IV Creative Writing Assignments
Design Options o Chapter 15, “Adapting a Short
Story”

Moving Image • Read from Multimedia Making it Work:


Sixteen o Chapter 16, “Designing and Producing”
• Read from Design for New Media:
Cinematic o Chapter 16, “Generating Ideas”
Language • Read from Developing Story Ideas:
o Part IV Creative Writing Assignments
Shooting & o Chapter 16, “Ten-Minute, New-
Editing Video in Inspired Story”
the Digital Age
Web Programming Project: Flashing • Read from Multimedia Making it Work:
Shockwave (Apps and the Web: o Chapter 17, “Content and Talent”

13
Lectures Coursework Activities Reading
Seventeen Exe’s) • Read from Design for New Media:
Internet Based o Chapter 17, “Top-Down Design”
QuickTime / Multimedia • Read from Developing Story Ideas:
Using the Flash Projects o Part IV Creative Writing Assignments
WWW for o Chapter 17, “A Documentary
distribution Alternate Flash Subject”
Endings Programming

EXE’s, WWW (Apps and Exe’s)


Compressed
and embedded
in html, Mobile
Phone, or
Other
Web • Read from Multimedia Making it Work:
Shockwave o Chapter 18, “Delivering”
Eighteen • Read from Design for New Media:
o Chapter 18, “The Underlying System
Model”
• Read from Developing Story Ideas:
o Part IV Creative Writing Assignments
o Chapter 18, “Thirty Minute Original
Fiction”
Web • Read from Design for New Media:
Shockwave o Chapter 19, “Metaphors”
Nineteen • Read from Developing Story Ideas:
o Part IV Creative Writing Assignments
Development o Chapter 19, “Feature Film”
Choices. Public
and private
mediums.
Concept &
Planning.
Design &
Prototype Tips

Web • Read from Design for New Media:


Shockwave o Chapter 20, “Interaction Specifications”
Twenty • Read from Developing Story Ideas:
o Part V The Emerging Writer
Development o Chapter 20, “Revisiting Your
Process Artistic Identity”
Designing the
style and extent
of interactivity.
Comparison of
Development
tools.

InterNetworking Distribution & Project: • Read from ITT Virtual Library> Books> Ebrary:
Twenty One Networking Distribution & o Digital Multimedia Perception and

14
Lectures Coursework Activities Reading
Project (Where to & Networking Design,
Concepts. How To) pp. 110-131
Levels of Web Authoring: • Read from Design for New Media:
Interactivity. Media Types / Manage Multiple o Chapter 21 “Prototypes and Demos,”
Design & Web Servers Web sites with • Read from Developing Story Ideas:
Prototype Tips. Dreamweaver or o Part IV VI Expanding Your Work Into It’s
Facts affecting Networking, (CMS) Content Final Form
quality and it Exhibit, and Management o Chapter 21, “Story Editing Your
behaviour on Archive Systems Outline”
user’s
computers Server, FTP,
PHP, CMS,
Web2.0,
Web3.0?

Unit Five

InterNetworking Dreamweaver • Read from Developing Story Ideas:


Twenty Two o Part IV VI Expanding Your Work Into It’s
Servers: httpd & Final Form
Digital Media ftpd o Chapter 22, “Expanding Your
Survival Kit- Outline”
The Law of
Digital Media:
Screen Design
decisions.
Compression:
How & when
InterNetworking • Final review
Twenty three (Where to & How • Course Project: Presentation and Critique
Final Review To) • Course Project: Submission of Portfolio
and Course
Project
InterNetworking Individual • Final review
Twenty Four Consultations • Course Project: Presentation and Critique
Final Review • Course Project: Submission of Portfolio
and Course
Project

15
Useful Information

The School has a student website http://www.mdx.ac.uk/24-7/cs/index.htm dedicated to enrolled


Computing Science students, which provides information to support you on your programme of study.
Including information on the School’s Academic staff and:

• Computing Science Student Office opening hours


• Module Review Forms
• Exam Script Viewing Form
• Learning Resources: Computing Science
• Programme Handbooks

Other useful information such as


• Library Catalogue
• Other topics under construction

OasisPlus
Lecturers' contact details can also be found on OasisPlus, the university's online learning
environment. This can be accessed from the following url: http://oasisplus.mdx.ac.uk. Within each
module you can find 'module information' which displays contact details for the lecturer and other
information about the module.

Attendance Requirement

You should attend all scheduled classes. If you do not do so, you may not be able to demonstrate
that you have achieved the Learning Outcomes for the module, and you are at risk of being graded
“X” in the module. The definition of the X grade is: “Fail – incomplete without good reason: may not
be reassessed.” As a general guide, you need to attend at least 75% of scheduled classes on order
to be able to demonstrate achievement of all Learning Outcomes. On some modules, there may be
more specific attendance requirements.

The Module Leader should insert details of any specific attendance requirements for this
module.

Academic Dishonesty
Taking unfair advantage in assessment is considered a serious offence by the university which will
take action against any student who contravenes the regulation through negligence, foolishness or
deliberate intent.

Academic dishonesty is a corrosive force in the academic life of the university; it jeopardises the
quality of education and devalues the degrees and awards of the University.

The full regulations on academic dishonesty are given in the University Regulations, Section F
Infringement of assessment regulations - academic misconduct.

Plagiarism

Plagiarism is one specific form of cheating.

The University Regulation Section F clearly sets out the University’s understanding of plagiarism and
the regulations by which you as a student of the University are boundThe key University regulation is
F2.3 which defines plagiarism as “The presentation by the student as their own work of a body of

16
material (written, visual or oral) which is wholly or partially the work of another, either in concept or
expression, or which is a direct copy:

Note: The work presented for assessment must be the candidate’s own, or the work of a project group
as requested by the tutor. Plagiarism is the representation of another person’s published or
unpublished work as the candidate’s own by unacknowledged quotation. It is not an offence if the
material is acknowledged by the candidate as the work of another through the accurate use of
quotation marks and the provision of detailed references and a full bibliography, although the
Assessment Board will not expect work to rely heavily on direct quotations.”

In addition, the University Regulations sets out the process for investigating allegations of plagiarism
and describes the penalties. If you are found guilty, the repercussions are very serious indeed.

You should take steps, therefore, to understand what plagiarism is, how it can be identified and how
you can avoid committing it; perhaps most importantly, you should reflect and come to understand
why it is to your enormous advantage never to plagiarise because it is in effect cheating yourself (and
indeed your fellow students).

Full details on the Infringement of assessment regulations - academic misconduct, can be found in
the University Regulations - Section F.

Appeals

The full regulations on appeals are given in the University Regulations. Section G - Appeal regulations
and procedures

17

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