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Multimedia - LECTURE 1

The document discusses the fundamentals of multimedia systems, defining multimedia and its components such as text, graphics, audio, video, and animation. It also describes the typical elements of a multimedia system including capture devices, storage, networks, and computer systems. Finally, it discusses applications of multimedia systems in various fields such as education, business, engineering, and entertainment.

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0% found this document useful (0 votes)
257 views34 pages

Multimedia - LECTURE 1

The document discusses the fundamentals of multimedia systems, defining multimedia and its components such as text, graphics, audio, video, and animation. It also describes the typical elements of a multimedia system including capture devices, storage, networks, and computer systems. Finally, it discusses applications of multimedia systems in various fields such as education, business, engineering, and entertainment.

Uploaded by

Hemed hafidh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Fundamentals of Multi

Media System
ETT 05213/
Khamis Hussein
[email protected]
0713 578 288
ASSESSMENT PLAN

• Quiz 10
• Assignment 10
• Test 2 20
What is Multimedia?

• Multi
Many, Multiple,
• Media
Tools that is used to represent or do a certain things, delivery medium, a form of mass
communication –newspaper, magazine / TV.
Distribution tool & information presentation –text, graphic, voice, images, music and etc.
Definition

• Multimedia is a combination of text, graphic, sound, animation, and video


that is delivered interactively to the user by electronic or digitally
manipulated means.
• Image, audio, video and graphics are examples
Hypermedia and Hypertext

• Hypertextis a text which contains links to other texts.


• The term was invented by Ted Nelson around 1965 Hypermediais not
constrained to be text-based. It can include other media, e.g., graphics,
images, and especially the continuous media –sound and video.
➢ The World Wide Web (WWW) is the best example of a hypermedia
application.
What is a Multimedia System?

A system that involves:


• generation ➢ production/authoring tools
• representation ➢ compression and formats
• storage ➢ file system design
• transmission ➢ networking issues
• search and retrieval ➢ database management
• delivery ➢ server design, streaming
of multimedia information
Multimedia System…

• Encompass the computer and software systems that are used in multimedia
environments
• A multimedia system supports the integrated storage, transmission and
representation of the discrete media types which are text, graphics and
image and the continuous media types audio and video on a digital
computer.
Elements of Multimedia System
TEXT

• Text is the most widely used and flexible means of presenting information
on screen and conveying ideas.
• Text is an essential aspect of presenting the information.
• Like each element of the multimedia design, effective use of text can either
direct users/readers attention or divert it.
AUDIO

• Audio refers to sound. Multimedia can include files which contain sounds.
• Audio songs also come under the heading multimedia.
• Multimedia presentations often have some audio tracks which makes it
easier for people to understand.
• Multimedia phones have music players to run audio music.
• Various audio software include VLC media player, real player, etc.
PICTURES/GRAPHICS

• Pictures(images) is a two-dimensional screen display, and as well as a


three-dimensional, such as a statue or hologram.
• Graphs, pie-charts, painting etc. all come under images.
• Images are a very useful feature of multimedia. Multimedia presentation
uses pictures or clip-art to make people understand.
• Various file formats of images are .jpg, .png, .gif etc.
VIDEO

• A video is unedited material as it had been originally filmed by movie


camera or recorded by a video camera.
• The embedding of video in multimedia applications is a powerful way to
convey information which can incorporate a personal element which other
media lack.
• Video enhances, dramatizes, and gives impact to your multimedia
application.
• The advantage of integrating video into a multimedia presentation is the
capacity to effectively convey a great deal of information in the least
amount of time.
ANIMATION

• Animation is the rapid display of a sequence of images of 2-D or 3-D


artwork or model positions in order to create an illusion of movement.
• The effect is an optical illusion of motion due to the phenomenon of
persistence of vision.
• Animation adds visual impact to the multimedia project.
• Animation are used in cartoons, scientific visualization.
Categories of Multimedia System

LINEAR
• A Multimedia Project is identified as Linear when:
–It is not interactive
–User have no control over the content that is being showed to them.
• Example:
–A movie
–A non-interactive lecture / demo show
Categories of Multimedia System

NON-LINEAR
• A Multimedia Project is identified as Non-Linear when:
–It is interactive
–Users have control over the content that is being showed to them.
–Users are given navigational control
• Example:
–Games
–Courseware
–Interactive CD
Characteristics of a Multimedia System

A Multimedia system has four basic characteristics


✓Multimedia systems must be computer controlled.
✓Multimedia systems are integrated.
✓The information they handle must be represented digitally.
✓The interface to the final presentation of media is usually interactive
Features for a Multimedia System

Very High Processing Power


Needed to deal with large data processing and real time delivery of media.
Special hardware commonplace.

Multimedia Capable File System


Needed to deliver real-time media -- e.g. Video/Audio Streaming. Special
Hardware/Software are needed .

Data Representations/File Formats that support multimedia


Data representations/file formats should be easy to handle yet allow for
compression/decompression in real-time.
Features for a Multimedia System

Efficient and High I/O


Input and output to the file subsystem needs to be efficient and fast. Needs to allow for real-
time recording as well as playback of data. e.g. Direct to Disk recording systems.

Special Operating System


To allow access to file system and process data efficiently and quickly. Needs to support
direct transfers to disk, real-time scheduling, fast interrupt processing, I/O streaming etc.

Storage and Memory


Large storage units (of the order of 50 -100 Gb or more) and large memory (50 -100 Mb or
more). Large Caches also required and frequently of Level 2 and 3 hierarchy for efficient
management.
Features for a Multimedia System

Network Support
Client-server systems common as distributed systems common.

Software Tools
User friendly tools needed to handle media, design and develop applications,
deliver media.
Components of a Multimedia System

Capture devices
Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, , 3D input
devices, tactile sensors, VR devices. Digitising / Sampling Hardware
Storage Devices
Hard disks, CD-ROMs, Zip drives, DVD, Floppy drives etc
Communication Networks
Ethernet, Token Ring, FDDI, ATM, Intranets, Internets.
Computer Systems
Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware
Display Devices
CD-quality speakers, HDTV,SVGA, Hi-Resolution monitors, Color printers etc.
Applications

✓World Wide Web


✓Hypermedia courseware
✓Video conferencing
✓Video-on-demand
✓Interactive TV
✓Groupware
✓Home shopping
✓Games
✓Virtual reality
✓Digital video editing and production systems
✓Multimedia Database systems
Applications

COMMERCIAL
✓ Much of the electronic old and new media used by commercial artists is multimedia.
✓ Exciting presentations are used to grab and keep attention in advertising.
Entertainment and fine arts
✓ Use and Applications
✓ Digital TV and Video on Demand (VoD)
✓ Videophones
✓ Video conferencing
✓ Online interactive transaction services. e.g. booking shows or flights
✓ Video games
Applications

Business
✓ Use and Applications
➢ Sales / Marketing Presentation
➢ Trade show production
➢ Staff Training Application
➢ Company Kiosk
Education
✓ Use and Applications
➢ Courseware / Simulations
➢ E-Learning / Distance Learning
➢ Information Searching
Applications

ENGINEERING
➢ Software engineers may use multimedia in Computer Simulations.
➢ Multimedia for software interfaces are often done as a collaboration between creative
professionals and software engineers.
Communications
➢ Corporate Broadcasting
➢ Executive Info. Systems
➢ Multimedia Conferencing
➢ Employee Info. Systems
➢ Video Telephony
Applications

Training
➢ Corporate Training
➢ Sales Training
➢ Just-in-Time Training
➢ Distant Training
Applications

Presentations
Thousands of multimedia presentations are made in the business world every day.
Company CEOs give their annual report to a meeting of stockholders. Sales reps
pitch their product line to a group of potential customers. A conference keynote
speaker tells an audience about industry trends. Software programs which can be
used to prepare presentation:
➢ Microsoft PowerPoint
➢ Adobe Premiere
➢ Macromedia Director
➢ Macromedia Authorware
➢ Asymmetrix ToolBook
➢ Lectora
Applications

Home
✓ Use and Applications
➢ Television
➢ Satellite TV
➢ SMS services (chats, voting, reality TV)
Applications

Public Places
✓ Use and Applications
➢ Information Kiosk
➢ Smart Cards, Security
Multimedia Industry Structure

Content Level 1
(Media)

Applications Level 2
(Software)

Platforms Level 3
(Hardware)

Networking Level 4
Multimedia Industry Structure

• Level 1
➢ Consists of MM content providers, for example the news industry, the
television industry and the entertainment industry.
• Level 2
➢ Consists of multimedia application developers.
➢ Applications include distance learning, desktop videoconferencing,
multimedia kiosks, entertainment and imaging.
• Level 3
➢ Consists of MM platform builders.
➢ These builders include Silicon Graphics, Sun, Intel, Apple, and other
hardware vendors.
Multimedia Industry Structure

• Level 4
➢ The network infrastructure.
➢ There are two very different networking environments that will
use MM applications:
▪ business networks and
▪ the emerging public networks.
Stages of Multimedia Application
Development

• Planning and Costing : This stage of Multimedia application is the


first stage which begins with an idea or need.
• Designing and Producing : The next stage is to execute each of the
planned tasks and create a finished product
• Testing : Testing a project ensure the product to be free from
bugs.
• Delivering : The final stage of the multimedia application
development is to pack the project and deliver the completed
project to the end user.
Why Apply Multimedia Technology

➢Ease of use
➢Intuitive Interface
➢Immersive Experience
➢Self-Paced Interaction and Better Retention
➢Better Understanding of the Content
➢Cost Effectiveness
➢More Fun = Greater Efficiency
Thanks for your
time

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