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Scratch Programming

1) The document provides instructions for a Scratch programming exercise where students are asked to create their own cat game using the Scratch programming language. 2) Students are instructed to include elements like a user interface, game logic, scoring, lives, and different endings. 3) They are also asked to write a report discussing the goals of the game, the Scratch programming language, how they implemented and tested the game, and their final results and reflections on the exercise.
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0% found this document useful (0 votes)
77 views3 pages

Scratch Programming

1) The document provides instructions for a Scratch programming exercise where students are asked to create their own cat game using the Scratch programming language. 2) Students are instructed to include elements like a user interface, game logic, scoring, lives, and different endings. 3) They are also asked to write a report discussing the goals of the game, the Scratch programming language, how they implemented and tested the game, and their final results and reflections on the exercise.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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www.hamk.

fi
Points

www.hamk.fi
Cat game
• Scratch -example

Ari Hietala
Scratch programming exercise (personal)
• The task is to familiarize yourself with the principle of block programming using the Scratch programming
language. Take a look at the attached material and make your own interesting game program with :
- user interface (introduction, game and ending page)
- game logic, score calculation and "life counter"
- different ending possibilities
- high score table
• The material can be found in the attachments of this assignment, on the scratch.mit.edu website, on YouTube,
and of course by searching on the Internet.
• A report is also made of the exercise, in which you tell about doing the exercise, e.g.

www.hamk.fi
1. Goal of game
2. Programming language
3. Programming implementation and testing
4. Final result and reflection
• In the goal, tell e.g. the purpose and idea of the program, in the programming language its history and
features, in the implementation how you implemented the programming (with code examples as screen
copies), with whom you tested the program and in the final result what kind of program was created. In the
reflection, you tell about how you think you succeeded in the task, what you learned while doing it and how
the program could be developed further, for example.
• Use the thesis template for reporting.
• In return, a report and program code as a file.

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