Nots
Nots
* A. Abstraction
* B. Encapsulation
* C. Polymorphism
* D. Modularity
Answer: D. Modularity is not a pillar of OOP. The four pillars of OOP are
abstraction, encapsulation, polymorphism, and inheritance.
Answer: B. A base class cannot inherit from a derived class. In OOP, inheritance is
always from a base class to a derived class.
Answer: D. OOP does not necessarily reduce development time and cost. In fact, OOP
can sometimes increase development time and cost, especially if the project is not
well-planned. However, OOP can also reduce development time and cost in the long
run, by increasing code reusability, improving code readability and
maintainability, and increasing flexibility and adaptability.
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notes on Object-Oriented Programming (OOP):
8. Key Concepts: Some key concepts in OOP include constructors (special methods
used for object initialization), instance variables (attributes that hold object-
specific data), methods (functions that define object behaviors), inheritance
hierarchies, and interfaces (contractual agreements specifying method signatures).
10. Examples of OOP Languages: Popular programming languages that support OOP
concepts include Java, C++, Python, C#, and Ruby. These languages provide built-in
features and syntax for defining classes,
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notes on Object-Oriented Programming (OOP) in C++:
1. Classes and Objects: In C++, you define classes using the class keyword. A class
defines the blueprint for creating objects. Objects are instances of classes and
represent specific entities in your program.
2. Access Specifiers: C++ provides three access specifiers: public, private, and
protected. Access specifiers determine the visibility and accessibility of class
members (attributes and methods) from outside the class.
4. Member Functions: Member functions are functions defined within a class. They
operate on the data members of the class and define the behavior of objects. Member
functions can be defined inside the class declaration or outside the class using
the scope resolution operator ::.
5. Inheritance: In C++, you can create derived classes that inherit properties and
behaviors from a base class. The derived class extends the base class by adding new
features or overriding existing ones. Inheritance is specified using the class
keyword followed by a colon and the access specifier.
7. Static Members: Static members are shared among all objects of a class. They are
declared using the static keyword and exist independently of any object. Static
data members have a single copy shared by all objects, while static member
functions can be called using the class name without creating an object.
8. Operator Overloading: C++ allows you to redefine the behavior of operators for
user-defined types. This is known as operator overloading. By overloading
operators, you can define how objects of your class interact with operators such as
+, -, *, /, and more.
9. Namespaces: Namespaces in C++ provide a way to organize code into logical groups
and prevent naming conflicts. They allow you to define a scope for identifiers and
avoid clashes between identifiers with the same name in different contexts.
10. Templates: C++ templates enable generic programming, where algorithms and data
structures can be written in a way that works with different data types. Templates
allow you to define functions and classes that can work with multiple types without
code duplication.