PIC Microcontrollers
PIC Microcontrollers
CHAPTER 1
Introduction to Microcontrollers
Introduction
History
Microcontrollers versus microprocessors
Introduction
Circumstances that we find ourselves in today in the field of microcontrollers had their beginnings in the
development of technology of integrated circuits. This development has made it possible to store hundreds of
thousands of transistors into one chip. That was a prerequisite for production of microprocessors , and the first
computers were made by adding external peripherals such as memory, input-output lines, timers and other.
Further increasing of the volume of the package resulted in creation of integrated circuits. These integrated
circuits contained both processor and peripherals. That is how the first chip containing a microcomputer , or
what would later be known as a microcontroller came about.
History
It was year 1969, and a team of Japanese engineers from the BUSICOM company arrived to United States with
a request that a few integrated circuits for calculators be made using their projects. The proposition was set to
INTEL, and Marcian Hoff was responsible for the project. Since he was the one who has had experience in
working with a computer (PC) PDP8, it occured to him to suggest a fundamentally different solution instead of
the suggested construction. This solution presumed that the function of the integrated circuit is determined by
a program stored in it. That meant that configuration would be more simple, but that it would require far more
memory than the project that was proposed by Japanese engineers would require. After a while, though
Japanese engineers tried finding an easier solution, Marcian's idea won, and the first microprocessor was born.
In transforming an idea into a ready made product , Frederico Faggin was a major help to INTEL. He
transferred to INTEL, and in only 9 months had succeeded in making a product from its first conception. INTEL
obtained the rights to sell this integral block in 1971. First, they bought the license from the BUSICOM
company who had no idea what treasure they had. During that year, there appeared on the market a
microprocessor called 4004. That was the first 4-bit microprocessor with the speed of 6 000 operations per
second. Not long after that, American company CTC requested from INTEL and Texas Instruments to make an
8-bit microprocessor for use in terminals. Even though CTC gave up this idea in the end, Intel and Texas
Instruments kept working on the microprocessor and in April of 1972, first 8-bit microprocessor appeard on the
market under a name 8008. It was able to address 16Kb of memory, and it had 45 instructions and the speed
of 300 000 operations per second. That microprocessor was the predecessor of all today's microprocessors.
Intel kept their developments up in April of 1974, and they put on the market the 8-bit processor under a
name 8080 which was able to address 64Kb of memory, and which had 75 instructions, and the price began at
$360.
In another American company Motorola, they realized quickly what was happening, so they put out on the
market an 8-bit microprocessor 6800. Chief constructor was Chuck Peddle, and along with the processor itself,
Motorola was the first company to make other peripherals such as 6820 and 6850. At that time many
companies recognized greater importance of microprocessors and began their own developments. Chuck
Peddle leaved Motorola to join MOS Technology and kept working intensively on developing microprocessors.
At the WESCON exhibit in United States in 1975, a critical event took place in the history of microprocessors.
The MOS Technology announced it was marketing microprocessors 6501 and 6502 at $25 each, which buyers
could purchase immediately. This was so sensational that many thought it was some kind of a scam,
considering that competitors were selling 8080 and 6800 at $179 each. As an answer to its competitor, both
Intel and Motorola lowered their prices on the first day of the exhibit down to $69.95 per microprocessor.
Motorola quickly brought suit against MOS Technology and Chuck Peddle for copying the protected 6800. MOS
Technology stopped making 6501, but kept producing 6502. The 6502 was a 8-bit microprocessor with 56
instructions and a capability of directly addressing 64Kb of memory. Due to low cost , 6502 becomes very
popular, so it was installed into computers such as: KIM-1, Apple I, Apple II, Atari, Comodore, Acorn, Oric,
Galeb, Orao, Ultra, and many others. Soon appeared several makers of 6502 (Rockwell, Sznertek, GTE, NCR,
Ricoh, and Comodore takes over MOS Technology) which was at the time of its prosperity sold at a rate of 15
million processors a year!
Others were not giving up though. Frederico Faggin leaves Intel, and starts his own Zilog Inc.
In 1976 Zilog announced the Z80. During the making of this microprocessor, Faggin made a pivotal decision.
Knowing that a great deal of programs have been already developed for 8080, Faggin realized that many would
stay faithful to that microprocessor because of great expenditure which redoing of all of the programs would
result in. Thus he decided that a new processor had to be compatible with 8080, or that it had to be capable of
performing all of the programs which had already been written for 8080. Beside these characteristics, many
new ones have been added, so that Z80 was a very powerful microprocessor in its time. It was able to address
directly 64 Kb of memory, it had 176 instructions, a large number of registers, a built in option for refreshing
the dynamic RAM memory, single-supply, greater speed of work etc. Z80 was a great success and everybody
converted from 8080 to Z80. It could be said that Z80 was without a doubt commercially most successful 8-bit
microprocessor of that time. Besides Zilog, other new manufacturers like Mostek, NEC, SHARP, and SGS also
appeared. Z80 was the heart of many computers like Spectrum, Partner, TRS703, Z-3 .
In 1976, Intel came up with an improved version of 8-bit microprocessor named 8085. However, Z80 was so
much better that Intel soon lost the battle. Altough a few more processors appeared on the market (6809,
2650, SC/MP etc.), everything was actually already decided. There weren't any more great improvements to
make manufacturers convert to something new, so 6502 and Z80 along with 6800 remained as main
representatives of the 8-bit microprocessors of that time.
Memory components are exactly like that. For a certain input we get the contents of a certain addressed
memory location and that's all. Two new concepts are brought to us: addressing and memory location. Memory
consists of all memory locations, and addressing is nothing but selecting one of them. This means that we need
to select the desired memory location on one hand, and on the other hand we need to wait for the contents of
that location. Beside reading from a memory location, memory must also provide for writing onto it. This is
done by supplying an additional line called control line. We will designate this line as R/W (read/write). Control
line is used in the following way: if r/w=1, reading is done, and if opposite is true then writing is done on the
memory location. Memory is the first element, and we need a few operation of our microcontroller .
1.2 Central Processing Unit
Let add 3 more memory locations to a specific block that will have a built in capability to multiply, divide,
subtract, and move its contents from one memory location onto another. The part we just added in is called
"central processing unit" (CPU). Its memory locations are called registers.
Registers are therefore memory locations whose role is to help with performing various mathematical
operations or any other operations with data wherever data can be found. Look at the current situation. We
have two independent entities (memory and CPU) which are interconnected, and thus any exchange of data is
hindered, as well as its functionality. If, for example, we wish to add the contents of two memory locations and
return the result again back to memory, we would need a connection between memory and CPU. Simply
stated, we must have some "way" through data goes from one block to another.
1.3 Bus
That "way" is called "bus". Physically, it represents a group of 8, 16, or more wires
There are two types of buses: address and data bus. The first one consists of as many lines as the amount of
memory we wish to address, and the other one is as wide as data, in our case 8 bits or the connection line.
First one serves to transmit address from CPU memory, and the second to connect all blocks inside the
microcontroller.
As far as functionality, the situation has improved, but a new problem has also appeared: we have a unit that's
capable of working by itself, but which does not have any contact with the outside world, or with us! In order
to remove this deficiency, let's add a block which contains several memory locations whose one end is
connected to the data bus, and the other has connection with the output lines on the microcontroller which can
be seen as pins on the electronic component.
Those locations we've just added are called "ports". There are several types of ports : input, output or
bidiectional ports. When working with ports, first of all it is necessary to choose which port we need to work
with, and then to send data to, or take it from the port.
When working with it the port acts like a memory location. Something is simply being written into or read from
it, and it could be noticed on the pins of the microcontroller.
Beside stated above we've added to the already existing unit the possibility of communication with an outside
world. However, this way of communicating has its drawbacks. One of the basic drawbacks is the number of
lines which need to be used in order to transfer data. What if it is being transferred to a distance of several
kilometers? The number of lines times number of kilometers doesn't promise the economy of the project. It
leaves us having to reduce the number of lines in such a way that we don't lessen its functionality. Suppose
we are working with three lines only, and that one line is used for sending data, other for receiving, and the
third one is used as a reference line for both the input and the output side. In order for this to work, we need
to set the rules of exchange of data. These rules are called protocol. Protocol is therefore defined in advance so
there wouldn't be any misunderstanding between the sides that are communicating with each other. For
example, if one man is speaking in French, and the other in English, it is highly unlikely that they will quickly
and effectively understand each other. Let's suppose we have the following protocol. The logical unit "1" is set
up on the transmitting line until transfer begins. Once the transfer starts, we lower the transmission line to
logical "0" for a period of time (which we will designate as T), so the receiving side will know that it is receiving
data, and so it will activate its mechanism for reception. Let's go back now to the transmission side and start
putting logic zeros and ones onto the transmitter line in the order from a bit of the lowest value to a bit of the
highest value. Let each bit stay on line for a time period which is equal to T, and in the end, or after the 8th
bit, let us bring the logical unit "1" back on the line which will mark the end of the transmission of one
data. The protocol we've just described is called in professional literature NRZ (Non-Return to Zero).
As we have separate lines for receiving and sending, it is possible to receive and send data (info.) at the same
time. So called full-duplex mode block which enables this way of communication is called a serial
communication block. Unlike the parallel transmission, data moves here bit by bit, or in a series of bits what
defines the term serial communication comes from. After the reception of data we need to read it from the
receiving location and store it in memory as opposed to sending where the process is reversed. Data goes from
memory through the bus to the sending location, and then to the receiving unit according to the protocol.
However, in order to utilize it in industry we need a few additionally blocks. One of those is the timer block
which is significant to us because it can give us information about time, duration, protocol etc. The basic unit of
the timer is a free-run counter which is in fact a register whose numeric value increments by one in even
intervals, so that by taking its value during periods T1 and T2 and on the basis of their difference we can
determine how much time has elapsed. This is a very important part of the microcontroller whose
understanding requires most of our time.
1.7 Watchdog
One more thing is requiring our attention is a flawless functioning of the microcontroller
during its run-time. Suppose that as a result of some interference (which often does occur in industry) our
microcontroller stops executing the program, or worse, it starts working incorrectly.
Of course, when this happens with a computer, we simply reset it and it will keep working. However, there is
no reset button we can push on the microcontroller and thus solve our problem. To overcome this obstacle, we
need to introduce one more block called watchdog. This block is in fact another free-run counter where our
program needs to write a zero in every time it executes correctly. In case that program gets "stuck", zero will
not be written in, and counter alone will reset the microcontroller upon achieving its maximum value. This will
result in executing the program again, and correctly this time around. That is an important element of every
program to be reliable without man's supervision.
As the peripheral signals usually are substantially different from the ones that microcontroller can understand
(zero and one), they have to be converted into a pattern which can be comprehended by a microcontroller.
This task is performed by a block for analog to digital conversion or by an ADC. This block is responsible for
converting an information about some analog value to a binary number and for follow it through to a CPU block
so that CPU block can further process it.
Finnaly, the microcontroller is now completed, and all we need to do now is to assemble it into an electronic
component where it will access inner blocks through the outside pins. The picture below shows what a
microcontroller looks like inside.
Physical configuration of the interior of a microcontroller
Thin lines which lead from the center towards the sides of the microcontroller represent wires connecting inner
blocks with the pins on the housing of the microcontroller so called bonding lines. Chart on the following page
represents the center section of a microcontroller.
Microcontroller outline with its basic elements and internal connections
For a real application, a microcontroller alone is not enough. Beside a microcontroller, we need a program that
would be executed, and a few more elements which make up a interface logic towards the elements of
regulation (which will be discussed in later chapters).
1.9 Program
Program writing is a special field of work with microcontrollers and is called "programming". Try to write a
small program in a language that we will make up ourselves first and then would be understood by anyone.
START
REGISTER1=MEMORY LOCATION_A
REGISTER2=MEMORY LOCATION_B
PORTA=REGISTER1 + REGISTER2
END
The program adds the contents of two memory locations, and views their sum on port A. The first line of the
program stands for moving the contents of memory location "A" into one of the registers of central processing
unit. As we need the other data as well, we will also move it into the other register of the central processing
unit. The next instruction instructs the central processing unit to add the contents of those two registers and
send a result to port A, so that sum of that addition would be visible to the outside world. For a more complex
problem, program that works on its solution will be bigger.
Programming can be done in several languages such as Assembler, C and Basic which are most commonly
used languages. Assembler belongs to lower level languages that are programmed slowly, but take up the least
amount of space in memory and gives the best results where the speed of program execution is concerned. As
it is the most commonly used language in programming microcontrollers it will be discussed in a later chapter.
Programs in C language are easier to be written, easier to be understood, but are slower in executing from
assembler programs. Basic is the easiest one to learn, and its instructions are nearest a man's way of
reasoning, but like C programming language it is also slower than assembler. In any case, before you make up
your mind about one of these languages you need to consider carefully the demands for execution speed, for
the size of memory and for the amount of time available for its assembly.
After the program is written, we would install the microcontroller into a device and run it. In order to do this
we need to add a few more external components necessary for its work. First we must give life to a
microcontroller by connecting it to a power supply (power needed for operation of all electronic instruments)
and oscillator whose role is similar to the role that heart plays in a human body. Based on its clocks
microcontroller executes instructions of a program. As it receives supply microcontroller will perform a small
check up on itself, look up the beginning of the program and start executing it. How the device will work
depends on many parameters, the most important of which is the skillfulness of the developer of hardware,
and on programmer's expertise in getting the maximum out of the device with his program.
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CHAPTER 2
Microcontroller PIC16F84
Introduction
CISC, RISC
Applications
Clock/instruction cycle
Pipelining
Pin description
Introduction
PIC16F84 belongs to a class of 8-bit microcontrollers of RISC architecture. Its general structure is shown on the
following map representing basic blocks.
PORTA and PORTB are physical connections between the microcontroller and the outside world. Port A has
five, and port B has eight pins.
FREE-RUN TIMER is an 8-bit register inside a microcontroller that works independently of the program. On
every fourth clock of the oscillator it increments its value until it reaches the maximum (255), and then it starts
counting over again from zero. As we know the exact timing between each two increments of the timer contents,
timer can be used for measuring time which is very useful with some devices.
CENTRAL PROCESSING UNIT has a role of connective element between other blocks in the microcontroller. It
coordinates the work of other blocks and executes the user program.
CISC, RISC
It has already been said that PIC16F84 has a RISC architecture. This term is often found in computer literature,
and it needs to be explained here in more detail. Harvard architecture is a newer concept than von-Neumann's.
It rose out of the need to speed up the work of a microcontroller. In Harvard architecture, data bus and address
bus are separate. Thus a greater flow of data is possible through the central processing unit, and of course, a
greater speed of work. Separating a program from data memory makes it further possible for instructions not to
have to be 8-bit words. PIC16F84 uses 14 bits for instructions which allows for all instructions to be one word
instructions. It is also typical for Harvard architecture to have fewer instructions than von-Neumann's, and to
have instructions usually executed in one cycle.
Microcontrollers with Harvard architecture are also called "RISC microcontrollers". RISC stands for Reduced
Instruction Set Computer. Microcontrollers with von-Neumann's architecture are called 'CISC microcontrollers'.
Title CISC stands for Complex Instruction Set Computer.
Since PIC16F84 is a RISC microcontroller, that means that it has a reduced set of instructions, more precisely 35
instructions . (ex. Intel's and Motorola's microcontrollers have over hundred instructions) All of these instructions
are executed in one cycle except for jump and branch instructions. According to what its maker says, PIC16F84
usually reaches results of 2:1 in code compression and 4:1 in speed in relation to other 8-bit microcontrollers in
its class.
Applications
PIC16F84 perfectly fits many uses, from automotive industries and controlling home appliances to industrial
instruments, remote sensors, electrical door locks and safety devices. It is also ideal for smart cards as well as
for battery supplied devices because of its low consumption.
EEPROM memory makes it easier to apply microcontrollers to devices where permanent storage of various
parameters is needed (codes for transmitters, motor speed, receiver frequencies, etc.). Low cost, low
consumption, easy handling and flexibility make PIC16F84 applicable even in areas where microcontrollers had
not previously been considered (example: timer functions, interface replacement in larger systems, coprocessor
applications, etc.).
In System Programmability of this chip (along with using only two pins in data transfer) makes possible the
flexibility of a product, after assembling and testing have been completed. This capability can be used to create
assembly-line production, to store calibration data available only after final testing, or it can be used to improve
programs on finished products.
Clock from the oscillator enters a microcontroller via OSC1 pin where internal circuit of a microcontroller divides
the clock into four even clocks Q1, Q2, Q3, and Q4 which do not overlap. These four clocks make up one
instruction cycle (also called machine cycle) during which one instruction is executed.
Execution of instruction starts by calling an instruction that is next in string. Instruction is called from program
memory on every Q1 and is written in instruction register on Q4. Decoding and execution of instruction are done
between the next Q1 and Q4 cycles. On the following diagram we can see the relationship between instruction
cycle and clock of the oscillator (OSC1) as well as that of internal clocks Q1-Q4. Program counter (PC) holds
information about the address of the next instruction.
Pipelining
Instruction cycle consists of cycles Q1, Q2, Q3 and Q4. Cycles of calling and executing instructions are connected
in such a way that in order to make a call, one instruction cycle is needed, and one more is needed for decoding
and execution. However, due to pipelining, each instruction is effectively executed in one cycle. If instruction
causes a change on program counter, and PC doesn't point to the following but to some other address (which
can be the case with jumps or with calling subprograms), two cycles are needed for executing an instruction.
This is so because instruction must be processed again, but this time from the right address. Cycle of calling
begins with Q1 clock, by writing into instruction register (IR). Decoding and executing begins with Q2, Q3 and
Q4 clocks.
TCY0 reads in instruction MOVLW 55h (it doesn't matter to us what instruction was executed, because there is
no rectangle pictured on the bottom).
TCY1 executes instruction MOVLW 55h and reads in MOVWF PORTB.
TCY2 executes MOVWF PORTB and reads in CALL SUB_1.
TCY3 executes a call of a subprogram CALL SUB_1, and reads in instruction BSF PORTA, BIT3. As this
instruction is not the one we need, or is not the first instruction of a subprogram SUB_1 whose execution is next
in order, instruction must be read in again. This is a good example of an instruction needing more than one
cycle.
TCY4 instruction cycle is totally used up for reading in the first instruction from a subprogram at address SUB_1.
TCY5 executes the first instruction from a subprogram SUB_1 and reads in the next one.
Pin description
PIC16F84 has a total of 18 pins. It is most frequently found in a DIP18 type of case but can also be found in
SMD case which is smaller from a DIP. DIP is an abbreviation for Dual In Package. SMD is an abbreviation for
Surface Mount Devices suggesting that holes for pins to go through when mounting, aren't necessary in
soldering this type of a component.
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Types of oscillators
PIC16F84 can work with four different configurations of an oscillator. Since configurations with crystal oscillator
and resistor-capacitor (RC) are the ones that are used most frequently, these are the only ones we will
mention here. Microcontroller type with a crystal oscillator has in its designation XT, and a microcontroller with
resistor-capacitor pair has a designation RC. This is important because you need to mention the type of
oscillator when buying a microcontroller.
XT Oscillator
RC Oscillator
In applications where great time precision is not necessary, RC oscillator offers additional savings during
purchase. Resonant frequency of RC oscillator depends on supply voltage rate, resistance R, capacity C and
working temperature. It should be mentioned here that resonant frequency is also influenced by normal
variations in process parameters, by tolerance of external R and C components, etc.
Above diagram shows how RC oscillator is connected with PIC16F84. With value of resistor R being below 2.2k,
oscillator can become unstable, or it can even stop the oscillation. With very high value of R (ex.1M) oscillator
becomes very sensitive to noise and humidity. It is recommended that value of resistor R should be between 3
and 100k. Even though oscillator will work without an external capacitor (C=0pF), capacitor above 20pF should
still be used for noise and stability. No matter which oscillator is being used, in order to get a clock that
microcontroller works upon, a clock of the oscillator must be divided by 4. Oscillator clock divided by 4 can also
be obtained on OSC2/CLKOUT pin, and can be used for testing or synchronizing other logical circuits.
Following a supply, oscillator starts oscillating. Oscillation at first has an unstable period and amplitude, but
after some period of time it becomes stabilized.
To prevent such inaccurate clock from influencing microcontroller's performance, we need to keep the
microcontroller in reset state during stabilization of oscillator's clock. Diagram above shows a typical shape of a
signal which microcontroller gets from the quartz oscillator.
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2.2 Reset
Reset is used for putting the microcontroller into a 'known' condition. That practically means that
microcontroller can behave rather inaccurately under certain undesirable conditions. In order to continue its
proper functioning it has to be reset, meaning all registers would be placed in a starting position. Reset is not
only used when microcontroller doesn't behave the way we want it to, but can also be used when trying out a
device as an interrupt in program execution, or to get a microcontroller ready when loading a program.
The most important reset sources are a) and b). The first one occurs each time a power supply is brought to
the microcontroller and serves to bring all registers to a starting position initial state. The second one is a
product of purposeful bringing in of a logical zero to MCLR pin during normal operation of the microcontroller.
This second one is often used in program development.
During a reset, RAM memory locations are not being reset. They are unknown during a power up and are not
changed at any reset. Unlike these, SFR registers are reset to a starting position initial state. One of the most
important effects of a reset is setting a program counter (PC) to zero (0000h) , which enables the program to
start executing from the first written instruction.
If, according to electrical specification, internal reset circuit of a microcontroller can not satisfy the needs,
special electronic components can be used which are capable of generating the desired reset signal. Beside this
function, they can also function in watching over supply voltage. If voltage drops below specified level, a logical
zero would appear on MCLR pin which holds the microcontroller in reset state until voltage is not within limits
that guarantee accurate performance.
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Central processing unit connects all parts of the microcontroller into one whole. Surely, its most important
function is to decode program instructions. When programmer writes a program, instructions have a clear form
like MOVLW 0x20. However, in order for a microcontroller to understand that, this 'letter' form of an instruction
must be translated into a series of zeros and ones which is called an 'opcode'. This transition from a letter to
binary form is done by translators such as assembler translator (also known as an assembler). Instruction thus
fetched from program memory must be decoded by a central processing unit. We can then select from the
table of all the instructions a set of actions which execute a assigned task defined by instruction. As
instructions may within themselves contain assignments which require different transfers of data from one
memory into another, from memory onto ports, or some other calculations, CPU must be connected with all
parts of the microcontroller. This is made possible through a data bus and an address bus.
Arithmetic logic unit is responsible for performing operations of adding, subtracting, moving (left or right within
a register) and logic operations. Moving data inside a register is also known as 'shifting'. PIC16F84 contains an
8-bit arithmetic logic unit and 8-bit work registers.
In instructions with two operands, ordinarily one operand is in work register (W register), and the other is one
of the registers or a constant. By operand we mean the contents on which some operation is being done, and a
register is any one of the GPR or SFR registers. GPR is an abbreviation for 'General Purposes Registers', and
SFR for 'Special Function Registers'. In instructions with one operand, an operand is either W register or one of
the registers. As an addition in doing operations in arithmetic and logic, ALU controls status bits (bits found in
STATUS register). Execution of some instructions affects status bits, which depends on the result itself.
Depending on which instruction is being executed, ALU can affect values of Carry (C), Digit Carry (DC), and
Zero (Z) bits in STATUS register.
STATUS Register
bit 7 IRP (Register Bank Select bit)
Bit whose role is to be an eighth bit for purposes of indirect addressing the internal RAM.
1 = bank 2 and 3
0 = bank 0 and 1 (from 00h to FFh)
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2.4 Ports
Term "port" refers to a group of pins on a microcontroller which can be accessed simultaneously, or on which
we can set the desired combination of zeros and ones, or read from them an existing status. Physically, port is
a register inside a microcontroller which is connected by wires to the pins of a microcontroller. Ports represent
physical connection of Central Processing Unit with an outside world. Microcontroller uses them in order to
monitor or control other components or devices. Due to functionality, some pins have twofold roles like
PA4/TOCKI for instance, which is in the same time the fourth bit of port A and an external input for free-run
counter. Selection of one of these two pin functions is done in one of the configuration registers. An illustration
of this is the fifth bit T0CS in OPTION register. By selecting one of the functions the other one is disabled.
All port pins can be designated as input or output, according to the needs of a device that's being developed.
In order to define a pin as input or output pin, the right combination of zeros and ones must be written in TRIS
register. If the appropriate bit of TRIS register contains logical "1", then that pin is an input pin, and if the
opposite is true, it's an output pin. Every port has its proper TRIS register. Thus, port A has TRISA, and port B
has TRISB. Pin direction can be changed during the course of work which is particularly fitting for one-line
communication where data flow constantly changes direction. PORTA and PORTB state registers are located in
bank 0, while TRISA and TRISB pin direction registers are located in bank 1.
Four pins PORTB, RB7:RB4 can cause an interrupt which occurs when their status changes from logical one into
logical zero and opposite. Only pins configured as input can cause this interrupt to occur (if any RB7:RB4 pin is
configured as an output, an interrupt won't be generated at the change of status.) This interrupt option along
with internal pull-up resistors makes it easier to solve common problems we find in practice like for instance
that of matrix keyboard. If rows on the keyboard are connected to these pins, each push on a key will then
cause an interrupt. A microcontroller will determine which key is at hand while processing an interrupt It is not
recommended to refer to port B at the same time that interrupt is being processed.
The above example shows how pins 0, 1, 2, and 3 are designated input, and pins 4, 5, 6, and 7 for output,
after which PORTB output pins are set to one.
PORTA and TRISA
PORTA has 5 adjoining pins. The corresponding register for data direction is TRISA at address 85h. Like with
port B, setting a bit in TRISA register defines also the corresponding port pin as input, and clearing a bit in
TRISA register defines the corresponding port pin as output.
It is important to note that PORTA pin RA4 can be input only. On that pin is also situated an external input for
timer TMR0. Whether RA4 will be a standard input or an input for a counter depends on T0CS bit (TMR0 Clock
Source Select bit). This pin enables the timer TMR0 to increment either from internal oscillator or via external
impulses on RA4/T0CKI pin.
RA4 pin can be designated output, but in that case it has to be externally connected to PULL-UP
resistor.
Configuring port A:
Example shows how pins 0, 1, 2, 3, and 4 are designated input, and pins 5, 6, and 7 output. After this, it is
possible to read the pins RA2, RA3, RA4, and to set logical zero or one to pins RA0 and RA1.
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Program memory
Program memory has been carried out in FLASH technology which makes it possible to program a
microcontroller many times before it's installed into a device, and even after its installment if eventual changes
in program or process parameters should occur. The size of program memory is 1024 locations with 14 bits
width where locations zero and four are reserved for reset and interrupt vector.
Data memory
Data memory consists of EEPROM and RAM memories. EEPROM memory consists of 64 eight bit locations
whose contents is not lost during loosing of power supply. EEPROM is not directly addressable, but is accessed
indirectly through EEADR and EEDATA registers. As EEPROM memory usually serves for storing important
parameters (for example, of a given temperature in temperature regulators) , there is a strict procedure for
writing in EEPROM which must be followed in order to avoid accidental writing. RAM memory for data occupies
space on a memory map from location 0x0C to 0x4F which comes to 68 locations. Locations of RAM memory
are also called GPR registers which is an abbreviation for General Purpose Registers. GPR registers can be
accessed regardless of which bank is selected at the moment.
SFR registers
Registers which take up first 12 locations in banks 0 and 1 are registers of specialized function assigned with
certain blocks of the microcontroller. These are called Special Function Registers.
Memory Banks
Beside this 'length' division to SFR and GPR registers, memory map is also divided in 'width' (see preceding
map) to two areas called 'banks'. Selecting one of the banks is done via RP0 bit in STATUS register.
Example:
bcf STATUS, RP0
Instruction BCF clears bit RP0 (RP0=0) in STATUS register and thus sets up bank 0.
Instruction BSF sets the bit RP0 (RP0=1) in STATUS register and thus sets up bank1.
It is useful to consider what would happen if the wrong bank was selected. Let's assume that we have selected
bank 0 at the beginning of the program, and that we now want to write to certain register located in bank 1,
say TRISB. Although we specified the name of the register TRISB, data will be actually stored to a bank 0
register at the appropriate address, which is PORTB in our example.
BANK0 macro
Bcf STATUS, RP0 ;Select memory bank 0
endm
BANK1 macro
Bsf STATUS, RP0 ;Select memory bank 1
endm
Bank selection can be also made via directive banksel after which name of the register to be accessed is
specified. In this manner, there is no need to memorize which register is in which bank.
Locations 0Ch - 4Fh are general purpose registers (GPR) which are used as RAM
memory. When locations 8Ch - CFh in Bank 1 are accessed, we actually access
the exact same locations in Bank 0. In other words , whenever you wish to
access one of the GPR registers, there is no need to worry about which bank we
are in!
Program Counter
Program counter (PC) is a 13-bit register that contains the address of the instruction being executed. It is
physically carried out as a combination of a 5-bit register PCLATH for the five higher bits of the address, and
the 8-bit register PCL for the lower 8 bits of the address.
By its incrementing or change (i.e. in case of jumps) microcontroller executes program instructions step-by-
step.
Stack
PIC16F84 has a 13-bit stack with 8 levels, or in other words, a group of 8 memory locations, 13 bits wide, with
special purpose. Its basic role is to keep the value of program counter after a jump from the main program to
an address of a subprogram . In order for a program to know how to go back to the point where it started
from, it has to return the value of a program counter from a stack. When moving from a program to a
subprogram, program counter is being pushed onto a stack (example of this is CALL instruction). When
executing instructions such as RETURN, RETLW or RETFIE which were executed at the end of a subprogram,
program counter was taken from a stack so that program could continue where was stopped before it was
interrupted. These operations of placing on and taking off from a program counter stack are called PUSH and
POP, and are named according to similar instructions on some bigger microcontrollers.
In System Programming
In order to program a program memory, microcontroller must be set to special working mode by bringing up
MCLR pin to 13.5V, and supply voltage Vdd has to be stabilized between 4.5V to 5.5V. Program memory can be
programmed serially using two 'data/clock' pins which must previously be separated from device lines, so that
errors wouldn't come up during programming.
Addressing modes
RAM memory locations can be accessed directly or indirectly.
Direct Addressing
Direct Addressing is done through a 9-bit address. This address is obtained by connecting 7th bit of direct
address of an instruction with two bits (RP1, RP0) from STATUS register as is shown on the following picture.
Any access to SFR registers is an example of direct addressing.
Direct addressing
Indirect Addressing
Indirect unlike direct addressing does not take an address from an instruction but derives it from IRP bit of
STATUS and FSR registers. Addressed location is accessed via INDF register which in fact holds the address
indicated by a FSR. In other words, any instruction which uses INDF as its register in reality accesses data
indicated by a FSR register. Let's say, for instance, that one general purpose register (GPR) at address 0Fh
contains a value of 20. By writing a value of 0Fh in FSR register we will get a register indicator at address 0Fh,
and by reading from INDF register, we will get a value of 20, which means that we have read from the first
register its value without accessing it directly (but via FSR and INDF). It appears that this type of addressing
does not have any advantages over direct addressing, but certain needs do exist during programming which
can be solved smoothly only through indirect addressing.
Indirect addressing is very convenient for manipulating data arrays located in GPR registers. In this case, it is
necessary to initialize FSR register with a starting address of the array, and the rest of the data can be
accessed by incrementing the FSR register.
Such examples include sending a set of data via serial communication, working with buffers and indicators
(which will be discussed further in a chapter with examples), or erasing a part of RAM memory (16 locations)
as in the following instance.
Reading data from INDF register when the contents of FSR register is equal to zero returns the value of zero,
and writing to it results in NOP operation (no operation).
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2.6 Interrupts
Interrupts are a mechanism of a microcontroller which enables it to respond to some events at the moment
they occur, regardless of what microcontroller is doing at the time. This is a very important part, because it
provides connection between a microcontroller and environment which surrounds it. Generally, each interrupt
changes the program flow, interrupts it and after executing an interrupt subprogram (interrupt routine) it
continues from that same point on.
One of the possible sources of interrupt and how it affects the main program
Control register of an interrupt is called INTCON and can be accessed regardless of the bank selected. Its role is
to allow or disallowed interrupts, and in case they are not allowed, it registers single interrupt requests through
its own bits.
INTCON Register
Bit 7 GIE (Global Interrupt Enable bit) Bit which enables or disables all interrupts.
1 = all interrupts are enabled
0 = all interrupts are disabled
Bit 6 EEIE (EEPROM Write Complete Interrupt Enable bit) Bit which enables an interrupt at the end of a writing
routine to EEPROM
1 = interrupt enabled
0 = interrupt disabled
If EEIE and EEIF (which is in EECON1 register) are set simultaneously , an interrupt will occur.
bit 5 T0IE (TMR0 Overflow Interrupt Enable bit) Bit which enables interrupts during counter TMR0 overflow.
1 = interrupt enabled
0 = interrupt disabled
If T0IE and T0IF are set simultaneously, interrupt will occur.
bit 4 INTE (INT External Interrupt Enable bit) Bit which enables external interrupt from pin RB0/INT.
1 = external interrupt enabled
0 = external interrupt disabled
If INTE and INTF are set simultaneously, an interrupt will occur.
bit 3 RBIE (RB port change Interrupt Enable bit) Enables interrupts to occur at the change of status of pins 4,
5, 6, and 7 of port B.
1 = enables interrupts at the change of status
0 =interrupts disabled at the change of status
If RBIE and RBIF are simultaneously set, an interrupt will occur.
bit 2 T0IF (TMR0 Overflow Interrupt Flag bit) Overflow of counter TMR0.
1 = counter changed its status from FFh to 00h
0 = overflow did not occur
Bit must be cleared in program in order for an interrupt to be detected.
bit 1 INTF (INT External Interrupt Flag bit) External interrupt occurred.
1 = interrupt occurred
0 = interrupt did not occur
If a rising or falling edge was detected on pin RB0/INT, (which is defined with bit INTEDG in OPTION register),
bit INTF is set.
bit 0 RBIF (RB Port Change Interrupt Flag bit) Bit which informs about changes on pins 4, 5, 6 and 7 of port B.
1 = at least one pin has changed its status
0 = no change occurred on any of the pins
Bit has to be cleared in an interrupt subroutine to be able to detect further interrupts.
PIC16F84 has four interrupt sources:
Generally speaking, each interrupt source has two bits joined to it. One enables interrupts, and the other
detects when interrupts occur. There is one common bit called GIE which can be used to disallow or enable all
interrupts simultaneously. This bit is very useful when writing a program because it allows for all interrupts to
be disabled for a period of time, so that execution of some important part of a program would not be
interrupted. When instruction which resets GIE bit was executed (GIE=0, all interrupts disallowed), any
interrupt that remained unsolved should be ignored. Interrupts which remained unsolved and were ignored, are
processed when GIE bit (GIE=1, all interrupts allowed) would be cleared. When interrupt was answered, GIE bit
was cleared so that any additional interrupts would be disabled, return address was pushed onto stack and
address 0004h was written in program counter - only after this does replying to an interrupt begin! After
interrupt is processed, bit whose setting caused an interrupt must be cleared, or interrupt routine would
automatically be processed over again during a return to the main program.
Common error: saving the value wasn't done before entering the interrupt routine
Due to simplicity and frequent usage, these parts of the program can be made as macros. The concept of a
Macro is explained in "Program assembly language". In the following example, contents of W and STATUS
registers are stored in W_TEMP and STATUS_TEMP variables prior to interrupt routine. At the beginning of
PUSH routine we need to check presently selected bank because W_TEMP and STATUS_TEMP are found in bank
0. For exchange of data between these registers, SWAPF instruction is used instead of MOVF because it does
not affect the STATUS register bits.
If there are some more variables or registers that need to be stored, then they need to be kept after storing
STATUS register (step 3), and brought back before STATUS register is restored (step 5).
The same example can be carried out using macros, thus getting a more legible program. Macros that are
already defined can be used for writing new macros. Macros BANK1 and BANK0 which are explained in "Memory
organization" chapter are used with macros 'push' and 'pop'.
External interrupt on RB0/INT pin of microcontroller
External interrupt on RB0/INT pin is triggered by rising signal edge (if bit INTEDG=1 in OPTION<6> register),
or falling edge (if INTEDG=0). When correct signal appears on INT pin, INTF bit is set in INTCON register. INTF
bit (INTCON<1>) must be cleared in interrupt routine, so that interrupt wouldn't occur again while going back
to the main program. This is an important part of the program which programmer must not forget, or program
will constantly go into interrupt routine. Interrupt can be turned off by resetting INTE control bit (INTCON<4>).
Possible application of this interrupt could be measuring the impulse width or pause length, i.e. input signal
frequency. Impulse duration can be measured by first enabling the interrupt on rising edge, and upon its
appearing, starting the timer and then enabling the interrupt on falling edge. Timer should be stopped upon the
appearing of falling edge - measured time period represents the impulse duration.
Interrupt initialization
In order to use an interrupt mechanism of a microcontroller, some preparatory tasks need to be performed.
These procedures are in short called "initialization". By initialization we define to what interrupts the
microcontroller will respond, and which ones it will ignore. If we do not set the bit that allows a certain
interrupt, program will not execute an interrupt subprogram. Through this we can obtain control over interrupt
occurrence, which is very useful.
The above example shows initialization of external interrupt on RB0 pin of a microcontroller. Where we see one
being set, that means that interrupt is enabled. Occurrence of other interrupts is not allowed, and interrupts
are disabled altogether until GIE bit is set to one.
The following example shows a typical way of handling interrupts. PIC16F84 has got a single location for storing
the address of an interrupt subroutine. This means that first we need to detect which interrupt is at hand (if
more than one interrupt source is available), and then we can execute that part of a program which refers to
that interrupt.
Return from interrupt routine can be accomplished with instructions RETURN, RETLW and RETFIE. It is
recommended that instruction RETFIE be used because that instruction is the only one which
automatically sets the GIE bit which allows new interrupts to occur.
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PIC16F84 has an 8-bit timer. Number of bits determines what value timer counts to before starting to count
from zero again. In the case of an 8-bit timer, that number is 256. A simplified scheme of relation between a
timer and a prescaler is represented on the previous diagram. Prescaler is a name for the part of a
microcontroller which divides oscillator clock before it will reach logic that increases timer status. Number
which divides a clock is defined through first three bits in OPTION register. The highest divisor is 256. This
actually means that only at every 256th clock, timer value would increase by one. This provides us with the
ability to measure longer timer periods.
After each count up to 255, timer resets its value to zero and starts with a new cycle of counting to 255.
During each transition from 255 to zero, T0IF bit in INTCOM register is set. If interrupts are allowed to occur,
this can be taken advantage of in generating interrupts and in processing interrupt routine. It is up to
programmer to reset T0IF bit in interrupt routine, so that new interrupt, or new overflow could be detected.
Beside the internal oscillator clock, timer status can also be increased by the external clock on RA4/TOCKI pin.
Choosing one of these two options is done in OPTION register through T0CS bit. If this option of external clock
was selected, it would be possible to define the edge of a signal (rising or falling), on which timer would
increase its value.
In practice, one of the typical example that is solved via external clock and a timer is counting full turns of an
axis of some production machine, like transformer winder for instance. Let's wind four metal screws on the axis
of a winder. These four screws will represent metal convexity. Let's place now the inductive sensor at a
distance of 5mm from the head of a screw. Inductive sensor will generate the falling signal every time the
head of the screw is parallel with sensor head. Each signal will represent one fourth of a full turn, and the sum
of all full turns will be found in TMR0 timer. Program can easily read this data from the timer through a data
bus.
The following example illustrates how to initialize timer to signal falling edges from external clock source with a
prescaler 1:4. Timer works in "polig" mode.
The same example can be carried out through an interrupt in the following way:
Prescaler can be assigned either timer TMR0 or a watchdog. Watchdog is a mechanism which microcontroller
uses to defend itself against programs getting stuck. As with any other electrical circuit, so with a
microcontroller too can occur failure, or some work impairment. Unfortunately, microcontroller also has
program where problems can occur as well. When this happens, microcontroller will stop working and will
remain in that state until someone resets it. Because of this, watchdog mechanism has been introduced. After
a certain period of time, watchdog resets the microcontroller (microcontroller in fact resets itself). Watchdog
works on a simple principle: if timer overflow occurs, microcontroller is reset, and it starts executing a program
all over again. In this way, reset will occur in case of both correct and incorrect functioning. Next step is
preventing reset in case of correct functioning, which is done by writing zero in WDT register (instruction
CLRWDT) every time it nears its overflow. Thus program will prevent a reset as long as it's executing correctly.
Once it gets stuck, zero will not be written, overflow of WDT timer and a reset will occur which will bring the
microcontroller back to correct functioning again.
Prescaler is accorded to timer TMR0, or to watchdog timer trough PSA bit in OPTION register. By clearing PSA
bit, prescaler will be accorded to timer TMR0. When prescaler is accorded to timer TMR0, all instructions of
writing to TMR0 register (CLRF TMR0, MOVWF TMR0, BSF TMR0,...) will clear prescaler. When prescaler is
assigned to a watchdog timer, only CLRWDT instruction will clear a prescaler and watchdog timer at the same
time . Prescaler change is completely under programmer's control, and can be changed while program is
running.
There is only one prescaler and one timer. Depending on the needs, they are
assigned either to timer TMR0 or to a watchdog.
If trigger TMR0 was enabled with impulses from a RA4/T0CKI pin, this bit would determine whether it would
be on the rising or falling edge of a signal.
1 = falling edge
0 = rising edge
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In practice, EEPROM memory is used for storing important data or process parameters.
One such parameter is a given temperature, assigned when setting up a temperature regulator to some
process. If that data wasn't retained, it would be necessary to adjust a given temperature after each loss of
supply. Since this is very impractical (and even dangerous), manufacturers of microcontrollers have began
installing one smaller type of EEPROM memory.
EEPROM memory is placed in a special memory space and can be accessed through special registers. These
registers are:
EECON1 register is a control register with five implemented bits. Bits 5, 6 and 7 are not used, and by reading
always are zero. Interpretation of EECON1 register bits follows.
EECON1 Register
bit 4 EEIF (EEPROM Write Operation Interrupt Flag bit) Bit used to inform that writing data to EEPROM has
ended.
When writing has terminated, this bit would be set automatically. Programmer must clear EEIF bit in his
program in order to detect new termination of writing.
1 = writing terminated
0 = writing not terminated yet, or has not started
bit 3 WRERR (Write EEPROM Error Flag) Error during writing to EEPROM
This bit was set only in cases when writing to EEPROM had been interrupted by a reset signal or by running out
of time in watchdog timer (if activated).
1 = error occurred
0 = error did not occur
Sample of the part of a program which reads data in EEPROM, could look something like the following:
After the last program instruction, contents from an EEPROM address zero can be found in working register w.
Example of the part of a program which writes data 0xEE to first location in EEPROM memory could look
something like the following:
It is recommended that WREN be turned off the whole time except when writing data to EEPROM, so
that possibility of accidental writing would be minimal.
All writing to EEPROM will automatically clear a location prior to writing a new!
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CHAPTER 3
Assembly Language Programming
Introduction
define
include
constant
variable
set
equ
org
end
if
else
endif
while
endw
ifdef
ifndef
cblock
endc
db
de
dt
CONFIG
Processor
Introduction
The ability to communicate is of great importance in any field. However, it is only possible if both
communication partners know the same language, i.e follow the same rules during communication. Using these
principles as a starting point, we can also define communication that occurs between microcontrollers and man
. Language that microcontroller and man use to communicate is called "assembly language". The title itself has
no deeper meaning, and is analogue to names of other languages , ex. English or French. More precisely,
"assembly language" is just a passing solution. Programs written in assembly language must be translated into
a "language of zeros and ones" in order for a microcontroller to understand it. "Assembly language" and
"assembler" are two different notions. The first represents a set of rules used in writing a program for a
microcontroller, and the other is a program on the personal computer which translates assembly language into
a language of zeros and ones. A program that is translated into "zeros" and "ones" is also called "machine
language".
Physically, "Program" represents a file on the computer disc (or in the memory if it is read in a
microcontroller), and is written according to the rules of assembler or some other language for microcontroller
programming. Man can understand assembler language as it consists of alphabet signs and words. When
writing a program, certain rules must be followed in order to reach a desired effect. A Translator interprets
each instruction written in assembly language as a series of zeros and ones which have a meaning for the
internal logic of the microcontroller.
Lets take for instance the instruction "RETURN" that a microcontroller uses to return from a sub-program.
When the assembler translates it, we get a 14-bit series of zeros and ones which the microcontroller knows
how to interpret.
Similar to the above instance, each assembler instruction is interpreted as corresponding to a series of zeros
and ones.
The place where this translation of assembly language is found, is called an "execution" file. We will often meet
the name "HEX" file. This name comes from a hexadecimal representation of that file, as well as from the suffix
"hex" in the title, ex. "test.hex". Once it is generated, the execution file is read in a microcontroller through a
programmer.
An Assembly Language program is written in a program for text processing (editor) and is capable of
producing an ASCII file on the computer disc or in specialized surroundings such as MPLAB,which will be
explained in the next chapter.
.240 decimal
0xF0 hexadecimal
b'11110000' binary
Decimal numbers start with a dot, hexadecimal with 0x, and binary start with b with the number itself under
quotes '.
Labels
Instructions
Operands
Directives
Comments
Labels
A Label is a textual designation (generally an easy-to-read word) for a line in a program, or section of a
program where the micro can jump to - or even the beginning of set of lines of a program. It can also be used
to execute program branching (such as Goto .......) and the program can even have a condition that must be
met for the Goto instruction to be executed. It is important for a label to start with a letter of the alphabet or
with an underline "_". The length of the label can be up to 32 characters. It is also important that a label starts
in the first clumn.
Instructions
Instructions are already defined by the use of a specific microcontroller, so it only remains for us to follow the
instructions for their use in assembly language. The way we write an instruction is also called instruction
"syntax". In the following example, we can recognize a mistake in writing because instructions movlp and gotto
do not exist for the PIC16F84 microcontroller.
Operands
Operands are the instruction elements for the instruction is being executed. They are usually registers or
variables or constants.
Comments
Comment is a series of words that a programmer writes to make the program more clear and legible. It is
placed after an instruction, and must start with a semicolon ";".
Directives
A directive is similar to an instruction, but unlike an instruction it is independent on the microcontroller model,
and represents a characteristic of the assembly language itself. Directives are usually given purposeful
meanings via variables or registers. For example, LEVEL can be a designation for a variable in RAM memory at
address 0Dh. In this way, the variable at that address can be accessed via LEVEL designation. This is far easier
for a programmer to understand than for him to try to remember address 0Dh contains information about
LEVEL.
3.3 Writing a sample program
The following example illustrates a simple program written in assembly language respecting the basic rules.
When writing a program, beside mandatory rules, there are also some rules that are not written down but need
to be followed. One of them is to write the name of the program at the beginning, what the program does, its
version, date when it was written, type of microcontroller it was written for, and the programmer's name.
Since this data isn't important for the assembly translator, it is written as comments. It should be noted that
a comment always begins with a semicolon and it can be placed in a new row or it can follow an instruction.
After the opening comment has been written, the directive must be included. This is shown in the example
above.
In order to function properly, we must define several microcontroller parameters such as: - type of oscillator,
- whether watchdog timer is turned on, and
- whether internal reset circuit is enabled.
All this is defined by the following directive:
_CONFIG _CP_OFF&_WDT_OFF&PWRTE_ON&XT_OSC
When all the needed elements have been defined, we can start writing a program.
First, it is necessary to determine an address from which the microcontroller starts, following a power supply
start-up. This is (org 0x00).
The address from which the program starts if an interrupt occurs is (org 0x04).
Since this is a simple program, it will be enough to direct the microcontroller to the beginning of a program
with a "goto Main" instruction.
The instructions found in the Main select memory bank1 (BANK1) in order to access TRISB register, so that
port B can be declared as an output (movlw 0x00, movwf TRISB).
The next step is to select memory bank 0 and place status of logic one on port B (movlw 0xFF, movwf PORTB),
and thus the main program is finished.
We need to make another loop where the micro will be held so it doesn't "wander" if an error occurs. For that
purpose, one infinite loop is made where the micro is retained while power is connected. The necessary "end"
at the end of each program informs the assembly translator that no more instructions are in the program.
Description:
Each time <text> appears in the program , it will be exchanged for <another text >.
Example:
#define turned_on 1
#define turned_off 0
Description:
An application of this directive has the effect as though the entire file was copied to a place where the "include"
directive was found. If the file name is in the square brackets, we are dealing with a system file, and if it is
inside quotation marks, we are dealing with a user file. The directive "include" contributes to a better layout of
the main program.
Example:
#include <regs.h>
#include "subprog.asm"
Description:
Each time that <name> appears in program, it will be replaced with <value>.
Example:
Constant MAXIMUM=100
Constant Length=30
Description:
By using this directive, textual designation changes with particular value.
It differs from CONSTANT directive in that after applying the directive, the value of textual designation can be
changed.
Example:
variable level=20
variable time=13
Description:
To the variable <name_variable> is added expression <value>. SET directive is similar to EQU, but with SET
directive name of the variable can be redefined following a definition.
Example:
level set 0
length set 12
level set 45
Description:
To the name of a constant <name_constant> is added value <value>
Example:
five equ 5
six equ 6
seven equ 7
Description:
This is the most frequently used directive. With the help of this directive we define where some part of a
program will be start in the program memory.
Example:
Start org 0×00
movlw 0xFF
movwf PORTB
The first two instructions following the first 'org' directive are stored from address 00, and the other two from
address 10.
Description:
At the end of each program it is necessary to place 'end' directive so that assembly translator would know that
there are no more instructions in the program.
Example:
.
.
movlw 0xFF
movwf PORTB
end
Description:
If condition in <conditional_term> was met, part of the program which follows IF directive would be executed.
And if it wasn't, then the part following ELSE or ENDIF directive would be executed.
Example:
if level=100
goto FILL
else
goto DISCHARGE
endif
3.10 ELSE The alternative to 'IF' program block with conditional terms
Syntax:
Else
Description:
Used with IF directive as an alternative if conditional term is incorrect.
Example:
If time< 50
goto SPEED UP
else goto SLOW DOWN
endif
Syntax:
endif
Description:
Directive is written at the end of a conditional block to inform the assembly translator that it is the end of the
conditional block
Example:
If level=100
goto LOADS
else
goto UNLOADS
endif
Description:
Program lines between WHILE and ENDW would be executed as long as condition was met. If a condition
stopped being valid, program would continue executing instructions following ENDW line. Number of
instructions between WHILE and ENDW can be 100 at the most, and number of executions 256.
Example:
While i<10
i=i+1
endw
Description:
Instruction is written at the end of the conditional WHILE block, so that assembly translator would know that it
is the end of the conditional block
Example:
while i<10
i=i+1
endw
Description:
If designation <designation> was previously defined (most commonly by #DEFINE instruction), instructions
which follow would be executed until ELSE or ENDIF directives are not would be reached.
Example:
#define test
.
ifdef test ;how the test was defined
......; instructions from these lines would execute
endif
Example:
#define test
..........
#undefine test
..........
ifndef test ;how the test was undefined
..... .; instructions from these lines would execute
endif
Description:
Directive is used to give values to named constants. Each following term receives a value greater by one than
its precursor. If <increment> parameter is also given, then value given in <increment> parameter is added to
the following constant.
Value of <term> parameter is the starting value. If it is not given, it is considered to be zero.
Example:
Cblock 0x02
First, second, third ;first=0x02, second=0x03, third=0x04
endc
cblock 0x02
first : 4, second : 2, third ;first=0x06, second=0x08, third=0x09
endc
Description:
Directive was used at the end of a definition of a block of constants so assembly translator could know that
there are no more constants.
Description:
Directive reserves a byte in program memory. When there are more terms which need to be assigned a byte
each, they will be assigned one after another.
Example:
db 't', 0×0f, 'e', 's', 0×12
Description:
Directive is used for defining EEPROM memory byte. Even though it was first intended only for EEPROM
memory, it could be used for any other location in any memory.
Example:
org H'2100'
de "Version 1.0" , 0
Description:
Directive generates RETLW series of instructions, one instruction per each term.
Example:
dt "Message", 0
dt first, second, third
Description:
Oscillator, watchdog timer application and internal reset circuit are defined. Before using this directive, the
processor must be defined using PROCESSOR directive.
Example:
_CONFIG _CP_OFF&_WDT_OFF&_PWRTE_ON&_XT_OSC
Description:
Instruction sets the type of microcontroller where programming is done.
Example:
processor 16F84
The first file contains translated program which was read in microcontroller by programming. Its contents can
not give any information to programmer, so it will not be considered any further.
The second file contains possible errors that were made in the process of writing, and which were noticed by
assembly translator during translation process. Errors can be discovered in a "list" file as well. This file is more
suitable though when program is big and viewing the 'list' file takes longer.
The third file is the most useful to programmer. Much information is contained in it, like information about
positioning instructions and variables in memory, or error signalization.
Example of 'list' file for the program in this chapter follows. At the top of each page is stated information about
the file name, date when it was translated, and page number. First column contains an address in program
memory where a instruction from that row is placed. Second column contains a value of any variable defined
by one of the directives : SET, EQU, VARIABLE, CONSTANT or CBLOCK. Third column is reserved for the form
of a translated instruction which PIC is executing. The fourth column contains assembler instructions and
programmer's comments. Possible errors will appear between rows following a line in which the error occurred.
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CHAPTER 4
MPLAB
Introduction
Introduction
MPLAB is a Windows program package that makes writing and developing a program easier. It could best be
described as developing environment for a standard program language that is intended for programming a PC.
Some operations which were done from the instruction line with a large number of parameters until the
discovery of IDE "Integrated Development Environment" are now made easier by using the MPLAB. Still, our
tastes differ, so even today some programmers prefer the standard editors and compilers from instruction line.
In any case, the written program is legible, and a well documented help is also available.
Besides these, there are support systems for Microchip products such as PICStart Plus and ICD (In Circuit
Debugger). As this book does not cover them , they will be mentioned as options only.
In order to start the MPLAB we need to install it first. Installing is a process of copying MPLAB files from the CD
onto a hard disc of your computer. There is an option on each new window which helps you return to a
previous one, so errors should not present a problem or become a stressful experience. Installation itself works
much the same as installation of most Windows programs. First you get the Welcome screen, then you can
choose the options followed by installation itself, and, at the end, you get the message which says your
installed program is ready to start.
The following window will warn you to close all the running applications, or preferably run this installation
program from a re-boot.
Next is Software License Agreement window. In order to proceed with the installation, read the conditions,
select the option "I Agree" and click on NEXT.
Software License Agreement window
The following window concerns the installation folder. Unless there is a specific reason for changing the default
destination, you should leave it be.
Determining the destination directory for MPLAB
Next option is meant for users who owned previous version(s) of MPLAB. Purpose of the option is to backup all
files that will replaced during the installation of the latest version. Assuming that this is our first installation of
MPLAB, you should leave NO selected and click on NEXT.
Installation Wizard will ask you if you want to create shortcuts to access MPLAB from the start menu. Click on
NEXT to proceed with installation.
Adding MPLAB to the Start Menu
It is certainly useful to have MPLAB icon on desktop if you will be using the program frequently. We suggest
clicking on Yes. Then, click on NEXT to proceed with installation.
Adding MPLAB to the Start Menu
Ready to install! Click on NEXT to start copying the necessary files to your PC.
Installation does not take long, and the installation flow can be monitored on a small window in the right
corner of the screen.
Installation flow
After installation have been completed, there are two dialog screens, one for the last minute information
regarding program versions and corrections, and the other is the welcome screen. If text files (Readme.txt)
have opened, they would need to be closed.
View README files?
In order to install the USB device driver for MPLAB ICD2 you need to follow the instructions that will be
displayed by executing Ddicd2XP.htm in the explorer window that has been opened during this installation. The
installation is automatic when the MPLAB ICD2 is connected to the USB port. The instructions are for reference.
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Following the installation procedure, you can launch MPLAB by double-clicking the desktop icon. As you can
see, MPLAB has the familiar look of Windows programs: a drop menu (uppermost line with standard options -
File, Edit..etc.), toolbar (illustrated shortcuts for common actions) and a status line below the working area.
There is a rule of thumb in Windows of taking the most frequently used program options and placing them
below the menu, too. Thus, we can access them more quickly and speed up the work. In other words, what
you have in the toolbar you also have in the menu.
The screen after starting MPLAB
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4.3 Designing a project
Preparing the program for loading into microcontroller can boil down to few basic steps:
1. Designing a project
2. Writing the program
3. Converting to zero-one code comprehensible by microcontroller, i.e. compiling.
To create a project, click on the option PROJECT and the click on PROJECT WIZARD, which will open the
following window..
Creating a new project
Click on NEXT to continue. Next thing to do is to choose the appropriate microcontroller. In our case, it is
PIC16F84A.
Choosing the appropriate microcontroller
Next step is defining the program language to be used. In our case it is Assembler, so we will select that option
as shown on the image below.
Selecting a language toolsuite
All that is left is to name our project. The name should reflect the purpose and content of the program. Project
can be stored in any folder according to your needs. It is a good thing to have that folder remind you of PIC
microcontrollers; we named the folder simply PIC in the image below.
Naming the project
Upon naming the project, click on NEXT to open the summary window.
Summary containing the defined parameters
Click on FINISH to create the project. The summary window contains the project parameters.
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Next step is writing the program, which requires new file to be opened. Click on FILE > NEW, opening the text
window within the MPLAB working area (new window represents the file program will be written to). Upon
opening the new file, it should be saved to folder C:\PIC under a name "Blink.asm", to reflect the nature of the
program (example for blinking diodes on microcontroller port B).
New file, "Blink.asm" should now be included into the project. Right-click on the source file in the window
"Test.msw". This will open a small window with two available options - choose the first one, "Add Files".
Inserting new Assembler file into project
In a newly opened browse window find our PIC folder and select the file "Blink.asm", as shown on the image
below.
The looks of the project window after the file blink.asm has been included is shown in the image below.
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Only after all of the preceding operations have been completed we are able to start writing a program. This
sample program is fairly simple and serves to illustrate creation of a project.
You should re-write the program to the newly opened window or just copy/paste it from the disk.
Main window with blink.asm program
When the program is copied to "Blink.asm" window, we can use PROJECT -> BUILD ALL command to translate
the program to executable HEX form. The last sentence in the window is the most important one, because it
shows whether translation was successful or not. "BUILD SUCCEEDED" is a message stating that translation
was successful and that there were no errors.
In case that error does show up, you need to double click on error message in 'Output' window. This will
automatically take you to the assembler program, to the line where the error was encountered.
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You should re-write the program to the newly opened window or just copy/paste it from the disk.
Main window with blink.asm program
When the program is copied to "Blink.asm" window, we can use PROJECT -> BUILD ALL command to translate
the program to executable HEX form. The last sentence in the window is the most important one, because it
shows whether translation was successful or not. "BUILD SUCCEEDED" is a message stating that translation
was successful and that there were no errors.
In case that error does show up, you need to double click on error message in 'Output' window. This will
automatically take you to the assembler program, to the line where the error was encountered.
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New Assembler file. It is commonly used for including an Assembler file into existing project.
Cut text. This and the following 3 icons are standard for all text processors. As every program code is
actually a text file, these options are commonly used.
Copy text. Unlike the previous one, this icon leaves the selected text on screen while storing it into
clipboard.
Paste text. When part of the text is copied or cut, it is stored to clipboard, where it can be called upon
via this command.
Create a new project. This command is straightforward as it avoids the use of Wizard - just name the
project and type the path line to the appropriate folder.
Open the existing project. Project opened in this way keeps all the previous settings.
Save Workspace. Workspace saved in this way keeps all the parameter and window settings, so that
when it's loaded you get the exact look of the work area it had at the moment of saving. Save your
project frequently, especially if you work with multiple windows in simulator and you have them
arranged to your liking.
Build options.
When eventual errors have been spotted during the simulation process, program needs to be repaired.
As simulator uses HEX file as its input, program should be translated anew in order to take the changes
to the simulator. This icon (Make) translates the project from the start and creates the latest version of
the HEX file for the simulator.
Similar to the previous icon, except that the whole project is translated and not just the Assembler file
whose code has been changed.
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Simulator is part of the MPLAB environment which provides a better insight into the workings of a
microcontroller. Through a simulator, we can monitor current variable values, register values and status of port
pins. Truthfully, simulator does not have the same value in all programs. If a program is simple (like the one
given here as an example), simulation is not of great importance because setting port B pins to logic one is not
a difficult task. However, simulator can be of great help with more complicated programs which include timers,
different conditions where something happens and other similar requirements (especially with mathematical
operations). Simulation, as the name indicates "simulates the work of a microcontroller". As microcontroller
executes instructions one by one, simulator is conceived - programmer moves through a program step-by-step
(line-by-line) and follows what goes on with data within the microcontroller. When writing is completed, it is a
good trait for a programmer to first test his program in a simulator, and then run it in a real situation.
Unfortunately, as with many other good habits, man tends to avoid this one too, more or less. Reasons for this
are partly personality, and partly a lack of good simulators.
Simulator is activated by clicking on DEBUGGER > SELECT TOOL > MPLAB SIM, as shown in the image above.
Four new icons appear to the right. They are related to simulator only, and have the following meaning:
Start the program execution at full speed. When started, simulator executes the program until "paused"
by the icon below (just as with cassette or CD player).
Stops full-speed program execution. After this icon has been clicked, program execution may be
continued step-by-step or at full-speed.
Step Into icon. Step-by-step program execution. Clicking on this icon executes the succeeding program
line. It enters the macros and subroutines.
Same as the previous icon, except it does not enter the macros and subroutines.
Resets the microcontroller. Clicking on this icon positions the program counter to the beginning of
program and simulation may begin.
First thing we need to do, as in a real situation, is to reset a microcontroller with DEBUGGER > RESET
command or by clicking on the reset icon. This command results in green marker line positioned at the
beginning of the program, and program counter PCL is positioned at zero which can also be seen in Special
Functions Registers window.
One of the main simulator features is the ability to view register status within a microcontroller. These
registers are also called special function registers, or SFR registers. We can get a window with SFR registers by
clicking on VIEW > SPECIAL FUNCTION REGISTERS.
Beside SFR registers, it is useful to have an insight into file registers. Window with file registers can be opened
by clicking on VIEW > FILE REGISTERS.
If there are variables in the program, it is good to monitor them, too. Each variable is assigned one window
(Watch Windows) by clicking on VIEW > WATCH.
Simulator with open SFR registers and File registers windows
When all the variables and registers of interest are placed on the simulator working area, simulation may
begin. Next command can be either Step Into or Step Over, as we may want to go into subroutines or not.
Same commands can be issued via keyboard, by clicking F7 or F8.
In the SFR registers window, we can observe how register W receives value 0xFF and delivers it to port B.
By clicking on F7 key again, we don't achieve anything because program has arrived to an "infinite loop".
Infinite loop is a term we will meet often. It represents a loop from which a microcontroller cannot get out until
interrupt takes place (if it is used in a program), or until a microcontroller is reset.
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CHAPTER 5
Macros and subprograms
Introduction
5.1 Macros
5.2 Subprograms
5.3 Macros used in the examples
Introduction
Same or similar sequence of instructions is frequently used during programming. Assembly language is very
demanding. Programmer is required to take care of every single detail when writing a program, because just
one incorrect instruction or label can bring about wrong results or make the program doesn't work at all.
Solution to this problem is to use already tested program parts repeatedly. For this kind of programming logic,
macros and subprograms are used.
5.1 Macros
Macro is defined with directive macro containing the name of macro and parameters if needed. In program,
definition of macro has to be placed before the instruction line where macro is called upon. When during
program execution macro is encountered, it is replaced with an appropriate set of instructions stated in the
macro's definition.
The simplest use of macro could be naming a set of repetitive instructions to avoid errors during retyping. As
an example, we could use a macro for selecting a bank of SFR registers or for a global permission of interrupts.
It is much easier to have a macro BANK1 in a program than having to memorize which status bit defines the
mentioned bank. This is illustrated below: banks 0 and 1 are selected by setting or clearing bit 5 (RP0) of
status register, while interrupts are enabled by bit 7 of INTCON register. First two macros are used for
selecting a bank, while other two enable and disable interrupts.
bank0 macro ; Macro bank0
bcf STATUS, RP0 ; Reset RP0 bit = Bank0
endm ; End of macro
These macros are to be saved in a special file with extension INC (abbrev. for INCLUDE file). The following
image shows the file bank.inc which contains two macros, bank0 and bank1.
Macros Bank0 and Bank1 are given for illustrational purposes more than
practical, since directive BANKSEL NameSFR does the same job. Just write
BANKSEL TRISB and the bank containing the TRISB register will be selected.
As can be seen above, first four macros do not have parameters. However, parameters can be used if needed.
This will be illustrated with the following macros, used for changing direction of pins on ports. Pin is designated
as input if the appropriate bit is set (with the position matching the appropriate pin of TRISB register, bank1) ,
otherwise it's output.
When calling macro first parameter TRISB takes place of the first parameter, par1, in macro's definition.
Parameter 7 takes place of parameter par2, thus generating the following code:
Apparently, programs that use macros are much more legible and flexible. Main drawback of macros is the
amount of memory used - every time macro name is encountered in the program, the appropriate code from
the definition is inserted. This doesn't necessarily have to be a problem, but be warned if you plan to use
sizeable macros frequently in your program.
In case that macro uses labels, they have to be defined as local using the directive local. As an example,
below is the macro for calling certain function if carry bit in STATUS register is set. If this is not the case, next
instruction in order is executed.
callc macro label ; Macro callc
local Exit ; Defining local label within macro
bnc Exit ; If C=0 jump to Exit and exit macro
call label ; If C=1 call subprogram at the
; address label outside macro
Exit ; Local label within macro
endm ; End of macro
5.2 Subprograms
Subprogram represents a set of instructions beginning with a label and ending with the instruction return or
retlw. Its main advantage over macro is that this set of instructions is placed in only one location of program
memory. These will be executed every time instruction call subprogram_name is encountered in program.
Upon reaching return instruction, program execution continues at the line succeeding the one subprogram was
called from. Definition of subprogram can be located anywhere in the program, regardless of the lines in which
it is called.
With macros, use of input and output parameters is very significant. With subprograms, it is not possible to
define parameters within the subprogram as can be done with macros. Still, subprogram can use predefined
variables from the main program as its parameters.
Common course of events would be: defining variables, calling the subprogram that uses them, and then
reading the variables which may have been changed by the subprogram.
The following example, addition.asm adds two variables, PAR1 and PAR2, and stores the result to variable RES.
As 2-byte variables are in question, lower and higher byte has to be defined for each of these. The program
itself is quite simple; it first adds lower bytes of variables PAR1 and PAR2, then it adds higher bytes. If two
lower bytes total exceeds 255 (maximum for a byte) carry is added to variable RESH.
Next example shows how to use a macro. Pin 0 on port A is checked and if set, program jumps to label ledoff,
otherwise macro ifnotbit executes, directing the program to label ledon.
5.3.3 Extracting ones, tens and hundreds from variable
Typical use for this macro is displaying variables on LCD or 7seg display.
The following example shows how to use macro digbyte in program. At the beginning, we have to define
variables for storing the result, Dig1, Dig2, Dig3, as well as auxiliary variable Digtemp.
5.3.4 Generating pause in miliseconds (1~65535ms)
This macro is written for an 4MHz oscillator. For instance, with 8MHz oscillator, pause will be halved. It has
very wide range of applications, from simple code such as blinking diodes to highly complicated programs that
demand accurate timing. Following example demonstrates use of macro pausems in a program. At the
beginning of the program we have to define auxiliary variables HIcnt, LOcnt, and LOPcnt.
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CHAPTER 6
Examples for subsystems within microcontroller
Introduction
Introduction
Every microcontroller comprises a number of subsystems allowing for flexibility and wide range of applications.
These include internal EEPROM memory, AD converters, serial or other form of communication, timers,
interrupts, etc. Two most commonly utilized elements are interrupts and timers. One of these or several in
combination can create a basis for useful and practical programs.
Program "eeprom.asm" uses EEPROM memory for storing certain microcontroller parameters. Transfer of data
between RAM and EEPROM has two steps - calling macros eewrite and eeread. Macro eewrite writes certain
variable to a given address, while eeread reads the given address of EEPROM and stores the value to a
variable.
Macro eewrite writes the address to EEADR register and the variable to EEDATA register. It then calls the
subprogram which executes the standard procedure for initialization of writing data (setting WREN bit in
EECON1 register and writing control bytes 0x55 and 0xAA to EECON2).
For data to be actually stored in EEPROM, 10ms delay is necessary. This is achieved by using macro pausems.
In case that this pause is unacceptable for any reason, problem can be solved by using an interrupt for
signaling that data is written to EEPROM.
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CHAPTER 7
Examples
Introduction
Introduction
Examples given in this chapter will show you how to connect the PIC microcontroller with other peripheral
components or devices when developing your own microcontroller system. Each example contains detailed
description of hardware with electrical outline and comments on the program. All programs can be taken
directly from the 'MikroElektronika' Internet presentation.
For a proper function of any microcontroller, it is necessary to provide a stable source of supply, a sure reset
when you turn it on and an oscillator. According to technical specifications by the manufacturer of PIC
microcontroller, supply voltage should move between 2.0V to 6.0V in all versions. The simplest solution to the
source of supply is using the voltage stabilizer LM7805 which gives stable +5V on its output. One such source
is shown in the picture below.
In order to function properly, or in order to have stable 5V at the output (pin 3), input voltage on pin 1 of
LM7805 should be between 7V through 24V. Depending on current consumption of device we will use the
appropriate type of voltage stabilizer LM7805. There are several versions of LM7805. For current consumption
of up to 1A we should use the version in TO-220 case with the capability of additional cooling. If the total
consumption is 50mA, we can use 78L05 (stabilizer version in small TO - 92 packaging for current of up to
100mA).
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LEDs are connected to a microcontroller in two ways. One is to switch them on with logic zero, and other to
switch them on with logic one. The first is called NEGATIVE logic and the other is called POSITIVE logic. The
next diagram shows how to connect POSITIVE logic. Since POSITIVE logic provides a voltage of +5V to the
diode and dropper resistor, it will emit light each time a pin of port B is provided with a logic 1. The other way
is to connect all anodes to +5V and to deliver logical zero to cathodes.
Connecting LED diodes to PORTB microcontroller
The following example initializes port B as output and alternately switches on and off LED diodes every 0.5sec.
For pause we used macro pausems, which is defined in the file mikroel84.inc.
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Buttons are mechanical devices used to execute a break or make connection between two points. They come in
different sizes and with different purposes. Buttons that are used here are also called "dip-buttons". They are
soldered directly onto a printed board and are common in electronics. They have four pins (two for each
contact) which give them mechanical stability.
Button function is simple. When we push a button, two contacts are joined together and connection is made.
Still, it isn't all that simple. The problem lies in the nature of voltage as an electrical dimension, and in the
imperfection of mechanical contacts. That is to say, before contact is made or cut off, there is a short time
period when vibration (oscillation) can occur as a result of unevenness of mechanical contacts, or as a result of
the different speed in pushing a button (this depends on person who pushes the button). The term given to
this phenomena is called SWITCH (CONTACT) DEBOUNCE. If this is overlooked when program is written, an
error can occur, or the program can produce more than one output pulse for a single button push. In order to
avoid this, we can introduce a small delay when we detect the closing of a contact. This will ensure that the
push of a button is interpreted as a single pulse. The debounce delay is produced in software and the length of
the delay depends on the button, and the purpose of the button. The problem can be partially solved by adding
a capacitor across the button, but a well-designed program is a much-better answer. The program can be
adjusted until false detection is completely eliminated. Image below shows what actually happens when button
is pushed.
As buttons are very common element in electronics, it would be smart to have a macro for detecting the button
is pushed. Macro will be called button. Button has several parameters that deserve additional explanation.
Port is a microcontroller's port to which a button is connected. In case of a PIC16F84 microcontroller, it can be
PORTA or PORTB.
Pin is port's pin to which the button is connected.
HiLo can be '0' or '1' which represents the state when the button is pushed.
Label is a destination address for jump to a service subprogram which will handle the event (button pushed).
Example 1:
Button T1 is connected to pin RA3 and to the mass across a pull-down resistor, so it generates logical one upon
push. When the button is released, program jumps to the label Button1.
Example 2:
Button T1 is connected to pin RA1 and to the mass across a pull-up resistor, so it generates logical zero upon
push. When the button is released, program jumps to the label Button2.
The following example illustrates use of macro button in a program. Buttons are connected to the supply
across pull-up resistors and connect to the mass when pushed. Variable cnt is displayed on port B LEDs; cnt is
incremented by pushing the button RA0, and is decremented by pushing the button RA1.
It is important to note that this kind of debouncing has certain drawbacks, mainly concerning the idle periods
of microcontroller. Namely, microcontroller is in the state of waiting from the moment the button is pushed
until it is released, which can be a very long time period in certain applications. if you want the program to be
attending to a number of things at the same time, different approach should be used from the start. Solution is
to use the interrupt routine for each push of a button, which will occur periodically with pause adequate to
compensate for repeated pushes of button.
The idea is simple. Every 10ms, button state will be checked upon and compared to the previous input state.
This comparison can detect rising or falling edge of the signal. In case that states are same, there were
apparently no changes. In case of change from 0 to a 1, rising edge occurred. If succeeding 3 or 4 checks yield
the same result (logical one), we can be positive that the button is pushed.
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7.4 Optocouplers
Optocouplers were discovered right after photo-transistors (like any other transistor, except it is stimulated by
light), by combining a LED and photo-transistor in the same case. The purpose of an optocoupler is to separate
two parts of a circuit.
Interference. Typical examples are industrial units with lots of interferences which affect signals in the
wires. If these interferences affected the function of control section, errors would occur and the unit
would stop working.
Simultaneous separation and intensification of a signal. Typical examples are relays which require
higher current than microcontroller pin can provide. Usually, optocoupler is used for separating
microcontroller supply and relay supply.
In case of a breakdown, optocoupled part of device stays safe in its casing, reducing the repair costs.
Optocouplers can be used as either input or output devices. They can have additional functions such as
intensification of a signal or Schmitt triggering (the output of a Schmitt trigger is either 0 or 1 - it changes slow
rising and falling waveforms into definite low or high values). Optocouplers come as a single unit or in groups
of two or more in one casing.
Each optocoupler needs two supplies in order to function. They can be used with one supply, but the voltage
isolation feature, which is their primary purpose, is lost.
The way it works is simple: when a signal arrives, the LED within the optocoupler is turned on, and it
illuminates the base of a photo-transistor within the same case. When the transistor is activated, the voltage
between collector and emitter falls to 0.7V or less and the microcontroller sees this as a logic zero on its RA4
pin.
The example below is a simplified model of a counter, element commonly utilized in industry (it is used for
counting products on a production line, determining motor speed, counting the number of revolutions of an
axis, etc). We will have sensor set off the LED every time axis makes a full revolution. LED in turn will 'send' a
signal by means of photo-transistor to a microcontroller input RA4 (TOCKI). As prescaler is set to 1:2 in this
example, every second signal will increment TMR0. Current status of the counter is displayed on PORTB LEDs.
An Optocoupler can be also used to separate the output signals. If optocoupler LED is connected to
microcontroller pin, logical zero on pin will activate optocoupler LED, thus activating the transistor. This will
consequently switch on LED in the part of device working on 12V. Layout of this connection is shown below.
Example of optocoupler on output line
The program for this example is simple. By delivering a logical one to the third pin of port A, the transistor will
be activated in the optocoupler, switching on the LED in the part of device working on 12V.
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7.5 Relay
The relay is an electromechanical device, which transforms an electrical signal into mechanical movement. It
consists of a coil of insulated wire on a metal core, and a metal armature with one or more contacts. When a
supply voltage was delivered to the coil, current would flow and a magnetic field would be produced that
moves the armature to close one set of contacts and/or open another set. When power is removed from the
relay, the magnetic flux in the coil collapses and produces a fairly high voltage in the opposite direction. This
voltage can damage the driver transistor and thus a reverse-biased diode is connected across the coil to
"short-out" the spike when it occurs.
Connecting a relay to the microcontroller via transistor
Since microcontroller cannot provide sufficient supply for a relay coil (approx. 100+mA is required;
microcontroller pin can provide up to 25mA), a transistor is used for adjustment purposes, its collector circuit
containing the relay coil. When a logical one is delivered to transistor base, transistor activates the relay, which
then, using its contacts, connects other elements in the circuit. Purpose of the resistor at the transistor base is
to keep a logical zero on base to prevent the relay from activating by mistake. This ensures that only a clean
logical one on RA3 activates the relay.
Connecting the optocoupler and relay to a microcontroller
A relay can also be activated via an optocoupler which at the same time amplifies the current related to the
output of the microcontroller and provides a high degree of isolation. High current optocouplers usually contain
a 'Darlington' output transistor to provide high output current.
Connecting via an optocoupler is recommended especially for microcontroller applications, where relays are
used fro starting high power load, such as motors or heaters, whose voltage instability can put the
microcontroller at risk. In our example, when LED is activated on some of the output port pins, the relay is
started. Below is the program needed to activate the relay, and includes some of the already discussed
macros.
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As with a button, you can employ a macro that will deliver a BEEP ROUTINE into a program when needed.
Macro BEEP has two arguments:
freq: frequency of the sound. The higher number produces higher frequency
duration: sound duration. Higher the number, longer the sound.
The output has a frequency of 0x90 and duration of 5 cycles per 65.3mS. It is best to determine these macro
parameters through experimentation and select the sound that best suits the application.
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Input shift registers transform parallel data into serial data and transfers it to a microcontroller. Their working
is quite simple. There are four lines for the transfer of data: Clock, Latch, Load and Data. Data is first read
from the input pins by an internal register through a 'latch' signal. Then, with a 'load' signal, data is transferred
from the input latch register to the shift register, and from there it is serially transferred to a microcontroller
via 'data' and 'clock' lines.
An outline of the connection of the shift register 74HC597 to a micro, is shown below.
In order to simplify the main program, a macro can be used for the input shift register. Macro HC597 has two
parameters:
Var variable where data from shift register input pins is transferred
Var1 loop counter
Data from the input pins of the shift register is stored in data variable. Timer/counter variable is used as a loop
counter.
Macro listing:
Example of how to use the HC597 macro is given in the following program. Program receives data from a
parallel input of the shift register and moves it serially into the RX variable of the microcontroller. LEDs
connected to port B will indicate the result of the data input.
7.7.2 Output shift register
Output shift registers transform serial data into parallel data. On every rising edge of the clock, the shift
register reads the value from data line, stores it in temporary register, and then repeats this cycle 8 times. On
a signal from 'latch' line, data is copied from the shift register to input register, thus data is transformed from
serial into parallel data.
An outline of the 74HC595 shift register connections is shown on the diagram below:
Macro used in this example can be found in hc595.inc file, and is called HC595.
An example of how to use the HC595 macro is given in the following program. Data from variable TX is serially
transferred to shift register. LEDs connected to the parallel output of the shift register will indicate the state of
the lines. In this example value 0xCB (1100 1011) is sent so that the seventh, sixth, third, first, and zero LEDs
are illuminated.
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We can display a multi-digit number by connecting additional displays. Even though LCD displays are more
comfortable to work with, 7-segment displays are still standard in the industry. This is due to their temperature
robustness, visibility and wide viewing angle. Segments are marked with non-capital letters: a, b, c, d, e, f, g
and dp, where dp is the decimal point. The 8 LEDs inside each display can be arranged with a common cathode
or common anode. With a common cathode display, the common cathode must be connected to the 0V rail
and the LEDs are turned on with a logic one. Common anode displays must have the common anode connected
to the +5V rail. The segments are turned on with a logic zero. The size of a display is measured in millimeters,
the height of the digit itself (not the housing, but the digit!). Displays are available with a digit height of 7,10,
13.5, 20, or 25 millimeters. They come in different colors, including: red, orange, and green.
The simplest way to drive a display is via a display driver. These are available for up to 4 displays. Alternatively
displays can be driven by a microcontroller and if more than one display is required, the method of driving
them is called "multiplexing."
The main difference between the two methods is the number of "drive lines." A special driver may need only a
single "clock" line and the driver chip will access all the segments and increment the display. If a single display
is to be driven from a microcontroller, 7 lines will be needed plus one for the decimal point. For each additional
display, only one extra line is needed. To produce a 4, 5 or 6 digit display, all the 7-segment displays are
connected in parallel. The common line (the common-cathode line) is taken out separately and this line is
taken low for a short period of time to turn on the display. Each display is turned on at a rate above 100 times
per second, and it will appear that all the displays are turned on at the same time. As each display is turned
on, the appropriate information must be delivered to it so that it will give the correct reading. Up to 6 displays
can be accessed like this without the brightness of each display being affected. Each display is turned on very
hard for one-sixth the time and the POV (persistence of vision) of our eye thinks the display is turned on the
whole time. Therefore, the program has to ensure the proper timing, else the unpleasant blinking of display will
occur.
Connecting a microcontroller to 7-segment displays in multiplex mode
Example:
movlw .21
movlw D ; number 21 will be printed on 7seg display
Displaying digits is carried out in multiplex mode which means that the microcontroller alternately prints ones
digit and tens digit. TMR0 interrupt serves for generating a time period, so that the program enters the
interrupt routine every 5ms and performs multiplexing. In the interrupt routine, first step is deciding which
segment should be turned on. In case that the tens digit was previously on, it should be turned off, set the
mask for printing the ones digit on 7seg display which lasts 5ms, i.e. until the next interrupt.
For extracting the ones digit and the tens digit, macro digbyte is used. It stores the hundreds digit, the tens
digit, and the ones digit into variables Dig1, Dig2, and Dig3. In our case, upon macro execution, Dig1 will equal
0, Dig2 will equal 2, and Dig3 will equal 1.
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For a 8-bit data bus, the display requires a +5V supply plus 11 I/O lines. For a 4-bit data bus it only requires
the supply lines plus seven extra lines. When the LCD display is not enabled, data lines are tri-state which
means they are in a state of high impendance (as though they are disconnected) and this means they do not
interfere with the operation of the microcontroller when the display is not being addressed.
Enable (E) This line allows access to the display through R/W and RS lines. When this line is low, the LCD is
disabled and ignores signals from R/W and RS. When (E) line is high, the LCD checks the state of
the two control lines and responds accordingly.
Read/Write (R/W) This line determines the direction of data between the LCD and microcontroller. When it is low,
data is written to the LCD. When it is high, data is read from the LCD.
Register select (RS) With the help of this line, the LCD interprets the type of data on data lines. When it is low, an
instruction is being written to the LCD. When it is high, a character is being written to the LCD.
RS 0 Instruction
1 Character
Reading data from the LCD is done in the same way, but control line R/W has to be high. When we send a high
to the LCD, it will reset and wait for instructions. Typical instructions sent to LCD display after a reset are:
turning on a display, turning on a cursor and writing characters from left to right. When the LCD is initialized, it
is ready to continue receiving data or instructions. If it receives a character, it will write it on the display and
move the cursor one space to the right. The Cursor marks the next location where a character will be written.
When we want to write a string of characters, first we need to set up the starting address, and then send one
character at a time. Characters that can be shown on the display are stored in data display (DD) RAM. The size
of DDRAM is 80 bytes.
Before we access DD RAM after defining a special character, the program must set the DD RAM address.
Writing and reading data from any LCD memory is done from the last address which was set up using set-
address instruction. Once the address of DD RAM is set, a new written character will be displayed at the
appropriate place on the screen. Until now we discussed the operation of writing and reading to an LCD as if it
were an ordinary memory. But this is not so. The LCD controller needs 40 to 120 microseconds (uS) for writing
and reading. Other operations can take up to 5 mS. During that time, the microcontroller can not access the
LCD, so a program needs to know when the LCD is busy. We can solve this in two ways.
One way is to check the BUSY bit found on data line D7. This is not the best method because LCD's can get
stuck, and program will then stay forever in a loop checking the BUSY bit. The other way is to introduce a
delay in the program. The delay has to be long enough for the LCD to finish the operation in process.
Instructions for writing to and reading from an LCD memory are shown in the previous table.
At the beginning we mentioned that we needed 11 I/O lines to communicate with an LCD. However, we can
communicate with an LCD through a 4-bit data bus. Thus we can reduce the total number of communication
lines to seven. The wiring for connection via a 4-bit data bus is shown in the diagram below. In this example
we use an LCD display with 2x16 characters, labeled LM16X212 by Japanese maker SHARP. The message
'character' is written in the first row: and two special characters '~' and '}' are displayed. In the second row we
have produced the word 'mikroElektronika'.
Connecting an LCD display to a microcontroller
File lcd.inc contains a group of macros for use when working with LCD displays.
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For a 8-bit data bus, the display requires a +5V supply plus 11 I/O lines. For a 4-bit data bus it only requires
the supply lines plus seven extra lines. When the LCD display is not enabled, data lines are tri-state which
means they are in a state of high impendance (as though they are disconnected) and this means they do not
interfere with the operation of the microcontroller when the display is not being addressed.
Enable (E) This line allows access to the display through R/W and RS lines. When this line is low, the LCD is
disabled and ignores signals from R/W and RS. When (E) line is high, the LCD checks the state of
the two control lines and responds accordingly.
Read/Write (R/W) This line determines the direction of data between the LCD and microcontroller. When it is low,
data is written to the LCD. When it is high, data is read from the LCD.
Register select (RS) With the help of this line, the LCD interprets the type of data on data lines. When it is low, an
instruction is being written to the LCD. When it is high, a character is being written to the LCD.
RS 0 Instruction
1 Character
Reading data from the LCD is done in the same way, but control line R/W has to be high. When we send a high
to the LCD, it will reset and wait for instructions. Typical instructions sent to LCD display after a reset are:
turning on a display, turning on a cursor and writing characters from left to right. When the LCD is initialized, it
is ready to continue receiving data or instructions. If it receives a character, it will write it on the display and
move the cursor one space to the right. The Cursor marks the next location where a character will be written.
When we want to write a string of characters, first we need to set up the starting address, and then send one
character at a time. Characters that can be shown on the display are stored in data display (DD) RAM. The size
of DDRAM is 80 bytes.
Before we access DD RAM after defining a special character, the program must set the DD RAM address.
Writing and reading data from any LCD memory is done from the last address which was set up using set-
address instruction. Once the address of DD RAM is set, a new written character will be displayed at the
appropriate place on the screen. Until now we discussed the operation of writing and reading to an LCD as if it
were an ordinary memory. But this is not so. The LCD controller needs 40 to 120 microseconds (uS) for writing
and reading. Other operations can take up to 5 mS. During that time, the microcontroller can not access the
LCD, so a program needs to know when the LCD is busy. We can solve this in two ways.
One way is to check the BUSY bit found on data line D7. This is not the best method because LCD's can get
stuck, and program will then stay forever in a loop checking the BUSY bit. The other way is to introduce a
delay in the program. The delay has to be long enough for the LCD to finish the operation in process.
Instructions for writing to and reading from an LCD memory are shown in the previous table.
At the beginning we mentioned that we needed 11 I/O lines to communicate with an LCD. However, we can
communicate with an LCD through a 4-bit data bus. Thus we can reduce the total number of communication
lines to seven. The wiring for connection via a 4-bit data bus is shown in the diagram below. In this example
we use an LCD display with 2x16 characters, labeled LM16X212 by Japanese maker SHARP. The message
'character' is written in the first row: and two special characters '~' and '}' are displayed. In the second row we
have produced the word 'mikroElektronika'.
Connecting an LCD display to a microcontroller
File lcd.inc contains a group of macros for use when working with LCD displays.
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As with hardware communication, we use standard NRZ (Non Return to Zero) format also known as 8 (9)-N-1,
or 8 or 9 data bits, without parity bit and with one stop bit. Free line is defined as the status of logic one.
Start of transmission - Start Bit, has the status of logic zero. The data bits follow the start bit (the first bit is
the low significant bit), and after the bits we place the Stop Bit of logic one. The duration of the stop bit 'T'
depends on the transmission rate and is adjusted according to the needs of the transmission. For the
transmission speed of 9600 baud, T is 104 uS.
1. CD (Carrier Detect)
2. RXD (Receive Data)
3. TXD (Transmit Data)
4. DTR (Data terminal Ready)
5. GND (Ground)
6. DSR (Data Set Ready)
7. RTS (Request To Send)
8. CTS (Clear To Send)
9. RI (Ring Indicator)
In order to connect a microcontroller to a serial port on a PC computer, we need to adjust the level of the
signals so communicating can take place. The signal level on a PC is -10V for logic zero, and +10V for logic
one. Since the signal level on the microcontroller is +5V for logic one, and 0V for logic zero, we need an
intermediary stage that will convert the levels. One chip specially designed for this task is MAX232. This chip
receives signals from -10 to +10V and converts them into 0 and 5V.
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Appendix A
Instruction Set
Introduction
Introduction
We have already mentioned that microcontroller is not like any other integrated circuit. When they come out of
production most integrated circuits are ready to be built into devices which is not the case with
microcontrollers. In order to "make" microcontroller perform a task, we have to tell it exactly what to do, or in
other words we must write the program microcontroller will execute. We will describe in this chapter
instructions which make up the assembler, or lower-level program language for PIC microcontrollers.
Complete set which includes 35 instructions is given in the following table. A reason for such a small number of
instructions lies primarily in the fact that we are talking about a RISC microcontroller whose instructions are
well optimized considering the speed of work, architectural simplicity and code compactness. The only
drawback is that programmer is expected to master "uncomfortable" technique of using a reduced set of 35
instructions.
Data transfer
Transfer of data in a microcontroller is done between work (W) register and an 'f' register that represents any
location in internal RAM (regardless whether those are special or general purpose registers).
First three instructions (look at the following table) provide for a constant being written in W register (MOVLW
is short for MOVe Literal to W), and for data to be copied from W register onto RAM and data from RAM to be
copied onto W register (or on the same RAM location, at which point only the status of Z flag changes).
Instruction CLRF writes constant 0 in 'f ' register, and CLRW writes constant 0 in register W. SWAPF instruction
exchanges places of the 4-bit nibbles field inside a register.
Of all arithmetic operations, PIC like most microcontrollers supports only subtraction and addition. Flags C, DC
and Z are set depending on a result of addition or subtraction, but with one exception: since subtraction is
performed like addition of a negative value, C flag is inverse following a subtraction. In other words, it is set if
operation is possible, and reset if larger number was subtracted from a smaller one.
Logic unit of PIC has capability of performing operations AND, OR, EX-OR, complementing (COMF) and rotation
(RLF and RRF).
Instructions which rotate the register contents move bits inside a register through flag C by one space to the
left (toward bit 7), or to the right (toward bit 0). Bit which "comes out" of a register is written in flag C, and
value of C flag is written in a bit on the "opposite side" of the register.
Bit operations
Instructions BCF and BSF do setting or cleaning of one bit anywhere in the memory. Even though this seems
like a simple operation, it is executed so that CPU first reads the whole byte, changes one bit in it and then
writes in the entire byte at the same place.
Table can be formed as a subprogram which consists of a series of 'RETLW k' instructions, where 'k' constants
are members of the table.
We write the position of a member of our table in W register, and using CALL instruction we call a subprogram
which creates the table. First subprogram line ADDWF PCL, f adds the position of a W register member to the
starting address of our table, found in PCL register, and so we get the real data address in program memory.
When returning from a subprogram we will have in W register the contents of an addressed table member. In a
previous example, constant 'k2' will be in W register following a return from a subprogram.
RETFIE (RETurn From Interrupt - Interrupt Enable) is a return from interrupt routine and differs from a
RETURN only in that it automatically sets GIE (Global Interrupt Enable) bit. Upon an interrupt, this bit is
automatically cleared. As interrupt begins, only the value of program counter is put at the top of a stack. No
automatic storing of register values and status is provided.
Conditional jumps are synthesized into two instructions: BTFSC and BTFSS. Depending on a bit status in 'f'
register that is being tested, instructions skip or don't skip over the next program instruction.
All instructions are executed in one cycle except for conditional branch instructions if condition was true, or if
the contents of program counter was changed by some instruction. In that case, execution requires two
instruction cycles, and the second cycle is executed as NOP (No Operation). Four oscillator clocks make up one
instruction cycle. If we are using an oscillator with 4MHz frequency, the normal time for executing an
instruction is 1 µs, and in case of conditional branching, execution period is 2 µs.
Word list
f any memory location in a microcontroller
W work register
b bit position in 'f' register
d destination bit
label group of eight characters which marks the beginning of a part of the program
TOS top of stack
[] option
<> bit position inside register
*1 If I/O port is source operand, status on microcontroller pins is read
*2 If this instruction is executed on TMR register and if d=1, prescaler assigned to that timer will automatically
be cleared
*3 If PC was modified, or test result =1, instruction was executed in two cycles.
Instruction List
Appendix contains all instructions presented separately with examples for their use. Syntax, description and its
effects on status bits are given for each instruction.
A.1 MOVLW
A.2 MOVWF
A.3 MOVF
A.4 CLRW
A.5 CLRF
A.6 SWAPF
A.7 ADDLW
A.8 ADDWF
A.9 SUBLW
A.10 SUBWF
A.11 ANDLW
A.12 ANDWF
A.13 IORLW
A.14 IORWF
A.15 XORLW
A.16 XORWF
A.17 INCF
A.18 DECF
A.19 RLF
A.20 RRF
A.21 COMF
A.22 BCF
A.23 BSF
A.24 BTFSC
A.25 BTFSS
A.26 INCFSZ
A.27 DECFSZ
A.28 GOTO
A.29 CALL
A.30 RETURN
A.31 RETLW
A.32 RETFIE
A.33 NOP
A.34 CLRWDT
A.35 SLEEP
A.5 Write 0 in f
A.6 SWAPF Copy the nibbles from f to d crosswise
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Appendix B
Numerical Systems
Introduction
Introduction
It was always difficult for people to accept the fact that some things differ from them or their way of thinking.
That is probably one of the reasons why numerical systems which differ from a decimal are still hard to
understand. Still, whether we want it or not, reality is different. Decimal numerical system that people use in
everyday life is so far behind the binary system used by millions of computers around the world.
Each numerical system are based on some basis. With a decimal numerical system, that basis is 10, with
binary 2, and with a hexadecimal system 16. The value of each decimal is determined by its position in relation
to the whole number represented in the given numerical system. The sum of values of each decimal gives the
value of the whole number. Binary and hexadecimal numerical systems are especially interesting for the
subject of this book. Beside these, we will also discuss a decimal system, in order to compare it with the other
two. Even though a decimal numerical system is a subject we are well acquainted with, we will discuss it here
because of its relatedness to other numerical systems.
Example:
Operations of addition, subtraction, division, and multiplication in a decimal numerical system are used in a
way that is already known to us, so we won't discuss it further.
Binary numerical system differs in many aspects from the decimal system we are used to in our everyday lives.
Its numerical basis is 2, and each number can have only two values, '1' or '0'. Binary numerical system is used
in computers and microcontrollers because it is far more suitable for processing than a decimal system.
Usually, binary number consists of binary digits 8, 16 or 32, and it is not important in view of the contents of
our book to discuss why. It will be enough for now to adopt this information.
Example:
In order to understand the logic of binary numbers, we will consider an example. Let's say that we have a
small chest with four drawers, and that we need to tell someone to bring something from one of the drawers to
us. Nothing is more simple, we will say left side, bottom (drawer), and the desired drawer is clearly defined.
However, if we had to do this without the use of instructions like left, right, beneath, above, etc., then we
would have a problem. There are many solution to this problem, but we should look for one that is most
beneficent and practical! Lets designate rows with A, and types with B. If A=1, it refers to the upper row of
drawers, and for A=0, bottom row. Similarly with columns, B=1 represents the left column, and B=0, the right
(next picture). Now it is already easier to explain from which drawer we need something. We simply need to
state one of the four combinations: 00, 01, 10 or 11. This characteristic naming of each drawer individually is
nothing but binary numerical representation, or conversion of common numbers from a decimal into binary
form. In other words, references like "first, second, third and fourth" are exchanged with "00,01, 10 and 11".
What remains is for us to get acquainted with logic that is used with binary numerical system, or how to get a
numerical value from a series of zeros and ones in a way we can understand, of course. This procedure is
called conversion from a binary to a decimal number.
Example:
As you can see, converting a binary number into a decimal number is done by calculating the expression on
the left side. Depending on the position in a binary number, digits carry different values which are multiplied
by themselves, and by adding them we get a decimal number we can understand. Let's further suppose that
there are few marbles in each of the drawers: 2 in the first one, 4 in the second drawer, 7 in the third and 3 in
the fourth drawer. Let's also say to the one who's opening the drawers to use binary representation in answer.
Under these conditions, question would be as follows: "How many marbles are there in 01?", and the answer
would be: "There are 100 marbles in 01." It should be noted that both question and the answer are very clear
even though we did not use the standard terms. It should further be noted that for decimal numbers from 0 to
3 it is enough to have two binary digits, and that for all values above that we must add new binary digits. So,
for numbers from 0 to 7 it is enough to have three digits, for numbers from 0 to 15, four, etc. Simply said, the
biggest number that can be represented by a binary digit is the one obtained when basis 2 is graded onto a
number of binary digits in a binary number and thus obtained number is decremented by one.
Example:
This means that it is possible to represent decimal numbers from 0 to 15 with 4 binary digits, including
numbers '0' and '15', or 16 different values.
Operations which exist in decimal numerical system also exist in a binary system. For reasons of clarity and
legibility, we will review addition and subtraction only in this chapter.
Addition is done so that digits in the same numerical positions are added, similar to the decimal numerical
system. If both digits being added are zero, their sum remains zero, and if they are '0' and '1', result is '1'. The
sum of two ones gives two, in binary representation it will be a zero, but with transferring '1' to a higher
position that is added to digits from that position.
Example:
We can check whether result is correct by transferring these number to decimal numerical system and by
performing addition in it. With a transfer we get a value 10 as the first number, value 9 as the second, and
value 19 as the sum. Thus we have proven that operation was done correctly. Trouble comes when sum is
greater than what can be represented by a binary number with a given number of binary digits. Different
solutions can be applied then, one of which is expanding the number of binary digits in the sum as in the
previous example.
Subtraction, like addition is done on the same principle. The result of subtraction between two zeros, or two
ones remains a zero. When subtracting one from zero, we have to borrow one from binary digit which has a
higher value in the binary number.
Example:
By checking the result as we did with addition, when we translate these binary numbers we get decimal
numbers 10 and 9. Their difference corresponds to number 1 which is what we get in subtraction.
Hexadecimal numerical system has a number 16 as its basis. Since the basis of a numerical system is 16, there
are 16 different digits that can be found in a hexadecimal number. Those digits are "0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
A, B, C, D, E, F". Letters A, B, C, D, E and F are nothing but values 10, 11, 12, 13, 14 and 15. They are
introduced as a replacement to make writing easier. As with a binary system, here too, we can determine with
same formula what is the biggest decimal number we can represent with a specific number of hexadecimal
digits.
Usually, hexadecimal number is written with a prefix "$" or "0x" ,or suffix"h" , to emphasize the numerical
system. Thus, number A37E would be written more correctly as $A37E, 0xA37E, or A37Eh. In order to
translate a hexadecimal number into a binary numerical system it is not necessary to perform any calculation
but simple exchange of hexadecimal digits with binary digits. Since the maximum value of a hexadecimal
number is 15, that means that it is enough to use 4 binary digits for one hexadecimal digit.
Example:
By checking, that is transferring both numbers into decimal numerical system, we get a number 228 which
proves the accuracy of our action.
In order to get a decimal equivalent of a hexadecimal number, we need to multiply each digit of a number with
number 16 which is gradated by the position of that digit in hexadecimal number.
Example:
Example:
We need to add corresponding number digits. If their sum is equal 16, write 0 and transfer one to the next
higher place. If their sum is greater than 16, write value above and transfer 1 to the next higher digit.Eg. if
sum is 19 (19=16+3) write 3 and transfer 1 to the next higher place. By checking, we get 14891 as the first
number, and second is 43457. Their sum is 58348, which is a number $E3EC when it is transferred into a
decimal numerical system. Subtraction is an identical process to those in previous two numerical systems. If
the number we are subtracting is smaller, we borrow from the next place of higher value.
Example:
By checking this result, we get values 11590 for the first number and 5970 for the second, where their
difference is 5620, which corresponds to a number $15F4 after a transfer into a decimal numerical system.
Conclusion
Binary numerical system is still the one that is most in use, decimal the one that's easiest to understand, and a
hexadecimal is somewhere between those two systems. It's easy conversion to a binary numerical system and
easy memorization make it, along with binary and decimal systems, one of the most important numerical
systems.
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Appendix C
Glossary
Introduction
Microcontroller
I/O pin
Software
Hardware
Simulator
ICE
EPROM Emulator
Assembler
HEX file
List file
Source File
Debugging
ROM, EPROM, EEPROM, FLASH, RAM
Addressing
ASCII
Carry
Code
Byte, Kilobyte, Megabyte
Flag
Interrupt vector or interrupts
Programmer
Product
Introduction
Since all the fields of man's activity are regularly based on adequate and already adopted terms (through
which other notions and definitions become), so in the field of microcontrollers we can single out some
frequently used terms. Ideas are often connected so that correct understanding of one notion is needed in
order to get acquainted with one or more of the other ideas.
Microcontroller
Microprocessor with peripherals in one electronic component.
I/O pin
External microcontroller's connector pin which can be configured as input or output. In most cases I/O pin
enables a microcontroller to communicate, control or read information.
Software
Information that microcontroller needs in order to be able to function. Software can not have any errors if we
want the program and a device to function properly. Software can be written in different languages such as:
Basic, C, pascal or assembler. Physically, that is a file on computer disc.
Hardware
Microcontroller, memory, supply, signal circuits and all components connected with microcontroller.
The other way of viewing this (especially if it's not working) is, that, hardware is something you can kick.
Simulator
Software package for PC which simulates the internal function of microcontroller. It is ideal for checking
software routines and all the parts of the code which do not have over demanding connections with an outside
world. Options are installed to watch the code, movement around the program back and forth step by step,
and debugging.
ICE
ICE (In Circuit Emulator), internal emulator, very useful part of the equipment which connects a PC instead of
microcontroller on a device that is being developed. It enables software to function on the PC computer, but to
appear as if a real microcontroller exists in the device. ICE enables you to move through program in real time,
to see what is going on in the microcontroller and how it communicates with an outside world.
EPROM Emulator
EPROM Emulator is a device which does not emulate the entire microcontroller like ICE emulator, but it only
emulates its memory. It is mostly used in microcontrollers that have external memory. By using it we avoid
constant erasing and writing of EPROM memory.
Assembler
Software package which translates source code into a code which microcontroller can understand. It contains a
section for discovering errors. This part is used when we debug a program from errors made when program
was written.
HEX file
This is a file made by assembler translator when translating a source file, and has a form "understood" by
microcontrollers. A continuation of the file is usually File_name.HEX where the name HEX file comes from.
List file
This is a file made by assembler translator and it contains all instructions from source file with addresses and
comments programmer has written. This is a very useful file for keeping track of errors in the program. File
extension is LST which is where its name comes from.
Source File
File written in the language understood by man and assembler translator. By translating the source file, we get
HEX and LIST files.
Debugging
Error made in writing a program, which error we are not aware of. Errors can be quite simple such as typing
errors, and quite complex such as incorrect use of program language. Assembler will find most of these errors
and report them to '.LST' file. Other errors will need to be searched for by trying it out and watching how
device functions.
Addressing
Determines and designates certain memory locations.
ASCII
Short for "American Standard Code for Information Interchange". It is widely accepted type of coding where
each number and letter have their eight-bit code.
Carry
Transfer bit connected with arithmetic operations
Code
File, or section of a file which contains program instructions.
Flag
Bits from a status register. By their activation, programmer is informed about certain actions. Program
activates its response if necessary.
Programmer
Device which makes it possible to write software in microcontroller memory, thus enabling the microcontroller
to work independently. It consists of the hardware section usually connected with one of the ports and
software section used on the computer as a program.
Product
Product development is a combination of luck and experience. Short terms, or time-limits for production should
be avoided because even with most simple assignments, much time is needed to develop and improve. When
creating a project, we need time, quiet, logical mind and most importantly, a thorough understanding of
consumer's needs. Typical course in creating a product would have the following algorithm.
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PIC microcontrollers, for beginners too
on-line, FREE! author: Nebojsa Matic
n samples for
Keys, Digits, A to D Converters, Serial communication etc.
rocontrollers
y work, and how they can be helpful in your work.
e programming
am, use of macros, addressing modes...
Introduction
4.1 Installing the
MPLAB program
package
4.2 Welcome to
MPLAB
4.3 Designing a
project
4.4 Creating a new
Assembler file
4.5 Writing a program
4.6 Toolbar icons
4.7 MPSIM simulator
CHAPTER V
MACROS AND
SUBPROGRAMS
Introduction
5.1 Macros
5.2 Subprograms
5.3 Macros used in
the examples
CHAPTER VI
EXAMPLES FOR
SUBSYSTEMS
WITHIN
MICROCONTROLLER
Introduction
6.1 Writing to and
reading from EEPROM
6.2 Processing
interrupt caused by
changes on pins RB4-
RB7
6.3 Processing
interrupt caused by
change on pin RB0
6.4 Processing
interrupt caused by
overflow on timer
TMR0
6.5 Processing
interrupt caused by
overflow on TMR0
connected to external
input (TOCKI)
mends:
EasyPIC 3 mikroBasic
Development system for PIC16F87X family PIC MCU Advanced BASIC compiler for PIC
USB programmer on board!
System supports 18, 28 and 40-pin microcontrollers (it is delivered with PIC16F877 A beginner? Worry not. Easy-to-learn BASIC syntax
microcontroller). With the system also comes the programmer. It is possible to test in routines, source-level debugger, and many practica
most of the industrial applications on the system: temperature controllers, counters, quick start in programming PIC. Highly intuitive, use
timers... [more?] help guarantee success! [more?]
book "PIC microcontrollers" is subject to copyright and it must not be reproduced in any form without an explicit written permission released from the editorial of mikroEl
ue care and attention, however the publisher doesn't accept any responsibility neither for the exactness of the information published therein, nor for any consequences of it
Submit Reset
PIC, PIC, PICmicro, and MPLAB is a registered and protected trademark of the Microchip Technology Inc. USA. Microchip logo and name are the registered tokens of the Microchip
Technology. Copyright 2003, Microchip Technology Inc. PIC BASIC PRO is a registered trade mark of microEngineering Labs, Inc. All other tokens mentioned in the book are the
property of the companies to which they belong.