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Drawing Animals
© 2008, 2011 Walter Foster Publishing, Inc. Artwork on pages 8 (value
scales), 10, 11 {except “Negative Drawing” and “Drawing with
Erasers”) and photographs on page 9 © 2006 Diane Cardaci,
Artwork on front cover (horse) and pages 3. 68, 71 (bottom
horse), 70-95 © 2008 Patricia Getha. Artwork on back cover and
pages 10, 18-41 © 2008 Cindy Smith. Artwork on page 8 (except
value seales) © 2007 Christopher Speakman. Artwork on front
cover (dog: “Lexi Norwon”) and pages 1, 11 ("Negative Drawing”
and “Drawing with Erasers™), 14 (dog), 42, 44-67 @ 2008 Nolon
Stacey. Artwork and photographs on page 13 by Mia Tavonatti.
Artwork on front cover (zebra stripes and elephant) and pages
? (“Spray Fix"), 12, 14 (except dog), 15, 96, 98-113 and phote-
graphs on page 6 (studio, sketchbooks, sharpeners, and erasers)
© 2008 Linda Weil. Artwork on pages 114, 116-141 © 2008
Debra Kaullman Yaun. All rights reserved, Walter Foster is a
registered trademark.
This book has been produced to aid the aspiring artist. Repro-
duction of the work for study or finished art is permissible.
10 BETH F932
The Art of
Drawing Animals
Bunny
Kitten
Gosling
Foal
Doberman Puppy
Bear Cub
Lion Cub
Yarkie Puppy
Lamb
Giraffe Call
Cats in a Bag
Bulldog
Dachshunds
Kittens
Cat Portrait
Springer Spaniel Puppy
Husky
Silver Tabhy
Dalmatian
Maine Coon
Orcicat
Labrador Retriever
Advanced Proliles
Polo Pony
Arabian Portrait
Appaloosa
Foal Standing
Foal Cantering
Standardbred Trotter
American Saddlebred & Rider
Gypsy Vanner
Pinto Pony
fees
P—
T0
72
74
Asian Elephant
Australian Barking Owl
Tiger Cub
Koala
Dingo
Kangaroo
Shetland Sheepdog
Gray Squirrel
Harse
Lory
Leapard
Maine Coon
Alpaca
Box Turtle
Red Fox
Bush Baby
Cow
INTRODUCTION TO
DRAWING
ANIMALS
try your hand at another medium. The tive artists in this collection
have developed their own approach to pencil drawing, so there are
countless lessons to be learned from their individual and distinct
perspectives. Discover how fun and easy drawing animals can be!
TooLs & MATERIALS
actually drawing! If you organize the lines, vou can make shapes;
and when you carry that a bit further and add dark and light
shading, your drawings begin to take on a three-dimensional
form and look more realistic. One of the great things abow
drawing is that you can do it anywhere, and the materials are
very inexpensive. You do get what you pay for, though, so pur-
chase the best you can afford at the time, and upgrade your
supplies whenever possible. Although anything that will make a
mark can be used for some type of drawing, you'll want to make
certain your magnificent efforts will last and not [ade over time.
Here are some materials that will get you oll te a good start,
A Work Station You don't need a professional drafting table to stan drawing — mary
brilliant drawings have been created on a kitchen table! You'll need a hard surface
to use as
& drawing board {er purchase a drawing board from an ant supply store), and
something to
prop up the board with, such as a brick or @ stack of books. Good lighting is
essential —it's
best ta weark In ratural ight, but you also can purchase a daylight bulb, which
gives off a
good white light and eliminates the yellow glare of standard bulbs. Make sure the
lighting
is direct and that there are no shadows falling across your wark area. Also, you'll
wank to
haue a comfortable chair that supports your back.
Soft pencils (labeled “B") produce strong, black tones; hard pen-
cils {labeled “H") create lighter marks. The higher the number
thal accompanies the letter, the harder or soller the lead, (For
example, a 4B pencil is softer than a 2B pencil.) HB and F pen-
cils are used for middle grades. We recommend starting with the
{allowing range of wood-cased pencils: 2H, H, HR, F, B, and 2B,
As your skills develop, you can experiment with different types
of pencils. Some artists like to use clutch pencils (also called
“mechanical pencils™), which require special sharpeners (see
page 6). You can also purchase woodless graphite pencils, which
are great for covering large areas with wne or for making quick
sketches. These pencils are usually very soft, and the graphite
breaks easily. Charcoal pencils are also good for making very
dark black marks. Keep in mind that tones vary among manu-
facturers—one brand's HB may look very different from another
brand's, so try to stick with one brand of pencil for a consistent
range of tones.
Spray Fix A fixative “sets” a drawing and protects it from smearing. Some artists
aveid
using fixative an pencil dranings because i tends ta deepen the light shadings and
dimi-
nate some dalicate values. However, fixative works well for charcoal drawings.
Fhuathe is
available in spray cans ar in bottles, but vou need a mouth atomizer to use bottled
fixative,
Spray cans are more convenient, and they give a finer spray and more sven coverage.
Ha,
sharp point — |
Ha,
dull point HB Pencil An HE pencil with a sharp point produces crisp lines,
offering a good amount of control. With a dull polnt, you can make
slightly thicker lines and shade small areas.
wi
Charcoal
Charcoal Poncil Charcoal is very soft, so it smudges easily and
makes a dark mark.
Clutch oe
pencil Clutch Pencil A clutch pencil doesn't change in weight or
length, so you never need to adjust your feel fort.
Woodless
pencil Weodless Pencil A woodless panel ic a solid care of graphite
covered wilh a thin sheath of plastic, 11is greal For creating broad
areas of tone,
Detail
round brush
Small
round brush
—
Medium Faintbrushes A few good paintbrushes make applying
round brush walergolor washes more enjoyable. Round brushes Fke
Incorporating washes of black watercolor paint into your drawings can give them a
smooth, elegant quality that you can’t achieve with graphite or charcoal, Start
by gathering two jars of clean water; one for cleaning your brushes and ane far
adding clear water to your paint. Then find an old dish, cup, or paint palette to
use
for mixing the paint. Thin the paint with water, load a brush with the diluted
mixture, and stroke across your paper. You don't need much paint—start with a pea-
sized amount. It's a good idea to practice manipulating watercolor washes before
applying them to your drawings. Try adding different amounts of water to the
wash and create a range of values. Gel acquainted with the techniques shown below.
A Drybrush Load
your Srush with wash
and dab the bristles on
a paper towel. Pull the
Brush Lightly across the
paper's surface for a
texture that suggests
mane and tail hair.
rawing consists of three elements: ling, shape, and form, The shape of an object
can be described with simple one-dimensional
line. The three-dimensional version of the shape is known as the object's “form.”
In pencil drawing, variations in value (the rela-
tive lightness or darkness of black or a color} describe form, giving an object the
illusion of depth. In pencil drawing, values range
from black {the darkest value] through different shades of gray to white {the
lightest value]. To make a two-dimensional object appear
three-dimensional, you must pay attention to the values of the highlights and
shadows. When shading a subject, you must always con-
sider the light source, as this is what determines where vour highlights and
shadows will be.
Rectangle Circle
Cylinder soners
Triangle Square
Cone Calre
Higntigat Higniight
Cire
shadow
Cast shadow
Highlight
Reflecied
light
Cast shadaw
Cast shadow
BASIC PENCIL TECHNIQUES
ou can create an incredible variety of effects with a pencil. By using various hand
positions and shading techniques, you can pro-
duce a world of different lines and strokes. If you vary the way you hold the
pencil, the mark the pencil makes changes. It's just
as important to notice your pencil point. The point is every hit as essential as
the type of lead in the pencil. Experiment with different
hand positions and techniques wo see what your pencil can do!
Many artists use two main hand positions for drawing, The writing position is good
for very detailed work that requires fine hand con-
trol. The underhand position allows for a freer stroke with more arm movement—the
motion is almost like painting. (See the captions
below for more information on using both hand pesitions.}
Using the Writing Position This familiar position provides the most control. The
accu- Using the Underhand Pesitien Pick up the pencil with your hand over it,
holding the
rate, precise lines that result are perfect for rendering fine details and accents.
When your pencil between the thumb and index finger; the remaining fingers can rest
alongside the
hand is in this position, place a clean sheet of paper under your hand to prevent
smudging. pencil. You can create beautiful shading effects from this position.
Diy studying the basic pencil techniques below, you can lean to render everything
from the rough, wrinkled skin of an clephant wo
the soft, fluffy fur of a bunny. Whatever techniques you use, though, remember 10
shade evenly. Shading in a mechanical, side-to-side
direction, with each stroke ending below the last, can create unwanted bands of
tone throughout the shaded area. Instead try shading
evenly, in a back-and-forth motion over the same area, varying the spot where the
pencil point changes direction.
Hatching This basic method of shading involves filling Crosshatching For darker
shading, place layers of paral- Gradating To create grated values (from dark to
light),
an area with a series of parallel strokes, The closer the lel strokes on op of one
another at varying anges. Again, apply heavy pressura with the side of your pendl,
gradually
strokes, the darker the tone will be. make darker values by placing the strokes
closer together. lightening the pressure as you stroke.
EE A SERS
Shading Darkly By applying heavy pressure Lo the pen- Shading with Texture For
amoted rexure, use the Blending To smooth oul the Liansitions between strokes,
cil, you can create dark, linear areas of shading. side of the pencil tip to apply
small, uneven strokes. gently rub the lines with a tortillon or tissue.
OTHER WAYS TO SHADE
PRACTICING LINES
As you experiment, you will find that some of your doodles will
bring to mind certain imagery or textures. For example, litle Vs
can be reminiscent of birds flying, whereas wavy lines can indi-
Cale water.
oe a
Hill 2 NS 1177
Drawing with a Sharp Point First draw a series of parallel] lines. Try them
vertically;
then angle them. Make some of them curved, Crying both shart and long strokes. Then
try
some wavy lines ab an angle and some with shor, vertical strokes, Try makirg a
spiral and
then grouping short, curved lines together. Then practice varying the weight of the
line as
wou draw. 0s, Vs, and Us are some of the most cammon alphabet shapes used in
drawing.
NN Sms upd!
Ml ZZ S iil ii
aE vy > jE
ee ) i If i I if C—— . Er
py ¥ (FT
% 1 ERE 0 of 2 = a
¥ po be V = A 7; —r
MEE a
IE Fs i
Go, VY VY
= il o ( yy :
We mn 0%%% FCG rf
rw 309 “IJ VY
Drawing with a Blunt Point It is good to take the same exercises and try them with
a
blunt point. Even if you use the same hand positions and strokes, the results will
be differ-
ent when you switch pencils, Take a look at these examples, The same shapes were
drawn
with both percils, but the blunt pencil produced different images. You can create 2
blunt
point by rubbing the tip of the pencil an a sandpapar black ar on a rough piece of
paper.
PP Starting Simply
First experiment with vert
cal, horizontal, and curved
stokes. Keep the strokes
close together and begin
with heavy pressure. Then
lighten the pressure wilh
each stroke.
P Varying the
Pressure Randomly
cover the area with tans,
varying the pressure at
differant points. Contin ee
te keep your strokes loose.
» Using Smaller
Strokes Make small
circles for the first exam-
ple. This is reminiscent
of leathery animal skin.
For the second exam ple
(at far right, use short,
altermating strokes of
bieauwy and light pressuie
to create a pattern that is
similar to store or brick,
P Loosening Up
» Using Criss-Crossed
Strokes If you like a
good deal of fine detail in
your work, you'll ind that
crasshaiching allows you a
lat of control (see page 9).
¥ou can adjust the depth of
your shading by changing
the distance between your
strokes.
1 IR
“stippling” — many small “i = Ps LY 5 §
dots are used to create a . a] } Ws L Pr
larger picture, Make the END a # ="
points different sizes to IT Kas :
create various depths and “we Yale * 4 é
shedingeffocts. Stippling ~~ © 4% "a 3 $
takes a great deal of preci. -
sion and practice.
NEGATIVE DRAWING
Using Negative Drawing for Hair Once the negative space is shaded (above left),
vou can add texture and tone to individual hairs to give them mare realism and
depth
(above right).
» Sketching Circular
Scribbles If you work with
round, [pose strokes like
these, you are probably very
Pot dr >
experimental with your art, [Er iA SLE
These losping lines suggest =F Ler T
a free-form style that ts more Cop Tey =
concerned with evoking a a
Drawing Lines with an Eraser Quickly Drawing Hair To create this hair tex-
stroking the adge of a hard eraser across ture, apply a sclid layer of shading.
Then
graphite results in a clear Una that can be usa the tip of an eraser to pull out
short
used to suggest highlights lines in the direction af hair growth.
Smudging is an important
technique for creating shading
and gradients. Use a tortillon
SMUDGING
+ Smudging on Rough
Surfaces Use a 66 pencil on
is very granular,
4 Smudging on Smooth
Surfaces Use a 48 pencll
an plate-finish paper. Stroke
with the side of the pencil, and
then blend our strokes with 2
tortillon,
ANIMAL TEXTURES
here is a vast range of textures you can create for skin and hair, and each
requires a slightly different technique 10 achieve a real-
istic effect. The samples below breal down the process of drawing six different
texiures into steps. Most of these techniques are
used in the “Wild Animals” chapter of this book, so you may want to refer to these
pages when following the step-by-step projects.
SHORT Fur
LoNG Halr
Tai
wid
WHITE Hair
light
REPTILE SKIN
Copying a Portrait
This drawing was based an
the photo reference shown
above. [I captured the
noble gaze and chiseled
physical charactenslics
Place a sheet of tracing paper on top of your phate reference and trace
the major outlines of the animal. Then use transfer paper— thin sheets of
paper that are coated on one side with an even application of graphite—to
transfer the image to your drawing paper. Place the transfer paper on top
of your drawing paper, graphite-side down, holding the transfer paper in
place with artist's tape. Then place the {racing paper on top of the transfer
paper (you may need to enlarge or reduce the image on a photocopier to
fit your drawing paper) and lightly trace the lines with a pencil ar a sharp
object that won't leave a mark, such ac a stylus or the pointed edge of the
handle of a thin paintbrush. The lines will transfer to the drawing paper
below.
You can purchase transfer paper at an art supply store, or you can make
wour own, Just cover the back of the traced image with an even layer of
graphite, place the graphite side on top of the drawing paper, and lightly
{race the lines of the sketch to transfer them. Check underneath the trans-
fer paper occasionally to make sure the lines that have transferred aren't
fon light or too dark,
PERSPECTIVE BASICS
distance. To do this, employ the rules of perspective in your drawings. The first
(and most important) rule of perspective is that
objects that are closest to the viewer appear larger than objects that are farther
away. Here youll find demonstrations of linear perspee-
tive (one- and two-point perspective), as well as atmospheric perspective and
foreshoriening, For more information, see William F.
Powell's book Perspective (AL13) in Waller Foster's Artist's Library series.
Aree —f-- of the giraffe to the WP. This V-shaped guide allows you to
is TEE see exactly where the top and bottorn of each successive
giraffe is located.
ve ¥ - - NA -
.— i | 9 aes
a } |
Two-Point Perspactive In two-point perspective, there are two vanishing points. The
best way to demons: rate this is by drawing a three. d mensional cube. First draw
an HL, and place
one VP on the far left and another VP on the far right. Draw a 9o-degree line that
bisects the HL at about the halfway point for the center “pos.” This line should
extend abave and below the
HL at zn equal distance. Draw lines from the top and bottom of the post that extend
to each VP. Draw twa more vertical lines to the left and rght of the center post,
These uno new posts iep-
resent the corners of your cube, At the point where each corner post intersects the
VP lines, draw a new line back to the opposite VP. These lines form the back edges
of your cube, and the
place where they intersect guides you ta the position of the final back comer post,
completing your cube. | sketched a baby elephant in my cube to demonstrate how
animals are affected by
perspective. The alephant's fect are positioned on the bottom comers of the cube,
and the perspective of the VPs directly affects their positions.
objects in the distance appear less disting and with softer edges by
than they would if in the foreground. So, in addition to appear X
ing proportionately smaller than objects closer to the viewer, an iL id
objectin the distance should also appear lighter in value. In this ‘ Js ?
example, the artist farmed adhesive putty (soe page 6) Into a
ball and rolled it evenly over the entire dog (kell) ta lighten TL
FORESHORTENING
As yon learned with linear perspective, things appear smaller the farther away they
become; the same is true with pars on objects. Foreshoriening causes the closest
part
of an object to appear larger than paris that are farther away. Foreshortening
pertains
only to objects that are not parallel to the picture plane, Because of your viewing
angle,
vou must shorten the lines on the sides of the nearest object to show that it
recedes in
the distance. For example, il vou look at someone holding his arm straight down
against
the side of his hody, the arm is perfectly vertical (and parallel to the picture
plane), so it
appears to be in proportion with the rest ol his body. But if he raises his arm and
points
it directly at you, the arm Is now angled (and no longer parallel to the picture
plane), so
it appears disproportionate to the rest of the body. {The hand looks bigger and the
arm
looks shorter.) So you would draw a large hand and an arm with shortened sides.
That's
foreshortening—naow just apply those rules to the animals you draw, when necessary.
Pp Visual Example To see foreshartening in action, hold a dinner plate straight out
in front of vou, It appears as a circle,
Naw tilt the plate slonly away from you. The plate now appears much shorter; this
shape is called an “ellipse.”
facorect
BABY ANIMALS
ness of the banny's head and body makes this an easy lask Then | indicate {or “map
out™} on page 19), nose, and pars. Then | use an H pencil lo place the whisker
markings and
the areas of darkess fur, whiskers, | use the same pencil 0 begin laying down short
strokes In the darkest areas
of fur, as well as add the cast shadow under the bunmy.
Step Three With a 4B pencil, | fill in the darkest areas of fur. | ese quick,
short, tapering Step Four Next Ll in the miclone areas of fur on the head and body
using 28 and H
strokes, careful to leave opanings for the lighter and midtone areas of fur. |
concentrate pends, occasionally blending the strokes with the bristle brush, For
the darker area around
on drawing in the direction of fur growth, and | apply longer strokes for the hair
around the nose, | use an H pencil. Then | create various ¥ shapes throughout the
fur to achieve a
ihe belly. lising a large brictle brush (sometimes called a “gesso brush™), | blend
the soft “chumpy” leak, and | begin adding some Fur bo the edges of the bunmy's
left sar.
4B strokes to create a soft midtone. Then | darken the whiskers, using a 2H pencil
for the
lighter whiskers and an H for the darker ones.
»- Step Five | continue applying the dark and midtone
fur an the feet and ears, and | use a tortillon to blend the
soft, fleshy area inside the ears, | retum to the pendl and
ga aver the entire bunny, defining shadows and shapes.
Then | farm my kneaded eraser into a point to “draw”
the lightest hairs, | also use the kneaded eraser to lift
oul lighter shapes in the fur on the belly, chest, and
around the eyes.
Step Six To create greater contrast, | accent all the dark 2nd light areas in the
fur, Then | add some plants and pebbles to “ground” the
bunny. | build up the pebbles and sand with a 45 pencil and then use a tortillon to
blend the tone. | shape a kneaded eraser info a point and
use it to dab at the rocks to create highlights.
SHADING
THE EYE
A
ef
KITTEN
Step One | place a sheet of tracing paper on top of my reference photo and lightly
trace
the outline and facial features of the kitten, being careful to kesp the outline
light. also
autline the fur, following the direction of the Fair growth. Once the outline has
been estab-
lished, | freehand the whiskers and the stripes in the fur.
Step Three | continue shading the kitten, using a 28 pencil to emphasize the
darkest
areas of the fur with quick, shart, tapering strokes that are lifted at the end. |
create the
whiskers by drawing around them (sae “Magative Drawing” on page 11). Next | add
tone
to the eyes with an H pencil, leaving highlights in each. Then | use a tortdlon lo
soften the
irises,
Step Twa | transfer the outline to my drawing paper (see “Tracing and Transfering™
on
page 13) and then begin defining the facial features, paying particular attention
(o the eves,
as they will be the fecal point of this drawing. | reinforce the darkest areas of
the face using
a 28 pencil, but | am careful to leave a highlight In each eye. | want these
highlights ta be
the lightest areas of the drawing, with thie pupils being 1he darkest.
[
- 3 sae
Step Four | layin the midione areas of the fur with an H pencil and use a 2H pencil
for the
slightly lighter fur. Next | blend the dark areas and midtones together with the
bristle brush,
using a sweeping back-and-forth motion.
4 Step Flve | lift out highlights from the fur with a kneaded eraser pinched to a
sharp
edge. | also use the pinched edge of the eraser to lighten the whiskers. With an H
pencil, |
darken the areas at the base of the whiskers, Next | add some grass under the
kitten using
a1 H pencil 50 it does not appear to be flaating in the air. Then | switch to a 2B
pencil to All
in the aeas between the grass blades, blending them with the bristle brush.
Step Six After leaving the drawing alone for a few days, | come back to It with
Fresh eyes. | notice that the gosling blends in with the water, s¢ | use an H
pencil to darken lighter areas of
the water and & 28 pencil for deeper areas. Then | lift out some tane from the
gosling's chest to create greater contrast with (he water, Now | can see the
gosling mare clearly. It Is often ben-
eficial ta come back to a pieca after a few days and make any necessary
adjustments.
J n, Ls -
/ 4 id
i po Gee oF
Step One Using tracing paper, | outline the foal and its facial features, and then
| free- Step Twa With a 2B, | begin isolating the darkest areas, use varying
degrees of pressure
hand the identifying markings on the rest of its body. This helps me map out the
light and te give the drawing some depth. | concentrate on refining the initial
outline and placing the
dark values of the body, Next | transfer the outline to drawing paper. eyes and
other facial Features,
y5 42
Step Three Next | darken the eyes, nostrils, and ears with a 4B. use a 2B for the
muzzle Step Four | finish the head with a sharp 28, using short strokes and
blending with the
and start the head and neck with the same pencil. | blend the muzzle with a
tortillon to bristle brush, Then | apply the midtane areas of the body and legs
using # 28. | continue
make IL appear smooth. On the neck, | ce short, quick, tapering sirkes and blend
with the varying the types and directions of my strokes, blocking in the patterns
and hair types.
bristle brush. | fill in the darker areas of the bady and legs with 2 £8. Using the
“map" from Ther | blend the tons with a tortillan,
step ane as a guide, | follow the direction of hair growth, | vary my strokes for
the different
types of hair; soma strokes are short and tapered, whereas som« are mare of a
scricble.
» Step Flve | begin refining the darks and lights in the hair patterns, | fillin
the lighter
areas of the hair with an H pencil and then go back over the same area with a 28 or
42
depending on the tone, treating a series of layers. In the lightest areas, | use my
kneaded
eraser to lift out the highlights, | pinch the sraser to a sharp edge and, with a
flick here and
there, lif aut graphite for individual lighter hairs. For the tail and mane, | use
a 28 io lay in
the lighter hair and a 48 te create depth. Then | biend the tone with the bristle
brush.
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Step One To begin this drawing, | place a sheet of tracing paper on top of my
reference
photo and lightly trace the outline and facial features of the puppy. | also map
out the
major value areas, such as the patches of light fur on the chest and paws, as well
as the
light eyebrows. Then | transfer the outline to drawing paper.
Step Three Using a 4B pencil, | add long, linear strokes to the darkest areas of
the
ears, face, paws, and body. As | draw, I make sure my lines follow the direction of
the hair
growth, nating where the hair swirls and changes direction (mostly on the chest and
upper
areas of the front legs). With a 28 pencll, | re-autline the claws, and | add small
dots on the
muzzle to indicate the whisker markings. To create the whiskers that hang down from
the
muzzle, | simply draw around thase areas when shading the upper chest.
A Li 5. —-— [| i 3 %
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Step Two Starting with the eyes, | outline and darken the pupils with a 48. Then |
fill in
the iris with a zB, smocthing the tone with a tortillon to achieve a glossy look. |
use the
same 2B {o begin creating the bumpy texture on the nose, being carelul to leave the
top
and front of the nose lighter to belp create the form, Then | use a 48 to darken
the nostrils,
{See “Drawing the Nose and Muzzle™ on page 27 for more information.)
Step Four | continue to build up the darkest areas on the chest, shoulders, and
foce
with the 48 penil, placing more pressure on the pencil] for darker areas and using
less
pressure for lighter areas. | avoid adding tone to the light areas | established in
my
Inicial sketch.
Pp Step Five Next) use
amunded 2B pencil and
create the lighter tones
i
—
of drawing paper.
&
o
P Step Five Mext|go
back and reinforce my
previous work with a
In what Is missing.
Next | use a zH to
Step One | begin by using tracing paper to create the basic outline of the fawn,
including Step Two | fill inthe pupils with a 4B and use a 2B for the outline
around the eye, which |
the facial features. After | freehand the identifying markings ard map oul the
values, | Erans- blend with a tortillon. Then | fill in the nostrits with a 4B and
shade the top of the nose with
fer the outline to drawing papar. a 2B, using circular strokes for textura. Next |
use my 28 to start defining darker areas an
the rest of the fawn.
"4
Step Three | continue to emphasize darker areas of the fawn with 2 26 and a fairly
lignt Step Four Now | turn my attantion to the fawn's haad, First | lay in the
darker, deeper
touch, 50 I can 0 back later and make any necessary comections, | work an the ears,
using hairs with a 2B pencil. use long, tapering strokes and am careful to follow
the direction
an H pencil and tapering strokes for lighter areas, 2 3B for the midtones, and a 48
for the of fur growth.
darkest areas. Then | blend the fone with the bristle brush.
Step Five For the lighter midtones on the head, | use a 2H pencil and the same
long, Step Six | begin developing the dark areas on the fawn’s back with a 4B,
using long,
tapering strokes that | used for the darker tenes, Then | work on the foreleg and
lighter tapering stokes. | leave some areas light for now, as Ill come back to them
later, Af this
areas of the body using the same techniques that | did wiih the head, adding depth
with point, | concentrate mere on following the direction of hair growth than
perfecting these
a 4B pencil. dark areas.