Output Log
Output Log
Output Log
3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics (ID=0x102)
Vendor: Intel
VRAM: 848 MB
Driver: 9.17.10.4459
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\Lidgren.Network.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
- Completed reload, in 0.148 seconds
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 4.649100 ms
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/.\XInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/libXInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/.\libXInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/libXInputInterface64
Heyoo
StickVer 25
Trying to load all saved custom maps...
Found: 0 At Dir: C:/Users/piriz/AppData/LocalLow/Landfall West/Stick Fight_ The
Game/CustomLevels
Loaded: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
SAVED MAPS: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
Trying to parse Enum: blubb
Returning: Woods
Could not find: blubb Switched to: Woods
New map: Woods1 Data: 13196
New map: Woods2 Data: 14820
New map: Woods3 Data: 15912
New map: Woods4 Data: 14216
Added: 4 To Category: Woods
Trying to parse Enum: blubb
FAILED: Woods
Returning: Desert
Could not find: blubb Switched to: Desert
New map: Desert1 Data: 12806
New map: Desert2 Data: 16014
New map: Desert3 Data: 9821
New map: Desert4 Data: 16638
New map: Desert5 Data: 12486
New map: Desert6 Data: 11731
New map: Desert7 Data: 14422
New map: Desert8 Data: 24271
New map: Desert9 Data: 8964
New map: Desert10 Data: 10505
Added: 10 To Category: Desert
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
Returning: Factory
Could not find: blubb Switched to: Factory
New map: Factory1 Data: 9249
New map: Factory2 Data: 9276
New map: Factory3 Data: 9739
New map: Factory4 Data: 10455
New map: Factory5 Data: 9515
New map: Factory6 Data: 9439
New map: Factory7 Data: 9205
New map: Factory8 Data: 8639
New map: Factory9 Data: 14235
New map: Factory10 Data: 7926
New map: Factory11 Data: 7696
New map: Factory12 Data: 7504
Added: 12 To Category: Factory
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
Returning: Castle
Could not find: blubb Switched to: Castle
New map: Castle1 Data: 12021
New map: Castle2 Data: 13585
New map: Castle3 Data: 11745
New map: Castle4 Data: 12751
New map: Castle5 Data: 11118
New map: Castle6 Data: 11068
New map: Castle7 Data: 11544
New map: Castle8 Data: 12405
New map: Castle9 Data: 9980
New map: Castle10 Data: 10664
New map: Castle11 Data: 13187
New map: Castle12 Data: 13670
New map: Castle13 Data: 12580
New map: Castle14 Data: 14867
New map: Castle15 Data: 9931
New map: Castle16 Data: 15681
New map: Castle17 Data: 13835
New map: Castle18 Data: 16124
Added: 18 To Category: Castle
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
Returning: Winter
Could not find: blubb Switched to: Winter
New map: Winter1 Data: 12070
New map: Winter2 Data: 12028
New map: Winter3 Data: 9286
New map: Winter4 Data: 13661
New map: Winter5 Data: 11843
New map: Winter6 Data: 14369
New map: Winter7 Data: 16387
New map: Winter8 Data: 9566
New map: Winter9 Data: 14825
New map: Winter10 Data: 15882
New map: Winter11 Data: 10063
New map: Winter12 Data: 11267
New map: Winter13 Data: 8885
New map: Winter14 Data: 13118
New map: Winter15 Data: 12296
New map: Winter16 Data: 9956
Added: 16 To Category: Winter
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
Returning: Laser
Could not find: blubb Switched to: Laser
New map: Laser1 Data: 8845
New map: Laser2 Data: 9598
New map: Laser3 Data: 8697
New map: Laser4 Data: 8603
New map: Laser5 Data: 7469
New map: Laser6 Data: 8876
New map: Laser7 Data: 9914
New map: Laser8 Data: 10726
New map: Laser9 Data: 15979
Added: 9 To Category: Laser
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
Returning: Western
Could not find: blubb Switched to: Western
New map: Western1 Data: 17467
New map: Western2 Data: 18508
New map: Western3 Data: 21501
New map: Western4 Data: 13980
New map: Western5 Data: 9522
New map: Western6 Data: 11120
New map: Western7 Data: 9918
New map: Western8 Data: 11191
New map: Western9 Data: 10821
New map: Western10 Data: 10836
Added: 10 To Category: Western
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
Returning: Lava
Could not find: blubb Switched to: Lava
New map: Lava1 Data: 12946
New map: Lava2 Data: 15724
New map: Lava3 Data: 14614
New map: Lava4 Data: 14050
New map: Lava5 Data: 14980
New map: Lava6 Data: 12424
New map: Lava7 Data: 18971
New map: Lava8 Data: 17282
New map: Lava9 Data: 19078
New map: Lava10 Data: 11682
Added: 10 To Category: Lava
Trying to parse Enum: Blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
Returning: Xmas
Could not find: Blubb Switched to: Xmas
New map: Xmas1 Data: 12324
New map: Xmas2 Data: 12788
New map: Xmas3 Data: 22740
New map: Xmas4 Data: 15192
New map: Xmas5 Data: 24351
New map: Xmas6 Data: 14450
New map: Xmas7 Data: 11962
New map: Xmas8 Data: 13418
New map: Xmas9 Data: 18691
New map: Xmas10 Data: 11325
New map: Xmas11 Data: 14374
New map: Xmas12 Data: 22131
New map: Xmas13 Data: 13091
New map: Xmas14 Data: 18380
New map: Xmas15 Data: 16808
New map: Xmas16 Data: 12232
New map: Xmas17 Data: 15121
New map: Xmas18 Data: 9956
New map: Xmas19 Data: 10230
New map: Xmas20 Data: 10859
Added: 20 To Category: Xmas
Trying to parse Enum: Blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
Returning: Halloween
Could not find: Blubb Switched to: Halloween
New map: Halloween1 Data: 9570
New map: Halloween2 Data: 9992
New map: Halloween3 Data: 13993
New map: Halloween4 Data: 10002
New map: Halloween5 Data: 12199
New map: Halloween6 Data: 11971
New map: Halloween7 Data: 11334
New map: Halloween8 Data: 10217
New map: Halloween9 Data: 12794
New map: Halloween10 Data: 13269
New map: Halloween11 Data: 7545
Added: 11 To Category: Halloween
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
FAILED: Halloween
Returning: CustomLocal
Could not find: blubb Switched to: CustomLocal
Added: 0 To Category: CustomLocal
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
FAILED: Halloween
FAILED: CustomLocal
Returning: CustomOnline
Could not find: blubb Switched to: CustomOnline
Added: 0 To Category: CustomOnline
SAVED MAPS: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
Max Pages: 3 NrOfmaps: 20div: 2.5
Loaded: {"Actives":
[true,true,true,true,true,true,true,true,false,false,true,false,true,false,true,fal
se,true,false,false,true,true,true,true,true,true,true,true,true,false,false,false,
false,true,true,false,true,true,true,true,true,true,true,false,false,false,false,fa
lse,false,false,false,false,false,false,false,false,false,false,false,false,false,t
rue,true,true,true,true,true,true,true,true,true,true,true]}
SAVED WEAPONS: Nr Of Elements: 72 : {"Actives":
[true,true,true,true,true,true,true,true,false,false,true,false,true,false,true,fal
se,true,false,false,true,true,true,true,true,true,true,true,true,false,false,false,
false,true,true,false,true,true,true,true,true,true,true,false,false,false,false,fa
lse,false,false,false,false,false,false,false,false,false,false,false,false,false,t
rue,true,true,true,true,true,true,true,true,true,true,true]}
generated WeaponRarity, Count: 392
0
0
0
0
0
Sending UGCQuery With: 0 IDs!
Getting Subbed Items: 1 Result: 1
State For Item: 1309345814 : k_EItemStateNone
0
0
0
0
0
0
0
0
0
0
0
0
0
0
UGCQuery Returned WIth: 1 Results
Returned UGC Results: Title
Max Pages: 3 NrOfmaps: 20div: 2.5
Failed to UpdateUINavigation after CustomMapsWasLoaded: Object reference not set to
an instance of an object
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Recieved PlayerIndex: 3 From server
PlayerIndex: 0 is Inside? True
Trying To Spawn Dummy With Index: 0
Updating Player: 0 With playerobject:
PlayerIndex: 1 is Inside? True
Trying To Spawn Dummy With Index: 1
Updating Player: 1 With playerobject:
PlayerIndex: 2 is Inside? True
Trying To Spawn Dummy With Index: 2
Updating Player: 2 With playerobject:
PlayerIndex: 3 is Inside? True
Sending Request to spawn to the server at pos: (0.0, 12.0, 0.0) Rotation: (0.0,
0.0, 0.0)
StartMapSequence0
Resumed Network Traffic On time: 27.40524
Changing LoadingText to:
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Inited A Runtime Spawned Syncableobject with index: 295 Name: Gun64(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, 2.9, -4.1) : (0.0, 0.4, -1.0)
Firing Projectile Package: (0.0, 2.3, -4.0) : (0.0, 0.4, -0.9)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 3 : Gun10(Clone)
Firing Projectile Package: (0.0, -6.2, -4.5) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 4 : Gun12(Clone)
kB sent last 1 Second/s : 11
Adding new projectile package: (-325,174) Fracotred: (-3.25,1.74) : ByteVector2
Sending: ProjectilePackage: (-325,174) Fracotred: (-3.25,1.74) : ByteVector2
Adding new projectile package: (-187,230) Fracotred: (-1.87,2.3) : ByteVector2
Sending: ProjectilePackage: (-187,230) Fracotred: (-1.87,2.3) : ByteVector2
Adding new projectile package: (-122,214) Fracotred: (-1.22,2.14) : ByteVector2
Sending: ProjectilePackage: (-122,214) Fracotred: (-1.22,2.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: adrianblazq55 Old Ping: 70.1654 New Ping: 55.7785 AVG:
62.97195
Updating Ping For user: adrianblazq55 Old Ping: 62.97195 New Ping: 55.7785 AVG:
59.37523
Updating Ping For user: adrianblazq55 Old Ping: 59.37523 New Ping: 55.7785 AVG:
57.57687
Updating Ping For user: 06_Victor9 Old Ping: 95.64972 New Ping: 55.7785 AVG:
75.71411
Updating Ping For user: 06_Victor9 Old Ping: 75.71411 New Ping: 55.7785 AVG:
65.74631
Updating Ping For user: 06_Victor9 Old Ping: 65.74631 New Ping: 55.7785 AVG:
60.76241
Updating Ping For user: Jaibot Old Ping: 82.14736 New Ping: 97.01538 AVG: 89.58138
Updating Ping For user: Jaibot Old Ping: 89.58138 New Ping: 97.01538 AVG: 93.29838
Updating Ping For user: Jaibot Old Ping: 93.29838 New Ping: 97.01538 AVG: 95.15688
Firing Projectile Package: (0.0, -7.7, -2.6) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, -5.4, -2.7) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.2) : (0.0, -0.9, 0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 45]
[DamageTakenTimeStamp, 89.4592]
[DamageGivenTimeStamp, 90.44714]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 88.92413]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: 06_Victor9 Old Ping: 52.62804 New Ping: 145.1569 AVG:
98.89245
Player Got damaged by Player: 2
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Tried to add damage locally but dont have control!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I picked Up Something!!
Destroying weapon with index: 2 : Gun62(Clone)
Adding new projectile package: (188,345) Fracotred: (1.88,3.45) : ByteVector2
Sending: ProjectilePackage: (188,345) Fracotred: (1.88,3.45) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (213,1023) Fracotred: (2.13,10.23) : ByteVector2
Sending: ProjectilePackage: (213,1023) Fracotred: (2.13,10.23) : ByteVector2
Destroying weapon with index: 1 : Gun5(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
Adding new projectile package: (-162,1044) Fracotred: (-1.62,10.44) : ByteVector2
Sending: ProjectilePackage: (-162,1044) Fracotred: (-1.62,10.44) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (459,1468) Fracotred: (4.59,14.68) : ByteVector2
Sending: ProjectilePackage: (459,1468) Fracotred: (4.59,14.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (48)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (86)/Cube (2)"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (22)/Cube (2)"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (96)/Cube (2)"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (163)/Cube (2)"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (199)/Cube (2)"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (235)/Cube (2)"
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
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(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-776,1064) Fracotred: (-7.76,10.64) : ByteVector2
Sending: ProjectilePackage: (-776,1064) Fracotred: (-7.76,10.64) : ByteVector2
Adding new projectile package: (-803,1071) Fracotred: (-8.03,10.71) : ByteVector2
Sending: ProjectilePackage: (-803,1071) Fracotred: (-8.03,10.71) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (169)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: 06_Victor9 Old Ping: 97.55159 New Ping: 299.0875 AVG:
198.3195
Adding new projectile package: (-746,642) Fracotred: (-7.46,6.42) : ByteVector2
Sending: ProjectilePackage: (-746,642) Fracotred: (-7.46,6.42) : ByteVector2
Updating Ping For user: Jaibot Old Ping: 49.45447 New Ping: 397.11 AVG: 223.2822
Could not find rigidbodyindex holder for rigidbody: 32 M1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: adrianblazq55 Old Ping: 49.60155 New Ping: 444.458 AVG:
247.0298
Killing Blow!!
Player Got damaged by Player: 2
Requesting to drop weapon: 17 at pos: (-7.9, 7.3)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun16(Clone)
Dropping Weapon with index: 17 Name: Gun16(Clone)
kB sent last 1 Second/s : 9
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1425.332]
[DamageTakenTimeStamp, 165.0085]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1356.332]
[DamageTakenTimeStamp, 186.155]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
0
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
0
0
0
0
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Updating Ping For user: adrianblazq55 Old Ping: 51.56955 New Ping: 48.76709 AVG:
50.16832
Updating Ping For user: adrianblazq55 Old Ping: 50.16832 New Ping: 48.76709 AVG:
49.4677
Updating Ping For user: 06_Victor9 Old Ping: 76.24261 New Ping: 48.76709 AVG:
62.50485
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Updating Ping For user: Jaibot Old Ping: 51.56375 New Ping: 97.99194 AVG: 74.77785
Updating Ping For user: Jaibot Old Ping: 74.77785 New Ping: 97.99194 AVG: 86.3849
Updating Ping For user: 06_Victor9 Old Ping: 62.50485 New Ping: 97.99194 AVG:
80.2484
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Updating Ping For user: adrianblazq55 Old Ping: 49.4677 New Ping: 48.73657 AVG:
49.10214
Updating Ping For user: Jaibot Old Ping: 86.3849 New Ping: 48.73657 AVG: 67.56073
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Updating Ping For user: 06_Victor9 Old Ping: 80.2484 New Ping: 293.4875 AVG:
186.868
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Updating Ping For user: adrianblazq55 Old Ping: 49.10214 New Ping: 89.78271 AVG:
69.44243
Updating Ping For user: Jaibot Old Ping: 67.56073 New Ping: 89.78271 AVG: 78.67172
Updating Ping For user: 06_Victor9 Old Ping: 186.868 New Ping: 89.78271 AVG:
138.3253
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Updating Ping For user: adrianblazq55 Old Ping: 69.44243 New Ping: 116.8518 AVG:
93.14712
Updating Ping For user: Jaibot Old Ping: 78.67172 New Ping: 116.8518 AVG: 97.76176
Updating Ping For user: 06_Victor9 Old Ping: 138.3253 New Ping: 116.8518 AVG:
127.5886
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
0
Inited A Runtime Spawned Syncableobject with index: 58 Name: SnakeBullet(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Updating Ping For user: adrianblazq55 Old Ping: 93.14712 New Ping: 99.3042 AVG:
96.22566
Updating Ping For user: Jaibot Old Ping: 97.76176 New Ping: 99.3042 AVG: 98.53298
Updating Ping For user: 06_Victor9 Old Ping: 127.5886 New Ping: 99.3042 AVG:
113.4464
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
[DamageGivenTimeStamp, 247.1178]
[DamageTaken, 1397.332]
[DamageTakenTimeStamp, 256.4837]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 247.1583]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
LoadMapWait1
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Killing Blow!!
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -3.6, 0.9) : (0.0, 0.6, -0.7)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.3, 0.2) : (0.0, 0.8, -0.7)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -7.9, -1.3) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -10.9, -2.7) : (0.0, 0.8, -0.6)
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun12(Clone)
Dropping Weapon with index: 13 Name: Gun12(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 91 With a peak of: 18kb/s Lasted:
7.016767 Seconds AND 542 Total packages was sent! AVG kbps: 13.10347
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 492 Data: 90.528 Kb
PlayerTookDamage Msg: 12 Data: 2.016 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Success
StoreStats - success
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 301.2689]
[DamageGivenTimeStamp, 305.2445]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 305.5375]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun1(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 72.58793 New Ping: 48.37036 AVG:
60.47915
Updating Ping For user: Jaibot Old Ping: 73.74159 New Ping: 48.37036 AVG: 61.05598
Updating Ping For user: 06_Victor9 Old Ping: 81.19829 New Ping: 48.37036 AVG:
64.78432
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun1(Clone)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 4.0, -2.8) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.3, -1.9) : (0.0, -0.4, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 60.47915 New Ping: 48.49243 AVG:
54.48579
Updating Ping For user: Jaibot Old Ping: 61.05598 New Ping: 48.49243 AVG: 54.7742
Updating Ping For user: 06_Victor9 Old Ping: 64.78432 New Ping: 48.49243 AVG:
56.63838
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 6.0, -1.4) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.8, -0.8) : (0.0, -0.9, 0.4)
Firing Projectile Package: (0.0, 6.0, -0.1) : (0.0, -1.0, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.2, 0.3) : (0.0, -1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, 0.7) : (0.0, -1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, 0.8) : (0.0, -0.9, -0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.4, 0.9) : (0.0, -1.1, -0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.8, -1.4) : (0.0, -0.3, -1.0)
Firing Projectile Package: (0.0, 6.7, -1.0) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, 6.4, -0.7) : (0.0, -0.6, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.6, -0.7) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, 6.7, -0.6) : (0.0, -0.5, -0.9)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 5.6, -2.4) : (0.0, -0.8, -0.7)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 5.8, -2.1) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.9, -1.6) : (0.0, -1.0, -0.3)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, -1.4) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, 6.2, -1.5) : (0.0, -0.9, -0.4)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 5.8, -2.1) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.8, -2.0) : (0.0, -0.8, -0.5)
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun12(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun62(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 54.48579 New Ping: 48.37036 AVG:
51.42807
Updating Ping For user: Jaibot Old Ping: 54.7742 New Ping: 48.37036 AVG: 51.57228
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 51.42807 New Ping: 95.3064 AVG:
73.36723
Updating Ping For user: Jaibot Old Ping: 51.57228 New Ping: 95.3064 AVG: 73.43934
Updating Ping For user: 06_Victor9 Old Ping: 56.63838 New Ping: 95.3064 AVG:
75.97239
Updating Ping For user: 06_Victor9 Old Ping: 75.97239 New Ping: 95.3064 AVG:
85.63939
Firing Projectile Package: (0.0, 5.8, -1.8) : (0.0, -0.8, -0.5)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.8, -9.1) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, -9.0) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, -6.3) : (0.0, -0.2, -0.9)
Firing Projectile Package: (0.0, -2.7, -4.7) : (0.0, -0.1, -0.9)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.2, -3.5) : (0.0, 0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, -3.0) : (0.0, 0.4, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, -2.8) : (0.0, 0.6, -0.7)
Firing Projectile Package: (0.0, -6.9, -2.3) : (0.0, 0.8, -0.6)
Killing Blow!!
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 199 With a peak of: 19kb/s Lasted:
22.13944 Seconds AND 1118 Total packages was sent! AVG kbps: 9.007273
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1044 Data: 192.096 Kb
PlayerTookDamage Msg: 28 Data: 3.424 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 317.5729]
[DamageTaken, 1401.832]
[DamageTakenTimeStamp, 327.9708]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 334.068]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: Jaibot Old Ping: 63.42491 New Ping: 91.46118 AVG: 77.44305
Updating Ping For user: 06_Victor9 Old Ping: 64.94992 New Ping: 91.46118 AVG:
78.20555
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Updating Ping For user: adrianblazq55 Old Ping: 248.6956 New Ping: 89.56909 AVG:
169.1323
Updating Ping For user: Jaibot Old Ping: 77.44305 New Ping: 89.56909 AVG: 83.50607
Updating Ping For user: 06_Victor9 Old Ping: 78.20555 New Ping: 89.56909 AVG:
83.88732
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Updating Ping For user: adrianblazq55 Old Ping: 169.1323 New Ping: 89.56909 AVG:
129.3507
Updating Ping For user: Jaibot Old Ping: 83.50607 New Ping: 89.56909 AVG: 86.53758
Updating Ping For user: 06_Victor9 Old Ping: 83.88732 New Ping: 89.56909 AVG:
86.72821
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
[DamageGivenTimeStamp, 352.1924]
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 353.9136]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun41
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun60(Clone)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find rigidbodyindex holder for rigidbody: Gun60(Clone)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1338.332]
[DamageTakenTimeStamp, 402.1531]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 402.1531]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 35
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 156 Name: Gun16(Clone)
Inited A Runtime Spawned Syncableobject with index: 157 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 60.91615 New Ping: 50.65918 AVG:
55.78767
Updating Ping For user: adrianblazq55 Old Ping: 55.78767 New Ping: 50.65918 AVG:
53.22342
Updating Ping For user: Jaibot Old Ping: 50.71644 New Ping: 50.65918 AVG: 50.68781
Updating Ping For user: Jaibot Old Ping: 50.68781 New Ping: 50.65918 AVG: 50.67349
kB sent last 1 Second/s : 12
Updating Ping For user: 06_Victor9 Old Ping: 155.8026 New Ping: 338.0737 AVG:
246.9381
Updating Ping For user: 06_Victor9 Old Ping: 246.9381 New Ping: 338.0737 AVG:
292.5059
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun16(Clone)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 476.9092]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 476.9092]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun27(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 50.9037 New Ping: 55.17578 AVG:
53.03974
Updating Ping For user: Jaibot Old Ping: 49.62874 New Ping: 55.17578 AVG: 52.40226
Updating Ping For user: 06_Victor9 Old Ping: 194.8369 New Ping: 55.17578 AVG:
125.0064
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Destroying weapon with index: 0 : Gun27(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.0, -6.0) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -5.8, -5.7) : (0.0, 0.7, -0.2)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, -5.1) : (0.0, 0.5, 0.3)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, -5.2) : (0.0, -0.6, 0.8)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.3, -6.1) : (0.0, -0.2, 0.9)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, -7.2) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -4.8, -7.7) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -7.3, -7.7) : (0.0, -0.6, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.7, -8.1) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.6, -8.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -7.6, -9.4) : (0.0, -0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.2, -10.0) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -10.1) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -6.8, -10.0) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -9.7) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -9.4) : (0.0, -0.6, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.8, -9.1) : (0.0, -0.3, 0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -10.0) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -10.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.4) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -11.5) : (0.0, 0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -11.5) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.1, -11.6) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.1, -11.6) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -6.8, -11.5) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.8, -11.4) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.2) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.1) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -6.5, -10.9) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.5, -10.7) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -10.7) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -10.9) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -11.2) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -11.1) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.7, -11.1) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.2) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.7, -11.4) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -11.8) : (0.0, 0.1, 1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.9, -12.4) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun62(Clone)
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 53.03974 New Ping: 50.10986 AVG:
51.5748
Updating Ping For user: Jaibot Old Ping: 52.40226 New Ping: 50.10986 AVG: 51.25606
Updating Ping For user: 06_Victor9 Old Ping: 125.0064 New Ping: 50.10986 AVG:
87.55811
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 2 : Gun62(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun41(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.5748 New Ping: 47.97363 AVG:
49.77422
Updating Ping For user: Jaibot Old Ping: 51.25606 New Ping: 47.97363 AVG: 49.61485
Updating Ping For user: 06_Victor9 Old Ping: 87.55811 New Ping: 96.31348 AVG:
91.93579
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Destroying weapon with index: 3 : Gun41(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.8, -2.5) : (0.0, 0.3, -0.9)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (7.0, -44.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 526.53]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Requesting hello package
Requesting hello package
Requesting hello package
Could not find MapObject with pos: (7.0, -52.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (7.0, -52.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (11.9, -44.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (11.9, -36.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 45]
[DamageTakenTimeStamp, 552.3101]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 554.4636]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (11.9, -52.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (11.9, -52.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 565.5903]
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 568.8369]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-2.9, -48.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun45Ghost (2)
Destroying weapon with index: 2 : Gun45Ghost (2)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -7.2, 3.9) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, -5.4, -8.9) : (0.0, 0.8, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.4, 4.2) : (0.0, -0.3, -0.9)
Weapon Is On The Ground!
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.3, -9.0) : (0.0, 0.7, -0.6)
Firing Projectile Package: (0.0, -6.6, 3.9) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, -9.0) : (0.0, 0.8, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.4, 3.9) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -6.5, 3.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, 3.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.6, 3.7) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, 3.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.5, 0.5) : (0.0, -0.8, 0.6)
Firing Projectile Package: (0.0, -5.3, 0.7) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, -5.1, -0.1) : (0.0, -0.1, 0.4)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.8, -2.1) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, -6.6, -1.1) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, -0.2) : (0.0, 0.7, -0.7)
reviving all players!
Destroying weapon with index: 0 : GunPumpkinBulletSound
Could not parse weaponNumber: gun57 Index: 53
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-3.2, -32.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 647.8574]
[MultiKill, 1]
[RoundKills, 3]
[LastKillTimeStamp, 654.9547]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (0.3, -52.4)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (0.3, -27.6)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-5.1, -32.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 662.6348]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 667.432]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 667.432]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-5.1, -32.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-600,526) Fracotred: (-6,5.26) : ByteVector2
Sending: ProjectilePackage: (-600,526) Fracotred: (-6,5.26) : ByteVector2
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, -3.2, 1.0) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, -3.4, 1.0) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, -4.0, 0.7) : (0.0, -0.6, -0.8)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -4.6, 0.2) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -5.2, -0.3) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, -5.9, -0.3) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -6.8, -0.1) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -7.4, 0.0) : (0.0, 0.3, -1.0)
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1433.332]
[DamageTakenTimeStamp, 731.6514]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 16
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.62024 New Ping: 47.54639 AVG:
48.58331
Updating Ping For user: Jaibot Old Ping: 49.59577 New Ping: 47.54639 AVG: 48.57108
Updating Ping For user: 06_Victor9 Old Ping: 122.5166 New Ping: 47.54639 AVG:
85.03149
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 13
Destroying weapon with index: 1 : Gun6(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.4, -5.4) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -7.9, -6.0) : (0.0, -0.1, 1.0)
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.6, -6.3) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.58331 New Ping: 88.37891 AVG:
68.48111
Updating Ping For user: Jaibot Old Ping: 48.57108 New Ping: 88.37891 AVG: 68.47499
Updating Ping For user: 06_Victor9 Old Ping: 85.03149 New Ping: 88.37891 AVG:
86.7052
Firing Projectile Package: (0.0, -7.3, -6.7) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.9, -7.3) : (0.0, 0.1, 0.7)
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 88 With a peak of: 16kb/s Lasted:
10.13416 Seconds AND 496 Total packages was sent! AVG kbps: 8.758494
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 465 Data: 85.56 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 3 Data: 0.216 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Could not find MapObject with pos: (-6.1, -53.3)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-6.1, -53.3)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-6.1, -53.3)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 743.6658]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-6.1, -53.3)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-1.4, -39.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-1.4, -26.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun26(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 68.48111 New Ping: 48.70605 AVG:
58.59358
Updating Ping For user: Jaibot Old Ping: 68.47499 New Ping: 48.70605 AVG: 58.59052
Updating Ping For user: 06_Victor9 Old Ping: 86.7052 New Ping: 48.70605 AVG:
67.70563
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 2 : Gun26(Clone)
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeBulletBig(Clone)
Adding new projectile package: (-676,-385) Fracotred: (-6.76,-3.85) : ByteVector2
Sending: ProjectilePackage: (-676,-385) Fracotred: (-6.76,-3.85) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 4 Name: SnakeBulletBig(Clone)
Adding new projectile package: (-208,-1072) Fracotred: (-2.08,-10.72) :
ByteVector2
Sending: ProjectilePackage: (-208,-1072) Fracotred: (-2.08,-10.72) : ByteVector2
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 58.59358 New Ping: 46.26465 AVG:
52.42912
Updating Ping For user: Jaibot Old Ping: 58.59052 New Ping: 46.26465 AVG: 52.42759
Updating Ping For user: 06_Victor9 Old Ping: 67.70563 New Ping: 46.26465 AVG:
56.98514
Destroying weapon with index: 0 : Gun63
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBulletBig(Clone)
Adding new projectile package: (-893,-601) Fracotred: (-8.93,-6.01) : ByteVector2
Sending: ProjectilePackage: (-893,-601) Fracotred: (-8.93,-6.01) : ByteVector2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun63(Clone)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 5 : Gun63(Clone)
Destroying weapon with index: 3 : Gun26(Clone)
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -0.1, -1.6) : (0.0, 0.2, -0.9)
kB sent last 1 Second/s : 11
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun0(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 52.42912 New Ping: 78.18604 AVG:
65.30757
Updating Ping For user: Jaibot Old Ping: 52.42759 New Ping: 78.18604 AVG: 65.30681
Updating Ping For user: 06_Victor9 Old Ping: 56.98514 New Ping: 78.18604 AVG:
67.58559
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 64 at pos: (-1.8, -3.4)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 12 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 0
New Snake target Assigned!
Destroying weapon with index: 6 : Gun0(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.4, -2.5) : (0.0, -0.4, -0.9)
New Snake target Assigned!
Firing Projectile Package: (0.0, -1.4, -2.8) : (0.0, -0.5, -0.9)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.7, -2.7) : (0.0, -0.2, -1.0)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 220 With a peak of: 21kb/s Lasted:
21.67815 Seconds AND 1238 Total packages was sent! AVG kbps: 10.18869
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1161 Data: 213.768 Kb
PlayerTookDamage Msg: 24 Data: 3.264 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 770.4999]
[DamageGivenTimeStamp, 757.2803]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 760.1009]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-1.0, -48.7)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
Could not find MapObject with pos: (-1.0, -48.7)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-6.1, -26.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-8.5, -34.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 840.0104]
[DamageGivenTimeStamp, 836.3986]
Loading Scene:
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isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-6.1, -26.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
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Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-8.5, -34.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-8.5, -34.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-8.5, -45.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (2.2, -22.3)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (9.0, -36.1)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-2.8, -57.7)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1358.332]
[DamageTakenTimeStamp, 862.6187]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 862.6187]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (2.2, -57.7)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-9.1, -43.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Weapon Is On The Ground!
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
reviving all players!
Destroying weapon with index: 3 : GunPumpkinBulletSound
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 1.9, -3.1) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, 2.5, -1.8) : (0.0, -1.0, -0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.1, 0.0) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -3.1, 3.7) : (0.0, -0.4, -0.9)
Destroying weapon with index: 2 : Gun57Ghost
Firing Projectile Package: (0.0, -5.7, 6.0) : (0.0, 0.0, -1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.2, 9.8) : (0.0, 0.5, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -5.7, 3.8) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 8.1, -0.3) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, -5.4, 1.6) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.3, 0.2) : (0.0, -1.0, -0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 4.9, 1.7) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -5.5, 6.3) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, 2.8, 5.5) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 1 : Gun57Ghost (1)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.3, 8.9) : (0.0, -0.7, -0.7)
Adding new projectile package: (-486,-1032) Fracotred: (-4.86,-10.32) :
ByteVector2
Sending: ProjectilePackage: (-486,-1032) Fracotred: (-4.86,-10.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, 4.5) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -5.7, 6.1) : (0.0, -0.4, -0.9)
Adding new projectile package: (-688,-551) Fracotred: (-6.88,-5.51) : ByteVector2
Sending: ProjectilePackage: (-688,-551) Fracotred: (-6.88,-5.51) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Could not find rigidbodyindex holder for rigidbody: Gun57Ghost
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 45]
[DamageTakenTimeStamp, 962.6198]
[DamageGivenTimeStamp, 963.7643]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 963.7765]
Loading Scene:
LoadMapWait0
isLoading0
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 19
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Recieving chat message: oole
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun60(Clone)
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.1012 New Ping: 48.21777 AVG:
48.15948
Updating Ping For user: adrianblazq55 Old Ping: 48.15948 New Ping: 48.21777 AVG:
48.18863
Updating Ping For user: Jaibot Old Ping: 68.48026 New Ping: 48.21777 AVG: 58.34902
Updating Ping For user: Jaibot Old Ping: 58.34902 New Ping: 48.21777 AVG: 53.28339
Updating Ping For user: 06_Victor9 Old Ping: 48.83938 New Ping: 96.43555 AVG:
72.63747
Updating Ping For user: 06_Victor9 Old Ping: 72.63747 New Ping: 96.43555 AVG:
84.53651
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Recieving chat message: peneee ricoooo
I picked Up Something!!
Destroying weapon with index: 1 : Gun62(Clone)
kB sent last 1 Second/s : 11
Adding new projectile package: (379,-952) Fracotred: (3.79,-9.52) : ByteVector2
Sending: ProjectilePackage: (379,-952) Fracotred: (3.79,-9.52) : ByteVector2
Destroying weapon with index: 0 : Gun60(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 1.3, -0.3) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 979.1915]
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 990.3994]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
Made all rigidbodies interpolate
Trying to fire null weapon
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Updating Ping For user: adrianblazq55 Old Ping: 65.87286 New Ping: 46.99707 AVG:
56.43496
Updating Ping For user: Jaibot Old Ping: 154.1017 New Ping: 46.99707 AVG: 100.5494
Updating Ping For user: 06_Victor9 Old Ping: 132.5106 New Ping: 46.99707 AVG:
89.75384
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1089.512]
[DamageGivenTimeStamp, 1085.615]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
[DamageGivenTimeStamp, 1109.323]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1108.986]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 247 With a peak of: 19kb/s Lasted:
19.47436 Seconds AND 1413 Total packages was sent! AVG kbps: 12.6932
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1308 Data: 241.68 Kb
PlayerTookDamage Msg: 16 Data: 1.92 Kb
PlayerForceAdded Msg: 63 Data: 5.16 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 6 Data: 0.72 Kb
StartMapSequence0
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
[DamageTaken, 69]
[DamageTakenTimeStamp, 1130.128]
[DamageGivenTimeStamp, 1131.331]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1134.65]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Updating Ping For user: adrianblazq55 Old Ping: 50.43662 New Ping: 46.38672 AVG:
48.41167
Updating Ping For user: Jaibot Old Ping: 48.21148 New Ping: 46.38672 AVG: 47.2991
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Updating Ping For user: 06_Victor9 Old Ping: 74.88301 New Ping: 94.48242 AVG:
84.68272
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
[MultiKill, 1]
[RoundKills, 3]
[LastKillTimeStamp, 1155.682]
[DamageTaken, 5]
[DamageTakenTimeStamp, 1151.921]
[DamageGivenTimeStamp, 1155.654]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Updating Ping For user: adrianblazq55 Old Ping: 47.71109 New Ping: 47.11914 AVG:
47.41512
Updating Ping For user: adrianblazq55 Old Ping: 47.41512 New Ping: 47.11914 AVG:
47.26713
Updating Ping For user: Jaibot Old Ping: 47.64156 New Ping: 47.11914 AVG: 47.38035
Updating Ping For user: Jaibot Old Ping: 47.38035 New Ping: 47.11914 AVG: 47.24974
Updating Ping For user: 06_Victor9 Old Ping: 84.49342 New Ping: 47.11914 AVG:
65.80627
Updating Ping For user: 06_Victor9 Old Ping: 65.80627 New Ping: 47.11914 AVG:
56.46271
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
[DamageGivenTimeStamp, 1162.468]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1167.71]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1167.71]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
LoadMapWait1
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
[DamageGivenTimeStamp, 1188.774]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1193.495]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1193.495]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 50 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.74245 New Ping: 48.0957 AVG:
47.91908
Updating Ping For user: Jaibot Old Ping: 47.73376 New Ping: 48.0957 AVG: 47.91473
New Snake target Assigned!
Updating Ping For user: 06_Victor9 Old Ping: 52.34024 New Ping: 94.60449 AVG:
73.47237
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 125 With a peak of: 24kb/s Lasted:
13.39596 Seconds AND 741 Total packages was sent! AVG kbps: 9.331771
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 612 Data: 112.608 Kb
PlayerTookDamage Msg: 32 Data: 4.096 Kb
PlayerForceAdded Msg: 27 Data: 1.944 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 54 Data: 6.48 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 51 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
[DamageGivenTimeStamp, 1208.067]
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1210.227]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1210.414]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
LoadMapWait1
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Updating Ping For user: 06_Victor9 Old Ping: 83.67222 New Ping: 93.38379 AVG:
88.528
Updating Ping For user: 06_Victor9 Old Ping: 88.528 New Ping: 93.38379 AVG:
90.95589
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
I picked Up Something!!
Destroying weapon with index: 4 : Gun32(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
I picked Up Something!!
Destroying weapon with index: 5 : Gun16(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Updating Ping For user: adrianblazq55 Old Ping: 46.6393 New Ping: 46.14258 AVG:
46.39094
Updating Ping For user: Jaibot Old Ping: 46.63876 New Ping: 46.14258 AVG: 46.39067
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Updating Ping For user: 06_Victor9 Old Ping: 90.95589 New Ping: 94.11621 AVG:
92.53606
Adding new projectile package: (-260,-1076) Fracotred: (-2.6,-10.76) : ByteVector2
Sending: ProjectilePackage: (-260,-1076) Fracotred: (-2.6,-10.76) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 198 With a peak of: 25kb/s Lasted:
16.32838 Seconds AND 1154 Total packages was sent! AVG kbps: 12.16434
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1113 Data: 205.848 Kb
PlayerTookDamage Msg: 4 Data: 0.416 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun20(Clone)
Dropping Weapon with index: 21 Name: Gun20(Clone)
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
[DamageTaken, 90]
[DamageTakenTimeStamp, 1236.321]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1236.603]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-500,297) Fracotred: (-5,2.97) : ByteVector2
Sending: ProjectilePackage: (-500,297) Fracotred: (-5,2.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-467,165) Fracotred: (-4.67,1.65) : ByteVector2
Sending: ProjectilePackage: (-467,165) Fracotred: (-4.67,1.65) : ByteVector2
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-304,409) Fracotred: (-3.04,4.09) : ByteVector2
Sending: ProjectilePackage: (-304,409) Fracotred: (-3.04,4.09) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock Headshot
ACHIEVEMENT :: Headshot already achieved
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock KillingSpree
ACHIEVEMENT :: KillingSpree already achieved
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 131 With a peak of: 14kb/s Lasted:
9.960855 Seconds AND 793 Total packages was sent! AVG kbps: 13.23983
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 702 Data: 129.84 Kb
PlayerTookDamage Msg: 24 Data: 3.52 Kb
PlayerForceAdded Msg: 57 Data: 4.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1246.701]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1251.796]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 1251.611]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 18
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 17
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.57193 New Ping: 47.11914 AVG:
46.84554
Updating Ping For user: Jaibot Old Ping: 46.5718 New Ping: 47.11914 AVG: 46.84547
Updating Ping For user: 06_Victor9 Old Ping: 92.83785 New Ping: 47.11914 AVG:
69.9785
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Rampage
ACHIEVEMENT :: Rampage already achieved
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock DoubleKill
ACHIEVEMENT :: DoubleKill already achieved
ACHIEVEMENT :: Trying to unlock Dominating
ACHIEVEMENT :: Dominating already achieved
Killing Blow!!
Player Got damaged by Player: 3
Destroying weapon with index: 0 : Gun64(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 3 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 0.2, -5.8) : (0.0, 0.1, -1.0)
New Snake target Assigned!
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 4 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 0.8, -9.7) : (0.0, 0.5, -0.8)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Ace
ACHIEVEMENT :: Ace already achieved
ACHIEVEMENT :: Trying to unlock Unstoppable
ACHIEVEMENT :: Unstoppable already achieved
Waited To Sync Character: 0 Frames Left
Could not parse weaponNumber: gun57 Index: 64
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1266.693]
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 1258.825]
[MultiKill, 1]
[RoundKills, 3]
[LastKillTimeStamp, 1266.71]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 1279.643]
[DamageGivenTimeStamp, 1276.456]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
I DID NOT NEED A SPHERECAST
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1300.08]
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1300.824]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1300.824]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
LoadMapWait1
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies interpolate
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Walkover already achieved
Could not find MapObject with pos: (6.0, -40.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 85]
[DamageTakenTimeStamp, 1324.704]
[DamageGivenTimeStamp, 1322.837]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Requesting hello package
Requesting hello package
Requesting hello package
Could not find MapObject with pos: (6.0, -40.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (6.0, -40.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
Could not find MapObject with pos: (1.9, -52.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1336.67]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1336.67]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Requesting hello package
Requesting hello package
Requesting hello package
Could not find MapObject with pos: (1.9, -52.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (1.9, -52.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (1.9, -36.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 1349.434]
[DamageGivenTimeStamp, 1346.794]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (1.9, -36.5)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1388.977]
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 1393.622]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1391.75]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 25
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 50.52617 New Ping: 47.72949 AVG:
49.12783
Updating Ping For user: Jaibot Old Ping: 48.83256 New Ping: 47.72949 AVG: 48.28102
Updating Ping For user: 06_Victor9 Old Ping: 91.92445 New Ping: 47.72949 AVG:
69.82697
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 0
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun62(Clone)
Trying to fire null weapon
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-623,1592) Fracotred: (-6.23,15.92) : ByteVector2
Sending: ProjectilePackage: (-623,1592) Fracotred: (-6.23,15.92) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 2 : Gun16(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 5.8, 1.7) : (0.0, -0.9, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.8, 1.6) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.9, 1.6) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.1, 1.5) : (0.0, -1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.3, 1.4) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.89601 New Ping: 46.75293 AVG:
46.32447
Updating Ping For user: Jaibot Old Ping: 45.8894 New Ping: 46.75293 AVG: 46.32116
Updating Ping For user: 06_Victor9 Old Ping: 53.36573 New Ping: 46.75293 AVG:
50.05933
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 8.4, -0.6) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, 7.7, -0.6) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, 7.0, -0.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, -0.7) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun16(Clone)
Destroying weapon with index: 5 : Gun32(Clone)
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 5.8, -6.0) : (0.0, -0.3, -1.0)
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.32447 New Ping: 45.53223 AVG:
45.92835
Updating Ping For user: Jaibot Old Ping: 46.32116 New Ping: 45.53223 AVG: 45.9267
Updating Ping For user: 06_Victor9 Old Ping: 50.05933 New Ping: 45.53223 AVG:
47.79578
Firing Projectile Package: (0.0, 5.4, -4.2) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 5.3, -4.9) : (0.0, -0.9, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.1, -5.1) : (0.0, 0.0, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.2, -4.7) : (0.0, -0.3, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.2, -5.1) : (0.0, -0.6, 0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun32(Clone)
Dropping Weapon with index: 33 Name: Gun32(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 8 : Gun32(Clone)
Inited A Runtime Spawned Syncableobject with index: 9 Name: Gun32(Clone)
Dropping Weapon with index: 33 Name: Gun32(Clone)
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.92835 New Ping: 45.53223 AVG:
45.73029
Updating Ping For user: 06_Victor9 Old Ping: 47.79578 New Ping: 45.53223 AVG:
46.664
Updating Ping For user: Jaibot Old Ping: 45.9267 New Ping: 322.2656 AVG: 184.0962
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 9 : Gun32(Clone)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 2.0, -6.5) : (0.0, -0.3, -1.0)
Destroying weapon with index: 10 : Gun6(Clone)
Trying to fire null weapon
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1347.332]
[DamageTakenTimeStamp, 1459.868]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1458.191]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map23/hingeDoor (4)"
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1365.832]
[DamageTakenTimeStamp, 1507.144]
[DamageGivenTimeStamp, 1498.317]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1500.323]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 1602.121]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 21
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 91.78244 New Ping: 50.53711 AVG:
71.15977
Updating Ping For user: Jaibot Old Ping: 44.47188 New Ping: 50.53711 AVG: 47.50449
Updating Ping For user: 06_Victor9 Old Ping: 91.16465 New Ping: 50.53711 AVG:
70.85088
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
0
kB sent last 1 Second/s : 6
kB sent last 1 Second/s : 5
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Inited A Runtime Spawned Syncableobject with index: 21 Name: Gun60(Clone)
Destroying weapon with index: 3 : Gun7(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 93.71768 New Ping: 52.36816 AVG:
73.04292
Updating Ping For user: Jaibot Old Ping: 87.80386 New Ping: 52.36816 AVG: 70.08601
Updating Ping For user: 06_Victor9 Old Ping: 93.64046 New Ping: 52.36816 AVG:
73.00431
kB sent last 1 Second/s : 10
Inited A Runtime Spawned Syncableobject with index: 22 Name: Gun7(Clone)
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 2
Destroying weapon with index: 5 : Gun7(Clone)
Firing Projectile Package: (0.0, -2.9, 4.9) : (0.0, 1.0, 0.0)
Inited A Runtime Spawned Syncableobject with index: 23 Name: Gun7(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 4 : Gun60(Clone)
Firing Projectile Package: (0.0, 0.2, 0.2) : (0.0, 0.6, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.4, 3.4) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, 4.4) : (0.0, 0.1, -1.0)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.2, 4.5) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 0
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1416.832]
[DamageTakenTimeStamp, 1652.954]
[DamageGivenTimeStamp, 1649.223]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
0
0
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: 06_Victor9 Old Ping: 73.00431 New Ping: 122.9248 AVG:
97.96455
Made all rigidbodies interpolate
Firing Projectile Package: (0.0, -5.8, 9.4) : (0.0, 0.4, -0.9)
Destroying weapon with index: 0 : Gun63(Clone)
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 19
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 13
Sending Message to: 4 clients: PlayerTookDamage
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1670.815]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1671.154]
Loading Scene:
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isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
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Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1712.931]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1716.163]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1716.163]
Loading Scene:
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
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Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 17
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun6(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 47.72126 New Ping: 45.89844 AVG:
46.80985
Updating Ping For user: Jaibot Old Ping: 47.69816 New Ping: 45.89844 AVG: 46.7983
Updating Ping For user: 06_Victor9 Old Ping: 72.94565 New Ping: 92.89551 AVG:
82.92058
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 121 With a peak of: 17kb/s Lasted:
9.591161 Seconds AND 785 Total packages was sent! AVG kbps: 12.62746
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 681 Data: 125.304 Kb
PlayerTookDamage Msg: 28 Data: 4.192 Kb
PlayerForceAdded Msg: 69 Data: 4.968 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1730.891]
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 1730.986]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1730.468]
Loading Scene:
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isLoading0
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 28
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 139 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.80985 New Ping: 46.26465 AVG:
46.53725
Updating Ping For user: Jaibot Old Ping: 46.7983 New Ping: 46.26465 AVG: 46.53147
Updating Ping For user: 06_Victor9 Old Ping: 82.92058 New Ping: 94.36035 AVG:
88.64046
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Player Got damaged by Player: 2
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 5
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 0 : Gun1(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.3, 5.1) : (0.0, 0.4, -0.9)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 28kb/s Lasted:
6.407557 Seconds AND 426 Total packages was sent! AVG kbps: 11.40154
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 366 Data: 67.344 Kb
PlayerTookDamage Msg: 20 Data: 2.848 Kb
PlayerForceAdded Msg: 33 Data: 2.376 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1739.371]
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 1740.99]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 27
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 2
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 120 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.53725 New Ping: 46.50879 AVG:
46.52302
Updating Ping For user: Jaibot Old Ping: 46.53147 New Ping: 46.50879 AVG: 46.52013
Updating Ping For user: 06_Victor9 Old Ping: 88.64046 New Ping: 46.50879 AVG:
67.57463
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.1, 8.0) : (0.0, 0.2, -1.0)
Destroying weapon with index: 1 : Gun0(Clone)
Destroying weapon with index: 2 : Gun0(Clone)
Firing Projectile Package: (0.0, -0.6, -7.2) : (0.0, 0.8, 0.3)
Firing Projectile Package: (0.0, -2.0, 7.5) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, 7.5) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -1.8, -6.0) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, 7.6) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, -6.7) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, 7.7) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -3.7, -8.0) : (0.0, 0.5, 0.8)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Cube (20)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1816.69]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1817.619]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: omg
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
Recieving chat message: polla
Recieving chat message: pollas
kB sent last 1 Second/s : 22
Recieving chat message: omagaaaaaaa
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 45 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.36543 New Ping: 51.02539 AVG:
51.19541
Updating Ping For user: Jaibot Old Ping: 49.14812 New Ping: 51.02539 AVG: 50.08676
Updating Ping For user: 06_Victor9 Old Ping: 77.85586 New Ping: 51.02539 AVG:
64.44063
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun3(Clone)
Firing Projectile Package: (0.0, 0.2, -0.3) : (0.0, 0.8, -0.5)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -1.9, 1.2) : (0.0, -0.1, -1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.8, 3.1) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.1, 4.0) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, -4.1, 3.2) : (0.0, 0.9, -0.3)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Tried to add damage locally but dont have control!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1830.273]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1830.273]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: pllas
Recieving chat message: peneeeee
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 11
Recieving chat message: tetaaaaaaaaaas
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 93 Name: Gun41(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 49.32839 New Ping: 48.58398 AVG:
48.95619
Updating Ping For user: Jaibot Old Ping: 49.05123 New Ping: 48.58398 AVG: 48.81761
Updating Ping For user: 06_Victor9 Old Ping: 52.6397 New Ping: 48.58398 AVG:
50.61184
kB sent last 1 Second/s : 11
Recieving chat message: tu madere tiene una polla
Recieving chat message: miaaaa kalifaaaaa
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun41(Clone)
Firing Projectile Package: (0.0, 2.8, 0.6) : (0.0, 1.0, 0.2)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 111 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.95619 New Ping: 48.58398 AVG:
48.77009
Updating Ping For user: Jaibot Old Ping: 48.81761 New Ping: 48.58398 AVG: 48.7008
Updating Ping For user: 06_Victor9 Old Ping: 50.61184 New Ping: 97.16797 AVG:
73.88991
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 112 Name: Gun36(Clone)
Inited A Runtime Spawned Syncableobject with index: 113 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.77009 New Ping: 50.04883 AVG:
49.40946
Updating Ping For user: adrianblazq55 Old Ping: 49.40946 New Ping: 50.04883 AVG:
49.72914
Updating Ping For user: Jaibot Old Ping: 48.7008 New Ping: 50.04883 AVG: 49.37481
Updating Ping For user: Jaibot Old Ping: 49.37481 New Ping: 50.04883 AVG: 49.71182
Updating Ping For user: 06_Victor9 Old Ping: 73.88991 New Ping: 50.04883 AVG:
61.96937
Updating Ping For user: 06_Victor9 Old Ping: 61.96937 New Ping: 50.04883 AVG:
56.0091
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 10
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 10
Inited A Runtime Spawned Syncableobject with index: 114 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.72914 New Ping: 66.89453 AVG:
58.31184
Updating Ping For user: Jaibot Old Ping: 49.71182 New Ping: 66.89453 AVG: 58.30318
Updating Ping For user: 06_Victor9 Old Ping: 56.0091 New Ping: 66.89453 AVG:
61.45181
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 288 With a peak of: 19kb/s Lasted:
26.93665 Seconds AND 1626 Total packages was sent! AVG kbps: 10.71433
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1548 Data: 284.832 Kb
PlayerTookDamage Msg: 8 Data: 0.832 Kb
ObjectDestructionCollision Msg: 39 Data: 4.68 Kb
StartMapSequence0
Made all rigidbodies interpolate
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1868.113]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1868.113]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 60 Name: Gun37(Clone)
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 58.31184 New Ping: 48.82813 AVG:
53.56998
Updating Ping For user: Jaibot Old Ping: 58.30318 New Ping: 48.82813 AVG: 53.56565
Updating Ping For user: 06_Victor9 Old Ping: 61.45181 New Ping: 48.82813 AVG:
55.13997
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Got damaged by Player: 2
Destroying weapon with index: 0 : Gun37(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 68 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 69 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 70 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 2.3, 5.9) : (0.0, -1.0, -0.2)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.1, 7.6) : (0.0, -1.0, -0.2)
Inited A Runtime Spawned Syncableobject with index: 71 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 72 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 73 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 74 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.56998 New Ping: 48.0957 AVG:
50.83284
Updating Ping For user: Jaibot Old Ping: 53.56565 New Ping: 48.0957 AVG: 50.83068
Updating Ping For user: 06_Victor9 Old Ping: 55.13997 New Ping: 48.0957 AVG:
51.61784
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 75 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 76 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 77 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 6.4, 7.2) : (0.0, -1.0, 0.0)
Player Got damaged by Player: 0
New Snake target Assigned!
Destroying weapon with index: 1 : Gun10(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 78 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 79 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 80 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 7.9, 7.6) : (0.0, -1.0, 0.2)
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 5.5, -4.3) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.0, 5.3) : (0.0, -0.9, 0.2)
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 81 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 82 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 83 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 4.7, -0.9) : (0.0, -0.2, -1.0)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 4.4, 2.3) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, 3.3, 4.6) : (0.0, 0.6, -0.8)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, 5.3) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, 0.9, 2.6) : (0.0, -0.9, 0.3)
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 84 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 85 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 86 Name: SnakeBullet(Clone)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 87 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 12
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Inited A Runtime Spawned Syncableobject with index: 88 Name: Gun60(Clone)
Player Took damage!
Player Took damage!
Player Took damage!
Updating Ping For user: adrianblazq55 Old Ping: 50.83284 New Ping: 48.82813 AVG:
49.83048
Updating Ping For user: Jaibot Old Ping: 50.83068 New Ping: 48.82813 AVG: 49.8294
Updating Ping For user: 06_Victor9 Old Ping: 51.61784 New Ping: 96.92383 AVG:
74.27083
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I picked Up Something!!
Destroying weapon with index: 2 : Gun37(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Adding new projectile package: (222,-528) Fracotred: (2.22,-5.28) : ByteVector2
Sending: ProjectilePackage: (222,-528) Fracotred: (2.22,-5.28) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 38 at pos: (1.2, -5.6)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 89 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 90 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 91 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 92 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 9
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 0
Player Got damaged by Player: 3
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, -2.8, -7.9) : (0.0, 0.5, 0.9)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 0
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 0
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 93 Name: Gun64(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Updating Ping For user: adrianblazq55 Old Ping: 49.83048 New Ping: 96.67969 AVG:
73.25508
Updating Ping For user: Jaibot Old Ping: 49.8294 New Ping: 96.67969 AVG: 73.25455
Updating Ping For user: 06_Victor9 Old Ping: 74.27083 New Ping: 96.67969 AVG:
85.47526
New Snake target Assigned!
kB sent last 1 Second/s : 0
Destroying weapon with index: 5 : Gun64(Clone)
Firing Projectile Package: (0.0, 3.5, -7.7) : (0.0, 0.3, 0.9)
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 4.9, -3.1) : (0.0, 0.4, 0.9)
kB sent last 1 Second/s : 0
New Snake target Assigned!
Firing Projectile Package: (0.0, 6.2, -4.0) : (0.0, 0.3, 0.9)
Inited A Runtime Spawned Syncableobject with index: 94 Name: Gun64(Clone)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 5.2, -4.2) : (0.0, 0.2, 1.0)
New Snake target Assigned!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Inited A Runtime Spawned Syncableobject with index: 96 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 73.25508 New Ping: 48.58398 AVG:
60.91953
Updating Ping For user: Jaibot Old Ping: 73.25455 New Ping: 48.58398 AVG: 60.91927
Updating Ping For user: 06_Victor9 Old Ping: 85.47526 New Ping: 48.58398 AVG:
67.02962
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 1
Player Got damaged by Player: 1
New Snake target Assigned!
kB sent last 1 Second/s : 0
Destroying weapon with index: 8 : Gun26(Clone)
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 97 Name: Gun26(Clone)
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 198 With a peak of: 15kb/s Lasted:
34.82534 Seconds AND 1154 Total packages was sent! AVG kbps: 5.699069
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1002 Data: 184.416 Kb
PlayerTookDamage Msg: 60 Data: 7.264 Kb
PlayerForceAdded Msg: 48 Data: 3.456 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 9 Data: 1.08 Kb
ObjectDestructionCollision Msg: 2 Data: 0.24 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1881.247]
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 1889.654]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Tried to add damage locally but dont have control!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 1920.602]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1334.165]
[DamageTakenTimeStamp, 1954.115]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1954.115]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 22
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun0(Clone)
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun0(Clone)
Firing Projectile Package: (0.0, -2.2, -14.4) : (0.0, -0.8, -0.2)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.2, -14.8) : (0.0, -0.9, 0.4)
Firing Projectile Package: (0.0, -2.1, -14.8) : (0.0, -0.8, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.8, -12.0) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -0.7, -12.1) : (0.0, -0.3, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -12.1) : (0.0, -0.3, 1.0)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.4, 14.4) : (0.0, -0.1, -0.4)
Firing Projectile Package: (0.0, -1.1, -8.5) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 12.9) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, -1.0, -8.0) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -2.2, 12.8) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 12.8) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -0.9, -8.0) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -2.1, 13.1) : (0.0, -0.5, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 12.9) : (0.0, 0.7, -0.3)
Firing Projectile Package: (0.0, -0.9, -8.6) : (0.0, -0.3, 0.9)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, 12.7) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -10.1) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -4.4, 13.0) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -4.8, 13.4) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, -11.2) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 13.1) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, -11.7) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -2.9, 13.8) : (0.0, 0.2, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.5, -11.7) : (0.0, -0.3, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.7, -11.5) : (0.0, -0.2, 1.0)
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.4, 13.7) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -2.4, 13.7) : (0.0, 0.4, -0.8)
Firing Projectile Package: (0.0, -3.4, 13.6) : (0.0, 0.6, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, 13.9) : (0.0, 0.2, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Destroying weapon with index: 2 : Gun0(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.2, -11.6) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, -11.5) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -1.2, -11.4) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.2, -11.3) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.1, -11.1) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, -11.2) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.1, -11.1) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.1, -11.1) : (0.0, -0.5, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, -10.4) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, -10.1) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.9, -10.6) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.3, -11.2) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -8.8, -7.9) : (0.0, 0.7, -0.7)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -10.7, -7.2) : (0.0, 0.8, -0.5)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 54 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 360 With a peak of: 22kb/s Lasted:
30.82006 Seconds AND 1989 Total packages was sent! AVG kbps: 11.71211
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1956 Data: 359.904 Kb
PlayerTookDamage Msg: 8 Data: 1.344 Kb
PlayerForceAdded Msg: 21 Data: 1.512 Kb
ObjectDestructionCollision Msg: 3 Data: 0.36 Kb
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Walkover already achieved
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1964.031]
[DamageTaken, 54.5]
[DamageTakenTimeStamp, 1968.833]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1992.075]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: pro tic
Recieving chat message: tip
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 104 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.90789 New Ping: 48.0957 AVG:
49.00179
Updating Ping For user: Jaibot Old Ping: 51.44138 New Ping: 48.0957 AVG: 49.76854
Updating Ping For user: 06_Victor9 Old Ping: 54.7909 New Ping: 48.0957 AVG: 51.4433
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Destroying weapon with index: 0 : Gun37(Clone)
Firing Projectile Package: (0.0, 2.0, 1.9) : (0.0, -0.9, -0.3)
Inited A Runtime Spawned Syncableobject with index: 105 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 106 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 107 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 108 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 109 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 110 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 14
Rig missing index holder
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1393.332]
[DamageTakenTimeStamp, 2014.017]
[DamageGivenTimeStamp, 2009.679]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2006.447]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 2030.038]
[DamageTaken, 1402.749]
[DamageTakenTimeStamp, 2034.17]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, 1.9, 0.4) : (0.0, -0.2, -0.8)
Firing Projectile Package: (0.0, 1.1, 0.3) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
New Snake target Assigned!
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 127 With a peak of: 16kb/s Lasted:
10.41476 Seconds AND 774 Total packages was sent! AVG kbps: 12.25338
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 681 Data: 125.304 Kb
PlayerTookDamage Msg: 24 Data: 3.52 Kb
PlayerForceAdded Msg: 48 Data: 3.456 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectDestructionCollision Msg: 11 Data: 1.32 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 2085.416]
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 2087.856]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun0 (1)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun0 (3)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun0
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun0 (4)
Initint Ground weapon with index: 65530
Inited A Runtime Spawned Syncableobject with index: 65530 Name: Gun0 (2)
Made all rigidbodies stop interpolating
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1429.332]
[DamageTakenTimeStamp, 2105.096]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2102.086]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: adrianblazq55 Old Ping: 60.00313 New Ping: 48.33984 AVG:
54.17149
Updating Ping For user: Jaibot Old Ping: 70.87539 New Ping: 48.33984 AVG: 59.60762
Firing Projectile Package: (0.0, -1.4, 11.8) : (0.0, -0.3, -0.9)
Updating Ping For user: 06_Victor9 Old Ping: 71.601 New Ping: 195.0684 AVG:
133.3347
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -8.8, 8.5) : (0.0, 0.5, -0.9)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 28 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 2 : Gun61(Clone)
Adding new projectile package: (70,576) Fracotred: (0.7,5.76) : ByteVector2
Sending: ProjectilePackage: (70,576) Fracotred: (0.7,5.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (41,307) Fracotred: (0.41,3.07) : ByteVector2
Sending: ProjectilePackage: (41,307) Fracotred: (0.41,3.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (209,-137) Fracotred: (2.09,-1.37) : ByteVector2
Sending: ProjectilePackage: (209,-137) Fracotred: (2.09,-1.37) : ByteVector2
Adding new projectile package: (225,-436) Fracotred: (2.25,-4.36) : ByteVector2
Sending: ProjectilePackage: (225,-436) Fracotred: (2.25,-4.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (279,-694) Fracotred: (2.79,-6.94) : ByteVector2
Sending: ProjectilePackage: (279,-694) Fracotred: (2.79,-6.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (341,-972) Fracotred: (3.41,-9.72) : ByteVector2
Sending: ProjectilePackage: (341,-972) Fracotred: (3.41,-9.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Requesting to drop weapon: 62 at pos: (2.7, -10.1)
Could not find rigidbodyindex holder for rigidbody: 61 Deagle
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Inited A Runtime Spawned Syncableobject with index: 29 Name: Gun61(Clone)
Dropping Weapon with index: 62 Name: Gun61(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Destroying weapon with index: 4 : Gun61(Clone)
Inited A Runtime Spawned Syncableobject with index: 30 Name: Gun60(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 54.17149 New Ping: 49.31641 AVG:
51.74395
Updating Ping For user: Jaibot Old Ping: 59.60762 New Ping: 49.31641 AVG: 54.46201
Updating Ping For user: 06_Victor9 Old Ping: 133.3347 New Ping: 49.31641 AVG:
91.32555
Firing Projectile Package: (0.0, -0.2, -7.8) : (0.0, 0.3, 1.0)
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 180 With a peak of: 16kb/s Lasted:
13.96057 Seconds AND 1065 Total packages was sent! AVG kbps: 12.91237
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 921 Data: 169.752 Kb
PlayerTookDamage Msg: 36 Data: 5.792 Kb
PlayerForceAdded Msg: 87 Data: 6.264 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
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I DID NOT NEED A SPHERECAST
[DamageGivenTimeStamp, 2122.151]
[DamageTaken, 1340.332]
[DamageTakenTimeStamp, 2128.553]
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Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
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Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: cabezaaaaaaa
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
Player Got damaged by Player: 0
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
New Snake target Assigned!
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 21kb/s Lasted:
9.476945 Seconds AND 415 Total packages was sent! AVG kbps: 7.726541
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 384 Data: 70.656 Kb
PlayerTookDamage Msg: 24 Data: 2.496 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1372.492]
[DamageTakenTimeStamp, 2138.853]
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.94326 New Ping: 47.60742 AVG:
48.27534
Updating Ping For user: Jaibot Old Ping: 50.3023 New Ping: 47.60742 AVG: 48.95486
Updating Ping For user: 06_Victor9 Old Ping: 68.73406 New Ping: 47.60742 AVG:
58.17074
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun0(Clone)
Firing Projectile Package: (0.0, 0.7, -4.8) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -5.0, -3.3) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -5.3) : (0.0, 0.9, 0.0)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, -6.3) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -3.4, -7.8) : (0.0, -0.4, 0.9)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.4, -7.6) : (0.0, 0.0, 0.7)
Firing Projectile Package: (0.0, -3.7, -7.0) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, -5.8) : (0.0, 0.7, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, -4.5) : (0.0, 0.3, 0.9)
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -4.0, -3.0) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.2, -1.4) : (0.0, -0.5, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.1, 0.5) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -4.6, 1.8) : (0.0, -0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 3.0) : (0.0, -0.6, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, 3.4) : (0.0, -0.9, 0.1)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.27534 New Ping: 47.36328 AVG:
47.81931
Updating Ping For user: Jaibot Old Ping: 48.95486 New Ping: 47.36328 AVG: 48.15907
Updating Ping For user: 06_Victor9 Old Ping: 58.17074 New Ping: 47.36328 AVG:
52.76701
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 142 With a peak of: 19kb/s Lasted:
11.13837 Seconds AND 799 Total packages was sent! AVG kbps: 12.75734
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 774 Data: 142.416 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1349.992]
[DamageTakenTimeStamp, 2159.724]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2159.724]
Loading Scene:
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isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Got damaged by Player: 1
kB sent last 1 Second/s : 23
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.81931 New Ping: 44.18945 AVG:
46.00438
Updating Ping For user: Jaibot Old Ping: 48.15907 New Ping: 44.18945 AVG: 46.17426
Updating Ping For user: 06_Victor9 Old Ping: 52.76701 New Ping: 44.18945 AVG:
48.47823
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun63(Clone)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
kB sent last 1 Second/s : 14
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 2166.047]
[DamageGivenTimeStamp, 2177.529]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2177.56]
Loading Scene:
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isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.0, -4.9) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 63 With a peak of: 14kb/s Lasted:
6.982726 Seconds AND 361 Total packages was sent! AVG kbps: 9.16433
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 336 Data: 61.824 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 6 Data: 0.432 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 2227.121]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun12
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun12 (1)
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 18
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Destroying weapon with index: 1 : Gun12 (1)
Destroying weapon with index: 0 : Gun12
Firing Projectile Package: (0.0, -1.1, -5.4) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -0.7, -5.8) : (0.0, 0.9, -0.2)
Firing Projectile Package: (0.0, 0.2, -6.1) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.1, -6.0) : (0.0, 1.0, 0.1)
Firing Projectile Package: (0.0, 0.0, -5.8) : (0.0, 1.0, 0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, 6.2) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 1.8, -6.7) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, -7.6) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, -7.6) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, -7.6) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -1.9, 6.2) : (0.0, 0.1, -1.0)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, -7.6) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.4, -7.9) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, 6.3) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, 0.5, -8.0) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -2.0, 6.4) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, -7.9) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.8, -7.9) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, -2.2, 6.5) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, 1.1, -8.3) : (0.0, -1.0, -0.3)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 1.3, -8.6) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -2.2, 6.6) : (0.0, 0.0, -1.0)
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.4, -9.0) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -2.1, 6.7) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.4, -9.6) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.3, -10.1) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -2.2, 6.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 1.6, -10.9) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.1, 6.7) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.8, -11.3) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, 1.9, -11.6) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -2.1, 6.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 6.4) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 6.7) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, 6.8) : (0.0, 0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 6.8) : (0.0, 0.2, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -9.0) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -9.2) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.6, -9.4) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.5, -9.5) : (0.0, 0.3, 0.9)
Firing Projectile Package: (0.0, -3.2, 6.8) : (0.0, 0.1, -0.9)
Firing Projectile Package: (0.0, -3.5, -9.5) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, 6.9) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, -9.5) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 6.9) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -3.4, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, 6.9) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.6) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.1, 7.0) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, -3.1, 7.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 7.1) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.2) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.3, 7.4) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, 7.5) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.4, 7.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.5, 7.8) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.5, 7.9) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 0.9)
Firing Projectile Package: (0.0, -3.6, 8.0) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.5, 8.1) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.4, 8.1) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 0.9)
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 0.9)
Firing Projectile Package: (0.0, -3.4, 8.1) : (0.0, 0.1, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, -9.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.4, 8.0) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.3, 8.1) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.3, 8.1) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -3.4, -9.9) : (0.0, 0.0, 1.0)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.1, 9.8) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.0, -11.4) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.1, 11.2) : (0.0, -1.0, -0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, -13.2) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -2.8, -13.8) : (0.0, 0.3, 1.0)
Firing Projectile Package: (0.0, -3.8, 10.3) : (0.0, -0.7, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, -14.8) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -4.0, 9.6) : (0.0, -0.6, -0.8)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, -15.5) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -4.0, 9.0) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 8.5) : (0.0, -0.1, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 8.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, 7.8) : (0.0, 0.0, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, 7.8) : (0.0, 0.0, -0.9)
Firing Projectile Package: (0.0, -3.8, 7.8) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 7.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 7.8) : (0.0, -0.1, -1.0)
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.5, 13.3) : (0.0, 1.0, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, 13.7) : (0.0, 0.8, 0.3)
Firing Projectile Package: (0.0, -3.0, 13.8) : (0.0, 0.7, 0.3)
Firing Projectile Package: (0.0, -3.0, 13.6) : (0.0, 0.6, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 13.8) : (0.0, 0.5, 0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 14.0) : (0.0, 0.5, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -4.4, 14.2) : (0.0, -0.3, 0.5)
Firing Projectile Package: (0.0, -4.7, 14.1) : (0.0, -0.6, 0.5)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.9, 14.0) : (0.0, -0.8, 0.4)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 55 With a peak of: 18kb/s Lasted:
15.49711 Seconds AND 325 Total packages was sent! AVG kbps: 3.60635
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 276 Data: 50.784 Kb
PlayerTookDamage Msg: 36 Data: 4 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Success
StartMapSequence0
Made all rigidbodies interpolate
StoreStats - success
[DamageGivenTimeStamp, 2236.538]
[DamageTaken, 1353.332]
[DamageTakenTimeStamp, 2238.503]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun15
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun64(Clone)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Updating Ping For user: adrianblazq55 Old Ping: 49.49611 New Ping: 49.07227 AVG:
49.28419
Updating Ping For user: Jaibot Old Ping: 53.95139 New Ping: 49.07227 AVG: 51.51183
Updating Ping For user: 06_Victor9 Old Ping: 74.80962 New Ping: 114.7461 AVG:
94.77785
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
I picked Up Something!!
ACHIEVEMENT :: Trying to unlock Lightsaber
ACHIEVEMENT :: Success
Destroying weapon with index: 0 : Gun15
StoreStats - success
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Look rotation viewing vector is zero
Killing Blow!!
Player Got damaged by Player: 3
Requesting to drop weapon: 16 at pos: (2.5, -2.8)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Could not parse weaponNumber: gun57 Index: 15
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I picked Up Something!!
Requesting to drop weapon: 15 at pos: (3.3, -16.0)
Destroying weapon with index: 4 : Gun12
Firing Projectile Package: (0.0, 3.6, 6.3) : (0.0, -0.2, -1.0)
Could not parse weaponNumber: gun57 Index: 14
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 6
kB sent last 1 Second/s : 0
Could not parse weaponNumber: gun57 Index: 14
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1353.332]
[DamageTakenTimeStamp, 2284.651]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2286.471]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 57.48706 New Ping: 49.31641 AVG:
53.40173
Updating Ping For user: Jaibot Old Ping: 58.04397 New Ping: 49.31641 AVG: 53.68019
Updating Ping For user: 06_Victor9 Old Ping: 68.86048 New Ping: 49.31641 AVG:
59.08844
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Player Took damage!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun2(Clone)
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 7
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 14kb/s Lasted:
6.464068 Seconds AND 418 Total packages was sent! AVG kbps: 11.31919
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 378 Data: 69.552 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
PlayerForceAdded Msg: 12 Data: 0.864 Kb
ObjectDestructionCollision Msg: 5 Data: 0.6 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1360.832]
[DamageTakenTimeStamp, 2298.482]
[DamageGivenTimeStamp, 2297.88]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
player Left The room!
Player Left!06_Victor9
Trying To Remove Client: 76561199085889365
Found Client: 76561199085889365 Removing...
Succesfully Removed Client 76561199085889365 Sending Callback To Everyone!
Successfully Closed P2P Connection With Steam User: 76561199085889365
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 14kb/s Lasted:
6.464068 Seconds AND 418 Total packages was sent! AVG kbps: 11.31919
StartMapSequence0
Made all rigidbodies interpolate
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun6 (4)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun6 (3)
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to revive null player
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 9
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 412 With a peak of: 15kb/s Lasted:
49.7686 Seconds AND 2288 Total packages was sent! AVG kbps: 8.281849
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 2204 Data: 405.92 Kb
PlayerTookDamage Msg: 21 Data: 3.528 Kb
PlayerForceAdded Msg: 58 Data: 4.176 Kb
RequestingWeaponThrow Msg: 2 Data: 0.208 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 2378.865]
[DamageTaken, 89]
[DamageTakenTimeStamp, 2375.814]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun1 (3)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun1 (5)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun1 (4)
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun1 (6)
Initint Ground weapon with index: 65530
Inited A Runtime Spawned Syncableobject with index: 65530 Name: Gun1 (7)
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 8
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
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Line: 51)
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Line: 51)
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Line: 51)
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Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, -6.5, 6.9) : (0.0, 0.3, -0.9)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun1(Clone)
Dropping Weapon with index: 2 Name: Gun1(Clone)
Player Got damaged by Player: 0
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1425.332]
[DamageTakenTimeStamp, 2394.604]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: Jaibot Old Ping: 46.08058 New Ping: 418.9453 AVG: 232.5129
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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kB sent last 1 Second/s : 8
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 8
Player Got damaged by Player: 1
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun1(Clone)
Dropping Weapon with index: 2 Name: Gun1(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 134 With a peak of: 9kb/s Lasted:
15.84382 Seconds AND 770 Total packages was sent! AVG kbps: 8.461596
Ping Msg: 4 Data: 0.288 Kb
PingResponse Msg: 4 Data: 0.288 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 724 Data: 133.216 Kb
PlayerTookDamage Msg: 9 Data: 1.512 Kb
PlayerForceAdded Msg: 28 Data: 2.016 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 2407.187]
[DamageTaken, 45]
[DamageTakenTimeStamp, 2403.848]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: adrianblazq55 Old Ping: 57.50796 New Ping: 48.58398 AVG:
53.04597
Updating Ping For user: Jaibot Old Ping: 139.2057 New Ping: 48.58398 AVG: 93.89484
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I picked Up Something!!
Destroying weapon with index: 2 : Gun63(Clone)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 2430.044]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2433.405]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
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Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun10
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun10 (2)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun10 (1)
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun10 (3)
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 69]
[DamageTakenTimeStamp, 2467.146]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2466.912]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar/LavaEffect/LavaFlow (1)/Cube"
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 89 With a peak of: 11kb/s Lasted:
20.66381 Seconds AND 520 Total packages was sent! AVG kbps: 4.318274
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 448 Data: 82.432 Kb
PlayerTookDamage Msg: 33 Data: 4.008 Kb
PlayerForceAdded Msg: 26 Data: 1.872 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
[DamageTaken, 1435.832]
[DamageTakenTimeStamp, 2490.573]
[DamageGivenTimeStamp, 2486.372]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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Could not find MapObject with pos: (-3.0, -40.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 2512.378]
[DamageTaken, 35]
[DamageTakenTimeStamp, 2510.163]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-0.9, -22.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-0.9, -22.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1450.196]
[DamageTakenTimeStamp, 2541.938]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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Could not find MapObject with pos: (-5.8, -55.8)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun38
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun36
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun38 (1)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartMapSequence1
Could not find MapObject with pos: (-5.8, -24.2)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-3.8, -44.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1403.332]
[DamageTakenTimeStamp, 2567.893]
[DamageGivenTimeStamp, 2567.739]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 2568.232]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
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Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun35
Could not find MapObject with pos: (-3.8, -44.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Updating Ping For user: adrianblazq55 Old Ping: 66.83091 New Ping: 88.62305 AVG:
77.72697
Updating Ping For user: Jaibot Old Ping: 66.8359 New Ping: 88.62305 AVG: 77.72948
ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1339.996]
[DamageTakenTimeStamp, 2599.703]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
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Could not find MapObject with pos: (-8.7, -40.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 188 Name: Gun64(Clone)
Destroying weapon with index: 9 : Gun63(Clone)
New Snake target Assigned!
kB sent last 1 Second/s : 7
New Snake target Assigned!
Player Took damage!
Rig missing index holder
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 2654.388]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2631.675]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-436,-1351) Fracotred: (-4.36,-13.51) :
ByteVector2
Sending: ProjectilePackage: (-436,-1351) Fracotred: (-4.36,-13.51) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Rig (9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-253,-1272) Fracotred: (-2.53,-12.72) :
ByteVector2
Sending: ProjectilePackage: (-253,-1272) Fracotred: (-2.53,-12.72) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-274,-1331) Fracotred: (-2.74,-13.31) :
ByteVector2
Sending: ProjectilePackage: (-274,-1331) Fracotred: (-2.74,-13.31) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-12.0, -27.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-12.0, -27.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1413.332]
[DamageTakenTimeStamp, 2671.498]
[DamageGivenTimeStamp, 2667.916]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2684.85]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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Could not find MapObject with pos: (-12.0, -34.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-12.0, -34.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-12.0, -34.0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 1403.332]
[DamageTakenTimeStamp, 2699.355]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2699.355]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
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Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock DoubleKill
ACHIEVEMENT :: DoubleKill already achieved
Killing Blow!!
Player Got damaged by Player: 3
Adding new projectile package: (-297,284) Fracotred: (-2.97,2.84) : ByteVector2
Sending: ProjectilePackage: (-297,284) Fracotred: (-2.97,2.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-218,335) Fracotred: (-2.18,3.35) : ByteVector2
Sending: ProjectilePackage: (-218,335) Fracotred: (-2.18,3.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: LavaRockPhysics (3)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I picked Up Something!!
Destroying weapon with index: 3 : Gun37(Clone)
Inited A Runtime Spawned Syncableobject with index: 7 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -5.1, 7.8) : (0.0, -0.8, 0.3)
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 8 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.1, 7.8) : (0.0, 0.8, -0.6)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.1, 8.3) : (0.0, 0.2, -0.8)
Inited A Runtime Spawned Syncableobject with index: 10 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.6, 8.9) : (0.0, -0.1, 0.9)
New Snake target Assigned!
kB sent last 1 Second/s : 9
New Snake target Assigned!
New Snake target Assigned!
Adding new projectile package: (-347,892) Fracotred: (-3.47,8.92) : ByteVector2
Sending: ProjectilePackage: (-347,892) Fracotred: (-3.47,8.92) : ByteVector2
Inited A Runtime Spawned Syncableobject with index: 12 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 13 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 14 Name: SnakeBullet(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 7
Player Got damaged by Player: 0
Adding new projectile package: (-318,755) Fracotred: (-3.18,7.55) : ByteVector2
Sending: ProjectilePackage: (-318,755) Fracotred: (-3.18,7.55) : ByteVector2
Inited A Runtime Spawned Syncableobject with index: 15 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 16 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 17 Name: SnakeBullet(Clone)
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 18 Name: Gun37(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
New Snake target Assigned!
kB sent last 1 Second/s : 8
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 176 With a peak of: 11kb/s Lasted:
22.39034 Seconds AND 1004 Total packages was sent! AVG kbps: 7.895192
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 962 Data: 177.104 Kb
PlayerTookDamage Msg: 9 Data: 1.128 Kb
PlayerForceAdded Msg: 14 Data: 1.008 Kb
RequestingWeaponThrow Msg: 2 Data: 0.24 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ObjectUpdate Msg: 2 Data: 0.24 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageTaken, 72.5]
[DamageTakenTimeStamp, 2742.792]
[DamageGivenTimeStamp, 2740.003]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)