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Flutter Basics

1. The code imports the material library to provide Material Design widgets. 2. The main function is the entry point and calls runApp, passing a MyApp widget. 3. MyApp extends StatefulWidget to allow changing state, and creates a _MyAppState instance.
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0% found this document useful (0 votes)
32 views2 pages

Flutter Basics

1. The code imports the material library to provide Material Design widgets. 2. The main function is the entry point and calls runApp, passing a MyApp widget. 3. MyApp extends StatefulWidget to allow changing state, and creates a _MyAppState instance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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1.

**Import Statements**: The code starts with an import statement, which is used to include
external packages or libraries in your Dart code. In this case, the `material.dart` library is being
imported, which provides widgets and components for creating Material Design UI elements.

2. **Main Function**: The `main` function is the entry point of the Flutter app. It's the first
piece of code that gets executed when the app starts. In Flutter, you can use the arrow (`=>`)
notation to define a function with just one expression. Here, the `main` function calls the
`runApp` function, passing an instance of the `MyApp` widget as an argument.

3. **MyApp Class**: The `MyApp` class is defined, which extends the `StatefulWidget` class.
This means that the app's UI can change (have state) and will be managed by this widget. The
class contains a method called `createState()` which returns an instance of `_MyAppState`.

4. **_MyAppState Class**: The `_MyAppState` class is defined, extending the `State` class.
This is where the app's internal state and logic are managed. In this class, there's a variable
`_questionIndex` that keeps track of the current question being displayed.

5. **answerQuestion Method**: The `answerQuestion` method is defined. This method is


responsible for updating the state of the app when a new answer is chosen. It calls the `setState`
function, which is a special method that tells Flutter to re-render the UI with the updated state.
This helps to keep the app's UI in sync with the underlying data. In this case, `_questionIndex` is
incremented by 1 each time a question is answered, and the updated index is printed.

6. **Build Method**: The `build` method is where the UI of the app is defined. It returns a
`MaterialApp` widget, which is the root of the app's widget tree. The `MaterialApp` is wrapped
around a `Scaffold` widget, which provides a basic layout structure for the app.

7. **AppBar**: Within the `Scaffold`, an `AppBar` is defined to create a top app bar with a title.

8. **Column and Widgets**: The main content of the app is wrapped in a `Column` widget. The
`Column` widget allows you to stack multiple widgets vertically. Inside the column:
- A `Text` widget displays the current question using the value from the `questions` list based
on the `_questionIndex`.
- Three `ElevatedButton` widgets are displayed for answering questions. Each button has a
label and an `onPressed` callback that is triggered when the button is pressed. The first button
calls the `answerQuestion` method, the second button prints a message directly, and the third
button uses a lambda function to print a message.

That's the explanation of the provided Flutter code. It creates a simple app with a changing
question and buttons to answer those questions. The code demonstrates the basic structure of a
Flutter app, including defining UI elements, managing state, and handling user interactions.

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