Experiences 1
Experiences 1
Experiences 1
Interaction
• Affordance
• Signifiers
• Mappings
• Feedback
• Constraints
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Affordance (Comes from the word Afford)
Refers to the relationship between properties of the object and the
capabilities of the agent that determine just how the object could possibly
be used.
Steel Plate
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Colored glass
The presence of an affordance is jointly determined by the qualities of the object
and the abilities of the agent that is interacting.
• Agartala?
• Estonia?
Subconscious
VISCERAL
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Reflective
VISCERAL
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Knowledge in the head
and
Knowledge in the world
When you use cash do you bother to note minor features in it?
Procedural Knowledge
Knowledge that enables a person to be skilled
• Musician
• Tennis player
• Typist
“ 12345678”
“abc123”
“password”
WHY?
• It gets distracted by some other activity and the stuff in short term
memory disappears.
Visual information does not much interfere with auditory, actions do not interfere much with
either auditory or written material.
sight,
sound,
Touch, Example: Driving
hearing,
spatial locations,
gestures
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Long Term Memory
• It takes time for information to get into Long Term Memory and time
and effort to get it out again.
Memory for
Memory for
meaningful
arbitrary things
things
Right Turn
Left Turn
Confusing Logical
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Approximate models: Memory in the real
world
The information that can be retained this Large amount of information can be stored
way is severely limited
Memory for
Memory for
meaningful
arbitrary things
things
• When you go shopping to Kotra or New market, do you remember all the
items you were supposed to buy?
The signal can be a sufficient memory cue if it occurs at correct time and place!
remembering, but only if it is available at the right place, at the right time,
Ease of use at first encounter is high. Ease of use at first encounter is low.
Dr. Abhinav Varshney, Asst. Prof., MANIT Bhopal
Technology does not make us smarter. People do not make technology
smart. It is the combination of the two, the person plus the artifact, that is
smart.
• Third best mapping: Controls are arranged in the same spatial configuration
as the objects to be controlled.
• Cultural Constraints
• Semantic Constraints
• Logical constraints