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Be Computer Engineering Semester 3 2022 November Computer Graphics CG Pattern 2019

1) The document is a question paper for the subject of Computer Graphics. It contains 8 questions with 3 subparts each. 2) The questions cover topics like parallel and perspective projection, 2D and 3D transformations, backface detection, illumination models, interpolation and approximation, B-splines, fractals, Bezier curves, morphing, computer graphics architecture, motion specification methods, and segment operations. 3) Diagrams are to be drawn where necessary and suitable data assumed if required. Figures on the right indicate the full marks for each subpart.

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0% found this document useful (0 votes)
130 views2 pages

Be Computer Engineering Semester 3 2022 November Computer Graphics CG Pattern 2019

1) The document is a question paper for the subject of Computer Graphics. It contains 8 questions with 3 subparts each. 2) The questions cover topics like parallel and perspective projection, 2D and 3D transformations, backface detection, illumination models, interpolation and approximation, B-splines, fractals, Bezier curves, morphing, computer graphics architecture, motion specification methods, and segment operations. 3) Diagrams are to be drawn where necessary and suitable data assumed if required. Figures on the right indicate the full marks for each subpart.

Uploaded by

Sajid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Total No. of Questions : 8] SEAT No.

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PA-1236 [Total No. of Pages : 2

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S.E. (Computer & Design Engineering)

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COMPUTER GRAPHICS

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(2019 Pattern) (Semester - III) (210244)
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Time : 2½ Hours] 2/2 [Max. Marks : 70
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Instructions to the candidates:


1) Attempt Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
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2) Neat diagram must be drawn wherever necessary.
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3) Figures to the right indicate full marks.

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4) Assume suitable data if necessary.

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5:4
Q1) a) Differentiate between Parallel projection and perspective projection.[4]
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3:2
b) What is transformation and write transformation matrix for : [4]
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i) 2-D reflection with respect to line Y = X


01

ii) 3-D rotation about Y-axis


02

Perform 45o rotation of a triangle A(0, 0), B(1, 1) and C(5, 2).
2/2

c)
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Find transformed coordinates after rotation, (i) About origin, (ii)


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About P (–1, 1). [10]


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OR
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Q2) a) What are the types of projection and write in brief about each type of
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projection. [4]
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b) Derive 3D transformation matrix for rotation about a principal axis. [4]


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3:2

2 4 4
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c) A triangle is defined by   . Find transformed coordinates


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 2 2 4 
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after the following transformation. [10]


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i) 90o rotation about the origin.


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ii) Reflection about line X = Y


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Q3) a) Explain backface detection and removal. [6]


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b) Explain and compare point source and diffuse illumination. [5]


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c) Compare Gauraud shading and phong shading. [6]


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P.T.O.
OR

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Q4) a) Write short note on Warnock's Algorithm [6]

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b) Explain Halftone shading. [5]

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c) Explain the following terms with examples: [6]

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i) Color gamut

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ii) Specular Reflection

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iii) Diffuse reflection
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Q5) a) Write a short note on interpolation and approximation. [4]


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b) Explain blending function for B-spline curve. [7]


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c) What are fractals? Explain Triadic Koch in detail. [7]

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Q6) a) Explain the Bezier curve. List its properties. [4]
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5:4
b) Explain Hilbert's curve with an example. [7]
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3:2
c) With suitable example write short note on the fractal line. [7]
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01
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Q7) a) Explain deletion of segment with suitable example. [7]


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b) Define Morphing and write the applications of Morphing. [3]


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c) Explain architecture of i860 [7]


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Q8) a) Write a short note on motion specification methods based on : [7]


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i) Geometric and kinematics information.


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5:4

ii) Specification methods based on physical information.


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b) Write any three important features of NVIDIA gaming platform. [3]


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c) Explain renaming of a segment with suitable example. [7]


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[5925]-258 2

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