Per 3 Essentials Guide
Per 3 Essentials Guide
Welcome to Perspectives 3
(PER3), an add-on to ProFantasy’s
Campaign Cartographer 3 Plus
software (CC3+). Use PER3 to create stunning 3D License Agreement
views of your floor plans and underground areas, as Use of this software is
well as small towns and villages. determined by a license
agreement you can view
on the CD.
House Creation........................................................... 19
Perspective Settings................................................. 22
Credits
Character Artist 3: Simon Rogers, Mark Fulford
Symbols: Herwin Wielink, Kai-Uwe Wallner, Ralph Horsley, Linda Kekumu
Additional Programming: Peter Olsson, Joseph Slayton
Compilation: Ralf Schemmann
Trade Dress: Peter Gifford
Thanks To: Mike Riddle, Beta Testers, The ProFantasy User Community,
The Colonel and Nigel
The Essentials: Ralf Schemmann, Simon Rogers, Lindsay Rye
2
Starting a New Drawing
1 Click New Can’t see the Perspectives
Toolbar?
The New Drawing Wizard appears. Choose the
The Perspectives 3 toolbar
map type Perspectives, then click Next.
icons are usually found
2 Choose a Map Style based on the type of drawing on the left of the interface
you want to create. screen. If you can’t see
them, select Tools and
3 Set the size of the map you want to create. ensure that Left toolbar 1
and 2 are ticked.
4 Click Finished and save your map.
Perspectives 3 Toolbar
The PER3 toolbar includes most of the tools and
features you need to create your isometric floorplans.
Perspectives Toolbar
3D Box 3D House
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Creating a Floorplan from Scratch
You can create PER3 drawings by adding floor surfaces
Isometric Grid Overlay
and rooms directly to the isometric grid overlay on
your template. We’ll create a simple Inn floorplan for
your bar room brawl.
Choosing a Look
PER3 lets you create attractive textures for surfaces,
and automatically shades them to create shadows.
This is the visible grid on
PER3 templates. 1 Click Perspective Settings .
CC3+’s Grid and Snap Perspective Settings Overview
settings let you lock to the
center and corner of each
overlay square, making it
easy for you to draw iso-
metrically.
Textures
Perspectives 3 comes with
many detailed bitmap
textures which will align to
surfaces.
These are included in the
drawing on a per-template
basis, so you might not see
all bitmap textures in one
template.
Hatching Styles
These are repeating patterns
created out of CC3+ entities.
They align to surfaces to Perspectives Settings are pre-defined combinations
give a correct 3D appear-
of textures, color schemes and hatching styles used
ance. You can create your
own hatching styles. to create the walls, floors and solid shapes of your
floorplan. When you use any of Perspective 3’s tools,
their appearance is controlled by these settings. There
are a number of predefined settings, and it’s easy to
create your own (see p. XX).
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Adding Floors Other Floor Types
(east) of the map, then type 40’ and press ENTER. East
Adding a Wall
Although you can use the Room tool to create floors
and walls in one, the walls at the front of the floor plan
can hide the symbols behind, so it’s often better to add
the walls separately.
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Symbols Overview Free-Standing
The free-standing symbols
PER3 comes with a come in four or eight align-
wide range of symbols. ments.
The Bitmap A style Basically, you can align your
symbol in the four compass
duplicates most of those
directions. For some symbols
in DD3, while the Herwin (an upright barrel for
Wielink style is a completely new set. The vector styles example) this makes no dif-
duplicate the 2D symbols from the older Dungeon ference. For others, such as
vector styles. Perspectives symbols come in two a chair, this limits the angles
at which the chair appears.
flavors, free-standing and wall features. Freestanding
symbols are those such as furniture and trap doors
that can be placed on floors; wall features symbols are Wall Features
those placed against walls such as doors and windows. The wall features symbols
are depicted front on, and
Choosing your Symbol Catalog can align automatically to
any wall by placing them
against the base.
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• Press the UP arrow to make the symbol face
North.
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Varicolor Symbols
Some symbols have a variable
color based around the current
color. The main coloration will
be the current color, the light
Color Numbers
and shade areas will be color
CC3+’s color scheme is
numbers either side. You can based on a 256-color
tell these symbols because palette. Each color is assign
they have a small square in the upper right corner a number from 0 to 255
reading left to right on the
with the current color in it. To use them, click the color
color palette.
indicator, and choose a color not in the top two rows of
The first 32 colors are an
the color dialog box. You can then add the symbol to
assortment of useful colors
the drawing. forming a mini-palette;
the remaining colors are
Adding Doors and Windows in shades of 16 colors. It is
these shades which are used
Wall features are flat with varicolor symbols and
symbols that change PER3 color schemes.
shape to match the
angle of the wall that
they are aligned to.
They are also called
“shearing symbols”.
They fix to the base
of such walls. Doors
Dynamic Cursor
are placed directly on the wall base, others such as
If your wall features symbols
windows will offset upwards after you’ve clicked a wall
are slow and difficult to
base. place, you can hide layers,
particularly the HATCHING
18 Click Wall Features .
layer.
19 Click on P3B Sgl Door Rfd Wood – the third door If they are still too slow,
symbol. right-click at the symbol
cursor and deselect Smart
20 Click Zoom Window and zoom in to the north
Tracking when you are plac-
wall. ing a symbol.
21 Move the dynamic cursor very close to the wall They’ll still align, but you
base. won’t see the cursor locking
to the wall base.
It stretches and aligns to the wall base.
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23 Click P3B Window Stnd Glass, the third window
symbol. Click a point on the east wall, to the right
of the door base.
The prompt reads
Offset Symbols
Offset from place
These are symbols such
point [40]:
as windows that displace
24 The offset symbol
vertically from the wall base
once you have clicked on it. now moves
Some wall features symbols
perpendicular
are not shearing or offset (vertically up) the
symbols, for example, the wall base on a cursor. You could click a point, but
flaming sconces. instead type 3.
Only symbols that lie flat
The window appears three feet above the floor.
against the wall will work in
this fashion. 25 Click a point on the right of the door base.
The prompt reads Offset from place point [3]
More to Try
Now you’ve got going, here are a few more things to
try:
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Making Solid Shapes and Holes Other Solids
Other solids are available,
Perspectives 3 includes some solid entities to create
but these are currently beta
platforms, stairs, balconies, towers and holes. Cylinders, versions. They do not all
3D Boxes and 3D Polys and other solids are all work properly with hatching
available. and aligned bitmap fills.
Type in their text equivalents
After you’ve drawn the base of a solid, you are asked to use them – but remem-
for its height – if you select a point above the base, you ber they are betas.
will get a solid, if you select a point below the base, a We recommend that you
hole. use them with a Perspec-
tive Setting that does not
have a hatch or bitmap fill
3D Boxes
pattern (for example any of
To show the use of the “Simple” Perspectives
settings.
solids, we are going to
add a raised pool to an Solid Text
existing room using 3D Equivalent
drawn in the P3B Stone Wall, Flagstone Floor style. Spherical ISPHERA
section
2 Click Perspective Settings . Click P3B Brick Wall,
Slope IBOXA
Water Floor. Note that the floor area thumbnail
looks like a watery surface.
3 On the Perspectives toolbar click 3D Box .
The prompt reads First Corner:
15 Click Move .
Click Snap then select and
move the pool across to
the surface.
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Adding Rooms Wall Width
PER3 remembers the current
PER3 provides a shortcut for adding rooms with walls wall width and uses it for
included to your drawings. The disadvantage of this Wall and Room commands.
is that you can’t leave gaps for corridors or doors. The When you first use a wall or
advantage is that rooms are quick and easy to draw. room command, right-click
either button and click a
If you right-click, you can choose between rooms
Choose Width option.
of the current wall width, and setting your own wall
After that it’s very quick to
thickness.
add walls or rooms of the
same width – left-click Wall
When you add a room, you draw the floor, then type or
or Room for an
click a point for the wall height.
entity of the current wall
• You can add a square or rectangular room by width.
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3D Projection Making a Map from an Existing Plan View
3D Projection takes a flat
shape and projects it into
You may find it easier to draw your floor plan from
isometric view, as if it were above, and then convert it into a PER3 map. PER3
viewed from above or from provides tools to convert these plan views into
the side. isometric ones. This technique, with a bit of work, can
It’s mainly used for convert- also be used to convert your existing CC3+ and DD3
ing existing floor plans to
drawings into PER3 floor plans.
isometric view ready to be
made into a floor, but you
can also use it for creating
Drawing the Floorplan
symbols.
In this example, we can draw a simple plan view
straight onto the PER3 template. We then use 3D
Projection to convert it into an isometric floor.
Projection Dialog box
1 Click New , choose the map stype Perspectives
• If you are converting
and Decide settings myself. Click Next and choose
the map style Perspectives Dungeon Herwin
Wielink. Click Next again, set the size of your map
to 160’ by 120’ and then click Finished. Save your
map (Tutorial08.FCW).
2 Right-click the Snap button,
a floorplan with North then select the 5’ Square grid.
straight up the screen,
choose Top CCW (Coun-
When you draw in plan view,
ter clockwise). you need a square grid.
• If you are converting
3 Click All Drawing Tools
a floorplan with North
left across the screen,
and choose one of the Floor
choose Top CW (Clock- tools. Click points to form a
wise). floor plan.
• If you want to project 4 Use Move to move the
onto a North or South
floorplan off to one side of the
wall, choose Right. If
you want to project onto drawing area.
an East or West wall, 5 Click 3D Projection .
choose Left.
You can see the Isometric
Projection dialog box.
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you are creating an isometric floorplan, you will
use the Top CCW option.
7 Click a point on a
corner of your polygon. Polygons
You can make floors with
You can see a dynamic
“holes” in them by project-
cursor of the isometric ing the hole shape, then
version. The prompt change the fill style and
reads To: color to match the back-
ground style (usually the
8 Right-click the Snap P3B Parchment bitmap fill).
button, then select the You can also project mul-
5’ Perspective grid. tipolies, though you can’t
extrude them.
We want to align the floor plan to the isometric
grid.
13 Click 3D Projection . Select the Top CCW option. • Using Snap as in this
example,
14 Right-click Rectangular Floor , then click Make
• Right-clicking Attach
into Floor. Select the floor plan. and choosing Nearest
Endpoint,
Adding Walls to Curves
• Using the Endpoint
You need to add walls to the completed floors. This modifier,
process was described on p. 4. This section shows you • Using the various Trim
how to add walls around a curve. commands to ensure that
everything lines up.
15 Right-click the Attach button. Click Nearest
Endpoint. Click Attach enabled.
16 Click Wall, current thickness . Press SHIFT and
move the drawing
handle to the
inside edge of the
wall.
17 Where the wall
is curved, click
points at regular
intervals along
17
the curve. When you reach a straight section, click
near its endpoint.
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House Creation
PER3 also lets you create outdoor scenes. You can
make buildings with the House command.
A Basic House
1 Click New , choose the map stype Perspectives
and Decide settings myself. Click Next and choose
the map style Perspectives Dungeon Herwin
Wielink. Click Next again, set the size of your map
to 160’ by 120’ and then click Finished. Save your
map (Tutorial20.FCW).
2 Click Perspective Settings
. Choose P3B Stone Wall,
Wood Floor and click OK.
3 Right-click Current 3D
House .
The dialog box shows
a selection of house Roof Types
settings, a preview of The roof types are gabled
the current house settings and some roof type and hip .
options.
5 Click a point.
The prompt reads Second corner or enter
length[prior]:
6 Click another point about 40 feet (8 grid squares)
away to the east.
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The prompt reads Third corner or enter
length[square]:
7 Move the mouse to the north a little, then type 30.
If you had right-clicked, you would have a square
based house.
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15 Click a point on the edge of the house where it
meets the floor. Click another point two squares to
the south. Click a point two squares to the east.
You’ve formed the footprint of the extension.
More to Do
• Click Wall Features and add doors and windows.
• Click Outdoor and add some symbols.
• Create a map of the interior using Floors and Walls.
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Perspective Settings
As described on page 22, the color and pattern
of PER3’s entities are controlled by the current
Perspectives Settings. To choose one of the pre-
existing settings, just click on Perspectives Settings and
choose from the list.
Color Option
While the color set here
will only show in the
drawn objects if the fill
style is solid or hollow, it
is still useful to set with
bitmap fill style.
• You can select entites
by color if you are
looking to affect only 2 Click Perspectives Settings .
walls or only floors. Creating a new setting is just a matter of choosing
• If you use the the options on this dialog box, then saving the
Perspective setting
results.
in a map where the
bitmap fill styes are 3 Click New to create a new setting and type P3A
not defined, they will
still look okay in solid
Marble Palace.
colors. 4 For the sections, Top, Side and Wall end choose
the bitmap fill style Tile Marble White P3A from
the dropbown list, and the color 15 (White) for the
Color option.
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5 For the section Floor choose the bitmap fill style
Tile Marble Black P3A and the color 0 (Black).
6 Leave the Hatch Style and Outline options as they
are.
7 Save the new setting. You can now use it to draw
rooms, walls and other 3D objects.
Hatch Styles
Align to First Edge
Each Perspectives
Setting can have four
different hatch styles
set. Hatch styles are
patterns that are drawn
on to the surfaces of
solid shapes to give If you set the Align to First
them texture. In PER3 Edge option, when you use
the Floor or Room tools, the
they are mainly used
pattern aligns to the first
with the vector settings starting with P3V (for Per 3 two points you click. This is
vector) and P3M (for Per 3 mono). useful, for example, if you
want floorboards that align
They make your vector surfaces appear to be brick with the edge of a room.
walls, stone, wood or even lava. You can choose
Fixed Angle
different textures for top surfaces, wall ends, floors and
vertical surfaces.
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Further Information
The Essentials covers most of what you need to know
to use Perspectives 3. Other topics covered in the
Help and in the full manual include (Help index entries
underlined) are
• Cylinder
• 3D Circle, 3D Line
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