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Per 3 Essentials Guide

PER3 allows you to create 3D floorplans from scratch by adding floor surfaces, walls, and rooms directly to the isometric grid overlay. You can choose texture and hatching styles to control the appearance of surfaces using pre-defined Perspective Settings. The tutorial demonstrates how to add a rectangular floor by clicking corners and entering dimensions, allowing the quick creation of a simple inn floorplan for a bar room brawl scenario.
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0% found this document useful (0 votes)
31 views24 pages

Per 3 Essentials Guide

PER3 allows you to create 3D floorplans from scratch by adding floor surfaces, walls, and rooms directly to the isometric grid overlay. You can choose texture and hatching styles to control the appearance of surfaces using pre-defined Perspective Settings. The tutorial demonstrates how to add a rectangular floor by clicking corners and entering dimensions, allowing the quick creation of a simple inn floorplan for a bar room brawl scenario.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

Welcome

Welcome to Perspectives 3
(PER3), an add-on to ProFantasy’s
Campaign Cartographer 3 Plus
software (CC3+). Use PER3 to create stunning 3D License Agreement
views of your floor plans and underground areas, as Use of this software is
well as small towns and villages. determined by a license
agreement you can view
on the CD.

Contents Technical Support


Support is available
Introduction ................................................................ 2 from the Registered
Users area of the
Creating a Floorplan from Scratch..................... 4 ProFantasy website
profantasy.com
Making Solid Shapes and Holes......................... 11

Making a Map from an Existing Plan View...  14

House Creation...........................................................  19

Perspective Settings................................................. 22

Credits
Character Artist 3: Simon Rogers, Mark Fulford
Symbols: Herwin Wielink, Kai-Uwe Wallner, Ralph Horsley, Linda Kekumu
Additional Programming: Peter Olsson, Joseph Slayton
Compilation: Ralf Schemmann
Trade Dress: Peter Gifford
Thanks To: Mike Riddle, Beta Testers, The ProFantasy User Community,
The Colonel and Nigel
The Essentials: Ralf Schemmann, Simon Rogers, Lindsay Rye

ProFantasy Software Ltd · Spectrum House · Bromell’s Road ·


London · SW4 0BN · UK
[email protected] · www.profantasy.com

©2016 ProFantasy Software Ltd.


Introduction
Perspectives 3 is an add-on for CC3+ that allows you
Isometric Drawing to create 3D floorplans in a fixed view called isometric
(see sidebar). You can create walls, floors and buildings,
and add symbols to build your designs.

• You can draw a top-down 2D view of your floorplan


or take an existing 2D drawing, then convert it into a
In an isometric drawing, PER3 view.
vertical lines are drawn
straight up the screen, and
• You can draw floors, walls and rooms (floors and
the horizontal lines in the walls combined) directly in isometric view.
width and depth planes are
• You can add solids and holes using cones, cylinders,
shown at 30 degrees to the
horizontal. The lines parallel
3D boxes and polys.
to these three axes are at • You can give 2D objects depth by extruding them.
their true lengths. Lines that
are not parallel to these • You can control the appearance of surfaces using
axes will not be of their true predefined settings, and create your own.
lengths.
• You can add a wide variety of symbols.
Getting Started
• You can create your own PER3 symbols.
The information and
tutorials contained in
Using this Manual
Perspectives 3 Essentials
assumes a basic knowledge The Essentials gives you enough to get you started,
of CC3+. If you have not
without overwhelming you with details. It combines an
familiarized yourself with
CC3+, doing so before you overview of all the features with a tutorial. We assume
start Perspectives 3 will be that you have also read at least the CC3 Essentials
beneficial. document.

Items underlined in bold text are referring you to the


Tutorial side bar for definitions and additional information.
Finished examples of the Tool bar buttons, dialog box items and menu items are
tutorials are found in the
shown in bold text like this: Next Bookmark .
Tutorials\Perspectives
subfolder under the CC3+
program data folder. Getting to Perspectives 3
You can swap from CC3+ or any add-on to the PER3
menu by clicking the PER3 button on CC3+’s File
toolbar.

2
Starting a New Drawing
1 Click New Can’t see the Perspectives
Toolbar?
The New Drawing Wizard appears. Choose the
The Perspectives 3 toolbar
map type Perspectives, then click Next.
icons are usually found
2 Choose a Map Style based on the type of drawing on the left of the interface
you want to create. screen. If you can’t see
them, select Tools and
3 Set the size of the map you want to create. ensure that Left toolbar 1
and 2 are ticked.
4 Click Finished and save your map.

Perspectives 3 Toolbar
The PER3 toolbar includes most of the tools and
features you need to create your isometric floorplans.

Perspectives Toolbar

Perspective Settings Draw Rectangular Floor

Draw Wall Draw Room

3D Box 3D House

3D Projection Solid Extrude

Symbol Catalog Settings Symbol Style Toggle

Left-click on a button to choose the most commonly


used option, right-click on a button to see a context
menu of other tools. For example, right-click on 3D Box
to see a menu with other solid shape tools such as
Cylinders and 3D Polygons.

3
Creating a Floorplan from Scratch
You can create PER3 drawings by adding floor surfaces
Isometric Grid Overlay
and rooms directly to the isometric grid overlay on
your template. We’ll create a simple Inn floorplan for
your bar room brawl.

Choosing a Look
PER3 lets you create attractive textures for surfaces,
and automatically shades them to create shadows.
This is the visible grid on
PER3 templates. 1 Click Perspective Settings .
CC3+’s Grid and Snap Perspective Settings Overview
settings let you lock to the
center and corner of each
overlay square, making it
easy for you to draw iso-
metrically.

Textures
Perspectives 3 comes with
many detailed bitmap
textures which will align to
surfaces.
These are included in the
drawing on a per-template
basis, so you might not see
all bitmap textures in one
template.

Hatching Styles
These are repeating patterns
created out of CC3+ entities.
They align to surfaces to Perspectives Settings are pre-defined combinations
give a correct 3D appear-
of textures, color schemes and hatching styles used
ance. You can create your
own hatching styles. to create the walls, floors and solid shapes of your
floorplan. When you use any of Perspective 3’s tools,
their appearance is controlled by these settings. There
are a number of predefined settings, and it’s easy to
create your own (see p. XX).

2 Click some settings to see the previews, then


choose P3B Wood Wall, Pine Floor, and click OK.

4
Adding Floors Other Floor Types

Rectangular Floor lets you add floor surfaces in


isometric view. Right-click for a menu of other floor
types.

3 Click Rectangular Floor .


The prompt reads First corner: You can create almost any
floor shape using these
4 Click a point in the lower left corner of the screen. menu items.
Make into floor lets you
The prompt reads Second corner or enter length:
make any enclosed shape
5 Move the mouse towards the upper right corner into a floor.

(east) of the map, then type 40’ and press ENTER. East

The mouse movement tells CC3+ that you want East


the 40’ length to extend in an easterly direction.
The prompt reads Third corner or enter
length[square]:
6 Move the mouse 6 grid squares north, then left-
click. (A right-click
would have made the Our templates, symbols
and examples assume that
room square). compass directions are as
Each grid square is illustrated above.
5’ wide, so you’ve
completed a 40’ by
30’ floor.

Adding a Wall
Although you can use the Room tool to create floors
and walls in one, the walls at the front of the floor plan
can hide the symbols behind, so it’s often better to add
the walls separately.

7 Right-click Draw Wall . From the context menu,


click Wall, 1’ thick.
The prompt reads First end:

8 Click on the north-west corner of the room.


The prompt reads Next node or enter distance
(SHIFT – move handle) [done]:
5
We’d like the wall edge to run along the edge of the
floor. At the moment, if you click, it would be the
middle of the wall that aligns to the edge of the floor.

PER3 lets you change this in mid command.

9 Press and hold down SHIFT. Move the mouse.


You can see a line cursor that attaches to the

end of the wall. The cursor has three possible


positions.

10 Move the mouse until the line cursor is attached


Wall to the inner edge of the wall. Lift your finger from
SHIFT then move the mouse again.
The first point you clicked aligns so that the wall
runs along the floor edge.

11 Click on the north-


Right-click Draw Wall to see east corner of the room,
all the wall options. then click on the south-
Once you’ve chosen a wall east corner of the room.
thickness from the right- Right-click.
click menu and drawn a
wall, use Draw Wall to draw The prompt reads
walls of the same thickness. Height [n]:
Walls can also be used to
12 Although you can just click a point to let CC3+
create balconies (use a wide
thickness with a very low know what height the wall will be, for accuracy,
height) and stairs (draw a type 10’ and press ENTER.
series of walls with increas-
You now have the start of a floorplan. You haven’t
ing height).
drawn the two front walls which otherwise would hide
most of the floor.

6
Symbols Overview Free-Standing
The free-standing symbols
PER3 comes with a come in four or eight align-
wide range of symbols. ments.
The Bitmap A style Basically, you can align your
symbol in the four compass
duplicates most of those
directions. For some symbols
in DD3, while the Herwin (an upright barrel for
Wielink style is a completely new set. The vector styles example) this makes no dif-
duplicate the 2D symbols from the older Dungeon ference. For others, such as
vector styles. Perspectives symbols come in two a chair, this limits the angles
at which the chair appears.
flavors, free-standing and wall features. Freestanding
symbols are those such as furniture and trap doors
that can be placed on floors; wall features symbols are Wall Features
those placed against walls such as doors and windows. The wall features symbols
are depicted front on, and
Choosing your Symbol Catalog can align automatically to
any wall by placing them
against the base.

You can choose your PER3 symbol catalog by clicking


on one of the buttons on the Symbol toolbar (pictured
above). Sometimes you will be given a choice of
catalogs. Click on the one of your choice. You can swap
between different styles of symbols by clicking Symbol
Style Toggle . Clicking Symbol Catalog Settings
will let you select between all available catalogs for the
current style.

Choosing your Symbols


13 Click Furniture .
Scroll through the catalog. You can see a variety
of Herwin Wielink-style (P3B) Perspective
symbols.

14 Click P3B Stove E. Click the button to un-


depress it. This stops the cursor aligning to each
snap point.
You can see the symbol at the cursor. Choose the
symbol’s orientation:

7
• Press the UP arrow to make the symbol face
North.

• Press DOWN to make the symbol face South.

• Press LEFT to make the symbol face West.

• Press RIGHT to make the symbol face East.

• Press the TAB key to cycle between each


facing.

• Alternatively, click on the to see all four


versions of the symbol and click one directly.

15 We want the fireplace on the north wall, so press


the DOWN arrow to make the fireplace face south.
16 Click an insertion point on the base of the north
Insertion Point
wall near the center.
For most symbols, the sym-
bol origin is in the center of 17 Add a few more symbols from this catalog –
the base where the symbol
would align with a wall.
For example, a chest would
have its symbol origin in
the center of the lower rear
edge. This makes it much
easier to get the correct
insertion point when you
place the symbol.
Where this doesn’t make
sense, for example stalag-
mites, the symbol origin is in
the center of the symbol.

remember you can press arrow keys to realign the


symbols before you place them.

8
Varicolor Symbols
Some symbols have a variable
color based around the current
color. The main coloration will
be the current color, the light
Color Numbers
and shade areas will be color
CC3+’s color scheme is
numbers either side. You can based on a 256-color
tell these symbols because palette. Each color is assign
they have a small square in the upper right corner a number from 0 to 255
reading left to right on the
with the current color in it. To use them, click the color
color palette.
indicator, and choose a color not in the top two rows of
The first 32 colors are an
the color dialog box. You can then add the symbol to
assortment of useful colors
the drawing. forming a mini-palette;
the remaining colors are
Adding Doors and Windows in shades of 16 colors. It is
these shades which are used
Wall features are flat with varicolor symbols and
symbols that change PER3 color schemes.
shape to match the
angle of the wall that
they are aligned to.
They are also called
“shearing symbols”.
They fix to the base
of such walls. Doors
Dynamic Cursor
are placed directly on the wall base, others such as
If your wall features symbols
windows will offset upwards after you’ve clicked a wall
are slow and difficult to
base. place, you can hide layers,
particularly the HATCHING
18 Click Wall Features .
layer.
19 Click on P3B Sgl Door Rfd Wood – the third door If they are still too slow,
symbol. right-click at the symbol
cursor and deselect Smart
20 Click Zoom Window and zoom in to the north
Tracking when you are plac-
wall. ing a symbol.
21 Move the dynamic cursor very close to the wall They’ll still align, but you
base. won’t see the cursor locking
to the wall base.
It stretches and aligns to the wall base.

22 Click to place it.

9
23 Click P3B Window Stnd Glass, the third window
symbol. Click a point on the east wall, to the right
of the door base.
The prompt reads
Offset Symbols
Offset from place
These are symbols such
point [40]:
as windows that displace
24 The offset symbol
vertically from the wall base
once you have clicked on it. now moves
Some wall features symbols
perpendicular
are not shearing or offset (vertically up) the
symbols, for example, the wall base on a cursor. You could click a point, but
flaming sconces. instead type 3.
Only symbols that lie flat
The window appears three feet above the floor.
against the wall will work in
this fashion. 25 Click a point on the right of the door base.
The prompt reads Offset from place point [3]

26 Right-click to accept the default height above the


floor.
You could continue placing windows above the
floor base at this fixed height.

More to Try
Now you’ve got going, here are a few more things to
try:

• Use the other symbol catalogs and add more wall


features.

• Add more floors: right-click Rectangular Floor and


try out Polygonal Floor to make corridors and odd-
shaped rooms.

• Click the Layer indicator and try hiding or showing


the various Walls, Floors and Tops layers.

10
Making Solid Shapes and Holes Other Solids
Other solids are available,
Perspectives 3 includes some solid entities to create
but these are currently beta
platforms, stairs, balconies, towers and holes. Cylinders, versions. They do not all
3D Boxes and 3D Polys and other solids are all work properly with hatching
available. and aligned bitmap fills.
Type in their text equivalents
After you’ve drawn the base of a solid, you are asked to use them – but remem-
for its height – if you select a point above the base, you ber they are betas.
will get a solid, if you select a point below the base, a We recommend that you
hole. use them with a Perspec-
tive Setting that does not
have a hatch or bitmap fill
3D Boxes
pattern (for example any of
To show the use of the “Simple” Perspectives
settings.
solids, we are going to
add a raised pool to an Solid Text
existing room using 3D Equivalent

Box. Pyramid IPYRAMID


Cone ICONE
1 Open Tutorial04.
fcw. This shows a room Sphere ISPHERE

drawn in the P3B Stone Wall, Flagstone Floor style. Spherical ISPHERA
section
2 Click Perspective Settings . Click P3B Brick Wall,
Slope IBOXA
Water Floor. Note that the floor area thumbnail
looks like a watery surface.
3 On the Perspectives toolbar click 3D Box .
The prompt reads First Corner:

4 Click the first point


for the box about one-and
a half grid squares away
from the north-west corner
of the room.
The prompt reads Second
corner or enter length:
5 Click a point in the
north-east corner of the room.
The cursor should be parallel to the north wall.

6 The prompt reads Third corner or enter length


11
Floor Level [square]:
If you want to work on a
7 Click the final point for the room near the south-
horizontal surface that is not
at floor level, you have three east corner.
choices: The prompt reads Height or Depth[6]:
• Work by eye, that is,
guess. 8 Type 2’ and press enter for a 2’ high raised area.
• Work at floor level, then
3D Regular Polygon
move the entities to the
correct height (a move Now we’ll make an indented area filled with water to
up or down in PER3, is
go on the raised floor.
a move up or down the
screen). 9 Click Zoom Extents and then Zoom Window
• Move the entire snap grid . Choose an empty area to one side of the floor
upwards. Right-click the
plan.
Grid button then edit the
current grid settings. In- We are going to draw this hole at floor level, then
crease or decreasing the move the center over the raised area.
Y value of the grid center
to change the height. 10 Right-click 3D Box . Click 3D Regular Poly.
The prompt reads Number of nodes:

11 Type 8 for an octagonal hole. Press ENTER.


The prompt reads Center:

12 Click a point on the corner of a grid square.


The prompt reads First Corner (or enter distance):

13 Click a point two grid squares away.


The prompt reads Height or depth:

14 Type –2 and press ENTER for a 2’ gap between the


edge and the surface of the water.
You’ve drawn the pool.
We’ll move it by eye.

15 Click Move .
Click Snap then select and
move the pool across to
the surface.

12
Adding Rooms Wall Width
PER3 remembers the current
PER3 provides a shortcut for adding rooms with walls wall width and uses it for
included to your drawings. The disadvantage of this Wall and Room commands.
is that you can’t leave gaps for corridors or doors. The When you first use a wall or
advantage is that rooms are quick and easy to draw. room command, right-click
either button and click a
If you right-click, you can choose between rooms
Choose Width option.
of the current wall width, and setting your own wall
After that it’s very quick to
thickness.
add walls or rooms of the
same width – left-click Wall
When you add a room, you draw the floor, then type or
or Room for an
click a point for the wall height.
entity of the current wall
• You can add a square or rectangular room by width.

clicking Rectangular Room .


• You can add polygonal, circular or regular polygonal
rooms by right-clicking Rectangular Room .
• By choosing Room Options from the right-click
menu you can decide how PER3 draws facing walls,
making them lower, wireframe or not there at all.
This will allow you to better show the interior of the
room.

13
3D Projection Making a Map from an Existing Plan View
3D Projection takes a flat
shape and projects it into
You may find it easier to draw your floor plan from
isometric view, as if it were above, and then convert it into a PER3 map. PER3
viewed from above or from provides tools to convert these plan views into
the side. isometric ones. This technique, with a bit of work, can
It’s mainly used for convert- also be used to convert your existing CC3+ and DD3
ing existing floor plans to
drawings into PER3 floor plans.
isometric view ready to be
made into a floor, but you
can also use it for creating
Drawing the Floorplan
symbols.
In this example, we can draw a simple plan view
straight onto the PER3 template. We then use 3D
Projection to convert it into an isometric floor.
Projection Dialog box
1 Click New , choose the map stype Perspectives
• If you are converting
and Decide settings myself. Click Next and choose
the map style Perspectives Dungeon Herwin
Wielink. Click Next again, set the size of your map
to 160’ by 120’ and then click Finished. Save your
map (Tutorial08.FCW).
2 Right-click the Snap button,
a floorplan with North then select the 5’ Square grid.
straight up the screen,
choose Top CCW (Coun-
When you draw in plan view,
ter clockwise). you need a square grid.
• If you are converting
3 Click All Drawing Tools
a floorplan with North
left across the screen,
and choose one of the Floor
choose Top CW (Clock- tools. Click points to form a
wise). floor plan.
• If you want to project 4 Use Move to move the
onto a North or South
floorplan off to one side of the
wall, choose Right. If
you want to project onto drawing area.
an East or West wall, 5 Click 3D Projection .
choose Left.
You can see the Isometric
Projection dialog box.

6. Click Top CCW. Select the


polygon.

In almost every case where

14
you are creating an isometric floorplan, you will
use the Top CCW option.

The prompt reads Iso view origin:

7 Click a point on a
corner of your polygon. Polygons
You can make floors with
You can see a dynamic
“holes” in them by project-
cursor of the isometric ing the hole shape, then
version. The prompt change the fill style and
reads To: color to match the back-
ground style (usually the
8 Right-click the Snap P3B Parchment bitmap fill).
button, then select the You can also project mul-
5’ Perspective grid. tipolies, though you can’t
extrude them.
We want to align the floor plan to the isometric
grid.

9 Click a point on the grid to place your basic floor


plan.

Converting DD3 Flooplans


You can convert floor plans created with DD3 or
the cut-down dungeon style commands in CC3 into
isometric view. It’s fairly straightforward, but you will
probably need to refer to this example.

1 Click New , choose the map stype Perspectives


and Decide settings myself. Click Next and choose
the map style Perspectives Dungeon Herwin
Wielink. Click Next again, set the size of your map
to 160’ by 120’ and then click Finished. Save your
map (Tutorial11.FCW).
2 On the Edit menu, click Insert File.
3 Click Dungeon.fcw in the Tutorials\Perspectives
folder. Click a point above the top of the map
border.
First, we place the dungeon map in a new, blank
map.

4 Click the Layer indicator, and thaw all layers.


15
5 Click Erase and erase all of the new image
except the rooms, corridors and symbols.
6 Click 3D Projection . Select the Top CCW option.
We want to project only the gray background on
BACKGROUND (FLOOR 1) so that we have only
the floor of our isometric dungeon.

7 Click two points forming a window around the


And entire dungeon, And (Both), Layer, BACKGROUND
When you are selecting, you (FLOOR 1).
can right-click at any time
to see additional selection The dungeon is ready to be placed.
options.
8 Click a point on the template.
The Combine submenu gives
you the option to restrict You can refer to
your selection to entities the dungeon to add
that pass two tests, in this
symbols. You could
case, entities you have
selected in the window
even explode, then
which are also on the BACK- project, the symbols
GROUND (FLOOR 1) layer. onto the isometric
version for more
precision.

Converting Geomorph Floorplans


Some DD3 floor plans are made from plugging
geomorph symbols together. You can convert these
into PER3 floorplans as in the example above, but first
you need to use Explode to convert the symbols
into their constituent parts. Then you can just follow
the instructions in the previous example to make a
floorplan.

Converting More Complex Shapes


If you are using Hollow or Solid filled outlines of your
non-isometric dungeon, you can use the Make Into
Floor command to turn them into your current floor
style after projecting them. But Make into Floor can
only convert polygons or projected circles into filled
floors. To deal with this limitation, PER3 provides you
with the tools to make complex shapes into polygons.
16
9 Click New , choose the map stype Perspectives
and Decide settings myself. Click Next and choose
the map style Perspectives Dungeon Herwin
Wielink. Click Next again, set the size of your map
to 160’ by 120’ and then click Finished. Save your
map (Tutorial15.FCW).
10 Right-click the Snap button, then select the 5’
Square grid.
We’ve turned snap on
to ensure that the shape
you are about to create
is enclosed.

11 Use Path , Arc


, and Smooth Path
to create an enclosed Enclosed shape
shape. An enclosed shape has an
unbroken outline with no
12 Right-click 3D Projection . Click Convert to overlaps. You can ensure
Polygon. Select the shape you’ve drawn. that your ends connect by:

13 Click 3D Projection . Select the Top CCW option. • Using Snap as in this
example,
14 Right-click Rectangular Floor , then click Make
• Right-clicking Attach
into Floor. Select the floor plan. and choosing Nearest
Endpoint,
Adding Walls to Curves
• Using the Endpoint
You need to add walls to the completed floors. This modifier,
process was described on p. 4. This section shows you • Using the various Trim
how to add walls around a curve. commands to ensure that
everything lines up.
15 Right-click the Attach button. Click Nearest
Endpoint. Click Attach enabled.
16 Click Wall, current thickness . Press SHIFT and
move the drawing
handle to the
inside edge of the
wall.
17 Where the wall
is curved, click
points at regular
intervals along
17
the curve. When you reach a straight section, click
near its endpoint.

Creating Solids from Projected Shapes


You can create solid shapes from the projected shapes
Extrusion
you make. This enables you to create shapes that are
Extrusion is the process
by which a 2D entity is hard to make with the usual solids such as 3D Box and
converted into a solid shape. 3D Polygon. This process is called extrusion. We’ll use
Extrusion adds an extra the shape in the previous section as an example.
dimension to 2D entities.
Think of this as moving the 1 Open Tutorial18.fcw. Click Solid Extrude .
entities through space, leav-
2 Select the shape on the grid.
ing a 3D trail behind them.
• Solid Extrusion lets you The prompt reads Extrude from:
extrude vertically, creat-
ing a solid entity 3 Click a point.
• Wireframe Extrusion lets The prompt reads Extrude to or enter distance
you extrude in any direc- [prior]:
tion. It is used for making
PER3 vector symbols. 4 Type 10 and press ENTER.
You can extrude shapes that The floor extrudes to give you a solid shape. Unlike
you have drawn straight
with solids, a downward extrude does not give you a
onto a Perspectives grid. Al-
ternatively, you can extrude hole.
shapes created using 3D
Projection.
Any closed shape can be
extruded, whether a single
entity like a polygon, or any
enclosed chain of entities.

18
House Creation
PER3 also lets you create outdoor scenes. You can
make buildings with the House command.

A Basic House
1 Click New , choose the map stype Perspectives
and Decide settings myself. Click Next and choose
the map style Perspectives Dungeon Herwin
Wielink. Click Next again, set the size of your map
to 160’ by 120’ and then click Finished. Save your
map (Tutorial20.FCW).
2 Click Perspective Settings
. Choose P3B Stone Wall,
Wood Floor and click OK.
3 Right-click Current 3D
House .
The dialog box shows
a selection of house Roof Types
settings, a preview of The roof types are gabled
the current house settings and some roof type and hip .

options.

4 Click P3B Stone House, Wood Roof. Click the first


roof type. Click Insert.
The prompt reads First Corner:. You’ll be drawing
the edge perpendicular to the gable.

5 Click a point.
The prompt reads Second corner or enter
length[prior]:
6 Click another point about 40 feet (8 grid squares)
away to the east.

19
The prompt reads Third corner or enter
length[square]:
7 Move the mouse to the north a little, then type 30.
If you had right-clicked, you would have a square
based house.

The prompt reads Wall height:

8 Click a point about 20 feet up.


The prompt reads Roof Height[12’]:
Defaults
9 Right-click to accept the default roof height (12
The house command has
feet).
lots of default options
shown at the command
A House with an Extension
prompt. As always, you
get the default values by You can use the Hip Roof option to add an extension to
right-clicking. This makes
a house. For this to work, you need a house which does
it very easy to create many
houses with a similar size
not have an overhanging roof.
and shape.
10 Depress the Snap button.
11 Right-click Current 3D House . Click Advanced
dialog >>.
12 Set Roof Overhang to
0. Click Insert.
13 Draw a house similar
to the one in the
previous example.
14 Right-click Current 3D
House .
14 Click Hip Roof and uncheck Both Ends the same.

You need to draw the extension away from the house.

20
15 Click a point on the edge of the house where it
meets the floor. Click another point two squares to
the south. Click a point two squares to the east.
You’ve formed the footprint of the extension.

16 Right-click to accept the default wall height. Right-


click to accept the default roof height.
The prompt reads Left distance [10] (SHIFT allow
outside):
SHIFT
17 Click On . Press and hold down SHIFT. Move the
If you press SHIFT it will let
cursor on to the top edge of the roof, keeping
the hip roof overhang the
SHIFT down and click. wall so that you can make
extensions and connections.
Otherwise, PER3 prevents
you from overhanging, as
this would make an odd-
looking roof under normal
circumstances.

The prompt reads Right distance [symmetric]


(SHIFT allow outside):
18 Release SHIFT. Click a point to form the other end
of the hip roof.

More to Do
• Click Wall Features and add doors and windows.
• Click Outdoor and add some symbols.
• Create a map of the interior using Floors and Walls.

21
Perspective Settings
As described on page 22, the color and pattern
of PER3’s entities are controlled by the current
Perspectives Settings. To choose one of the pre-
existing settings, just click on Perspectives Settings and
choose from the list.

Creating Your Own Settings


1 Click New , choose the map stype Perspectives
and Decide settings myself. Click Next and choose
the map style Perspectives Dungeon Bitmap A.
Click Next again, set the size of your map to 160’
by 120’ and then click Finished. Save your map
(Tutorial24.FCW).

Color Option
While the color set here
will only show in the
drawn objects if the fill
style is solid or hollow, it
is still useful to set with
bitmap fill style.
• You can select entites
by color if you are
looking to affect only 2 Click Perspectives Settings .
walls or only floors. Creating a new setting is just a matter of choosing
• If you use the the options on this dialog box, then saving the
Perspective setting
results.
in a map where the
bitmap fill styes are 3 Click New to create a new setting and type P3A
not defined, they will
still look okay in solid
Marble Palace.
colors. 4 For the sections, Top, Side and Wall end choose
the bitmap fill style Tile Marble White P3A from
the dropbown list, and the color 15 (White) for the
Color option.
22
5 For the section Floor choose the bitmap fill style
Tile Marble Black P3A and the color 0 (Black).
6 Leave the Hatch Style and Outline options as they
are.
7 Save the new setting. You can now use it to draw
rooms, walls and other 3D objects.

Hatch Styles
Align to First Edge
Each Perspectives
Setting can have four
different hatch styles
set. Hatch styles are
patterns that are drawn
on to the surfaces of
solid shapes to give If you set the Align to First
them texture. In PER3 Edge option, when you use
the Floor or Room tools, the
they are mainly used
pattern aligns to the first
with the vector settings starting with P3V (for Per 3 two points you click. This is
vector) and P3M (for Per 3 mono). useful, for example, if you
want floorboards that align
They make your vector surfaces appear to be brick with the edge of a room.
walls, stone, wood or even lava. You can choose
Fixed Angle
different textures for top surfaces, wall ends, floors and
vertical surfaces.

8 To use a hatch style on a surface, check the Hatch


Style option in the relevant section.
9 Choose a hatch style from the dropdown list.
10 Choose Align to First Edge or Fixed Angle.

If you use the fixed angle


option, the pattern always
aligns to a particular direc-
tion. This is useful for hex
or square grids with a fixed
direction.

23
Further Information
The Essentials covers most of what you need to know
to use Perspectives 3. Other topics covered in the
Help and in the full manual include (Help index entries
underlined) are

• Creating hatch styles

• Creating Perspectives Symbols

• Cylinder

• 3D Circle, 3D Line

• Add Symbol Info

• Beta solids (Solids and Holes)

24

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