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Bakinplayer Log

The document appears to be log output from the initialization of a game engine and its components. It shows the initialization of graphics, audio, input/output, and physics systems being successful, along with the generation of shader programs and default textures. It also provides hardware details like the graphics card and audio output device. Initialization completes with the generation of storage spaces for game objects like particles, rigid bodies, and colliders.
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0% found this document useful (0 votes)
57 views5 pages

Bakinplayer Log

The document appears to be log output from the initialization of a game engine and its components. It shows the initialization of graphics, audio, input/output, and physics systems being successful, along with the generation of shader programs and default textures. It also provides hardware details like the graphics card and audio output device. Initialization completes with the generation of storage spaces for game objects like particles, rigid bodies, and colliders.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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7:06:18 PM.

617 : kmyGfx::GfxObject::initialize()->success
7:06:18 PM.617 : kmyIO::FS::initialize()->success
7:06:18 PM.617 : kmyBase::LogPost::initiaize()->success
7:06:18 PM.618 : kmyBase::PerformanceMeter::initialize()->success
7:06:18 PM.618 : kmyBase::ResourceServer::initialize()->success
7:06:18 PM.670 : OpenGL Renderer : GeForce GTX 1650/PCIe/SSE2
7:06:18 PM.671 : OpenGL Version : 4.6.0 NVIDIA 457.51
7:06:18 PM.671 : all required gl functions are found.
7:06:18 PM.674 : kmyPlatform::Platform::initialize()->success
7:06:18 PM.674 : kmyPlugin::PluginMgr::initialize()->success
7:06:18 PM.674 : kmyBase::Task::sysInitialize()->success
7:06:18 PM.674 : kmyIO::IME::initialize()->success
7:06:18 PM.674 : kmyBase::Job::initialize()->success
7:06:18 PM.676 : kmyIO::Peripheral::initialize()->success
7:06:18 PM.679 : kmyGfx::Texture::initialize()->success
7:06:18 PM.689 : 2dchar

7:06:18 PM.689 : 2dchar_lit

7:06:18 PM.689 : 2dchar_lit_alpha

7:06:18 PM.690 : 2dsprite

7:06:18 PM.690 : 3dicon

7:06:18 PM.690 : bloom

7:06:18 PM.690 : bloom_r0

7:06:18 PM.691 : blurAdd

7:06:18 PM.691 : bokeh

7:06:18 PM.691 : boxsample

7:06:18 PM.691 : brightness

7:06:18 PM.692 : calcexposure

7:06:18 PM.692 : capturecopy

7:06:18 PM.692 : coc

7:06:18 PM.693 : copy

7:06:18 PM.693 : cursor

7:06:18 PM.693 : cursor_add

7:06:18 PM.694 : cursor_modulate

7:06:18 PM.694 : debugline

7:06:18 PM.694 : deferred

7:06:18 PM.695 : deferredFog

7:06:18 PM.695 : deferredGather2


7:06:18 PM.695 : deferredLighting

7:06:18 PM.696 : deferredReflection

7:06:18 PM.696 : depthview

7:06:18 PM.696 : dof

7:06:18 PM.696 : fxaa

7:06:18 PM.697 : gridwithdepth

7:06:18 PM.697 : hilight

7:06:18 PM.697 : hiz

7:06:18 PM.697 : invisiblearea

7:06:18 PM.698 : legacy_notex

7:06:18 PM.698 : legacy_tex

7:06:18 PM.698 : linegizmo

7:06:18 PM.698 : manipulator

7:06:18 PM.699 : manipulatorExtraPickup

7:06:18 PM.699 : mapobjectcollision

7:06:18 PM.699 : map_nolit_alpha_nosrgb

7:06:18 PM.699 : outline

7:06:18 PM.700 : particle

7:06:18 PM.700 : pickup

7:06:18 PM.700 : pickup_2dicon

7:06:18 PM.700 : preview

7:06:18 PM.700 : raymarchdebug

7:06:18 PM.701 : raymarchgrid

7:06:18 PM.701 : rectareagizmo_cross

7:06:18 PM.701 : rectareagizmo_frame

7:06:18 PM.701 : selectedge

7:06:18 PM.702 : shadow_discard

7:06:18 PM.702 : srgbcopy

7:06:18 PM.702 : ssao

7:06:18 PM.702 : ssaoapply


7:06:18 PM.703 : ssrRayMarch

7:06:18 PM.703 : sssssapply

7:06:18 PM.703 : sssssfilter

7:06:18 PM.704 : stencilshadow

7:06:18 PM.704 : terrain

7:06:18 PM.704 : terrainholehilight

7:06:18 PM.705 : terrainselection

7:06:18 PM.705 : terrainselection2

7:06:18 PM.705 : uifont

7:06:18 PM.705 : uinotex

7:06:18 PM.706 : uitex

7:06:18 PM.706 : yuv

7:06:18 PM.706 : 2dmap_skybox

7:06:18 PM.706 : a_n

7:06:18 PM.707 : a_n_discard

7:06:18 PM.707 : a_n_rm

7:06:18 PM.707 : a_n_rm_discard

7:06:18 PM.707 : a_n_rm_sss_discard

7:06:18 PM.708 : a_n_rm_wind_discard

7:06:18 PM.708 : a_n_wind_discard

7:06:18 PM.708 : character_create_hair

7:06:18 PM.709 : character_create_skin

7:06:18 PM.709 : cubemap_skybox

7:06:18 PM.709 : glass

7:06:18 PM.710 : map

7:06:18 PM.710 : map_discard

7:06:18 PM.710 : map_nolit

7:06:18 PM.711 : map_nolit_add

7:06:18 PM.711 : map_nolit_alpha


7:06:18 PM.711 : map_nolit_discard

7:06:18 PM.712 : map_nolit_modulate

7:06:18 PM.712 : map_notex

7:06:18 PM.712 : map_wind_discard

7:06:18 PM.712 : transparent_normal_water

7:06:18 PM.713 : kmyGfx::ShaderProgram::initialize()->success


7:06:18 PM.714 : kmySound::SoundSystem::initialize()->success
7:06:18 PM.723 : ======Audio Device======
7:06:18 PM.723 : devicename Headphones (STANMORE KAST Stereo)
7:06:18 PM.723 : channelMask 3
7:06:18 PM.723 : formatTag 65534
7:06:18 PM.723 : channels 2
7:06:18 PM.723 : samplePerSec 44100
7:06:18 PM.723 : avgBytesPerSec 352800
7:06:18 PM.723 : blockAlign 8
7:06:18 PM.723 : bitsPerSample 32
7:06:18 PM.723 : subFormat 0000000300000010800000aa00389b71
7:06:18 PM.723 : ========================
7:06:18 PM.736 : kmyGfx::Font::sysInitialize()->success
7:06:18 PM.740 : kmyGfx::Font::initialize()->success
7:06:18 PM.740 : kmyGfx::ShaderCompiler::initialize()->success
7:06:19 PM.020 : Storage: internalcommand | 3407872 |@104
7:06:19 PM.020 : Storage: internalcommand | 3407872 |@104
7:06:19 PM.053 : gen shaderprogram debugline
7:06:19 PM.055 : gen shaderprogram pickup_2dicon
7:06:19 PM.068 : gen shaderprogram pickup
7:06:19 PM.068 : gen shaderprogram boxsample
7:06:19 PM.069 : gen shaderprogram brightness
7:06:19 PM.069 : gen shaderprogram calcexposure
7:06:19 PM.070 : gen shaderprogram deferred
7:06:19 PM.071 : gen shaderprogram deferredGather2
7:06:19 PM.071 : gen shaderprogram deferredLighting
7:06:19 PM.072 : gen shaderprogram deferredReflection
7:06:19 PM.073 : gen shaderprogram deferredFog
7:06:19 PM.074 : gen shaderprogram ssrRayMarch
7:06:19 PM.075 : gen shaderprogram hiz
7:06:19 PM.076 : gen shaderprogram raymarchdebug
7:06:19 PM.076 : gen shaderprogram raymarchgrid
7:06:19 PM.080 : gen shaderprogram linegizmo
7:06:19 PM.080 : gen shaderprogram bloom_r0
7:06:19 PM.081 : gen shaderprogram copy
7:06:19 PM.082 : gen shaderprogram capturecopy
7:06:19 PM.082 : gen shaderprogram depthview
7:06:19 PM.083 : gen shaderprogram hilight
7:06:19 PM.084 : gen shaderprogram coc
7:06:19 PM.085 : gen shaderprogram bokeh
7:06:19 PM.085 : gen shaderprogram dof
7:06:19 PM.086 : gen shaderprogram fxaa
7:06:19 PM.087 : gen shaderprogram ssao
7:06:19 PM.088 : gen shaderprogram ssaoapply
7:06:19 PM.089 : gen shaderprogram blurAdd
7:06:19 PM.089 : gen shaderprogram srgbcopy
7:06:19 PM.090 : gen shaderprogram selectedge
7:06:19 PM.118 : gen shaderprogram legacy_notex
7:06:19 PM.145 : gen shaderprogram shadow_discard
7:06:19 PM.147 : gen shaderprogram particle
7:06:19 PM.149 : gen shaderprogram manipulator
7:06:19 PM.151 : gen shaderprogram manipulatorExtraPickup
7:06:19 PM.152 : gen shaderprogram uitex
7:06:19 PM.153 : gen shaderprogram uinotex
7:06:19 PM.153 : gen shaderprogram uifont
7:06:19 PM.154 : gen shaderprogram sssssfilter
7:06:19 PM.154 : gen shaderprogram sssssapply
7:06:19 PM.155 : gen shaderprogram rectareagizmo_cross
7:06:19 PM.156 : gen shaderprogram rectareagizmo_frame
7:06:19 PM.183 : gen shaderprogram legacy_tex
7:06:19 PM.207 : gen shaderprogram outline
7:06:19 PM.207 : badpath texture system_icon_spotlight.png
7:06:19 PM.208 : badpath texture system_icon_pointlight.png
7:06:19 PM.209 : badpath texture system_icon_particle.png
7:06:19 PM.262 : Storage: ParticleStorage | 3932160 |@120
7:06:19 PM.262 : Storage: ParticleEmitterStorage | 434176 |@424
7:06:19 PM.674 : Storage: BulletShapeStorage | 65536 |@16
7:06:19 PM.674 : Storage: rigid | 1441792 |@352
7:06:19 PM.674 : Storage: motionstatestorage | 1179648 |@288
7:06:19 PM.674 : Storage: ColliderAllocator | 1376256 |@336
7:06:22 PM.134 : Object reference not set to an instance of an object.
7:06:22 PM.148 : at Yukar.Engine.GameMain.updateCore(Single elapsed)
at Yukar.Engine.GameMain.update(Single elapsed)
at SharpKmyBase.Task.onUpdate(Void* managed, Single elapsed)
at entryRun(Boolean )
at Yukar.Player.Program.doApplication()

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