Atelier Clandestin Ocean Pointcrawl Generator

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Wilderness Pointcrawl

PL ACES Generator
- Places -
Ocean Pointcrawl
Generator
Biomes types Biome type of
adjacent nodes
and Links
Roll on the table corresponding to the
biome type from which the link is
Beach & Sea biomes coming.

Beach biomes act as a transition Beach


between inland biomes and Sea biomes.
1-10 Beach
11-20 Sea
The first node of this type of
pointcrawl is always a Beach biome.
Sea
You can link it to an existing
pointcrawl by generating a direction 1-10 Sea
and duration (p5). 11-15 Beach
16-20 Island
A Sea biome must always be linked to a
Beach, Island or another Sea biome. Island
If rolls should link a Sea biome and an 1-10 Island
11-20 Sea
existing inland biome (Grassland,
Forest, Hills, Swamp or Mountains
If you want your pointcrawl to go
biome), change the Sea biome into a
inside the land again, simply choose a
Beach biome.
Beach node (it can be the last one
generated for example) and start rolling
Beach biome type
like you would for wilderness.
1-3 Sandy
4-6 Pebble
7 Colored sand
8 Shell

You can roll once for all Beaches in the


pointcrawl, for groups of nodes or for
each node.

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Links Special means that this link is magic or
strange, and may not be very well
understood by the characters.
Number
1-6 One Duration
7-9 Two
10 Three For links travelled by ship (Beach-Sea
or Sea-Sea biomes), use the table below:
Direction
1-3 1/2 day
1 North 4-7 1 day
2 North-East 8-13 3 days
3 East 14-17 5 days
4 South-East 18-19 7 days
5 South 20 15 days
6 South-West
7 West
8 North-West Regarding between Beach biomes or
inside Island biomes, use the following
If the dice points to a node previously table (also used for wilderness links):
generated, write +1 next to it and roll
another link. 1-3 30 min
4-7 1h
8-13 2h
Type (optional) 14-17 4h
18-19 8h (=1 day of walking)
1-4 Normal 20 2 days
5-6 Difficult
7 Dangerous
8 Special

Difficult means that the link duration


must be multiplied by 2 or that there is
a risk to get lost (refer to the rules you
are using on this subject).

Dangerous means that travelling along


this link may result in injuries or even
death if the characters are not cautious.

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Island biome
An island is a “mini pointcrawl” of sorts.
In a way, you have to zoom in to see it.

Size
1 One node
2-3 Two nodes
4-5 Three nodes
6-7 Four nodes
8 Five nodes

Type
1-2 Atoll
3 Floating
4-7 Jungle
8 Rocky
9 Small archipelago
10-12 Volcanic

Special
1-15 Nothing special
16 Shape
1. Hand
2. Fish
3. Skull
4. Snake
5. Star
6. Turtle
17 Not on any map
18 Well known
19 On the back of a giant turtle
20 Magic
1. Appears only at times
2. Out of time
3. Can’t escape it
4. Strange weather
5. Hidden
6. Haunted

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Points of Type
1-8 Landmark
Interest 9-12
13-15
Settlement
Lair
Points of Interest may be interesting by 16-19 Ruins
themselves or are places where 20 Marvel
something may happen.
Finally, roll on the tables and subtables
Starting node on the following pages to determine
what the Points of Interest precisely are.
On the first Beach biome you placed, it
is possible to buy/rent a boat in a:

1-6 Village
7-8 Shipworkshop

Other nodes
On each other node, roll on the
following tables to determine how
many Points of Interest there are and
their type.

Number
1-6 One
7-9 Two
10 Three

If you wrote +1 near a node, add one


Point of Interest to what the roll
indicates.

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1) Landmarks Island
1 Animal shaped rock
Beach 2 Bivouac area
3 Burnt area
1 Beach cabin Cache
2 Bonfire 1. Barrels of rum
4
3 Breakwater 2. Crates
4 Cliffs 3. Powder
5 Cove 5 Carved head
6 Dock 6 Cove
7 Geometric basalt 7 Fishing spot
8 Giant anchor 8 Fruit trees
9 Giant seashell 9 Geyser
10 Marine animal skeleton 10 Hanging bridge
11 Natural stone arch 11 Hot spring
12 Needle rock 12 Lone palm tree
13 Permanent fog 13 Needle rock
14 Pier 14 Permanent fog
15 Piles of dead fishes 15 Sea cave
16 Rock alignment 16 Shipwreck
17 Sandcastle 17 Skull shaped rock
18 Sea cave 18 Spring
19 Shipwreck 19 Statue
20 Statue 20 Waterfall

Sea
1 Buoy
2 Coral reef
3 Giant animal skeleton
4 Iceberg
5 Natural stone arch
6 Permanent fog
7 Regatta course
8 Sandbar
9 Sunk galleon
10 Underwater active volcano
11 Underwater grotto
12 Whirlpools

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2) Settlements 3) Lairs
Type Lairs are the homes of monsters,
natural or built, they are rarely bigger
1-5 Hamlet than a few rooms, unlike dungeons.
6-7 Village
8-9 Stronghold
10 Camp Use your favorite wilderness encounter
11 Religious building tables to determine what kind of
12 City
monsters live here and how many they
are.
Hamlets
1-10 House(s)
11-13 Tavern
14-16 Shop
17-18 Lighthouse
19-20 Shipworkshop

Camps
1-4 Military
5-6 Refugees
7-8 Labor (mine)

Strongholds
1-6 Bastion
7-8 Wizard tower
9 Castle/Palace
10-11 Prison
12 Vault/Archive

Religious buildings
1-6 Temple/Monastery
7-8 Crypt

Settlements in a Sea biome are either


floating or built on stilts.

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4) Ruins 5) Marvels
To determine the nature of the ruins, Marvels are special places that should
roll on the tables used for settlements. appear only once in a world. Reroll any
marvel that already exists. They only
Ruined mines, strongholds and appears at sea or on islands.
religious buildings are dungeons and
should be generated/created as such. If marvels appear too early in your
game, or too often, simply replace them
For other types of ruins, use the with landmarks.
following table:
Sea
Type of content and
chance of treasure 1 Boat cemetery
2 End of the world
3 Giant whirlpool
1 Hazard 25% 4 Great Barrier Reef
2-3 Empty 15% 5 Legendary shipwreck
4 Special var 6 Mermaid palace
5-6 Monsters 50% 7 Mythical creature lair
8 Royal seahorses stables
Hazard means that the place is 9 Sea god throne
10 Skull island
dangerous by itself (it could collapse for
11 Sunken continent
example) or is trapped. 12 Sunken lost city

Empty means that this ruins tells a bit Island


of the story of the world or its
inhabitants. 1 Fountain of youth
2 Ghost ship home port
3 Giant lighthouse
Special means that there is a mystery to 4 Haunted temple
solve or that something strange is 5 Home of the sea witch
happening here. 6 Legendary treasure
7 Lost city of gold
8 Palace of the pirates’ king
9 Pirate cemetery
10 Prison for legendary pirates
12 Royal navy base
12 Tortuga, capital of pirates

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Example 2) Points of Interest
Now that you have the structure of the
1) Biomes and Links pointcrawl, populate it with Points of
Interest (PoI).
The first step of the pointcrawl is to
place the first Beach biome and Starting with the second node you
generate its type: generated, roll to determine the
number and type of PoI:
Table Roll Result
Beach biome type 5 Pebble Table Roll Result
Number 10 3 PoI
In this example, this roll will determine Type 6 Landmark
the type of all beaches. 3 Landmark
2 Landmark

Now, roll to determine what can be


Now, roll on the appropriate subtables:
found on the starting node:
Table Roll Result
Table Roll Result Landmark 6 Permanent fog
Starting node 2 Village 9 Sunk galleon
1 Buoy
Once it’s done, generate the links
leaving from it: And so on, until you have generated
Points of Interest for all the nodes.
Table Roll Result
Number 4 1 link
Direction 2 North-East
Duration 16 5 days

Then, generate the biome type of the


next node :

Table Roll Result


Beach 12 Sea

Now repeat step 3 and 4 until you have


the number of nodes you wanted.

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This is what your pointcrawl should look like with populated nodes:

5 3
7d 3d 3d

6 4 2
5d
5d
1

① Beach (pebbles) ④ Sea


 Village  Whirlpools

② Sea ⑤ Beach (pebbles)


 Permanent fog  Bonfire
 Sunk galleon  House(s)
 Buoy

⑥ Beach (pebbles)
③ Atoll (4 nodes) a  Giant seashell
a. Lair
b. Mine 1h
c. Permanent fog
d. Crates cache
d b
1h
8h
c

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Credits
Cover image
Ink Splats designed by kjpargeter / Freepik.
Scratch vector textures designed by Graphics Fuel.

Fonts
Edition (all caps version) designed by Mike Diehl & Paul Volk / Dafont.
Highway Gothic Wide designed by Tom Oetken / Dafont.

Links
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© 2022 Atelier Clandestin. All rights reserved.


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