Azazel Lore
Azazel Lore
Azazel Lore
ROGUE
Azazel RACE BACKGROUND
neutral evil
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 9 Soulknife
ROGUISH ARCHETYPE
a o
+4
SNEAK ATTACK
INITIATIVE Once per turn, you can deal an extra ld6 damage to one
18
creature you hit with an attack if you have advantage on the attack
5 10,5 roll. The attack must use a finesse or a ranged weapon. Vou don't
[JEJ
need advantage on the attack roll if another enemy of the target is
within 5 feet o f it, that enemy isn't incapacitated, and you don't
have disadvantage on the attack roll. The amount of the extra
damage increases as you gain leveis in this class.
Hit Point v Temporary�
Q=
80 Maximum Hit Points
CUNNING ACTION
SAVING THROWS Vou can take a bonus action on each of your turns in combat.
-1
-1 ATHLETICS
64 This can only be used to take the Dash, Disengage, ar Hide action.
8
HIT DICE DEATH SAVES Psi-Bolstered Knack 1d8. Psychic
c;Ji
◆
SAVING THROWS
Used Total
SUCCESSES 00D Whispers. Psychic Blades
0 9 FAILURES 00D
5 1d6/1d4
●
● 13 ACROBATICS
5 SLEIGHT OF HAND
● 13
....,__�d8fJ--__,
● STEALTH
◊_ SAVING THROWS
2
EVASION
14 take no damage if you succeed on the saving throw, and only half
damage if you fail.
=
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ROGUISH ARCHETYPE FEATURE
◆
SAVING THROWS
0
0 ARCANA SNEAK ATTACK DAMAGE Homing StrikesIf you make an attack roll with your Psychic Blades and miss the
[ ]
0 HISTORY target, you can roll one Psionic Energy die and add the number rolled to the
attack roll. If this causes the attack to hit, you expend the Psionic Energy die.
5d6
● 4 INVESTIGATION Psychic Teleportation.. As a bonus action, you manifest one of your Psychic
10
0 NATURE Blades, expend one Psionic Energy die and roll it, and throw the blade at an
unoccupied space you can see, up to a number of feet away equal to 10 times
0 RELIGION the number rolled. You then teleport to that space, and the blade vanishes.
[J
◊- SAVING THROWS
RELIABLE TALENT
ADDITIONAL COMBAT FEATURES
3
Z) 3 ANIMAL HANDLING
Whenever you make an ability check that lets you add your
Z)● 5 INSIGHT
Z) 3 MEDICINE Adaga do Sol +1 1d4 +6 2d6 proficiency bonus, you can treat a d20 roll of 9 ar lower as a 10.
16 Z) 11
●
PERCEPTION
Adaga da Lua +1 1d4 +6 2d6
●
2
● 6 DECEPTION
2 INTIMIDATION em testes de Furtividade
● 6 PERFORMANCE
14 10
●
● PERSUASION
BLINDSENSE
lf you are able to hear, you are aware of the location of any
RACIAL TRAITS hidden ar invisible creature within 10 feet of you.
Ram. You can use your head and horns to make unarmed strikes. When you hit with
them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the
bludgeoning damage normal for an unarmed strike. ROGUISH ARCHETYPE FEATURE
Magic Resistance. You have advantage on saving throws against spells.
Mirthful Leaps. Whenever you make a long jump or a high jump, you can roll a d8 and
add the number rolled to the number of feet you cover, even when making a standing
Rend Mind
jump. This extra distance costs movement as usual.
PROFICIENCIES LANGUAGES
ELUSIVE
LIGHT
ARMOUR
SIMPLE
WEAPONS Common No attack roll has advantage against you while you aren't
o
incapacitated.
● D Sylvan
MEDIUM MARTIAL
ARMOUR WEAPONS TOOLS & OTHER PROFICIENCIES STROKE OF LUCK
◊ Dice Set lf your attack misses a target within range, you can turn the
HEAVY miss into a hit. Alternatively, if you fail an ability check, you can
SHIELDS
o o
ARMOUR thieves' tools treat the d20 roll as a 20. Once you use this feature, you can't use
flute it again until you finish a short ar long rest.
AGE HEIGHT WEIGHT DISTINGUISHING MARKS
IDEALS
[ ]
:::::::::======
[ '°'°'
FLAWS
] ALUES ENEMIES
CHARACTER APPEARANCE
HEAD o
fey touched A crowbar, a set of dark common
Misty Step
AMULET o clothes including a hood, and a
2nd-level conjuration CLOAK Manto da natureza noturna o belt pouch.
Casting Time: 1 bonus action ARMOUR o Colar dos sussurros (raro) requer
Range: Self HANDS/ARMS o sintonizaçãoO usuario se torna
Components: V RING o sintonizado ganha os seguintes
Duration: Instantaneous RING o beneficios:-Imunidade a condição
Briefly surrounded by silvery mist, BELT o Charmed.-O usuario pode
you teleport up to 30 feet to an adicionar 1d8 ao resultado de
unoccupied space that you can qualquer ataque, salvaguarda ou
15
see. teste de habilidade falho. uma
Bless vez usado essa habilidade, ela só
Casting Time: 1 action pode ser usada novamente após
o
Attuned
Name Manto da natureza noturna
_______________ _
Range: 30 feet - vantagem em testes de Furtividade. +1 na CA.
um descanso curto.
Components: V, S, M (a sprinkling
- Caso o usuario esteja em um ambiente florestal, o usuario recebe +2 em qualquer ataque
realizado quando escondido.Como uma ação padrão, pode si transformar em uma besta de
CR menor que 1/8 durante 1 hora.
of holy water)
Name Adaga do sol o
Attuned
Duration: Concentration, up to 1
_______________
_
Ao realizar um ataque com esta adaga, o usuario pode gastar uma carga para tentar cegar o
minute alvo, o forçando a realizar uma salvaguarda de constituição DT 14 ou ficara cego até o fim
de seu proximo turno.Caso o usuario tambem tenha a adaga da lua, a adaga do sol tem +1
no ataque e dano, alem de causar 2d6 de dano radiante extra.
your choice within range. Ao realizar um ataque com esta adaga, o usuario pode gastar uma carga para tentar reduzir o
Whenever a target makes an movimento do alvo, o forçando a realizar uma salvaguarda de constituição DT 14 ou tera seu
movimento reduzido a 0 até o fim de seu proximo turno.Caso o usuario tambem tenha a Adaga do
Sol, a Adaga da Lua tem +1 no ataque e dano, alem de causar 2d6 de dano necrótico extra.