306047-Magic in The Mythic North
306047-Magic in The Mythic North
306047-Magic in The Mythic North
Magic in the
Mythic North
… and everywhere else in the wonderful world of Vaesen
Nils sat quietly in the occult library, his old eyes Folk Magic
focused on the ancient Cyprianus grimoire he found Your forbidden knowledge allows you to work occult
in a secondhand book shop in Trondheim. His magic.
colleagues in the Society had not wanted him to bring
it along. They had believed the crazy bookseller’s You gain the skill Magic at level 3. You may cast spells and
stories about unleashing the Devil if on wasn’t careful rituals, but you need a mystical tome, a grimoire, a wand
enough. Nils had gone back and stolen it. or some other item from which to learn them from. You
The words on the pages were old and archaic, could also be taught spells by a vaesen or a witch/warlock.
written more than 200 years ago. If what the book
promised was true, he could heal people with these In order to learn specific spells, you need to succeed on a
rhymes. Maybe even cure people of maladies such as Learning roll.
tuberculosis and pneumonia. Suddenly a gust of wind
caused his candlelight to flicker. Why was it wind The GM has more information about which spells you can
here? There were no windows in the room. learn from the item or your tutor.
Nils quickly shut the tome. The candlelight went
out and the occult library was pitch black. Requirements:
Nils could feel it. He wasn’t alone.
This talent requires either:
Magic Talents
The talents below differ from normal talents in that
they have requirements and sometimes cost more than
the usual XP cost. If you feel this breaks the spirit of
Vaesen, feel free to disregard this. In my home game, I
created these talents specifically for the Occultist, and we
all agreed that no other PC should learn them. This has
more to do with spotlight management and keeping magic
rare. In your game, your Academic might be the one
learning magic, or maybe the Officer? Or both? It’s up to
you.
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· MAGIC IN THE MYTHIC NORTH ·
Your magic abilities increase through training by a You enter into a pact with a vaesen able to grant mortals
friendly vaesen or by the mystical energies within the magical powers. This is a powerful boon, but it comes with
Occult Temple. a dark price.
You gain the skill Magic at level 6. This talent costs 15 You gain the skill Magic at level 9.
xp. In order to learn spells, you need to be taught by a
vaesen or NPC witch, or by spending a great deal of time This talent costs 20 xp. You do not need to roll for
in the Occult Temple. Learning in order to learn spells, as the vaesen you have
entered into a pact with will give you access to the magic
Learning spells requires a successful Learning roll. it wants you to have. The GM decides what this unholy
allegiance will cost you and your soul, and what the vaesen
The GM has more information about which spells you wants from you in return.
can learn.
Requirements: You have to enter a pact with a vaesen (not
Requirements: This talent requires Folk magic and all vaesen can enter pacts with mortals).
either
• Occult Temple HQ Upgrade Note: While a Spertus might be the most common vaesen
• Being trained by a friendly vaesen or to grant a human the magic skill through an unholy pact,
witch/warlock. lindworms, fairies, mermaids (enchanted song only) and
even the Neck (magic instrument only) are examples of
other vaesen who can tempt a mortal with this kind of
power.
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· MAGIC IN THE MYTHIC NORTH ·
Learning spells
PC’s gain the ability to cast magic by choosing the
various talents above, but they must still learn specific
magic spells or rituals before they can actually use magic.
This is done either by studying a magic item (like a
grimoire, a tome, a scroll or a wand), by learning from a
vaesen or another human witch/warlock or by meditating
for occult wisdom in the Occult Temple.
may roll a Learning test to see if they have learned a new finds himself somewhere else completely
spell in the downtime period since last Mystery. For each • The vaettir feels disrespected by the giant
success, they learn one more spell. A failed roll should human and teaches him the wrong spell. When
have a consequence. Some examples of consequences are he attempts to use it, he will grow a furry tail
given below for the sample items provided. They may
push the roll but will start the Mystery with the Condition.
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· MAGIC IN THE MYTHIC NORTH ·
The mortal mind can never fully master the mystical For each success on a Learning roll, the PC can learn
arts, and a failed roll for Magic should always lead to one of the spells. A reversed use of a spell counts as a
unintended results. What exactly happens is up to the GM, separate spell. So if the PC only rolls 1 success on the
but some suggestions are: Learning roll, the PC cannot learn both Healing and
Harm.
• The complete opposite of what is attempted
• Another party (or the caster themselves) is The effect of the spell depends on how many successes
targeted are rolled with the Magic skill roll. If the magic user nets
• Collateral damage more successes than needed, he can still choose a lesser
• A powerful force notices the abuse of magic and effect.
decides to investigate
• The caster is infused with darkness and is slowly Consequence: A failed Learning roll when reading
turned into something horrible Cyprianius means the PC inadvertently read pages they
were not supposed to read. It is said that this would
unleash the Devil himself. The PC is not that unlucky but
will still be haunted by a Revenant or Draugr, who can
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· MAGIC IN THE MYTHIC NORTH ·
Healing
• You can heal disease in men and cattle (1
success)
• You can ease suffering in men and cattle (2
successes)
o Remove all Physical Conditions
• You can heal severe injuries in men and cattle (3
successes)
o remove a physical Critical Hit and
avoid rolling for a Defect, or cure an
already permanent Defect
Reversed
• You may cause disease in men and cattle (1
success)
o the disease may be lethal if untreated
• You may cause suffering in men and cattle (2
successes)
o the subject gains 2 Physical Conditions
• You may cause severe injury in men and cattle (3
successes)
o the subject is immediately Broken and
suffers a random physical Critical Hit • An already pregnant woman will have a very
difficult and complicated pregnancy and birth,
The reversed version of this spell may be resisted with and will die during childbirth unless she
Force. succeeds in a Force roll (3 successes)
The rhymes must be chanted out loud to a woman. • You get a +2 bonus on any rolls related to games
requiring a combination av skill and luck (like
• The woman will become pregnant after the Poker) (1 success)
following intercourse (1 success) • You will automatically win games of pure chance
• An already pregnant woman will have a perfect (like a coin flip or a lottery) (2 successes)
pregnancy with inconsequential pain or
discomfort, including the birth itself (2 Reversed
successes) • The victim must deduct one 6 on any rolls
• The woman will become pregnant even without related to games requiring a combination av
intercourse (3 successes) skill and luck (like Poker) (1 success)
• The victim will suffer from bad luck in 24 hours,
Reversed not only during games of chance (2 successes)
• The woman cannot get pregnant for the next o The details are up to the GM, but may
moon (1 success) lead to injury or fatal accidents
o This is often used as a contraception
• The woman will become barren (2 success)
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· MAGIC IN THE MYTHIC NORTH ·
Cupid’s Arrow
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· MAGIC IN THE MYTHIC NORTH ·
roll, his friends may find her drooling over the Black Unlock
Books of Elverum in a catatonic state. The PC’s mind is
This simple incantation, once learned, can be used to
Broken forever.
bypass any lock the PC encounters. It is as if the lock is
Spells: unlocked. It does not have to be a lock on a door. It could
also be a window, a chest etc., but it needs some sort of
Invulnerability locking mechanism. The incantation does not allow
The book describes rituals meant to make someone someone to enter through a stuck door or a door barred
invulnerable to the cuts of swords or the wounding from the inside.
effects of bullets. After performing a ritual (which takes
Pact with Spertus
approximately 1 hour) that strongly resembles devil
Pacts with certain Vaesen may not only make a PC a
worship, painting a pentagram with salt and lighting
rather powerful magic user, but also enable them to cast
candles, roll a Magic skill check.
certain spells or enchantments without the need of a
• 1 success - gain Armor Rating 6 Learning roll.
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Example:
Pictures:
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