Datacad Reference Manual
Datacad Reference Manual
Reference Manua
DATACAD LLC
20 Tower Lane
USA
www.datacad.com
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II |
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Up & Running........................................................................................... 1
How to Use This Manual......................................................................................................2
Getting Help in DataCAD LT 2
Installing DataCAD LT ........................................................................................................2
System Requirements 3
Before You Begin 3
Pre-installation Checklist 6
Running the Setup Program 6
Mirroring Entities..............................................................................................................252
Sketching Your Plan..........................................................................................................253
Dimensions.......................................................................................... 325
Drawing Linear Dimensions...........................................................................................326
Editing Linear Dimensions 333
Exploding Linear Dimensions 334
Drawing Dimensions for Angles and Curves..............................................................335
Hatch..................................................................................................... 339
Drawing Hatch Patterns ...................................................................................................340
Drawing Standard Hatch 340
Defining the Hatch Boundary 342
Using SPB Fills Instead of Standard Hatch Patterns 344
Drawing Associative Hatch 346
X | TABLE OF CONTENTS
Exploding 3D Entities.......................................................................................................467
Changing 3D Entities........................................................................................................468
Appendix.............................................................................................. 557
INI Settings.........................................................................................................................558
DWG/DXF Translation Tables........................................................................................560
Importing 560
Exporting 563
Creating Custom Toolbars...............................................................................................565
Standard Line types 569
Standard Hatch Patterns...................................................................................................570
Standard Keyboard Shortcuts 574
Creating Keyboard Shortcuts for Pull-down Menu Options 576
Standard Fonts....................................................................................................................578
Extended characters...........................................................................................................578
Inserting Symbols in Drawings without the Symbol Browser.................................580
Finding and Using Older Template and Symbol Files 581
XIV | TABLE OF CONTENTS
Glossary............................................................................................... 591
Index..................................................................................................... 598
Up & Running
Getting DataCAD LT up and running is a simple matter
with its flexible and interactive setup program. Use the In this chapter:
1
"System Requirements" and "Pre-Installation Checklist" in
this chapter to make sure you're ready to begin installing the How to use this manual
program. The setup instructions that follow take you step- System requirements
by-step through the installation process.
Pre-installation checklist
To get the most from this manual, please refer to “How to Installing DataCAD LT
Use This Manual” in this chapter.
If you have any questions about installing DataCAD LT,
you can contact DATACAD LLC Technical Support
Monday through Friday, 8:00 a.m. – 5:00 p.m. eastern time,
except during normally observed holidays, via phone at
(860) 677-2829, fax at (860) 677-2883, or e-mail at
[email protected].
2 | CHAPTER 1: UP & RUNNING
Installing DataCAD LT
To install DataCAD LT on your computer, first review the "System Requirements" and "Pre-
Installation Checklist" sections below to make sure you have everything you need to install the
program. Then follow the instructions in "Running the Setup Program" on the next page.
Information in this section requires you to be familiar with your computer hardware and your
computer's operating system (Microsoft Windows 98 or ME, Windows NT 4.0 or later, or
Windows 2000 or XP).
INSTALLING DATACAD LT| 3
To check available free hard disk space prior to installation, double-click on the My Computer
icon on your Windows desktop. Right-click on the drive you want to install DataCAD LT on, and
select Properties. The hard disk space already in use will be displayed as well as the amount that is
still free.
System Requirements
Make sure you have the following minimum requirements to install and run DataCAD LT for
Windows:
• Personal or multimedia computer with a Pentium-based processor (Pentium II recommended)
• Windows 98 or later or Windows NT 4.0 or later (Windows 2000 or XP recommended)
• 64MB of memory for use on Windows 98 or Windows ME (128MB recommended); 128MB
for use on Windows NT workstation, Windows 2000, or Windows XP (256MB
recommended)
• Minimum of 100MB free hard disk space. 300MB is recommended for a complete
installation. If you do not have enough free disk space in your computer when you try to run
DataCAD LT, the message Not enough room to create swap files appears. Free up disk space
and then restart DataCAD LT.
To check available free hard disk space prior to installation, double-click on the My Computer icon
on your Windows desktop. Right-click on the drive you want to install DataCAD LT on, and select
Properties. The hard disk space already in use will be displayed as well as the amount that is still
free.
• CD-ROM drive
• SVGA (800X600), or better, resolution graphics card capable of displaying 16-bit color
(65,536) or better for using the Shader (1024X768, 24 bit recommended)
• Microsoft-compatible mouse or digitizer (3-button mouse recommended)
Before You Begin
DataCAD LT 11 includes some of the most significant enhancements to the program in years.
These consist of changes to file format, directory structure, file and folder names, and program
default settings, as well as many feature enhancements. The Whats_New.HTM file on your
DataCAD LT CD-ROM has more details about the new features and enhancements. Due to the
fundamental nature of these changes, DataCAD LT 11 must be installed into a new program folder.
The installation program will not allow DataCAD LT 11 to be installed in the same folder as a
previous version.
If you are installing DataCAD LT 11 on a computer with a previous DataCAD LT version, you
may have existing data files and/or customized support files like hatch patterns and line types. If
you chose to search for an existing version, some of your support files and settings can be copied
into your DataCAD LT 11 program folder automatically during installation. You will need to copy
other support files manually. Data files (such as drawings, XREF drawings, default drawings,
symbols, and templates) are not automatically copied into your DataCAD LT 11 folder during
installation. You need to decide which data files (if any) you will copy into your DataCAD LT 11
folder.
4 | CHAPTER 1: UP & RUNNING
These instructions will help you update your DataCAD LT software to version 11. We recommend
that you make a complete backup of your data and support files before you install this upgrade and
before you modify, copy, or convert any data or support files. If you don’t make a backup, you
may not be able to recover from an error or program failure.
Default Drawings
DataCAD LT 11 cannot use your existing .DC5 default drawings until they are converted to .AEC
files. Therefore, we recommend that you convert your existing default drawings, if any, before you
create any new drawings in DataCAD LT 11.
INSTALLING DATACAD LT| 5
Symbols
DataCAD LT 11 has a powerful new feature called the Symbol Browser. This toolbar lets you
view and use all of your symbol folders. The symbol libraries that are included with DataCAD LT
have been organized into a logical directory structure, making symbols easy to find.
DataCAD LT 11 symbol files have a new file format and use the file extension .DSF. DataCAD LT
11 can read existing symbol files (with the .SM3 extension) as well as the new .DSF file format.
You can access your existing symbol libraries with the Symbol Browser by seting the path to your
existing symbol folder. DataCAD LT 11 automatically creates .DSF files when you save symbols.
Support Files
DataCAD LT has a variety of support files used for different purposes; you can customize many of
these files. You may have modified some of your DataCAD LT support files in a previous version
or installed add-on products for DataCAD LT which updated them.
The DataCAD LT 11 installation program allows you to search for a previous version of DataCAD
LT. Many potentially customized files will then automatically be copied into DataCAD LT 11. If
you chose to search for an existing version, the following support files are copied into your
C:\Program Files\DataCAD LT\Support Files\ folder during installation.
Support File Type Original Location Filename
Hatch Pattern Definition File DATACAD LT\SUP\ DCADWIN.PAT
Hatch Pattern Preview Settings File DATACAD LT\SUP\ DCADWIN.PAT.INI
Line type Definition File DATACAD LT\SUP\ DCADWIN.LIN
Keyboard Macro File DATACAD LT\SUP\ DCADWIN.MCR
Text Style File DATACAD LT\SUP\ TEXT.STL
Wall Style File DATACAD LT\SUP\ WALL.STL
Command Line Alias File DATACAD LT\SUP\ DCADWIN.DCA
Spell Checker User Dictionary File DATACAD LT\SUP\ USERDIC.TLX
Dimension Style Files DATACAD LT\SUP\ *.DIMSTYLE
o2c Rendering Settings Files DATACAD LT\SUP\ *.DMF
Plotter Pen Settings Files DATACAD LT\SUP\ *.PEN
Palette Files DATACAD LT\SUP\ *.RGB
DWG Translator Color Mapping Files DATACAD LT\SUP\ *.TBL
DWG Translator Settings Files DATACAD LT\SUP\ *.INI
Shader Light Settings Files DATACAD LT\SUP\ *.LIT
Toolbar Files DATACAD LT\SUP\ MENUPOF\*.*
Text Fonts
DataCAD LT supports both DataCAD LT .CHR fonts and Windows TrueType fonts. Earlier
versions of DataCAD LT only supported .CHR fonts. If you installed additional .CHR fonts for
DataCAD LT, you can copy those files into your C:\Program Files\DataCAD LT\Fonts\ folder for
use with DataCAD LT 11. If you are using TrueType fonts in DataCAD LT, you don’t need to copy
those font files since Windows manages your TrueType fonts from a central location on your
computer.
6 | CHAPTER 1: UP & RUNNING
DCAL Macros
If you have additional DCAL Macros installed with your previous DataCAD LT version, you can
copy those files into your C:\Program Files\DataCAD LT\Macros\ folder. DCAL Macros have the
file extension .DCX. Some macros may have additional support files or settings files that need to
be copied along with them. In previous versions, macros resided in the \DataCAD LT\DCX\
folder.
The following macros are no longer included with DataCAD LT:
• LyrUtil (Layer Utility)
• SymExp (Symbol Explode)
• EstLink (Estimator Link)
• ViewMast (View Master)
Functionality from LyrUtil and SymExp is built into Layers, LayerSets, and 3D Explode menus,
respectively. Do not copy LyrUtil, SymExp, EstLink, or ViewMast macros into the new DataCAD
LT\Macros folder.
Pre-installation Checklist
• Do you have the minimum system requirements for DataCAD LT?
• Have you made a copy of your DataCAD LT folder to back up all your files? This is simply a
precaution against losing any of your drawing files or customized settings.
• Remember to register online at www.datacad.com/register to qualify for technical support
benefits and to receive new product information as it becomes available.
Running the Setup Program
The DataCAD LT setup program guides you step-by-step through installing DataCAD LT. Please
exit all Windows applications completely before running the DataCAD LT setup program. If your
computer uses Windows NT, 2000, or XP Pro, you must have Administrative Privileges to run this
setup program. (This means you must be logged on as the Administrator.)
1. Place the DataCAD LT CD-ROM in your CD-ROM drive; the setup program should start
automatically. If it doesn’t, click on Run in the Start menu. In the Open input box, type
e:\setup, where “e” is the letter of your CD-ROM drive. Press (Enter) or click on OK. To
cancel the installation at any time, press (Esc) or click Cancel.
2. The setup program begins. Simply follow the instructions on the screen. This version of
DataCAD LT must be installed in a new program folder. Because of the many changes,
you cannot install it in the same folder as a previous version of DataCAD LT.
3. Once setup is complete, you can view the ReadMe file, which contains important
information about DataCAD LT that is not documented anywhere else. Click Finish to
complete the setup program and open the ReadMe file.
The setup program will ask you to enter your serial number. Your serial number is printed on the
back of the CD case and looks similar to LTXIW12345. Be sure not to substitute the letter “O” for
a zero when entering your serial number.
The Drawing Board
A user-oriented menu system makes DataCAD LT easy to
learn and convenient to use. Because it was developed by In this chapter:
2
architects for architecture, the program focuses on design,
not computer technology. Even draftsmen and designers Creating drawings
with no previous computer experience can learn DataCAD Opening drawings
LT quickly.
Importing and exporting
DataCAD LT’s dual menu system combines familiar drawings
Windows menus in the Menu Bar with a comprehensive, The DataCAD LT screen
nested menu structure in the Menu Window. This unique
Common menus found
system, along with toolbars and numerous keyboard throughout DataCAD LT
shortcuts, allows constant access to the tools you use to
draw, instead of covering your drawing area with menus Planning your drawing
project
that are only temporarily visible.
Basic drawing and
From your initial design work, massing studies, and interior editing
perspectives to your final set of construction drawings,
DataCAD LT provides you with the tools you need to Viewing your project
produce quality work quickly, accurately, and with greater Naming and saving files
flexibility than ever before.
8 | CHAPTER 2: THE DRAWING BOARD
Opening a Drawing
DataCAD LT 11 drawings have an .AEC file extension. When you create a new drawing,
DataCAD LT adds the .AEC extension automatically. When you open a .DC3 or .DC5 file in
DataCAD LT 11 for the first time, it is automatically converted to an .AEC file. This conversion
process takes a few moments longer than usual. In the process, the drawing file is cleaned up and
purged of unused entities and the database is converted from single-precision to double-precision.
DataCAD LT 11 uses double-precision floating point math to calculate and store values in the
drawing database. Prior versions of DataCAD LT had an effective accuracy of ~7 decimal places.
DataCAD LT 11 has an effective accuracy of ~14 decimal places. That means DataCAD LT 11 is
now as accurate as AutoCAD® and you can work on much larger projects without running into
rounding issues, especially when importing large drawings.
DataCAD LT has five options for opening a drawing:
• opening an existing DataCAD LT drawing
• creating a new DataCAD LT drawing
• importing a DWG or DXF drawing file
• double-clicking on DataCAD LT drawing files in Windows Explorer
If DataCAD LT does not start, review Chapter 1 to make sure you meet all system requirements.
See the first page of Chapter 1 for details on how to contact us.
If someone on your network is still using the file that you want to open, DataCAD LT can
determine whether it is “in-use.” Every time you open a drawing, DataCAD LT records the date,
time, username, and workstation name in a corresponding user (.U$R) file. If you try to open a
drawing file that is “in-use,” DataCAD LT will only allow you to open a copy of the file.
If you exit a file abnormally, DataCAD LT will automatically try to recover the most recent
version of your file without prompting you with unnecessary warnings and options.
For more information about file formats, see “More About Working with Files” near the end of
this chapter. For more information about recovery files, see “Backing Up and Recovering Files”
near the end of this chapter.
2. Select the type of file you want to open from the Files of Type drop-down box. You can
open any DataCAD LT, DataCAD Plus, backup, or autorecover files.
OPENING A DRAWING | 9
3. Click on the drawing you want to open to highlight it. If the Show Preview option is
checked, a bitmap version of this drawing will be displayed in the preview window on the
right side of the dialog box. If you don’t want to see a preview of an existing drawing,
simply click in the Show Preview box to remove the checkmark.
Figure 2.1: The preview window displays a bitmap version of the drawing
4. Click on Open or press (Enter) on your keyboard. The drawing is opened. If a message
displays alerting you to orphaned reference files, see the “Referencing Drawings” section
in this chapter for instructions on resolving these orphaned files.
Working with Folders in DataCAD LT’s Save and Open Dialog Boxes
You’ll probably want to store your DataCAD LT drawings for each project in separate folders. If
you have two projects, you might, for example, create two folders named PROJECT1 and
PROJECT2 in DataCAD LT’s \Drawings folder.
2. Type a name for your new drawing in the Filename input box. The drawing name can be
up to 255 characters long and consist of spaces, letters, numbers, and any other characters
except the following: + / \ [ ] ; : . ,
Figure 2.2: DWG, DXF, and other types of files can be opened
3. Select a file to import from the list or type the name of the file to import in the File name
input box. By default, DataCAD LT looks for DXF and DWG files in your DataCAD
LT\Transfer folder. If your DXF or DWG files are in a different folder, change to that
folder and then click on the file you want to import.
You can open multiple files at the same time. Just highlight the first file, then press (Ctrl),
and continue highlighting other files you want to open. DataCAD LT adds all the files you
selected to the Filename field and will open all of them when you click on Open or press
(Enter).
4. Click Open. The DWG Import Entity Assignments dialog box appears if the Import
section of the DXF/DWG tab of the Configure DataCAD LT Settings dialog shows that
“Interactively assign . . .” is toggled on. The options in the DWG Import Entity
Assignments dialog box allow you to choose how DataCAD LT will translate line types
and fonts.
5. Look at the options in the Line Type Assignments box; this lists each AutoCAD line type
used in the file and suggests a DataCAD LT equivalent. To change any of these
assignments, click on the line type to change. The line type you selected appears
immediately below the Assignment list box with the translation line type in a drop-down
box. Choose a new line type from the drop-down box; your selection appears in the
preview window. When you click on the line type in the list box again, the name of the
line type changes to reflect your choice.
12 | CHAPTER 2: THE DRAWING BOARD
6. Repeat step 5 for the Font Assignments. You can specify DataCAD LT-supplied or
TrueType fonts.
7. Click on OK to close the dialog box and begin importing the file. Progress is noted in the
Message toolbar. Or click on Cancel to stop the import process and close the dialog box.
A Brief Tour
Title bar
Icon toolbar
Menu bar
Viewer toolbar
Menu
window
Drawing window
Multi-view
Navigation windows
toolbar
Projection Icon I toolbar
toolbar
Context toolbar
Message
toolbar Coordinates/hint
s toolbar
SWOTHLUDFB
toolbar
Attention toolbar
Toolbars
Toolbars surround the DataCAD LT Drawing Window. They give you quick access to a variety of
DataCAD LT functions, no matter where you are in the program. In addition to the standard
DataCAD LT toolbars, you can also use context-sensitive toolbars that appear when you perform
various functions.
Icons, representing various DataCAD LT options, make up the toolbars. If you move your cursor
over an icon, a description or ToolTip pops up nearby. The description is also displayed in the
Coordinates/Hints toolbar.
DataCAD LT’s toolbars can be moved to a different screen position; you can even put them on
your desktop to give you a larger Drawing Window. You can also reposition the DataCAD LT
Menu Window.
Using Toolbar Icons to Access Menu Functions
You can click on an icon in any of the toolbars to quickly perform many drawing and editing tasks.
For example, the icon opens the Architect menu and displays the context-sensitive toolbar
Toolbars Dialog
The Toolbars dialog box appears when you select Toolbars from the View pull-down menu. This
lets you select the toolbars you want to display. Toolbars you don’t want to display have no
checkmark in the box.
Standard Toolbar
The Standard Toolbar provides direct access to common Windows-based functions and to some
frequently used DataCAD LT ones.
Going from left to right, the Standard Toolbar icons give quick access to these functions: create a
new file; open an existing file; save changes to the current file; output your drawings to printer or
plotter; check file for spelling errors; select entities to cut, copy, or paste; cut selected entities;
copy selected entities to the clipboard; paste entities from the clipboard; undo utility; redo;
reference DataCAD LT files; reference bitmaps; hyperlink a web URL, file, or go-to-view; change
the order of entities; and open the reference manual.
16 | CHAPTER 2: THE DRAWING BOARD
Figure 2.7: You can change the order of entities in your drawing from the Standard Toolbar
You can add the following entry to the [KeyFile] section of the DCADLT.INI file to automatically
append the toolbar (.DTB) of your choice to the DataCAD LT Standard toolbar.
[KeyFile]
Standard=My_Toolbar.DTB
Navigation Pad Toolbar
The Navigation Pad Toolbar helps you quickly move about in your Drawing Window. It provides
an easy way to view your model and access the Identify and Zoom menus. You can display this
toolbar lengthwise or in the traditional square format. Traditionally, the second configuration is
used so that the arrows are more ergonomically correct.
The icons in this toobar (from left to right on the lengthwise version) do the following: zoom view
in; pan view up; identify (accesses the Identify menu so that you can display the properties of an
entity); pan view to left; zoom view to drawing extents; pan view to right; zoom view out; pan
view down; and zoom to area (accesses the Zoom menu).
or
Figure 2.8: The Navigation Pad Toolbar
You can also use the keyboard arrow keys in the same way you use the Navigation Pad Toolbar
arrows. The pan distance, or how much the display shifts each time you use one of the arrow keys,
can be set to any value by selecting Scroll Dist. in the Settings menu. See “Setting the Panning
Distance” in the “Settings” section of the “Before You Draw” chapter.
or
Figure 2.9: Two versions of the Projection Pad Toolbar
If you display the parallel, elevation (front, back, right, left), or isometric view of the model, the
Viewer Toolbar adds several rotation icons to the basic eight: rotate +X; rotate –X; rotate +Y;
rotate –Y; rotate +Z; and rotate –Z.
If you display the perspective view of the model, the basic options remain, but the clip cube and
rotational options are replaced by others with different functions (from left to right following the
basic options): walk forward; walk backward; step left; step right; step up; step down; look up;
look down; turn left; and turn right.
Context-sensitive Toolbar
Context-sensitive Toolbars appear when you perform various functions. To determine what
function each icon performs, place your cursor on it for a few seconds to display a tool tip.
18 | CHAPTER 2: THE DRAWING BOARD
Cleanup options:
Architect options:
Window options:
Polygon options:
Polyline options:
Modeling options:
Figure 2.13: Options shown as icons in context-sensitive toolbars perform the same functions as those in
the traditional left-hand menu
Open Go To View
Last Go To View selected
Input mode
Hotspots
The Status Panel Toolbar gives you one-click access to the Layer Manager, Color Palette, Line
Type, and Go To View menus. In the Status Panel Toolbar, just left-click on the item (text, color
swatch, or square) you want to change. DataCAD LT instantly takes you to the appropriate menu
or dialog box so you can make your new selection. For example, if you click on the active layer’s
name, the Layer Manager dialog box appears. Clicking on a hotspot in the Status Panel Toolbar
has the following results:
• Active layer’s color swatch – the Color Palette appears
• Active layer’s icon – the Layer Manager appears
• Current line type – the Line Type menu appears
Changing the Active Layer
In a drawing with multiple layers, pressing (Tab) changes the active layer by scrolling through all
the layers that are on. You’ll see the active layer name in the Status Panel Toolbar change each
time you press (Tab). Press (Shift) + (Tab) to scroll backward through your drawing’s layers.
Shortcut: Press the apostrophe key (‘) to toggle the layer search option on or off.
SWOTHLUDFB Toolbar
SWOTHLUDFB settings affect how a drawing is plotted as well as how it appears on the screen.
The [S]nap, [W]alls, [O]rtho, [T]ext, [H]atch, [L]ine weight, [U]ser-line, [D]imension, [F]ills, and
[B]itmap toggles are located on their own toolbar.
The Pause Hint Toolbar appears to remind you of information you need to supply or displays the
appropriate left menu.
Figure 2.17: DataCAD LT reminds you to supply information when you use a macro
Dialog Boxes
Many times when you select a menu option or click on a toolbar icon, an associated dialog box
will appear on your screen. Some dialog boxes are informational and just require you to click OK
to verify that you saw the message. Other dialog boxes ask for more input (such as color selection,
layer names, or file names) before DataCAD LT performs a specific function.
If you want all dialog boxes to be centered, you can add an entry (CenterDialogBoxes=TRUE) to
the DCADLT.INI file. By default, dialog boxes are not centered.
The Menu Window lists the options in the currently selected menu. If a menu contains more items
than can be shown in a single list, a scroll forward option (Scroll Fwrd) appears at the bottom of
the menu and will be available until you reach the end of the list. Once you scroll forward in a list,
a scroll back option (Scroll Back) will also be available. As you move through DataCAD LT’s
menu structure, the selections in the Menu Window change to reflect the different commands
associated with each option.
Some DataCAD LT menu options are toggles, switches that can be turned on or off. When a toggle
is on, the button appears depressed. When a toggle is off, the button appears raised. To make it
more obvious that a toggle is on or off, you can select Program Preferences from the Tools pull
down menu, click on the Interface Settings tab in the Configure DataCAD LT Settings dialog box,
and change the colors in the Toggle On Button and Toggle Off Button areas.
Used to edit or
change your
drawing Used to organize
your drawing
Used to change
system settings
Used to draw
objects and text
Go to 3D menus
Use a DataCAD LT
macro
Some keyboard shortcuts can yield unexpected results if you don’t clearly understand what the
command does. For example, there’s a difference between Undo/Redo and Restore commands.
The results you get with the keyboard shortcuts (,), (<), (.), and (>) are not the same as what
happens when you use Undo or Redo. The keyboard shortcut for Undo (which negates the last
command you used) is (Ctrl) + (Z); this produces the same results as selecting Undo from the Edit
pull-down menu or clicking the Back button on the Undo/Redo Toolbar. The keyboard shortcut for
Redo (which reinstates the last command undone by using Undo) is (Ctrl) + (Y); this produces the
same results as selecting Redo from the Edit pull-down menu or clicking the Redo button on the
StandardToolbar.
The Appendix has a complete list of all keyboard shortcuts in DataCAD LT plus instructions on
how to program your own shortcuts.
Figure 2.21: The Drawing Area is the largest part of the DataCAD LT window
Customizing DataCAD LT
The Configure DataCAD LT Settings dialog box (available from the Tools/Program Preferences
pull-down menu) lets you customize folders for each DataCAD LT file type, how the DataCAD
LT screen looks, how the DWG/DXF translator works, and the macros available in the Toolbox
pull-down menu, as well as several miscellaneous settings.
Customizing Pathnames
The Pathnames tab in the Configure DataCAD LT Settings dialog box lists the default folders that
files are stored in.
To reset all folder names to their defaults, click Defaults in the bottom right corner of the
Configure DataCAD LT Settings dialog box.
CUSTOMIZING DATACAD LT | 27
Figure 2.22: The Pathnames tab on the Configure DataCAD LT Settings dialog box
To change a path:
1. Choose Program Preferences from the Tools pull-down menu.
2. Click in the input box of the folder path you’d like to change and type a new path; or
click on the folder icon at the right of the path to be changed and browse for a new path.
2. Click on OK to save your changes and close the dialog box; click on Defaults to reset all
paths to their DataCAD LT defaults.
If you enter a folder name that doesn’t exist, clicking on OK will simply highlight the incorrect
folder.
DataCAD LT tries to resolve invalid reference file paths. It does this by checking the current
drawing file folder for valid references. If a valid reference file is found in the current drawing file
folder, it will be used instead of the file designated in the original path; however, the original path
will be retained.
28 | CHAPTER 2: THE DRAWING BOARD
Customizing DataCAD LT’s Interface
Figure 2.23: The Interface Settings tab of the Configure DataCAD LT Settings dialog box
DataCAD LT 11 features a program interface that provides Windows 2000-style properties and
support for Windows XP Themes. You can position toolbars and menus where you want by tearing
them off and docking them to the top, bottom, left, or right side of the application window. You
can also place toolbars and menus outside of DataCAD LT to "float" on your desktop, allowing
you to resize the drawing area without adversely affecting the user interface. In addition, all of the
interface elements in DataCAD LT 11 will inherit the visual style of your current desktop theme.
For more information about Windows XP Themes, go to http://www.themexp.org.
4. Indicate which unit of measurement you are using by selecting either Inches or mm in the
Units section.
5. Measure the horizontal and vertical lines inside the elipse and enter their lengths in the
boxes provided at the bottom of the Screen Calibration dialog. Click on Ok or press
(Enter) when you are finished.
.
Figure 2.25: Comparison of 12-character (left) and Classic 8-character (right) menu labels
To change the colors of the Drawing Area, menu buttons, function key labels, and tool tips:
1. Click on Program Preferences in the Tools pull-down menu. The Configure DataCAD LT
Settings dialog box appears.
2. Click on the Interface Settings tab, if it’s not already showing.
CUSTOMIZING DATACAD LT | 31
3. Position your cursor on the color swatch that you want to change.
4. Click to open a Color dialog box.
Figure 2.26: The Color dialog box lets you select new colors for the function key labels, buttons, drawing
area background, and tool tips
5. Choose a new color from the basic or custom colors available or mix your own on the
right side of the Color dialog box. Click on OK to close the Color dialog box.
6. Repeat steps 3 through 5 to change the colors shown on any of the other swatches on the
Interface Settings tab.
7. Click on OK to close the Configure DataCAD LT Settings dialog box. The colors you
selected are in effect.
To change the font used on the menu buttons in the Menu Window or the font used in the
toolbars:
1. Click on Program Preferences in the Tools pull-down menu. The Configure DataCAD LT
Settings dialog box appears.
2. Click on the Interface Settings tab, if it’s not already showing.
3. Click on the Font button in the top left corner of the Interface Settings tab to change the
type on the menu and toolbars. Click on the Font button in the Drawing Area section of
the Interface Settings tab to change the type in that portion. The Font dialog box appears.
32 | CHAPTER 2: THE DRAWING BOARD
4. Choose a new font, font style, and size; then click on OK. The Fonts dialog box closes.
5. Click on OK to close the Configure DataCAD LT Settings dialog box. The fonts you
selected are in effect.
To glue the Menu Window, Navigation Pad, Projection Pad, and Status Area together to
produce the traditional (DataCAD LT version 10 and prior) appearance:
1. Select Toolbars from the View pull-down menu. The Toolbars dialog box appears.
2. Eliminate the checkmarks in the Projection Pad, Navigation Pad, and Status Panel boxes
in the upper portion of the Toolbars dialog box.
3. Click in the three boxes in the Classic Desktop portion of the Toolbars dialog box. When
these three boxes in the Classic Desktop portion are checked, these elements will be
“glued” together with the Menu Window to produce the traditional (DataCAD LT version
10 and prior) appearance.
You could have duplicate toolbar elements if checkmarks still appear in the Projection
Pad, Navigation Pad, and Status Panel boxes in the upper portion of the Toolbars dialog
box and you added checkmarks to the three options in the Classic Desktop portion. This
will not affect DataCAD LT’s performance, but it will add unnecessary clutter on your
computer desktop.
CUSTOMIZING DATACAD LT | 33
4. Click OK to close the Toolbars dialog box. The menu, navigation, projection, and status
elements are “glued” together.
34 | CHAPTER 2: THE DRAWING BOARD
Figure 2.29: The traditional “glued” together menu, complete with buttons, 8-character menu labels,
navigation pad, projection pad, and status panel
Figure 2.30: The default Draw Toolbar with pull-down menu for one icon
In the Draw Toolbar, the icons (from left to right) are: Architect menu – draw walls, doors, and
windows; draw lines; draw walls; cleanup intersections of lines and walls; place doors in walls;
place windows in walls; draw 2D polygon shapes; draw rectangular shapes; draw arcs, circles, and
polylines (with additional options available from a pull-down menu); add text to the drawing;
draw arrow or select arrow settings; dimension entities in the drawing; hatch entities in the
drawing; and browse symbol directories.
Figure 2.31: Default Edit Toolbar showing one of three pull-down menus
In the Edit Toolbar, the icons (from left to right) are: move drawing entities (with additional
options available from a pull-down menu); make copies of drawing entities (with additional pull
down menu options); rotate drawing entities around a point; rotate and keep the original entities;
mirror drawing entities about a line; mirror drawing entities about a line and keep the original
entities; scale the size of the entities (with additional pull-down menu options); offset (copy
entities parallel to existing entities); delete entities from the drawing; identify (display the
properties of an entity); identify/set all (change current settings to match those of an existing
entity); change the properties of existing entities; change the properties of existing entities to
match those of another entity; and measure drawing entities and perform takeoffs.
Figure 2.32: This warning appears if you click on Defaults to restore DataCAD LT’s original interface
settings
Figure 2.33: The DXF/DWG tab on the Configure DataCAD LT Settings dialog box
You can choose between two import methods: the first method allows you to interactively
(manually) assign line types and fonts, while the second makes these assignments automatically,
according to the Default Import Settings in the Configure DataCAD LT Settings dialog box. The
interactive option is the default method and uses the DWG Import Entity Assignments dialog box.
The DWG Import Entity Assignments dialog box appears during the import process only if the
interactive option is checked.
There are several Default Import Settings you can change as well. Set the default font, line type,
base unit, enlargement factor, and translator settings file to use during import. These defaults will
be used as assignment suggestions if you opted for the interactive import method; however, with
automatic translation, they will be used when DataCAD LT has no equivalent for an existing entity
in the DWG or DXF file. To change any of these settings, click on the arrow to the right of the
drop-down box and select another setting. You can also check the “Move drawing to origin”
option to move drawing geometry to absolute 0 during import. This option is unchecked (off) by
default.
38 | CHAPTER 2: THE DRAWING BOARD
During export, the line definitions and shape codes for DataCAD LT line types are stored in a
.SHX file. If you export a DataCAD LT drawing named MYDRAWING.AEC, the translator will
create two files: MYDRAWING.DWG and MYDRAWING.SHX. In order for the line types in the
DWG file to display properly, the .SHX file must be placed in the \SUPPORT folder in the
AutoCAD folder. The AutoCAD user may also place the .SHX file in the same folder as the .DWG
file. A .SHX file is only created if line types other than Solid, Dashed, Dotted, or Dot-Dash are
used.
If you’re not concerned with line types displaying exactly as you drew them, check the User-
defined Line Type Export box in the Tools/Program Preferences Configure DataCAD LT Settings
dialog box. This will convert all user-defined line types (any line type except Solid, Dotted,
Dashed, and Dot-Dash) to Continuous when exporting a DataCAD LT drawing to a DWG or DXF
file. In this case, a shape file will not be created because none is needed; instead, all user-defined
line types in MYDRAWING.AEC will be permanently translated to the Continuous line type. The
User-defined Line Type Export toggle in the Configure DataCAD LT Settings dialog box is off by
default.
Both DataCAD LT and AutoCAD define colors in terms of their place in each program’s internal
color list. For instance, in DataCAD LT's code, Color 1 = White, Color 2 = Red, Color 3 = Green,
etc. While we see white, red, and green colors on screen, DataCAD LT recognizes these only as
Color 1, Color 2, and Color 3, respectively. AutoCAD works similarly, except AutoCAD displays
Color 1, Color 2, and Color 3 as red, yellow, and green, respectively.
So if you don’t have the Import/Export Color Translation toggle checked when you export a
DataCAD LT file, the resulting DWG/DXF file will only associate “Color 1,” “Color 2.” etc., with
each entity. When the file appears in AutoCAD, the program recognizes “Color 1” and displays the
entity as red, instead of white as it was drawn in DataCAD LT. With the Import/Export Color
Translation toggle on, the table file corrects for this, so that white entities in DataCAD LT are
displayed as white when exported to a DWG/DXF file and vice versa.
The Import/Export Color Translation toggle (which is on by default) tells DataCAD LT to use a
table (.TBL) file so that colors translate properly when exported to or imported from a DWG/DXF
file. An easy way to create a table file is to simply save DEFAULT.TBL under a new name that
matches the custom RGB file. You can select DXF/DWG Color Map from the Tools pull-down
menu to create a TBL file to match the currently selected RGB file. You must create this file for
each custom RGB file. It should be given the same filename as the currently selected RGB file and
saved in the DataCAD LT\Support Files folder.
CUSTOMIZING DATACAD LT | 39
The 3D Entity Export option, located near the bottom of the DXF/DWG tab, is unchecked (off) by
default. Any 3D entities in a DataCAD LT (.AEC) file will be translated as a polyface mesh when
exported to a DXF or DWG file; this polyface mesh is a single entity. However, by checking the
“Decompose 3D entities as 3D faces” option, each facet of a 3D entity will be turned into an
individual polyface; thus, a single sphere in DataCAD LT can be translated into many separate
entities arranged in a sphere shape in a DWG or DXF file.
Checking the Decompose option can make translation faster and the translated entities will look
the same after a shade or hidden line removal. However, editing may be more difficult since these
translated 3D entities are made up of many smaller and separate entities.
Check the “Automatically export reference files” option in the Reference Files section of the
DXF/DWG tab to export any XREFs you’ve used in your drawing at the same time you export the
drawing itself. Each reference file is exported as a separate .DWG file. This option is checked by
default; if you uncheck it, XREFs will not be exported along with your drawing. If you send your
drawing to a co-worker or client, be sure to send all of the exported reference files as well so your
drawing will be viewed as you intended.
You can toggle on “Expand exported stamps to values” in the final section of the DXF/DWG tab.
When this box is unchecked, the stamp will export in its raw token format (i.e., @PLTTIME).
When this box is checked, the stamp will export as it appears in DataCAD LT (i.e., 12:00 P.M.).
40 | CHAPTER 2: THE DRAWING BOARD
Customizing the Macros Menu
The Macros tab in the Configure DataCAD LT Settings dialog box (Tools pull-down menu) lets
you choose which macros you want to be displayed in the Toolbox pull-down menu. To add
macros to the menu, click on the macros in the Available Macros list box, then click on the Add
button. To delete macros from the menu, click on the macros in the Macros in Menu list box and
then click on the Remove button.
The Available Macros list box contains all macros that you have installed (normally found in the
DataCAD LT\Macros folder). It is possible to add macros that are located in other folders: click on
the file folder button above the Available Macros list box to browse different folders and select
macros to add to the list.
You aren’t uninstalling macros when you remove them from the Toolbox pull-down menu. Macros
removed from the Macros in Menu list simply won’t be displayed as options in the pull-down
menu.
Figure 2.35: The Macros tab in the Configure DataCAD LT Settings dialog box
CUSTOMIZING DATACAD LT | 41
Customizing Miscellaneous Settings
The Misc tab on the Configure DataCAD LT Settings dialog box (select Program Preferences from
the Tools pull-down menu) lets you customize DataCAD LT’s functionality.
Figure 2.36: The Misc tab in the Configure DataCAD LT Settings dialog box
Previous View
DataCAD LT can remember up to 25 previous views (at set scales) of your drawing. If you’d like
Free Zooms and pans and scrolls to be included in these previous views, check Remembers
FreeZooms and Remembers Pans/Scrolls in the Previous View section of the Misc tab.
Shortcut: Press (P) to return to the previous view.
Display List
You can activate the Display List to increase display speeds in DataCAD LT. The display list is a
sort of internal list that DataCAD LT keeps of all entities in your drawing. The speed of redrawing
the geometry in the Drawing Area when you pan, change views, or press (Esc) to update the
drawing is increased when this option is checked. Display List is toggled on by default.
Shortcut: Press (U) at any time to update the Display List. Note that this is different than pressing
(Esc) in that (Esc) simply redraws the geometry in the current display list while (U) updates the
display list itself and then redraws all entities.
To find out how many entities and line segments are in the Display List, as well as how much
memory is being used to maintain the Display List, choose Status in the Utility/Display/Display
List menu.
Although the Max Acceleration toggle next to Display List is unchecked (off) by default, you can
check this to increase display speeds even more. To accomplish this, DataCAD LT takes a few
minor shortcuts when redrawing your geometry. For instance, arcs may appear segmented and
object snap points may appear enlarged when you zoom in on them. Please note that your
geometry has not actually been changed in any way; it is merely a display shortcut. To avoid any
display shortcuts, keep Max Acceleration toggled off.
Clip Cube
There is also an option to display the boundary of a clip cube. Check Display On in the Clip Cube
section of the Misc tab. See the “Viewing Your Model” chapter for more information on using clip
cubes.
COMMON MENUS IN DATACAD LT | 43
Scroll Wheel Zoom
The Scroll Wheel Zoom section of the Misc tab controls how you zoom in and out using your
mouse wheel. As a default, “Requires Ctrl key” is checked. This means that you must press (Ctrl)
while you move the mouse wheel to zoom in and out on your drawing. The zoom factor is +/-
25%.
Symbol Preview
DataCAD LT displays a preview of selected symbols when you insert symbols using the Insert
pull-down menu. Using the Symbol Preview setting on the Misc tab, you can choose to display
this preview in orthographic or isometric view. You can also change this setting on the Insert
Symbol dialog box; check the Isometric View option below the preview window to display
symbols in isometric view or uncheck it to display them in plan view. Symbol previews appear in
orthographic view by default.
Drawing Iindicators
There are three options you can activate in this section of the Misc tab. Click in the appropriate
box to Show current reference point and to Show Object Snap point. You can also set the drawing
origin indicator by checking Absolute Zero.
Nested XREFs
You can disable XREF nesting on a global basis. To do this, make sure there is no checkmark in
the Allow Nesting box.
When “Inherit current highlight setting” is unchecked in the Nested XREF section, the nested
XREFs will retain their highlight settings if you insert them in another drawing file. If the box is
checked, the drawing file’s current settings will be used for XREF highlighting.
Selection Menus
Selection menus appear frequently in submenus throughout DataCAD LT. Selection refers to the
way you mark drawing entities for editing purposes. There are three primary ways to select
drawing entities: by Entity (one at a time), by Group (when multiple entities have been associated
with one another), or by Area (an editing box stretched around entities).
Figure 2.37: From left to right, examples of Entity, Group, and Area selection
Along with Entity, Group, and Area, selection menus include several other methods for selecting
parts of the drawing to edit. All of the options are not available in every selection menu; selection
menus are tailored for each editing option. Selection menu options can include:
44 | CHAPTER 2: THE DRAWING BOARD
Entity Select drawing entities one at a time; this is the default selection method.
Group Select entities that are associated as a group.
Point Select entities by a single point; available only when using Stretch.
Area Select geometry wholly contained within an area that you define with a rubber band box.
Fence Select geometry wholly contained within a fence that you define with a temporary polygon
boundary.
Crossing Select any entity that crosses an area or fence boundary.
Layer Search Editing operations search all layers that are toggled on.
More About Selection Menus
An entity is a straight or curved geometric element defined by two end points. A line, a circle, an
ellipse, and an arc are all entities. A B-spline or Bezier curve or a line of text is also an entity, as is
a symbol, associative dimensions, and associative hatching. There are also 3D entities, such as
slabs, spheres, and cylinders. Entities can be edited alone or as a group.
A group is a set of any number of entities, linked together logically but not necessarily graphically.
Entities that do not touch may be part of the same group, and entities that are contiguous may be
part of different groups.
Entities are linked as a group in a number of ways. A group of entities drawn in succession without
disconnecting the cursor are linked as one group. Similarly a series of lines of text entered at the
same time are linked as one group. You can link entities or groups of entities using the Group
option in the Edit menu. Entities are also grouped when they are created at the same time with the
Copy option. If the And Copy option is toggled on when you use Move, then the copies will be a
single group. When an existing entity is edited, with the Change or Move options for example, it
retains the same group associations.
The grouping together of entities in DataCAD LT allows you to edit many related items without
affecting other entities in the same portion of a drawing. Because groups are also easily redefined,
the designer can organize a drawing as a series of elements composed of logically related pieces or
entities.
You can also select entities by area or fence. Area selection uses a box, which is temporarily drawn
around the entities you want to select. All entities and groups enclosed completely within this area
box are included in the area selection. Any entities and groups partially enclosed or not enclosed
within the area box are not included in the area.
Similar to an area but allowing more flexibility, fence selection uses a polygon with up to 36 sides,
which is temporarily drawn around the entities you want to select. The fence polygon can be
concave or convex and must be closed to complete the selection process.
Crossing is a toggle available during area and fence selection that you can enable after selecting
the first point of the rubber band box. Using Crossing, you can select any entity that crosses the
rubber band box, along with any entities fully within the box. Crossing works with all editing
commands except Stretch.
Layer Search controls whether or not DataCAD LT scans all layers during selection operations. If
you toggle Layer Search on, you can select entities on all layers that are on (being displayed).
When the Layer Search toggle is off, you can select entities only on the active layer (the layer
you’re currently working on). We’ll cover layers in more depth later in this chapter.
Shortcut: Press the apostrophe (‘) - single quotation mark - to toggle layer search on or off.
COMMON MENUS IN DATACAD LT | 45
In addition to the button in the Menu Window, a Layer Search Status Toggle is located in the
Status Panel of the DataCAD LT window. If the Layer Search icon is depressed, layer search is on;
if it’s raised, layer search is off. Click on the toggle button to turn Layer Search on or off with a
single mouse click.
You can select a value from the list, use the options on the previous page, or type any value and
press (Enter). The total appears in the prompt line in the Message Area but is not entered until you
press (Enter).
The decimal separator for all displayed dimensions and numbers is determined by the value of the
Windows Decimal Separator. To set this value, click on Control Panel in the Start/Settings menu
on your Windows desktop. Double-click on Regional Settings. On the Number tab, set the
Decimal symbol value.
Following are two examples to illustrate how to use the online calculator to quickly figure scales
and angles.
To calculate an angle:
1. Respond to the prompt to enter an angle by typing =ATAN(6,12), where 6 is the rise and
12 is the run.
2. Press (Enter) to calculate an angle of 26.33.54, or 26° 33’ 54”.
Color Menus
When an option requires you to assign a color, a list of colors appears in the Menu Window along
with the options Custom, Match, and No Change.
Custom opens the Color Palette dialog box so you can select a color from those swatches shown.
Notice that the Edit and Save As buttons as well as the color name field are greyed out. In
addition, you cannot change the RGB values because access to that field is available only to users
of the full version of the DataCAD software.
48 | CHAPTER 2: THE DRAWING BOARD
To change the color of one or more entities in your drawing:
1. Click on Custom in any color menu. The Color Palette dialog box appears.
2. Choose a color swatch, excluding the ones in the top row. (The top row contains the 15
standard colors DataCAD LT uses.) If you are satisfied with one of the colors in the
dialog box, double-click on the swatch to activate that color and dismiss the Color
Palette. You return to the drawing where you are prompted to Select entity to
<CHANGE>.
3. Click on the entity whose color you want to change. DataCAD LT substitutes the new
color for the old one.
Figure 2.40: The image on the left is how your drawing is organized using layers. On the right is how you
see your drawing in DataCAD LT.
Drawing Efficiently
A drawing will, of necessity, contain many entities. The idea behind CAD is to have the computer
automatically draw as many of those entities as possible. DataCAD LT incorporates several
functions that make this automation possible; entities may be copied or mirrored; symbols and line
types may be added as well.
Any entity, group, or area in your drawing can be copied one or several times automatically or
flipped and copied at once to produce a mirror image next to the original image. For example, you
only need to draw one side of a corridor of rooms if you use Mirror to create the opposite side. For
more information on using Mirror, see “Mirroring Entities” in the “Other Ways to Draw” chapter.
Any entity, group, or area in your drawing can be stored as a symbol. You can draw a tree once,
save it as a symbol, then place trees all over your site plan just by selecting with the mouse all the
places in your drawing where you want the trees to appear.
Many material symbols shown in sections and details can be drawn automatically by selecting the
proper line type or by creating one of your own. DataCAD LT has line types for materials like
insulation, brick, plywood, and roof shingles. For example, you could produce a line of insulation
running up a wall just by choosing the Insul1 line type and entering the two end points of the line.
DataCAD LT’s Edit menu provides you with many ways to modify anything you draw without
redrawing it, including moving or stretching entities or changing their attributes.
Use Stretch to select an area or point and move it to a new location, automatically stretching or
shrinking everything attached to what you are moving. For example, you can move a window to a
new place in the wall; the wall will be stretched to match the new position of the window. For
more information on using Stretch, see “Stretching Entities” in the “Editing Drawings” chapter.
52 | CHAPTER 2: THE DRAWING BOARD
Move is different from Stretch since only the entity, group, selection set, or area you select is
moved to a new location in the drawing; everything connected to those items stays where it is. So
if you have two cased openings, one of which contains a door, you can move the door to the other
cased opening without moving all the wall and jamb lines attached to the door. For more
information on using Move, see “Moving Entities” in the “Editing Drawings” chapter.
Use Change to alter the characteristics or attributes of any entity, group, area, or selection set
you’ve created. For example, you can change a wall from double-weight solid lines to single-
weight dashed lines, alter its height from 8 to 10 feet, change its color from green to blue, etc. For
more information on using Change, see “Changing Entities” in the “Editing Drawings” chapter.
Sample Project
This is an example of how to use DataCAD LT by outlining a detailed strategy for completing a
project; it is not intended to be a tutorial or replace DataCAD LT training. The drawing files for
this sample project are on your DataCAD LT CD-ROM.
If you do a Typical installation, the files for this sample project will not be installed. To install
them after doing a Typical installation, insert your DataCAD LT CD in your CD-ROM drive,
select Custom installation, and then select Sample Drawings.
Scope of Work
Following is a summary of what is known about the building for which you will produce working
drawings:
Description A 12,300 s.f. YMCA facilities building, two stories, flat roof, sloping site, with parking
for 34 cars.
Materials Structure: Clear-span metal frame with steel column grid, 25’ x 20’, lightweight steel
floor and bar joists @ 2’-0” O.C.
Exterior Walls: Metal panel over metal framing with batt insulation, CMU block veneer
wall with metal framing, batt insulation and GWB interior.
Interior Walls: Metal studs with fire-rated GWB.
Dimensions Plan: 100’ x 68’-8” exterior limits of building.
Elevation Hgts Lower Level Floor @ 83.00’
Lower Level Ceiling @ 91.00’
Upper Level Floor @ 95.00’
Upper Level Ceiling @ 106.75’
Top of Roof @ 107.00’
Top of Parapet @ 108.75’
Summary of Available Personnel and Drawings Needed
PERSONNEL DRAWINGS
Job Captain Site Plan
Draftsman 1 Foundation Plan
Draftsman 2 Lower Level Plan
Upper Level Plan
Four Exterior Elevations
North/South Building Section
Lower Level Electrical Plan
Upper Level Electrical Plan
Lower Level Plumbing Plan
Upper Level Plumbing Plan
Door, Window, and Finish Schedules
Door and Window Types
PLANNING YOUR PROJECT | 53
Planning the Drawing Time
1. Summarize drawings needed; plan final sheet layout.
2. Draftsman 1 develops base plans while Draftsman 2 begins work on typical details.
3. Draftsman 1 gives Draftsman 2 the plan information. Draftsman 2 begins developing
elevations and sections.
4. When plans, elevations, and sections have been developed, develop schedules and details on
both workstations using completed drawings as a base for detail drawings.
5. When all drawings have been completed, assemble individual drawings into “sheets” for
plotting.
Once you select a coordinate entry method, it remains active until you choose a different one. The
coordinate entry method you’re using is always checked in the Tools pull-down menu’s Input
Mode. (Coordinates are only displayed when your cursor is in the Drawing Area.)
Four additional coordinate entry methods are available only while in the 3D Views/Controls menu:
relative and absolute cylindrical (enter distance, angle, and Z coordinate) and relative and absolute
spherical (enter distance, plan angle, and rise angle). These methods provide additional variables
to the Z component of coordinate entry, which may be helpful in specialized modeling
applications like entering a 3D line that represents a solar angle.
Notice in this example that 3/16” is entered as 0.0.3/16, indicating 0 feet, 0 inches, and 3/16 of an
inch. Notice also that you can leave out the zeros when you enter distances, as long as the decimal
points remain as placeholders; so you could type ..3/16. Further, slashes, decimal points, and
spaces are interchangeable, so you could replace the slash with another decimal point and type
..3.16.
BASIC DRAWING AND EDITING | 57
Angles are entered in a similar fashion, except the (Spacebar) method can’t be used. For instance,
using relative polar coordinate entry, angles are entered as: degrees.minutes.seconds
TO ENTER: TYPE:
38° 38
12’ 0.12 or .12
30” 0.0.30 or ..30
38°-12’-30” 38.12.30
Drawing with Line Types
DataCAD LT has four standard line types (solid, dotted, dashed, and dot-dash) along with many
more custom line types that you can use in your current drawing file.
2. Look at a preview of a line type before you use it by moving the mouse cursor over the
line type option in the Menu Window. If the line type you need is not included in the list,
you can click on Scroll Fwrd or Scroll Back to see more options.
3. Click on a line type in the Menu Window to use that line type.
4. Click on the Spacing, Line Weight, Color, or Overshoots options to change the settings
for the line type you chose. See “Line Type Settings” in this chapter for details on
changing line type settings.
5. Begin drawing lines as described in “Drawing Using the Mouse” or “Drawing Using
Coordinate Entry” earlier in this section.
You must set the overshoot before you draw a line; previously drawn lines are not affected.
58 | CHAPTER 2: THE DRAWING BOARD
By default, DataCAD LT lets you apply line overshoot selectively to individual entities in your
drawing. However, you can change this and globally apply line overshoot to all lines in your
drawing. Of course, you must toggle Overshoots on in the Display menu to view and/or plot the
overshoots either globally or selectively.
To display line overshoot in your current drawing on your monitor and on your
plots:
1. Go to the Utility menu and click on Display. The Display menu appears.
2. Toggle Overshoot on.
You can add line overshoot to an existing line in your drawing by using the Change menu.
Depending on the option you choose in the selection portion of the menu, you can change one line
at a time (Entity) or several at once (Group, Area, or Fence).
2. Toggle Ins. Point on to enter an insertion point for the entities. This point can then be
used to paste the entities into another drawing. Toggle Ins. Point off to enter entities
relative to absolute zero.
3. Choose a selection method by clicking on one of the selection menu options.
4. Select the entities to be moved or copied.
1. Click on Cut in the Edit pull-down menu to remove the entities from the drawing or click
on Copy to simply copy them. If Ins. Point was toggled on in step 2, you are prompted to
Enter the insertion point. If Ins. Point was toggled off, skip to step 7.
Shortcut: Press (Ctrl) + (X) to cut entities or press (Ctrl) + (C) to copy entities.
2. Click in the Drawing Area to select a reference point. Your cursor will be attached to this
reference point when you paste the entities into another drawing.
Shortcut: Press (Ctrl) + (V) to paste entities.
7. Paste them into another DataCAD LT drawing or into a document in another application:
60 | CHAPTER 2: THE DRAWING BOARD
• Open the drawing you’d like to add the entities to and click on Paste in the Edit pull
down menu. Toggle By Center on to paste the entities by the center of their extents;
toggle it off to paste the entities by their insertion point (if Ins. Point was toggled on)
or at absolute zero.
• Open the drawing you’d like to add the entities to, click on Paste Special in the Edit
pull-down menu, and select a format for the entities.
• Open the Windows application document that you’d like to add entities to and use
that application’s paste function.
You can preserve the exact position of an entity (as measured from absolute zero) when copying it
from one drawing to another. For example, if a marker was placed at x=16’, y=16’ (as measured
from absolute zero) in the original file, then pasting it into a new file using Abs. Zero will place
the marker at x=16’, y=16’ from absolute zero in the new file.
Referencing Drawings
You cannot reference (or link) drawings to your current drawing in DataCAD LT. However, you
may import referenced drawings (also called XREFs) into your current DataCAD LT drawing.
XREFs could be included in drawings that were originally created using the full version of
DataCAD or another CAD package.
Figure 2.43: The Orphaned Reference Files and the Confirm dialog boxes
3. Highlight the file you want to insert into your drawing. The highlighted image appears in
the Preview Window of the dialog box and the file’s name appears in the Filename input
field.
4. Click Open or press (Enter). DataCAD LT closes the dialog box and inserts the file you
selected into your drawing.
Much like XREFs, bitmaps can become orphans. If your drawing contains one or more orphaned
bitmaps, you will see this Warning dialog box.
3. Highlight an orphaned bitmap file. Then redefine the path or the file or delete the orphan
entirely by clicking on the appropriate button.
Redefine Path A Browse box appears, allowing you to select a new path for the orphed bitmap
file. After selecting the path, click on OK to close the box.
Delete Select this option if you want to eliminate the bitmap entirely.
Redefine The Select Image dialog box appears, allowing you to replace the orphaned
bitmap with another file. After selecting the appropriate bitmap file, click on
Open. The file you selected appears in the Orphaned Bitmap box on your
screen.
4. Click Done to close the Orphaned Reference Files dialog box.
Viewing Drawings
Viewing is simply the way you look at your drawing when you work on it. Compare viewing a
drawing on the computer with looking at a drawing on your drafting board. As you draft on the
board, your eyes are always moving and refocusing, allowing you to concentrate on small details
or view the entire drawing sheet quickly and easily. At the computer, you need to consciously
decide what you want to focus on and to what degree. To say this in CAD terms, you will zoom in
on an area of your drawing when you have to focus on a detail; and when you want to see the
entire drawing, you will zoom out to the extents or outermost edges of the drawing.
Go-to-views, hyperview linking, and multi-view windows are three additional viewing features
that allow you to jump quickly to preset views of your drawing. See the “Viewing Your Model”
chapter for more information.
| CHAPTER 2: THE DRAWING BOARD
64 Zooming In and Out
The Zoom menu in DataCAD LT lets you zoom in on an area by displaying the drawing in a larger
scale. When you zoom out, you are actually looking at your drawing in a smaller scale, which
allows you to see more of your drawing. The scales that the Zoom menu uses are predefined in the
Utility/ Settings/Edit Defs./Scales menu.
Zoom view in
Saving Drawings
It is a good idea to save your drawing periodically, especially when you walk away from the
computer or when you’ve made several changes. There are four ways to save your drawing in
DataCAD LT.
• Press (Shift) + (F); if Caps Lock is on, just press (F). This shortcut is a great way to quickly
save your drawing with minimal interruption.
66 | CHAPTER 2: THE DRAWING BOARD
• Click on Save in the File pull-down menu.
Shortcut: Press (Ctrl) + (S) to save your drawing.
• Click on Save As in the File pull-down menu to save your changes under a different drawing
filename.
Shortcut: Press (Ctrl) + (Shift) + (S) to save your drawing with a different filename.
• Click on Save All in the File pull-down menu to save changes to all open drawings.
Warning: If you close your drawing without saving it, any changes you’ve made since you last
saved it will be lost. If it’s a new drawing that has not yet been saved, all references to the drawing
in DataCAD LT will be erased.
3. Supply a name for the image in the File name field. If you want, you can keep the name
of the original file that appears in the File name field because the file extension will be
different based on the choice you made in step 2.
SAVING DRAWINGS | 67
4. Click on Save to save the file in the format you specified. The Save Image As dialog box
closes.
Structural, mechanical, HVAC, and civil drawings can be identified by type in a similar fashion.
Under the above system, the drawing of the fourth elevation in job number 85236 would be named
236A304.AEC.
\temporary files\My_Drawing.$WP
Exit/Save and Crash/Recover Scenarios
Several things can happen to Joe User’s files. For example, he can successfully exit and save his
files, he can suffer a crash and recover his files by himself, or his files can crash and be recovered
by another user.
A. Exit and Save
Joe User exits and saves the changes to his drawing. DataCAD LT updates the drawing and its
corresponding backup; then, it deletes the swap and auto-recover files.
\drawings\My_Drawing.AEC
\drawings\My_Drawing.DBK
\temporary files\My_Drawing.$WP
\Recover_Archive\My_Drawing_(Recovered-01).DRF
Note: Each time My_Drawing is recovered, a new DRF file is created sequentially (i.e.,
My_Drawing_(Recovered-01).DRF, My_Drawing_(Recovered-02).DRF, My_Drawing_(Recovered-
03).DRF).
\temporary files\My_Drawing.$WP
\Recover_Archive\My_Drawing_(Recovered-01).DRF
Exporting Files
You may need to export your DataCAD LT drawings to other file formats, so that you or other
offices and/or consultants you work with can use them in other applications. You can export DWG
files compatible with AutoCAD releases 12, 13, and 14 as well as AutoCAD 2000. You can also
export an o2c object. It’s generally a good idea to purge your drawing file before exporting it. For
details, see “Purging Files” in this chapter. See “Customizing File Translation” in this chapter for
more information about how entities are translated during export.
During export, line definitions and shape codes for DataCAD LT line types are stored in a .SHX
file. If you export a DWG file of the DataCAD LT drawing MYDRAWING.AEC, the translator
will create two files: MYDRAWING.DWG and MYDRAWING.SHX. For line types in the DWG
file to display correctly, the .SHX file must be placed in the \SUPPORT folder in the AutoCAD
directory.
4. Click on All Layers to export all the layers in your drawing. Click on On Layers to export
only those layers that are toggled on or are currently being displayed. The Export dialog
box appears.
5. Go to the File name input box and type a name for the file.
6. Choose a file type from the Save As Type drop-down box. If you chose DWG in step 3,
the default file type is R14-DWG file (*.dwg); if you chose DXF in step 3, the default file
type is R14-DXF file (*.dxf).
7. Click on Save; the export begins. The export’s progress appears in the Attention toolbar.
To cancel the translation, press (End). If the filename you entered in step 4 already exists,
a dialog box will be displayed, giving you the choice to overwrite (replace) the existing
file. Also if the DWG/DXF file you’re attempting to overwrite is open, a message
explaining that the file is currently in use will be displayed. By default, DataCAD LT
saves all exported files to the DataCAD LT\Transfer folder.
Figure 3.1: Check the Status Panel toolbar for active layer name and color.
4. Click on Green. The color assigned to the Doors layer is now Green. The layer color
swatch in the Status Panel toolbar is also green.
5. Press (Tab), so that the Windows layer is active.
6. Click on Color in the Layers menu.
7. Click on Cyan. The color assigned to the Windows layer is now Cyan.
8. Use this same procedure to assign colors to the rest of your layers. Make the Plumb layer
Lt. Grey, the Dim layer Lt. Grey, the Hatch layer Brown, the Notes layer Lt. Red, the
Misc layer Red, and the Border layer Lt. Green.
9. Right-click to return to the Utility menu.
Figure 3.2: Examples, from left to right, of 2-line walls, 3-line walls, and 4-line walls
DRAWING WALLS, WINDOWS, AND DOORS | 81
The Architect menu is used for drawing walls as well as doors and windows.
Menu title
Turns Walls on/off. Draws parallel lines when on, single lines when off.
Figure 3.3: The Architect menu is used for drawing walls, windows, and doors.
4. Draw a second wall using coordinate entry. Press (Insert) until the Attention toolbar reads
Current input mode = Relative Polar (distance, angle). You can also use coordinate entry
to enter points. See “Drawing Using Coordinate Entry” in “The Drawing Board” chapter
to review coordinate entry methods.
5. Press (Spacebar) to activate coordinate entry. You are prompted to Enter relative
distance.
6. Type 40.6 and press (Enter); 40.6 means 40 feet 6 inches in architectural units. You are
prompted to Enter relative angle.
7. Type 90 and press (Enter). The wall is drawn and the corner is automatically cleaned. If
the new wall extends beyond your view of the Drawing Area, use the arrow keys to move
your drawing into view.
DRAWING WALLS, WINDOWS, AND DOORS | 83
Figure 3.6: The second wall is drawn and the corner is cleaned.
8. Click on the icon in the Navigation Pad toolbar to zoom out to the extents of the
drawing.
9. Press (Spacebar). You are prompted to Enter relative distance.
10. Type 28 and press (Enter). You are prompted to Enter relative angle.
11. Type 180 and press (Enter).
12. Move the cursor close to the inside line of the corner where you originally began and
click. The last corner is cleaned, leaving a clean outline of the schoolhouse exterior walls.
2. Click on Width in the Architect menu. You are prompted to Enter wall width.
3. Type .4 and press (Enter).
4. Click on Inside in the Architect menu to define the wall by the inside line.
5. Click on Clean to toggle on automatic T intersection cleaning. Walls and 2 Line Walls
should still be toggled on.
6. Right-click once to return to the Edit menu.
1. Click on the Navigation Pad toolbar to open the Zoom menu. You are prompted to
Select first corner of the Zoom window.
2. Position your cursor outside the lower-left corner of the plan and click. You are prompted
to Select second corner of the Zoom window.
3. Move the mouse diagonally, stretching the rubber band box until it encloses the lower
half of the plan as in the next figure and click. Your drawing now appears larger.
DRAWING WALLS, WINDOWS, AND DOORS | 85
3
Click the left mouse button to close the
rubberband box.
2
Click the left mouse button to start the
rubberband box.
6
New reference point
Referenced corner
13
Click the left mouse button.
14. Move the cursor close to the inside line of the left exterior wall and click.
14
Click the left mouse button close to the inside line
of the exterior wall.
15. Right-click to disconnect from the line. The office area is complete and all intersections
are automatically cleaned.
DRAWING WALLS, WINDOWS, AND DOORS | 87
To draw the remaining interior walls:
1. Press (`) on the keyboard. You are prompted to Select reference point.
2. Move the cursor close to the inside right corner of the bottom wall and click the middle
mouse button. Remember, if you don’t have a three-button mouse you can also press (N)
on the keyboard.
2
New reference point
Figure 3.15: The wall is drawn and the intersections are cleaned.
13
New reference point
17
Click mouse closer to the
inside line of the room just
drawn.
18
Click mouse here to define outside
of wall.
20. Click on in the Navigation Pad toolbar to view the drawing extents.
DRAWING WALLS, WINDOWS, AND DOORS | 89
21. Press (Ctrl) + (S) on the keyboard to save the drawing. This is a good habit to get into.
You should do it after you enter several items or make a lot of changes to your drawing.
You have now completed all the walls of the schoolhouse plan and saved your drawing. If any of
the walls did not clean and your drawing doesn’t look like the figure above, the next section will
help you straighten up your plan.
1
If you disconnected from a wall and
reattached to continue the remaining
walls, the corner you reattach to will not
clean.
2
If you become disconnected from a wall,
when you attempt to complete the last
intersection, the “L” intersection will not
clean up properly.
3
If you were too close to the outside line of
this wall when drawing the dividing wall,
the wrong line will clean.
If an L intersection doesn’t clean properly, despite Clean being toggled on when you drew the
walls, it may be because you disconnected your cursor from the end of one wall and then started
drawing the next wall. In such a case, you may have to use 2 Line Trim in the Cleanup menu so
the wall lines intersect properly; then use Erase to remove any unwanted lines within the
intersection.
The corner is
Place a rubberband box
automatically
around the corner to
cleaned.
clean.
4
Click the left mouse button
5 to define this line as the line
Click the left to clip to; the line becomes
mouse button to dashed.
define the outside.
6
Click the left mouse button to select
these two lines as the lines to trim.
Figure 3.22: Completing a 1-line trim
8. Fix the break in the outside wall by clicking on Weld Line in the Cleanup menu. You are
prompted to Select first line to weld.
9. Click on one of the lines of the broken wall to select it; it becomes dashed. You are
prompted to Select second line to weld.
10. Click on the other line of the broken wall to select it. The line mends and becomes a
single entity.
9
Click the left mouse button to
define the first line to weld. It
becomes dashed.
10
Click the left mouse button to
define the second line to weld.
The line is mended.
12. To clean up the T intersection in the wall, click on T Intersect in the Cleanup menu. You
are prompted to Select 1st corner around “T” intersect (wall line ends only).
13. Click at the lower left of the intersection you want to clean. You are prompted to Select
2nd corner around “T” intersect (Wall line ends only).
14. Move the cursor above and to the right of the intersection to enclose the corner to clean
and click. You are prompted to Point to a wall line to trim to.
15. Click on the inside line to select it as the line to trim to.
16. Right-click twice to return to the Edit menu.
13-14
Place a rubberband box
around the corner to clean.
15
Click the left mouse button to
define this line as the line to
trim to.
1. Click on the Navigation Pad toolbar to open the Zoom menu. You are prompted to
Select first corner of the Zoom window.
2. Click near the lower-left corner of the bottom wall. You are prompted to Select second
corner of the Zoom window.
3. Drag the mouse diagonally until the rubber band box encloses the lower half of the plan
and click. The plan now appears larger.
4. Right-click once to return to the Edit menu.
5. Move the cursor to the corner marked 6 in Figure 3.28 and click the middle mouse button
to select it as your first reference point.
6
Click the middle mouse
button to connect to this
point.
9
Click the left mouse button to
define the other side of the
countertop.
7-8
The length of the countertop
is defined.
10. Right-click to disconnect from the counter. The countertop lines are drawn and the end is
capped.
96 | CHAPTER 3: TUTORIAL: DRAWING A SCHOOLHOUSE
11. Repeat steps 5 - 10 for the counter on the opposite side. Remember that the relative angle
for this counter will be 0.
12. Click on the Navigation Pad toolbar to view the extents of the drawing.
13. Press (Ctrl) + (S) to save the drawing.
Adjusts settings to
determine what doors
will look like
4. Click on Draw Marks in the Door Swing menu to toggle the Draw Marks option on.
5. Click on One Layer to toggle it on. (If One Layer is already toggled on, click on it to
toggle it off; then toggle it back on again.) You are prompted to Select layer to search for
walls; a list of your layers appears in the Menu Window.
6. Click on Walls. DataCAD LT now knows where to find your walls when it needs to cut
them for doors and windows.
There are two methods to draw a door: by defining both of its sides and by defining one side and
its center. You’ll draw the first door by sides. To position and begin drawing a door, you need to
reference and measure from an existing point on the drawing.
1. Click on the Navigation Pad toolbar to go to the Zoom menu. You are prompted to
Select first corner of the Zoom window.
2. Click at the lower-left corner of the bottom wall. You are prompted to Select second
corner of the Zoom window.
3. Drag the mouse diagonally until the rubber band box encloses the lower half of the plan
and click. The plan now appears larger.
98 | CHAPTER 3: TUTORIAL: DRAWING A SCHOOLHOUSE
3
Click the left mouse button to close the
rubberband box.
2
Click the left mouse button to
start the rubberband box.
6
Click the middle mouse button to set this corner
as the reference point.
7-9
The hinge side of the door.
A non-printing center
snap point.
. 14
Click the left mouse button to define the
outside of the wall.
10-12
The strike side of the door.
13
Click the left mouse button to define the
direction of door swing.
2
Click the middle mouse
button to connect to the
midpoint of the line.
2
The center of the door.
3-5
The strike side of the door.
7
Click the left mouse button to define the
outside of the wall.
10
Click the middle mouse button to
define the new reference point.
Room A
Room B
21. Click on the Navigation Pad toolbar to zoom to the extents of the drawing.
22. Press (Ctrl) + (S) on the keyboard to save the drawing.
You have now completed entering all the doors for this exercise and saved them to your drawing
file.
1. Click on the Navigation Pad toolbar to open the Zoom menu. You are prompted to
Select first corner of the Zoom window.
2. Click at the lower-left corner of the bottom wall. You are prompted to Select second
corner of the Zoom window.
3. Drag the mouse diagonally until the rubber band box encloses the lower half of the plan
and click to zoom in on your plan.
DRAWING WALLS, WINDOWS, AND DOORS | 103
3
Click the left mouse button to close the
rubberband box.
2
Click the left mouse button to start the rubberband box.
6
Click the middle mouse button
to set the reference point.
7-9
First window jamb
10-12
Second window jamb
13
Click left mouse button for the outside of the wall.
14. Move the cursor to the bottom right corner of Room B and repeat steps 6 - 14 for the
window on the opposite side. Remember that the relative angles will now be 180.
15. Click on the Navigation Pad toolbar to view the extents of the drawing.
2. Click on the Navigation Pad to open the Zoom menu. You are prompted to Select
first corner of the Zoom window.
3. Click at the upper-right corner of the top wall. You are prompted to Select second corner
of the Zoom window.
4. Drag the mouse diagonally until the rubber band box encloses the upper half of the plan
and click to zoom in on the plan.
3
Click the left mouse button to start the
rubberband box.
4
Click the left mouse button to close the
rubberband box.
7
Click the middle mouse button to set the
reference point.
8-10
The center of the window
11-13
14 The window jamb
15. Press (`) on the keyboard. You are prompted to Select reference point.
106| CHAPTER 3: TUTORIAL: DRAWING A SCHOOLHOUSE
16. Move the cursor to the center snap point of the window you just drew and click the
middle mouse button to set the reference point. You are prompted to Select center of
window.
17. Press (Spacebar). You are prompted to Enter relative distance.
18. Type 5.6 and press (Enter). You are prompted to Enter relative angle.
19. Type 270 and press (Enter). You are prompted to Select one jamb of window.
20. Press (Spacebar). You are prompted to Enter relative distance.
21. Type 1.6 and press (Enter). You are prompted to Enter relative angle.
22. Type 270 and press (Enter). You are prompted to Select any point of the outside of the
wall.
23. Click anywhere on the outside of the exterior wall. The wall is cut and the window is
drawn.
16
Click the middle mouse button to set this point as
the new reference point
17-20
The center of the window
21-23
24 The window jamb
Click the left mouse button to
define the outside of the wall
26. Click on the Navigation Pad to view the extents of the drawing. Your plan should
look like Figure 3.49.
DRAWING WALLS, WINDOWS, AND DOORS | 107
Adjusts settings
that determine
what the text will
look like.
Draws arrows
Aligns text in
paragraphs
4. Set the size of the text by clicking on Size. A value menu appears. The text cursor
graphically represents the current size of the text.
5. Click on 1’-0” and right-click or type 1 and press (Enter).
6. Set the aspect ratio of the text by clicking on Aspect. A value menu appears. An aspect
ratio below 1.0 creates wider and fatter characters, while an aspect above 1.0 creates
thinner characters.
7. Type .75 and press (Enter).
ADDING TEXT TO THE SCHOOLHOUSE DRAWING | 111
8. Click on Font to select a new font. The Set Text Parameters dialog box appears so that
you can select CHR or TTF fonts.
9. Click on ARCWY2HC.CHR. This font has a nice hand-drawn style. Then click on OK to
close the dialog box.
10. Click on Alignment in the Text menu to display the Alignment menu.
11. Click on Center to center the text within an area on the drawing. Then right-click to
return to the Text menu.
2
Click the left mouse button to set
the text cursor position.
Figure 4.4: Room labels for the classroom and office are added
To insert notes:
1. Set the size of the text by clicking on Size. A value menu appears.
2. Type .6 and press (Enter).
3. Click on Aspect. A value menu appears.
4. Type 1.25 and press (Enter). This sets the aspect ratio to create a thinner text.
ADDING TEXT TO THE SCHOOLHOUSE DRAWING | 113
5. Click on Alignment. Then click on Right in the Alignment menu to align the text on the
right side of the indicated placement point.
6. Click in the center of the room, between the text CLASSROOM and the countertops. To
zoom in closer to the drawing, press (PageDown). Press (PageUp) to zoom out.
7. Type the following note, pressing (Enter) after each line:
PLASTIC LAMINATE COUNTERTOP
36” ABOVE FINISHED FLOOR WITH
ADJUSTABLE SHELVES BELOW
6
Text cursor location, with
text justified to the right
4
Click the left mouse button to define the
beginning of the tail.
5
Click the left mouse button to define
the bend of the tail.
6
Click the left mouse button to define
the point of the arrow.
6
Click the left mouse button to close the
rubberband box.
5
Click the left mouse button to start the
rubberband box.
7. Type over the text to make the following correction, pressing (Enter) when you’re
finished:
CERAMIC TILE COUNTERTOP
The first line of text is corrected and the second line of text appears in the prompt.
8. Press (Enter) to accept the second line as it is. The third line of text appears in the
prompt.
9. Press (Enter) to accept the third line as it is.
10. Right-click twice to return to the Edit menu.
To set up to dimension:
1. Press (Tab) until the Dim layer is the active layer in the Status Panel toolbar.
116 | CHAPTER 4: TUTORIAL: ADDING DIMENSIONS, NOTES, SYMBOLS, AND HATCHING
2. Click on Dimensions in the Utility menu to display the Dimensions menu in the Menu
Window.
3. Draw linear dimensions by clicking on Linear. The Linear menu appears.
3
Click the middle mouse button to
.
define the second point of distance
to dimension.
2
Click the middle mouse button to set
the start of the dimension line.
7
Click the middle mouse button to
define the next point to dimension
to.
6
Click the middle mouse button to
define the next point to dimension
to.
4
Click the left mouse button to define
the outside of the wall. The first line
is drawn.
10. Click on Overall in the Linear menu to place an overall dimension of the stringline.
11. Right-click twice to return to the Utility menu.
Automatic Dimensioning
You can also use automatic dimensioning; follow the steps below to use this second method of
adding dimensions to your drawing.
DIMENSIONING THE SCHOOLHOUSE DRAWING | 119
To use automatic dimensioning:
1. Click on Dimensions in the Utility menu. The Dimensions menu appears.
2. Click on Linear. The Linear menu appears.
3. Click on Auto Style to change the current automatic dimension settings.
4. Click on Only Points to search and dimension to points only.
5. Click on Layer Search to enable layer searching. All of the layers will be searched for
points to dimension.
6. Click on Miss Dist. to set the distance to look for snap points. 7. Click on 1” and
right-click or type .1 and press (Enter).
8. Right-click to exit the Auto Style menu and return to the Linear menu.
9. Click on Horizontal to draw horizontal dimensions.
10. Click on Auto Dim. You are prompted to Select first endpoint of line to dimension along.
11. Move the cursor to the bottom left corner of the exterior wall and click the middle mouse
button or press (N) on the keyboard. You are prompted to Select second endpoint of line
to dimension along.
12. Move the cursor to the bottom right corner of the exterior wall and click the middle
mouse button. You are prompted with Dimension which side of line?
11
Click the middle mouse button
to define the beginning of the
dimension line.
12
Click the middle mouse button to
define the end of the dimension line.
13. Move the cursor below the bottom wall and click. The dimension string is drawn
automatically.
14. Right-click to return to the Linear menu.
120 | CHAPTER 4: TUTORIAL: ADDING DIMENSIONS, NOTES, SYMBOLS, AND HATCHING
15. Click on Overall to place an overall dimension. The front wall is dimensioned. (See
Figure 4.13)
16. Right-click three times to return to the Edit menu.
Stretching Dimensions
To stretch dimensions:
1. Click on Stretch in the Edit menu. You are prompted to Select the first point of distance to
stretch.
2. Click anywhere on the drawing window to locate the first point of the distance to stretch.
You are prompted to Select the second point of distance to stretch.
3. Press (Spacebar). You are prompted to Enter relative distance.
4. Type 1.6 and press (Enter). You are prompted to Enter relative angle.
5. Type 270 and press (Enter). The distance and angle to stretch appear in the Attention
toolbar.
6. Click on Area as the selection method. You are prompted to Select first corner of box to
<STRETCH>.
7. Make sure Layer Search is on.
8. Click outside the upper-left corner of the plan.
9. Drag the mouse diagonally until the rubber band box encloses the rear wall and part of
the left and right walls. (See Figure 4.14)
10. Click to close the rubber band box. The walls are shortened by 1’-6” and the dimensions
are automatically adjusted.
DIMENSIONING THE SCHOOLHOUSE DRAWING | 121
10
Click the left mouse button to
close the rubberband box.
8
Click the left mouse button to
start the rubberband box.
11. Click on Invert to stretch the same distance in the opposite direction. The new angle
appears in the Attention toolbar. You are prompted to Select first corner of box to
<STRETCH>. You can use Invert for most editing commands. It uses the inverse of the
defined angle.
12. Repeat steps 8 - 10 to return the wall to its previous shape.
3. Click on Associative to toggle associative hatching on. This creates the entire hatch as a
single entity. See “Drawing Associative Hatch” in the “Hatch” chapter for details.
4. Choose Pattern to set the type of hatch pattern. You are prompted to Enter hatch pattern
name. A preview window appears.
HATCHING THE SCHOOLHOUSE DRAWING | 123
5. Move the cursor over the buttons in the Menu Window. Notice the different patterns
displayed in the preview window.
6. Choose Scroll Fwrd three times to scroll to the end of the list.
7. Choose 12x12til for a 12” x 12” tile pattern.
8. Choose Scale to set the scale of the pattern. You are prompted to Enter hatch scale (1 to
9999).
9. Type 1 and press (Enter).
10. Choose Angle to set the angle of the pattern. You are prompted to Enter hatch angle.
11. Type 0 and press (Enter).
1. Click on from the Navigation Pad toolbar to go to the Zoom menu. You are
prompted to Select first corner of the Zoom window.
2. Click below and to the left of the exterior wall. You are prompted to Select second corner
of the Zoom window.
3. Drag the mouse diagonally until the rubber band box encloses the lower half of the plan
and click. The plan now appears larger.
4. Right-click to return to the Hatching menu.
5. Click on Origin to start the hatch pattern at a defined point. You are prompted to Select
hatch pattern origin.
6. Move the cursor to the lower-left corner of the hall and click the middle mouse button.
7. Click on Boundary to define a boundary for the hatch. You are prompted to Select first
point on boundary to hatch to.
8. Use object snapping to select points for the hatch boundary. To select the first point of the
boundary, move the cursor to the lower-left corner in the hall and click the middle mouse
button. You are prompted to Select next point on boundary to hatch to. For more
information on object snapping, see “Object Snapping” in the “Drawing Tools” chapter.
Shortcut: Press (N) to object snap to a point.
9. Move the cursor upward and click the middle mouse button to object snap to the corner
marked A with. (See Figure 4.17)
10. Move the cursor close to the corner marked B and click the middle mouse button to
object snap to that point.
11. Move the cursor close to the corner marked C and object snap to that point.
12. Right-click to close the hatch boundary. Right-click to return to the Hatching menu.
124 | CHAPTER 4: TUTORIAL: ADDING DIMENSIONS, NOTES, SYMBOLS, AND HATCHING
9-12
A Click the middle mouse button to
B select these three points. After
object snapping to the corner
marked C, click the right mouse
button to close the boundary.
C
8
Click the middle mouse button
to start the hatch boundary.
13. Click on Begin to draw the hatch pattern. The pattern will fill the boundary you defined
in the previous steps.
You have now created a hatch pattern and saved your updated drawing file.
1. Click on in the Navigation Pad toolbar to open the Zoom menu. You are prompted to
Select first corner of the Zoom window.
2. Click at the lower-left corner of the exterior wall. You are prompted to Select second
corner of the Zoom window.
3. Drag the mouse diagonally until the rubber band box encloses the lower half of the plan
and click. The plan is now displayed larger.
4. Make sure the Symbol Browser toolbar is displayed. If it isn’t, just select Symbol
Browser from the View pull-down menu or use the shortcut (Ctrl) + (T).
5. Click on in the Symbol Browser and select Folder from the drop-down options. The
Browse dialog box appears, listing the contents of your DataCAD LT\Symbols folder.
6. Double-click on the Plumbing folder to list the plumbing fixture symbols subfolders.
7. Click on the Commercial folder. The symbols contained in this folder appear in your
Symbol Browser. Each box in the browser contains a symbol. Then click on OK to close
the Browse dialog box so you can use the plumbing symbols in your drawing.
8. Move the cursor over the symbols; as you move the cursor over a symbol, a description
of it appears in the Coordinates/Hints toolbar.
126 | CHAPTER 4: TUTORIAL: ADDING DIMENSIONS, NOTES, SYMBOLS, AND HATCHING
Figure 4.19: The Browse dialog box and Plumbing/Commercial symbol folder opened in the Symbol
Browser toolbar
2. Click on in the Symbol Browser toolbar to display the Options drop-down menu.
Then click on Rotate and make sure a check appears in front of it to toggle dynamic
5
Click the middle mouse button to
define the insertion point.
6
Move the cursor down and to the right away
fromthe insertion point, and click the middle
mouse button to set the symbol into place.
Figure 4.21: The toilet and grab bars are placed on the drawing
8. Move the cursor over the WALL-HUNG SINK (probably the top left symbol in the
Symbol Browser toolbar) and click on it to select it.
9. Move the cursor into the Drawing Area. A boxed outline representing the sink is now
attached to your cursor. The insertion point for this symbol is in the back center of the
sink.
10. Position the cursor at the center point, between the window and hallway wall, as shown
in Figure 4.22. Click the middle mouse button.
10
Click the middle mouse
button to define the
insertion point for the sink.
11. Rotate the symbol by dragging the cursor away from the insertion point and clicking
when it is in place. The sink is drawn. If you place the sink incorrectly, click on Undo
Place Symbol in the Edit pull-down menu to delete it and then place the sink again.
ADDING SYMBOLS TO THE SCHOOLHOUSE | 129
1. Click on in the Symbol Browser toolbar and select Folder from the drop-down
menu. The Browse dialog box appears so that you can select another symbol folder.
2. Double-click on the Kitchen folder to view a list of Kitchen subfolders.
3. Click on Equipment folder in the Browse dialog box and click on OK. The kitchen
equipment symbols appear in the Symbol Browser toolbar.
4. Select the bar sink (upper left in the Symbol Browser toolbar) and place it as shown in
the figure below. Refer to the previous section if you need help placing this sink.
3
Click the middle mouse button to define
the second point of distance to copy
from.
2
Click the middle mouse button to
define the first point of distance to
copy from.
4. Click on Area if it’s not already active. You are prompted to Select first corner of area to
<COPY>.
5. Click on Layer Search to toggle layer searching off and search only the active layer for
items to copy.
6. Click at the lower left of the bathroom sink. You are prompted to Select second corner of
area to <COPY>.
7. Drag the mouse diagonally to the upper right of the toilet and grab bars, until the area box
encloses all bathroom fixtures and their insertion points.
8. Click to close the box. The sink, toilet, and grab bars are copied into the other bathroom.
DRAWING A TITLE BLOCK AND BORDER | 131
8
Click the left mouse button to close the
area box.
6
Click the left mouse button to start the
area box.
Figure 4.27: The bathroom fixtures are copied to the other bathroom
5
Click the left mouse button to define the first
corner of the border.
6. Press (Insert) until the prompt in the Attention toolbar reads Current input mode =
relative Cartesian (x, y).
7. Press (Spacebar). You are prompted to Enter relative X-distance.
8. Type 80 and press (Enter). You are prompted to Enter relative Y-distance.
9. Type 60 and press (Enter). The border is drawn.
10. Right-click to return to the Edit menu.
7
Click the left
mouse button to
copy this line.
PLASTIC LAMINATE
COUNTERTOP
36” ABOVE FINISHED FLOOR
WITH ADJUSTABLE SHELVES
BELOW
10
Click the middle
mouse button to
set a new
reference point.
2. Choose a printer from the Printer Name drop-down box in the Printer/Plotter Settings
dialog box.
PRINTING THE SCHOOLHOUSE DRAWING | 139
3. Choose a paper size. The sizes available are read from your printer driver. If a size you
want is not displayed in the drop-down box, your printer may not support it. Choose the
closest appropriate size, or use the User-Defined option if available, or use a different
printer.
4. Click OK to close the Settings dialog box. The Print/Plot menu appears. You can exit
DataCAD LT and open the printer driver to see the supported paper sizes. Many times,
the default settings of the driver do not include all supported sizes. You must check them
to activate them.
5. Choose Scale to set the plotting scale. The current plotting scale appears in the Message
Window.
6. Choose 1/8” if it’s not already the current plotting scale.
7. Choose Quick Layout from the Print/Plot menu. A dashed box appears representing the 8
1/2” x 11” sheet. If you move the cursor over the Drawing Window, you will find a
movable copy of this box. You are prompted to Locate sheet of paper using cursor,
“ENTER” to end.
140 | CHAPTER 5: TUTORIAL: PRINTING A DRAWING
8. Center the box over the drawing and click the middle mouse button. This object snaps to
the center of the title block (the centered point of the rectangle) and centers the title
block. You can also move the box anywhere you want and click with the left mouse
button.
9. Choose Print/Plot to see a preview copy of the plot.
10. Click on Plot to send the drawing directly to the plotter or printer. The schoolhouse floor
plan is plotted.
Printing Options
There are many printing options that help you get the plotted output you want.
Assigning Pens
Use Pen Assignments in the Pen Table dialog box to set a hierarchy of line weights, which help
add line definition to your drawings. For example, if your walls were a heavier line weight than
your doors and windows, the door and window openings would appear clearer. This difference in
line weight helps define the content of your drawing.
3. Select White in the Pen Assignments box if it’s not already highlighted. Notice that just
below this list box is a small box displaying the highlighted color, followed by a number
in a small input box. This number is the pen that will be used to plot all white lines in
your drawing.
4. Type 1 in the input box. The color white is now set for pen number 1.
5. Select Red in the Pen Assignments box or press (Down Arrow) to highlight Red.
6. Type 3 in the input box. The color red is now set for pen number 3.
7. Set the remainder of the colors: for Green use pen 1, for Cyan use 3, for Magenta use 3,
for Brown use 4, for Lt. Grey use 4, for Lt. Red use 2, for Lt. Green use 3, and for Yellow
use 2.
142 | CHAPTER 5: TUTORIAL: PRINTING A DRAWING
8. Click OK to save the pen assignments and close the Pen Table dialog box.
9. Right-click to return to the Utility menu.
Tutorial: Modeling
This chapter guides you through some of the more
commonly used macros to help you complete the In this chapter:
6
schoolhouse. In order to keep this exercise simple and to
help you understand a little about 3D spatial relationships, Adding 3D windows and
you will work in orthographic (plan) view and then use the doors
3D Views menu to view your work. Adding a roof
Viewing the model in 3D
144 | CHAPTER 6: TUTORIAL: MODELING
Adding Windows
You will work with the walls, doors, and windows that you have already placed in your drawing.
Do not erase them; they are an essential part of your drawing file.
To add windows:
1. Make the 3DWindows layer the active layer.
2. Click on the Toolbox pull-down menu. If AEC_MODL is not one of the options, click on
Configure, click on AEC_MODL, click on Add. This makes the AEC_MODL macro
appear in the Toolbox pull-down menu. Click on OK to close the Configure DataCAD LT
Settings dialog.
3. Choose AEC_MODL from the Toolbox pull-down menu. You are prompted to Select
building component to model.
4. Choose Windows to go to the WindPlan menu.
5. Choose In Plan to draw the windows in plan view.
6. Choose UnitType. You are prompted to Select type of window unit.
7. Choose DblHung to draw double-hung windows.
8. Return to the WindPlan menu.
9. Choose Glass to go to the Glass menu.
10. Choose PaneHorz to define the number of glass panes (divisions) across the window. You
are prompted to supply the Number of panes in the horizontal direction.
11. Choose 3.
MODELING THE SCHOOLHOUSE | 145
12. Choose PaneVert to define the number of glass panes top to bottom in the window. You
are prompted to supply the Number of panes in the vertical direction.
13. Choose 2.
14. Return to the WindPlan menu. You are prompted to Enter a point on first inside corner of
window.
15. Click the middle mouse button on an inside corner of the front window opening in the
office. You are prompted to Enter a point on second inside corner of window.
16. Click the middle mouse button the other inside corner of the window opening. You are
prompted to Enter a point on outside surface of wall.
17. Click the middle mouse button on the outside of the wall. The window is created.
15
Click the middle mouse
button to define the first
inside corner of the
window.
16
Click the middle mouse
button to define the other
inside corner of the window.
17
Click the middle mouse
button to define the
outside corner of the
window.
18. Repeat steps 15 - 17 to create the remaining windows. Remember that you can use the
arrow keys on the keyboard to move around the drawing.
19. When you are finished placing windows, return to the AEC_MODL menu.
| CHAPTER 6: TUTORIAL: MODELING
146 Adding 3D Doors
To add doors:
1. Make 3DDoors the active layer.
2. Choose Doors from the AEC_MODL menu to go to the DoorPlan menu. You are
prompted to Enter a point on first inside corner of door.
3. Move the cursor to an inside corner of the door opening in the office and click the middle
mouse button. You are prompted to Enter a point on second inside corner of door.
4. Move the cursor to the other inside corner of the door and click the middle mouse button.
You are prompted to Enter a point on outside surface of wall.
5. Move the cursor to the outside corner of the wall and click the middle mouse button. The
first door is created.
6. Choose Door. You are prompted to Select door data to change.
7. Choose HingLft to change the hinge side of the front door to the left side.
8. Return to the DoorPlan menu.
9. Repeat steps 3 - 5 for the remaining doors.
3
Click the middle mouse
button to define the first
inside corner of the door.
4
Click the middle mouse
button to define the other
inside corner of the door.
5
Click the middle mouse
button to define the
outside surface of the
wall.
There are many other options you can use when placing doors and windows.
Figure 6.5: An isometric view of the schoolhouse walls, windows, and doors
Adding a 3D Roof
As mentioned throughout this book, layers allow you more control over your drawing. Later in
this section of the Tutorial you will use these different layers to switch between viewing
construction plans and presentation graphics.
| CHAPTER 6: TUTORIAL: MODELING
148 To add a roof:
1. Change to the 3DRoof layer.
2. Change the color of the 3DRoof layer to Magenta.
3. Click on the Toolbox pull-down menu. If ROOFIT is not one of the available options,
click on Configure, add it to the list of available macros, and close the dialog box.
4. Choose ROOFIT from the Toolbox pull-down menu to go to the RoofIt menu.
5. Choose Gable to create a gable roof.
6. Choose Settings.
7. Set the wall thickness to 1 foot.
8. Return to the RoofIt menu. You are prompted to Pick the 1st point of roof boundary. It is
important to select the points of the roof boundary in a clockwise direction to ensure that
the roof will be placed correctly.
9. Select the lower-left corner of the exterior wall with the middle mouse button. You are
prompted: Enter second point of roof length.
10. Select the upper-left corner of the exterior wall with the middle mouse button. You are
prompted: Enter second point of roof width.
11. Select the upper-right corner of the exterior wall with the middle mouse button. The roof
appears on top of the walls.
12. Return to the Edit menu.
13. Choose Isometric from the View menu on the Menu Bar to view the drawing in isometric.
Figure 6.6: An isometric view of the schoolhouse with the new roof
MODELING THE SCHOOLHOUSE | 149
Finishing the Schoolhouse Drawing
Notice that in the isometric view, portions of the wall above and below the windows are missing.
You will fix them in the next exercise, but these wall segments are going to be put on a different
layer than the existing Walls layer. Later in this chapter, you will see the reason for having two
wall layers.
1. Choose Plan from the View pull-down menu or click on in the Projection Pad toolbar
to see the schoolhouse in plan view.
2. Choose Layers from the Utility menu in the Menu Window.
3. Make 3DWalls the active layer, with only the Walls layer turned on. All other layers
should be off.
4. Change the 3DWalls layer color to yellow.
5. Go to the Architect menu and toggle the Walls option on.
6. Toggle the 2-line wall option on.
7. Set a new wall width of 1 foot.
8. Toggle Outside on.
9. Toggle Cap off, if it is on.
10. Press (Z) on the keyboard. You are prompted to Enter new Z-base.
11. Type 0 and press (Enter). You are prompted to Enter new Z-height.
12. Type 3.4 and press (Enter). You have just established a new 3D setting for all new items
you draw. All lines will now be drawn with a Z-base of 0 and a Z-height of 3’-4”.
13. Zoom in on the lower half of the plan.
14. Return to the Edit menu. You are prompted to Select first end point of new line/wall.
15. Move the cursor to an outside corner of the window opening in the office and click the
middle mouse button. You are prompted: Select next end point of line/wall.
16. Move the cursor to the other outside corner of the window and click the middle mouse
button. You are prompted: Select a point to define the Inside of the wall.
17. Move the cursor anywhere on the inside of the plan and click. The cutout is filled.
18. Right-click to disconnect from the wall you just drew.
19. Repeat steps 15 - 18 for the remaining exterior window openings. Be sure to disconnect
from each wall segment you draw, before drawing the next. Remember to use the arrow
keys on the keyboard to move around the drawing.
20. Press (Z) on the keyboard. You are prompted to Enter new Z-base.
21. Type 6.8 and press (Enter). You are prompted to Enter new Z-height.
150 | CHAPTER 6: TUTORIAL: MODELING
22. Type 8 and press (Enter). You have just established a new 3D setting for all new items
you draw. All lines will now be drawn with a Z-base of 6.8 and a Z-height of 8’-0”.
17
Click the first mouse
button to define the inside
of the wall.
16
Click the middle mouse
button to define the next end
point of the new wall.
15
Click the middle mouse
button to define the first
end point of the new wall.
23. Repeat steps 15 - 18 to fill in over top of the sills to create window headers. You are
prompted to Select first end point of new line/wall.
24. Click the middle mouse button at the outside corner of the front door opening. You are
prompted to Select next end point of line/wall.
25. Move the cursor to the other outside corner of the door and click the middle mouse
button. You are prompted to Select a point to define the Inside of the wall.
26. Move the cursor anywhere on the interior of the plan and click. The door header is drawn.
27. Press (=) on the keyboard. The Attention toolbar reads Walls will NOT be drawn.
28. Press (=) again. You are prompted to Enter new wall width.
29. Type .4 and press (Enter). You are now set to draw the headers above the interior doors.
30. Move the cursor to an outside corner of the interior door opening in the office.
31. Repeat steps 24 - 26 to complete this header and the remaining interior headers.
32. Choose Isometric from the View pull-down menu on the Menu Bar to see the isometric
view.
33. Toggle the 3DDoors, 3DWindow, and 3DRoof layers on.
34. Return to the Utility menu.
35. Recalculate the extents of the drawing.
2. Choose Isometric. If your drawing is not centered choose from the Navigation Pad
toolbar. The lines that you drew earlier now appear in 3D.
3. Return to the Edit menu.
4. Choose Plan from the View pull-down menu in the Menu Bar to view your drawing in
plan view.
5. Choose Isometric to view the isometric view.
6. Choose Plan to view your drawing again in plan view. Switching between 2D and 3D
helps you better understand what you are drawing.
7. Press (Ctrl) + (S) on the keyboard to save the drawing.
Advanced 3D Viewing
Throughout this tutorial, you moved around the drawing using a few of DataCAD LT’s different
viewing methods. One of the most exciting features of DataCAD LT is viewing your work in 3D.
This section steps you through a few viewing exercises of 2D (orthographic or plan) and 3D.
Each time you start a new drawing, the Parallel and Perspective options in the 3D Views menu do
not do anything. They become active after you set the viewing parameters for each button. When
you selected Isometric when working with hatch earlier in the tutorial, you could choose Plan and
Parallel and view 3D Views. If you chose Perspective, nothing happened.
Perspective Viewing
4. Choose Walk Through from the 3D Views menu. This displays a menu used for moving
around the 3D model. You can also use the Viewer toolbar (select Toolbars from the View
pull-down menu, then make sure Viewer is checked in the Toolbars dialog box) to display
options for walking through perspective views.
5. Choose Walk Back. You just stepped away from the model.
6. Experiment with a few of the other options in this menu.
7. Exit the 3D menu and choose Plan from the View pull-down menu on the Menu Bar to
view the drawing in plan.
8. Choose Perspective from the View pull-down menu on the Menu Bar to view the
perspective again.
9. Choose Isometric from the View pull-down menu on the Menu Bar to view the isometric.
10. Choose Plan from the View pull-down toolbar to view the plan view again.
Once you establish the viewing options, all of these options display a different image of the
drawing. This is an easy way to change the view of a drawing during any stage of a project.
To create elevations:
1. Choose Elevation from the View pull-down menu; then select Front to display the front
elevation of the schoolhouse. Alternatively, click on in the Projection Pad toolbar
2. Recalculate the extents of the drawing.
This completes the DataCAD LT Tutorial. For additional instruction, please contact DATACAD
LT LLC for information on training materials and support options or visit us online at
www.DataCAD LT.com.
Before You Draw
There are many settings that you can use to customize how
you’ll draw in DataCAD LT. You can keep track of time In this chapter:
7
spent on a drawing and enter other administrative
information directly into the drawing. The Settings menu Setting the snap grid
has a variety of options to customize your work session, Setting the display grids
including setting scale and angle types, creating drawing
Creating and naming
passwords, setting cursor accuracy, adjusting the time delay
new layers
for creating autosave files, and editing the definitions of
DataCAD LT’s scale, angle, and distance lists. Moving between layers
Setting the active layer
You can also set the size and angle of both the snap grid and
the two display grids and choose whether the display grids Assigning colors to
layers
are visible. And, perhaps most importantly, you can create
and name new layers for your drawing, choose which of Entering project costing
these will be displayed, assign different colors for each, and information
even save them to a separate file. Selecting the scale type
and angle type
Creating passwords
158 | CHAPTER 7: BEFORE YOU DRAW
To set the display grid 2’s size for the active layer:
1. Go to the Utility menu and click on Grids. The Grids menu appears.
2. Click on Grid Size in the Grids menu. The Grid Size menu appears.
3. Click on Set Grid 2 in the Grid Size menu. A value menu appears.
4. Use the value menu to select a new value or click Custom; type a new display grid value
and press (Enter).
You can use the Custom option to enter a new value for any of these grid settings. For more
information on how to use the Custom option, see “Value Menus” in “The Drawing Board”
chapter.
Creating Layers
When you create a new drawing, only one layer exists, named Layer001. But you can create up to
32,768 layers in every drawing, either one at a time or in groups.
Save time when you create new drawings by using a default drawing that contains all the layer
names and settings you’d normally use. Your new drawings will automatically have all the layers
in your default drawing and you can start drawing right away. See “Creating a New Drawing
Using a Default Drawing” in “The Drawing Board” chapter.
To change the active layer and simultaneously toggle all other layers off:
1. Go to the Utility menu and click on Layers. The Layers menu appears.
2. Click on Active Only in the Layers menu. A list of layers appears.
3. Click on a layer in the list to make it your active layer or type the layer name and press
(Enter). The active layer name is updated in the Status Panel toolbar.
Displaying Layers
One of the most useful things about using layers in your drawings is that you can view only those
layers that you need at any given time. For instance, you don’t need to see the site plan while
you’re working on a reflected ceiling plan. In DataCAD LT, you simply toggle layers on to display
them or off to hide them.
You can toggle certain layers on to view them in the Drawing Area. You can then use go-to-views
to save that view of your drawing. See the “Viewing Your Model” chapter.
WORKING WITH LAYERS | 165
To toggle a layer on or off:
1. Go to the Utility menu and click on Layers. The Layers menu appears. The Menu
Window displays up to 15 layer names at one time; when there are more than 15 layers in
your drawing, options to scroll forward (Scroll Fwrd) and scroll backward (Scroll Back)
through the list are available.
2. Click on On/Off in the Layers menu. A list of all the layers in your drawing appears.
3. Click on the layer you want to toggle on or off. You can’t toggle all layers off in
DataCAD LT. If the active layer is the only one toggled on, you can’t toggle it off until
you make a different layer active. If there’s at least one other layer toggled on besides the
active layer, you can toggle the active layer off; the next layer in the list automatically
becomes the active layer.
Shortcut: There are many reasons why you may want to refresh the display of your drawing during
your work session. Press (Esc) at any time to refresh your drawing.
As you toggle each layer on, DataCAD LT can automatically update (or refresh) your drawing in
the Drawing Area. To do this, toggle the layer refresh option (Layer Ref.) on in the Layers menu.
To quickly toggle several layers on without waiting for your drawing to refresh after each layer,
make sure Layer Ref. is toggled off before you begin toggling layers on. After you’ve finished
toggling layers on, press (Esc) to refresh the display of your drawing.
Each time you zoom in or out on your drawing or change the view (two things you’ll be doing
frequently), DataCAD LT must refresh the display of your drawing to reflect the change. Since
only those layers that are actually displayed are refreshed, toggling on only those layers that are
necessary for your current drawing task will speed up refresh rates. This is one of the many
reasons why planning and maintaining a good layer structure is important.
Additionally, controlling the number of entities on each layer will increase refresh rates. A drawing
containing many layers with a few entities on each will refresh faster than a drawing containing a
few layers with many entities on each. In other words, you can edit ten layers containing 100 lines
faster than one layer containing 1,000 lines.
Locking Layers
You can lock a layer to prevent others from editing the entities on that layer. In the list of layers in
the Menu Window, a line appears through the layer name of a locked layer.
166 | CHAPTER 7: BEFORE YOU DRAW
You can’t modify the layer in any way when it’s locked. If you try to edit a locked layer, a
message saying that no entities are selected appears in the Message Area. The layer lock status is
saved with the layer when you export or import layers.
To lock a layer:
1. Go to the Utility menu and click on Layers. The Layers menu appears.
2. Click on Lock in the Layers menu. A list of all the layers in your drawing appears in the
Menu Window.
3. Click on the layer you want to lock in the list or type the layer name and press (Enter).
DataCAD LT draws a line through that layer’s name; if you make that layer the active
layer, a small “X” appears over the layer color box in the Status Panel toolbar. The layer
can’t be edited until it’s unlocked.
To unlock a layer:
1. Go to the Utility menu and click on Layers. The Layers menu appears.
2. Click on Lock in the Layers menu. A list of all the layers in your drawing appears.
3. Click on the layer you want to unlock in the list or type the layer name and press (Enter).
The line through the layer name disappears; the layer can now be edited.
Renaming Layers
When you create new layers, DataCAD LT assigns generic names to the layers in numerical order,
such as Layer001, Layer002, etc. You can either rename the layers when you create them or
rename them at some other time. Layer names support extended characters.
Viewing a Layer
When you’re working with your layers, you may need to temporarily view a specific layer.
Perhaps you need to quickly verify the contents of a layer before you toggle it on.
2. Click on Delete Layer in the Layers menu. A list of all the layers in your drawing
appears.
3. Click on the layer that you want to delete or type the layer name. The prompt Are you
sure you want to delete layer <layer name> appears in the Message toolbar.
4. Click on Yes to delete the layer. Click on No to exit the Delete Layer menu without
deleting a layer. You cannot delete the active layer.
To save a layer:
1. Go to the Utility menu and click on Layers. The Layers menu appears.
2. Click on Export Layer in the Layers menu. A list of layers appears in the Menu Window.
3. Click on the layer you want to save. A dialog box appears.
4. Type the name of layer file and click on Save or press (Enter). DataCAD LT saves the
layer with a .DLF extension. If you already have a layer file by that name, DataCAD LT
prompts you to verify that you want to overwrite the existing file (replace the old version
of the file with this new one). Press (Enter) to overwrite the file. You are returned to the
Layers menu. By default, files are saved in your DataCAD LT\Layer Files folder. You can
change the folder that layer files are saved to using the Pathnames tab in the
Tools/Program Preferences Configure DataCAD LT Settings dialog box.
WORKING WITH LAYERS | 171
To load a layer into a drawing:
1. Go to your drawing and change the active layer to the layer that you want to copy the
layer file onto.
2. Go to the Utility menu and click on Layers. The Layers menu appears.
3. Click on Import Layer in the Layers menu. You are asked Delete active layer?” in the
Message toolbar.
4. Click on Yes in the Menu Window to erase anything on the active layer. Click on No to
add the entities on the layer you will load to the entities already on your active layer. A
dialog box appears, listing all your layer files.
Warning: If you choose Yes to delete the active layer, you cannot restore those entities.
5. Click on the layer file you want to load or type the filename in the File name input box.
6. Click on Open or press (Enter). The layer file is copied to the active layer in your
drawing.
3. Click on Begin. A dialog box appears so that you can enter the name of the layer set you
want to create.
Figure 7.5: Supply a name for the Layer Set file you want to create
4. Click in the File name input box, supply a name, and click Open or press (Enter).
3. Select the layer set you want to load from the *.DLS files in the list and click on Open or
press (Enter).
WORKING WITH LAYERS | 173
To delete a layer set:
1. Select Layers from the Utility menu. Then choose Layer Sets from the Layers menu. The
Layer Sets menu appears.
2. Select Delete Set from the Layer Sets menu. A dialog box appears, prompting you to
enter the name of the layer set you want to delete.
3. Select the layer set you want to delete from the *.DLS files in the list and click on Open
or press (Enter). If you want to delete another layer set, repeat this step. If you do not
want to delete another layer set, click Cancel.
To select several layers that are not in consecutive order (for example, layers 3, 5, and 7),
you select the first one, press down and hold (Ctrl), and click on the other layers. Release
the (Ctrl) key when you have highlighted the nonconsecutive layers you want to work
with in the Layer Manager dialog box.
2. Click on the MoveUp or MoveDn button until you are satisfied with the layer’s new
position. Alternatively, you can use the mouse to reposition the layer with drag and drop.
Just click on the number, drag your mouse, and release the left mouse button when you
reach the desired new number to dynamically reposition the layer.
Hint: When you make changes to the position of the layers by using the MoveUp or
MoveDn buttons or the drag-and-drop method, DataCAD LT automatically inserts a
checkmark in the Save new layer order box. If this box does not contain a checkmark,
your changes will not be saved and the layers will return to their original positions when
you leave the Layer Manager dialog.
3. Click on the Apply or Ok button when you finish rearranging the layers. This saves your
layers in the new arrangement and deactivates the Revert button. When you click the Ok
button, the Layer Manager dialog box disappears and you return to the drawing window.
To return the layers you moved to their original positions, use one of these options:
• Click on the Revert button if this option is available. If you selected Apply, the Revert
button will not be active. If you selected Ok, the Layer Manager dialog box will not be
displayed on your screen.
• Or click on the Undo arrow once if the Layer Manager dialog box is not on your screen to
return to the positions that were last active.
• Or press (Ctrl) + (Z) for Undo if the Layer Manager dialog box is not on your screen.
to store the layers in that order. In these cases, you probably wouldn’t want to put a checkmark in
the Save new layer order box. Leaving the box unchecked means that DataCAD LT will return the
layers to the order they were in when you last opened the Layer Manager dialog box.
This is what happens when you use the column titles to sort your layers:
• LayerNum: Layers are arranged in numerical order. Clicking LayerNum again reverses the
layers.
• On: Layers that are On will appear first. Clicking On again makes the Off layers appear first.
• Lock: Layers that are locked will appear first. Clicking Lock again makes the unlocked layers
appear first.
• Color: Layers will be sorted from white through the darkest shades. Clicking Color again will
sort layers from darkest shades to white.
• Name: Layers will be sorted alphabetically from A to Z. Clicking Name again will sort layers
from Z to A.
• Count: Layers will be sorted numerically from the smallest to the largest number. Clicking
Count again will sort layers from the largest to the smallest numbers.
Hint: Count indicates the number of entities contained on a particular layer. You can sort by count
to quickly find the layers that do not contain any drawing entities. This makes it easy for you to
delete empty layers from your file.
| CHAPTER 7: BEFORE YOU DRAW
178 Changing Layer Settings
Each layer has different settings that you can change. These settings are on/off, lock/unlock, color,
and name.
On/Off
A solid yellow light bulb in the On column indicates that a layer is on; a clear bulb means that a
layer is off. The green bulb designates the active layer. Only one bulb in the layer list can be green
(meaning that layer is on and active); however, any number of bulbs may be yellow (on) or clear
(off).
Hint: This is true even if some of the bulbs in the layers you selected were on and others
were off. For example, if you highlighted layers 3 (on), 5 (off), and 6 (on) before you
clicked on the bulb in layer 3, DataCAD LT would switch all three bulbs off.
3. Click on Apply if you want to make other changes in the Layer Manager or click Ok to
return to the drawing window, where all your changes are in effect.
Color
In the Layer Manager, the color of each layer appears in a square swatch. Changing the color that
applies to entities on a layer is easy. Keep in mind that the color change will apply only to the
entities you create on that layer; the new color doesn’t affect the entities that were on the layer.
180 | CHAPTER 7: BEFORE YOU DRAW
To change the color of a layer:
1. Click on the square swatch in the Layer Manager for the layer you want to change. The
Color Palette dialog box appears.
If you want to mix your own color for a layer, refer to the section on “Customizing Colors” at the
end of this chapter.
Name
DataCAD LT allows you to use up to 88 characters (including spaces) for meaningful layer names.
You can change a layer’s name in several ways with the Layer Manager. When you click on a
layer’s name once, that layer is highlighted or selected; however, you cannot edit the name.
USING THE LAYER MANAGER | 181
To change a layer’s name use one of these methods:
• Double-click on the layer name you want to change, type the new name (up to 88
characters long), and press (Enter). The new name appears on the list in the Layer
Manager.
Figure 7.13: Double-clicking on the layer name lets you type a new name
• Press (Enter) when a layer is highlighted, type the new name, and press (Enter).
• Press (F2) when a layer is highlighted, type the new name, and press (Enter).
Figure 7.14: Buttons to the right of the layer list show options for changing settings
Figure 7.15: Highlight the layer above the position where you want the new layer to appear.
2. Click on the New button to the right of the layer list. The Create New Layer(s) dialog box
appears and you are prompted to Enter the number of new layers to create.
3. Input the number of layers you want to add to your drawing and press (Enter) or click Ok.
The new layer appears above the one you initially highlighted.
Figure 7.17: The new layer appears below the layer you highlighted in step 1.
4. Type a name for the new layer and press (Enter). Notice that Count contains a zero
because there are no entities in this layer yet.
USING THE LAYER MANAGER | 183
3. Click on the Yes button or press (Enter). DataCAD LT puts an eraser in the Count column
to signify that you are eliminating all of the entities on that particular layer.
184 | CHAPTER 7: BEFORE YOU DRAW
Hint: The entities will be erased from your drawing when you click Apply or Ok (to exit the
Layer Manager dialog box), but DataCAD LT gives you a chance to change your mind and
keep those entities. To change your mind, simply select either the Revert or Cancel
button.
Figure 7.21: An eraser appears in the Count column to show that entities will be erased from that
particular layer.
4. Click on Apply if you want to have the entities erased while you continue working in the
Layer Manager. Click Ok if you want to have the entities erased and return to your
drawing window. DataCAD LT erases the entities on the layer.
Delete a Layer
You can eliminate an entire layer from your drawing. It doesn’t matter whether the layer contains
hundreds of entities or none.
To delete a layer:
1. Highlight the layer you want to eliminate from your drawing file.
2. Click on the Delete button to the right of the layer list. A warning box appears, giving you
a chance to change your mind.
3. Select Yes or press (Enter) to indicate that you want to continue. The layer disappears
from the list.
Oh No! What if you accidentally deleted the wrong layer? Don’t panic because DataCAD
LT gives you two more chances to change your mind. You can click Revert to restore the
layer immediately; the other alternatives are to select Cancel or use the Undo function.
USING THE LAYER MANAGER | 185
Changing an Incorrect Layer Setting
There are three ways for you to change settings if you made a mistake in the Layer Manager
dialog box. Depending on when you notice the mistake, you can select Revert or Cancel or use the
Undo button if you don’t catch the error until you leave the Layer Manager dialog box.
Cancel
If Revert is not available (the button is gray) or you notice a previous error (such as eliminating all
the entities in the wrong layer) you made during the current Layer Manager session, you can use
the Cancel button. Selecting Cancel closes the Layer Manager and puts you back in the drawing
window, ignores all the changes you made since you entered the dialog box, and returns all layer
settings to those that existed previously in your drawing file.
Cancel affects all the settings you changed in the Layer Manager dialog box since you opened it.
You can’t selectively eliminate some changes and retain others. If selecting Cancel eliminated
settings that you wanted to keep, you must reopen the Layer Manager dialog box, make the
changes again, and save them when you exit the dialog by choosing the Ok button.
Undo
Use the Undo arrow on your button bar or select Undo Layer Manager from the Edit pull-down
menu if the Layer Manager dialog box is not active on your screen. This eliminates all the things
you changed the last time you used the Layer Manager dialog box. If you restored your old layer
settings with Undo but want to keep them after all, just click on the Redo button or select Redo
Layer Manager from the Edit pull-down menu.
• Apply. When you click on this button, the changes you make in the layer list take effect in
your drawing while the Layer Manager dialog box remains open.
• Save new layer order. This check box is available if any of your changes involved the
original layer order or if you added or deleted layers. By default, when this box is initially
active, it contains a checkmark. Remember to uncheck this box if you want to go back to the
layer order that was in effect before you opened the Layer Manager.
186 | CHAPTER 7: BEFORE YOU DRAW
• Cancel. This disregards everything you did since opening the Layer Manager dialog box.
Clicking this button returns you to the drawing window and retains your layer settings to
those that were in effect before you opened the Layer Manager.
• Ok. Clicking this button returns you to your drawing screen and makes all the layer setting
changes take effect in your drawing file.
Setting a Password
A password can provide a level of security to individual drawing files. DataCAD LT’s password
option requires that the password be entered correctly to open the drawing.
Warning: There is no way to circumvent this setting if you forget your password. Use a password
you can easily remember or store a reminder of it in a safe place.
4. Type the same password again and press (Enter) or click OK. The password is set. Make
sure you save your drawing before closing it so that the new password is saved with the
drawing file.
5. Repeat these steps if you need to change the password.
After you save and close a drawing file that is password-protected, it can only be opened if you
know the password. Even though you can see the drawing in the Preview Window of the Enter
name of drawing file to open dialog box, you cannot open it without the password.
You can remove the password from a file after you open it. Just select Password from the Settings
menu and press (Enter) twice. This enters a blank password.
90° 0°
270° 180°
Normal Compass
Figure 7.25: The Normal angle type as is (left) and with Compass applied (right).
To set the smallest grid size at which the display grid will still display:
1. Go to the Utility menu and click on Settings. The Settings menu appears.
192 | CHAPTER 7: BEFORE YOU DRAW
2. Click on Small Grid in the Settings menu. A value menu appears. For more information
on using value menus, see “Value Menus” in “The Drawing Board” chapter.
3. Choose a new value from the list or type a new value for the smallest grid size that will
display and press (Enter).
Another display option is the Draw Marks toggle in the Settings menu. Toggle Draw Marks on to
have DataCAD LT automatically draw temporary visual references for every point and entity you
draw. These small Xs do not plot and you can't snap to them. When you refresh the Drawing Area,
the marks disappear.
Shortcut: Press (Esc) to refresh the display of your drawing in the Drawing Area.
You can also toggle the Big Cursor option on in the Settings menu to display a large cursor that
spans the Drawing Area; toggle it off to display a smaller cursor. When you toggle Big Cursor off,
you can specify the size of the cursor.
The autosave function does not permanently save your drawing, so your drawing (.AEC) file is not
updated. See “Backing Up and Recovering Files” in “The Drawing Board” chapter for information
on how to use autosave files.
Customizing Display
You can use the Display menu options to toggle the text, dimensions, hatching, or certain drawing
attributes on or off. Because the text, dimensions, and hatching that you add to your drawing are
made up of many entities, you may want to toggle one or all of these options off to speed up the
refresh time while you draw. Toggle these options on again before you plot the drawing.
3. Look at the toggles that change how the lines in your drawing are displayed. Toggle
Show Weight on to display line weights you’ve applied to your drawing; toggle it off to
display lines with a weight greater than 1 as single solid lines. You can also toggle on
User Line to display any user-defined line types you’ve added to your drawing. If User
Line is toggled off, user-defined lines (such as insulation, hedge, and shingles) appear as
single solid lines. When User Line is toggled off causing user-defined lines to display as
solid, these lines are not changed in any way; they are merely represented on screen by a
simple solid line. Toggle Overshoot on to display line overshoots.
CUSTOMIZING DISPLAY | 195
4. Change display settings for symbols as well. Toggle Show Ins. on to display symbol
insertion points; toggle it off to hide symbol insertion points. You can also click on Small
Symbol to set the smallest displayable symbol size. Any symbol smaller than the Small
Symbol setting will be displayed as a box. A setting of 0 displays all symbols, regardless
of size. See “Value Menus” in “The Drawing Board” chapter for more information on
using value menus.
5. Change settings for displaying text by clicking on Small Text or Box Color. Small Text
sets the smallest text size displayable on screen; any text smaller than the Small Text
setting appears as a box. A setting of 0 displays all text, regardless of size. Box Color sets
the color of the boxes that replace small text or that replace all text if Show Text is
toggled off. See “Color Menus” in “The Drawing Board” chapter for more information
on using color menus. You can select a global text box color or click on No Change to
display the text boxes in the same color as the text they replace.
6. Display control points of associative dimensions by toggling Dim. Points on.
7. Display the center points of 2D curves by toggling Curve Center on.
8. Display visible attributes added with a macro by toggling Show Attrib. on.
9. Click on Layer Order to assign the order in which to refresh drawing layers. In the Layer
Order menu, toggle First on to refresh the active layer first; toggle Last on to refresh the
active layer last; or toggle In Order on to refresh the layers in the order you created them.
Only one of these three options can be toggled on at any one time.
If Display List is on, Display List is also available in the Utility / Display menu. Click Display
List, click on Statistics in the Display menu, and look at the Attention toolbar to see how
many entities and line segments are in the Display List and how much memory is used to
maintain the list. For more information about Display List, see “Customizing Miscellaneous
Settings” in “The Drawing Board” chapter.
10. Look at the Arc Factor option; it changes how arcs and curves are displayed. The higher
the setting, the smoother curves appear. Use a lower setting while drawing to increase
refresh speeds; then increase the setting when drawing is complete (see Figure 7.28).
11. Display bitmaps in your drawing using the Bitmap On toggle. Turn this toggle off if you
want to suppress bitmaps to increase speed and refresh rates.
11. Right-click to exit when you’ve finished changing Display menu settings.
196 | CHAPTER 7: BEFORE YOU DRAW
Customizing Colors
You can use any customized palette by loading it in the Color Palette dialog box.
2. Select a palette from the drop-down box. You can choose from Default, DXFDWG,
Munzell, Prizma, RGB_BMKR, RGB_CBGK, RGB_CWBM, RGB_KRGY,
RGB_MWRY, RGB_WCYG, Sepia, and White. The color swatches in the palette you
selected appear in the dialog box.
3. Click on OK or press (Enter) to use that palette in subsequent drawing sessions.
3. Click on the swatch you want to customize in the Color Palette dialog box.
4. Supply a name for the color you want to create. In this example, the new color will be
called “Mint.” Then click on the Edit button to display the Color Picker dialog box.
198 | CHAPTER 7: BEFORE YOU DRAW
5. Use your mouse in the RGB (red, green, blue) and/or HSB (hue, saturation, brightness)
window to mix the color you prefer. Since the original and new colors appear at the
bottom of the Color Picker dialog box, it is easy to compare the two.
Figure 7:30: The Color Picker dialog box lets you mix custom colors for your color palette
6. Select OK when you are satisfied with the new color. The Color Palette now contains
your custom color in the swatch.
7. Click OK to exit the Color Palette dialog box.
Drawing Walls, Windows, &
Doors In this chapter:
8
The Architect menu includes the three most basic drawing
elements. It offers options for drawing 2-line, 3-line, and 4- Drawing 2-line, 3-line,
line walls. Door Swing and Windows open subsequent and 4-line walls
menus that allow you to choose the door styles and windows Drawing and removing
you want, along with a variety of customizable options. doors
With a single choice from the Architect menu, you can begin Drawing and removing
drawing walls whose intersections can be cleaned windows
automatically. Windows, doors, and other wall openings can Drawing and removing
then be inserted with just a few clicks and, if necessary, openings in walls
removed just as easily.
200 | CHAPTER 8: DRAWING WALLS, WINDOWS, & DOORS
Drawing Walls
Walls can be drawn by simply toggling on the Walls option in the Architect menu. DataCAD LT
automatically cleans wall intersections, including the last intersection where the first and last walls
drawn meet.
You can draw 2-line walls using the 2 Line Walls option, 3-line walls using the 3 Line Walls
option, or 4-line walls using the 4 Line Walls option. Two line walls draw an inside and an outside
line, 3-line walls add a centerline, and 4-line walls add two cavity walls. The 2 Line Walls, 3 Line
Walls, and 4 Line Walls toggles are mutually exclusive; when one is toggled on, the others are
automatically toggled off.
2 Line Wall
Inside wall
You can also use the Walls option in the DCAD_AEC macro to draw walls. This Walls option
works the same way that Walls in the Architect menu does, although it does have fewer settings to
customize wall display.
When you select Architect from the Edit menu, the Architect context-sensitive toolbar appears.
The first eight icons can be used to draw and edit walls: .
From left to right, these icons let you draw 2-line walls, 3-line walls, or 4-line walls; select and
manage wall styles; set the wall width; draw walls by the outside; draw walls by the center; and
clean up wall intersections.
DRAWING WALLS | 201
To draw walls:
1. Make sure you are in Ortho or Plan mode. You can toggle Plan on in the View pull-down
menu, click on the plan icon in the Projection Pad toolbar, or toggle on Ortho Mode
in the View pull-down menu. Walls can only be drawn in plan (or orthographic) view.
2. Go to the Edit menu in the Menu Window and click on Architect. Alternatively, you can
click on in the Icon DRAW toolbar. (For information about defining the two Icon
toolbars, see “Selecting Default Icon Toolbars” in “The Drawing Board” chapter.) A third
option is to select Wall from the Create pull-down menu and indicate the type of wall you
want to draw in the submenu; if you use this method, skip to step 5.
Shortcut: Press (A) to access the Architect menu. Press (=) to quickly toggle Walls on or
off from anywhere in DataCAD LT.
3. Click on Walls in the Architect menu to toggle it on; Wall is checked in the Create pull
down menu. You can now draw walls instead of lines.
4. Click on 2 Line Walls to draw 2-line walls, click on 3 Line Walls to draw 3-line walls, or
click on 4 Line Walls to draw 4-line walls.
5. Set the wall attributes using the Highlight option along with Width for 2-line walls,
Center Line for 3-line walls, and Exterior, Interior, and Cavity for 4-line walls. See
“More About Setting Wall Attributes” later in this chapter.
6. Select two points to draw a wall. When you do this, the line connecting those two points
becomes the outside wall, inside wall, center of the wall, or center of the wall cavity,
depending on whether Outside, Inside, Center Wall, or Center Cav. is toggled on,
respectively. Outside defines walls by the outside of the wall; Inside defines them by the
inside of the wall; Center Wall by the center of the wall; or Center Cav. by the center of
the wall cavity. When drawing 2-line walls or 3-line walls, Center Wall and Center Cav.
work the same way. You can choose either option to create walls based on the wall center.
7. Click on Clean to automatically clean wall intersections as you draw your walls; click on
Cap to cap wall ends as you draw your walls. For more information on using Clean and
Cap, see “More About Finishing Walls” later in this chapter.
8. Click anywhere in the Drawing Area or use coordinate entry to start drawing your walls.
9. Move the cursor using your mouse and click again or use coordinate entry to specify the
end of the first wall.
10. Click anywhere on the inside or outside of the wall, depending on what you did in step 6.
If you chose Outside, Center Wall, or Center Cav. in step 6, click anywhere on the inside
of the wall; if you chose Inside in step 6, click anywhere on the outside the wall.
11. Notice that your cursor is still connected to the end of your first wall. You can continue
selecting wall end points, as you did in step 9; all intersections will be automatically
cleaned.
12. Finish drawing walls by right-clicking to disconnect your cursor from the wall or clicking
near the first endpoint of your first wall to close your wall plan. Your cursor is
automatically disconnected.
202 | CHAPTER 8: DRAWING WALLS, WINDOWS, & DOORS
Sometimes, you may need to fix wall intersections that didn’t clean properly when they were
drawn. Use the Cleanup menu’s T Intersect, L Intersect, and X Intersect options to clean wall
intersections. Use the Cleanup menu’s Weld Line and Weld Wall options to mend openings in
walls. See “Cleaning Wall Intersections” and “Welding Lines and Walls” in the “Editing
Drawings” chapter.
2. Click on Width in the Architect menu. You can also click on in the context-sensitive
Architect toolbar. A value menu appears. The Width option is not available when 4 Line
Walls is toggled on.
Shortcut: Press (=) to set the wall width.
3. Use the value menu to enter a new width or type a new width and press (Enter).
DataCAD LT sets the new wall thickness and subsequent walls will be drawn with that
thickness. For more information on using value menus, see “Value Menus” in “The
Drawing Board” chapter.
To draw walls with either the outside or inside wall in a different color, line type, or line
weight:
1. Go to the Edit menu in the Menu Window and click on Architect.
2. Click on Highlight in the Architect menu. The Highlight menu appears.
You can only set Highlight options for either the inside wall or the outside wall. For
example, you can’t assign a color to the outside wall and a line type to the inside wall. If
the Highlight menu does not appear, click on Highlight in the Architect menu twice.
3. Click on Outside in the Highlight menu to highlight the outside of your walls. Click on
Inside to highlight the inside of your walls.
4. Click on Color to choose a highlight color, click on Line Weight to choose a line weight
to highlight your walls with, or click on Line Type to choose a line type as a highlight.
5. Right-click to return to the Architect menu.
6. Begin drawing your walls. Notice that DataCAD LT applies the color, line type, or line
weight attributes you set as you draw walls.
DRAWING WALLS | 203
To set attributes for the center line when drawing 3-line walls:
1. Go to the Edit menu in the Menu Window and click on Architect.
2. Click on Center Line in the Architect menu. The Center Line menu appears. The Center
Line option is only displayed when 3 Line Walls is toggled on.
3. Click on Color to choose a highlight color, click on Line Weight to choose a line weight
to highlight your walls with, click on Line Type to choose a line type as a highlight, or
click on Spacing to set the spacing for the center line. The Spacing setting lengthens both
the lines and the spaces in a line type, so that the aspect ratio of the line type is preserved.
To set the distance from the exterior wall to the exterior cavity wall when drawing 4-line
walls:
1. Go to the Edit menu in the Menu Window and click on Architect.
2. Click on Exterior in the Architect menu. A list of width values appears.
3. Use the value menu or type a new value and press (Enter) to set the exterior wall
thickness. For more information about how to use value menus, see “Value Menus” in
“The Drawing Board” chapter.
To set the distance from the interior wall to the interior cavity wall when drawing 4-line walls:
1. Click on Architect in the Edit menu.
2. Click on Interior in the Architect menu. A list of width values appears.
3. Use the value menu or type a new value and press (Enter) to set the interior wall
thickness.
To set the attributes for the cavity wall when drawing 4-line walls:
1. Click on Architect in the Edit menu.
2. Click on Cavity in the Architect menu. The Cavity menu appears.
3. Click on Width to set the width from the exterior cavity wall to the interior cavity wall;
click on Color to choose a color for cavity walls; click on Line Weight to set the line
weight of cavity walls; click on Line Type to set the line type for cavity walls; click on
Spacing to set the spacing for cavity walls.
4. Type a name for your new wall style and press (Enter) or click on OK. The wall style is
saved and now appears in the drop-down list in the bottom left corner of the dialog box.
5. Make decisions about the lines, colors, spacing, line weight, and other options available
in the Wall Style Manager dialog box.
6. Click on Save to store your decisions and then click on OK. Now, you’re ready to draw
walls using your new style.
Cutting Walls
You can use Cut Wall in the Architect menu to remove sections of walls.
Drawing Doors
Not only can you draw walls using the Architect menu, you can also use it to draw doors,
complete with door swings, in a few quick steps. DataCAD LT places a jamb into the wall, erases
the wall between the jambs, draws the door at the specified thickness, and draws the door swing in
the direction you designated and the angle you selected.
You can draw doors by selecting the sides of the door or by selecting the center and strike side of
the door. When toggled on, the Sides option lets you draw doors by indicating the door sides (door
jambs). When Sides is toggled off, doors are drawn by indicating their center and strike side.
You can use the One Layer toggle if you want to select the specific layer (from those listed) that
contains the walls you want to cut for the doors. If you toggle on Any Layer, DataCAD LT will
search all the “on” layers for the walls that can hold your doors.
Removing a Door
You can quickly remove any door from your drawing and automatically weld the wall with the
Remove option in the Door Swing menu. Keep in mind that Remove only erases the door if
Cutout was toggled on in the Door Swing menu when the door was drawn. If you didn’t use
Cutout when you drew the door, use Erase to erase the door as a group. You will then need to use
Weld Wall in the Edit/Cleanup menu to weld the wall. See “Erasing Entities” and “Welding Lines
and Walls” in the “Editing Drawings” chapter.
To draw a window:
1. Go to the Edit menu in the Menu Window and click on Architect.
2. Click on Windows in the Architect menu. The Windows menu appears.
3. Set the window jamb, exterior and interior sill projections, thickness of glass, and sill
height and head height as necessary. See the following pages for more information on
setting window options.
4. Toggle Sides on to draw windows by selecting the window sides (jambs); toggle Sides off
to draw windows by selecting their center point and one side. If Sides is toggled on, you
are prompted to Select one jamb of window. If Sides is toggled off, you are prompted to
Select center of window.
5. Click on a wall to enter one side of the window jamb or the center of the window. You are
prompted to Select second jamb of window or Select one jamb of window, depending on
the status of the Sides toggle.
If One Layer is toggled, you may encounter the error message No walls found to cut.
Please check search layer. Toggle One Layer on (if it’s already on, toggle it off and then
on again) to display the layers in your drawing. Choose the layer your walls are drawn on
from the list in the Menu Window.
6. Click on the wall to enter the side of the window jamb. You are prompted to Select any
point on the outside of the wall.
7. Click outside the wall. The window is drawn.
To enter a new window sill height relative to the current Z-base elevation:
1. Go to the Edit menu in the Menu Window and click on Architect.
2. Click on Windows in the Architect menu. The Windows menu appears.
3. Click on Sill Height in the Windows menu. A value menu appears.
4. Use the value menu to enter a new exterior sill projection or type a new height value and
press (Enter).
To enter a new window head height relative to the current Z-base elevation:
1. Go to the Edit menu in the Menu Window and click on Architect.
2. Click on Windows in the Architect menu. The Windows menu appears.
3. Click on Head Height in the Windows menu. A value menu appears.
4. Use the value menu to enter a new exterior sill projection or type a new height value and
press (Enter).
Drawing Polygons
With the Polygons menu, you can draw rectangles or polygons with up to 36 sides. DataCAD LT
uses a temporary circle to define a polygon. The relationship between this circle and the resulting
polygon is dependent on the Inscribe option (see Figure 9.1). The points you select to draw the
polygon will determine the orientation of the polygon in your drawing.
To draw a polygon:
1. Go to the Edit menu in the Menu Window and click on Polygons. You can also click on
Dynamic Toggle on to see the size and shape of the polygon you’re drawing before you choose the
second point; Dynamic is toggled on by default.
Center Point Toggle on to display a snapping point, marking the center of the polygon; Center Point is
toggled on by default.
Vertex Toggle on to draw polygons by defining two vertices of the polygon; toggle off to define
polygons by the mid-points of opposite sides of the polygon; Vertex is toggled on by default.
Diameter Toggle on to draw polygons by defining the diameter of the polygon (two points opposite each
other); toggle off to define the radius of the polygon (the center point and one side or vertex);
Diameter is toggled on by default.
Inscribe Toggle on to draw polygons as though they were inscribed within a circle; toggle off to draw
polygons as though a circle was inscribed within them (see Figure 9.1); Inscribe is toggled on
by default. See Figure 9.1 for more information about using Inscribe.
Drawing Rectangles
To draw a rectangle, you must select two diagonally opposite corner points. The X and Y
coordinates of these diagonal corners appears in the Message Area as you draw the rectangle.
To draw a rectangle:
1. Click on Polygons in the Edit menu. You can also click on the icon in the Draw
toolbar.
Shortcut: Press (Alt) + (R) to access the Polygons menu.
Drawing Curves
You can draw circles, arcs, ellipses, and other curvilinear entities using a wide variety of methods.
Selecting from the Menu Window is the traditional method. You can also click on in the
Draw toolbar to open the drop-down menu that offers many curve-drawing alternatives:
Second Point
First Point
Center Point
Second Point
Third Point
First Point
Figure 9.3: 3-point arc
Figure 9.4: An arc defined by selecting an end point, the center point, and an angle
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on Cent. Angle in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on Center Angle Arc in the submenu. The Cent. Angle
menu appears and you are prompted to Select starting point of arc.
3. Select the first end point of the arc by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter. Keep in mind when selecting this starting point that the
arc will be drawn in a counterclockwise direction. You are prompted to Select center of
arc.
4. Select the center point of the arc by click in the Drawing Area or using coordinate entry.
You are prompted to Enter included angle; a value menu listing angle values appears.
5. Type an angle or use the value menu to enter an angle and press (Enter). For more
information on using value menus, see “Value Menus” in “The Drawing Board” chapter.
The arc is drawn.
Figure 9.5: An arc defined by the starting point, center point, and length of the arc
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on Cent. Arc in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on Center Arc in the submenu. The Cent. Arc menu
appears and you are prompted to Select starting point of arc.
3. Select the first end point of the arc by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter. Keep in mind when selecting this starting point that the
arc will be drawn in a counterclockwise direction. You are prompted to Select center of
arc.
4. Select the center point of the arc by clicking in the Drawing Area or using coordinate
entry. You are prompted to Enter arc length; a value menu appears.
5. Type a length or use the value menu to enter a length, and press (Enter). For more
information on using value menus, see “Value Menus” in “The Drawing Board” chapter.
The arc is drawn.
Figure 9.6: An arc defined by selecting the starting point of the arc, its center point, and the length of a
chord from end point to end point.
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on Cent. Chord in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on Center Chord Arc in the submenu. The Cent. Chord
menu appears and you are prompted to Select starting point of arc.
3. Select the first end point of the arc by click in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter. Keep in mind when selecting this starting point that the
arc will be drawn in a counterclockwise direction. You are prompted to Select center of
arc.
4. Select the center point of the arc by clicking in the Drawing Area or using coordinate
entry. You are prompted to Enter chord length; a value menu appears. For more
information on using value menus, see “Value Menus” in “The Drawing Board” chapter.
5. Type a length or use the value menu to enter a length and press (Enter). The arc is drawn.
Figure 9.7: An arc defined by selecting a starting point and an ending point for the arc and then setting
an arc radius
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on End Pt. Rad in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on End Point Radius Arc in the submenu. The End Pt.
Rad menu appears and you are prompted to Select starting point of arc.
To properly define an arc, you must make the radius value larger than half the distance
between the starting and ending points. If the message These points do not define an arc
appears in the Attention toolbar, increase the radius length.
3. Select the first end point of the arc by clicking in the Drawing Area or using coordinate
entry. Keep in mind when selecting this starting point that the arc will be drawn in a
counterclockwise direction. You are prompted to Select ending point of arc.
4. Select the end point of the arc by clicking in the Drawing Area or using coordinate entry.
You are prompted to Enter radius of arc; a value menu appears.
5. Type a radius length or use the value menu to enter a radius and press (Enter). The arc is
drawn.
Figure 9.8: An arc defined by selecting a starting point and an ending point and then entering the
included angle for the arc.
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on End Pt. Ang. in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on End Point Angle Arc in the submenu. The End Pt.
Ang. menu appears and you are prompted to Select starting point of arc.
3. Select the first end point of the arc by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter. Keep in mind when selecting this starting point that the
arc will be drawn in a counterclockwise direction. You are prompted to Select ending
point of arc.
4. Select the end point of the arc by clicking in the Drawing Area or using coordinate entry.
You are prompted to Enter included angle; a value menu appears.
5. Type an angle or use the value menu to enter an angle and press (Enter). For more
information on using value menus, see “Value Menus” in “The Drawing Board” chapter.
The arc is drawn.
Figure 9.9: An arc defined by selecting two end points and then setting the arc angle by placing a
temporary tangent line
DRAWING CURVES | 227
To draw an arc using a temporary tangent line:
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on Start Ang. in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on Start Direction of Arc in the submenu. The Start Ang.
menu appears and you are prompted to Select starting point of arc.
3. Select the first end point of the arc by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter. Keep in mind when selecting this starting point that the
arc will be drawn in a counterclockwise direction. You are prompted to Select ending
point of arc.
4. Select the end point of the arc by clicking in the Drawing Area or using coordinate entry.
You are prompted to Select starting direction of arc. Notice that a line is now connected
to the starting point you entered and the line moves as you move your mouse.
5. Move your cursor until the line is positioned as a tangent line to the arc you want to draw.
6. Click to set the tangent line. The arc is drawn. If Ortho mode is toggled on in the Tools
pull-down menu, the tangent line will “jump” in increments equal to the snap angle
setting.
Figure 9.10: A circle defined by selecting a center point and a point on the circle
then click on Radius Circ. Or click on in the Draw toolbar and select
. You can also click on 2D Curves in the Create
pull-down menu and then click on Radius Circle in the submenu. The Radius Circ. menu
appears with Dynamic toggled on by default, allowing you to preview the circle before
you select the last point. You are prompted to Select center of circle.
2. Select the center point of the circle by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter. Notice the radius (and, therefore, the circle) changes
size as you move your mouse. You are prompted to Select any point on circle.
3. Select a point on the circle by clicking in the Drawing Area or using coordinate entry. The
circle is drawn.
Figure 9.11: A circle defined by selecting two points opposite each other on the circle
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on Dia. Circ. in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on Diameter Circle in the submenu. The Dia. Circ. menu
appears with Dynamic toggled on by default, allowing you to preview the circle before
you select the last point. You are prompted to Select first point on circle.
3. Select the first point on the circle by clicking in the Drawing Area or using coordinate
entry. Notice the diameter (and, therefore, the circle) changes size as you move your
mouse. You are prompted to Select second point on circle.
4. Select the second point on the circle by clicking in the Drawing Area or using coordinate
entry. The circle is drawn.
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on 3 Pt. Circ. in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on 3-Point Circle in the submenu. The 3 Pt. Circ. menu
appears with Dynamic toggled on by default, allowing you to preview the circle before
you select the last point. You are prompted to Select first point on circle.
3. Select the first point on the circle by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter. You are prompted to Select second point on circle.
4. Select the second point on the circle by clicking in the Drawing Area or using coordinate
entry. Notice the circle changes size as you move your mouse. You are prompted to Select
third point on circle.
5. Select the third point on the circle by clicking in the Drawing Area or using coordinate
entry. The circle is drawn.
Drawing Ellipses
You can draw ellipses by simply selecting two diagonally opposed points, as though you were
selecting two diagonal corners of a rectangle.
To draw an ellipse:
1. Click on Curves in the Edit menu in the Menu Window to display the Curves menu; then
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on Bezier in the Curves menu. You can also click on 2D Curves in the Create pull
down menu and then click on Bezier Curve in the submenu. The Bezier menu appears
with Dynamic toggled on by default, allowing you to preview the curve as you select
control points. You are prompted to Select Bezier control point.
3. Select a control point for the curve by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter.
4. Continue selecting control points; you must select at least three but no more than eight
points.
5. Right-click to detach your cursor from the curve. The Bezier curve is drawn. If you enter
all eight control points, your cursor is detached automatically and the curve is drawn.
The formula used to create B-spline curves in DataCAD LT is specific to Third Order splines.
| CHAPTER 9: DRAWING OTHER GEOMETRY
232 To draw a B-spline curve:
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on B-Spline in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on B-Spline Curve in the submenu. The B-Spline menu
appears with Dynamic toggled on by default, allowing you to preview the curve as you
select control points. You are prompted to Select B-Spline control point.
3. Select a control point for the curve by clicking in the Drawing Area or using coordinate
entry. For more information on coordinate entry, see “Drawing Using Coordinate Entry”
in “The Drawing Board” chapter.
4. Continue selecting control points; you must select at least three but no more than eight
points.
5. Right-click to detach your cursor from the curve. The B-spline curve is drawn. If you
enter all eight control points, your cursor is detached automatically and the curve is
drawn.
1. Click on Curves in the Edit menu in the Menu Window. Or click on in the Draw
toolbar and select from the drop-down
options. The Curves menu appears.
2. Click on Curve Data in the Curves menu. You can also click on 2D Curves in the Create
pull-down menu and then click on Curve from Data in the submenu. The Curve Data
menu appears.
3. Enter the surveyor’s data using Curve Data menu options. Once enough information has
been entered to draw the curve, an Add option appears in the Curve Data menu.
4. Click on Add. The curve is drawn.
Drawing Polylines
A polyline is a continuous series of lines and/or arcs that are treated by DataCAD LT as a single
entity. You can use the Rectangle option to quickly draw rectangular polylines or draw polylines,
segment by segment. You can use the Curves option to create polylines with curved rather than
straight line segments. Polylines can be open or closed, depending on whether you toggle Closed
off or on.
234 | CHAPTER 9: DRAWING OTHER GEOMETRY
Closed
Open
Figure 9.16: Examples of a closed polyline (drawn with Closed toggled on) and an open polyline (drawn
with Closed toggle off)
Closed polylines can be hatched; see the “Hatch” chapter for more information about hatching. If
your polyline (no matter how irregular) is not closed, you cannot hatch it. In addition, you can
measure the area or perimeter of a closed polyline or find its centroid; see “Measuring Areas,
Perimeters, and Volumes” in the “Drawing Tools” chapter for more information.
• To begin with a 2-point arc, select the first point for the polyline by clicking in the
Drawing Area or using coordinate entry. For more information on coordinate entry,
see “Drawing Using Coordinate Entry” in “The Drawing Board” chapter. You are
prompted to Select next point on polyline. Click on 2 Pt. Arc in the Polyline menu.
Select a center point for the arc (toggle Clockwise off if you want to draw in a
counterclockwise direction). Either continue drawing 2-point arcs as part of the
polyline or right-click to exit that function.
If you only need the 2 Pt. Arc or 3 Pt. Arc polyline options, you do not need to select the
Curves submenu from the Polylines menu.Those two functions appear in the Polyline
menu if you click to select the first point on the polyline immediately, instead of opening
the Curves submenu.
236 | CHAPTER 9: DRAWING OTHER GEOMETRY
• To begin with a 3-point arc, select the first point for the polyline by clicking in the
Drawing Area or using coordinate entry. For more information on coordinate entry,
see “Drawing Using Coordinate Entry” in “The Drawing Board” chapter. Click on 3
Pt. Arc in the Polyline menu. You are prompted to Select second end point of arc.
Click where you want the arc to end or use coordinate entry. You are prompted to
Select any point on the arc. Drag your mouse or use coordinate entry, then click to
select any other point on the arc. Either continue drawing 3-point arcs as part of the
polyline or right-click to exit that function.
• To begin with a straight line, select the first point for the polyline by clicking in the
Drawing Area or using coordinate entry. For more information on coordinate entry,
see “Drawing Using Coordinate Entry” in “The Drawing Board” chapter. You are
prompted to Select next point on polyline. Indicate the second point of a straight line
segment by clicking in the Drawing Area, using coordinate entry, or object snapping
to a point on an entity.
5. Continue drawing line segments, curves, or arcs until your polyline is complete.
Notice that Tangent appears in the Polyline menu after you finish drawing the first straight
line segment or after you right-click to exit the 2-point or 3-point arc functions. It also
appears in the Polyline/Curves menu. When you are prompted to Select next point on
polyline, you can draw a tangent arc in your polyline by clicking on Tangent. Move your
cursor until the arc displayed is the one you want drawn and then click to draw the arc. For
more information, see the “Drawing Tangent Arcs” section earlier in this chapter.
6. Click Backup any time to erase the last line segment or arc of your polyline. You can
click Cancel at any time to erase the polyline you’re drawing.
7. Right-click to finish the polyline. If Closed is toggled on, the polyline is automatically
closed. If Closed is toggled off, your cursor is detached from the last point of the open
polyline.
3. Select the first line to trim. For more information on using selection menus, see
“Selection Menus” in “The Drawing Board” chapter.
4. Select the second line to trim. DataCAD LT creates a fillet at the intersection.
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Copying Entities
There are several ways to copy DataCAD LT entities. The Copy option in the Edit pull-down
menu (grouped with Cut and Paste) is a standard Windows command and can be used to quickly
copy entities to other DataCAD LT drawings or to other Windows applications. For details on how
to use Cut, Copy, and Paste, see “Basic Editing Tools” in “The Drawing Board” chapter.
The Copy option in the Edit menu in the Menu Window (also available just below the Move
option in the Edit pull-down menu) duplicates entities at a specified distance within the same
drawing. With this option, you can:
• copy entities at a distance and angle that you set,
• copy entities by dragging them,
• copy entities to a different layer in your drawing, or
• make multiple copies of selected entities, arranged in rectangular or circular arrays.
To copy entities in the Z direction, use the Move Z option in the Move menu. See “Moving
Entities” in the “Editing Drawings” chapter for details.
You can also use the icon in the Edit toolbar to copy drawing entities. When you click on
this icon, three options appear in a drop-down menu:
below Move) in the Edit pull-down menu, or click on in the Edit toolbar and select
below Move) in the Edit pull-down menu, or click on in the Edit toolbar and select
below Move) in the Edit pull-down menu. Or click on in the Edit toolbar and
below Move) in the Edit pull-down menu. Or click on in the Edit toolbar and
X Repetitions =3
Y Repetitions =1
DistancetoCopy
Result
Figure 10.2: Creating a rectangular array in only the X direction. You can also use Array in the Copy
menu to make multiple copies in only one direction. See the instructions for copying an entity in a one-
dimensional array below.
COPYING ENTITIES | 247
DistancetoCopy
YRepetitions
XRepetitions=1
=4
Figure 10.3: Creating a rectangular array in only the Y direction. You can also use Array in the Copy
menu to make multiple copies in only one direction. See the instructions for copying an entity in a one-
dimensional array below.
below Move) in the Edit pull-down menu. Or click on in the Edit toolbar and
select from the drop-down options. The Copy menu
appears. You are prompted to Select first point of the distance to copy.
2. Click in the Drawing Area or use coordinate entry to enter the first point. A directional
arrow appears; notice that moving your mouse changes the length and angle of the arrow.
You are prompted to Select second point of the distance to copy. The points you select in
steps 2 and 3 can be selected anywhere on the screen; they indicate only the distance and
direction of each copy in the array; these are not the beginning and ending points of the
copy.
3. Click in the Drawing Area or use coordinate entry to enter the second point.
If you used the icon from the Edit toolbar in step 1, a value menu appears; skip to step 5.
If you used selected Copy from either the Edit menu in the Menu Window or the Edit
pull-down menu, a selection menu as well as other Copy options appear in the Menu
Window; go to step 4.
4. Click on Array in the Copy menu. A value menu appears and you are prompted to Enter
the number of repetitions.
5. Use the value menu or type a number and press (Enter). You are prompted to select the
entities you want to copy.
6. Select the entities; they are copied in the array you defined. You can continue selecting
entities to make additional copies.
248 | CHAPTER 10: OTHER WAYS TO DRAW
To copy an entity in a rectangular array:
1. Click on Copy in the Edit menu in the Menu Window. Or click on Copy (located just
below Move) in the Edit pull-down menu. The Copy menu appears. Go to step 2.
Original
'X'Distance
To Copy
XRepetitions= 4
'Y'Distance YRepetitions= 3
To Copy
Result
below Move) in the Edit pull-down menu. Or click on in the Edit toolbar and
select from the drop-down options. The Copy menu
appears.
2. Click on Circ. Array in the Copy menu. The Circ. Array menu appears and you are
prompted to Select center point of array. For more information on circular array options,
see “More About Circ. Array Menu Options” later in this chapter.
3. Click in the Drawing Area or use coordinate entry to enter the center point. A value menu
appears and you are prompted to Enter relative X-distance. For more information on
using value menus, see “Value Menus” in “The Drawing Board” chapter.
4. Use the value menu or type a number and press (Enter). Another value menu appears and
you are prompted to Enter relative Y-distance.
COPYING ENTITIES | 251
5. Use the value menu or type a number and press (Enter). Another value menu appears and
you are prompted to Select angle between items (+=CCW, -=CW). If you enter a positive
angle, the array will be copied in a counterclockwise direction; if you enter a negative
angle, the array will be copied in a clockwise direction.
6. Use the value menu or type a number and press (Enter). Another value menu appears and
you are prompted to Enter number of objects in array.
7. Use the value menu or type a number and press (Enter). The Circ. Array menu appears.
8. Click on a selection method in the menu. You are prompted to select the entities you want
to copy.
9. Select the entities; they are copied in the array you defined. You can continue selecting
entities to make additional copies. When you are finished, click on Exit or right-click to
return to the Edit menu.
Keep in mind that an array is a separate group from the original copied entity. If you use Group in
the selection menu and select an entity in an array, the entire array will be copied.
Mirroring Entities
In some projects, being able to copy and mirror part of your drawing would save you a lot of time.
For instance, it would be far more efficient to draw only one side of a hotel corridor and mirror
that side to create the full corridor than it would be to draw both sides. The Mirror option in the
Edit menu allows you to do just that, mirroring geometry across a reflection line that you define.
To mirror entities:
1. Click on Mirror in either the Edit menu in the Menu Window or the Edit pull-down
menu. Or click on the icon (mirror only) in the Edit toolbar if you want to mirror the
entity and move it to the opposite side of the line of reflection. Or click on the icon
(mirror and copy) in the Edit toolbar if you want to mirror the entity, copy it to the
opposite side of the line of reflection, and keep the original entity in its place. The Mirror
menu appears and you are prompted to Select first point along the line of reflection.
Shortcut: Press (Alt) + (M) to access the 2D Mirror menu.
Hint: You can use the same reflection line as the last time you used Mirror. Instead of
defining a new reflection line, click on Prev. Line in the Mirror menu. This displays the
previous line of reflection. The Prev. Line option is only available if you have used Mirror
during the current drawing session. If you want to keep the previous line of reflection, skip
to step 5. If you want to change the previous line of reflection, go to step 4.
2. Click in the Drawing Area or use coordinate entry to select the first point of the reflection
line. You are prompted to Select second point along the line of reflection.
3. Click in the Drawing Area or use coordinate entry to select the second point of the
reflection line. DataCAD LT draws a temporary, dashed line representing the reflection
line. The Mirror menu appears.
4. Determine if the reflection line is not correct. If you want to change it, click on New
Line, then repeat steps 2 and 3 to create a new line of refelction.
SKETCHING YOUR PLAN | 253
5. Mirror and copy the selected entities across the reflection line by toggling And Copy on.
Toggle And Copy off to mirror and move selected entities across the reflection line.
If you clicked on the icon, And Copy is toggled off; if you clicked on the icon,
And Copy is toggled on.
6. Toggle Fix Text on to mirror the position of text but not its orientation. When Fix Text is
toggled off, text is mirrored and rotated 180° (see Figure 10.6).
7. Click on a selection method. You are prompted to select the entities you want to mirror.
8. Select the entities; they are mirrored across the reflection line you defined. You can
continue selecting entities to mirror. When you are finished, click on Exit or right-click to
leave the Mirror menu and return to the Edit menu.
Figure 10.6: Mirroring text with Fix Text toggled on (left) and toggled off (right)
To sketch:
1. Click on Freehand in the Utility menu. The Freehand menu appears.
Shortcut: Press (Alt) + (H) to access the Freehand menu.
You can also identify and measure entities in your drawing Identifying entities
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256 | CHAPTER 11: DRAWING TOOLS
2. Click on Draw Marks to display a small “x,” representing the reference point.
3. Click in the Drawing Area, use coordinate entry, or object snap to a point in your drawing
to select the reference point. The reference point is marked with a small “x.” Reference
points are displayed until you refresh your drawing by pressing (Esc).
menu, or click on the icon in the Draw toolbar. The Windows menu appears.
3. Press (`); the Ref. Point menu appears.
Shortcut: To set a reference point using the mouse, press (Ctrl) and click. To set a
reference point at a specific point on an entity by object snapping to it, press (Ctrl) and
click the middle mouse button or press (Ctrl) + (Shift) and click the left mouse button.
To use a reference point and direction-distance mode, using the same example:
1. Make sure the current input mode is Direction-Distance. You can do this in several ways:
click on Input Mode in the Tools pull-down menu and make sure Direction/Distance is
checked; check the input mode in the Status Panel toolbar; or press (Ins) until Current
input mode = Direction, Distance appears in the Attention toolbar.
2. Click on Window in the Create pull-down menu, or select Windows in the Edit/Architect
menu, or click on the icon in the Draw toolbar. The Windows menu appears.
258 | CHAPTER 11: DRAWING TOOLS
3. Press (`); the Ref. Point menu appears.
4. Toggle Draw Marks on to display the reference point.
5. Object snap to the inside left corner of the wall to place your reference point exactly at
the corner intersection. You are prompted to Indicate the reference angle, which is the
direction that will be used in the following steps.
6. Make sure Ortho mode is on, then drag your cursor to the right and click. You are
prompted to Select one jamb of window.
Shortcut: To toggle Ortho mode on or off, press (O).
7. Press (Spacebar), type 3, and press (Enter). You are prompted to Select second jamb of
window.
8. Drag your cursor to the right. Press (Spacebar), type the width of the window, and press
(Enter). You are prompted to Select any point on the outside of the wall.
9. Click anywhere on the exterior side. The window is inserted in the wall.
Object Snapping
Object snapping is a precise way of selecting a point on an existing entity or selecting a snap point
that you’ve set. Depending on what drawing function is in progress, this point may simply be
entered to complete the task or your cursor may be attached to that point so you can begin drawing
from there.
You can object snap to drawing entities and snap points in several ways. You can use one method
or any combination of the object snapping methods described in this chapter.
Shortcut: Press (N) or (Shift) + (N) to use object snapping.
Snapping to Intersections
You can snap to the intersection of lines, arcs, and circles.
90°
3. Click in the Drawing Area or use coordinate entry to enter the first end point of the line.
4. Move your cursor close to the entity you’d like to draw the line perpendicular to and
press (N) or click the middle mouse button to snap to it. The nearest perpendicular point
on that entity is snapped to.
Snapping to Tangents
You can use tangent snapping to draw a line that is tangent to an arc or circle.
3. Click on either Get X or Get Y and begin to type a number. A value menu appears and the
number you are typing appears in the input field in the Message toolbar that prompts you
to Enter relative X-distance.
4. Continue typing the X distance value and press (Enter). Another value menu appears and
you are prompted to Enter relative Y-distance. If you want to enter a negative value, type
the “-” (minus) sign at the beginning of the input field.
5. Type the Y distance value and press (Enter). If you want to enter a negative value, type
the “-” (minus) sign at the beginning of the input field. The line extends from your initial
point to the one you just designated. Since your cursor is attached to the last point you
designated, you can continue to input horizontal and vertical distances to extend the line.
To use snapping to define an angle, and then add or subtract from it:
1. Enter a point in your drawing. This may be one end point of a wall or the first point in the
distance to move an entity.
2. Press and hold down (Shift) and object snap to the point that lies along the angle. The
Get-Snap pop-up menu appears.
3. Click on Get Angle + Angle in the pop-up menu. A value menu appears and you are
prompted to Enter angle from the origin.
4. Use the value menu to enter the angle to add to the reference angle or type an angle and
press (Enter). The default is 90°. A value menu appears and you are prompted to Enter
relative distance.
5. Use the value menu to enter the length of the line or type a value and press (Enter). The
line is created at the referenced angle and length.
By default, Virtual is toggled off. If you want Virtual to be toggled on when you open drawings
created prior to DataCAD LT 10 for the first time, you can add the following entry to the [General]
section of the DCADLT.INI file:
Virtual Snapping=TRUE
Identifying Entities
You can review the attributes of any entity in your drawing.
To identify an entity:
1. Click on Identify in the Tools pull-down menu; or click on Identify in the Edit menu in
the Menu Window; or click on the icon in the Edit toolbar. The Identify menu
appears.
Shortcut: Press (Shift) + (I) or (Alt) + (I) to access the Identify menu.
2. Click on the entity in your drawing that you want to identify. The selected entity is
temporarily displayed as dashed lines and a list of its attributes appears in the Menu
Window. It may be necessary to change the view of your drawing, so that you have a
clear view of the entity you want to identify. Click on 3D Views in the Identify menu to
display the 3D Views menu and change the view of your drawing, choose a view from the
View pull-down menu, or simply zoom in on your drawing.
3. Click on Identify in the pop-up menu to look at the properties of the entity you selected.
Measuring Entities
You can measure the length or angle of entities or measure the distance between two points
without dimensioning them. You can also calculate areas and perimeters as well as the total length
of lines in your drawing. And most measurements can be added as text to your drawing.
2. Click on the line in your drawing that you want to identify. The line appears as a dashed
line and the measurement appears in the Attention toolbar.
3. Add this measurement as text to your drawing by clicking on To Drawing, setting the text
options as necessary, and clicking in the drawing where you want to place the text.
Dividing Entities
You can calculate equal divisions of lines and arcs and mark those divisions with snap points. This
feature is useful for such things as dividing a stair run into equal tread lengths.
You can also divide a line using the Golden Mean proportion. Golden Mean divides a line into two
segments, one longer than the other, so that the smaller section is to the larger section as the larger
is to the whole. The exact ratio is 1:1.618, a proportion considered harmonic by ancient Greeks.
To divide a line:
1. Click on Geometry in the Tools pull-down menu or select Geometry from the Utility
menu and then click on Divide. The Divide menu appears.
2. Click on Divisions. A value menu appears and you are prompted to Enter number of
divisions.
3. Use the value menu or type a number and press (Enter).
274 | CHAPTER 11: DRAWING TOOLS
4. Decide how you want to divide the line. If you simply want to divide the line into equal
parts, skip to step 5. However, to divide the line into sections of a specific distance as
well, click on Div. + Dist. A value menu appears and you are prompted to Enter distance
between division points. Use the value menu or type a number and press (Enter). You are
prompted to Select first point.
5. Click in the Drawing Area to select the first end point of the line or use object snap to
select it. You are prompted to Select second point. Click in the Drawing Area to select the
second end point of the line or use object snap to select it. The line is divided and a snap
point appears at each division.
If you clicked on Div. + Dist. in step 4, you are prompted to Indicate direction of arrows.
Drag your cursor to pull the arrow in the direction you want. Then click. DataCAD LT
breaks the line into the number of divisions you selected in step 3; however, each division
is the length you specified in step 4. If the sum of the lengths of the divisions is less than
the total length of the line, DataCAD LT will mark off only the number of divisions you
specified. If the sum of the lengths of the divisions is more than the total length of the
line, some markers will extend past the end of the line.
Figure 11.11: When you divide the line AC at point B using Golden Mean, the ratio of AB:AC is equal to
1:1.618
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In addition to repairing drawing mistakes, you can also use Trimming lines
a number of features to edit entities. Not only can you Changing entity
change such attributes as the color or line type of an entity, attributes
you can also move, rotate, or stretch an entity or even an
Moving entities
entire room.
Rotating entities
Erasing entities
Enlarging entities
Stretching entities
Clipping entities
280 | CHAPTER 12: EDITING DRAWINGS
Trimming Corners
You can connect any two nonparallel lines with either an arc or a line. The Fillets option connects
two lines with an arc and can then trim them to make a smooth curve. The Chamfer option
connects two lines with a line and can then trim the two lines to the chamfer. These two lines do
not have to be connected prior to using Fillets or Chamfer. They can be two lines that form the
corner of a room or they can be two completely separate lines in your drawing.
Figure 12.1: Lines trimmed to fillet (Clip on) and lines left untrimmed (Clip off)
TRIMMING, WELDING, AND CLEANING | 281
To connect two lines with a line:
1. Click on Cleanup in the Edit menu in the Menu Window to display the Cleanup menu; go
Figure 12.2: The first chamfer distance entered corresponds with the first line you select and the second
chamfer distance entered corresponds with the second line you select.
| CHAPTER 12: EDITING DRAWINGS
282 Trimming Entities
Trimming entities involves either shortening or lengthening selected lines or arcs. You can trim
existing entities to a temporary line that you draw, you can trim two lines so they intersect cleanly,
or you can specify not only what entities you want trimmed, but exactly how to trim them. Two-
line trim can handle line/arc and arc/arc conditions.
on 1 Line Trim in the Cleanup menu. Alternatively, you can click on in the Draw
toolbar and click on in the Context toolbar. The 1 Line Trim menu appears.
2. Select a trim line, a line that entities will be trimmed to. Entities in your drawing will
either be shortened or lengthened to meet the trim line. This line can either be an existing
line in your drawing or it can be a temporary line that you draw.
• To use an existing line in your drawing as the trim line, click on Entity in the 1 Line
Trim menu. Toggle Layer Search on if your trim line is on a different layer. Click on
the line in your drawing to select it as the trim line. Skip to step 4.
• To draw a temporary trim line, click in the Drawing Area or use coordinate entry to
enter the first end point of your trim line. Click in the Drawing Area or use
coordinate entry to enter the second end point of your trim line. A dashed line
representing the trim line appears.
3. Click anywhere on the outside of the trim line; this will be the side that will be trimmed
(see Figure 12.3).
4. Choose a selection method and then select the entities you want to trim. The entities are
trimmed to the trim line. For more information on using selection menus, see “Selection
Menus” in “The Drawing Board” chapter.
on 2 Line Trim in the Cleanup menu. Alternatively, you can click on in the Draw
toolbar and click on in the Context toolbar. The 2 Line Trim menu appears
TRIMMING, WELDING, AND CLEANING | 283
2. Toggle Layer Search on if the lines you want to trim are on different layers. You are
prompted to Select first line to trim.
3. Click on one of the lines you want to trim. You are prompted to Select second line to trim.
4. Click on the other line you want to trim. The lines are trimmed at their intersection. The
lines you select do not have to intersect; if they don’t, they will be lengthened when they
are trimmed.
Figure 12.5: Selecting the line segment you want trimmed (removed)
To weld lines:
1. Click on Line Cleanup in the Edit pull-down menu and then click on Weld Line in the
submenu. You can also select Cleanup from the Edit menu in the Menu Window and click
on Weld Line in the Cleanup menu. Alternatively, you can click on in the Draw
toolbar and click on in the Context toolbar. The Weld Line menu appears.
Shortcut: Press (Alt) + (W) to access the Weld Line menu.
2. Toggle Layer Search on if the lines you want to weld together are on different layers. You
are prompted to Select first line to weld.
3. Click on one of the lines you want to weld. You are prompted to Select second line to
weld.
To weld walls:
1. Click on Wall Cleanup in the Edit pull-down menu and then click on Weld Wall in the
submenu. You can also select Cleanup from the Edit menu in the Menu Window and then
click on Weld Wall. Or you can click on in the Draw toolbar and click on in the
Context toolbar. The Weld Wall menu appears.
If you have already cut the walls by inserting a window or door, you must first erase the
window or door before you can weld the walls.
2. Toggle Layer Search on if the walls you want to weld together are on different layers.
You are prompted to Select first point on box around wall opening to weld.
Select the walls to be welded by drawing a rubber band box around
TRIMMING, the twoAND
WELDING, ends you| 285
wallCLEANING
3.
want to weld. There must be only two wall ends within the rubber band box in order for
the walls to be welded. To select the first corner of this box, click above and to the left of
the wall ends you want to weld. You are prompted to Select second point on box around
wall opening to weld.
4. Move your mouse diagonally to stretch the rubber band box around the two wall ends
you want to weld and click. The walls are welded. If the two walls are not in line with
each other, an error message will be displayed in the Attention toolbar, saying Unable to
weld these walls.
click on T-Intersect. Or you can click on in the Draw toolbar and click on in
the Context toolbar. The T Intersect menu appears.
2. Toggle Layer Search on if the wall intersection you want to clean is on a different layer
than the active layer. You are prompted to Select first corner around T intersect (wall line
ends only).
3. Select the intersection to be cleaned by drawing a rubber band box around it. To select the
first corner of the box, click above and to the left of the intersection. You are prompted to
Select second corner around T intersect (wall line ends only).
TRIMMING, WELDING, AND CLEANING | 287
4. Move your mouse diagonally to stretch the rubber band box around the intersection and
click. You are prompted to Point to wall line to trim to. Make sure you include only one
intersection within the rubber band box.
5. Click on the wall line to trim to (see Figure 12.10). The intersection is cleaned.
click on L-Intersect. Or you can click on in the Draw toolbar and click on in
the Context toolbar. The L Intersect menu appears.
2. Toggle Layer Search on if the wall intersection you want to clean is on a different layer
than the active layer. You are prompted to Select first corner around L intersect (wall line
ends only).
3. Select the intersection to be cleaned by drawing a rubber band box around it. To select the
first corner of the box, click above and to the left of the intersection you want to clean.
You are prompted to Select second corner around L intersect (wall line ends only).
4. Move your mouse diagonally to stretch the rubber band box around the intersection and
click. The intersection is cleaned.
288 | CHAPTER 12: EDITING DRAWINGS
click on X-Intersect. Or you can click on in the Draw toolbar and click on in
the Context toolbar. The X Intersect menu appears.
2. Toggle Layer Search on if the wall intersection you want to clean is on a different layer
than the active layer. You are prompted to Select first corner around X intersect (0 line
ends).
3. Select the intersection to be cleaned by drawing a rubber band box around it. To select the
first corner of the box, click above and to the left of the intersection you want to clean.
You are prompted to Select second corner around X intersect (0 line ends).
4. Move your mouse diagonally to stretch the rubber band box around the intersection and
click. The intersection is cleaned.
Box
Changing Entities
You can change an entity’s attributes, such as line type, line weight, color, line spacing, overshoot,
Z-base, and Z-height. You can also change the size, weight, slant, aspect, and font of text.
CHANGING ENTITIES | 289
In addition to attributes, some entities have information associated with them; you can also edit
this information. There’s even a macro that you can use to convert lines to walls or walls to lines.
2. Toggle Layer Search on if the entities you want to change are on a different layer than the
active layer.
3. Click on the attribute you want to change: Line Type, Line Weight, Spacing (line
spacing), Overshoot (line overshoot), Z-Base, or Z-Height. A value menu appears.
4. Use the value menu or type a number and press (Enter). For more information on using
value menus, see “Value Menus” in “The Drawing Board” chapter.
5. Change the color of the entity by clicking on Color. Select the color you want to use from
the color menu. For more information on using color menus, see “Color Menus” in “The
Drawing Board” chapter.
6. Choose the selection method you want to use. You are prompted to select the entities you
want to change.
7. Select the entities you want to change. The attributes of these entities are modified.
Moving Entities
You can move an entity to a different position in your drawing by either specifying the distance
and angle to reposition it or by dragging it to the new location. You can also move entities to
another layer in your drawing.
If an entity is linked to others in a group or selection set, it remains linked when you move it.
292 | CHAPTER 12: EDITING DRAWINGS
You can use object snapping to align a point on the entity you move with a point on another entity
in your drawing. Simply snap to the entity to move at the point you want to align and then snap to
the other entity at the point to align. The first entity is moved and aligned at the points you
snapped to.
2. Recalculate the extents of the drawing by clicking on in the Navigation Pad toolbar.
Then press (PgUp) to zoom out.
3. Select Move from the Edit pull-down menu or the Menu Window. Or you can click on
4. Select the first point near the center of the drawing. You are prompted to Select second
point of the distance to move.
5. Press (Spacebar) to use coordinate entry. The press (Enter) twice to accept the
coordinates 0, 0 as the distance from absolute zero.
6. Toggle Layer Search on.
7. Make sure that no layers are locked.
Hint: Click on in the Status Panel toolbar to display the Layer Manager dialog box;
then check the Lock column and click on any locked icons to change them to unlocked
status. Then click on Ok to close the dialog box.
8. Click on Area in the selection portion of the Move menu. You are prompted to Select first
corner of area to <MOVE>.
9. Draw an area box around the entire drawing. To do this, click at the upper left of the
drawing, drag your mouse diagonally downward until the rubber band surrounds the
entire drawing, and click again in response to the prompt to Select second corner of area
to <MOVE>. DataCAD LT moves all the entities in your drawing to absolute zero.
2. Click in the Drawing Area or use coordinate entry to enter the first point. A directional
arrow appears; notice that moving your mouse changes the length and angle of the arrow.
You are prompted to Select second point of the distance to move.
3. Click in the Drawing Area or use coordinate entry to enter the second point. A selection
menu as well as other Move options appear. For more information on using coordinate
entry, see “Drawing Using Coordinate Entry” in “The Drawing Board” chapter.
4. Click on To Layer in the Move menu. A list of all the layers in your drawing appears. You
are prompted to Select layer to move to.
5. Click on the layer you’d like to move entities to or type the name of the layer and press
(Enter). A selection menu plus other Move options appear.
6. Toggle Layer Search on if the entities you want to move are on a different layer than the
active layer.
7. Click on a selection method in the menu. You are prompted to select the entities you want
to move. For more information on using selection menus, see “Selection Menus” in “The
Drawing Board” chapter.
8. Select the entities; they are moved to the layer you chose in step 5. You can continue
selecting entities to move them.
9. Choose another layer to move entities to by clicking on New Layer and continuing with
step 6 above.
Rotating Entities
You can turn an entity around a rotation center and position it at a specific angle. Or you can
dynamically rotate an entity, so that you can preview the rotated position before you place the
entity.
To rotate an entity:
1. Click on Rotate in the Edit pull-down menu or the Menu Window. Or you can click on
in the Edit toolbar. The Rotate menu appears and you are prompted to Select center
of rotation.
2. Click in the Drawing Area or use coordinate entry to enter the center of rotation. A
selection menu as well as other Rotate options appear.
3. Toggle Layer Search on if the entities you want to rotate are on a different layer than the
active layer.
4. Enter an angle of rotation by clicking on NewAngle. A value menu appears. The default
angle of rotation is 90°. Use the value menu or type an angle and press (Enter).
5. Toggle And Copy on if you want to both rotate and copy the selected entities.
6. Click on a selection method in the menu. You are prompted to select the entities you want
to rotate.
7. Select the entities; they are rotated in the drawing. You can continue selecting entities to
rotate them at the same angle and around the same center.
• To rotate entities around the same rotation center but at the opposite angle, click on
Invert and then select the entities to be rotated.
• To return to the original angle, click on Invert again.
• To enter a new center of rotation, click on New Center and continue with step 2
above.
ROTATING ENTITIES | 299
To rotate and copy an entity from the Edit toolbar:
in the Edit toolbar. The Rotate menu appears and you are prompted to Select center
of rotation.
2. Click in the Drawing Area or use coordinate entry to enter the center of rotation. A
selection menu as well as other Rotate options appear.
3. Toggle Layer Search on if the entities you want to rotate are on a different layer than the
active layer.
4. Click on NewAngle to enter an angle of rotation. A value menu appears. Use the value
menu or type an angle and press (Enter).
5. Toggle And Copy on to both rotate and copy the selected entities.
6. Click on Dynamic to preview the rotation before you place the entity. The Max. Lines
and Multiple options appear.
7. Set the maximum number of lines to be displayed while rotating for smoother rotating of
complex entities. Click on Max. Lines and use the value menu to enter the number of
lines. Press (Enter) or right-click to return to the Rotate menu.
300 | CHAPTER 12: EDITING DRAWINGS
8. Toggle Multiple on to select multiple entities to be rotated.
9. Click on a selection method in the menu. You are prompted to select the entities you want
to rotate.
10. Select the entities; they are rotated in the drawing. You can continue selecting entities to
rotate them at the same angle and around the same center.
• To rotate entities around the same rotation center but at the opposite angle, click on
Invert and then select the entities to be rotated.
• To enter a new center of rotation, click on NewCentr and continue with step 2 above.
Stretching Entities
You can increase or decrease the length of an entity –- or even an entire room --- while
maintaining connections to adjacent entities. For example, you can stretch a wall or closet without
breaking it from connected walls.
To stretch an entity:
1. Click on Stretch in the Edit pull-down menu or the Menu Window. The Stretch menu
appears and you are prompted to Select first point of the distance to stretch.
Shortcut: Press (Alt) + (S) to access the Stretch menu.
2. Click in the Drawing Area or use coordinate entry to enter the first point. A directional
arrow appears; notice that moving your mouse changes the length and angle of the arrow.
You are prompted to Select second point of the distance to stretch.
To increase the possible angles of the directional arrow, press (O) to toggle ortho mode
off.
3. Click in the Drawing Area or use coordinate entry to enter the second point. A selection
menu as well as other Stretch options appear.
4. Toggle Layer Search on if any of the entities you want to stretch are on a different layer
than the active layer.
ENLARGING ENTITIES | 301
5. Click on a selection method in the menu. You are prompted to select the entities you want
to stretch.
6. Select the entities; they are stretched in the drawing. You can continue selecting entities
to stretch them at the same distance and angle.
• To stretch entities at the same distance and angle but in the opposite direction, click
on Invert and then select the entites to be stretched.
• To enter a new stretch distance and angle, click on New Distance and continue with
step 2 above.
Enlarging Entities
You can increase or decrease the size of an entity by entering specific enlargement values for the
X, Y, and Z axes.
You can enlarge or reduce imported bitmap and vector graphics to real-world scale. For example,
if you import a site map, you can use the Calibrate Distance function to enlarge the plan to real-
world dimensions. For more information about this, refer to “Calibrating Enlargements” in the
“Symbols, Images, and Objects” chapter.
To enlarge an entity:
1. Click on Enlarge in the Edit pull-down menu or the Menu Window. Or click on the
icon in the Edit toolbar and select from the drop-down
options. The Enlarge menu appears and you are prompted to Select center of enlargement.
302 | CHAPTER 12: EDITING DRAWINGS
2. Click in the Drawing Area or use coordinate entry to enter the center of enlargement. A
selection menu as well as other Enlarge options appear; the enlargement factor and line
spacing setting appear in the Attention toolbar.
3. Click on Enlarge Z to enter a Z elevation for the center of enlargement. Use the value
menu to enter a Z elevation and press (Enter).
4. Toggle Layer Search on if the entities you want to enlarge are on a different layer than the
active layer.
5. Click on Enlargement in the Enlarge menu to change one or all of the enlargement
factors. The X Enlargmnt., Y Enlargmnt., Z Enlargmnt., Line Factor, and Set All options
appear.
6. Click on any enlargement factor option to display a value menu that you can use to set
these factors:
• To enlarge entities along the X axis, click on X Enlargmnt.
• To enlarge entities along the Y axis, click on Y Enlargmnt.
• To enlarge entities along the Z axis, click on Z Enlargmnt.
• To set the line spacing enlargement factor for nonsolid line types, click on Line
Factor. The Line Factor setting affects how line types like Dashed are enlarged. A
setting matching those of the X, Y, and Z enlargement factors will maintain the line
type’s spacing. The Line Factor setting cannot be applied to the geometry of
referenced files.
• To set all of these options to the same setting and enlarge the entity equally in all
directions, click on Set All.
7. Use the value menu or type an enlargement setting and press (Enter).
8. Right-click to return to the Enlarge menu.
9. Toggle And Copy on if you want to both enlarge and copy the selected entities.
10. Click on a selection method in the menu. You are prompted to select the entities you want
to enlarge.
11. Select the entities; they are enlarged in the drawing. You can continue selecting entities to
enlarge them by the same factor and around the same center.
• To enlarge entities around the same enlargement center but at different enlargement
factors, click on Invert and then select the entities to be enlarged. Invert
mathematically inverts all of the current enlargement factors and displays the new
factors in the Attention toolbar. For example, if your enlargement factor is 2.0,
clicking on Invert sets it to 0.5.
• To enter a new center of enlargement, click on Center and continue with step 2
above.
ERASING ENTITIES | 303
when you click on in the Edit toolbar to enlarge entities by set amounts. If you select the
option , you must first indicate an enlargement center; then
the Set All value menu appears, prompting you to Enter enlargement factor.
Erasing Entities
You can remove entities from your drawing by simply using the selection menu in the Erase menu
to select the entities. You can also erase a specific segment of a line, circle, or curve.
All entities in an array are identified as a single group. To erase entities within an array, use the
Entity or Area selection method.
To erase an entity:
1. Click on Erase in the Edit pull-down menu or the Menu Window. You can also click on
2. Toggle Layer Search on if the entities you want to erase are on a layer other than the
active layer.
3. Click on a selection method in the menu. You are prompted to select the entities you want
to erase.
4. Select the entities; they are erased from the drawing. You can continue selecting entities
to erase them.
Avoid choosing an entity where it crosses another entity because it may be difficult for
DataCAD LT to know which one you want to select. Zoom in on your drawing or change
your view to select entities more precisely.
5. Right-click when you’re finished erasing entities to exit the Erase menu.
Menu Window. You can also click on in the Edit toolbar. The Erase menu appears.
2. Click on Partial in the Erase menu. The Partial menu appears.
3. Toggle Layer Search on if the entities you want to erase are on a layer other than the
active layer. You are prompted to Select entity to modify.
4. Click on the entity. It appears in dashed lines to indicate that you selected it. You are
prompted to Select first point of line segment to remove.
You cannot partially erase a B-spline or Bezier curve, polyline, or contour.
304 | CHAPTER 12: EDITING DRAWINGS
5. Object snap or click on one point of the segment you want to remove. You are prompted
to Select second point of line segment to remove.
6. Object snap or click on the other end point of the segment you want to remove.
• When erasing the end of an entity, select the second point slightly beyond the end of
the segment to avoid leaving a single point at the end of the line.
• If you’re erasing part of a line, the line segment you selected is removed; skip to step
8.
• If you’re erasing part of a curve or circle, you are prompted to Select point on arc to
clip out.
7. Click between the two points you selected to remove that segment of the curve or circle
or click outside the two points you selected to remove the rest of the curve or circle.
8. Repeat steps 4 – 7 as necessary to continue erasing entities. When you’re finished erasing
entities, right-click to exit the Erase menu.
2. Toggle Layer Search on if the entities you want to group together are on different layers.
Note: When you select entities that are on other layers, DataCAD LT moves all entities to
the current layer. By definition, a group resides on one layer.
3. Click on a selection method in the menu. You are prompted to select the entities you want
to link together into a group.
4. Click on the entities you want to group; they are displayed in dashed lines as you select
them.
5. Right-click when you’re finished selecting entities. This groups or links the selected
entities together.
6. Click on Exit or right-click again to exit the Group menu.
CLIPPING AND CROPPING | 305
To ungroup or separate entities:
1. Click on Group in the Edit menu in the Menu Window or click on Group Entities in the
Tools pull-down menu. The Group menu appears.
2. Toggle Layer Search on if the groups you want to separate are on different layers.
3. Toggle Un-Group on in the Group menu.
4. Click on a selection method in the menu. You are prompted to select the entities you want
to separate.
5. Click on the entities you want to separate; they are displayed in dashed lines as you select
them.
6. Right-click when you’re finished selecting entities. This removes the selected entities
from the group.
7. Click on Exit or right-click again to exit the Group menu.
You can choose whether to clip or crop the selected portion of your drawing. Clipping selects
entities inside the selection boundary, while cropping selects entities outside the selection
boundary.
306 | CHAPTER 12: EDITING DRAWINGS
You can also choose to erase the selection from your drawing, move the selection to another place
in your drawing, or copy the selection to another place in your drawing.
Figure 12.17: Different results from cutting, cutting and copying, and copying
3. Click on Cut to erase entities, click on CutCopy to move entities, or click on Copy to
copy entities. You can clip or crop entities from multiple layers, but you can only copy
entities to the active layer.
4. Click on Clip to select entities inside the boundary you will draw or click on Crop to
select entities outside the boundary.
5. Click on 2D Line, 3D Line, 2D Arc, or Circle to specify the type of entity you want to
select. You can select one or any combination of these four entity types.
6. Toggle Boundry on to leave the outline of the boundary in your drawing. (See “After
Clipping” for Cut and CutCopy in Figure 12.17 for an example of a boundary outline.)
7. Toggle LyrSrch on to clip or crop entities on all layers that are toggled on; toggle LyrSrch
off to clip or crop entities on only the active layer.
To decrease processing time, click on Layers in the ClipIt menu and toggle off all the
layers that don’t have entities that you want to clip or crop. This Layers option accesses
the Layers menu in DataCAD LT without exiting ClipIt.
8. Select points as prompted to draw the boundary. After you select the last point for the
boundary:
• If you toggled Cut on, selected entities are clipped or cropped. Skip to step 11.
• If you toggled CutCopy or Copy on, you are prompted to Enter point to drag from.
9. Click in the Drawing Area to enter the point where your cursor will attach to the copy.
You are prompted to Enter point of insertion on [the active layer].
10. Place the copy in your drawing. To do this, move your mouse and click in the Drawing
Area, use coordinate entry, or object snap to an existing entity. Repeat this step to
continue placing copies.
11. Repeat steps 2 – 10 to continue clipping or cropping. When you are finished, click on
Exit to close the ClipIt macro.
If your drawing is very complex, the percentage of entities clipped/cropped (not the percentage of
processing time) appears in the Attention toolbar. When processing is complete, the total time is
also displayed.
308 | CHAPTER 12: EDITING DRAWINGS
You can change the layer to copy to – without changing the active layer setting – by clicking on
To Layer in the ClipIt menu and selecting the layer you want to copy to. To create new layers to
copy to, use the Layers option in the ClipIt menu to quickly access the Layers menu without
exiting ClipIt.
Text, Notes, and Labels
You can add notes, labels, and other text to your drawing
using DataCAD LT’s Text tool. You can control text In this chapter:
13
appearance and justification, save these settings as a text
style that you can use in any drawing, and check for Drawing text and arrows
spelling errors. To place text in your drawing, simply click Editing text
in the Drawing Area to select a justification point or define
Importing and exporting
an area to fit the text into. With either method, you can text
position notes quickly and precisely.
Using TrueType fonts
Text can be imported into your drawing or even exported
from it. DataCAD LT uses text (.TXT) files in each of these
processes.
You can use Windows TrueType fonts to enter text in your
drawings.
310 | CHAPTER 13: TEXT, NOTES, AND LABELS
Drawing Text
Text can be entered and edited anywhere in your plan. DataCAD LT has 23 text fonts you can use,
and you can add your own fonts to your DATACAD LT\Fonts folder. You can also use any
TrueType fonts (TTF) that you have installed on your computer.
When the Text menu appears, the text cursor replaces the standard drawing crosshairs. This cursor
appearance represents the current text height, angle, slant, and aspect ratio settings. To change the
appearance of text already in your drawing, you must select Change\Text\Font to open the Set Text
Parameters dialog box. This lets you change text parameters. See “Changing Text Attributes” in
the “Editing Drawings” chapter.
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Customize the appearance of text by clicking on each setting option in the Text menu or
by clicking on Font to change all the settings at once. If you click on Font, the Set Text
Parameters dialog box appears.
Note: Using the Set Text Parameters dialog box saves time and lets you see a sample of
the font in the preview window before you click OK.
• Click on a font in the FontName list box. Keep in mind that the fonts displayed under
FontName are determined by the Font Type selection in the lower-left corner of the
dialog box. You can display TrueType fonts (TTF), DataCAD LT fonts (CHR), or
both in the list.
DRAWING TEXT | 311
Note: Each drawing has its own 0.5MB swap space for CHR fonts. DataCAD LT also has
an indexed list of fonts (both TTF and CHR) you used; this list is limited to 64 fonts. This
means you can display up to 64 fonts simultaneously.
• To set the text’s actual size in your drawing, type a height value or click on one in the
Height list box. With Text Scale toggled on, text is entered in the drawing relative to
the current plot scale setting. For example, if you set Height to 1” and the plotting
scale to ¼”, text entered in your drawing would appear 4’ high.
• To set the angle of the lines of text, type an angle value or click on one in the Angle
list box.
• The aspect ratio of text is the height relative to the width of each character. An
aspect ratio of 1 represents the normal character style, while an aspect ratio of 5
produces text that is taller and narrower. To set the height of each character relative
to its width, type an aspect ratio value or click on one in the Aspect list box.
• When using a DataCAD LT CHR font (not a TTF font), you can set the angle of each
character of text, as measured from the base of the character to its top. Type a slant
value or click on one in the CHR Slant list box.
• When using a DataCAD LT CHR font (not a TTF font), you can set a text weight
from 1 to 99, with “1” being the default weight setting. For example, to triple the
weight of text, set Weight to 3. To set the line weight of the text, type a weight value
or click on one in the CHR Weight list box. Another way to produce heavy text on a
drawing is to place it on a separate layer and then define a unique color for that layer.
When you plot the drawing, you can assign a thicker pen to that layer. See “Using
Pen Tables” in the “Printing Your Drawing” chapter for details on how to set pens for
plotting.
• When using a TrueType font, you can select a font style. Click on a style in the TTF
Style list box.
• When using a TrueType font, you can set the properties for the font using the TTF
Properties options. Select Fill, Outline, or Both and then set the colors for the Fill
and Outline, as necessary.
3. Click on OK to save the text parameter changes and close the dialog box.
4. Set the space between lines of text by clicking on Factor in the Text menu. Use the value
menu or type a factor for your text; right-click to return to the Text menu. DataCAD LT
calculates the amount of space between lines of text by multiplying the text height by the
factor.
5. Toggle Dynamic on to enter text directly into the drawing as you type it. Toggle Dynamic
off to enter the text only in the Message toolbar; you will have to press (Enter) to add the
text to the drawing.
Hint: With Dynamic on, your cursor must remain in the drawing window if you want
carriage return to work when you press (Enter).
6. Toggle All Caps on to enter your text in capital letters; toggle All Caps off to enter text as
you typed it.
312 | CHAPTER 13: TEXT, NOTES, AND LABELS
7. Decide on how you want to align the text. Use the Alignment button to set text
appearance before entering text. To left align text, toggle Left on; to center align text,
toggle Center on; to right align text, toggle Right on.
If you want to align text that has already been entered, use the Justify button.
8. Click in the Drawing Window or use coordinate entry to select the point where text
should be entered in your drawing. This is the point of justification for the text you enter.
9. Type the text. If you toggled Dynamic on in step 5, the text appears in the drawing as you
type; if Dynamic is toggled off, the text appears in the Message toolbar and you must
press (Enter) to add the text to the drawing.
Text can include many other characters in addition to those found on the keyboard. These
extended characters are typed by pressing (Alt) + a character number. See the Appendix
for a complete list of extended characters.
Justifying Text
You can change the justification of text after you enter it in your drawing. Text can be justified to
the left, center, or right of a justification line that you define.
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Justify in the Text menu. You are prompted to Select first point on justification
line.
The justification line should be vertical, not horizontal.
3. Click in the Drawing Area or use coordinate entry to enter the first point of the
justification line. You are prompted to Select second point on justification line.
4. Click in the Drawing Area or use coordinate entry to enter the second point of the
justification line. The Justify menu appears.
5. Decide how you want to justify the text. To left justify text, toggle Left on; to center
justify text, toggle Center on; to right justify text, toggle Right on.
6. Click on a selection method in the menu. You are prompted to select the text you want to
justify. For more information on using selection menus, see “Selection Menus” in “The
Drawing Board” chapter.
7. Select the text you want to justify. The text is aligned with the justification line, according
to the justification setting you chose in step 5.
8. Continue selecting text to justify it to the same justification line; click on NewLine to
define a new justification line and continue with step 3 above; or right-click to return to
the Text menu.
DRAWING TEXT | 313
Aligning Text
You can control the alignment of the text you use in your drawing. There are nine text alignment
points:
• Top - Left
• Top – Center
• Top – Right
• Middle – Left
• Middle – Center
• Middle – Right
• Bottom – Left
• Bottom – Center
• Bottom - Right
To set the alignment for the text you enter into your drawing:
1. Click on Text in the Create pull-down menu, or click on Text in the Edit menu in the
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Alignment in the Text menu. The Alignment menu appears.
3. Use the toggles to control the way your text will be inserted.
Left Text inserted from left to right.
Center Text inserted from the center.
Right Text inserted from right to left.
Top Cursor is at the top of the characters you input.
Middle Cursor is at the midpoint of the characters you input.
Bottom Cursor is at the bottom of the characters you input.
Aligned Adjusts text to fit between two given points.
Fit Adjusts text to fit a certain width and height.
Reversed Draws each character backward from right to left.
Mirrored Draws each character upside down from left to right.
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Alignment in the Text menu. You are prompted to Set text alignment method.
314 | CHAPTER 13: TEXT, NOTES, AND LABELS
3. Toggle Fit on. Then right-click to display the Fit Text menu. You are prompted to Select
text start point.
4, Click in the Drawing Area or use coordinate entry to enter the point where you want the
text to begin. You are prompted to Select text end point.
5. Click in the Drawing Area or use coordinate entry to enter the point where you want the
text to end. You are prompted to Select point to mark text height.
6. Click in the Drawing Area or use coordinate entry to enter a point; this point and the end
point you selected in step 5 define the height of the area. You are prompted to Enter text.
7. Type the line of text that you want to fit in the defined area. Then press (Enter). DataCAD
LT calculates the aspect ratio and size so that it can fit the text you typed into the area you
defined. This changes the Aspect and Size settings in the Text menu.
To return Aspect and Size to their previous settings (before you used Fit), change them in
the Text menu.
8. Enter additional lines of text using the same aspect ratio and size calculated in step 7 by
simply typing them. Since DataCAD LT does not support word wrapping, you must press
(Enter) at the end of each line.
Figure 13.2: Three words fit in the parameters set in steps 3 through 5
9. Stop fitting text within the defined area by right-clicking to return to the Fit Text menu,
selecting Alignment to go to the Alignment menu, clicking on Aligned, and right-clicking
to go to the Aligned Text menu. Then you can select the text start point and type the
information. If you right-click again, you return to the Edit menu.
If you do not toggle Aligned on, DataCAD LT will continue using the Fit criteria the next
time you type text. In the Alignment menu, Aligned and Fit are mutually exclusive toggles.
5. Continue selecting points to copy the imported text to other parts of your drawing or
right-click to return to the Text menu.
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Text Style in the Text menu. The Text Style menu appears.
3. Click on Save Current in the Text Style menu. A list of existing text styles appears,
including the default style. You are prompted to Enter name to save current text style to.
316 | CHAPTER 13: TEXT, NOTES, AND LABELS
4. Type a name (eight characters or fewer) for your new text style and press (Enter).
DataCAD LT saves the text style.
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Text Style in the Text menu. The Text Style menu appears.
3. Click on Load in the Text Style menu. A list of text styles appears and you are prompted
to Enter name of the text style to load.
4. Click on a text style in the list. Settings for Text menu options are changed to those of the
text style you chose; any text you draw now will use those settings.
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Text Style in the Text menu. The Text Style menu appears.
3. Click on Delete in the Text Style menu. A list of existing text styles appears and you are
prompted to Enter name of text style to delete.
4. Click on the name of the text style you want to delete. The text style is deleted.
5. Right-click to return to the Text Style menu or click on Exit in the Menu Window.
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Text Style in the Text menu. The Text Style menu appears.
3. Click on Show Values in the Text Style menu. A list of text styles appears and you are
prompted to Enter name of text style to show.
4. Click on the name of the text style you want to view. The values of the selected text style
appear in the Attention toolbar.
5. Right-click to return to the Text Style menu or click on Exit.
Figure 13.3: Examples of different arrowhead styles (left) and aspect ratios (right)
Menu Window, or click on in the Draw toolbar. The Text menu appears.
2. Click on Arrows in the Text menu. The Arrows menu appears.
3. Choose an arrowhead style. Click on Style in the Arrows menu. A list of five arrowhead
styles appears (see Figure 13.3 for examples).
4. Click on the name of the arrowhead style you want to use and right-click to return to the
Arrows menu.
For Closed and Dot arrowheads, you can fill the space with a color or leave it blank. Use
the Filled toggle to fill (On) or to leave the arrowhead blank (Off). The Filled toggle is not
available if you select Open, Bridge, or Tick arrowhead styles.
5. Indicate the size of the arrowhead. The size of the arrowhead is the measurement of its
widest point. Arrowhead size is relative to text size; if the Size setting in the Text menu is
1 and the Size setting in the Arrows menu is 3, the arrowhead size will be three times the
height of your text. To set the size of the arrowhead, click on Size. A value menu appears.
For Open and Closed arrowheads, Size sets the length of the arrowhead base. For Bridge
arrowheads, Size sets the radius of the curve of the arrowhead. For Dot arrowheads, Size
sets the diameter of the dot. For Tick arrowheads, Size sets the length of the tick mark.
6. Use the value menu or type a number for the size and press (Enter). This setting, Relative
arrow size, appears in the Attention toolbar whenever you are in the Arrows menu.
7. Set the aspect ratio for arrowheads by clicking on Aspect in the Arrows menu. A value
menu appears.
318 | CHAPTER 13: TEXT, NOTES, AND LABELS
8. Use the value menu or type a number for the aspect ratio and press (Enter). See Figure
13.3 for examples of aspect settings. An ANSI-standard arrowhead has an aspect ratio of
6.
9. Set the line weight for arrowheads by clicking on Weight. A value menu appears.
10. Use the value menu or type a number for the line weight and press (Enter).
11. Set the color for arrowheads by clicking on Color. A color menu appears. For more
information on using color menus, see “Color Menus” in “The Drawing Board” chapter.
12. Use the color menu to select a color for arrowheads. You are prompted to Draw arrow.
13. Draw arrows. Arrows are drawn from the end of the arrow to the point of the arrowhead.
Click in the Drawing Area or use coordinate entry to enter the end of the arrow.
14. Continue entering points to draw bends or angles in the arrow if necessary. The last point
you enter will be the point of the arrowhead.
15. Right-click to complete the arrow; the arrowhead is drawn according to the settings you
specified in previous steps.
Menu Window, or click on in the Draw toolbar. The Text menu appears. Then, click
on Font in the Text menu. The Set Text Parameters dialog box appears.
USING TRUETYPE FONTS INSTEAD OF .CHR FONTS | 319
2. Type something in the small box at the lower right corner of the Font Preview area. For
example, in Figure 13.4, HapPenInc is the name of the Hap company that manufactures
pens. The larger display shows what the text will look like, depending on the font you
highlight in the FontName section of this dialog box.
3. Go to the Font Type section and click Only TTF if you want to display just the TrueType
fonts in the Font Name section of this dialog box.
4. Change the settings in the Font Name, Height, Angle, Aspect, CHR Slant, CHR Weight,
and TTF Style sections until the sample in the Font Preview window is correct.
5. Control the color of the font’s fill and outline in the TTF Properties section. Color choices
appear in the Font Preview window.
• To choose colors, click Fill, Outline, or Both in the TTF Properties section.
• To use the active layer’s color for the fill and/or outline, check the Fill using current
color and/or the Outline using current color boxes.
• To specify your own colors for the fill and/or outline, uncheck the boxes. Then click
on the color swatch to the left of the unchecked box to display the Color Palette
dialog box, where you can either select a standard color or mix your own. For more
information on using the color palette, see “Color Menus” in “The Drawing Board”
chapter and “Customizing Colors” in the “Before You Draw” chapter.
6. Click OK when you are satisfied with your text parameters. When you return to the
Drawing Window, the cursor changes to a text tool and you are prompted to Select point
to position text.
7. Click where you want the text to appear in your drawing.
8. Type the text in your drawing. Notice that all your font settings are in effect.
320 | CHAPTER 13: TEXT, NOTES, AND LABELS
9. Right-click when you are finished typing text.
Menu Window, or click on in the Draw toolbar. The Text menu appears. Make
decisions about the text’s appearance by using the Size, Angle, Weight, Slant, Aspect,
Factor, Font, Text Style, Text Scale and All Caps options.
USING TEXT ATTRIBUTES FOR SYMBOLS | 321
Hint: Save time by selecting Font from the Text menu and use the Set Text Parameters
dialog box to control many of your options and view a sample in the Font Preview window.
3. Click on Alignment and use the toggles to control the way your text will be inserted; then
right-click to return to the main Sym Attrib menu.
Left Text inserted from left to right.
Center Text inserted from the center.
Right Text inserted from right to left.
Top Cursor is at the top of the characters you input.
Middle Cursor is at the midpoint of the characters you input.
Bottom Cursor is at the bottom of the characters you input.
Aligned Adjusts text to fit between two given points.
Fit Adjusts text to fit a certain width and height.
Reversed Draws each character backward from right to left.
Mirrored Draws each character upside down from left to right.
Note: The text cursor coincides with the current text alignment setting. A “+” marker is
incorporated into the carat as a visual indicator of the current alignment setting. There are
nine text alignment points.
4. Click on Sym Attrib. The text cursor appears and you are prompted to Select point to
position text. Once you position your cursor, the Create Symbol Attribute dialog box
appears for a symbol.
Attribute Name Name of the attribute.
Prompt Reminder question.
Value Information that should appear on the symbol. This can include constant text.
Value Properties
Invisible Information that appears in the Value field will be invisible if you check this
box. If there is no check in the box, the Value text will appear in your
drawing. This can be applied to either Locked or Preset.
Variable Supply new information when prompted.
Preset Add new information. This allows you to use constant text either before or
after the new information.
Locked Supply information that cannot be changed.
Create multiple
attributes If this is checked, you can supply more symbol attributes. Each symbol can
have many attributes.
322 | CHAPTER 13: TEXT, NOTES, AND LABELS
Figure 13.6: A symbol can have multiple attributes if the Create multiple attributes box is checked
5. Click on Ok or press (Enter) to leave the Create Symbol Attribute dialog box. If you
enabled (the box is checked) Create multiple attributes, repeat steps 4 and 5. When you
are finished creating attributes for this symbol, make sure you disable Create multiple
attributes (the box is not checked).
Figure 13.7: The last (or only) symbol attribute should not have a check in the Create multiple attributes
box
USING TEXT ATTRIBUTES FOR SYMBOLS | 323
6. Turn off Explode in the Symbol Browser’s Options pull-down menu. Then save the
symbol and its attribute by following the directions under “Creating New Symbols” in the
“Symbols, Images, and Objects” chapter. Make sure you use Area in the Save Symbol
menu rather than Group. (Group ignores the attribute.) DataCAD LT creates a .DSF file
for the symbol. When you are finished saving the symbol and its attribute, right-click to
leave the Sym Attrib menu.
7. Place the symbol into your drawing as often as necessary.
Figure 13.8: You can place several symbols in your drawing and modify the attributes
8. Select Edit Symbol Attributes from the Symbol Browser’s Options pull-down menu.
Then click on the symbol. The Edit/Customize Symbol Attribute dialog box appears.
Figure 13.9: The Edit/Customize Symbol Attribute dialog box prompts you for the value that should
appear on the symbol in your drawing
9. Supply the information in the Value column and click on Ok. (In this example, “’s Desk”
and “PD-1-” were constants; “Michelle” and “936” were added to these constant values.)
If you placed the same symbol into your drawing several times and want to use different
values, repeat steps 8 and 9 as often as necessary.
324 | CHAPTER 13: TEXT, NOTES, AND LABELS
Figure 13.11: Notice that the inventory control number stayed the same, but MaryJane replaced Harry as
the desk’s owner.
the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Linear from the Dimensions menu. The Linear menu
appears.
2. Choose one of the following options to position dimensions:
• To dimension a single line, arc, or circle, simply click on Entity and follow the
prompts.
You can toggle only one of the following options on at any time: Horizontal, Vertical,
Aligned, and Rotated.
Figure 14.1: Examples of the four available positions for linear dimensions
DRAWING LINEAR DIMENSIONS | 327
3. Decide whether you want to use associative dimensions. Associative dimensions are
connected to the entity they measure; so if you were to stretch that entity, its dimension
would automatically be updated. Toggle Associative on if you want to draw associative
dimensions. Another advantage to using associative dimensions is that if you change
drawing scales (for example, from architectural to engineering), all associative
dimensions would automatically be updated with the new scale.
4. Customize the way dimension text is drawn by clicking on Text Style and setting the
options as necessary. See “Text Style Options for Linear Dimensions” on the following
pages for details.
5. Customize the way dimension lines are drawn by clicking on Dim. Style and setting the
options as necessary. See “Line Style Options for Linear Dimensions” on the following
pages for details.
6. Customize the way dimension arrows are drawn by clicking on Arrow Style and setting
the options as necessary. See “Arrow Style Options for Linear Dimensions” on the
following pages for details.
7. Respond to the prompt to Select first point of distance to dimension. For greater accuracy,
object snap to one end point of the distance you want to dimension. You can also select
this point by clicking in the Drawing Area or using coordinate entry. You are prompted to
Select second point of distance to dimension. For more information on how to object snap
to an entity, see “Object Snapping” in the “Drawing Tools” chapter.
8. Object snap to the second end point of the distance you want to dimension. The
dimension lines appear; notice if you move your mouse cursor to the other side of the
entity you’re dimensioning, the dimension lines flip to that side. You are asked,
Dimension which side of line?
9. Click to one side of the line to place the dimension on that side. If the dimension text fits
between the extension lines, the dimension is drawn; skip to step 12 to continue.
If the dimension text doesn’t fit between the extension lines, only the dimension lines are
drawn and you’re prompted with Text does not fit. Enter new text position.
10. Place dimension text that doesn’t fit between the extension lines by using any of the
following options:
You can use any combination of the Rotate, Draw Leader, and Text Style options to
customize dimension text.
• Click on Rotate and use the value menu to set an angle for the text; click in the
Drawing Area to place the text.
• Click on Draw Leader to draw a leader from the dimension line to the text. Click in
the Drawing Area or use coordinate entry to draw the leader, and then right-click to
place the dimension text.
• Click on Text Style to change the text style settings so that the text will fit between
the extension lines; click in the Drawing Area to place the text.
328 | CHAPTER 14: DIMENSIONS
11. Draw stringline dimensions from the dimension you just drew by clicking on String Line.
To draw baseline dimensions, click on Baseline. Follow the prompts to draw the series of
dimensions. Using String Line or Baseline to dimension along an entire wall of your plan
can save you time because you only have to enter the second point of each dimension.
Whether this series of dimensions is stringline or baseline depends on the settings in the
Auto Style menu.
12. Finish drawing the dimension series. Then right-click to return to the Linear menu.
13. Complete drawing stringline dimensions. Then click on Overall in the Linear menu to
dimension the entire stringline.
14. Continue with step 8 above to enter additional dimensions.
the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Linear from the Dimensions menu. The Linear menu
appears.
2. Indicate which of these four options you want use to position dimensions:
• To draw horizontal linear dimensions, toggle Horizontal on.
• To draw vertical linear dimensions, toggle Vertical on.
• To draw linear dimensions that are parallel to the dimensioned entity, toggle Aligned
on.
• To set the angle to draw linear dimensions, click on Rotated and use the value menu
to enter a rotation angle.
See Figure 14.2 for examples of these options.
3. Decide whether you want to use associative dimensions. Associative dimensions are
connected to the entity they measure; so if you were to stretch that entity, its dimension
would automatically be updated. Toggle Associative on if you want to draw associative
dimensions. Associative dimensions can be exploded or changed to standard dimensions
that aren’t connected to the entity. See “Exploding Linear Dimensions” later in this
chapter for more information.
4. Customize the way dimension text is drawn by clicking on Text Style and setting the
options as necessary. See “Text Style Options for Linear Dimensions” on the following
pages for details.
5. Customize the way dimension lines are drawn by clicking on Dim. Style and setting the
options as necessary. See “Line Style Options for Linear Dimensions” on the following
pages for details.
6. Customize the way dimension arrows are drawn by clicking on Arrow Style and setting
the options as necessary. See “Arrow Style Options for Linear Dimensions” on the
following pages for details.
DRAWING LINEAR DIMENSIONS | 329
7. Customize the way automatic dimensions are drawn by clicking on Auto Style and setting
the options as necessary. See “Automatic Dimension Style Options for Linear
Dimensions” on the following pages for details.
8. Click on Auto Dim. You are prompted to Select first end point of line to dimension along.
9. Object snap to one end point of the distance you want to dimension for greater accuracy.
You can also select this point by clicking in the Drawing Area or using coordinate entry.
You are prompted to Select second end point of line to dimension along.
10. Object snap to the second end point of the distance you want to dimension. The
dimension lines appear; notice if you move your mouse cursor to the other side of the
entity you’re dimensioning, the dimension lines flip to that side. You are asked,
Dimension which side of line?
11. Click to one side of the line to place the dimension on that side. The series of dimensions
is drawn.
12. Continue using automatic dimensioning by going back to step 9.
Stringline dimensions
Baseline dimensions
Figure 14.2: Examples of stringline, stringline with overall, and baseline dimensions
330 | CHAPTER 14: DIMENSIONS
Text Style Options for Linear Dimensions
Use the following options in the Text Style menu to customize dimension text styles:
Text Size Set the dimension text’s actual size in your drawing. The Text Size, Weight, Slant, Aspect,
Color, Text Scale, and Font options work exactly like equivalent options in the Text menu. See
the “Text, Notes, and Labels” chapter for more information. For more information on using
value menus, see “Value Menus” in “The Drawing Board” chapter. The decimal separator for
all dimensions and numbers is determined by the Decimal Symbol setting. In your Windows
Start menu, click on Settings, click on Control Panel, click on Regional Settings, and click on
the Number tab.
Weight Set the line weight of dimension text, from 1 to 99 with “1” being the default weight setting;
to triple the weight of text, for instance, set Weight to 3.
Slant Set the angle of each character of text, as measured from the base of the character to its top.
Aspect Set the height of each character relative to its width; an aspect ratio of 1 represents the normal
character style, while an aspect ratio of 5 produces text that is taller and narrower.
In Horiz. Toggle on to place dimension text horizontally in your drawing (independent of the orientation
of the dimension lines); the dimension line is “broken” to accommodate the text.
Out Horiz. Toggle on to place dimension text horizontally in your drawing (independent of the orientation
of the dimension lines) and at the end of the leader; this option is only used with the Draw
Leader option, which is available only if the text is too large to fit between the dimension’s
extension lines.
Above Toggle on to draw the dimension text parallel to and "above" the dimension line; if InHorz is
also toggled on, then the dimension text will be drawn horizontally but the dimension line will
not be "broken"
Offset Set the distance of text from the dimension line.
Auto Toggle on to automatically place text, according to the Text Style menu settings; toggle off to
place the text for each dimension manually, using Rotate, Draw Leader, or Text Style as
described in the instructions for drawing dimensions earlier in this chapter; when Auto is off,
right-clicking to place the dimension text will place the text as if Auto were toggled on.
Color Set the color of dimension text. For more information on using color menus, see “Color
Menus” in “The Drawing Board” chapter.
Font Set the font used for dimension text (see Figure 14.3).
DRAWING LINEAR DIMENSIONS | 331
E C
Figure 14.4: Dimension settings: A = Offset, B = Overrun, C = Overlap, D = Increment (with Fixed
Incr. toggled on), E = Text Offset
the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Linear from the Dimensions menu. The Linear menu
appears.
2. Click on Change in the Linear menu. The Change menu appears.
3. Click on Text Style to change the dimension text settings, click on Dim. Style to change
the dimension line settings, or click on Arrow Style to change the dimension arrow
settings. The Text Style, Dim. Style, and Arrow Style options in the Change menu are the
same as those in the Linear menu. See “Text Style Options for Linear Dimensions,” “Line
Style Options for Linear Dimensions,” and “Arrow Style Options for Linear Dimensions”
earlier in this chapter for details.
4. Click on a selection method in the Change menu. You are prompted to select the
dimension you want to change.
334 | CHAPTER 14: DIMENSIONS
5. Click on the dimension you want to edit. The dimension is changed to match the text,
line, and arrow style changes you made in step 3.
the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Linear from the Dimensions menu. The Linear menu
appears.
2. Click on Change in the Linear menu. The Change menu appears.
3. Click on Text Pos. in the Change menu. You are prompted to Select associative dimension
to change text position.
4. Click on the dimension text you want to move. A box representing the text is connected
to your cursor and the Rotate option appears in the menu.
5. Rotate the text before repositioning it in your drawing by clicking on Rotate and using
the value menu to enter a rotation angle. Otherwise, continue with step 6.
6. Move your cursor to the new location and click to place the text in its new position or use
coordinate entry to enter a new location for the text. For more information on using
coordinate entry, see “Drawing Using Coordinate Entry” in “The Drawing Board”
chapter.
7. Move dimension text back to its default position by clicking on Default and then clicking
on the dimension text. The text is returned to its default angle and position.
the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Linear from the Dimensions menu. The Linear menu
appears.
2. Click on Explode in the Linear menu. The Explode menu appears.
3. Click on a selection method in the Explode menu. You are prompted to select the
dimension you want to explode.
DRAWING DIMENSIONS FOR ANGLES AND CURVES | 335
4. Click on the associative dimension(s) you want to explode. The dimensions you selected
are exploded or disassociated from the entities they measure. They become 2D lines and
text.
in the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Angular from the Dimensions menu.. The Angular menu
appears.
2. Customize the way dimension text is drawn by clicking on Text Style and setting the
options as necessary. See “Text Style Options for Angle and Curve Dimensions” on the
following pages for details.)
3. Customize the way dimension lines are drawn by clicking on Dim. Style and setting the
options as necessary. See “Line Style Options for Angle and Curve Dimensions” on the
following pages for details.
4. Customize the way dimension arrows are drawn by clicking on Arrow Style and setting
the options as necessary. See “Arrow Style Options for Angle and Curve Dimensions” on
the following pages for details.
5. Toggle Layer Search on if the lines that form the angle you want to dimension are on
different layers. You are prompted to Select first line.
6. Click on one of the lines in your drawing that forms the angle you want to dimension.
The line appears as dashed to indicate its selection. You are prompted to Select second
line.
7. Click on the other line in your drawing that forms the angle you want to dimension. The
line appears as dashed to indicate its selection. Also notice that your cursor is connected
to a curve representing the angle dimension line; moving your cursor changes the
position of the dimension line.
8. Position the angle dimension line and click to place it in your drawing. You are prompted
to Enter angle.
9. Press (Enter) to accept the actual angle measurement or type an angle and press (Enter).
The dimension line is drawn and a small box representing the dimension text is connected
to your cursor.
10. Place the dimension text next to the dimension line by positioning your cursor and
clicking. To place the text in its default position, simply right-click. The dimension is
completed.
336 | CHAPTER 14: DIMENSIONS
To dimension a curve’s diameter:
1. Click on Dimension in the Create pull-down menu and then click on Diameter Dimension
in the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Diameter from the Dimensions menu. The Diameter menu
appears.
2. Customize the way dimension text is drawn by clicking on Text Style and setting the
options as necessary. See “Text Style Options for Angle and Curve Dimensions” on the
following pages for details.
3. Customize the way dimension lines are drawn by clicking on Dim. Style and setting the
options as necessary. See “Line Style Options for Angle and Curve Dimensions” on the
following pages for details.
4. Customize the way dimension arrows are drawn by clicking on Arrow Style and setting
the options as necessary. See “Arrow Style Options for Angle and Curve Dimensions” on
the following pages for details.
5. Toggle Layer Search on if the curve you want to dimension is on another layer. You are
prompted to Select arc or circle to dimension.
6. Click on the curve you want to dimension. You are prompted to Enter diameter.
7. Press (Enter) to accept the actual diameter measurement or type a diameter and press
(Enter). The dimension is drawn.
in the submenu. You can also click on in the Draw toolbar or click on Dimensions in
the Utility menu, then select Radius from the Dimensions menu The Radius menu
appears.
2. Customize the way dimension text is drawn by clicking on Text Style and setting the
options as necessary. See “Text Style Options for Angle and Curve Dimensions” on the
following pages for details.
3. Customize the way dimension lines are drawn by clicking on Dim. Style and setting the
options as necessary. See “Line Style Options for Angle and Curve Dimensions” on the
following pages for details.
4. Customize the way dimension arrows are drawn by clicking on Arrow Style and setting
the options as necessary. See “Arrow Style Options for Angle and Curve Dimensions” on
the following pages for details.
5. Toggle Layer Search on if the curve you want to dimension is on another layer. You are
prompted to Select arc or circle to dimension.
6. Click on the curve you want to dimension. You are prompted to Enter radius.
7. Press (Enter) to accept the actual radius measurement or type a radius and press (Enter).
The dimension is drawn.
Text Style Options for Angle and Curve Dimensions
DRAWING DIMENSIONS FOR ANGLES AND CURVES | 337
Use the following options in the Text Style menu to customize dimension text styles:
Text Size Set the dimension text’s actual size in your drawing. The Text Size, Weight, Slant, Aspect,
Color, Text Scale, and Font options work exactly like equivalent options in the Text menu. See
the “Text” chapter for more information.
Weight Set the line weight of dimension text, from 1 to 99 with “1” being the default weight setting;
to triple the weight of text, for instance, set Weight to 3. For more information on using value
menus, see “Value Menus” in “The Drawing Board” chapter.
Slant Set the angle of each character of text, as measured from the base of the character to its top.
Aspect Set the height of each character relative to its width; an aspect ratio of 1 represents the normal
character style, while an aspect ratio of 5 produces text that is taller and narrower.
Auto Toggle on to automatically place text, according to the Text Style menu settings; toggle off to
place the text for each dimension manually, using Rotate, Draw Leader, or Text Style as
described in the instructions for drawing dimensions earlier in this chapter.
Color Set the color of dimension text.
Font Set the font used for dimension text (see Figure 14.3).
The decimal separator for all dimensions and numbers is determined by the Decimal Symbol
setting. In your Windows Start menu, click on Settings, click on Control Panel, click on Regional
Settings, and click on the Number tab.
2. Click on Hatch Type to set the hatching type. Select one of the three options available and
then right-click to return to the main Hatching menu.
• Normal – toggle this on to alternate hatching within defined boundaries (see Figure
15.1).
• Outermost – toggle this on to hatch only the first boundary (see Figure 15.2).
• Ignore – toggle this on to hatch within the outermost boundary and ignore all other
boundaries (see Figure 15.3).
3. Click on Pattern. A list of the hatch patterns you appears, along with a preview window.
Notice that as you move your cursor over each hatch pattern name in the list, an example
of the highlighted hatch pattern appears in the preview window. Click on Scroll Fwrd to
scroll forward through the list of patterns; click on Scroll Back to scroll back through the
list. Choose a pattern by clicking on its name in the list and pressing (Enter). You are
returned to the Hatching menu.
5. Change the scale or angle of the hatch pattern you selected if necessary.
• Scale – change this setting by clicking on Scale. A value menu appears. Use the
value menu or type a scale and press (Enter).
The Scale setting in the Hatching menu affects only the scale of the hatch pattern; it does
not change the drawing scale. For example, the pattern Line is based on 1/32”
increments. To draw the Line pattern with 4” spacing, set Scale to 128 (128 X 1/32”=4”).
• Angle - change this setting by clicking on Angle. A value menu appears. Use the
value menu or type an angle and press (Enter). (The default setting is 0°.)
5. Set the point where the hatch pattern will begin by clicking on Origin. You are prompted
to Select hatch pattern origin. Click in the Drawing Area, use coordinate entry, or object
snap to an entity to select the origin for the hatch pattern.
342 | CHAPTER 15: HATCH
6. Define a boundary for the hatch pattern. A boundary is a polyline that defines the area of
your drawing that will be hatched. Click on Boundary. The Boundary menu appears. You
can define a rectangular boundary, have DataCAD LT automatically create it with Cont.
Search, generate a unique one that may include curves/arcs as well as straight line
segments, or create voids within the polyline that will not be hatched. These different
boundary definition methods are described in “Defining the Hatch Boundary.”
Notice that the Attention toolbar describes your hatch pattern, scale, angle, and type.
7. Click on Begin to hatch the area within the boundary. The hatch pattern is drawn. Click
on Clear to delete the boundary and return all hatch settings to their defaults.
5. Continue selecting points for line segments or arcs, as outlined in step 4, until your
polyline boundary is complete.
6. Click on Close in the Boundary menu and click on Exit in the next menu that appears.
Alternatively, just right-click twice to leave both Boundary menus. The Hatching menu
appears.
To hatch a master polyline that contains voids (or areas that you do not want to hatch):
1. Create the master polyline. This will contain the hatch pattern. For details on creating the
master polyline, see “Voids in Polylines” in the “Drawing Other Geometry” chapter.
2. Create the polylines that will serve as voids (areas that will not be hatched).
3. Click on Voids in the Polyline menu. You are prompted to Select master polyline to
process voids.
4. Click on the closed master polyline that you want to put the void in. DataCAD LT puts
dashed lines around that shape.
5. Make sure Entity and Add Void are toggled on in the Voids menu. You are prompted to
Select entity to convert to voids.
6. Click on the polyline that will represent the void. The void is added. Dashed lines
surround the void.
7. Continue selecting other closed polylines within the master if necessary.
8. Click on Hatch in the Create pull-down menu, or click on Hatching in the Utility menu,
Figure 15.4: Control the solid, pattern, and bitmap (SPB) fills.
5. Make decisions about the solid, pattern, and/or bitmap fills for your drawing. Your
choices appear in the Preview window of the Select Fill Color/Pattern dialog box.
DRAWING HATCH PATTERNS | 345
6. Click in the box beside Solid Pattern Fill or Bitmap Fill. These are mutually exclusive.
Use the Fill Settings options to make decisions about solid pattern details.
• Control the fill and pattern colors by clicking on the rectangular swatch and making
your selections from the Color Palette dialog box. For more information, see
“Customizing Colors” in the “Before You Draw” chapter.
• Select the pattern you prefer from the drop-down box. The outline boundary, pattern,
and fill may have different colors. Your choices are shown in the Preview window.
• Check the Entity box if you want the fill to display with the color of the polyline
entity in the drawing.
Use the Bitmap/JPEG options to make decisions about bitmap fills.
• Click the file folder button to select the image you want to use. Supported file types
are listed in the drop-down box in the Select Image dialog box. After you select the
image, click on Open or press (Enter) to return to the Select Fill Color/Pattern dialog
box.
• Uncheck the Maintain Aspect box if you want to change the X/Y aspect of the
original image.
Figure 15.5: Select the image you want for the fill.
7. Click OK on the Select Fill Color/Pattern dialog box when you are satisfied with your
choices. The dialog box disappears.
346 | CHAPTER 15: HATCH
8. Click on an existing polyline boundary that you want to fill. If none exists yet, select
Boundary from the Solid Fill menu and draw one.
You can reposition SPB-filled entities that are on the same layer. For example, you can move one
in front of another, move one behind another, move one to the top, move one to the bottom, or
swap two of them. For more information, see “Moving SPB-Filled Entities” in the “Editing
Drawings” chapter.
You can control whether solid fills and bitmaps print behind or in front of lines by using the Print
first or Print last options in the Pen Table. For more information about using the Pen Table, see
“Using Pen Tables” in the “Printing Your Drawing” chapter.
You can dock the Symbol Browser at either the right or left edge of the Drawing Window;
however, you cannot dock it at the top or bottom edge. When you originally open DataCAD LT,
the Symbol Browser is docked at the right edge.
Figure 16.2: Symbol Browser docked at the leftmost edge of the screen
DataCAD LT automatically calculates the divisions to display all the symbols in the folder you
selected. This occurs when the lock on the Symbol Browser menu bar is “on” (or depressed) and
the pull-down number menus are grayed (this means you cannot change them).
Figure 16.4: Symbols contained in the folder in the Browse window simultaneously appear in the Symbol
Browser
• If you pick Template, the Select Template File to Browse dialog box opens. When
you click on a file in the list, its collection of symbols is displayed in the Symbol
Browser. Click Open when you find the file that contains the symbol(s) you want to
use in your drawing. For information about accessing Template files from DataCAD
LT versions prior to 11, refer to “Finding and Using Older Template and Symbol
Files” in the Appendix.
USING THE SYMBOL BROWSER | 355
Figure 16.5: Template file contents are displayed in the Symbol Browser
• If you choose Drawing, DataCAD LT displays the symbols you used already in the
current drawing.
3. Open the file that contains the symbols you want to use in your drawing. Once you open
a file, the Browse or Select Template File to Browse dialog box closes, allowing you to
work directly with the symbols.
You are now ready to place the symbols into your drawing. Basically, you select a symbol from
the Symbol Browser and place it into your drawing where you want it to appear.
Figure 16.6: The symbol appears in the Object Viewer so that you can examine it
4. Click on the X in the upper right corner to close the Object Viewer.
Figure 16.7: The symbol assumes a rectangular shape as you drag it into your drawing
USING THE SYMBOL BROWSER | 357
3. Click when the rectangular shape is positioned where you want to place the symbol into
your drawing. Notice that a rectangular shape is still attached to your cursor. This allows
you to “place” many copies of a symbol into your drawing. (For chairs, replication may
be a convenient feature, but most houses only require one kitchen.)
Figure 16.8: You can place many copies of the symbol into your drawing
4. Right-click when you are finished placing the symbol(s) into your drawing. The cursor
returns to its normal shape, allowing you to continue working in your drawing or to select
and place other symbols.
Controlling Symbols
You don’t have to live with the symbols as they are; you can change them in several ways by using
the Options pull-down menu. For example, you can enlarge, offset, or rotate them.
358 | CHAPTER 16: SYMBOLS, IMAGES, AND OBJECTS
Figure 16.9: The Options menu lets you further control the symbols you add to your drawing. The left
menu offers related options when you insert a symbol.
The Attention toolbar tells how the symbol will behave within the drawing. In the following
example, the desk symbol will be rotated, enlarged, and offset based on the options that you set.
These settings remain in effect for placing all future symbols until you change one of the options.
USING THE SYMBOL BROWSER | 359
Figure 16.10: The Attention toolbar summarizes settings you selected through the Options menu
To rotate a symbol:
1. Select Rotate from the Symbol Browser’s Options pull-down menu. The Edit menu
appears and you are prompted to Position symbol on drawing.
2. Decide whether you want to rotate the symbol dynamically with your cursor or use a
fixed rotation angle. When Rotate is on, you can place the symbol dynamically; when
Rotate is off, you are prompted to specify the angle you want.
If you opted for a fixed angle instead of dynamic rotation, remember to set the angle back to zero.
If you don’t do this, all future symbols will be placed at the rotation angle you specified. For
example, if you set a 30-degree rotation angle while placing a desk symbol and neglect to change
it back to zero, the next symbol (perhaps a conference table) will also appear at a 30-degree angle.
To enlarge a symbol:
1. Select Enlarge from the Symbol Browser’s Options pull-down menu. The Enlarge menu
appears and you are prompted to Select symbol enlargement factor to change.
2. Choose X Englargmnt., Y Enlargmnt., Z Enlargmnt., Line Factor, or Set All from the
Enlarge menu; select an enlargement value from the list or type your own; and press
(Enter). Notice that the enlargement factor(s) you entered are displayed on the Attention
toolbar.
Hint: If you want to reduce the size of a symbol, use a decimal value (such as .25). If you
want to mirror the symbol, enter a negative value (such as –1).
3. Right-click, or click on Exit, or press (Shift) + (F10) to leave the Enlarge menu.
360 | CHAPTER 16: SYMBOLS, IMAGES, AND OBJECTS
4. Click on the symbol that you want to drag into your drawing.
5. Drag the symbol into your drawing with your mouse. You are prompted to Position
symbol on drawing.
6. Click the left button when the symbol is in the correct place. The enlarged symbol
appears in the drawing. Continue placing additional copies of the symbol by repeating
this step.
7. Right-click to stop placing additional copies of the symbol into your drawing.
Editing Symbols
If you want to edit or change the symbol, you must first convert it into separate lines and/or arcs.
In other words, you will “explode” the symbol back into its component drawing elements. You can
do this when you insert the symbol into your drawing or after the symbol has been inserted. Once
the symbol has been edited, you can reform the symbol lines and arcs into a single symbol entity
and save it back into the Symbol Browser and then update the symbols already in your drawing.
To explode a symbol:
1. Click on the Options icon in the Symbol Browser.
2. Select Explode. When this function is “on,” a checkmark appears to the left of the word
“Explode.”
USING THE SYMBOL BROWSER | 361
Figure 16.11: When Explode is activated, you can convert a symbol into lines and/or arcs
3. Click on the symbol you want to use and drag it into your drawing.
4. Click the left mouse button to place it. The exploded symbol appears in your drawing.
You can repeat this step to continue placing copies of the exploded symbol.
5. Right-click to stop placing copies of this symbol.
6. Make changes to the exploded symbol.
362 | CHAPTER 16: SYMBOLS, IMAGES, AND OBJECTS
Figure 16.12: In this exploded version of the desk symbol, the upper left drawer was erased
7. Select and place other symbols you want to drag into your drawing as exploded lines
and/or arcs.
8. Deactivate Explode in the Symbol Browser’s Options menu when you are finished. Until
the checkmark to the left of Explode disappears, all symbols that you place will be
converted to lines and/or arcs in your drawings.
When you activate Explode in the Symbol Browser’s Options menu, the left Layers menu includes
an Explode button. This is how you explode a symbol when you place it. If you want to explode a
symbol that you previously placed in your drawing, select Explode from the 3D Edit menu.
4. Select the entities you drew in step 1. The items you selected are highlighted. You are
prompted to Select an insertion point for symbol.
5. Click once in the Drawing Window to create a “handle” that will help you place your
symbol. A symbol descriptor window appears.
USING THE SYMBOL BROWSER | 363
6. Fill in the fields with information about the item. Double-click in a field and supply
information in the Name or Value columns. When you double-click on the Type column,
you can select Text, Decimal, or Integer for the information that should appear in the
Value column.
7. Click on Ok when you have finished describing the item. The object you created appears
in the Symbol Browser. Once an item you created is designated as a symbol, you can put
clones of it anywhere in the drawing on your screen.
364 | CHAPTER 16: SYMBOLS, IMAGES, AND OBJECTS
Editing Symbols
What if you want to edit information about a symbol or get rid of it in your Symbol Browser?
That’s easy.
2. Click in the box to the left of the items you want to include in your report. If you want
reports on all the items, click on Select All. If you want to start over with a clear slate,
click on Select None. Symbols that are not currently used in your drawing but still “live”
in your drawing’s database are grayed out or unavailable for reports.
3. Use the drop-down box in the right corner to select the type of report you want to
generate. If you want to use forms that are in another folder, click on the browse icon and
make your selection.
4. Decide which layer(s) you want to include in your reports by clicking on the appropriate
option in the Layer Search box.
5. Choose an output option in the lower left portion of the Report Forms dialog box:
USING THE SYMBOL BROWSER | 367
• If you select To File, you are asked to supply a file name. The file will be in .TXT
format.
• If you select To Printer, the report goes to your default text printer.
• If you select To Drawing, you are prompted to Select point to position text. You can
change the appearance of the text by selecting Size, Angle, Weight, Slant, Aspect,
Factor, or Font from the left menu. Place the text insertion icon where you want the
report to appear in your Drawing Window.
Hint: To keep report column spacing consistent, use a fixed-width font (such as
ARCWY2FW).
6. Right-click to return to the Report Forms dialog box. You can generate other reports and
select the appropriate output option by following steps 2 through 5.
7. Click Close when you are finished generating reports.
Figure 16.18: You can change your mind about purging unused symbols
2. Press (Enter) or click on Yes to continue the purge. Another warning box appears.
Figure 16.19: You can still change your mind at this point
3. Click on Yes or press (Enter). All the unused symbols as well as all prior actions (such as
erased entities) are eliminated from your Undo buffer.
Layers in Symbols
Symbols retain layer information. This lets you customize on/off layer settings for each symbol.
When a symbol is exploded, its constituent entities are returned to their proper layers or new
layers are created automatically if necessary.
If the Symbol Browser is not displayed, you can click on in the Draw toolbar. The Symbol
Browser will appear.
Inserting Stamps
You can choose from more than a dozen pre-formatted date-, time-, and file-related stamps to
insert into your drawing. The examples shown in the stamp selection menu are based on the
current date, time, and file settings as they will appear in the drawing. The values are updated
when the display is regenerated and when the drawing is printed. Since a stamp is really an
ordinary DataCAD LT text entity that contains a special formatting string, it has all the font,
sizing, and style options of ordinary DataCAD LT text strings. You can further customize how you
want stamps to appear in your drawing by doing a change/text/content and adding text around the
special strings. Stamp text can be used in XREFs and symbols. The values update automatically,
making stamps very flexible.
To import an image:
1. Click on Bitmap in the Insert pull-down menu. The Select Image dialog box appears.
2. Click on the .BMP, .JPG, .GIF, .TIF, .TGA, .PNG, .PCX, or .PCD file you want to insert
in your drawing and click Open. The Bitmap menu appears and you are prompted to
Enter first point of bitmap rectangle.
3. Toggle Outline on if you want to draw a visible polyline boundary around the inserted
image. Toggle No Outline on if you do not want a visible boundary around the image.
These are mutually exclusive toggles.
4. Toggle the Fixed Ratio option on to preserve the original dimensions of the image; toggle
it off to dynamically stretch the X and/or Y ratios while you are inserting the bitmap.
After you insert the image, you cannot change the ratio if Fixed Ratio was turned on;
therefore, for future flexibility, you may want to turn Fixed Ratio off.
370 | CHAPTER 16: SYMBOLS, IMAGES, AND OBJECTS
While working in your drawing, you can toggle off Bitmap On in the Display menu to
decrease drawing refresh times by not displaying all the bitmaps in your drawing. Toggle
it on again to display all images in your drawing as well as allow printing of them. Notice
that SWOTHLUDFB in the Status Window contains an upper-case letter B if BmpOn is
active; but it turns to a lower-case b if BmpOn is not active.
5. Enter the first corner of the image’s extents by clicking in the Drawing Area, using
coordinate entry, or object snapping to an existing point in your drawing. Notice that if
you move your cursor diagonally away from that point, a rectangular box (representing
the extents of your image) stretches with it. You are prompted to Enter second point of
bitmap rectangle.
6. Enter the corner diagonally across from the first corner by clicking in the Drawing Area,
using coordinate entry, or object snapping to an existing point in your drawing. The
image is inserted in your drawing. If Bitmap On is toggled off in the Utility/Display
menu, only a rectangular box representing the extents of the image appears in your
drawing. To display your image, toggle Bitmap On in the Display menu.
7. Use the Calibrate options in the Enlarge menu to scale bitmaps to real-world size. For
more information about this, see “Calibrating Enlargements” in this chapter.
You can control whether bitmaps or JPEGs print behind or in front of lines by using the Print first
or Print last options in the Pen Table. For more information, see “Using Pen Tables” in the
“Printing Your Drawing” chapter.
Calibrating Enlargements
You can enlarge or reduce imported bitmap and vector graphics to real-world scale. For example,
if you import a site map, you can use the Calibrate Distance function to enlarge the plan to real-
world dimensions.
Figure 17.1: A sample exterior elevation with default exterior elevation settings noted. EZ Tools draws
only those lines represented above by extra line thickness.
DRAWING EXTERIOR ELEVATIONS | 375
To draw an exterior elevation:
1. Click on EZTOOLS in the Toolbox pull-down menu. The EZ Tools menu appears. If
EZTOOLS is not listed in the Toolbox pull-down menu, click Configure in the Toolbox
menu and add EZTOOLS to the Macros in Menu list.
2. Click on Elev in the EZ Tools menu. The Elev menu appears.
3. Click on Exterior in the Elev menu. The Exterior menu appears.
4. Choose between a full or partial elevation. Full exterior elevations are drawn by assuming
that the points you will select are on two opposite walls of the structure. Partial elevations
are drawn by assuming that the first point you select will be on a wall and the second
point will be at the mid-point of the structure. To draw a full elevation, toggle Full on; to
draw a partial elevation, toggle Partial on. These two toggles are mutually exclusive; only
one can be toggled on at any given time.
5. Set the roof style for your elevation by clicking on Style. The Style menu appears and
you are prompted to Select roof style.
6. Decide what type of roof you want to use by selecting one of the four mutually exclusive
toggles:
• Toggle Gable on to draw a gable roof in your elevation.
• Toggle Hip on to draw a hip roof in your elevation.
• Toggle Boston on to draw a Boston-style roof in your elevation.
• Toggle Shed on to draw a shed roof in your elevation.
You are returned to the Elev menu.
7. Set the height of the top plate on which the rafters rest by clicking on PlateHgt. A value
menu appears and you are prompted to Enter plate height. The default PlateHgt setting is
8’-0”. For more information on using value menus, see “Value Menus” in “The Drawing
Board” chapter.
8. Use the value menu or type a height and press (Enter).
9. Set the rise of the roof for every one foot of run by clicking on Pitch. A value menu
appears and you are prompted to Enter rise per foot for roof.
10. Use the value menu or type a pitch value and press (Enter). The default Pitch setting is
6”.
11. Set the width of the rafters by clicking on RoofThck. A value menu appears and you are
prompted to Enter the roof thickness.
Notice that the roof thickness is drawn relative to the plate height and the roof line is
always drawn an additional 1/2” from the top surface of the rafter.
12. Use the value menu or type a thickness and press (Enter). The default RoofThck setting is
9 1/2”.
13. Set the length of the roof overhang by clicking on Overhang. A value menu appears and
you are prompted to Enter the roof overhang.
376 | CHAPTER 17: ELEVATIONS AND SECTIONS
Notice that the roof overhang is measured from the wall exterior framing surface to the
back surface of the fascia.
14. Use the value menu or type a length and press (Enter). The default Overhang setting is 1’-
0”.
15. Set the wall thickness by clicking on WallThck. A value menu appears and you are
prompted to Enter the wall thickness.
Notice that the wall thickness is drawn relative to the first point you will select to draw the
elevation.
16. Use the value menu or type a thickness and press (Enter). The default WallThck setting is
3 1/2”.
17. Set the fascia width by clicking on Fascia. A value menu appears and you are prompted to
Enter the width of the fascia.
Notice that the fascia width is measured across the back surface of the fascia; the fascia
thickness is set to 3/4” and can’t be changed.
18. Use the value menu or type a width and press (Enter). The default Fascia setting is 7 1/2”.
19. Set the rake board width by clicking on Rake Brd. A value menu appears and you are
prompted to Enter the width of the rake board.
Notice that the rake board width is measured from the roof line.
20. Use the value menu or type a height and press (Enter). The default Rake Brd setting is 7
1/2”.
21. Set the corner board width by clicking on CornrBrd. A value menu appears and you are
prompted to Enter the width of the corner board.
Notice that the corner board width is measured relative to the exterior wall line.
22. Use the value menu or type a width and press (Enter). The default CornrBrd setting is 5
1/2”.
23. Set the cladding thickness by clicking on CladThck. A value menu appears and you are
prompted to Enter the cladding thickness.
Notice that the thickness of the cladding is measured from the wall framing out to the
exterior wall line.
24. Use the value menu or type a thickness and press (Enter). The default CladThck setting is
1 1/2”.
25. Set the grade elevation by clicking on GradElev. A value menu appears and you are
prompted to Enter sub-floor distance above the grade.
Notice that the grade elevation is measured relative to the subfloor.
26. Use the value menu or type a distance and press (Enter). The default GradElev setting is
2’-0”. The distance between the top surface of the subfloor and the bottom edge of the
cladding is 1’-0” and can’t be changed. For best results, set the grade elevation to 1’-0” or
greater.
DRAWING DOOR ELEVATIONS | 377
27. Set the color of the outside lines of the elevation by clicking on Out Colr. A color menu
appears and you are prompted to Select outer color.
28. Use the color menu to set the outside line color. The default Out Colr setting is White.
29. Set the color of the inside lines of the elevation by clicking on In Colr. A color menu
appears and you are prompted to Select inner color. The default In Colr setting is Red.
30. Use the color menu to set the inside line color.
31. Select the two points along the top surface of the subfloor. The first point should be
located on the outside surface of the wall framing. To select the first point, click in the
Drawing Area, use coordinate entry, or object snap to a point in your drawing. You are
prompted to select the other side of the elevation.
32. Select the second point by clicking in the Drawing Area, using coordinate entry, or object
snapping to a point in your drawing. The elevation is drawn, aligned with the two points
you just selected. You can click on Defaults at any time to restore all default settings in
the Exterior menu.
6. Click on a door style in the list. You are returned to the Door menu. See “Door Styles for
Elevations” below for details.
7. Set the head height of the door by clicking on Head Hgt. A value menu appears and you
are prompted to Enter door head height.
8. Use the value menu or type a height and press (Enter).
DRAWING WINDOW ELEVATIONS | 379
9. Toggle on Trim or SideLght; these are mutually exclusive toggles, so you can select only
one. Draw door trim in your elevation by toggling Trim on; draw the door sidelight by
toggling SideLght on. The Stop option appears. The default setting for Trim is 2 1/2”, the
style for the SideLght option is automatically set, and the Stop option default is 3/4”.
10. Toggle Stop on to draw the door stop if you toggled either Trim or SideLght on in the
previous step.
11. Set the trim color by clicking on TrimColr. A color menu appears and you are prompted
to Select the trim color.
12. Use the color menu to set the trim color. The default TrimColr setting is White.
13. Set the door color by clicking on DoorColr. A color menu appears and you are prompted
to Select the door color.
14. Use the color menu to set the door color. The default DoorColr setting is Red.
15. Enter the first point for the door elevation. You can click in the Drawing Area, use
coordinate entry, or object snap to a point in your drawing. You are prompted to enter a
point for the other side of the door.
16. Enter the second point for the door. You can click in the Drawing Area, use coordinate
entry, or object snap to a point in your drawing. The door elevation is drawn. You can
click on Defaults at any time to restore all default settings in the Door menu.
6. Click on a window style in the list. You are returned to the Window menu. See “Window
Styles for Elevations” below for details.
7. Set the head height of the window by clicking on Head Hgt. A value menu appears and
you are prompted to Enter window head height.
8. Use the value menu or type a height and press (Enter).
9. Set the sill height of the window by clicking on Sill Hgt. A value menu appears and you
are prompted to Enter window sill height.
10. Use the value menu or type a height and press (Enter).
11. Toggle one of the five mutually exclusive sill, capstone, and shutter options on to draw
brick sills, capstones, or shutters with your window elevations.
• Toggle BrkSillA on to draw brick sills along the bottom of the window.
• Toggle BrkSillB on to draw brick sills along the bottom and top of the window.
• Toggle Capstone on to draw a bottom and top sill with a capstone.
DRAWING WINDOW ELEVATIONS | 381
• Toggle ShutterA on to draw a single shutter on either side of the window.
• Toggle ShutterB on to draw a double shutter on either side of the window.
• To draw window elevations without brick sills, capstones, or shutters, click on
whatever option is toggled on to toggle it off again.
12. Set the frame color by clicking on FramColr. A color menu appears and you are prompted
to Select the frame color.
13. Use the color menu to set the frame color. The default FramColr setting is White.
14. Set the window sash color by clicking on SashColr. A color menu appears and you are
prompted to Select the sash color.
15. Use the color menu to set the sash color. The default SashColr setting is Red.
16. Enter the first point for the window by clicking in the Drawing Area, using coordinate
entry, or object snapping to a point in your drawing. You are prompted to enter a point for
the other side of the window.
17. Enter the second point for the window by clicking in the Drawing Area, using coordinate
entry, or object snapping to a point in your drawing. The window elevation is drawn. You
can click on Defaults at any time to restore all default settings in the Window menu.
6. Click on a cabinet style in the list. You are returned to the Cabinet menu. See “Cabinet
Styles for Elevations” below for details.
7. Set the wall height of the cabinet by clicking on WCab Hgt. A value menu appears and
you are prompted to Enter wall cabinet height.
8. Use the value menu or type a height and press (Enter).
9. Set the splash height of the cabinet by clicking on SplshHgt. A value menu appears and
you are prompted to Enter wall splash height.
10. Use the value menu or type a height and press (Enter).
11. Toggle on either PullRt or PullLft to draw cabinet pulls; these are mutually exclusive
toggles. If you toggle Pull Rt on, cabinet pulls are drawn on the right; if you toggle
PullLft on, cabinet pulls are drawn on the left. These options only affect cabinet
elevations when Single is toggled on in the Cabinet menu; they have no effect when
Double is toggled on.
12. Set the counter color by clicking on CntrColr. A color menu appears and you are
prompted to Select the counter color.
13. Use the color menu to set the counter color.
14. Set the cabinet color by clicking on Cab Colr. A color menu appears and you are
prompted to Select the cabinet color.
15. Use the color menu to set the cabinet color. The default Cab Colr setting is Red.
16. Enter the first point for the cabinet. You can click in the Drawing Area, use coordinate
entry, or object snap to a point in your drawing. You are prompted to enter a point for the
other side of the cabinet.
384 | CHAPTER 17: ELEVATIONS AND SECTIONS
17. Enter the second point for the cabinet. You can click in the Drawing Area, use coordinate
entry, or object snap to a point in your drawing. The cabinet elevation is drawn. You can
click on Defaults at any time to restore all default settings in the Cabinet menu.
Drawing Sections
The Section tool gives you a quick way to create an outline section cut through cabinets, baths,
and showers. Click on Elev in the Section menu to display the Elev menu and draw elevations.
Printing Basics
Make sure you first set up the printer(s) you intend to use in Windows so that you can plot your
DataCAD LT drawings. You can check the printers attached to your computer locally or available
on your office network with Windows. Simply click on the Start button, select Settings, and click
on Printers. If the printer(s) or plotter(s) you intend to use are not displayed in the Printers dialog
box, click on the Add Printer icon. Follow the instructions in Windows to set up the printer(s) you
want to use. If you want to use a printer that is connected to your office network, but it doesn’t
appear in the listing in the Printers dialog box, ask your Network Administrator for assistance. If
you occasionally use a printer in your home, make sure you add that to the list, too.
The first time you print a drawing, you need to set several printing options, including the
printer/plotter you’ll use, the paper size and orientation, and the layout orientation of the drawing.
These settings become part of your drawing when you save the file and DataCAD LT will use
them the next time you print that particular drawing. You can always change these settings later by
using the Print Setup option in the File pull-down menu.
DataCAD LT stores printing information on a per-drawing file basis. For each subsequent drawing
file, you must again establish that file’s printing/plotting criteria.
Printing your DataCAD LT drawing is a simple process. Just display the drawing on your screen
as you want to print it. Then go to the Print/Plot menu. Use the options in this menu to set the
criteria for the plotter, control the plotting scale and the pens (including the width, density, and
color), and lay out the drawing on the sheet(s). You can preview the drawing before you commit it
to paper. Finally, you send the drawing to the printer/plotter or to a file.
To print a drawing:
1. Display in the Drawing Window exactly what you want to print. Decide if you want to
print the text, dimensions, hatching, and line weights in your drawing. If you do, make
sure Show Text, Show Dim., Show Hatch, and Show Weight, respectively, are toggled on
in the Utility/Display menu. Keep in mind that the printed version of your drawing will
contain only what is displayed on your screen. If something isn’t visible in the Drawing
Window, it will not appear on paper either.
2. Click on Print in the File pull-down menu, click on Print/Plot in the Utility menu, or click
3. Indicate the printer/plotter settings for this drawing file. Make your decisions using the
Printer/Plotter Settings dialog box. These settings will be stored as part of your file so
that you can use them the next time you want to print this particular drawing. Of course,
you can change any of the settings the next time you want to print your drawing.
• Printer section - use the Name drop-down box to select the printer you’d like to use.
Clicking the Properties button displays details about the printer you selected.
• Paper section - use the Size drop-down box to select a paper size. The paper sizes
available in the Size drop-down box are read from your Windows printer driver. If a
size you want is not listed, then your printer doesn’t support it or the driver may not
be configured to display it. You can change the driver properties by closing
DataCAD LT and opening the Printers dialog box from the Control Panel in
Windows. Choose the next closest appropriate size, select User-Defined if listed, or
use a different printer.
Notice that the Effective plotting area dimensions (displayed directly below the Size drop
down box) change depending on the Size of paper you choose. The effective plotting area
is the printable area for the paper size you’ve selected, as defined by the printer
manufacturer’s driver. Any part of the drawing extending outside this area will not be
printed (see Figure 18.2).
• Check Plot section – decide whether you want to print a test copy of your drawing on
your laser printer. If you do not want to print a test copy, click on None. If you want
to print a test copy, use the other options in this portion of the Printer/Plotter Settings
dialog box. For more information, see “Printing a Check Plot” later in this chapter.
• Copies section - enter the number of copies of each sheet you’d like to print.
• DataCAD LT Layout Orientation section - click on Normal to print the sheet as it
appears on screen or click on Rotated to rotate the sheet 90° for plotting. The Rotated
option in the DataCAD LT Layout Orientation section rotates the geometry for the
print only; it does not rotate the drawing itself.
4. Click OK to close the Printer/Plotter Settings dialog box. The Print/Plot menu appears.
PRINTING BASICS | 391
5. Make decisions about the plotting scale, pen width and/or colors, and rotation for this
drawing.
• Scale - change the plotting scale by clicking on Scale. A value menu appears and you
are prompted to Select new scale. Use the value menu to select a new scale and press
(Enter).
• Pen Width - determine if you have lines in your drawing with a line weight above
“1.” If so, you can change the amount of space between pen passes when printing
these thicker lines (see Figure 18.3). Click on Pen Width in the Print/Plot menu and
use the value menu to enter a width.
Figure 18.3: Lines drawn with a line weight of 4 and printed with a pen width setting of 12 (left) and 95
(right)
• Pen Table - use Pen Table to assign each pen in your plotter to a line color in your
drawing as well as to set the width and color density for each pen. To change Pen
Table settings, click on PenTable in the Print/Plot menu; the Pen Table dialog box
appears. Change the settings as necessary and click on OK. See “Using Pen Tables”
later in this chapter for more information.
• Rotate – toggle this option on if you want to plot your drawing or detail at a rotation
angle, use the value menu to select an angle, and then press (Enter).
Depending on the plotting history for this drawing, one of two things may happen if you
toggle Rotate on:
If you haven’t plotted this drawing before or if you used the Quick Layout option the last
time you plotted it, you are prompted to Select CENTER of rotation. Click in the Drawing
Area to enter the center of rotation for your plot. You are prompted to Enter ANGLE of
rotation.
6. Lay out your drawing with the Quick Layout option. Use the Quick Layout option if you
want everything displayed in your Drawing Window to be printed as is on one sheet of
paper. See “Laying Out Your Drawing” later in this chapter for more information on
using the Quick Layout option.
7. Decide if you want to look at the plot before sending it to the printer/plotter. Toggle
Preview on to look at your plot before you actually send it to the plotter; toggle Preview
off to send the sheet directly to the plotter. (The Preview toggle can only be used with the
Plot and Partial options in the Print/Plot menu. See “More About Previewing Your Plot”
for details.)
8. Plot the sheet using one of the following options:
392 | CHAPTER 18: PRINTING YOUR DRAWING
• Print/Plot – send the sheet to your printer by clicking on Print/Plot in the Print/Plot
menu. If you toggled Preview off in the previous step, the sheet is plotted; if you
toggled Preview on, the DataCAD LT Plot Previewer opens, allowing you to see the
plot before sending it to your plotter. To interrupt a plot in progress, press (End).
• To File – send the sheet to a file by clicking on To File in the Print/Plot menu. A
dialog box appears. Type a name for your plot (.PLT) file and click on Save or press
(Enter). Plot files are saved by default in your DataCAD LT\Plot Files folder.
• Partial - plot only a part of your drawing by clicking on Partial. Choose a selection
method from the Partial menu and then select the part of your drawing you want
plotted. If you toggled Preview off in the previous step, the selection is plotted; if
you toggled Preview on, the DataCAD LT Plot Previewer opens, allowing you to see
the selection before sending it to your plotter.
Plot your drawing, just as it’s displayed in Close Plot Previewer without plotting your
the Plot Previewer window. preview and return to your drawing.
To do a check plot:
1. Click on Setup in the Print/Plot menu. The Printer/Plotter Settings dialog box appears. Go
to the Check Plot section and select the options you prefer.
2. Click on Fit to or Use this factor. These options are mutually exclusive.
• Fit to – select this if you want to fit the drawing to a single page. This option scales a
previously defined layout to fit on the selected paper size. It does not automatically
scale your drawing to fit on a defined paper size.
• Use this factor – select this to scale your drawing to a particular size for the check
plot. Select the scale factor percentage by clicking on the arrows. Your drawing and
pen widths (as set in the Pen Table) are scaled.
Notice that all the settings above the Check Plot section are now grayed and the settings
in the Check Plot section are now available.
3. Select a printer or plotter to use from the drop-down box in the To this printer area in the
Check Plot section.
394 | CHAPTER 18: PRINTING YOUR DRAWING
4. Choose a page size from the drop-down box in the Check Plot section.
5. Go to the Paper Orientation at Device area in the Check Plot section and select Normal
or Rotated. This setting works exactly like the one described in “Printing Basics” earlier
in this chapter.
6. Click on OK to close the Printer/Plotter Settings dialog box.
7. Continue with step 5 in the instructions under “Printing Basics” earlier in this chapter.
Figure 18.6: In the Pen Assignments list box on the left, lines drawn in Lt Blue are assigned to pen number
7. In the Pen Settings table on the right, pen number 7 has been set to plot at .6mm width and at 100%
density (full color) in a blue color.
USING PEN TABLES | 395
To use a pen table:
1. Click on PenTable in the Print/Plot menu. The Pen Table dialog box appears.
2. Go to the Pen Assignments list box and click on the color you want to assign to a pen.
The color and its name appear beneath the list box, along with the pen number that color
is currently assigned to.
3. Type the pen number you want to assign to that color. The pen assignment is changed in
the list.
4. Repeat steps 2 – 3 to continue changing pen assignments as necessary.
5. Go to the Pen Settings section and make decisions about the width, density, and colors for
the pens.
• Width - enter the width (in millimeters) for each pen that you assigned a color to.
• Percent Density - print screened colors. A setting of 100% prints full color; entering
a lesser percentage prints a screened color. This setting works only with printers that
accept RGB color definitions. For example, a LaserJet IV can print shades of grey
using screened black, but a LaserJet III can only print black.
• Map to Color - print lines in your drawing in a different color than they are on screen
by checking the box for the pen assigned to the color you used in your drawing. The
Color dialog box appears so that you can select the color (or create a custom color)
you’d like to print. After you click on OK in the Color dialog box, the new color
surrounds the Map to Color checkbox. The Map to Color checkboxes only affect
printing; they don’t change entity colors in your drawing.
Percent Density and Map to Color settings are used only for color and greyscale printing,
so they are only available when All Black is unchecked.
• All Black - print all lines in black (regardless of what color they are on screen or
what settings are entered in the rest of the pen table) by checking this option.
6. Click on OK to save the changes you made to the pen table.
Z By Layer
Beginning with DataCAD version 11, you can set unique Z-base and Z-height values on each
layer. To do so, toggle Z By Layer on in the 2D Utility\Settings menu. Each time you set Z-base
and Z-height, those settings will affect the current layer only. Any new layers you create take on
the settings of the current layer, including its values.
Clockwise
2 3
2 1
Figure 19.1: An example of effectively using Plane Snap to define a new zero plane
Changing 3D Settings
The 3D Settings menu has several toggles and other settings that affect the 3D menus. You can
either click on Settings in the 3D Menus menu or click on Settings in the Tools pull-down menu
and then click on 3D Settings in the submenu.
3D Settings Toggles
There are several toggles that affect drawing using 3D entities:
Layer Search Toggle on to scan all layers when you’re selecting entities; this option works exactly like the
one in 2D selection menus. See “More About Selection Menus” in “The Drawing Board”
chapter for more information on Layer Search.
Quick Search Toggle on to select curved 3D entities only by their center points; toggle off to select them by
any displayed edge
Layer Snap Toggle on to scan all layers when you’re snapping to entities; toggle off to snap to entities on
the current active layer only. See “More About 3D Snapping” later in this chapter for more
information on quick snap.
Quick Snap Toggle on to snap only to straight edges or center points of 3D entities; toggle off to snap to
these points as well as the endpoints of curved entities
Draw Marks Display (on) or suppress (off) control points. This letting also applies to control points on 2D
polylines.
Mesh Grid Display (on) control grid for mesh surfaces.
Mesh Point Display (on) control points for mesh surfaces.
Global Divs. Use fixed primary and secondary divisions for all curved entities (on).
Dynamic Display entities while rotating (on).
Slab Refs. Display slab reference points (on).
Setting Primary and Secondary Divisions
Primary divisions are the number of curve divisions in the plane of the screen, also known as the
sweep angle. Secondary divisions are those divisions that affect curves that bulge into or out of the
plane of the screen; these are known as rise or roll angles. You can set the primary and secondary
divisions for curved 3D entities using the 3D Settings menu.
Setting Z-Elevations
You can change the Z-base and Z-height elevations in the 3D Settings menu, as well as two
alternative Z-elevation settings.
To change a Z-elevation:
1. Click on Settings in the 3D Menus menu. The Settings menu appears.
2. Click on the Z-elevation you want to change: Z-Base, Z-Height, or one of the two
alternative Z-elevations, Z-User 1 or Z-User 2. A value menu appears and you are
prompted to enter a new value for the Z-elevation.
3. Use the value menu or type a value and press (Enter). The Z-elevation is changed and you
are returned to the Settings menu.
Drawing 3D Lines
3D lines are like wires or threads in space; they can connect any two points in 3D space. They are
not constrained to lie in the XY plane; however, unlike 2D lines, 3D lines have no extrusion value.
When you draw 3D lines from Z-base to Z-height and select two points at exactly the same place
on the screen, you create a line that is perpendicular to the screen. Such a line looks like a dot from
the current view (a line viewed end-on). Although this method works, it is usually conceptually
easier to draw such lines flat across the screen in an appropriate elevation view.
You can specify the end points of 3D lines in the same way that you specify the end points of 2D
lines. You can select points with the left mouse button, snap to points with the middle mouse
button, or enter coordinates. You can also use the 3D cursor.
The first four options in the 3D Entity/3D Lines menu are toggles that specify one of the four
standard Z-elevations at which you can define entities. 3D lines can be drawn at Z-Base, Z-Height,
or one of two alternative Z elevations (Z-User 1 or Z-User 2), which are set using the Set Z User 1
and Set Z User 2 options in the 3D Lines menu, respectively.
In several menus in DataCAD 3D, you can use a 3D world-snapping cursor to snap to the end
points you see in the model. This 3D world-snapping cursor snaps to the entities themselves rather
than connecting to the projections of those entities. If the 3D cursor appears, then world snapping
is on; if you press the middle button on the mouse, you snap to points on the model and not the
projections of those points on the screen. World snapping works regardless of the location of the
zero plane.
Screen
Use Slab Refs. to display markers that indicate the reference face for a slab as well as the direction
of extrusion. The reference face of the slab is determined by the points selected on the screen. The
extrusion is determined by the relative Z-base and Z-height (or Z-User 1 or Z-User 2) settings you
have entered.
414 | CHAPTER 20: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS
D
B
E
Reference Face = ABCD Zbase =A When creating voids, the reference faces of the master and secondary
ExtrusionValue=AE Zheight =E slabsmustbein thesameplane, andtheir extrusionvaluesmust beequal.
Figure 20.4: Reference faces
3 4 3
1 2 1
34
1 2
When a portion of a roof has four edges, but the opposite edges are not parallel due to unusual
intersections or valleys with other roofing elements, use the four-edged general inclined polygon
or slab option.
4
2
3 1
13
The four-edged vertical incline is created edge on, very much like the vertical polygon or slab,
except that the incline has an independent thickness associated with it that controls the depth of the
beam.
Z-Heightof 16'-0" 2
1 Z-Base of 9'-0"
Z-Base of 8'-0"
1
Plan Elevation
ADDING VOIDS TO POLYGONS AND SLABS | 419
Figure 20.10: Four-edged vertical incline
To add a void:
1. Draw a primary polygon or slab (the polygon or slab you will be adding a void to). Use
Plane Snap, Elevation/New Elev., or Edit Plane (in the 3D Views menu) to bring the
primary polygon or slab into the zero plane before adding voids. When you create both
the primary and void polygons or slabs without changing the view, they automatically lie
in the same plane.
2. Draw the void polygon or slab inside the primary polygon or slab in exactly the same
plane, at Z-base (or whatever Z elevation you drew the primary polygon or slab at) equal
to zero. You can draw more than one void polygon or slab at this time. Make sure the
void polygon or slab lies completely within the primary polygon or slab.
3. Choose Voids from the Polygons or Slabs menu.
4. Highlight the primary polygon or slab by selecting one of its edges.
5. Choose Add Void.
6. Select the void polygon(s) or slab(s) you drew in step 2. The void polygons or slabs are
highlighted as you select them. The primary polygon or slab now has voids in it.
When you add a void to a polygon or slab, you are left with one entity (a polygon or slab with a
hole in it) where separate polygons or slabs existed before. If you erase or move the primary
polygon or slab, the void moves with it, as you would expect of a single entity. The void polygons
or slabs no longer have an identity apart from the primary polygon or slab to which they belong.
Use Convert Void to convert voids back into the polygons or slabs from which they originated.
You must convert a void when you want to edit the void by adding, deleting, or moving vertices
using the Visibility menu.
| CHAPTER 20: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS
420 To convert a void:
1. Select Voids from the Polygons or Slabs menu.
2. Select a primary polygon or slab by indicating one of its edges. The primary polygon or
slab and any voids are highlighted.
3. Choose Convert Void from the Voids menu.
4. Select the voids that you want to convert back into polygons or slabs. Any converted
voids now exist as individual, embedded polygons or slabs.
To add vertices to a void, convert the void back into a polygon or slab with Convert Void, add
vertices with Add Vertx from the Visibility menu, then use Add Void to turn the polygon or slab
back into a void. You can also move a void or resize it using 3D Menus/Stretch.
Once you add a void to a primary polygon or slab, the void polygon or slab no longer exists as an
independent entity; it becomes a hole in a larger object. Use Erase Void to remove these voids
from a primary polygon or slab.
To erase a void:
1. Choose Voids from the Polygons or Slabs menu.
2. Select the primary polygon or slab by indicating one of its edges. The polygon or slab
and any voids are highlighted.
3. Choose Erase Void from the Voids menu.
4. Select the voids that you want to delete from the polygon or slab. Selected voids
disappear entirely, sealing the hole.
2. Select the edge of the polygon or slab to which you want to add a vertex. Remember that
a polygon or slab can have no more than 36 vertices. Notice that this edge of the polygon
or slab becomes a rubber band line with your cursor attached to the edge.
3. Position the new vertex.
Add Here
Before After
Figure 20.11: Adding a vertex
Delete
Before After
Figure 20.12: Deleting a vertex
| CHAPTER 20: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS
422 To reposition the vertex of a polygon or slab:
1. Choose Move Vertex from the Visibility menu. Make sure that your current editing plane
is parallel to the polygon or slab that you want to edit.
2. Select the vertex you want to move. Notice that this vertex is now attached to your cursor
and the two edges of the polygon or slab that lead to this vertex become rubber band
lines. You can also move a vertex with the Stretch option in the 3D Edit menu.
3. Select a new vertex position.
Moved
Before After
Figure 20.13: Moving a vertex
Use Show/Hide to change the visibility of individual edges of a polygon or slab. Selecting a
visible edge makes it invisible, while selecting an invisible edge makes it visible. Edges made
invisible are not erased; they are suppressed from view, usually to hide the seams between
adjacent polygons or slabs. Invisible edges remain invisible after hidden line removal, but the
polygon or slab is processed as if they were visible; invisible edges can obscure objects that lie
behind them.
Drawing Blocks
A block is a simple solid with six rectangular or parallelogram-shaped faces. Because the top of a
block is not constrained to lie directly over its bottom, blocks are particularly useful for modeling
supporting members that lean to one side.
To draw blocks:
1. Choose Blocks from the 3D Entity menu.
2. Select the shape of the base of the block: for a rectangular base, choose Rectangle; for a
parallelogram base, choose Parallel.
3. Choose Auto Height to automatically place the vertex at Z-height, centered over the
center point of the base; otherwise, you must place the vertex manually.
4. Choose to place the reference face of the block with one of the following:
• Base+Thk. At Z-base, extending up through a distance equal to the thickness
parameter set below
• Height+Thk. At Z-height, extending up through a distance equal to the thickness
parameter set below
• Base/Height At Z-base, extending up to Z-height
If you choose Base+Thk. or Height+Thk., you can use Thickness to set the thickness of
the block. (Otherwise, the Thickness setting is ignored.) As with all Z measurements, a
positive thickness extends out of the screen, and a negative thickness extends into the
screen. Choose Thickness from the Blocks menu; then choose or type a value and press
(Enter).
5. Continue with the sections below for either rectangular-based blocks or parallelogram-
based blocks.
Drawing 3D Arcs
3D arcs are essentially the same as their 2D counterparts, with the following exceptions:
• 3D arcs can exist at any orientation in space;
• 3D arcs can be specified as open or closed;
• 3D arcs have no extrusion value
• 3D arcs are approximations of arcs consisting of upt to 36 short line segments called
divisions.
The first eight options on the 3D Curves menu are quite common and are seen wherever there is a
curved 3D entity. Creating this 3D arc footprint is often the first step in creating a curved 3D
entity. This footprint defines the sweep angles for the entity.
3D two- and three-point arcs and radius, diameter, and three-point circles are drawn exactly as
their 2D counterparts. Use Clockwise (available only with 2 Pt. Arc) to create an arc in the
clockwise direction rather than counterclockwise. Use Closed to close the arc and perform a
hidden line removal. See “Drawing Curves” in the “Drawing Other Geometry” chapter for more
information about arcs and circles.
Use Tangent to draw arcs that are tangent to a specified line. This method is slightly different from
the way tangent arcs are created in 2D.
End of arc
A dog-leg arc is defined by the two tangent points of the arc and the point at which those two
tangent lines cross (the knee point). You can use Dog-leg to create an arc that must be tangent to
two existing lines.
You can enter the arc at the current elevation of Z-base or Z-height. Choose Z-base or Z-Height,
respectively, and draw the arc.
Set Thickness when you draw cylinders by Base+Thk. or Height+Thk.; otherwise the Thickness
value is ignored. As is true for all Z measurements, positive thickness extends out of the screen,
while negative thickness extends into the screen.
To set a thickness:
1. Choose Thickness from the Vert. Cyls. menu. A list of values appears.
2. Choose or type a value and press (Enter).
Pick 1
Pick 2
Plan view
Ending angle Beginning angle
(135°) (45°)
To draw the top half of a cylinder using a preset pair of sweep angles (much like a speed
bump):
1. Choose Top Half from the Horiz. Cyls. menu.
2. Select the center point of one end of the cylinder.
3. Select the center point of the other end of the cylinder.
To draw the bottom half of a cylinder using a preset pair of sweep angles (much like a
trough):
1. Choose Bottom Half from the Horiz. Cyls. menu.
2. Select the center point of one end of the cylinder.
432 | CHAPTER 21: DRAWING SINGLE-CURVED ENTITIES
3. Select the center point of the other end of the cylinder.
To draw a cone:
1. Choose Cones from the 3D Entity menu.
2. Choose Auto Height to automatically place the vertex of the cone at Z-Height, centered
over the center point of the base. Otherwise, you will have to manually place the vertex.
3. Use Divisions to set the number of divisions for the cone. (This setting is the same as the
Prim. Divs. setting of the 3D Menus/Settings menu.) To set the divisions of a cone,
choose Divisions from the Cones menu; then choose or type a value for the number of
divisions and press (Enter).
4. Toggle Closed on to close the bottom of the cone, creating a solid base. This base won’t
be visible unless you perform a hidden line removal or shade the image.
Draw the footprint (sweep angle) of the cone. The base of theCONES
DRAWING cone AND
is always drawn
TRUNCATED at Z-| 433
CONES
5.
base and the vertex is always drawn at Z-height. See “Drawing 3D Arcs” earlier in this
chapter for more information about drawing the footprints of the cone or on using 2 Pt.
Arc, 3 Pt. Arc, Tangent, Dog-leg, Radius Circ., Dia. Circ., 3 Pt. Circ., Clockwise, and
Closed.
6. Place the vertex of the cone if you toggled Auto Height off. If you place the vertex to one
side, you create a skewed cone.
Vertex placed manually
(AutoHgt off)
See “Drawing 3D Arcs” earlier in this chapter for more information about drawing the footprints
of the cone or on using 2 Pt. Arc, 3 Pt. Arc, Tangent, Dog-leg, Radius Circ., Dia. Circ., 3 Pt. Circ.,
Clockwise, and Closed.
Truncated cones have sheared off tops. Creating a truncated cone is similar to creating a regular
cone, except you must also specify the diameter of the top opening of the truncated cone.
To draw a sphere:
1. Choose Spheres from the 3D Entity menu.
2. Choose a 3D curves option from the top part of the menu: 2 Pt. Arc, 3 Pt. Arc, Tangent,
Dog-leg, Radius Circ., Dia. Circ., 3 Pt. Circ., or Clockwise to enter the footprint (sweep
angles) of the sphere. See “Drawing 3D Arcs” in the “Drawing Single-Curved Entities”
chapter for more information on using 2 Pt. Arc, 3 Pt. Arc, Tangent, Dog-leg, Radius
Circ., Dia. Circ., 3 Pt. Circ., and Clockwise.
3. Set the rise angles with Start Angle or End Angle or use one of the presets: Full Circle,
Top Half, or Bottom Half. This determines exactly how much of the sphere curves out of
the plane of the screen.
4. Set the Z-Base or Z-Height properly to set the location of the sphere. The sphere is drawn
with its center point at either Z-base or Z-height, depending on which is toggled on.
5. Draw the footprint with 3D curves options. DataCAD generates the dome from the
footprint and the rise angles you supplied.
For more control over the portion of the sphere that appears, you can specify rise angles. A rise
angle describes the angle by which something tilts out of the plane of the screen. Something that
lies exactly in the plane of the screen has a rise angle of 0°; something that extends straight out of
the screen has a rise angle of 90°.
Primary
divisions
To draw a torus:
1. Choose Tori from the 3D Entity menu.
2. Choose a 3D curves option from the top of the menu: 2 Pt. Arc, 3 Pt. Arc, Tangent, Dog
leg, Radius Circ., Dia. Circ., 3 Pt. Circ., Clockwise, or Radius for creating the footprint
(sweep angles) of the torus. See “Drawing 3D Arcs” in the “Drawing Single-Curved
Entities” chapter for more information on using 2 Pt. Arc, 3 Pt. Arc, Tangent, Dog-leg,
Radius Circ., Dia. Circ., 3 Pt. Circ., and Clockwise.
3. Set the roll angles for the tube part of the torus with Start Angle or End Angle. To use one
of the preset angles, click on Presets in the Tori menu and choose Full Circle, Top Half,
Bottom Half, In Half, or Out Half; then right-click to return to the main Tori menu.
4. Choose Z-Base or Z-Height. Center the torus at either the Z-base or the Z-height,
respectively.
5. Draw the 3D curves footprint of the torus. The torus (or toroidal section) is calculated
from the footprint and the roll angles.
For more control over how far the torus sweeps out of the plane of the sphere, you can specify roll
angles. A roll angle describes the angle by which something tilts out of the plane of the screen.
Something that lies exactly in the plane of the screen has a roll angle of 0°; something that comes
straight out of the screen has a roll angle of 90°.
10. Select two points for the axis of revolution. The action here is to spin the polyline profile
around the axis of revolution, sweeping out a solid in the process.
442 1| CHAPTER 22: DRAWING DOUBLE-CURVED ENTITIES
To drop a mesh:
1. Choose Drop Mesh from the 3D Entity/Polygons menu. Notice that the current settings
appear in the Attention toolbar.
11. Set the scale for the data of the imported file in the Size of Points File Units input field.
Select one data format from the File DataType portion. Also select the Horizontal Angles
and Vertical Angles options. Click on Continue. The Open dialog box appears.
12. Select the file you want to use and press (Enter) or click on Open. Points based on the
survey data appear in the Drawing Window.
13. Choose Begin from the Drop Mesh menu to begin drawing the drop mesh. Press End to
cancel the mesh at any time.
SITE MODELING WITH DROP MESH | 451
The following series of figures demonstrate the effect that the divisions, stiffness, and smoothing
options have on a drop mesh.
Figure 23.5A: Model using 16 x 30 divisions, a stiffness setting of 5, and Smooth toggled off. The
isometric view to the right shows the results of these drop mesh settings. As you can see above, the mesh
(represented by the gray line) does not always meet the points on the contour lines (represented by the
darker line and dots). The result is a rougher approximation of the contour geometry.
Figure 23.6A: Divisions are increased to 32 x 60, while the stiffness and smooth settings remain the
same. A higher resolution mesh produces a stair-step effect with this stiffness setting.
SITE MODELINGWITH DROPMESH | 453
Figure 23.5B: Isometric view of model using 16 x 30 divisions with stiffness set to 5 and Smooth toggled
off.
Figure 23.5A: Divisions remain at 32 x 60 with Smooth toggled off, but stiffness is increased to 9. The
stiffness is adjusted to counter the stair-stepping effect, resulting in a closer relationship to the contour
points.
Figure 23.6A: Another way to smooth the drop mesh is to use the Smooth option. Here the divisions and
stiffness have been reduced to their original values of 16 x 30 and 5, respectively. However, Smooth has
been toggled on and SmthPass has been set to 5. The interpolation of the smoothing operation creates
smoother transitions between contour points.
DRAWING TOPOGRAPHICAL MAPS WITH CONTOURS | 455
Figure 23.6B: Isometric view of model with Smooth toggled on and set to 5.
To draw a contour:
1. Choose Contours from the 3D Entity menu. The Contours menu appears.
456 | CHAPTER 23: SITE MODELING
2. Choose the type of contour you want to draw: Natural, Cyclic, or Tangent. Natural creates
a contour that begins at the first control point you select and ends at the last point. Cyclic
creates a contour that connects the first and last control points with a smooth curve,
making a closed shape. Tangent creates a contour that connects two additional points to
the control points, making a tangency at the end of the contour.
3. Use the Stiffness option to determine the curvature as the contour passes through each
control point. A high stiffness forces the contour to remain flat as it passes through each
point. To set a stiffness for the contour, choose Stiffness from the Contours menu and
choose or type a stiffness value and press (Enter).
4. Choose Divisions and enter a value to indicate the number of line segments you want to
use in between each control point. The further apart your control points, the more
divisions you need. If you set too many divisions, your display regeneration time slows.
5. Choose the elevation at which you want to draw this contour. Z-Base, Z-User 1, Z-User
2, and Z-Height are the four standard elevations at which you can enter a contour control
point. You can use Add Index or Sub. Index to alter these values. To set the Z elevations,
Z-User 1 and Z-User 2, choose one of these elevation options from the Contours menu,
choose or type an elevation value, and press (Enter).
6. Determine if you are working with tangent contours. Only with tangent contours, select a
first tangent point, the point before the curve. This point determines the direction of the
curve as it enters the first control point.
7. Select the control points. You can choose up to 36 control points for any one contour. You
may select Add Index or Sub. Index to enter the next control point at a new elevation.
Choose Add Index to add the value of the Index setting to the current Z elevation value.
Choose Sub. Index to subtract the value of the Index setting from the current Z elevation
value.
• If you are working with tangent contours, specify the ending tangent point. This is
the point after the curve. It determines the direction that the curve heads as it enters
the last control point.
Use 3D Cursor to attach a control point to a particular point on your model (vertex of a slab, center
of a sphere, etc.) by snapping in world coordinates with the 3D cursor.
You can force the contour to lie in a plane by specifying that the control points have a fixed Z
elevation. Use the Z-Base, Z-Height, Z-User 1, or Z-User 2 toggles to set the height.
DRAWING TOPOGRAPHICAL MAPS WITH CONTOURS | 457
Use Set Index to help create a single contour that rises steadily in the Z direction. For example, to
create a series of concentric contours set at 10’ intervals, use Set Index to set the index to 10’.
After drawing the first contour at Z-base, select Add Index and draw the second contour, which
would be entered into the drawing 10’ higher than the first, and so on.
• You can’t erase edges. The lines that make up a 3D entity represent the edges of a single
entity; they are not an entity themselves. If you try to erase one edge of a slab, for instance,
the entire slab is deleted.
• Edit 2D entities with 2D editing options only. The Edit menu contains the 2D editing tools
you’ll need to edit 2D entities. However, the Erase, Change, and Explode options in the 3D
Menus can also be used on 2D entities.
• Many 2D editing options can be used on 3D entities. For example, the Stretch option in 3D
Menus can be used on a horizontal slab. However, keep in mind that most 2D editing options
work only in plan view. When you select such an editing option, DataCAD automatically
changes to plan view.
• Edit in plan or parallel views only. If your model is not being displayed in plan or parallel
view and you select a 3D editing option, DataCAD automatically changes to the last plan or
parallel view.
• Select entities in any view. However, when using Entity or Group in 3D selection menus, you
can select entities according to the following rules:
3D line Anywhere on the line
Polygon Any displayed edge (including the edges of voids)
Slab Any displayed edge (including the edges of voids)
Block Any displayed edge
3D arc The arc’s center marker
Cylinder Any of the three center axis markers
Cone Any of the three center axis markers
Truncated cone Any of the three center axis markers
Sphere The center marker
Torus The center marker of the sweep or the center markers at the beginning and end of the
roll
Contour Any control point (you can’t select the curve itself)
Mesh surface Any displayed edge of the control grid or any of the displayed control points (you
can’t select the surface itself)
Surface of Rev. Any control point
Symbol The insertion point
With Fast 3D Snap toggled off (3D Menus/Settings menu), you can select any circular division of
a 3D arc, cone, truncated cone, sphere, or torus; you can also select any edge of a single-curved
facet of a surface of revolution, but not an edge of a double-curved facet. With both Fast 3D Snap
and Fast 3D (Utility/Object Snap menu) toggled off, you can select any displayed edge of a
symbol, according to the rules for each entity in that symbol.
Moving 3D Entities
Use Move in 3D Menus to shift an entity to a different position on the screen. 3D Move works the
same as the 2D Move option, with the exception of the following:
MOVING 3D ENTITIES | 461
• When specifying the two points of the distance to move, the model can be in any parallel or
orthographic view. DataCAD draws specific distances across the screen, but the distance and
direction is taken with respect to the model in the current view. For example, if you view the
model in an elevation view and specify a distance and angle to move (such as 10’ at 90°),
objects that you select move up, off the ground plane.
• The model displays in any view during the process of selecting entities to move. This makes
the precise selection of individual entities or collections of entities easier, especially in cases
where entities are stacked one upon another or when it is difficult to separate one entity from
another.
Elevation on Parallel view
screen on screen
2
Distance
to move
Side windows will
1 move up as well
when selected
Choose 3D Cursor from the Move menu to toggle on the world snapping cursor. The world cursor
lets you snap directly to the objects in the model rather than to their projections on the screen. See
“All About 3D Snapping” in the “Modeling Basics” chapter for more information on the world
snapping cursor.
To move an entity:
1. Choose Move from 3D Menus.
2. Toggle And Copy on to copy the entity at the same time you move it. If you toggle And
Copy off, the entities move to the new location but do not copy.
3. Select the first point of the distance to move.
4. Select the second point of the distance to move.
5. Choose Z Distance to move the entity in the Z-direction relative to the plane on the
screen. Positive distances indicate movement out of the screen; negative distances
indicate movement into the screen. You can also use Z-Only to set the move distance to
zero (0) in the X and Y directions. Then select the entities to move. Entities move relative
to the screen Z-axis. DataCAD resets the Z-distance to zero each time you choose Move
from 3D Menus.
6. Choose a selection method and select the objects to move. Use the 3D Views menu to
reorient your view to get the best vantage point for selecting objects. DataCAD moves
the selected entities relative to the plane of the screen.
7. Choose Invert if you make a mistake and select the wrong entity to move; then, reselect
the moved entity. The entity returns to its original position.
462 | CHAPTER 24: EDITING 3D ENTITIES
You can also use Prev. Dist. to use the last distance and direction specified in an editing option.
You can choose this option instead of specifying two points of the distance to move. Or use New
Distance to enter a new move distance. This does not change the Z distance. New Distance only
appears after you’ve entered a move distance.
To filter layers:
1. Choose Filter from the To Layer menu to toggle Filter on.
2. Type the affix, including the wildcard character(s), for the layer you want to find and
press (Enter). A list of layer files with this affix appears.
COPYING 3D ENTITIES | 463
DataCAD also allows you to scroll through different layer groups with similar affixes. If
the group you initially searched for doesn’t contain the layer you wanted, you can scroll
through the remaining groups to find the appropriate layer.
Filter Back Scrolls back to a group of similarly named layers.
Filter Frwd Scrolls forward to a group of similarly named layers.
3. Choose the layers you want to use.
DataCAD remembers the last affix for which you filtered. The prefix name appears in the Message
Window and the layer names appear in the Menu Window when you re-enter the Filter function.
Copying 3D Entities
The 3D Copy option works identically to the 2D Copy option: specify the distance to copy from
any parallel or orthographic view, and then select the objects to copy in any view.
To copy 3D entities:
1. Choose Copy from 3D Menus.
2. Enter the first point of the distance to copy.
3. Enter the second point of the distance to copy.
4. Select the objects to copy using the Selection Menu. You can use the 3D Viewer to
reorient your view and get the best vantage point for selecting the objects. DataCAD
copies the selected entities relative to the plane of the screen.
Rectangular Arrays
Use Rect. Array to create three-dimensional rectangular arrays of 3D entities at any orientation in
space. This option works like the 2D rectangular array option, except that you can copy objects in
the X, Y, and Z directions simultaneously, each with its own spacing and number of repetitions.
3 copies in X
5 copies in Y
2 copies in Z
Choose 3D Cursor to toggle on the world snapping cursor. The world cursor lets you snap directly
to the objects in the model rather than to their projections on the screen. See “All About 3D
Snapping” in the “Modeling Basics” chapter for more information.
Rotating 3D Entities
Like all 3D editing options, you can use the Rotate option in any parallel or orthographic view.
Choose the center of rotation, and then select the objects to rotate. You can rotate the objects in
any order.
To rotate a 3D entity:
1. Choose Rotate from 3D Menus.
2. Choose And Copy to copy the entities at the same time you rotate them. To rotate entities
without copying them, leave And Copy toggled off.
3. Select a point that defines the center of rotation relative to the plane of the screen. If you
want the Z-coordinate of the center of rotation to be something other than zero, use
Center Z to enter the Z-coordinate. See the instructions below to set the Z-coordinate.
You can use New Center to re-enter the center of rotation relative to the current plane of
the screen. This option does not change the Z-coordinate of the center of rotation. New
Center only appears after you choose a center of rotation.
MIRRORING 3D ENTITIES | 465
4. Choose which of the three axes (X, Y, or Z) you wish to rotate around, relative to the
screen. Use X-Axis to rotate selected entities about an axis parallel to the X axis of the
screen and passing through the center of rotation. Use Y-Axis to rotate selected entities
about an axis parallel to the Y axis of the screen and passing through the center of
rotation. Use Z-Axis to rotate selected entities about an axis parallel to the Z axis of the
screen and passing through the center of rotation.
5. Choose X Angle, Y Angle, or Z Angle to set the angle at which entities rotate around the
X, Y, and Z axis, respectively, relative to the plane of the screen at the time the center of
rotation is specified. The option you choose should match the axis that you selected in
step 3. Use X Angle, Y Angle, and Z Angle from the Rotate menu, then choose or type a
value, and press (Enter).
6. Choose a selection method and select the objects that you want to rotate. You can use the
3D Viewer to reorient your view to find the best vantage point in selecting objects.
7. Select Invert if you make a mistake and select the wrong entity to rotate. Then, reselect
the entity. The entity returns to its original position.
To set the Z-coordinate of the center of rotation relative to the plane of the screen:
1. Choose Center Z from the menu. A list of values appears.
2. Choose or type a value and press (Enter). DataCAD resets Center Z to zero each time you
choose Rotate from 3D Menus.
Mirroring 3D Entities
Use Mirror to mirror entities about a plane in space. You can view a model from any angle in
space; the mirror plane is always perpendicular to the screen.
You define the mirroring plane the same way as with the 2D Mirror option.
To mirror a 3D entity:
1. Choose Mirror from 3D Menus.
2. Create the mirror line by responding to the prompts to Select first point of line about
which to mirror and then Select second point of line about which to mirror. The mirror
line appears.
3. Choose And Copy to copy entities at the same time you mirror them. To mirror entities
without copying them, leave And Copy toggled off. You can use New Line to re-enter the
mirroring plane perpendicular to the current plane of the screen. New Line only appears
after you create a mirror line.
4. Choose a selection method and select the objects that you want to mirror. You can use the
3D Viewer to reorient your view to find the best vantage point for selecting objects.
Stretching 3D Entities
3D Stretch lets you stretch three-dimensional entities similarly to 2D Stretch. As with other 3D
Entity menu options, you can specify the distance, direction, and entities to stretch from any
parallel or orthographic (plan) view.
466 | CHAPTER 24: EDITING 3D ENTITIES
• Explode curved 3D entities into polygons or lines before stretching them. See “Exploding
Entities” later in this chapter for instructions.
• Cylinders, 3D arcs, spheres, cones, truncated cones, and tori are nonstretchable entities. Use
Enlarge to increase or decrease their size in one direction by an appropriate factor;
alternatively, explode them into polygons and then stretch the polygons.
• 3D Stretch can only be used on 3D lines, polygons (and their voids, if any), blocks, slabs (and
their voids, if any), contour curves, and mesh surfaces. You can use Stretch to edit polygons,
slabs, and voids. You must define the distance to stretch in a plane parallel to the polygon or
slab you want to stretch; otherwise, the resulting polygon or slab may become nonplanar. To
make sure that the plane of the screen is parallel to the slab, you can use Plane Snap,
Elevation/ New Elev., or Edit Plane from the 3D Views menu.
• If the entity you select is contained completely within the limits of the selecting point, area, or
fence, DataCAD moves the entity the distance you indicated to stretch.
To stretch a 3D entity:
1. Choose Stretch from 3D Menus. See the “Viewing Your Model” chapter for more
information.
2. Select the first point of the distance to stretch.
3. Select the second point of the distance to stretch.
4. Choose Z Distance to enter a distance to stretch portions of entities in the Z direction
relative to the plane of the screen. Positive distances indicate movement out of the screen;
negative distances indicate movement into the screen. You can use New Distance to re-
enter the distance to stretch in the X and Y directions. New Distance does not change the
distance to stretch in the Z direction.
5. Use Prev. Dist. if you want to deal with the last X and Y distance and direction you
specified in an editing option to stretch. You can use this option instead of specifying the
distance to stretch in steps 2 and 3.
6. Choose a selection method and select the objects that you want to stretch. You can use the
3D Viewer to reorient your view to get the best vantage point for selecting objects.
7. Choose Invert if you make a mistake and select the wrong entity to stretch. Then, reselect
the stretched entity. The entity returns to its original size. DataCAD resets the Z distance
to zero each time you choose Stretch from 3D Menus. Choose Z-Only to set the stretch
distance in the X and Y directions to zero. Then select the entities to stretch.
Enlarging 3D Entities
Use Enlarge to enlarge or scale entities to different sizes in the X, Y, and Z directions. Enlarge
works similarly to its 2D counterpart, except that you can set the center of enlargement in any
orthographic (plan) or parallel view. You can also select entities you want to enlarge in any view or
orientation once you enter the center of enlargement.
To enlarge a 3D entity:
1. Choose Enlarge from 3D Menus.
EXPLODING 3D ENTITIES | 467
2. Choose And Copy to copy entities at the same time you enlarge them. To enlarge entities
without copying them, leave And Copy toggled off. After you choose a center of rotation,
you can use New Center to re-enter the center of enlargement. This option does not
change the Z coordinate of the center of enlargement. To set the Z coordinate relative to
the plane of the screen, choose Center Z from the menu, then choose or type a value, and
press (Enter).
3. Select a point that defines the center of enlargement relative to the plane of the screen.
4. Use X Enlargmnt., Y Enlargmnt., and Z Enlargmnt. to change the current value of the
enlargement factor in the X, Y, and Z directions of the screen, respectively. The
enlargement factor cannot be zero. Choose X Enlargmnt. from the menu, then choose or
type a value, and press (Enter). Use Reset to set all of the enlargement factors to 1.0. The
2.0x option sets all of the enlargement factors to 2.0. The 0.5x option sets all of the
enlargement factors to 0.5.
5. Choose a selection method and select the objects that you want to enlarge. You can use
the 3D Viewer to reorient your view to get the best vantage point for selecting objects.
6. Choose Invert if you make a mistake and select the wrong entity to enlarge. Then,
reselect the entity. The entity returns to its original size. DataCAD resets the Center Z to
zero each time you choose Enlarge from 3D Menus.
Exploding 3D Entities
Use Explode to separate 3D entities into their polygonal facets or into three-dimensional lines.
After you explode an entity into lines or polygons, it is not possible to reverse the operation and
recreate the original entity from these lines and polygons.
Explode can create a large amount of data in the drawing file. For example, take a single sphere
with 20 divisions in the sweep direction (primary divisions) and 10 divisions in the rise direction
(secondary divisions). After an explode operation, this single sphere produces some 200 polygons,
each of which occupies approximately as much drawing storage space as did the original sphere. A
mesh surface with 20 divisions in each direction would produce 800 polygons, which would
collectively require 364 times as much drawing storage space as the original mesh surface.
• Explode separates curved entities (cylinders, cones, truncated cones, tori, spheres, mesh
surfaces, and surfaces of revolution) into lines or polygons for subsequent editing operations
(like stretch).
• You can explode a text entity into 3D lines that you can then rotate in space. The lines then
respond to a hidden line removal.
• Explode determines the validity of exploding entities. For example, if you select a contour
curve to explode into polygons, DataCAD ignores the selection and does not explode the
curve because it has no polygonal components.
To explode a 3D entity:
1. Choose Explode from 3D Menus.
2. Toggle To Lines on to explode entities into 3D lines; alternatively, toggle To Polygons on
to explode entities into polygons.
468 | CHAPTER 24: EDITING 3D ENTITIES
3. Choose a selection method and select the objects that you want to explode. You can use
the 3D Views menu to reorient your view to get the best vantage point in selecting
objects.
Changing 3D Entities
3D Change lets you change the divisions of circular entities and the stiffness of contours as well as
colors, line types, line overshoots, and more.
90°
To visualize how the view sphere operates, imagine that the model sits inside a large sphere. Half
of the sphere is above the ground plane and half of it is below, with the ground plane cutting the
sphere at the equator. The equator of this sphere is represented as the inner circle. Therefore, all
points inside this circle are the upper half of the sphere (above ground) and all points outside the
inner circle are the lower half of the sphere (below ground).
While the view sphere display is in the upper-left corner of the screen by default, you can use the
View Sphere option in the 3D Views menu to reposition it on the screen. You can:
• Move the view sphere to a different location on the screen so that you can continue to work
on a part of the model without interference
• Change the size of the view sphere; a larger view sphere gives you finer control over the
rotation of a parallel or perspective view
To move the view sphere display:
1. Choose View Sphere from the 3D Views menu. The View Sphere menu appears:
Default Returns the view sphere to its customary position in the upper-left corner of the
Drawing Window
2. Select a new center for the view sphere. Move your mouse to dynamically size the View
Sphere display.
3. Select a point on the perimeter of the new view sphere. The view sphere moves to the
selected position.
Use 3D Views/Controls to specify a vantage point for a parallel view. You can think of the
Controls menu as a more accurate version of View Sphere and just another way of generating
parallel views. You can use the Controls menu to position the view center inside the model for
smoother operation of the view sphere.
When you choose Controls from the 3D Views menu, the Controls menu appears in the Menu
Window. In addition, the control buttons appear on the Viewer toolbar if that is currently
displayed. (To display the Viewer toolbar, select Toolbars from the View pull-down menu and
make sure there is a checkmark for Viewer in the Toolbars dialog box.)
The cursor you see while you are in the Controls menu displays the current orientation of the X, Y,
and Z world coordinate axes.
474 | CHAPTER 25: VIEWING YOUR MODEL
The model exists in
screen coordinates
World
Coordinates
Screen
Coordinates
The Screen option rotates the view around the screen coordinate axes. Screen coordinates refer to
the right-handed coordinate system that you worked with in 2D. The +X axis goes to the right, the
+Y axis goes up, and the +Z axis comes out of the screen. This does not change.
The World option rotates the view around the world coordinate axes. World coordinates refer to
the right-handed coordinate system associated with the model. Imagine that your model is in
orthographic view and you attach the screen coordinate axes to the model itself. What you have is
a set of three axes known as world coordinate axes. These do not change with respect to the
model, but they do change with respect to the screen.
When you choose any of the Rotate options, DataCAD rotates the view by a set number of degrees
around the axis you indicate.
Reset changes the current view to the last orthographic view taken. Reset also brings the model
back into view in case it moves off the screen. Use this option before using View Center.
Rot. Angle controls the number of degrees that the object rotates under any Rotate+ or Rotate-
options.
Four additional input modes are available in the Controls menu: relative and absolute cylindrical
(distance, angle, Z coordinate) and relative and absolute spherical (distance, plan angle, rise
angle). These modes provide additional variables to the Z component of coordinate entry, which
may be helpful in specialized modeling applications like entering a 3D line that represents a solar
angle.
Hint: You can access these modes by pressing the (Insert) key.
Creating Elevations
Elevations are a special kind of parallel view. When you view an elevation in plan, the front of the
model faces the bottom of the screen.
Use Front Elev. to view the front elevation of the model. Use Back Elev. to view the back
elevation of the model. Use Right Elev. to view the right elevation of the model. Use Left Elev. to
view the left elevation of the model.
In addition to the four preset elevations (Front Elev., Back Elev., Left Elev., and Right Elev.), you
can create nonorthogonal elevations. You can use New Elev. to generate views for rendering or to
orient the model for a side view in which you can precisely place the zero plane, Z-base, and Z-
height. If you choose a Front Elev., you cannot guarantee where Z-base and Z-height are in
relation to the new view.
Z-Height
Z-Base
5. Adjust Z-base and Z-height if necessary. The indicators change position to show you the
new location of Z-base and Z-height. Remember that negative distances go in the
direction of the view (into the screen).
6. Select a point in the direction of the view. The specified view appears on the screen.
Options for creating front, back, left, right, and new elevations are available from both the
View/Elevation pull-down menu and the 3D Views/Elevation menu in the Menu Window.
Figure 25.6: The New Elevation Indicator cursor with Z-base=0 and Z-height=8
Cone of Vision
Line of Sight
Eye Point
View Center
The line that cuts across the cone of vision is the picture plane. Things in front of this plane (on
the same side as you, the observer) appear larger than normal; things behind the picture plane
appear smaller.
The line that leads directly from the eye point to the view center is the line of sight. As with
parallel views, always place the view center somewhere inside the model so that the view sphere is
stable and predictable.
Picture Plane
View Center
Hither-clip distance
60°
Cone of Vision
Eye Point
Figure 25.8: Cone of vision with hither clip
Toggle Fixed Cone on in the Set Persp. menu to fix the width of the cone of vision. The width of
the field of vision in a fixed cone is set using either Cone Angle or Camera.
To set the width of the field of vision to an angle using Cone Angle:
1. Choose Cone Angle from the Set Persp. menu. A list of values appears.
2. Choose or type a value between 1 and 179 degrees and press (Enter).
CentPntZ
Figure 25.9: One-point perspective
EyePntZ = CentPntZ
Figure 25.11: Three-point perspective
Clip Cube Hides the portion of the model that is contained within the previously defined Clip
Cube; available only for parallel views of your model; to create a similar clipping
effect for perspective hidden line images, use Hither Clip in the 3D Views/Set Persp.
menu
All Performs hidden line removals on entities on all layers toggled on
Active Layer Performs a hidden line removal only on the entities on the active layer
Sel. Set Performs a hidden line removal only on the entities in the active selection set
Options Settings to perform different functions within a hidden line removal
3D Views Sets the view for the model prior to the hidden line removal; since the image created
by the hidden line removal process contains only 2D lines, the image is best viewed
in an orthographic view
2. Choose 3D Views from the Hide menu and orient the model so that you can see the
image.
3. Choose Exit to return to the Hide menu.
4. Choose Begin to start the hidden line removal process.
484 | CHAPTER 25: VIEWING YOUR MODEL
Tips on Maximizing Performance
• Use lines rather than polygons whenever possible. For example, if you want to draw some
rectangles on the faces of a slab block to schematically represent windows, use 3D lines
instead of polygons to outline the windows to increase performance. Since the rectangles are
simply inscribed on the face of the slab, polygons are not needed; there is nothing to hide.
• Use three-dimensional entities like blocks, cylinders, and slabs instead of collections of 2D
lines and simple polygons.
• Keep models as simple as possible. As the size of the model increases, the time required to
compute a given image increases at a faster rate. You may consider placing some of the detail
for a given model on separate layers so that you can temporarily toggle some layers off for
preliminary runs of the hidden line removal system. After you complete the modeling process,
you can then toggle on all applicable layers and perform this more complicated hidden line
removal analysis on the complete model.
Saving the Hide Image
If you toggle Save Image on before you choose Begin, DataCAD saves the hidden line removal
image for later use; if Save Image is toggled off, DataCAD does not save the image and only
displays it on the screen.
Once the hidden line removal process is complete, the Save Image menu appears:
Active Layer
New Layer
Layer File
Offset
To offset an image:
1. Choose Offset after completion of the hidden line removal process.
2. Select the first point of a distance to offset the image in the plane of the screen.
3. Select the second point of a distance to offset the image in the plane of the screen.
4. Choose either Active Layer or New Layer and proceed with the instructions listed above
for adding the image to the drawing.
Choose Cancel to delete the retained image and return to the Hide menu. Remember that after the
hidden line removal process, if you toggle Save Image on, DataCAD saves the image before you
select a destination for it. If you choose Cancel, DataCAD deletes the previously saved image
from the drawing and makes this space available.
Hide Options
Use Options in the Hide menu to perform different functions within a hidden line removal.
Disregarding Backfaces
Use the Backface option in the Hide/Options menu for a faster Hide performance. DataCAD calls
all polygonal faces facing away from the viewer backfaces. With this toggle on, DataCAD ignores
the backfaces for a hidden line removal. This decreases the amount of area to hide and the time it
takes to complete the hidden line removal.
Closing 2D Arcs
Unlike 3D arcs and 3D cylinders, ordinary 2D arcs do not have an option for being treated as
closed objects. If you toggle Close 2D Arc on in the Hide/Options menu, DataCAD treats 2D arcs
as closed, which makes them opaque to the hidden line removal process. 2D arcs that have a Z-
height work like cylinders with closed ends and sides. If you toggle Close 2D Arc off, during the
hidden line removal process, DataCAD treats 2D arcs as ordinary curved lines (arcs with no Z-
height) or open-ended cylinders (arcs having Z-height).
CloAr2 On CloAr2 Off
Closing 2D Ellipses
If you toggle Close Ellip. on in the Hide/Options menu, DataCAD treats 2D ellipses as closed,
solid objects during the hidden line removal process. If you toggle Close Ellip. off, DataCAD
treats ellipses as ordinary curved lines (no height) or curved surfaces (having height) with no top
or bottom.
2D Arc Divisions
During the hidden line removal process, DataCAD uses the current value of the circle divisions
setting. This Divisions option is duplicated on the Hide/Options menu for convenience in adjusting
the current value of this variable. Choose Divisions from the Hide/Options menu and set it to an
integer value from 4 to 36.
4. Change the Light Settings by choosing the light source whose settings you want to
change from the Light Source list box. Then, follow the instructions below. Repeat this
for each light source you want to customize.
• The light sources are named LtName1, LtName2, etc., by default. To rename the
light source, click in the Name input box and type a new name. The name will be
updated in the Light Source list box when you either click in the list box or click OK
to save the shader settings.
CREATING A SHADED IMAGE | 489
You can also position a light source by simply clicking anywhere in the Drawing Window.
Click on the light source name in the Shader menu, click On/Off in the menu if the light
source has not yet been toggled on, and then choose Position from the menu. A 3D cursor
appears in the Drawing Window; note the cursor’s coordinates displayed in the
Coordinates/Hints toolbar. Click to place the light source. Please note that you cannot use
the light source settings in the Shader Settings dialog box to position the light using this
method.
• The light source’s intensity is the percent of white used in the light, with percentage
values ranging from 0 to 100. To set the intensity of the light source, use the up and
down arrows to increase or decrease the percent value, respectively.
• To enter specific coordinates for a light source, click in the X, Y, Z Coordinate input
boxes and type new coordinates. (The left input box is the X coordinate, the middle
input box is the Y coordinate, and the right input box is the Z coordinate.)
• To toggle a light source on or off, click in the On/Off checkbox.
• To give the light source the ability to cast shadows, toggle Cast Shadows on. Note
that shadows are not actually cast in the shaded image unless Cast Shadows in the
bottom right corner of the dialog is checked.
• The intensity of ambient light can be adjusted just as light source intensity was. To
set the ambient light intensity, use the up and down arrows to increase or decrease
the percent value, respectively.
5. Customize the sun light source settings.
• Turn the sun light source on by clicking in the On/Off box.
• Select the brightness by using the up and down arrows in the Intensity box.
• Click one of the eight buttons to show the sun’s position in relation to your drawing.
6. Customize the background color of the Shader window, change the size of the shaded
image, and change how you move from the shaded image back to your drawing:
• To change the background color, click on the colored rectangle in the Background
Color section. Click on a new color in the Color Palette dialog box and then click on
OK.
• Click on the Right-Click to Exit checkbox to check this option; this will allow you to
close the shader window by simply right-clicking. Uncheck this option to use a pop
up menu to quickly save your image, move between images and your drawing, or
import your shaded image into eZmeeting.
• The shaded image is created as a bitmap (.BMP) file. You can adjust Shader window
size by using the up and down arrows to increase or decrease the percent value,
respectively, with 100% being the full size of the Drawing Window. You can go as
high as 1,000%, depending on how much system memory you have available.
10. Go to the Edge Type section. Click on No Edge to shade only the surfaces of your model,
click on Show Edge to shade both the edges and surfaces, or click on Edge Only to shade
only the edges (similar to a hidden line removal with lights). The default setting is No
Edge.
490 | CHAPTER 25: VIEWING YOUR MODEL
11. Add edge and overshoot lines to your shaded image.
• To set the length of the overshoot, click in the Length input box and type a value.
The default length is 0.0.
• To set the width of the lines used for edges and overshoots, use the up and down
arrows to enter a width in pixels. The default is 1.
• To draw edge/overshoot lines in the same color as the entity’s surface, check the Use
Entity color checkbox. This is checked by default. If you’d like to use a different
color, uncheck the box, click on the color swatch to the right, and choose a new
color. The Edge/Overshoot properties section is only available when Show Edge is
toggled on.
12. Use the Highlight setting to produce a visible area of light around a light source, much
like a lamp throws on a wall and ceiling. This setting is off by default, but you can set it
to three intensities, with Large being the most intense.
13. Choose a background image for your shaded image by clicking on the folder icon in the
Background Image section and choosing a supported file format (.BMP, .JPG, .GIF, .TIF,
.TGA, .PNG, .PCX, and .PCD). Leave Maintain Aspect checked to ensure the background
image covers the entire Shader window. You cannot customize the size of the background
image.
14. Go to the bottom portionof the Shader Settings dialog box. Check Render both faces to
render both sides of a polygon, instead of rendering only the side with the positive
normal. When this option is unchecked, any negative normals of polygons that face you
will not be rendered, unless Normals toward viewer is checked in the following step.
15. Check Normals toward viewer to set the positive normals of all polygons so that they
face you. Uncheck this option to leave positive normals facing their original direction.
16. Cast shadows in your shaded image, according to the light sources you set for shadows in
step 4, by checking the Cast Shadows box in the lower portion of the dialog box. (Note
that you must still complete steps 19 – 21 to actually draw the shadows.)
17. Make sure the Show Lights checkbox is checked on. This option displays the light
sources as small symbols around your model, letting you see exactly where they are
positioned. These symbols do not print; they are only displayed for visual reference.
18. Click OK to save your new settings and close the Shader Settings dialog box.
19. Cast shadows in your shaded image by clicking on Shadow Plane in the Shader menu.
Then, toggle Recv. Shadow on. You are prompted to Select entity to receive shadow.
20. Select the entity on which the shadow will fall (for example, the polygon acting as the
floor or ground plane). Use the selection menu to select and highlight the entity. If you
select the wrong entity, toggle Recv. Shadow off and select that entity again. Repeat this
step to select the correct entity. An entity cannot cast a shadow and receive one (have a
shadow fall on it) at the same time.
21. Right-click to return to the main Shader menu.
CREATING A SHADED IMAGE | 491
22. Click Shade in the Shader menu. Your model is shaded and the bitmap image appears in
the Drawing Area. You can now save the shaded image as a bitmap file or return to your
drawing file. You can save your settings and then use them later without having to change
all the Shader settings again. See “Saving and Using Shader Settings” later in this
chapter.
Refresh updates the screen after you activate the clip cube. When Refresh is off, press (Esc) to
refresh the screen yourself to see the effects of the new clip cube.
You can insert an XREF into your drawing and define a clip cube within it. Either you can do this
by using the Insert pull-down menu or by selecting XREF Clip from the 3D Views menu.
To define a clip cube in an XREF attached to your drawing with Reference File Management:
1. Open a new drawing or select an existing file.
2. Attach a reference file to it by selecting XREF from the Insert pull-down menu.
3. Double-click on the name of the file you want to insert. Your cursor is now loaded with a
boundary box that represents the extents of the reference file. Toggle on By Center in the
Insert XREF menu. You are prompted to Position XREF on drawing. Click the left mouse
button to place the reference file by its center. The reference file appears in your Drawing
Window.
4. Select Reference File Management from the Insert pull-down menu. Choose Clip Cubes
from the extended menu. You are prompted to Select XREF to modify ClipCube.
5. Click on the reference file you placed in your Drawing Window. Notice that the reference
file’s Z-base and Z-height appear in the Coordinates/Hints toolbar.
6. Select Z-Min in the Identify menu, choose or type a value that is below the floor or Z-
base of the model, and press (Enter). Similarly, select Z-Max to set the Z-height above
the roof of the model.
7. Click on New Cube. You are prompted to Select the first corner of the clipping cube.
8. Click where you want the clip cube to begin. Then, pull the rubber band out diagonally
and click when it encloses the area you want to display in the clip cube.
9. Select Clip On. This toggles the clip cube on.
To define a clip cube in an XREF attached to your drawing with XREF Clip:
1. Open a new drawing or select an existing file.
2. Attach a reference file to it by selecting XREF from the Insert pull-down menu.
494 | CHAPTER 25: VIEWING YOUR MODEL
3. Double-click on the name of the file you want to insert. Your cursor is now loaded with a
boundary box that represents the extents of the reference file. Toggle on By Center in the
Insert XREF menu. You are prompted to Position XREF on drawing. Click the left mouse
button to place the reference file by its center. The reference file appears in your Drawing
Window.
4. Make sure you are in the 3D Views menu. Select Clip Cube from the 3D Views menu.
The Clip Cube menu appears.
5. Select XREF Clip from the Clip Cube menu. You are prompted to Select XREF to modify
ClipCube.
6. Click on the XREF you placed in your drawing. The Identify menu appears.
7. Set Z-Min and Z-Max values so that they are respectively below and above the model’s
Z-base and Z-height.
8. Click on New Cube. You are prompted to Select the first corner of the clipping cube.
9. Click where you want the clip cube to begin. Then, pull the rubber band out diagonally
and click when it encloses the area you want to display in the clip cube.
10. Select Clip On. This toggles the clip cube on.
Saving a View
Use Save Image in the 3D Views menu to create a snapshot of the current view. The snapshot
consists of 2D lines and can be edited with normal 2D editing commands in orthographic view.
To save an image:
1. Choose Save Image from the 3D Views menu. The Save Image menu appears.
2. Make decisions about the image you want to save:
Active Layer Save the image to the active layer
New Layer Save the image to an automatically created new active layer
Layer File Save the image to an automatically created layer file
Offset Select the distance and direction to offset a saved image from the current geometry
3. Select the destination for the saved image.
4. Enter a name for the new destination layer (when you place the image on a new layer or
in a layer file). DataCAD generates the image. The image that this procedure creates is
made entirely of 2D lines with Z-base = 0 and Z-height = 0; therefore, DataCAD creates
the image flat on the ground plane and in orthographic view.
GoTo View
When you save a view using the GoTo View menu in the 3D Views menu, DataCAD stores
information about the current view including:
• viewing scale
• zoom location (what you have zoomed in on)
• view type (orthographic, parallel, perspective, or oblique)
• location and orientation of the zero plane
SAVING A VIEW | 495
• location of the view center
• active and inactive layers
• size, location, and status (on or off) of the clip cube
Restoring these saved views actually restores all of these stored settings to their previous state.
However, restoring a view does not restore the values of Z-base and Z-height. The Layers On/Off
setting may or may not be restored, depending on whether Layer Set is on or off. The Layer Set
option in the GoTo View menu restores layers to their last saved condition (on, off, active). When
Layer Set is off, DataCAD uses the current state of the layers but restores all the other parameters.
The top part of the GoTo View menu displays the names of any saved views in the drawing. If
there are more than ten views for this drawing, Scroll Fwrd and Scroll Back appear on the menu to
let you scroll through your views. Selecting a view from the menu restores that view to the
Drawing Window.
To add any changes you made to the view without creating a new view:
1. Choose GoTo View from the View pull-down menu.
2. Choose Update View from the GoTo View menu.
3. Choose the view that you want to update with the current settings. This update includes
active or inactive layers, scale, and location of the zero plane.
The Walk Through, Options menu lets you customize the way you navigate.
To start a walk-through session, use one of these alternatives to set up a perspective view:
• Select Set Perspective from the View pull-down menu; establish the eye point by clicking
in the drawing where you want to begin the walk-through; move your mouse until the
cone is positioned properly, then click. DataCAD remembers this eye point and uses it for
subsequent walk-throughs until you change it by selecting Set Perspective from the View
pull-down menu or choosing Set Persp. from the 3D Views menu.
• Select Perspective from the View pull-down menu.
WALKING THROUGH YOUR MODEL | 497
Walking
Walk Dist. controls how far forward or backward the observer walks with Walk Forward and Walk
Back.
Turning
Turn Angle controls how far the observer will turn with Turn Left and Turn Right.
Stepping
Step Dist. sets the step distance used with Step Up, Step Down, Step Left and Step Right.
Looking
Look Angle sets the angle that the line of sight changes using Look Up or Look Down.
Saving a View
• Start raytrace - renders the model. Or click on the R button at the right edge of the
horizontal scroll bar of the Object Viewer to raytrace the model.
Save image - creates a permanent high-quality rendering. The Save bitmap dialog
RENDERING SETTINGS | 501
•
box lets you control the quality of the file while you save the view as a bitmap
image. In the Quality section, high produces the best results, but it takes longer to
process. Set the Width in pixels (try 320 for thumbnails, 640 for presentations, and
1024 for printing); DataCAD uses the width to automatically calculate the Height in
pixels. Check Raytrace if you want shadows and reflections in your saved image;
however, this takes a long time to process. Type the File name and select the
appropriate folder (shown in the Save in box). Click on the Save button when you
are finished and want to return to the Object Viewer.
• Background – controls what is behind the model in the Object Viewer. Use Load image to
access lists of available bitmap files; use Select color to choose from the Color dialog
box. If you selected Load image, you can also check “Tiled background picture” to put
many copies of the bitmap behind your model and further control the X and Y offset. If
you clicked Select color, all options except Monochrome are unavailable (greyed).
6. Exit the Object Viewer by clicking on the X in the right corner of the title bar.
Rendering Settings
Selecting Rendering Settings from the View pull-down menu lets you define materials for
rendering and assign them to specific colors in the DataCAD palette. Mapping entity colors to
material definitions controls rendered output. The material settings for a given drawing are stored
in a .DMF (DataCAD Material File) file. You can save custom material files for use in other
drawings. Also, you can save individual material definitions and load them one at a time. These
definitions are compatible with other o2c-based programs such as DCvis, ArCon, and o2c
Composer.
DataCAD lets you choose from a standard set of matte, glossy, and glass materials. By adjusting
the various settings and experimenting a bit, you'll be able create your own materials to produce
artistic, photo-realistic renderings of DataCAD models.
Figure 25.21: The decisions you make affect the Preview model.
4. Use the slider bars, input boxes, and check boxes in the various sections of the dialog box
to define the material.
• Layer – click on Color in the Layer portion and click on the rectangle to make your
selection from the Color Palette. Alternatively, click on the arrows on the right and
left sides of the color box to scroll through options in the palette. All entities that
have the same color will also have the same material properties. The first 15 colors
shown on the ColorPalette are most frequently used in DataCAD and are the most
popular; however, you can define up to 255 unique materials per drawing by using
custom colors (beyond yellow). If you click on Layer, select the layer name from the
drop-down list.
RENDERING SETTINGS | 503
• Rendered Color – click on the rectangle to make your selection from the Color
Palette. Use the slider bars to further determine the proportion of diffuse and ambient
lighting properties of materials. A high diffuse proportion will cause the light from
defined light sources to reflect strongly into various nonspecific directions. Use low
diffuse values to simulate light-absorbing materials such as velvet. If the ambient
proportion is too high, the object will appear relatively pale (like plastic) because it
will very strongly reflect the environment’s light. Rendered Color is the material
color for all entities that are the current Layer Color. For example, if you choose
white in the Layer Color section, the Rendered Color you select for all white entities
could be Dahlia Purple or any other color in the Color Palette, including a custom-
mixed color that you define with the Color Picker dialog box.
• Reflection - defines both the color and the proportional degree for reflections. In
principle, the color defines the highlight on the objects. Higher reflection proportion
values simulate glossy surfaces, such as chrome.
• Highlight Size – determines the size of reflected highlights from light sources.
Adjustments to this value can only be seen in the o2c Player when using the raytrace
option; they are not shown in the Preview window. You must use a relatively high
reflective proportion to see the effect of changing this value. In principle, this value
measures the intensity of a highlight as a function of the angle. The higher the value
is, the smaller the highlight becomes. For matte-shining materials (such as
unpolished gold or anodized aluminum), use small values around 3; for high gloss
materials (such as polished gold or polished plastic), use large values.
• Opacity – the top slider bar determines the degree to which the material is opaque or
transparent. A value of 50% means that when examining an object with this material,
50% of the color behind the object shows through it and 50% of the object’s color is
visible. The bottom slider bar affects how refractive (or hard) the transparent material
is. To simulate glass, use a refractive index of 12; to simulate something like bubbles
in water, use a refractive index smaller than 10. To see how your selections affect the
material, you have to raytrace the object in the Preview window.
• Material File – mutually exclusive buttons apply preset Matte, Glossy, or Glass
properties to the material. When you first work with the color map, you may rely on
the presets; however, you will soon feel more confident about applying your own
definitions via the slider bars and other options in this dialog box to produce photo
realistic materials. These presets affect the slider bars throughout the dialog box that
keep the current rendered color, but change its reflective properties. Load lets you
select an o2c color that will appear in the rectangle in the Rendered Color section;
Save As lets you name and store your material definitions.
When simulating real-world elements using computer graphics, the surface properties of a
material are based on various parameters. The level of realism depends partly on how the
parameters are set. The o2c Player uses a standard computer material model known as
PHIGS PLUS. This model simulates real-world material properties, but real-time renderers
such as the o2c Player have limitations on how accurately they can be depicted in final
rendered output.
504 | CHAPTER 25: VIEWING YOUR MODEL
The way an object (or surface) appears is affected by both the material properties and the
lighting (including all sources which light the object). A rendered material is made up of a
layering of different lighting properties (the diffuse portion simulates matte properties; the
ambient portion reflects light in the environment; the reflective portion simulates polished
material properties; and the opacity portion simulates transparent material properties.
By using bitmaps, you can also apply textures to enhance the material definition to
simulate real-world surfaces such as carpet, tile, wallpaper, and brick.The preview window
lets you see how a material will look before you apply it to your model.
• Miscellaneous – check the boxes that apply: self-illuminate, render backface, and
allow smoothing. Select self-illuminate to see the material even without lights. This
causes an object to simulate a light source, but it will not illuminate its
surroundings. This material setting is ideal for neon and other low-level lighting that
is normally used in dark settings. Render backface forces the o2c Player to render
both sides of a surface. By default, render backface is on for all colors. Smoothing
blends a material across adjacent, noncoplanar polygons (such as a mesh surface).
Otherwise, each polygon will be rendered independently, revealing the creases
between adjacent polygons. This option is especially useful for rendering reflective
and transparent objects that are made up of many polygons (such as a sphere or a
cylinder). Without this option, shiny objects will reflect a fragmented view of the
surrounding environment.
• Texture – controls the interaction of textures and the defined material. Check Apply
Texture to activate other options. Experiment until you get the results you want in the
Preview window.
In some cases, you may want to mix the colors of the texture with the diffuse
color. This makes it possible to tint (or lighten or darken) a texture without
modifying the original bitmap.
RENDERING SETTINGS | 505
If you check Apply texture as reflection map, textures appear to be reflected from,
rather than mapped onto, a given surface. This simulates optimum mirror images,
where the object’s texture, not its environment, is reflected in the object.
Figure 25.23: Select the background image for the o2c viewer.
• Rendering Settings File – affects your settings, saved in a .DMF (DataCAD Material
File). The Load button lets you access material assignments you created for other
models. Save As lets you give the current definition a unique name.
• Preview Object – lets you apply your material definitions to different shapes: sphere,
cube, cylinder, or teapot. One object may give you a better idea of how the material
definition will affect the entities in your drawing than another. For example, if you
wanted a velvety material, you probably would steer away from displaying it on the
teapot.
• Background – controls the color behind the image. This is a global setting,
independent from the material file. When you click on the rectangle, the Color
Palette appears so that you can select a color.
506 | CHAPTER 25: VIEWING YOUR MODEL
Figure 25.24: Select the background image for the object viewer.
• Preview window – lets you see your material assignments. This is a mini o2c object
viewer. Click on “R” to raytrace the material. Some material settings can only be
seen in a raytraced view. Although the default object is a sphere, you could change
this to a cube, cylinder, or teapot to give you a better idea of how the material will
look in your model.
5. Click on OK when you are satisfied with all the settings in the color mapping dialog box.
6. Select Object Viewer from the View menu. The Object Viewer appears. The decisions
that affect the STUCCO layer (see Figure 25.21) appear in the Object Viewer. If you are
unhappy with the way the material looks, you can return to step 1 and go through the
process again.
RENDERING SETTINGS | 507
Framing Floors
Framing is easy when you use the FrameIt macro from your Toolbox pull-down menu. If the
FrameIt macro is not available, select Configure from the Toolbox pull-down menu and add it to
your list of active macros. For more information on adding FrameIt to your list, go to
“Customizing the Macros Menu” and “Customizing DataCAD” in “The Drawing Board” chapter.
To frame a floor:
1. Choose Floors from the FrameIt menu.
2. Verify settings for Plate, Joist, and SubFloor. See “Sill Plate, Joist, and Sub-Floor
Settings” in this chapter for more information.
3. Choose either Center or Sides to define the floor boundary from the center line of the
vertical member or from one side of the floor to the other.
4. Define the floor to frame by defining a floor boundary or by choosing Select and
selecting an existing floor boundary. To define the floor boundary, object snap to each
point of the floor boundary, tracing the floor. If you make a mistake, use the Backup
button to erase the last point you selected.
5. Choose Opening to define floor openings, such as chimneys or stairs. Select the first
point of the floor opening, move the mouse to stretch the rubber band box around the
opening, and select the second point of the rubber band box to define the floor opening.
6. Choose Beam to define beam style and location. Set the following options as necessary:
Single Models single beams
Double Models double beams
Custom Customizes the number of entities that make up a beam
Color Assigns a beam color. See “Color Menus” in “The Drawing Board” chapter for more
information about how to choose a color.
Size Sets a beam size (choose Change to change a standard lumber size in the menu)
Flush Positions the top of the beam flush or equal to the top of the joist
Below Positions the top of the beam equal to the bottom of the joist
Change Changes the current framing member attributes (those attributes set when you
selected or defined the floor boundary)
FileI/O Accesses file options to save the current framing settings in a file, load saved
settings, or delete or rename framing settings files
7. Make any changes before choosing Build. Choose Edit or Change to access DataCAD
editing options (including Move, Copy, Rotate, Mirror, Stretch, Enlarge, Erase, and
Layers) or to globally change any floor member attributes. If you choose Edit or Change,
you must choose Build again for those changes to take effect.
8. Save floor settings to a file by choosing Save File from the FileI/O menu.
9. Choose Build and select the boundary on which to generate a floor system. Build
generates a framing system based on the settings you defined above. See the “The
Drawing Board” chapter for more information on using the selection menu to choose the
boundary to frame.
Use the following toggles before you select the boundary to frame for added control over
the Build process:
FRAMING WALLS | 511
SchemLyr Builds framing members on the schematic layer
ActvLyr Builds framing members on the active layer
FlrsOnly Builds only floors with the current settings; otherwise, DataCAD builds all
members; only available in the Floors/Build menu
WalsOnly Builds only walls with the current settings; otherwise, DataCAD builds all members;
only available in the Walls/Build menu
RfsOnly Build only roofs with the current settings; otherwise, DataCAD builds all members;
only available in the Roofs/Build menu
10. Finish framing. When framing is complete, you have access to the following DataCAD
options: 3D Views, Hide, and Layers. See the “Viewing Your Model” and “Before You
Draw” chapters for more information on 3D Views, Hide, and Layers.
11. Choose Exit to return to the Floors menu.
Framing Walls
To frame a wall:
1. Choose Walls from the FrameIt menu.
2. Verify the settings for WallHght, Plate, and Stud. See “Wall Height, Plate, and Stud
Settings” later in this chapter for more information.
512 | CHAPTER 26: FRAMING YOUR MODEL
3. Choose either Center or Sides to define the wall boundary from the center line of the
vertical member or from one side of the wall to the other.
4. Choose either Exterior or Interior. Use Exterior to create outside wall systems; DataCAD
assumes this will be a closed boundary. Use Interior to create inside wall systems;
DataCAD toggles Closed off and you are drawing a single or string-line wall that does
not close itself.
5. Define the wall to frame by defining a wall boundary or by choosing Select and selecting
an existing floor or wall boundary. If defining the wall by the boundary, object snap to the
first point of the wall boundary to frame and continue tracing the boundary from that
point. If you make a mistake, use the Backup button to erase the last point you selected.
6. Choose Opening to define wall openings. Choose either Window or Door (for Exterior)
or PassThru or Door (for Interior). If you choose Window or PassThru, verify the settings
for Sill Height, HeadHght, and HeadStyl. For Door, define only HeadHght and HeadStyl.
Window Defines window openings in the wall
Door Defines door openings in the wall
SillHght Defines the sill height; available only when Window is toggled on
HeadHght Defines the header height of the door
HeadStyl Defines the header style:
Cripple Member with smaller studs that run from the top of the header to the bottom of the
lower top plate; maintains stud spacing
Boxed Solid member that runs from the top of the header to the bottom of lower top plate
Change Changes any opening attributes
FileI/O Accesses file options to save the current framing settings in a file, load saved
settings, or delete or rename framing settings files
7. Make any changes before choosing Build. Choose Edit or Change to access DataCAD
editing options, including Move, Copy, Rotate, Mirror, Stretch, Enlarge, Erase, and
Layers, or to globally change any wall member attributes. If you choose Edit or Change,
you must choose Build again for those changes to take effect.
8. Save wall settings to a file by choosing Save File from the FileI/O menu.
9. Choose Build and select the boundary on which to generate a wall system. Build
generates a framing system based on the settings you defined above. See “The Drawing
Board” chapter for more information on using the selection menu to choose the boundary
to frame.
Use the following toggles before you select the boundary to frame for added control over
the Build process:
SchemLyr Builds framing members on the schematic layer
ActvLyr Builds framing members on the active layer
FlrsOnly Builds only floors with the current settings; otherwise, DataCAD builds all
members; only available in the Floors/Build menu
WalsOnly Builds only walls with the current settings; otherwise, DataCAD builds all members;
only available in the Walls/Build menu
RfsOnly Build only roofs with the current settings; otherwise, DataCAD builds all members;
only available in the Roofs/Build menu
10. Choose Exit when framing is complete to return to the Walls menu.
FRAMING ROOFS | 513
Wall Height, Plate, and Stud Settings
Use WallHght to set wall height options. Choose a wall height from the list or type a wall height
and press (Enter).
Use Plate to set the following top and bottom plate options:
DoTop Models top plates
Single Models single top plates
Double Models double top plates
Custom Customizes the number of entities that make up a top plate
Color Assigns a top plate color. See “Color Menus” in “The Drawing Board” chapter for more
information about how to choose a color.
DoBottom Models bottom plates
Single Models single bottom plates
Double Models double bottom plates
Custom Customizes the number of entities that make up a bottom plate
Color Assigns a bottom plate color. See “Color Menus” in “The Drawing Board” chapter for more
information about how to choose a color.
Use Stud to set vertical framing member options:
DoStud Models the vertical stud member
Size Assigns a stud size or defines a custom stud size
Spacing Assigns stud spacing (measure spacing from the center line of one stud to the center line of the
next stud)
Color Assigns a stud color. See “Color Menus” in “The Drawing Board” chapter for more
information about how to choose a color.
Framing Roofs
Use Roof Framing to create three-dimensional roof framing systems. You can frame the following
roof types: Shed, Gable, Hip, and Gambrel. See “3D Roofs” later in this chapter for more
information on roof types
To frame a roof:
1. Choose Roofs from the FrameIt menu.
2. Choose the roof type to frame: Shed, Gable, Hip, or Gambrel.
3. Choose Settings to set the options for roof settings, including pitch, purlin height, rafters,
sheathing, and overhang. See “Settings” later in this section for more information.
4. Define the roof by defining a roof boundary or by choosing Select and selecting an
existing wall or roof boundary. To define the roof with an existing boundary, choose that
boundary and continue with step 6. To define the roof by a boundary, object snap to the
first and second corners of the roof boundary to define the length of the roof parallel to
the ridge. Make sure that you define the roof boundary at a Z-base set to the plate height
of the wall.
The following options appear on the menu:
Closed Models a closed roof boundary
Backup Backs up one roof corner so you can enter a new position
Cancel Returns you to the FrameIt menu without defining a roof perimeter
Close/Exit Stops defining the roof perimeter
514 | CHAPTER 26: FRAMING YOUR MODEL
5. Choose the third corner of the roof perimeter to define the width of the roof perpendicular
to the ridge if you define the roof by the boundary. The roof boundary is calculated and
closed.
6. Choose Opening to define roof openings, such as chimneys. Select the first point of the
roof opening, move the mouse to stretch the rubber band box around the opening, and
select the second point of the rubber band box to define the roof opening.
7. Make any changes before choosing Build. Choose Edit or Change to access DataCAD
editing options (including Move, Copy, Rotate, Mirror, Stretch, Enlarge, Erase, and
Layers) or to globally change any roof framing member attributes. If you choose Edit or
Change, you must choose Build again for those changes to take effect.
8. Save roof settings to a file by choosing Save File from the FileI/O menu.
9. Choose Build and select the boundary on which to generate a roof system. Build
generates a framing system based on the settings you defined above. When you define a
roof boundary, FrameIt bases the plate height on the current Z-Base setting. When you
use Select to select an existing wall boundary, FrameIt uses the plate height of the wall.
FrameIt always centers ridge boards when framing roofs
10. Choose Exit when framing is complete to return to the Roofs menu.
Settings
Use Pitch to set a pitch for Shed, Gable, and Hip roofs. Pitch is defined by rise and run; choose a
pitch from the menu, or choose Custom, type a pitch, and press (Enter). Use UprPitch and
LwrPitch to set the pitch for the upper and lower sections, respectively, of a Gambrel roof.
Use MidRdgHt to set the height for purlins for Gambrel roofs. Choose a height from the menu, or
choose Custom, type a height, and press (Enter).
Use Rafters to set the following rafter options:
DoRafter Models rafters; models collar ties every four feet
Size Sets a rafter size from the list, or defines a custom rafter size
Spacing Sets rafter spacing or defines custom rafter spacing (measure spacing from the center line of
one rafter to the center line of the next rafter)
Color Sets a ridge board and rafter color. See “Color Menus” in “The Drawing Board” chapter for
more information about how to choose a color.
EaveSqr Models fascia square to the angle of the rafter
EavePlmb Models fascia parallel to the wall
BrdMouth Assigns a Bird’s Mouth dimension; choose a dimension from the menu, or choose Custom,
type a dimension, and press (Enter)
Use Sheathng to set the following roof sheathing options:
DoSheath Models roof sheathing
Single Models single layer roof sheathing
Double Models double layer roof sheathing
Custom Models a custom number of roof sheathing layers
Color Assigns a roof sheathing color. See “Color Menus” in “The Drawing Board” chapter for more
information about how to choose a color.
Thickness Assigns the thickness of the roof sheathing material or defines a custom thickness
Use the following OverHang options to set the overhang distance. Measure OverHang from the
outside face of the sheathing to the outside face of the rafter.
FRAMING ROOFS | 515
EaveOhng Assigns an overhang distance at the eave
RakeOhng Assigns an overhang distance on the gable end
RoofIt automates the construction of 3D roof models. You define the roof boundary and RoofIt
automatically calculates and constructs a roof based on your settings.
The standard roof types available with RoofIt are Gable, Hip, Boston, Gambrel, Mansard, and
Shed. You can also create your own customized roof shape. You can vary the pitch, overhang, and
plate height settings, and specify the type of soffit and fascia you want to model. RoofIt also lets
you join a new roof to an existing roof. You can create dormers or other complex roof shapes
using this feature. A complete roof model is composed entirely of 3D polygons. Because of this,
you can easily process the model with DataCAD’s hidden line removal feature, Hide.
Rectangular Roofs
When you model a rectangular roof, you define the roof shape by selecting points (in a clockwise
direction) that define its length and width. This results in an orthogonal roof shape.
FRAMING ROOFS | 517
To define a rectangular roof boundary:
1. Choose PolyRoof if RectRoof is not displayed in the RoofIt menu. Then, toggle
RectRoof on.
2. Select the first point of the roof boundary; this point is the first point of the roof length,
which runs parallel to the ridge of the roof.
3. Select the second point of roof length.
4. Select the third point of the roof boundary to define the roof width. The roof width is the
distance from one side of the building to the other; this is perpendicular to the roof length
and roof ridge. On a Shed roof, this point locates the ridge (minus the overhang).
Polygonal Roofs
To model a nonorthogonal roof or one with varying parameters (PlatHgt, Pitch, or Overhng), use
PolyRoof.
When you define a polygonal roof, you enter a series of four points. These points trace the edges
of the roof boundary in a clockwise direction. The first and third edges of the boundary run
parallel to the ridge; and the ridge bisects the second and fourth edges. Because the roof shape
may be either orthogonal or nonorthogonal, the edges of the roof don’t have to be parallel and
perpendicular to the ridge.
Joining Roofs
Use Join to define a Gable, Hip, or Shed roof that connects to any one existing roof plane. The
roof that you join onto may be any roof type created with RoofIt.
The following example shows how to use RectRoof to join a Hip roof; you can also use PolyRoof.
Define the roof boundary in a clockwise manner regardless of which input mode you use:
RectRoof or PolyRoof.
FRAMING ROOFS | 519
To join two roofs:
1. Model the first roof using the steps outlined at the beginning of this section.
Figure 26.6: First boundary defined (plan view and perspective hidden-line image)
2. Toggle Join on in the RoofIt menu. This tells RoofIt that the next roof you define will
join onto an existing roof.
3. Define the boundary of the second roof. RoofIt prompts you to select the roof plane to
join onto. When defining the joining roof, if you selected any parameters to vary, RoofIt
prompts you for values as outlined in the previous sections.
4. Select a point within the perimeter of the roof plane to join to. RoofIt highlights the roof
plane and starts the join operation. The roof you defined extends to and clips at the
selected roof plane.
520 | CHAPTER 26: FRAMING YOUR MODEL
Figure 26.9: Result of join (plan view and perspective hidden-line image)
Settings Options
The options that appear in the RoofIt/Settings menu depend on the type of roof you’re drawing.
The following table illustrates which settings appear for each roof type:
Gable Hip Boston Gambrel Mansard Shed
PlatHgt X X X X X X
Pitch X X X X X X
MidRidge X X
2ndPitch X X
RoofThck X X X X X X
Overhng X X X X X X
GblOffst X
WallThck X X X X X X
Fascia X X X X X
EndWall X X X
Modeling Windows
The Windows menu in AEC_MODL macro serves as the master level for accessing all three-
dimensional window component groups. You can access window data, load and save previously
designed windows, and select or enter window components and data. All windows open outward,
away from you.
Cutting Walls
Cut Wall is a toggle used to automatically create voids in slabs or polygons for windows. It is
available in the Windows menu when InPlan is toggled on. When Cut Wall is toggled on, a Layer
Search toggle also becomes available.
Window Files
The WndwFile option is a convenient way to expand on initial template designs, tailoring the
product to your needs. The files then become additional resources for quick recall. The WndwFile
menu options include:
LoadWind Loads window settings from saved files; select or type a window filename and press (Enter);
the window appears with all previously saved settings
SaveWind Saves window settings to a file; type the filename and press (Enter)
DelWind Deletes saved window files from the hard disk. To help prevent accidental deletions, the
system prompts you for the name of the file you want to delete. Select the file you want to
delete and press (Enter). Choose Yes to delete the window file; otherwise choose No.
RenWind Renames existing files; select a file to rename, type a new filename of up to eight characters
long, and press (Enter)
CopyWind Copies the contents of an existing window file to a new file; select the file to copy from and
press (Enter), then type the file to copy to and press (Enter)
Form Displays a window data form. To save Form settings, press (Esc)
Window Forms
With the WndwForm option, you can view the settings for the current window. The design form
offers a comprehensive view of the window parameters on one screen. These window parameters
are divided into ten major groups.
The UnitType menu displays available window types. Hinged window types open outward, away
from the designer. Sliding windows, when viewed from the interior design position, have a fixed
sash on the right and a movable sash on the left.
Choose from the following window types:
Fixed Windows with fixed panes of glass
Casement Casement windows
Awning Awning windows, hinged at the top
Hopper Hopper windows, hinged at the bottom
DblHung Double-hung windows
Sliding Sliding windows
% open Determines the amount that the window appears open in the model, with 0% being fully
closed and 100% being fully open
Window Casings
The Casing option controls the casing or exterior window group. You can set any of the following
window casing options:
AtHead Models casing elements at the window header
Width Sets the casing width at the window header, the window jamb, and the sill across the window
plane; choose the Width option under AtHead, AtJamb, or AtSill, and then choose or type a
width and press (Enter)
Thickness Sets the casing thickness at the window header, the window jamb, and below the sill; choose
or type a thickness and press (Enter)
Extensn Sets the extension length past the outside edge of the vertical casing components (jamb casing)
and past the outside edge of the vertical jamb casing component to the sill. Choose or type an
extension length and press (Enter). For any extension, the measurement is always 0 when the
outside edge of the vertical casing and the extension end are aligned. Positive numbers
indicate an extension; negative numbers indicate a setback.
AtJamb Models the casing element at the jamb (Width and Thickness appear again below AtJamb)
AtSill Models the casing elements below the sill. (Width, Thickness and Extensn appear again below
AtSill)
Window Trim
Use Trim to control the trim or interior window component group. You can vary elements, such as
the trim apron, according to aesthetic preference or design requirements:
526 | CHAPTER 27: MODELING WINDOWS AND DOORS
AtHead Models trim elements at the window header
Width Sets the trim width at the window jamb, across the window jamb; choose or type a value and
press (Enter)
Thickness Sets the trim thickness at the window jamb and the window sill; choose or type a value and
press (Enter)
Extensn Sets the trim extension length past the outside edge of the vertical jamb trim components
(jamb casing) or past the outside edge of the vertical jamb casing component of the sill;
choose or type a value and press (Enter). For any extension, the measurement is always 0
when the outside edge of the vertical casing and the extension end are aligned. Positive
numbers indicate an extension; negative numbers indicate a setback.
AtJamb Models trim elements at the jamb (Width and Thickness appear again below AtJamb)
AtSill Models trim elements at the sill (Width, Thickness and Extensn appear again below AtSill)
Window Headers
The Head option lets you define the window header, or top of the frame. This area can become
exceedingly detailed in a model rendering, with the inclusion of its structural and aesthetic
elements in one master group. You can individually set the following components to provide a
clearer view:
Do Head Models the header component
HeadWdth Sets the header width. Measure through the wall, from the inner surface of the wall, outward.
This option appears when WalWdth is off. When you choose HeadWdth, a list of header width
values appears. Choose or type a header width and press (Enter).
Head Thk Sets the window header thickness. Measure from top, the wall opening, to bottom. When you
choose Head Thk, a list of header thickness values appears. Choose or type a header thickness
and press (Enter).
WalWdth Calculates the header width equal to the thickness of the wall. When WalWdth is off, the width
of the head is controlled by the header width setting.
MODELING WINDOWS | 527
Window Jambs
Use the following Jamb options to define the window jamb:
Do Jamb Models jamb components
Jamb Width Sets the jamb width. Measure through the wall from the inner surface of the wall, outward.
This option appears when WalWdth is off. Choose Jamb Width, and then choose or type a
jamb width and press (Enter).
Jamb Thk Sets the jamb thickness. Measure from the void edge, or wall opening, inward toward the
window center along the wall plane. Choose Jamb Thk, and then choose or type a jamb
thickness and press (Enter).
WalWdth Sets the wall width. When this toggle is off, the width of the jamb is controlled by Jamb
Width.
Window Sills
Sill lets you define the window sill. The sill is not broken down into stool (interior) and finish
(exterior) sill components. Also, the sill horns are proportionate and do not carry different lengths
on the interior and exterior extensions.
Do Sill Models the sill
Thickness Sets the sill thickness from the bottom of the window opening, upward; choose Thickness, and
then choose or type a sill thickness and press (Enter)
In Extn Sets the inside sill extension away from the plane of the wall toward the center of the room;
choose In Extn, and then choose or type an inside sill thickness and press (Enter)
528 | CHAPTER 27: MODELING WINDOWS AND DOORS
Out Extn Sets the outside sill extension away from the plane of the wall outward; choose Out Extn, and
then choose or type an outside sill extension and press (Enter)
SideExtn Sets the inside and outside (sill horn) extensions from the sides of the window opening,
outward, along the plane of the wall; choose SideExtn, and then choose or type a side
extension and press (Enter)
Window Sashes
Sash defines the window sash assembly. The sash is the frame that holds the muntins and glass;
without it, the muntins and glass would be suspended in 3D space. Single pane or double
thermopane windows, while not having muntins, must have Centred toggled on to function within
the confines of the wall plane.
Do Sash Models the sash components; when Do Sash is off, muntins and glass are not added to the
drawing even if DoMuntn and DoGlass are on
SashWdth Sets the sash width for all components (top and bottom rails and stiles); choose SashWdth, and
then choose or type a sash width and press (Enter)
SashThk Sets the sash thickness for all sash components; choose SashThk, and then choose or type a
sash thickness and press (Enter)
Centred Centers a sash within the window frame. Centred and Offset are mutually exclusive; only one
can be toggled on at any given time
Offset Determines the sash offset placement from the inside of the window jamb. The distance is
from the interior surface of the wall to the interior surface of the sash; choose Offset, and then
choose or type a sash offset and press (Enter)
Muntins
Use Muntins to define and place window pane dividers within the sash assemblies. You can also
set the number of window panes and their placement.
DoMuntn Models muntins, or window pane dividers
MuntWdth Sets the muntin width along the plane of the wall; the width applies equally to vertical and
horizontal muntins; choose MuntWdth, and then choose or type a muntin width and press
(Enter)
MuntThk Sets the muntin thickness, which is measured through the window; choose MuntThk, and then
choose or type a muntin thickness and press (Enter)
PaneHorz Sets the number of panes per window horizontally; choose PaneHorz, and then choose or type
a value and press (Enter). PaneHorz and PaneVert are also available in the Glass menu. They
are the same settings, so when you change either option in the Muntins menu, the new values
are also displayed for the PaneHorz and PaneVert options in the Glass menu.
PaneVert Sets the number of panes per window vertically; choose PaneVert, and then choose or type a
value and press (Enter)
Centred Centers a muntin within the sash; Centred and Offset are mutually exclusive; only oneDOORS
MODELING can be | 529
Modeling Doors
The Doors menu in the AEC_Modl macro lets you access door data, load or save previously
designed doors, and select or enter door components and data.
Cutting Walls
Cut Wall is a toggle used to automatically create voids in slabs or polygons for doors. It is
available in the menu when InPlan is toggled on. When Cut Wall is toggled on, a Layer Search
toggle also becomes available.
Door File
Use the DoorFile option to load, save, delete, rename, or copy door files. Choose from the
following DoorFile options:
LoadDoor Loads door parameters from saved files; choose or type a door filename and press (Enter)
SaveDoor Saves door parameters to a file; type a filename and press (Enter)
Del Door Deletes saved door files from the hard disk. To help prevent accidental deletions, the system
prompts for the filename requested. To delete a door file, select a filename and press (Enter).
Choose Yes to delete the file; otherwise choose No.
Ren Door Renames existing files; select a file to rename, type a filename of up to eight characters long,
and press (Enter)
530 | CHAPTER 27: MODELING WINDOWS AND DOORS
CopyDoor Copies the contents of an existing door file to a new file; type the name of the file to copy
Form from
Displays door(Enter),
and apress then type the filename to copy to and press (Enter)
data form
Door Forms
The DoorForm menu lets you view the settings for the door on which you are currently working.
The design form offers a comprehensive view of the door parameters on one screen.
Saving 3D Doors as Symbols
Use the Template option to create and save doors as symbols, developing a library of door symbols
that you can quickly insert into new projects. For more information, see “Templates and Symbols”
in the “Drawing Elements” chapter.
Door Types
UnitType displays available door types. Doors swing inward (toward you), so you should build
designs from the interior of a structure.
Choose a door type from the following options:
Single Single door, hinged
Double Double doors, hinged
Bifold Bi-fold door
2xBifld Double bi-fold doors
Sliding Sliding door
Pocket Pocket doors
% open Determines the percentage that a door appears open in the model, with 0% being fully closed
and 100% being fully open
Door Casings
Use Casing to control the casing or exterior door component group. You can set any of the
following door casing options:
At Head Models casing elements in the door header model
Width Sets the casing width at the door header, across the door plane, and at the door jamb; choose or
type a value and press (Enter)
Thickness Sets the casing thickness at the door head and at the door jamb; choose or type a value and
press (Enter)
Extensn Sets the extension length past the outside edge of the vertical casing components (jamb
casing). Choose or type a value and press (Enter). For any extension, this measurement is
always 0 when the outside edge of the vertical casing and the extension end are aligned.
Positive numbers indicate an extension; negative numbers indicate a setback.
At Jamb Models casing elements in the door jamb model (Width and Thickness appear again after this
option)
MODELING DOORS | 531
Door Trim
Use Trim to control the trim or interior door component group. You can vary such elements as the
trim apron, according to aesthetic preference or design requirements.
At Head Models trim elements at the door header model
Width Sets the trim width at the door header and across the door jamb
Thickness Sets the trim thickness at the door header, through the door, and at the door jamb
Extensn Sets the trim extension length past the outside edge of the vertical jamb trim components
At Jamb Models trim elements in the door jamb model (Width and Thickness appear again after
AtJamb)
Door Jambs
The Jamb menu defines the door jamb, using the following options:
Do Jamb Models jamb components
Jamb Width Sets the door jamb width (measure from the inner surface of the door, outward through the
door); available only when WalWdth is off; choose Jamb Width, and then choose or type a
jamb width and press (Enter)
Thickness Sets the door jamb thickness (measure from the void edge, or wall opening, inward toward the
door center along the wall plane); choose Thickness, and then choose or type a jamb thickness
and press (Enter)
WalWdth Sets the jamb width equal to the wall width; when WalWdth is off, the width of the jamb is
controlled by Jamb Width; choose WalWdth, and then choose or type a jamb width and press
(Enter)
MODELING DOORS | 533
Door Sills
The Sill menu defines the door sill, using the following options:
Do Sill Models the sill
Thickness Sets the sill thickness from the bottom of the door opening, upward at the sill middle; choose
Thickness, and then choose or type a sill thickness and press (Enter)
EdgeThk Sets the thickness of the tapered edge; choose EdgeThk, and then choose or type an edge
thickness and press (Enter)
InExtn Sets the inside sill extension away from the plane of the door toward the center of the room;
choose InExtn, and then choose or type an extension and press (Enter)
Out Extn Sets the exterior sill extension across the door plane from the exterior wall outward; choose
Out Extn, and then choose or type an extension and press (Enter)
SideExtn Sets the exterior sill extension along the wall plane from the outside edge of the trim outward
(also known as the “sill horns”); choose SideExtn, and then choose or type an extension and
press (Enter)
Door Stops
Use Stop to place and size the door stops. The stop is drawn to the exterior of the door, whether
the door is flush or offset. Door stops are not created for sliding or pocket doors, regardless of
whether Do Stop is toggled on or not.
Do Stop Models the door stop
534 | CHAPTER 27: MODELING WINDOWS AND DOORS
StopWdth Sets the stop width for all components (measure the stop width in the same direction as the
jamb width and across the wall plane); choose StopWdth, and then choose or type a stop width
and press (Enter)
Stop Thk Sets the stop thickness dimension (measure the stop thickness in the same direction as the
jamb thickness and across the wall plane); choose Stop Thk, and then choose or type a stop
thickness and press (Enter)
Door Options
The Door menu sizes, positions, and hinges a door, using the following options:
Do Door Models the door
Door Thk Sets the door thickness; choose Door Thk, and then choose or type a door thickness and press
(Enter)
HingRht Hinges doors on the right; determine the right side of the door by standing inside the structure
and looking at the door
HingLft Hinges doors on the left; determine the left side of the door by standing inside the structure
and looking at the door
Flush Sets the door flush with the outside wall
Offset Sets the offset placement of the door from the interior wall surface across the wall plane;
choose Offset, and then choose or type a value and press (Enter)
Door Knobs
Use Knob to place, size, and identify the door knob; only round door knobs are available. When
Do Door is off, you can’t create a knob regardless of the Do Knob setting.
Do Knob Models the knob
Diameter Sets the diameter of the door knob; choose Diameter, and then choose or type a door knob
diameter and press (Enter)
Extnsion Sets the knob extension out from the door; choose Extnsion, and then choose or type a knob
extension and press (Enter)
Knob Hgt Sets the height of the knob from the bottom of the door; choose Knob Hgt, and then choose or
type a knob height and press (Enter)
Offset Sets the knob offset from the door edge; choose Offset, and then choose or type a knob offset
and press (Enter)
Inside Models a knob on the door interior
Outside Models the knob on the door exterior; Outside and Inside can be toggled individually or
together
Modeling Concrete Forms
With the Concrete tool, you can add six different types of
28
preconstucted concrete forms to your model: columns, In this chapter:
inverted tee, single tee, double tee, standard, and I-beam
forms. These forms are actually slabs and can be edited the Drawing columns
same way you’d change regular DataCAD slabs, using the Drawing inverted, single
editing options in the 3D Menus. and double tee forms
With the exception of columns, all forms are drawn based Drawing standard forms
on a defining line, which is the line connecting the two Drawing I-beam forms
points you enter that represent the two ends of the form. In
plan view, this line can define the right, left, or center of the
form and can lie at Z-base or Z-height. This line can also be
defined in the Z direction. In addition, the form’s top,
bottom, or center can intersect the defining line in the Z
direction. These options give you 18 possible positions for
every form you draw.
536 | CHAPTER 28: MODELING CONCRETE FORMS
Drawing Columns
Columns begin as rectangular boxes. You can chamfer the vertical edges of the column and add up
to four seats to the column to support the girders and beams. The location of a column is defined
by two points, at opposite corners of a box, indicating the overall dimensions of the column. The
column extends vertically from the current value of Z-base to the current value of Z-height.
To draw columns:
1. Choose Column from the Toolbox menu’s Concrete submenu. The following options
appear:
Width Sets the column width
Depth Sets the column height
Rotate Enters columns that rotate about the entry point; you are prompted for the rotation
angle of the column
LoLeft Specifies the location of the column by its lower left corner
Center Specifies the location of the column by its center point
UpRight Specifies the location of the column by its upper right corner
TopSeat/
BotSeat/
LftSeat/
RhtSeat These four options indicate the side of the column where the column seat is. You are
prompted for the height of the column seat from the current value of Z-base (when a
toggle is off, column seats are not added for that particular side)
SeatOnly Adds column seats to an existing column or multiple sets of column seats to a single
column in a multiple-story structure with monolithic concrete columns. When this
toggle is on, you can add seats to a column, but you cannot add actual columns.
SeatWdth Sets the distance from the face of the column to the outside of the column seat
SeatHght Sets the distance from the top face of the column seat to the bottom edge of the
column seat
Chamfer Chamfers the edges of the column; otherwise, the column is angular in cross section
(the size of the column seats automatically adjusts)
ChamSize Sets the size of the column chamfers
2. Choose any options you want to set. When you choose Width, Depth, Rotate, TopSeat,
BotSeat, LftSeat, RhtSeat, SeatWdth, and SeatHght a list of values appears.
3. Choose or type a value and press (Enter).
4. Select a point in the Drawing Window to place the column’s location.
To draw an I-beam:
1. Choose I-Beam from the Concrete menu. The following options appear:
Width Sets the overall horizontal measurement of the cross section of the I-beam
Depth Sets the overall vertical measurement of the cross section of the I-beam
WebThick Sets the thickness of the narrower portion of the beam independently of the overall
width of the I-beam
FlngDpth Sets the vertical dimensions of the I-beam flange independently of all other I-beam
cross section dimensions
Left Draws the form to the left of the defining line in the X-Y plane
Center Draws the form centered about the defining line in the X-Y plane
Right Draws the form to the right of the defining line in the X-Y plane
Top Draws the form with its top aligned with the defining line
Center Draws the form with its center aligned with the defining line
Bottom Draws the form with its bottom aligned with the defining line
Z-Base Sets the beam’s defining line at the Z-base
Z-Height Sets the beam’s defining line at the Z-height
2. Choose any options you want to set. When you choose Width, Depth, WebThick, or
FlngDpth, a list of values appears. Choose or type a value and press (Enter).
3. Select the first end of the defining line.
4. Select the second end of the defining line.
Modeling Stairs
The 3D Stairs tool gives you everything you need to create
any of seven predefined 3D stairs, including single-run,
29
In this chapter:
straight-run, double-back, L-shaped, open-well, curved, and
spiral stairs. Drawing 3D stairs
Customizing stair
For each stair type, you can customize settings for treads,
settings
risers, landings, stringers, handrails, balusters, and more.
These settings can then be reviewed on screen and even Saving and using stair
saved to a stair (.STR) file that will allow you to quickly settings
load customized settings for drawing additional stairs.
542 | CHAPTER 29: MODELING STAIRS
Drawing 3D Stairs
The 3DStairs macro provides everything you need to create a set of three-dimensional stairs.
3DStairs creates real stairs, not stacked slabs, making this representation of stairs more accurate
than ever before. The 3DStairs macro has these main features:
• seven predefined stair types -- single-run, straight-run, double-back, L-shaped, open-well,
curved, and spiral
• a stair calculator, which makes it easy for you to calculate the values of stair settings and then
readjust the Settings menu values
With the stair forms and other settings, you can customize the shape and placement of stair
components. There are three ways to define the settings for the type of stairs you want to model:
• use the 3DStairs/Settings menu to select options and enter individual values for the various
stair components
• use StrForm to display the settings on the screen for reference and/or customization
• save your stair settings to a file through the StrFile menu; when you want to model that
specific stair type again, you can recall the file
Because of the interactive nature of stair components, changing one option can cause other options
to change automatically. For example, when you close stringers, you can’t have tread extensions.
The sections that follow describe how to create each stair type. You can only use the Stair
Calculator for single-run stairs. See the “More About Drawing Single-Run Stairs” later in this
chapter for more information.
To draw 3D stairs:
1. Choose 3DStairs from the Toolbox pull-down menu.
2. Choose a stair type.
DRAWING 3D STAIRS | 543
Single Straight
3. Set the options for the stair style you want. You can use either the Settings menu, the Stair
Form, or load a stair file. When you model single-run stairs, you can use the Stair
Calculator to determine the settings. See “More About Drawing Single-Run Stairs” later
in this chapter for more information.
4. Choose Begin to place the stairs. The tool automatically changes to a plan view and a
boundary box appears representing the run of stairs. When Ortho mode is on, the
boundary box does not track with the cursor. Press (O) to toggle Ortho mode off.
5. Drag the stairs by the lower outside corner of the first run to the new stair position. The
boundary box rotates as you move your cursor.
6. Rotate the stairs to the angle you want. The box rotates as you move the cursor.
7. Click to place the stairs. The stair model appears in the selected location with the settings
you chose.
8. Change the results by erasing the last group by pressing (Shift) + (<) and repeat steps 2
through 6.
6
Riser
Height 5
Total
Rise 4
3
2 Number of Risers = 7
1
Bottom Landing
Because #Risers is a fractional number, the Stair Calculator automatically adjusts the TotlRise so
that the results are whole numbers. If you change TotlRise, Stair Calculator adjusts RiserHgt to
find a whole number solution.
Top Landing
Riser
Height
Total
Rise
Base Elevation
Figure 29.4: Base Elevation
Treads
Use TrdLngth to change the tread length. The tread length is the horizontal distance from one side
of the tread to the other side. It does not include tread extension values. Any tread extensions are
added to the tread length and only apply to stairs modeled with open stringers.
Tread
Tread Length
Length
Use Trd/Run1 to change the number of treads in the first run of stairs. This applies to all stair
types. The number of treads does not include the landing at the top of the run and is equal to one
less than the number of risers.
Use Trd/Run2 to change the number of treads in the second run of stairs. Trd/Run2 is only
available for straight, double-back, open-well, and L-shaped stairs.
Use Trd/Run3 to change the number of treads in the third run of stairs. Trd/Run3 is only available
for open-well stairs.
Tread
Depth
Radius
Clockwise
Clockwise applies to all stair types except single and straight. You can place the stairs clockwise
or counterclockwise depending on your needs.
Chases
Use Chase to control the horizontal distance between the runs of a double-back flight of stairs.
This setting affects the width of the intermediate landing and the tread length.
Double Back Stairs,
Plan View
Intermediate Landing
Chase
Figure 29.7: Chase
Landings
The top, bottom, and in some cases, intermediate landings all have depth and thickness settings.
You can change the specific settings for each landing you create by using the Landing menu in the
3DStairs/Settings menu. (Changing the settings on the top landing does not affect the settings of
the bottom landing and vice versa.)
Toggle DoLndTp on to model a landing at the top of the flight of stairs; toggle DoLndBt on to
model a landing at the bottom of a flight of stairs.
548 | CHAPTER 29: MODELING STAIRS
The Depth option sets the landing depth. The landing depth is the horizontal distance from the
front of the landing to the rear of the landing. When you model L-shaped or open-well stairs, you
cannot set a landing depth on the intermediate landing. The landing depth equals the width of the
run of stairs.
Thickness shows the current thickness of a landing. Measure the landing thickness vertically from
the underside to the top side. Thickness sets the top, intermediate, and bottom landing thicknesses.
For stair types that have intermediate landings, IntrLand is always on. It is available for straight,
double-back, open-well, or L-shaped stairs only. For rectangular or curved intermediate landings,
use the Rectangle/Curved option; this is available for L-shaped, double-back, or open-well stairs
only.
Double Back
Open Well
L-Shaped
Use Color to set the landing color. All landings in a single flight of stairs are modeled using the
same color. See “Color Menus” in “The Drawing Board” chapter for more information about how
to choose a color.
Risers
Use the Riser menu to set options that create risers and determine riser height, thickness, and
color. Toggle DoRiser on to model risers on your flight of stairs.
RiserHgt displays the current riser height in the Message toolbar and lets you reset it. The riser
height is the vertical distance from the top of one tread to the top of the next.
Tread Depth
Top Landing
Riser
Height
Total
Rise
Base Elevation
Figure 29.9: Riser height, total rise, and tread depth
CUSTOMIZING STAIR SETTINGS | 549
The Thickness option displays the current riser thickness in the Message toolbar and lets you reset
it. The riser thickness is the horizontal distance from the front side of the riser to the backside of
the riser when you choose Thickness.
Use Color to set the landing color. All landings in a single flight of stairs are modeled using the
same color. See “Color Menus” in “The Drawing Board” chapter for more information about how
to choose a color.
Treads
Use Tread to set options that model treads and determine the depth, thickness, and nosing of the
treads. Toggle DoTread on to automatically calculate and model treads on a flight of stairs.
Depth displays the current tread depth in the Message toolbar and lets you reset it. The tread depth
is the horizontal distance from the front of one tread to the front of the next tread. When you select
a spiral stair, TredDegs (tread degrees) appears in the menu in place of depth. Tread degrees
displays the inclusive angle of the treads on spiral stairs in the Message toolbar and lets you reset
it.
Thickness displays the current tread thickness in the Message toolbar and lets you reset it. The
tread thickness is the vertical distance from the top side of the tread to the bottom side of the tread.
LeftExtn and RghtExtn display the current left and right extension, respectively, of the tread in the
Message toolbar and lets you reset it. Left extension includes tread length, the distance from one
stringer to the next. LeftExtn controls the distance that the tread extends beyond the outside of the
stringer. LeftExtn is available only for stairs with open stringers.
Left Tread
Extension
When Nosing is toggled on, you can set the nosing length and type for treads. 3DStairs prompts
you for an overhang value when you toggle nosing on. Nosing controls the distance that the front
of the tread extends beyond the front of the riser.
To set the nosing type to square or round, click on the RndNosng/SqrNosng toggle. This Nosing
option changes between round and square just by clicking on it. If RndNosng appears in the
Nosing menu, round nosing will be drawn on the stair treads; if SqrNosng appears in the Nosing
menu, square nosing will be drawn on the stair treads.
550 | CHAPTER 29: MODELING STAIRS
Square Round
Nosing Nosing
Use Color to set the color for the treads. All treads in a flight of stairs are the same color. See
“Color Menus” in “The Drawing Board” chapter for more information about how to choose a
color.
Stringers
Stringer allows you to set options that create stringers and determine where and what kind you
want to use. Toggle DoLeft on to model a stringer on the left side of the run of stairs, toggle DoCtr
on to model a stringer in the center of a run of stairs, or toggle DoRght on to model a stringer on
the right side of the stairs. When using DoCtr, the stringer is always modeled as an open stringer.
Use the ClosdStr/OpenStr toggle to set the stringer type to open or closed. When ClosdStr appears
in the Stringer menu, stringers will be modeled as closed; when OpenStr appears in the Stringer
menu, stringers will be modeled as open. Choose ClosdStr or OpenStr to toggle between the two
options.
Width displays the current width of the stringer in the Message toolbar and lets you reset it.
Measure the width from the top edge of the stringer to the bottom edge of the stringer.
Stringer Width,
Closed Stringer
Stringer Width,
Open Stringer
Use Color to set the color for the stringer. All stringers in a flight of stairs are modeled using the
same color. See “Color Menus” in “The Drawing Board” chapter for more information about how
to choose a color.
Handrails
Toggle DoLeft on to model a handrail on the left side of the flight of stairs. Toggle DoRght on to
model a handrail on the right side of a flight of stairs. When either of these options is toggled off,
3DStairs does not model the handrails on that side of the stairs.
The Rectangle/Cylinder toggle lets you choose between modeling a cylindrical or rectangular
handrail. When you select Cylinder, the Radius and Division options appear for you to enter
settings. When you select Rectangle, the Width and Depth options appear for you to set.
The Radius/Width toggle displays the current radius or width of the handrail in the Message
toolbar, depending on whether you selected cylindrical or rectangular handrails. When you model
a cylindrical handrail, you can adjust the radius of the cylinder. When you model a rectangular
handrail, you can adjust the width of the rectangle. Measure the width from the top of the handrail
to the bottom of the handrail.
Handrail
Height
Use Color to set the color for the handrails. All handrails in a flight of stairs are modeled using the
same color. See “Color Menus” in “The Drawing Board” chapter for more information about how
to choose a color.
Balusters
Use the Baluster menu in the 3DStairs/Settings menu to choose what kind of balusters, if any, to
use for your stairs. Toggle DoBalus in the Baluster menu on to model balusters on your flight of
stairs.
The Baluster menu has three options for baluster placement. OnSide models balusters on the sides
of the stringers, OnTread models balusters on the treads, and OnStrng models balusters on the
center of the stringer. OnStrng is available only when you model a closed stringer.
Depending on whether you choose OnSide, OnTread, or OnStrngr for baluster placement, either
the Bal/Tred or Bal/Run1 option appears in the Baluster menu. The Bal/Tred option displays the
number of balusters per tread in the Message Window and lets you change the value. Bal/Tred is
only available when you use OnTread. The Bal/Run1 option displays the current number of
balusters in the first run of the stairs in the Message toolbar and lets you change that value.
Bal/Run1 is available only when you place the balusters on the side of the stringer (OnSide) or on
the stringer (OnStrng).
The Bal/Run2 option displays the current number of balusters in the second run of the stairs in the
Message toolbar and lets you change that value. Bal/Run2 is available only when you place the
balusters on the side of the stringer (OnSide) or on the stringer (OnStrng) on straight, double-back,
open-well, and L-shaped stairs.
The Bal/Run3 option displays the current number of balusters in the third run of the stairs in the
Message toolbar and lets you change that value. Bal/Run3 is available only when you place the
balusters on the side of the stringer (OnSide) or on the stringer (OnStrng) on open-well stairs.
CUSTOMIZING STAIR SETTINGS | 553
Use Cylinder/Rectangle to choose between modeling a cylindrical or rectangular baluster. When
you select Cylinder, the Radius and Division options appear. When you select Rectangle, the
Width and Depth options appear.
The Radius/Width toggle displays the current radius or width of the baluster in the Message
toolbar, depending on whether you selected cylindrical or rectangular balusters. When you model
a cylindrical baluster, you can adjust the radius of the cylinder. When you model a rectangular
baluster, you can adjust the width of the rectangle. Measure the width from one side to the other of
one baluster.
The Depth/Division toggle displays the current depth or number of divisions in the baluster in the
Message toolbar, depending on whether you selected cylindrical or rectangular balusters. When
you model a cylindrical baluster, you can adjust the division of the cylinder, or the number of sides
in the cylinder. When you model a rectangular baluster, you can adjust the depth of the rectangle.
Measure the depth from the front to the back of the baluster. You can use up to 36 divisions, but
the more divisions you have, the longer it takes DataCAD to redraw
Width
Depth
Use Symbol to model balusters as symbols. When balusters are symbols, you can replace the
balusters produced by 3DStairs with different, more detailed baluster symbols that you create.
VertOfst shows the current vertical offset of the baluster. Vertical is the distance that the bottom
end of the balusters extends below the treads. Vertical offset appears only when you select OnSide.
Baluster
offset
HorzOfst shows the current horizontal offset of the baluster. When you model balusters on the
treads, measure the offset from the side edge of the tread to the middle of the baluster. HorzOfst
only appears when you select OnTread.
Use Color to set the color for the balusters. All balusters in a flight of stairs are modeled using the
same color. See “Color Menus” in “The Drawing Board” chapter for more information about how
to choose a color.
CUSTOMIZING STAIR SETTINGS | 555
Newel Posts
Use NewelPst to model newel posts on the stairs. Toggle DoNlPst on to model newel posts on a
flight of stairs. When DoNlPst is toggled off, 3DStairs models balusters in place of newel posts.
On Off
Figure 29.20: Newel posts on/off
Depth Width
Use Symbol to model newel posts as symbols. When newel posts are symbols, you can replace the
newel posts produced by 3DStairs with custom newel post symbols that you create.
556 | CHAPTER 29: MODELING STAIRS
To use custom newel posts in stairs:
1. Create your detailed newel post in the DataCAD drawing window and save it as a
symbol. See “Creating and Editing Symbols” in the “Symbols, Images, and Objects”
chapter for more information.
2. Choose 3DStairs from the Toolbox pull-down menu.
3. Set the newel post options as necessary.
4. Toggle Symbol on to draw the newel posts as symbols.
5. Create your run of stairs.
6. Replace the existing newel posts with the symbol you created in step 1 using the Replace
option in the Template menu. See “Replacing Symbols in Your Drawing” in the
“Symbols, Images, and Objects” chapter for more information.
Use Color to set the color for the newel posts. All newel posts in a flight of stairs are modeled
using the same color. See “Color Menus” in “The Drawing Board” chapter for more information
about how to choose a color.
Stair Form
To display values and settings for all stair types:
1. Choose StrForm from the 3DStairs menu.
2. Press (Tab) to move forward or (Shift) + (Tab) to move backward through each line of the
stair form.
3. Scroll through the two-page form by selecting Scroll Fwrd or Scroll Back from the menu.
4. Press (Esc) to save settings and exit the StrForm menu or choose Exit to leave the
StrForm menu without saving any changes. For settings with options, you can scroll
through them using (Spacebar).
INI Settings
[General] Enables or disables the automatic purging
PurgeDrawingsOnExit=1 of unused drawing data upon exiting and
saving a drawing.
[General] Identifies the user, company, and serial
USER_NAME=John Doe number for the current DataCAD version.
USER_COMPANY=John Doe Architects,
USER_SERIAL=DCXIW00000
Inc.
Importing
AUTOCAD DATACAD AUTOCAD
† AutoCAD entity is imported into DataCAD as an entity with attributes. If the entity is edited in
DataCAD, upon export it will return to its original (AutoCAD) entity type, incorporating the
changes you made in DataCAD. Exceptions to this are exploding an entity, which permanently
changes the entity type, or deleting an entity.
‡ AutoCAD entity is imported into DataCAD as a symbol. These symbols are like any other in
DataCAD; they cannot be edited unless they are first exploded. If you explode an entity in 3D
space, however, it will flatten to the X,Y plane. For instance, a Donut in a DWG file that is not
parallel to the X,Y plane will be imported into DataCAD as a Polyline Symbol. If this symbol is
not exploded, it will maintain its position when exported back to a DWG file. If the symbol is
exploded, however, it will flatten to the X,Y plane, even when exported back to a DWG file.
₤ Point shape is lost in translation.
A block comprised of entities on different layers will be imported into DataCAD as a symbol on
the layer where the block was inserted; that is, all entities for that Block will be moved to the
insertion layer. These entities will remain on this layer when exported back to a DXF or DWG file.
Also, anonymous (unnamed) blocks in AutoCAD will be given a unique, numeric name when
imported into DataCAD; this name will be saved with the block when exported.
There are a few AutoCAD entities that cannot be read, displayed, or otherwise saved during
translation. These include: XREFs, viewports, ACIS data (Body), Rays (XLines), Ole Frames,
Ole2 Frames, Tolerances, Images, Regions, Proxies, and named views.
Exporting
DATACAD AUTOCAD DATACAD
3D Arc Arc 3D Arc
* I 01
"redo]
566 | Chapter : Appendix
Hint=REDO previous action
Icon=redo
L=120
[LAYERS_S]
Hint=Layers menu
Icon=LAYERS_S
L=23
[LINTYP_S]
Hint=Line Type menu
Icon=LINTYP_S
L=15
[ARCTCT_S]
Hint=Architect menu
Icon=ARCTCT_S
L = ll
[2DWALL_S]
Hint=Toggle Walls on/off - Architect menu
Icon=2DWALL_S
A=A • AEA; AS3AF1A , AE
[2LWALL_S]
Hint=Select 2 line walls - Architect menu
Icon=2LWALL_S
A=A • AEA; AS3AF2A , AE
[3LWALL_S]
Hint=Select 3 line walls - Architect menu
Icon=3LWALL_S
A=A • AEA; AS3AF3A , AE
[4LWALL_S]
Hint=Select 4 line walls - Architect menu
Icon=4LWALL_S
A=A • AEA; AS3AF4A , AE
1. Select Program Preferences from the Tools pull-down menu to display the Configure
DataCAD for Windows Settings dialog box.
2. Click on the Interface tab.
CREATING CUSTOM TOOLBARS | 567
3. Choose a different value in the Icon Size portion. Valid values are 16, 24, and 32. An
Information dialog box states that the changed icon size will not take effect until you
restart DataCAD.
This setting only changes the available button area for icon bitmaps. It does not make
small icons larger or large icons smaller.
4. Click on Ok to close the Information dialog box. Then click on OK to close the
Configure DataCAD for Windows Settings dialog box.
5. Exit from DataCAD; then restart the program.
You can add drop-down items to your own toolbars. To add a drop-down section to a toolbar use
the following format in the INI file.
[SECTION]
Icon= (insert the bitmap filename)
Hint= (insert the tool tip)
A= (insert the action form; e.g., Alt-???)
Icon00=
Hint00=
A00=
Icon01=
Hint01=
A01=
Icon02=
Hint02=
A02=the parent icon will perform the action if one is defined or will drop down the child
Selecting
icons if no action is defined. Hints for child icons will be used as menu labels.
568 | CHAPTER : APPENDIX
Action Codes for Toolbars
The following action codes have been added for use in Toolbars:
Code
Action Number Action
Plywood1 0.0.3/4 = 3/4" width plywood Left edge at line angle of 90°
Plywood2 0.0.1/2 = 1/2" wide plywood Left edge at line angle of 90°
ShingleR 0.8 = 4" to the weather Left edge at line angle of 270°
(for line length divisable by set spacing)
LapSidR 0.4 = 4" to the weather Left edge at line angle of 270°
(for line length divisable by set spacing)
ShipLap 0.4 = 4" to the weather Left edge at line angle of 270°
(for line length divisable by set spacing)
Brick 0.8 = 4" nominal brick width Left edge at line angle of 90°
4Block 0.8 = 4" nominal brick width Left edge at line angle of 90°
8Block 0.8 = 8" nominal block width Left edge at line angle of 90°
12Block 0.8 = 12" nominal block width Left edge at line angle of 90°
Grass 0.5 = 3" high grass Lower edge at line angle of 90°
GroundLn 1 = 6" between pattern breaks Lower edge at line angle of 90°
ShingleL 0.8 = 4" to the weather Right edge at line angle of 270°
(for line length divisable by set spacing)
LapSidL 0.4 = 4" to the weather Right edge at line angle of 270°
(for line length divisable by set spacing)
570 | CHAPTER : APPENDIX
Angle 31 32
33 34 35
36 37 38
(A-Z)
Example: Open|E|Open Existing File
STANDARD HATCH PATTERNS | 577
(F1-F12)
Example: Open|F5|Open Existing File
Standard Fonts
DataCAD includes the following fonts; the first column lists the font name, while the second
column provides examples of upper- and lowercase characters.
Extended characters
Five DataCAD fonts feature extended characters. This allows you to include common drafting
symbols, fractions, and exponents in your text:
ARCDR2GP ArcDraft General Purpose
ARCWY2GP ArcWyde General Purpose
ARCWY2HC ArcWyde Heavy Chisel
ARCWY2LC ArcWyde Light Chisel
HLV_TPX Helvetica Thin Proportional with extended characters
The following chart shows the drafting symbols, exponents and fractions you can include in your
text.
EXTENDED CHARACTERS | 579
To create drafting symbols and exponents:
1. Toggle NumLock on. The indicator light on your keyboard will be green if NumLock is
on. If NumLock is not toggled on, you will not be able to create the drafting symbols and
exponents.
2. Press (Alt) and hold it down while you type the corresponding four-digit number using
the numeric keypad. The four-digit number always begins with zero. Do not use the
number keys above the letters on your keyboard.
If you'd like to change your font but you've used extended characters in your text, make sure the
new font also includes the extended characters. If you choose a font that does not include the
extended characters, the content of your text may be changed.
To create fractions, use the Exponent/Numerator column of the chart to enter the numerator of
your fraction; use the Denominator column to draw the denominator and the division sign. For
example, to draw a fraction of 5/16 in your text, hold down (Alt) and type 0135 using the numeric
keypad. When you release (Alt), the 5 will appear. Depress (Alt) again and type 0153 on the
numeric keypad. The fraction is completed when you release (Alt).
011332 011552
Property Line 01142
011333 011553
011335
With 011444
011336
Degree 011445
011337
Plus-or-minus 011446
011338
To configure DataCAD version 11 and higher to find template and symbol files from older
versions:
1. Select Program Preferences from the Tools pull-down menu anc click on the Pathnames
tab.
2. Set the path for Templates to C:\DataCAD\TPL\, assuming that is the folder in which the
earlier version is installed.
3. Set the path for Symbols to C:\DataCAD\, leaving the SYM part off because it is already
included in the symbol paths for each of the files associated with the template.
3. Locate the template you’d like to use and click on it to select it. The templates that come
with DataCAD are in your DataCAD\Templates folder.
4. Click on Open or press (Enter). The template appears on the right side of the Drawing
Area and the Templates menu appears.
5. Rotate the symbol into position either dynamically or by setting a specific rotation angle.
The symbol is rotated around the insertion point, the point where the symbol is attached
to your cursor.
• To dynamically rotate the symbol into position when you place it in your drawing,
toggle Dyn. Rotate on.
• To set a specific rotation angle, toggle Dyn. Rotate off. Use the value menu or type
an angle and press (Enter).
6. Change the symbol size if necessary by clicking on Enlarge in the Templates menu.
Before you place a symbol in your drawing, you can increase or decrease the size of an
entity by entering specific enlargement values for the X, Y, and Z axes:
582 | CHAPTER : APPENDIX
• To enlarge entities along the X axis, click on X Enlargmnt. Use the value menu or
type an enlargement factor and press (Enter).
• To enlarge entities along the Y axis, click on Y Enlargmnt. Use the value menu or
type an enlargement factor and press (Enter).
• To enlarge entities along the Z axis, click on Z Enlargmnt. Use the value menu or
type an enlargement factor and press (Enter).
• To set the line spacing enlargement factor for nonsolid line types, click on Line
Factor. Use the value menu or type a line factor and press (Enter). The Line Factor
setting affects how line types like Dashed are enlarged. A setting matching those of
the X, Y, and Z enlargement factors will maintain the line type’s spacing.
• To set all of these options to the same setting and enlarge the entity equally in all
directions, click on Set All. Use the value menu or type an enlargement factor and
press (Enter).
7. Decide if you need to place symbols above or below the current Z-base. For example,
when placing tree symbols on a 3D site plan, you can change the Z Offset option to enter
the trees at the proper elevation. To set the vertical distance above or below the correct Z-
base where you’d like to insert your symbols, click on Z Offset. Use the value menu or
type an offset value and press (Enter). Enter a positive value to place the symbol above
the current Z-base; enter a negative value to place the symbol below the current Z-base.
8. Decide if you want to change the symbol. Normally, symbols are placed in your drawing
as a single entity, so DataCAD doesn’t recognize the individual lines and arcs that make
up the symbol. To be able to edit a symbol in your drawing, you must explode (or
convert) the symbol into separate lines and arcs. To convert the symbol into separate lines
and arcs when you place it in your drawing, toggle Explode on.
Note: This will only explode those symbols entered into your drawing after Explode is
toggled on. Exploded symbols appear the same as standard symbols, but DataCAD
recognizes only the individual lines and arcs that make up the symbol and not necessarily
their relationship to each other.
9. Select a symbol from the template by moving your cursor over the symbol you want to
use and clicking. A box, representing the extents of the symbol, is attached to your cursor
at the symbol’s insertion point. The symbol’s insertion point is marked by a small “x”
once you place the symbol in your drawing.
You can object snap to any point on a symbol to select an insertion point other than the
one associated with the symbol definition. This is especially useful if you want to align a
symbol with another entity in your drawing. Simply snap to the symbol in the template and
then snap to the entity in your drawing to place the symbol.
10. Place the symbol in your drawing by clicking in the Drawing Area, using coordinate
entry, or object snapping to a point in your drawing. The symbol is inserted into your
drawing.
11. Repeat the previous step to continue placing the symbol in your drawing or right-click to
detach from the symbol.
CREATING AND EDITING TEMPLATES | 583
12. Open a different template if necessary by clicking on New File and selecting another
template file from the dialog box.
13. Close the template window by clicking on Template Off.
To create a template:
1. Click on Templates in the Utility menu; or if you’re already in the Template menu, click
on New File. A dialog box appears.
Type a name for your new template and click on Open or press (Enter). The dialog box
closes and you are prompted with Create new file?
3. Click on Yes to create the template. The Field 7 menu appears and you are prompted with
Field name. All templates have six standard fields automatically defined for them.
4. Decide whether you want to define additional information fields or simply create the
template with only the standard six fields. To use only the standard fields, right-click and
skip to step 7. To enter an additional field, type a name for the field (up to 20 characters)
and press (Enter). A list of field data types appears and you are prompted to Select field
type.
5. Notice that there are three field types available: Text, Number, and Dollar. To create a
field that you can enter letters and numbers into, click on Text. To create a field that you
can enter an integer into, click on Number. To create a field that you can enter a real
number with two fixed decimal places, click on Dollar. Numbers entered in a text field
cannot be used in any calculations.
6. Repeat steps 4 and 5 to continue entering information fields.
7. Right-click when you’ve completed entering fields. The template is created and displayed
at the right side of the DataCAD window and the Templates menu appears. For
information on how to add symbols to your new template, see “Creating and Editing
Symbols” later in this chapter.
584 | CHAPTER : APPENDIX
More About Creating Templates
When you create a template, DataCAD automatically defines six information fields:
Field Name Field Type
Item nam Text
Manufact Text
Model No Text
Remark 1 Text
Remark 2 Text
Cost Dollar
You can create an unlimited number of additional information fields when you create a template.
This is the only time you can define information fields; once the template is created, you can’t add
another field or delete a field, nor can you change the field’s name or type.
While you can’t change the fields themselves, you can always edit any information you’ve entered
into a field. All fields you create can accept up to 80 characters of information.
Editing Templates
Templates you create in DataCAD have a standard number of divisions: three columns and 12
rows. Once you’ve created a template, you can change the number of divisions to suit your needs.
The number of divisions in a template doesn’t have to equal the number of symbols associated
with that template. You can have more divisions than symbols, in which case some of the divisions
in your template will be empty. You can also have fewer divisions than symbols, so that not all
symbols associated with that template will be displayed at once. Displaying fewer symbols will
also increase refresh times.
2. Click on Save Symbol. If the Attention toolbar informs you that a file doesn’t exist and
asks if you want to Create it?, click on Yes. A dialog box appears, prompting you to Enter
name of symbol file to be saved. Symbol folders are stored in your DataCAD\Symbols
folder.
3. Make sure the folder that’s open in the dialog box is the one you want to save the symbol
in. If it’s not, change to the proper folder.
4. Type a name for your symbol and click on Save or press (Enter). The Save Symbol menu
appears. Use Save Symbol to select either symbols already in your drawing or geometry
you want to make into a symbol; both types of selection will be added to the currently
displayed template.
5. Choose a selection method and then select the parts of your drawing you want to make
into a symbol. When you are finished selecting the entities to add to the symbol, click on
Continue. You are prompted to Select an insertion point for symbol.
6. Select the reference or insertion. You can click in the Drawing Area, use coordinate entry,
or object snap to a point in your drawing. The entities you selected are copied into the
first open space in the template; if there are no open spaces in the currently displayed
template, the symbol can’t be displayed in that template until you increase the number of
template divisions. A dialog box appears.
7. Enter a name for your symbol in the Item name field. Supply information for additional
fields. You can use the New button to add more fields; you can use the Delete button to
eliminate existing fields.
8. Click on Ok when you are finished supplying information about the symbol. A dialog box
appears and you are asked to Enter name of symbol file to be saved.
9. Supply a name in the File name field and click on Save or press (Enter).
10. Continue with step 3 above to save additional symbols.
Editing Symbols
To edit symbols, you must first explode or convert them into individual lines and arcs. You can do
this when you insert the symbol into your drawing or after the symbol has been inserted. Once the
symbol has been edited, you can reform the symbol lines and arcs into a single symbol entity, copy
it back into the template, and then update the symbols already in your drawing.
To explode a symbol when you place it in your drawing and edit it:
1. Click on Templates in the Utility menu. Then click on New File in the Templates menu. A
dialog box appears, allowing you to choose a template to open.
2. Click on the template you want to use and click on Open. The template appears on the
right side of the Drawing Area.
3. Toggle Explode on in the Templates menu.
586 | CHAPTER : APPENDIX
4. Click on the symbol in the template that you want to insert into your drawing.
5. Place the symbol in your drawing. You can click in the Drawing Area, use coordinate
entry, or object snap to an entity in your drawing. The symbol is copied to your drawing
and automatically exploded into separate entities.
6. Edit the symbol geometry as necessary. For more information on editing lines and arcs,
see the “Editing Drawings” chapter.
7. Copy your changes back to the template. Click on Redefine in the Templates menu. You
are prompted to Select symbol in template to redefine.
8. Click on the symbol in the template that you just edited in the Drawing Area. A selection
menu appears and you are prompted to select the geometry you want to be your new
symbol.
9. Choose a selection method and then select the geometry for the symbol. Your selection is
highlighted with dashed lines. If necessary, continue selecting geometry until all entities
that you want to be included in the new symbol are highlighted.
10. Click on Continue to go on with the symbol definition process. You are prompted to
Select an insertion point for symbol.
11. Click in the Drawing Area or use coordinate entry to select the point that will be used to
insert the symbols in drawings. The edits to the symbol are copied to the template.
12. Update all instances of that symbol in your drawing. Click on Reload in the Templates
menu. You are prompted to Select symbol in template to reload.
13. Click on the symbol in the template that you want to reload or click on All in the Reload
menu to reload all symbols in your drawing.
Deleting Symbols
You can erase symbols from your drawing or delete them from a template.
To erase a symbol:
1. Click on Erase in the Edit menu. The Erase menu appears.
2. Toggle Layer Search on if the symbols you want to erase are on a layer other than the
active layer.
3. Click on a selection method in the menu. You are prompted to select the entities you want
to erase.
4. Select the symbols; they are erased from the drawing. You can continue selecting
symbols to erase them. Avoid selecting a symbol where it crosses another entity because
it may be difficult for DataCAD to know which entity you want to select. Zoom in on
your drawing or change your view to select symbols more precisely.
5. Finish erasing symbols. Right-click to exit the Erase menu.
3D face
The surface of a solid specified with 3D points.
3D mesh
A polygon mesh composed of vertices connected by lines.
3D polyline
Polylines with segments oriented in 3D space.
arc
A continuous section of a curved line.
area
Any part of a drawing within a rectangular window that is temporarily drawn during the
selection process. All entities and groups enclosed completely within this rectangular window
are included in the area. All entities and groups partially enclosed or not enclosed within the
rectangular window are not included in the area.
Attention toolbar
A toolbar that supplies helpful information and/or hints pertaining to the DataCAD function
you are using. You can move this toolbar anywhere in the DataCAD screen or onto your
desktop.
attribute
A single value or characteristic associated with an entity.
bulge
A curved portion of a polyline.
center marks
Small marks displayed to define the exact center of arcs and circles. You can also use center
marks with object snapping.
click
To position the cursor over a selection and press and release a mouse button (usually the left
button). This command usually refers to selecting or deselecting an option.
choose
To select a command or option from the Menu Window.
command
An instruction from the user to the computer to perform a function. A command is usually
selected from the Menu Window or the Menu Bar.
592 | GLOSSARY
Context-sensitive toolbar
A toolbar that appears when you perform various functions. For example, it could provide
icons for Cleanup, Arctitect, Door swing, Window, Polyline, and Model options. You can also
create your own context-sensitive toolbar. You can move this toolbar anywhere in the
DataCAD screen or onto your desktop.
Coordinates/Hints toolbar
A toolbar that supplies helpful information and/or hints pertaining to the DataCAD function
you are using. The hints usually mirror the tooltips for DataCAD menu items. When it isn’t
displaying hints, this toolbar shows the coordinates that describe your cursor’s current
position. Additionally, this toolbar provides the Z-base and Z-height. You can move this
toolbar anywhere in the DataCAD screen or onto your desktop.
cursor
A graphic symbol displayed on the screen to show the location of the mouse.
default
Any setting or value that is preset by DataCAD.
Default toolbars
Two default user-definable toolbars can be active simultaneously. You can move these
toolbars anywhere in the DataCAD screen or onto your desktop.
dimension line
Also called the string line, the dimension line consists of a straight line parallel to the points
to dimension. The dimension line also contains text showing distance information and
termination marks, consisting of arrows or tick marks drawn at a 45° angle.
division
A graphical aid used in cylindrical balusters, newel posts, or hand rails to help you better
visualize the cylinder.
doughnut (donut)
A circular object with hole in the center, composed of two concentric circles and a filled
center.
Drawing Window
The area of the screen that is reserved for your drawing.
elevation
The height of an object. It defines the object's position in the direction of the Z-axis.
Also, an orthographic view that shows the front, back, right, or left sides of an object.
entity
A straight or curved geometric element defined by two endpoints. A circle, ellipse, or arc is an
entity, as is a B-spline or Bezier curve. A line of text is also considered an entity in editing
operations. Edit entities alone or when linked as a group.
GLOSSARY | 593
extension line
Extension lines typically run from the object you dimension to the line where the dimension
appears. Extension lines are used only for linear and angular dimensioning. You can control
the length of the extension line. DataCAD typically draws one extension line at each end of a
dimension line, but you can suppress the line.
extents
The outer-most edges of a drawing. To “display a drawing at its extents” means to adjust the
view so that the drawing fills the Drawing Window as much as possible while still displaying
it in its entirety; the outer-most edges of the drawing will fit just inside the frame of the
Drawing Window. Clicking the E in the Navigation Pad does this automatically.
fence
Similar to an area but allowing more flexibility, a fence is any portion of a drawing within a
closed polygon that you draw during the selection process. You can select using a concave or
convex polygon having up to 36 sides.
fit
Specified fixed height of text that expands or contracts to the character width between
designated points only.
function keys
Function keys, (F1) through (F12), are located on the keyboard and are used to enter
commands. In DataCAD, they are associated with the commands that appear in the Menu
Window. You can select these commands by pressing the associated function key on the
keyboard.
(S1) through (S0) provide access to ten additional commands, selected on the keyboard by
holding down (Shift) while pressing the appropriate function key.
grids
Use display and snap grids to make cursor movement and positioning more accurate. The
flexibility and control of grids are critical to computer-aided design.
group
A group is a set of entities linked together logically but not necessarily graphically. Entities
that do not touch may be part of the same group, and entities that are contiguous may be part
of different groups. A group may contain any number of entities - as many as hundreds or
only one.
Entities are linked as a group in a number of ways. A group of entities drawn in succession
without disconnecting the cursor are linked as one group. Similarly a series of lines of text
entered at the same time are linked as one group. You can link any group of entities or groups
using the Group command. Entities are also linked or associated as one group when they are
created at the same time with the Copy command. When an existing entity is edited, with the
Change or Move commands, for example, it retains the same group associations.
594 | GLOSSARY
The grouping together of entities in DataCAD facilitates editing many related items without
affecting other entities in the same portion of a drawing. Because they are also easily
redefined, groups allow the designer to organize a drawing as a series of elements composed
of logically related pieces or entities.
keyboard shortcuts
These key combinations perform an operation or select a setting in the middle of another
command by interrupting the original command. Once the interrupt function is complete,
DataCAD automatically returns to the original function.
layers
In computer-aided design layers are the electronic equivalent of overlaid pieces of tracing
paper, each containing a small part of the drawing information. Each layer can also be saved
and loaded for use in other drawing files.
limits
The maximum and minimum sizes indicated by a toleranced dimension.
line
The most fundamental drawing entity; defined by two endpoints.
Menu Bar
An area of the screen, located along the top of the DataCAD screen, that contains pull-down
menus to give you quick access to many of DataCAD’s most used functions.
Menu toolbar
A toolbar that displays DataCAD’s primary menu structure. You can position this toolbar
anywhere on your DataCAD screen or on your desktop.
Message toolbar
This toolbar provides prompts and messages. The Message toolbar also provides an input
portion that supplies prompts and displays the information you are entering via the keyboard.
Navigation toolbar
This toolbar displays buttons to pan around (left, right, up, and down), zoom in or out, zoom
to an area, view the drawing at its extents, and identify the properties of an entity.
ortho mode
Used to draw entities at any angle. Press (O) to toggle Ortho mode off. To draw entities
orthogonal to one another, press (O) again to toggle ortho mode back on. Modify this snap
angle by setting the number of divisions under the Snap Angle option of the Grids menu.
orthographic view
A parallel view whose lines of sight are parallel to each other and perpendicular to the plane
of projection. Orthographic views include plan views and elevations.
GLOSSARY | 595
pan
Move observer's view of a drawing by using the arrow keys to the right of the keyboard. Set
the pan distance by using Scroll Dist. in the Settings menu.
point
Use the mouse to point to objects on the screen. Move the mouse to move the cursor to the
appropriate location on the screen.
Also, a point in space represented on the monitor as a dot, without width or height.
polyface
3D vertices connected in a specified order.
polyline
A connected sequence of lines and arc segments.
Projection toolbar
This toolbar controls the type of view (parallel, perspective, plan, isometric, oblique, and
elevations) that appears in your Drawing Window. You can place this toolbar anywhere on
your DataCAD screen or on your desktop.
prompt
A message that appears on the screen in the Message toolbar, providing information or
requesting a command or user action.
radius
The measurement used for a cylindrical baluster, newel post, or hand rail. The radius is the
distance from the center point of the cylinder to the side of the cylinder.
raster printing
The rendering of a graphic as an image composed of dots rather that of vectors, or lines.
reference point
An arbitrary point in the Drawing Window from which the next point entered will be
referenced.
right-click
To press and release the right mouse button.
right-hand rule
A rule that indicates the direction of angles. Point the thumb of your right hand in the
direction of the axis in question. Your fingers curl in the direction of positive rotation. The Y
axis goes up, so when you point your thumb up, your fingers curl toward you in the left to
right direction. Negative angles, therefore, go from right to left.
screen refresh
Updates or redraws the screen from the drawing file in order to display the current status of
your drawing. This is particularly useful to monitor your progress during editing operations.
| GLOSSARY
596 scroll back
Use Scroll Back to view a previously-displayed portion of a list.
scroll forward
Use Scroll Forward to view more options when the list of available choices is too long to fit
on a menu.
select
To highlight or otherwise mark an entity, icon, or text.
selection set
A user-defined set of entities and/or groups that contains any number of entities or groups.
Selection sets provide increased efficiency during editing by reducing the time required to
select entities, groups, or define areas or fences.
setting
An option that is set to a particular value. You can change settings at any time, and they
remain in that state until you change them again.
solid
Solid filled figures, composed of quadrilateral (four-sided) or triangular (three-sided)
polygons.
SPB fills
A solid, pattern, or bitmap can be used to fill an area instead of the standard vector-based
hatch patterns.
Standard toolbar
A toolbar that provides access to common Windows-based functions (such as file open, save,
print, copy, paste, etc.) and some frequently used DataCAD ones (such as select a reference
file or bitmap). You can move this toolbar anywhere in the DataCAD screen or onto your
desktop.
Status toolbar
This toolbar is reserved for status information such as the current layer, layer color, line type,
scale, slection sets, go-to views, and input mode. You can more this toolbar anywhere in the
DataCAD screen or onto your desktop.
string
A series of characters.
swap file
A temporary file created when you enter DataCAD. It is the working file that constrains your
drawing during a work session. This working file is transferred to your drawing (.AEC) file
when you exit DataCAD.
GLOSSARY | 597
SWOTHLUDFB toolbar
The Snap, Walls, Ortho, Text, Hatch, Line weight, User-line, Dimension, Fills, and Bitmap
toggles are located on this toolbar. You can move this toolbar anywhere in the DataCAD
screen or onto your desktop.
text
The alphabet, numerals, and special characters added to a drawing. It is created using fonts.
text leaders
Short, sometimes angled lines that are automatically drawn back to a point on the
circumference of the object when a dimension distance is too short to contain dimension text.
thickness
The projection of a surface into 3D space.
toggle
An option switch that you can turn on or off. When a toggle is on, the button label appears in
green; when a toggle is off, the button label appears in red.
tolerance
The total amount a specific dimension is allowed to vary, the difference between maximum
and minimum limits.
trace
A solid line with a specified width.
undo
An option that cancels the latest operation or command performed. It appears on the menu
only after an action has taken place.
vector printing
Line-based drawings produced with commands that are either native to or added to a laser
printer.
view center
The point in space at which the observer is looking. DataCAD places the view center in the
middle of the extents, halfway between Z-base and Z-height.
Viewer toolbar
This toolbar changes based on the type of view you select in the Projection toolbar. You can
move this toolbar anywhere in the DataCAD screen or onto your desktop.
void
An opening or hole created in a slab.
zoom
Displays objects at different scales for drawing tasks. To quickly focus on a portion of a
drawing for detailed work, press (/) to expand that section.
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Index
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