WorkflowGraphic Final v01
WorkflowGraphic Final v01
by InLightVFX
3 youtube.com/InLightVFX
ORIGINAL CONVERT ACES MATCH HDRI COLOR CORRECT 1 For images where you want to preserve the
ASSETS TO ACES ASSETS AND FOOTAGE FOOTAGE AND HDRI colors in the final material - Diffuse, Color,
Albedo - use the ACES IDT named “Utility -
sRGB - Texture”. For images that are being
used for their data - Roughness, Metalness,
Footage Footage Footage Footage Bump, Normal, Displacement, etc. - use the
ACES IDT named “role_data”.
R 0.28 R 0.28 2 You can use the online conversion calculator at
ACES IDT G 0.28 NO CHANGE G 0.28 COLOR
CORRECTION the website acescolorspace.com/rgb
B 0.28 B 0.28
3D Program Compositing
3 Only make minor color correction adjustments.
Only use operations like Exposure and Gain
Color Space: Gamut: Panasonic V-Gamut Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg
Gamma: Non-Linear, Panasonic V-Log Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred
1
RENDER RENDER COLOR GRADING ACES ODT
ACES IDT
Working Color Space: Gamut: ACEScg / ACES 2065-1 Working Color Space: Gamut: ACEScg / ACES 2065-1
3D Asset BUMP / NORMAL / DISPLACEMENT BUMP / NORMAL / DISPLACEMENT
Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred
Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg Color Space: Gamut: sRGB, Rec.709, (lots of options)
Color Space: Gamut: sRGB Color Space: Gamut: ACEScg Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred Gamma: Non-Linear, Display-Referred
(Varies) Gamma: Non-Linear, Display-Referred Gamma: Linear, Scene-Referred
2
CALCULATE
CONVERSION