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WorkflowGraphic Final v01

This document provides a 3-step workflow for converting footage and HDRI images to the ACES color space for VFX lighting: 1. Convert original assets to ACEScg color space using the appropriate ACES IDT. 2. Match the HDRI and footage colors in the ACES color space. 3. Make minor color corrections in the compositing software and 3D program using only basic operations like exposure and gain.

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0% found this document useful (0 votes)
18 views1 page

WorkflowGraphic Final v01

This document provides a 3-step workflow for converting footage and HDRI images to the ACES color space for VFX lighting: 1. Convert original assets to ACEScg color space using the appropriate ACES IDT. 2. Match the HDRI and footage colors in the ACES color space. 3. Make minor color corrections in the compositing software and 3D program using only basic operations like exposure and gain.

Uploaded by

jf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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THE (NON)DEFINITIVE VFX LIGHTING WORKFLOW

by InLightVFX
3 youtube.com/InLightVFX
ORIGINAL CONVERT ACES MATCH HDRI COLOR CORRECT 1 For images where you want to preserve the
ASSETS TO ACES ASSETS AND FOOTAGE FOOTAGE AND HDRI colors in the final material - Diffuse, Color,
Albedo - use the ACES IDT named “Utility -
sRGB - Texture”. For images that are being
used for their data - Roughness, Metalness,
Footage Footage Footage Footage Bump, Normal, Displacement, etc. - use the
ACES IDT named “role_data”.
R 0.28 R 0.28 2 You can use the online conversion calculator at
ACES IDT G 0.28 NO CHANGE G 0.28 COLOR
CORRECTION the website acescolorspace.com/rgb
B 0.28 B 0.28
3D Program Compositing
3 Only make minor color correction adjustments.
Only use operations like Exposure and Gain
Color Space: Gamut: Panasonic V-Gamut Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg
Gamma: Non-Linear, Panasonic V-Log Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred

(which change the image by multiplying it by


certain values). Operations like Gamma will
NOT MATCHING MATCHING destroy the linear luminance of our elements.
MULTIPLY HDRI
No color correction was applied in this case.
HDRI
360 Photos HDRI HDRI HDRI (Matched) HDRI (Matched)

R 0.44 x 0.64 = R 0.28


COLOR
HDRI MERGE ACES IDT G 0.44 x 0.64 = G 0.28 CORRECTION
B 0.51 x 0.55 = B 0.28
Color Space: Gamut: sRGB Color Space: Gamut: sRGB Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg
CONVERT
Gamma: Non-Linear, Display-Referred Gamma: Non-Linear, Display-Referred Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred
COLOR FOR DISPLAY
GRADE DEVICE CELEBRATE!

CG Renders Final Composite Final Composite Graded Final Shot


Materials - Images Materials - Images
DIFFUSE / COLOR / ALBEDO DIFFUSE / COLOR / ALBEDO

1
RENDER RENDER COLOR GRADING ACES ODT
ACES IDT

Working Color Space: Gamut: ACEScg / ACES 2065-1 Working Color Space: Gamut: ACEScg / ACES 2065-1
3D Asset BUMP / NORMAL / DISPLACEMENT BUMP / NORMAL / DISPLACEMENT
Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred

Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg Color Space: Gamut: ACEScg Color Space: Gamut: sRGB, Rec.709, (lots of options)
Color Space: Gamut: sRGB Color Space: Gamut: ACEScg Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred Gamma: Non-Linear, Display-Referred
(Varies) Gamma: Non-Linear, Display-Referred Gamma: Linear, Scene-Referred

Materials - RGB Values Materials - RGB Values

2
CALCULATE
CONVERSION

Color Space: Gamut: sRGB Color Space: Gamut: ACEScg


Gamma: Linear, Scene-Referred Gamma: Linear, Scene-Referred

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