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Car Game in C++

This document contains the source code for a car game written in C++. It includes functions to initialize the game environment, draw and erase the car and enemies, check for collisions, update the score, and provide instructions. The main game loop constantly redraws and moves the car and enemies, checks for collisions, and increases the score if an enemy reaches the bottom without colliding with the car. The player can use the arrow keys to move the car left and right to avoid collisions with enemies.

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0% found this document useful (0 votes)
71 views10 pages

Car Game in C++

This document contains the source code for a car game written in C++. It includes functions to initialize the game environment, draw and erase the car and enemies, check for collisions, update the score, and provide instructions. The main game loop constantly redraws and moves the car and enemies, checks for collisions, and increases the score if an enemy reaches the bottom without colliding with the car. The player can use the arrow keys to move the car left and right to avoid collisions with enemies.

Uploaded by

ALI GH
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 10

YouTube :- Jitesh Tech Guide

By. Jitesh Merchant

#include<iostream>
#include<conio.h>
#include<dos.h>
#include <windows.h>
#include <time.h>

#define SCREEN_WIDTH 90
#define SCREEN_HEIGHT 26
#define WIN_WIDTH 70

using namespace std;

HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);


COORD CursorPosition;

int enemyY[3];
int enemyX[3];
int enemyFlag[3];
char car[4][4] = { ' ','±','±',' ',
'±','±','±','±',
' ','±','±',' ',
'±','±','±','±' };

int carPos = WIN_WIDTH/2;


int score = 0;

void gotoxy(int x, int y){


CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
}
void setcursor(bool visible, DWORD size) {
if(size == 0)
size = 20;

CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console,&lpCursor);
}
void drawBorder(){
for(int i=0; i<SCREEN_HEIGHT; i++){
for(int j=0; j<17; j++){
gotoxy(0+j,i); cout<<"±";
gotoxy(WIN_WIDTH-j,i); cout<<"±";
}
}
for(int i=0; i<SCREEN_HEIGHT; i++){
gotoxy(SCREEN_WIDTH,i); cout<<"±";
}
}
void genEnemy(int ind){
enemyX[ind] = 17 + rand()%(33);
}
void drawEnemy(int ind){
if( enemyFlag[ind] == true ){
gotoxy(enemyX[ind], enemyY[ind]); cout<<"****";
gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" ** ";
gotoxy(enemyX[ind], enemyY[ind]+2); cout<<"****";
gotoxy(enemyX[ind], enemyY[ind]+3); cout<<" ** ";
}
}
void eraseEnemy(int ind){
if( enemyFlag[ind] == true ){
gotoxy(enemyX[ind], enemyY[ind]); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+2); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+3); cout<<" ";
}
}
void resetEnemy(int ind){
eraseEnemy(ind);
enemyY[ind] = 1;
genEnemy(ind);
}

void drawCar(){
for(int i=0; i<4; i++){
for(int j=0; j<4; j++){
gotoxy(j+carPos, i+22); cout<<car[i][j];
}
}
}
void eraseCar(){
for(int i=0; i<4; i++){
for(int j=0; j<4; j++){
gotoxy(j+carPos, i+22); cout<<" ";
}
}
}

int collision(){
if( enemyY[0]+4 >= 23 ){
if( enemyX[0] + 4 - carPos >= 0 && enemyX[0] + 4 - carPos
< 9 ){
return 1;
}
}
return 0;
}
void gameover(){
system("cls");
cout<<endl;
cout<<"\t\t--------------------------"<<endl;
cout<<"\t\t-------- Game Over -------"<<endl;
cout<<"\t\t--------------------------"<<endl<<endl;
cout<<"\t\tPress any key to go back to menu.";
getch();
}
void updateScore(){
gotoxy(WIN_WIDTH + 7, 5);cout<<"Score: "<<score<<endl;
}

void instructions(){

system("cls");
cout<<"Instructions";
cout<<"\n----------------";
cout<<"\n Avoid Cars by moving left or right. ";
cout<<"\n\n Press 'a' to move left";
cout<<"\n Press 'd' to move right";
cout<<"\n Press 'escape' to exit";
cout<<"\n\nPress any key to go back to menu";
getch();
}

void play(){
carPos = -1 + WIN_WIDTH/2;
score = 0;
enemyFlag[0] = 1;
enemyFlag[1] = 0;
enemyY[0] = enemyY[1] = 1;

system("cls");
drawBorder();
updateScore();
genEnemy(0);
genEnemy(1);

gotoxy(WIN_WIDTH + 7, 2);cout<<"Car Game";


gotoxy(WIN_WIDTH + 6, 4);cout<<"----------";
gotoxy(WIN_WIDTH + 6, 6);cout<<"----------";
gotoxy(WIN_WIDTH + 7, 12);cout<<"Control ";
gotoxy(WIN_WIDTH + 7, 13);cout<<"-------- ";
gotoxy(WIN_WIDTH + 2, 14);cout<<" A Key - Left";
gotoxy(WIN_WIDTH + 2, 15);cout<<" D Key - Right";

gotoxy(18, 5);cout<<"Press any key to start";


getch();
gotoxy(18, 5);cout<<" ";

while(1){
if(kbhit()){
char ch = getch();
if( ch=='a' || ch=='A' ){
if( carPos > 18 )
carPos -= 4;
}
if( ch=='d' || ch=='D' ){
if( carPos < 50 )
carPos += 4;
}
if(ch==27){
break;
}
}

drawCar();
drawEnemy(0);
drawEnemy(1);
if( collision() == 1 ){
gameover();
return;
}
Sleep(50);
eraseCar();
eraseEnemy(0);
eraseEnemy(1);

if( enemyY[0] == 10 )
if( enemyFlag[1] == 0 )
enemyFlag[1] = 1;

if( enemyFlag[0] == 1 )
enemyY[0] += 1;

if( enemyFlag[1] == 1 )
enemyY[1] += 1;
if( enemyY[0] > SCREEN_HEIGHT-4 ){
resetEnemy(0);
score++;
updateScore();
}
if( enemyY[1] > SCREEN_HEIGHT-4 ){
resetEnemy(1);
score++;
updateScore();
}
}
}

int main()
{
setcursor(0,0);
srand( (unsigned)time(NULL));

do{
system("cls");
gotoxy(10,5); cout<<" -------------------------- ";
gotoxy(10,6); cout<<" | Car Game | ";
gotoxy(10,7); cout<<" --------------------------";
gotoxy(10,9); cout<<"1. Start Game";
gotoxy(10,10); cout<<"2. Instructions";
gotoxy(10,11); cout<<"3. Quit";
gotoxy(10,13); cout<<"Select option: ";
char op = getche();

if( op=='1') play();


else if( op=='2') instructions();
else if( op=='3') exit(0);

}while(1);

return 0;
}

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