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GraphicsOptionsS6 Good Option

This document contains game settings for graphics options like resolution, textures, shadows, lighting and effects. It includes sections for video, terrain, general and other specific graphics options and allows tuning memory and performance settings.

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0% found this document useful (0 votes)
28 views3 pages

GraphicsOptionsS6 Good Option

This document contains game settings for graphics options like resolution, textures, shadows, lighting and effects. It includes sections for video, terrain, general and other specific graphics options and allows tuning memory and performance settings.

Uploaded by

A Z
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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This is graopgds afnaoi ;jfoc

;Altering this number will cause the app to overwrite this file with defaults
Version 10

[Video]
;Overrides all other options to achieve desired performance profile. Must be set to
-1 for changes in this file to be applied.
PerformanceImpact 1

;Overrides all other options to achieve desired memory profile. Must be set to -1
for changes in this file to be applied.
MemoryImpact 1

;MSAA sample count. 0 ==> 1. -1 ==> Max available


MSAA 1

;MSAA quality, enables EQAA or CSAA if supported


MSAAQuality 0

;1 = Wait for vertical sync. 0 = I don't mind tearing artifacts


VSync 1

;Resolution of overlay texture (NxN)


OverlayResolution 2048

;Resolution of shadow map (NxN)


ShadowMapResolution 2048

;Resolution of ambient occlusion depth map (NxN)


AODepthResolution 1024

;Resolution of ambient occlusion render texture (NxN)


AORenderResolution 1024

;Resolution of mask for FOW (NxN)


TerrainHeightMaskResolution 1024

;Refresh rate for fullscreen mode. Ignored for windowed mode


RefreshRateInHz 60

;Set to 0 to use full resolution textures. Non-zero to reduce them


ReducedAssetTextures 1

[Terrain]
;1 = full-res, 2 = low-res.
TerrainSynthesisDetailLevel 2

;Valid settings are 0 to 4. Higher number = higher quality.


TerrainQuality 0

;Discard less important terrain materials. Saves memory.


ReducedTerrainMaterials 1

;Set to use low quality terrain shader (reduces texture filtering quality and
specular lighting)
LowQualityTerrainShader 1

[General]
;Number of passes when calculating screen-space reflection with 16 samples per
pass, default is 4 (64 samples). 0 disables SSR.
SSReflectPasses 0

;Drop highest mip level for water LEAN maps


UseLowResWater 1

;Disable high quality water (no refraction or reflection).


UseLowQualityWaterShader 1

;Default time of day


DefaultTimeOfDay 11.500000

;Enable/disable ambient time of day cycling.


AmbientTimeOfDay 0

;Set which game views are enabled: 0 = Strategic only. 1 = 3D only. 2 = Both.
AvailableViews 2

;Indicates the level of detail for vfx. 0 = low. 1 = high


VFXDetailLevel 0

;How much stuff on the map? 0 = not a lot. 1 = a lot


ClutterDetailLevel 0

;Enable screen-space overlay effect.


ScreenSpaceOverlay 0

[AO]
;Whether or not to turn on AO
EnableAO 0

[Bloom]
;Whether or not to turn on Bloom
EnableBloom 0

[Shadows]
;Whether or not to turn on Shadows
EnableShadows 1

[DynamicLighting]
;Whether or not to use dynamic lighting
EnableDynamicLighting 1

[Leaders]
;Overall leader rendering quality
Quality 0

[Video]
;Submit draws via the DX11 immediate context
DX11_ForceImmediate 1

[DX12]
;Throw away all compute dispatches. This is a debugging switch
DiscardCompute 0
;Force d3d debug layer. This is a debugging switch
ForceDebugLayer 0

;Set DX12 compute queue usage on (1), off (0), or platform default(-1).
EnableAsyncCompute -1

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