Message
Message
Shhhh = {
["Options"] = {
Key = "aaaa",
Version = "Latest", -- // "Latest" for latest version
Intro = true, -- // starts a small intro
},
["Panic"] = {
Enabled = false,
Key = "K", -- // turns everything OFF/ON
},
["Universal"] = {
Enabled = false, -- // turn this off if you're gonna play DA HOOD
TeamCheck = false, -- // turn this off if the game is free for all
VisibleCheck = false,
Use_HitChance = false,
Visible = false, -- // Visible / Show Fov
Predict = false,
Prediction = 0.115,
Size = 150, -- // Fov Size
HitChance = 100,
HitPart = "Head", -- // Head, HumanoidRootPart, Random
},
["Silent"] = {
Enabled = true,
Mode = "Fov", -- // FOV or Target
Enable_KeyBind = false,
KeyBind = "p",
Notification = false,
Predict = true,
Prediction = 0.125,
HitChance = 300,
AirShot_HitChance = 300,
HitParts = 'HumanoidRootPart',
NearestCursorHitpart = true,
HitPart_Mode = "Nearest Point", -- "Nearest Part", "Nearest Point"
},
["AimAssist"] = {
Enabled = true,
Hold_KeyBind = false,
Mode = "KeyBind", -- // "KeyBind" or "Mouse" or "Auto", ("Auto" will auto
lock on target once they are in aimassist fov)
KeyBind = 'Q',
MouseBind = Enum.UserInputType.MouseButton2,
ThirdPerson = true,
FirstPerson = true,
Predict = true,
Prediction = 0.115,
Smooth = true,
SmoothValue = 0.03478,
AirShot_SmoothValue = 0.035,
HitPart = "UpperTorso",
Use_AirShotHitPart = false,
AirShotHitPart = "HumanoidRootPart",
NearestCursorHitpart = true,
UnLockWhenTyping = false,
UnlockWhenReloading = false,
UnlockWhenNotHoldingGun = false,
EasingStyle = { --// Current Methods : ( Linear, Sine, Back, Quad, Quart,
Quint, Bounce, Elastic, Exponential, Circular, Cubic )
First = "Linear",
Second = "Linear",
},
},
["Shake"] = {
Enabled = false,
X = 7,
Y = 7,
Z = 7,
AirShot = true,
Airshot___X = 12,
Airshot___Y = 15,
Airshot___Z = 12,
},
["Fov"] = {
["Silent"] = {
Visible = false, -- circle visible
Filled = false,
Size = 4,
Transparency = 0.14,
Thickness = 1,
Shape = 'Circle',
Set = {0, 0},
Color = Color3.fromRGB(0, 0, 0),
},
["AimAssist"] = {
Visible = false, -- circle visible
Use_Fov = false,
Disable_Outside_Fov = false,
Filled = false,
Size = 150,
Transparency = 1,
Thickness = 1,
Shape = 'Circle',
Set = {0, 0},
Color = Color3.fromRGB(0, 0, 0),
},
},
["Dynamic_Fov"] = {
Enabled = false,
Close_Detection = 20,
Mid_Detection = 40,
Far_Detection = 70,
Close_Fov = 100,
Mid_Fov = 60,
Far_Fov = 10
},
["Checks"] = {
Wall = true,
Knocked = true,
Grabbed = true,
Airshot = true,
Crew_Check = false,
NoGroundShots = true,
},
["Resolver"] = {
Enabled = true,
Anti_Aim_Viewer = true,
},
["Misc"] = {
["Auto360"] = {
Enabled = false,
SpinKeybind = "H",
SpinSpeed = 7,
},
["CloseGame"] = {
Enabled = false,
CloseGameKeybind = "=",
UseDelay = false,
Delay = 1,
},
["FakeSpike"] = {
Enabled = false,
FakeSpikeKeybind = "T",
SpikeDuration = 4,
},
["AutoReset"] = {
Enabled = false,
AutoResetKeybind = "K",
UseDelay = true,
Delay = 1,
},
["Settings"] = {
AutoLowGFX = false,
MuteBoomBox = true,
AutoReload = false,
},
},
["TriggerBot"] = {
Enabled = false,
Notification = true,
Use_KeyBind = false,
KeyBind = "t",
Delay = 0.1,
},
["Rejoin"] = {
Enabled = false,
Keybind = "Q",
},
["Noclip_Macro"] = {
Enabled = false,
KeyBind = Enum.KeyCode.H,
First_Gun = "[Shotgun]",
Second_Gun = "[TacticalShotgun]",
},
["Animation"] = { -- once u click the keybinds it makes u use the Animation
Lay = false, LayKey = Enum.KeyCode.T,
Greet = true, GreetKey = Enum.KeyCode.Z,
Speed = false, SpeedKey = Enum.KeyCode.N,
Sturdy = false, SturdyKey = Enum.KeyCode.H,
Griddy = false, GriddyKey = Enum.KeyCode.G,
},
["GunSorting"] = {
Enabled = false,
SortFood = true,
Keybind = "-",
FirstSlot = "[AR]",
SecondSlot = "[Silencer]",
ThirdSlot = "[Double-Barrel SG]",
FourthSlot = "[Revolver",
FifthSlot = "[TacticalShotgun]",
},
["Mod"] = {
Enabled = false,
Mode = "Key",
Key = "L", -- // crashes u when u click the button
Message = "lol...",
Kick_if_Mod_Joined = true,
},
["Macro"] = {
Enabled = true,
Hold_Key = true,
KeyBind = Enum.KeyCode.X,
AntiMacroFling = true, -- // not here yet
BypassMacroAbuse = true,
Mode = 'First Person', -- // use "Normal" or "First Person"
},
["Memory"] = {
Enable = true,
Start = 1472,
End = 1873,
Speed = 1,
},
["GunFov"] = { -- Turn Default and AirShot off for Range
Enabled = true,
Fov = true, -- to use Fov Size stuff turn off if you don't touch Fov
Size
Prediction = false, -- to use Prediction stuff turn off if you don't touch
Prediction
HitChance = true, -- to use Hitchance stuff turn off if you don't touch
Hitchance
Smoothness = false, -- ( for Aim Assist ) to use smoothness stuff turn off if
you don't want smoothness
Default = false, -- if you want to use the stuff in first line in each gun
AirShot = true, -- if you want to use the airshot stuff
Range = true, -- if you want to use range ofc
Close = 15, -- if target is this far from you like 15 steps it will
use Close_ stuff
Mid = 30, -- if target is this far from you like 15 steps it will
use Mid_ stuff
Far = math.huge, -- if target is this far from you like 15 steps it will
use Far_ stuff
["DoubleBarrel"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014, -- ( this is default )
["AirShot_Fov"] = 60, ["AirShot_Prediction"] = 0.1300025555,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014, -- ( this is AirShot
)
["Close_Fov"] = 40, ["Close_Prediction"] = 0.131, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014, -- ( this is Range )
["Mid_Fov"] = 20, ["Mid_Prediction"] = 0.13463,
["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014, -- ( this is Range
)
["Far_Fov"] = 3.5, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014, -- ( this is Range )
},
["Revolver"] = {
["Fov"] = 1.5, ["Prediction"] = 0.13323, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.12826563,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 2.7, ["Close_Prediction"] = 0.135,
["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 2.1, ["Mid_Prediction"] = 0.1385,
["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 1.5, ["Far_Prediction"] = 0.1332165,
["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
},
["Rifle"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["Shotgun"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["Smg"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["TacticalShotgun"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 40, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 20, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 9, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["Silencer"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["AK47"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["AR"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
},
["AutoPrediction"] = { -- the numbers are pings ( this is for silent + Current sets
not recommended )
Enabled = false,
p20_30 = 0.11,
p30_40 = 0.12,
p40_50 = 0.12559,
p50_60 = 0.1256826,
p60_70 = 0.121984,
p70_80 = 0.1270182,
p80_90 = 0.134981,
p90_100 = 0.135715,
p100_110 = 0.1337426,
p110_120 = 0.138286,
p120_130 = 0.140182,
p130_140 = 0.141241,
p140_150 = 0.1555,
p150_160 = 0.1574,
p160_170 = 0.1663,
p170_180 = 0.1522755695,
p180_190 = 0.1848,
p190_200 = 0.1865,
},
["Chat"] = {
Enabled = true, -- // example : $pred 0.12
HitChance = "$hc",
Silent_Prediction = "$pred",
Fov_Size = "$fov",
AimAssist_Fov_Size = "!fov",
AimAssist_Smoothness = "!smooth",
AimAssist_Prediction = "!pred",
Revolver_Fov = "rfov",
DoubleBarrel_Fov = "dfov",
Shotgun_Fov = "sfov",
TacticalShotgun_Fov = "tfov",
Show_Fov_Silent = "$SFS", -- use true or false only like $SFS true or false
Show_Fov_AimAssist = "$SFA", -- use true or false only like $SFA true or
false
},
["Esp"] = {
Enabled = false,
Use_KeyBind = true,
KeyBind = Enum.KeyCode.L,
HealthBar = true,
HealthBar_Full_Color = Color3.fromRGB(7, 23, 255),
HealthBar_Low_Color = Color3.fromRGB(255, 4, 4),
Boxes = true,
Boxes_Color = Color3.fromRGB(255,255,255),
HighLight = false,
HightLight_Inner_Color = Color3.fromRGB(0, 4, 238),
HightLight_OutLine_Color = Color3.fromRGB(255,255,255),
Names = true,
Names_Color = Color3.fromRGB(255,255,255),
Tool = false,
Tool_Color = Color3.fromRGB(255,255,255),
Tracers = false,
Tracers_Position = 15,
Tracers_Color = Color3.fromRGB(255,255,255),
FaceCamera = true,
TeamMates = true,
Distance = false,
Distance_Color = Color3.fromRGB(255,255,255),
Distance_Value = 1000, -- lower to see less
},
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/xfarzad/Shhhh/main/
V20"))()