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The document contains configuration settings for a Roblox script that provides various cheating features like silent aim, triggerbot, gun sorting macros, and more. The settings control aspects like which features are enabled, keybinds, prediction values, field of view sizes, and other parameters for the different cheating features.
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0% found this document useful (0 votes)
83 views

Message

The document contains configuration settings for a Roblox script that provides various cheating features like silent aim, triggerbot, gun sorting macros, and more. The settings control aspects like which features are enabled, keybinds, prediction values, field of view sizes, and other parameters for the different cheating features.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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getgenv().

Shhhh = {
["Options"] = {
Key = "aaaa",
Version = "Latest", -- // "Latest" for latest version
Intro = true, -- // starts a small intro
},
["Panic"] = {
Enabled = false,
Key = "K", -- // turns everything OFF/ON
},
["Universal"] = {
Enabled = false, -- // turn this off if you're gonna play DA HOOD
TeamCheck = false, -- // turn this off if the game is free for all
VisibleCheck = false,
Use_HitChance = false,
Visible = false, -- // Visible / Show Fov
Predict = false,
Prediction = 0.115,
Size = 150, -- // Fov Size
HitChance = 100,
HitPart = "Head", -- // Head, HumanoidRootPart, Random
},
["Silent"] = {
Enabled = true,
Mode = "Fov", -- // FOV or Target
Enable_KeyBind = false,
KeyBind = "p",
Notification = false,
Predict = true,
Prediction = 0.125,
HitChance = 300,
AirShot_HitChance = 300,
HitParts = 'HumanoidRootPart',
NearestCursorHitpart = true,
HitPart_Mode = "Nearest Point", -- "Nearest Part", "Nearest Point"
},
["AimAssist"] = {
Enabled = true,
Hold_KeyBind = false,
Mode = "KeyBind", -- // "KeyBind" or "Mouse" or "Auto", ("Auto" will auto
lock on target once they are in aimassist fov)
KeyBind = 'Q',
MouseBind = Enum.UserInputType.MouseButton2,
ThirdPerson = true,
FirstPerson = true,
Predict = true,
Prediction = 0.115,
Smooth = true,
SmoothValue = 0.03478,
AirShot_SmoothValue = 0.035,
HitPart = "UpperTorso",
Use_AirShotHitPart = false,
AirShotHitPart = "HumanoidRootPart",
NearestCursorHitpart = true,
UnLockWhenTyping = false,
UnlockWhenReloading = false,
UnlockWhenNotHoldingGun = false,
EasingStyle = { --// Current Methods : ( Linear, Sine, Back, Quad, Quart,
Quint, Bounce, Elastic, Exponential, Circular, Cubic )
First = "Linear",
Second = "Linear",
},
},
["Shake"] = {
Enabled = false,
X = 7,
Y = 7,
Z = 7,
AirShot = true,
Airshot___X = 12,
Airshot___Y = 15,
Airshot___Z = 12,
},
["Fov"] = {
["Silent"] = {
Visible = false, -- circle visible
Filled = false,
Size = 4,
Transparency = 0.14,
Thickness = 1,
Shape = 'Circle',
Set = {0, 0},
Color = Color3.fromRGB(0, 0, 0),
},
["AimAssist"] = {
Visible = false, -- circle visible
Use_Fov = false,
Disable_Outside_Fov = false,
Filled = false,
Size = 150,
Transparency = 1,
Thickness = 1,
Shape = 'Circle',
Set = {0, 0},
Color = Color3.fromRGB(0, 0, 0),
},
},
["Dynamic_Fov"] = {
Enabled = false,
Close_Detection = 20,
Mid_Detection = 40,
Far_Detection = 70,
Close_Fov = 100,
Mid_Fov = 60,
Far_Fov = 10
},
["Checks"] = {
Wall = true,
Knocked = true,
Grabbed = true,
Airshot = true,
Crew_Check = false,
NoGroundShots = true,
},
["Resolver"] = {
Enabled = true,
Anti_Aim_Viewer = true,
},
["Misc"] = {
["Auto360"] = {
Enabled = false,
SpinKeybind = "H",
SpinSpeed = 7,
},
["CloseGame"] = {
Enabled = false,
CloseGameKeybind = "=",
UseDelay = false,
Delay = 1,
},
["FakeSpike"] = {
Enabled = false,
FakeSpikeKeybind = "T",
SpikeDuration = 4,
},
["AutoReset"] = {
Enabled = false,
AutoResetKeybind = "K",
UseDelay = true,
Delay = 1,
},
["Settings"] = {
AutoLowGFX = false,
MuteBoomBox = true,
AutoReload = false,
},
},
["TriggerBot"] = {
Enabled = false,
Notification = true,
Use_KeyBind = false,
KeyBind = "t",
Delay = 0.1,
},
["Rejoin"] = {
Enabled = false,
Keybind = "Q",
},
["Noclip_Macro"] = {
Enabled = false,
KeyBind = Enum.KeyCode.H,
First_Gun = "[Shotgun]",
Second_Gun = "[TacticalShotgun]",
},
["Animation"] = { -- once u click the keybinds it makes u use the Animation
Lay = false, LayKey = Enum.KeyCode.T,
Greet = true, GreetKey = Enum.KeyCode.Z,
Speed = false, SpeedKey = Enum.KeyCode.N,
Sturdy = false, SturdyKey = Enum.KeyCode.H,
Griddy = false, GriddyKey = Enum.KeyCode.G,
},
["GunSorting"] = {
Enabled = false,
SortFood = true,
Keybind = "-",
FirstSlot = "[AR]",
SecondSlot = "[Silencer]",
ThirdSlot = "[Double-Barrel SG]",
FourthSlot = "[Revolver",
FifthSlot = "[TacticalShotgun]",
},
["Mod"] = {
Enabled = false,
Mode = "Key",
Key = "L", -- // crashes u when u click the button
Message = "lol...",
Kick_if_Mod_Joined = true,
},
["Macro"] = {
Enabled = true,
Hold_Key = true,
KeyBind = Enum.KeyCode.X,
AntiMacroFling = true, -- // not here yet
BypassMacroAbuse = true,
Mode = 'First Person', -- // use "Normal" or "First Person"
},
["Memory"] = {
Enable = true,
Start = 1472,
End = 1873,
Speed = 1,
},
["GunFov"] = { -- Turn Default and AirShot off for Range
Enabled = true,
Fov = true, -- to use Fov Size stuff turn off if you don't touch Fov
Size
Prediction = false, -- to use Prediction stuff turn off if you don't touch
Prediction
HitChance = true, -- to use Hitchance stuff turn off if you don't touch
Hitchance
Smoothness = false, -- ( for Aim Assist ) to use smoothness stuff turn off if
you don't want smoothness
Default = false, -- if you want to use the stuff in first line in each gun
AirShot = true, -- if you want to use the airshot stuff
Range = true, -- if you want to use range ofc
Close = 15, -- if target is this far from you like 15 steps it will
use Close_ stuff
Mid = 30, -- if target is this far from you like 15 steps it will
use Mid_ stuff
Far = math.huge, -- if target is this far from you like 15 steps it will
use Far_ stuff
["DoubleBarrel"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014, -- ( this is default )
["AirShot_Fov"] = 60, ["AirShot_Prediction"] = 0.1300025555,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014, -- ( this is AirShot
)
["Close_Fov"] = 40, ["Close_Prediction"] = 0.131, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014, -- ( this is Range )
["Mid_Fov"] = 20, ["Mid_Prediction"] = 0.13463,
["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014, -- ( this is Range
)
["Far_Fov"] = 3.5, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014, -- ( this is Range )
},
["Revolver"] = {
["Fov"] = 1.5, ["Prediction"] = 0.13323, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.12826563,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 2.7, ["Close_Prediction"] = 0.135,
["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 2.1, ["Mid_Prediction"] = 0.1385,
["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 1.5, ["Far_Prediction"] = 0.1332165,
["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
},
["Rifle"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["Shotgun"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["Smg"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["TacticalShotgun"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 40, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 20, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 9, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["Silencer"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["AK47"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
["AR"] = {
["Fov"] = 25, ["Prediction"] = 0.135, ["HitChance"]
= 300, ["Smoothness"] = 0.014,
["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
["Close_Fov"] = 15, ["Close_Prediction"] = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"] = 0.014,
["Mid_Fov"] = 7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"] = 0.014,
["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"] = 0.014,
},
},
["AutoPrediction"] = { -- the numbers are pings ( this is for silent + Current sets
not recommended )
Enabled = false,
p20_30 = 0.11,
p30_40 = 0.12,
p40_50 = 0.12559,
p50_60 = 0.1256826,
p60_70 = 0.121984,
p70_80 = 0.1270182,
p80_90 = 0.134981,
p90_100 = 0.135715,
p100_110 = 0.1337426,
p110_120 = 0.138286,
p120_130 = 0.140182,
p130_140 = 0.141241,
p140_150 = 0.1555,
p150_160 = 0.1574,
p160_170 = 0.1663,
p170_180 = 0.1522755695,
p180_190 = 0.1848,
p190_200 = 0.1865,
},
["Chat"] = {
Enabled = true, -- // example : $pred 0.12
HitChance = "$hc",
Silent_Prediction = "$pred",
Fov_Size = "$fov",
AimAssist_Fov_Size = "!fov",
AimAssist_Smoothness = "!smooth",
AimAssist_Prediction = "!pred",
Revolver_Fov = "rfov",
DoubleBarrel_Fov = "dfov",
Shotgun_Fov = "sfov",
TacticalShotgun_Fov = "tfov",
Show_Fov_Silent = "$SFS", -- use true or false only like $SFS true or false
Show_Fov_AimAssist = "$SFA", -- use true or false only like $SFA true or
false
},
["Esp"] = {
Enabled = false,
Use_KeyBind = true,
KeyBind = Enum.KeyCode.L,
HealthBar = true,
HealthBar_Full_Color = Color3.fromRGB(7, 23, 255),
HealthBar_Low_Color = Color3.fromRGB(255, 4, 4),
Boxes = true,
Boxes_Color = Color3.fromRGB(255,255,255),
HighLight = false,
HightLight_Inner_Color = Color3.fromRGB(0, 4, 238),
HightLight_OutLine_Color = Color3.fromRGB(255,255,255),
Names = true,
Names_Color = Color3.fromRGB(255,255,255),
Tool = false,
Tool_Color = Color3.fromRGB(255,255,255),
Tracers = false,
Tracers_Position = 15,
Tracers_Color = Color3.fromRGB(255,255,255),
FaceCamera = true,
TeamMates = true,
Distance = false,
Distance_Color = Color3.fromRGB(255,255,255),
Distance_Value = 1000, -- lower to see less
},
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/xfarzad/Shhhh/main/
V20"))()

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