Sfi0007 - The Lapis Observatory - Color
Sfi0007 - The Lapis Observatory - Color
Sfi0007 - The Lapis Observatory - Color
Jacob Hurst
Gabriel Hernandez
Evan Peterson
Donnie Garcia
Maps by
Billy Longino
The Lapis
Observatory
T
he Lapis Observatory was first built The observatory itself, situated atop the
to observe the heavens. As the elves tower in a golden dome, was packed with the
began visiting the planes beyond the remaining magical research apparatus and
stars the observatory was adapted to assist occasionally opened for wealthy, museum loving,
with their exploration, providing vital data. In eccentrics. Despite the observatory's shuttering,
time the elves outgrew the services provided by the theme of space persisted throughout the
the arcanodemics, and the mappers of stars and tower in art, architecture, trinkets and small
planes were pushed out to make way for more personal scrying or viewing devices.
modern elven pursuits of decadent excess.
When the cataclysm struck the Isle of Light,
Like most things that make money, the Lapis the giant floating staircase encircling the
Observatory was most profitable when basalt outcropping that holds the Lapis
it was most useless. Much of the magical Observatory crumbled and fell away. Many
research apparatus was removed with the of the elven revelers, at the height of a
arcanodemia and the tower was converted sipopa binge, melted into orange sludge
into a hyper-exclusive hotel and event and remain trapped on the spire to this day.
venue. The lower levels were converted into Almost every surface in the lower levels is
posh sipopa lounges, a grand ballroom and a coated in thick layers of translucent orange
swanky restaurant. These areas were open to crystal. Much of the ancient opulence of
any that could afford them and parties were elven society has been preserved beneath
held almost every day of the week. Some these protective layers, and the tower's relative
historians say Lady Hedonia herself hosted isolation has deterred most would-be looters
a party here shortly after the observatory's throughout the ages. Any looter not deterred
remodel, but others insist the mass orgy/ by a 150' climb up a sheer basalt spire is
suicide of the Kitflare Trading company typically finished off by one of the dozens
was outside her influence. The upper levels of orange sludges roaming the halls. Astral
of the tower were converted into "Hotel spinners, muttering serpents, boltforagers,
Lapis" and only the most powerful and best other adventurers and embercoral or salt
connected could secure a room or visit the vine from the Conservatory of Extra-Planar
Conservatory of Extraplanar Delights. Delights, handle the rest.
Note: This setting is system neutral, so there are no stats for monsters or
prepackaged treasure parcels. No levels are assumed, and there is
no expected or correct path of advancement through this dungeon. In addition to the
entrance on the ground floor, balconies and windows can provide skilled climbers with
access to the 2nd and 3rd floors from outside the tower.
2 3
4 5
6
Room Encounter Motivation Notes
1
2
3
4
5
6
1. The Sliding Doors 5. Golem Storage
20' x 20', two engraved panels[white stone, Door: Steel[heavy, high relief, golems]
highly detailed, left panel broken, passable, 4d10+10 singing golems[deactivated,
crawling, engraved with: stars, constellations, stand in rows and columns], 2d8 sedan
sipopa flower fractals], rubble[door chunks, chairs[posh, weird construction, gaudy with
statue fragments: arms and heads], orange gold, jewls and precious metals]
crystal [thick sheet, covers rubble and
bottom third of door] Sludges have not made it into this room. Any
non-stone objects are little more than dust.
The orange crystal is brittle and shatters
loudly if broken 6. The Herald
Singing Golem - elf, male, black basalt,
2. The Warehouse "perfect" features/body/structure, gold
20' ceilings, dark, giant shelving shorts[removable, fully functional sexbot]
structures[7, stone and metal, 20' high, 4
tiers], trunks[wood, metal, broken, fallen, The Herald possesses numerous chimes
ransacked, goblets, jewels, lace, drug granting access to 3d10+10 locations
paraphernalia, preserved under orange throughout the Swordfish Islands. The Herald
crystal], webs[d4, large, silver, bright, astral is active and says "Hello, who are you?"
spinners] on a loop in 30 different languages (can
function as a perfect translator). It will bond
3. The Fallen Shelf to the first person to answer its question,
Rubble[stone, metal, jagged, chunks], and serve this individual to the best of its
planks, statue fragments[arms, legs, heads], ability. In any sort of social situation (other
orange crystal[thick sheet] intelligent creatures involved), the Herald will
loudly announce its master's name and an
Rubble contains d4+1 broken singing golems. assortment of wildly exaggerated titles and
Orange sludge in area may animate it and accolades based on events it has witnessed
bust through crystal layer. or been told about. If the Herald recognizes
other individuals in the vicinity it will loudly
4. "Servant's" Quarters announce their name, titles, and accolades,
Door: Oak[heavy, gold sipopa detailing] but do so in a way that is as diminishing
Beds[4, four poster, lace or velvet curtains, as possible without causing direct offense.
crystal coating, shattered], chairs[6, The Herald is capable of recognizing the
wingback, velvet, fallen, ruined, broken, crystal orange sludges in the Lapis Observatory
coating], trunks[ransacked, wood, impossible and will loudly announce and introduce its
clothing], fireplace[stone, cooking, large], new master and these elves to each other
shelves[wood, mostly fallen, books, ruined], according to its protocols.
cupboards[ransacked], kitchen implements
[strewn about], drug paraphernalia
1
2
10 3 7
5 6
4
9 8
To Second Floor
8
4
8 3
7 2
8
6 1
8 5
9 To First Floor
4. Jagged Crystal Column d10+1 orange sludges are here at any given
Floor to ceiling. 10' diameter. Milky white time enraptured by THE MIRROR [8].
crystal [jagged, uneven, chunky, translucent,
soft glow] 8. The Mirror
Floor to ceiling. Shows the viewer as the most
Activates three times per day. Changes perfect and idealized potential form. Others
al fixtures in the room (but ceiling) to an appear as almost, but not quite, as perfect.
extravagant theme(oriental, medieval, Effective sludge trap.
underwater, made of lightning, gold!,
impossible geometry, surreal, etc). Also 9. The Gold Arch
permanently changes clothing/armor of guests 10' x 10'. Gold arch[abstract tessellations,
to coordinate in the most revealing yet "high chunky], shimmer[purplish, inside arch]
fashion" way possible. Changed garments still
afford the same warmth/protective qualities. Anything passing through the arch teleports
to The Other Gold Arch on the 3rd Floor.
Third Floor
6 6
6 6
4
5 5
6 1 6
2
6 5 3 5 6
6 6
6 6
Room Encounter Motivation Notes
1
2
3
4
5
6
1. The Other Gold Arch 6. The Rooms (d20 table)
10' x 10', gold arch[abstract tessellations, Roll, or drop dice on map to determine ruined
chunky], shimmer[purplish, inside arch] rooms, then roll d20 to determine the feel/
style of non-ruined rooms. The external walls
Anything passing through the arch teleports are ancient floor to ceiling walls of force to
to The Gold Arch on the 2nd Floor. maximize the view of the jungles and island. In
ruined rooms this wall failed, and boltforagers
2. Raised Platform or something awful has probably moved in.
Lapis platform[smooth, blue, gold and
white veins], orange pillars[4, crystalline, d20 Style Motivation
An overgrown private patio
translucent, chunky], stairs[lapis], orange 1 Drinkers decorated with exhibits of
crystal[thick layer throughout] impossible weather
Limestone hearths decorated with
2 Drinkers
3. The Orange Arch 3 Drinkers
exhibits of undead creatures
A stone gazebo in an aquarium
10' x 10', orange arch[crystalline, of aquatic cacti
Limestone hearths in a library of
translucent, chunky, abstract tessellations], 4 Drinkers
mechanical songbirds
shimmer[white, inside arch] Pub booths in an aviary of
5 Drinkers
iridescent beetles
A collection of small beds
Anything passing through the arch teleports 6 Smokers
encircle soil filled pits
to The Other Orange Arch on the 4th Floor. 7 Smokers
Screens of wood and pearls hide
embroidered cotton tents
4. Hotel Lapis 8 Smokers
Enclosed opim beds hide
embroidered cotton tents
Carpet[plush, black, silver constellation 9 Smokers
A collection of small beds hide
small private rooms
patterns], ancient finery[ruined, rotted], 1000 floating lanterns hang
art[defaced, ruined], chandeliers[crystal 10 Smokers
above soil filled pits
tubes, broken, fallen, glowing], A swimming pool made of ever-
11 Dusters
shrinking fractal flowers
rubble[throughout, lapis chunks, statuary A shooting range covered in
fragments], orange crystal[thick layer 12 Dusters
glowing petals
throughout] 13 Dusters A squash court of glowing petals
A dance floor decorated with
14 Dusters
distorted golden statuary
5. Sipopa Bars 15
16
Dusters
Chasers
A gymnasium of kinetic sculpture
A column of ringing glass sarcophagi
Circular bar[alabaster, smooth, 20' 17 Chasers A pile of multicolored sipopa pods
diameter], tall chairs[gold, plush, fallen, bent, 18 Chasers A pile of bladed metal hexagons
broken], pedestal[ceter of bar], broken 19 Chasers Illuminated crystal skull beds
A sphere of floating multi-
statue[alabaster, elf, fragments, shattered, 20 Chasers
colored stasis tubes
no orange crystal on fragments], orange
crystal[thick layer throughout]
4
7 6
2
3
1
8 5
4 2
5
1
6
Room Encounter Motivation Notes
1
2
3
4
5
6
1. The Silver Arch zooming, rotating) and basic instructions are
found on the chair. Without training it is easy
10' x 10' silver arch[chunky, abstract
to cause the map to move too rapidly and
tessellations], dark shimmer[inside arch,
induce vertigo in onlookers.
starfields, space]
Specific location maps are low resolution
Anything passing through the arch teleports
and only provide a general feel of the area
to GLORY on the 4th Floor.
(prominent terrain features like mountains or
2. The Empty Museum deserts are typically all that is visible), but
the high level galactic map is exceptionally
Glass walls[clear view of the observatory
beyond], display cases[glass, empty, accurate with stellar distances and locations.
no dust], pedestals[lapis, empty, no
dust], crates[14, wood, contain straw], A secret map showing large chunks of
plaques[gold, elven runes] Ygdrassil's root and branchways can also be
accessed from the chair.
3. The Observatory 6. Disassembled Telescope
Domed roof[gold, 20' to 30' high at apex,
panels on south side appear to open], Stairs[black iron, 10'], golden tube[gold, 20'
stage[center of room, lapis, silvery chair], long, resting on floor, engraved, runes, 28889,
theater seating[low, recline, magically bolted looks like it connects to another (missing)
to floor, seat folds down, distinct seating piece], crates[20, wood], tool chest[fallen,
groupings(gold, basalt, lapis, alabaster)] tools, screws, strewn about]
F
our, 11' tall, golems of translucent white
stone stand on the third floor of the
Lapis Observatory ready to serve
sipopa to the tower's guests. Time has
not been kind to the statues. Their forms
are cracked and broken and their stores
of sipopa ran out long ago. Under normal
circumstances, aside from their larger size,
the Alabaster Guardians are no different
than other singing golems found throughout
the Swordfish Islands. What sets these apart
is the orange sludge found in observatory.
What else?
The wants and not wants of the Alabaster Guardians
are considerably flexible and should reflect the
personality of an insane elf who has lost much and
now thinks it has regained it.
The elves turned sipopa into a variety of drugs 4. All living creatures appear to you as being inside
that greatly augmented their magical abilities. out, and you can smell it all. On the plus side, you
None grows in the observatory, but it defined can check everyone for tumors.
their culture and artistic references to it abound.
5. You are struck blind whenever you attempt
It is a bushy, medium sized plant (3' - 5' in
to do something significant. The rest of the time,
diameter) with thorny branches, and leaves that are
everything is tinged orange.
almost black. The flowers are fuzzy and vibrantly
orange and, when pollinated, drip nectar.
6. There is orange powder all over your body.
And in your things. And in your hair. And under
Ambermoss your feet. And you can't get rid of it.
Ambermoss grows throughout the observatory 10. You are mortally afraid of water. And the
usually above doorways and archways where color orange. If you see orange colored water you
it can hang and move freely. Its texture is like a must immediately save or lose half your health
fine cotton velvet, but great care should be taken and be stunned for d6 minutes.
to avoid touching it with bare skin as the moss
secretes a translucent orange liquid of exceptional 11. You are compelled to speak obscenities in the
toxicity. The effects of the poison begin to take presence of holy people, places or objects until they
effect in as little as fifteen minutes and can have leave your line of sight.
vastly different effects on two different people
12. You have severe narcolepsy
Monsters
Boltforagers
Magical constructs capable of reproducing, these
tiny frogs of clear, angular crystal are usually no
larger than a human's thumb. The frogs will bond
with intelligent creatures, similar to a mundane
dog or cat, and a tiny heart beating within
changes color to match its owner's mood. Instead
of croaking like a normal frog, crystal frogs twitter
and chirp like a nightingale.
d6 Chime Effects
1. The user is surrounded by a light fog while in
possession of the chime.
J
ewels, coins, hoards, treasure chests, cash
and bullion are not detailed because the
way gold values tie into experience can vary
substantially across game systems. As you design
cash treasure parcels for your groups these are the
core assumptions we have when we run Swordfish
Islands. To bastardize Coleridge: