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DND 5E - Condition Cards

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Blinded Charmed Deafened

Condition Condition Condition


 A blinded creature can’t see  A charmed creature can’t  A deafened creature can’t hear
and automatically fails any attack the charmer or target and automatically fails any
ability check that requires the charmer with harmful ability check that requires
sight. hearing.
abilities or magical effects.
 Attack rolls against the
creature have advantage, and  The charmer has advantage on
the creature’s attack rolls have any ability check to interact
disadvantage. socially with the creature.

Frightened Grappled Incapacitated


Condition Condition Condition
 A frightened creature has  A grappled creature’s speed  An incapacitated creature can’t
disadvantage on ability checks becomes 0, and it can’t benefit take actions or reactions.
and attack rolls while the from any bonus to its speed.
source of its fear is within line  The condition ends if the
of sight. grappler is incapacitated (see
 The creature can’t willingly the condition).
move closer to the source of its  The condition also ends if an
fear. effect removes the grappled
creature from the reach of the
grappler or grappling effect,
such as when a creature is
hurled away by the
thunderwave spell.

Invisible Paralyzed Petrified


Condition Condition Condition
 An invisible creature is  A paralyzed creature is  A petrified creature is transformed,
impossible to see without the incapacitated (see the along with any nonmagical object it is
wearing or carrying, into a solid
aid of magic or a special sense. condition) and can’t move or inanimate substance (usually stone).
For the purpose of hiding, the speak. Its weight increases by a factor of ten,
creature is heavily obscured.  The creature automatically fails and it ceases aging.
The creature’s location can be Strength and Dexterity saving  The creature is incapacitated (see the
detected by any noise it makes throws. condition), can’t move or speak, and
or any tracks it leaves. is unaware of its surroundings.
 Attack rolls against the creature
 Attack rolls against the creature have
 Attack rolls against the have advantage. advantage.
creature have disadvantage,  Any attack that hits the creature  The creature automatically fails
and the creature’s attack rolls is a critical hit if the attacker is Strength and Dexterity saving throws.
have advantage. within 5 feet of the creature.  The creature has resistance to all
damage.
 The creature is immune to poison and
disease, although a poison or disease
already in its system is suspended,
not neutralized.
Poisoned Prone Restrained
Condition Condition Condition
 A poisoned creature has  A prone creature’s only  A restrained creature’s speed
disadvantage on attack rolls movement option is to crawl, becomes 0, and it can’t benefit
and ability checks. unless it stands up and thereby from any bonus to its speed.
ends the condition.  Attack rolls against the
 The creature has disadvantage creature have advantage, and
on attack rolls. the creature’s attack rolls have
 An attack roll against the disadvantage.
creature has advantage if the  The creature has disadvantage
attacker is within 5 feet of the on Dexterity saving throws.
creature. Otherwise, the attack
roll has disadvantage.

Stunned Unconscious
Condition Condition
 A stunned creature is  An unconscious creature is
incapacitated (see the incapacitated (see the
condition), can’t move, and can condition), can’t move or speak,
speak only falteringly. and is unaware of its
 The creature automatically surroundings.
fails Strength and Dexterity  The creature drops whatever
saving throws. it’s holding and falls prone.
 Attack rolls against the  The creature automatically
creature have advantage. fails Strength and Dexterity
saving throws.
 Attack rolls against the
creature have advantage.
 Any attack that hits the creature
is a critical hit if the attacker is
within 5 feet of the creature.

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