Ujikiyo

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Character: Lachlan (Ujikiyo) Alias: Ujikiyo Titles: n/a Player: Ste

Family: n/a Father: Charles Mother: lara Siblings: 0 Birth Rank: 1 Social Class: commoner
Alignment: ng Race: human Sex: male Age/App: 24 24 Ht: 5'10 Wt: 175 Eyes: hazel Hair: brown
Description:

Patrons: takdai Kingdom: Region: Alington City/Town: middleton Religion: Good spirts
Class: shukenja Kit: Level: 7 Class: Kit: Level: Class: Kit: Level:
Class: Kit: Level: Class: Kit: Level: Class: Kit: Level:
Stat ATTRIBUTES Movement Savings Throws
Hit  Dmg Wght Max Op BB Base Rate: 12 Mod Save
14 STR Prob 0 Adj 0 Allow 55 Press 170 Drs 8 LG 7 Light (         ) 8 Poison/
Reaction Missle Attack Defense Mod:(         ) 6 Paralyze 7
18 DEX Adjustment +2 Adjustment +2 Adjustment -4 Hvy:  (         ) 4 Rod, Staff
HP Sys Res Poison Regen Svr:   (         ) 1 or Wand 11
16 CON Adj +2 Shk 95 Sur 96 Save Running Petrify/
Num Spell Lrn Spells/ Illusion Run  x 2 Polymorph 10
10 INT Lang 2 Level 5 Spl 40 Level 7 Lvl Immun Run  x 3 Breath
Magic Bonus Spell Spell Run  x 4 Weapon 13
17 WIS Def Adj +3 Spells 3rd Fail 0 Immun Proficient
Spells +4 12
COM 16 Adj +1 Adj
Cha
Max # Loyal Rctn Run  x 5 -
13 CHA Henchmen 5 Base +0 Adj Com 17 Run  x 6 -

AC Adjusted AC Armor Pieces Bonus Hit Points Wounds Temp Hit Points


Surprised 0 leather 8 sode -1
0 Rear 0
Shieldless 0
Aikijutsu
dex
-3
-4
47
Weapon #Att/Round Att Adj DmgAdj THAC0 Adj Damage Range Size Wght Type Spd
Aikijutsu 2 / 1 4 4 16 12 1 / 1 b -2
quaterstaff 1 / 1 0 0 18 16 1d6 / 1d6 l b 2
/ /
/ /
/ /
/ /
/ /
Attack Advantages: 4 slots aikjiustsu (one free from class) Defensive Advantages: leather 8 sode -1
Aikijutsu -3
dex -4
Special Abilities/Languages/Etc Proficiencies / Skills Proficiencies / Skills Proficiencies / Skills
meditate (      /     ) All-around Sight (      /     ) (      /       )
The ki +3 saving throws (     /     ) mental resistance (     /     ) (      /       )
kozakuran (     /     ) Religion (  wis
   /     ) (      /       )
common (     /     ) healing (  wis
   /     ) (      /       )
(      /     ) read and writing ( int
    /     ) (      /       )
(      /     ) swimming (   
str  /     ) (      /       )
(      /     ) (     /     ) (      /       )
(     /     ) (     /     ) (      /       )
(     /     ) (      /     ) (      /       )
(      /     ) (      /     ) (      /       )
(     /     ) (     /     ) (      /       )
(      /     ) (      /     ) (      /       )
(      /     ) (      /     ) (      /       )
(     /     ) (      /     ) (      /       )
(      /     ) (     /     ) (      /       )
(     /     ) (      /     ) (      /       )
(     /     ) (      /     ) (      /       )
(     /     ) (     /     ) (      /       )
(     /     ) (      /     ) (      /       )
(      /     ) (     /     ) (      /       )
(     /     ) (     /     ) (      /       )
(     /     ) (      /     ) (      /       )
Gear
Item Item Item
leather armour
sode
bo stick
travel clothes
preybeads
cloth squares
boots leather
soap (Inami )

Class Experience Next lvl Coins Magic Items / Valuables Magic Items / Valuables


shukenja
mp
60000 85000
pp

gp

ep

sp

cp
Supplies Henchmen / Hirelings / Mounts
Water/Wine Name: Hit Points Name: Hit Points
10 days 5 1 Race: Race:
Class: XP Class: XP
Level/HD: Level/HD:
Str Int Com Str Int Com
Daily Rations Dex Wis THAC0 Dex Wis THAC0
10 days 5 1 Con Cha AC Con Cha AC
Weapon Weapon
# AT Adj Dmg Spd # AT Adj Dmg Spd

Feed / Grain Name: Hit Points Name: Hit Points


10 days 5 1 Race: Race:
Class: XP Class: XP
Level/HD: Level/HD:
Str Int Com Str Int Com
Misc Dex Wis THAC0 Dex Wis THAC0
cion strings Con Cha AC Con Cha AC
200 tael 100 fen Weapon Weapon
# AT Adj Dmg Spd # AT Adj Dmg Spd
Information
gravatron hand
heros cane
FORK
light
stunrod
umberella
SPYING EYE x2
disarmtron x2
telescope

As a combatant, the shukenja is extremely limited. His selection of weapons and armor is minimal. Armor not better than studded leather is the best allowed, although piece armor is permitted.
The weapon limitations are not easy to define. There are some powerful weapons among them, including pointed and edged weapons, missile weapons, and martial arts weapons; but there are no
swords, bows, or pole arms. He fights and saves as a cleric, and he gains only d6 hit points per level. He may begin with not more than two proficiencies in weapons; he is also proficient in
calligraphy and religion. Although not a fighter, the character is taught to defend himself, and so begins with proficiency in a martial arts style of the player's choice. It is recommended that this
style concentrate on maneuvers which cause pain, stun, paralyze, or otherwise disable the opponent. It is a dishonor for a shukenja to kill anyone, even an enemy. Having two additional
proficiency slots available, he may learn other peaceful proficiencies or invest them in special maneuvers for his style. (The categorization of martial arts maneuvers as proficiencies is not clear.
MyWorld rules do not consider them to be weapons in any situation in which an expenditure on weapons is prohibited, but do allow weapon-only or non-weapon-only slots to be spent on them,
due to their ambiguous nature. Other DM's may differ.)

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