Final GROUP 2 CHAPTER 1,2, and Reference
Final GROUP 2 CHAPTER 1,2, and Reference
Final GROUP 2 CHAPTER 1,2, and Reference
assignment and very fast. Students receive instant access to information sources that
help to complete their tasks. Gadgets are simplified devices that make work easy.
This study will help to know the effect of gadgets in the academic performance
According to (Hedge, A et al. 2019) Electronic gadgets and media have become
an inadvertent part of our lives in today’s era. Growth in mobile phone density has
increased exponentially since the last 5 years. The adolescent population has seen a
very significant increase in the mobile-phone usage, mainly because this gadget
stages.
The edited book by Oxford (2009) describes empirical studies art tools, offering
more interesting and enjoyable. The changing images and use of special effects
among others can reduce boredom on the part of learners. Further, classroom
Technology has eliminated space and time constraints. Online education and
distance learning have given a new dimension to education and higher learning. Even
if students are geographically far away from each other they can be a part of one
classroom though not physically but virtually, they can. Many educational institutes
offer online educational programs wherein students can internet with their teacher
over the internet access reference material from the university website and earn
knowledge and for students to acquire it. The use of technology has made the process
stimulation can interfere with the deeper cognitive processing that critical to learning.
teachers and students with more options and flexibility in their teaching and learning
practice. With the internet and computer technology availability, technology becomes
and many other technologies provide students and teachers with many research
Many people are using gadgets as part of their daily lives. Even in academics,
students use gadgets to expedite the things they need to finish in connection with
their school works and other compliance. This study aims to assess the effect of
the academic performance towards grade 11 students in St. Vincent’s High School.
Misamis Occidental,Inc
Future Researchers. This study may help future researchers on their own
research. They may widen the scope of their own study or improve this research
study.
School Administrator. This study may be included in school policy. The use
Students. They will know the benefits of using gadgets in learning and help
gadgets more freely and also to guide them in using the gadgets.
effectiveness of electronic gadgets, and effect on the study, habits of the students and
2023.
The study will be conducted to Grade 11- St. Joseph with the 10-15 respondents.
Definition of Terms
To make the study easier to understand, the following terms are defined
Frequency of use. This refers to the number of times or how often the
practical use but often thought of as a novelty. In this study, gadgets refers to
cellphones, tablets and laptops which are use by the respondents in learning.
Impact. This refers to the effect of gadgets on the respondents in their
learning .
Chapter II
This ideas shared by Upadhyay Jesudass and Chitale (2014) The electronic
gadget are very popular among the people and the people are very interested used of
electronic gadgets. So, here based on the craze among the people survey based on the
study is performed and collected data for the impact of the electronic gadgets. This
The finding of Upadhyay Jesudass and Chitale (2014) This survey has also
shown that nowadays people are in-directly connected to others by the means of
electronic gadgets and less connected directly or face to face communication. The
study also shown that the marks are adversely affected due to over use of electronic
gadgets. Mostly in youth the craze of electronic gadgets was found, more than 50%
use mobile/tablets.
Within the qualities research the case study design was adopted. Interview and focus
group discussion were primary tools used to gather data. The study found out that
Furthermore, (Hedge, A et al. 2019) Electronic gadgets and media have become
an inadvertent part of our lives in today’s era. Growth in mobile phone density has
increased exponentially since the last 5 years. The adolescent population has seen a
very significant increase in the mobile-phone usage, mainly because this gadget
stages.
with the onset of computers in education, it has become easier for teachers to impart
knowledge and for students to acquire it. The use of technology has made the process
can interfere with the deeper cognitive processing that critical to learning.
However, A gadget is a small tool or device with a specific useful purpose and
technology. In today’s life, task are maximized with the use of modern gadgets. It is
easier to accomplish daily tasks and people are also able to do work with efficiency.
One cannot even dare to imagine life without gadgets (Tech Crates, 2012).
Chapter III
RESEARCH METHODOLOGY
This chapter presents the research methodology which includes the research
design used in conducting the study. It also includes the research setting, research
respondents, research instrument and the data gathering procedure.
Research Design.
This study use the qualitative research design. Qualitative research design was
used to collect and gather information about the effect of gadgets in the academic
performance.
Research Setting.
This study was conducted in St. Vincent’s High School (SVHS), Poblacion,
Bonifacio, Misamis Occidental. Specifically, the study will be conducted to (10 - 15)
Senior High School in Grade 11 - St. Joseph. This study was to determine the effect of
gadgets in the academic performance towards Grade 11 students in St. Vincent’s High
School.
Research respondents.
The respondents of this study were a total of (10 - 15) Senior High School in
Grade 11 St. Joseph.
Research Instrument.
REFERENCES