TDMU - LightingDesignSimulation - Lecture6 - M3.7 Advanced Lighting Design
TDMU - LightingDesignSimulation - Lecture6 - M3.7 Advanced Lighting Design
TDMU
Lecture overview
• Steps for making a lighting design
• Form, Feeling, Function
• Visual performance
• Well-being
2
Light and the Built
Environment
• Form
• Feeling
• Function
Texture of surfaces
3
Lighting design
4
Light and design
• Basic elements
5
Steps for making a lighting
design
1. Analyze options and limitations 9. Determine the lighting control
2. Determine the objective system and the lighting
scenes
3. Translate or visualize objective
in lighting concept
4. Translate concept in
lighting requirements
5. Visualize in sketch plan
6. Identify light sources,
luminaires, etc.
7. Calculate and validate
8. Change if needed
6
Steps for making a lighting
design
1. Analyze options and limitations
• Type of room
• Room size
• Use of colors
• Windows (orientation, size, view). Use of daylight
• Function or activities that will take place
• Interior organization of the room e.g., position of desk,
kitchen
• Energy use
• Budget
7
Steps for making a lighting
design
2. Determine the main objective(s) and order
• Form (architectural)
• Feeling (atmosphere, ambiance)
• Function (visual and non-visual performance)
8
Steps for making a lighting
design
2. Determine the main objective(s) and order e.g.,
• Office space, main activity desk work computer
and normal reading and writing.
• Light should support work activities of office
worker. Function (visual, non-visual)
• Entrance hall, representative and waiting area
visitors and reception space with computerwork
and welcoming visitors.
• Light should enhance welcoming character while
supporting the work of reception employees.
(Feeling, architecture and function)
9
Steps for making a lighting
design
3. Translate or visualize objectives individually
• Form (architectural)
• Architectural design elements, what to
enhance, composition
• Feeling (atmosphere, ambiance)
• Qualitative (example, pictures, words)
or quantitative
• Function (visual and non-visual performance)
• Qualitative (example, pictures, words)
or quantitative
10
Steps for making a lighting
design
4. Translate concept in lighting requirements
• Form (architectural)
• Architectural design elements, what to enhance,
composition e.g., luminance ratio 1:50 for
dramatic effect, warm color
• Feeling (atmosphere, ambiance)
• Qualitative e.g., cozy, warm or
quantitative (Tcp<3000K, uniformity < 0.5)
• Function (visual and non-visual performance)
• Qualitative or quantitative (E>500lx,
UGR>18, uniformity >0.7, standards)
11
Steps for making a lighting
design
5. Visualize in sketch plan
12
Steps for making a lighting
design
6. Identify light sources, luminaires
• Based on simple calculations
• Light sources (more about light sources, wk 4)
a. spectrum
b. Color temperature
c. Color rendering index
d. Luminous flux (lm)
e. Efficacy (lm/W)
• Luminaires (more about luminaires, wk 5)
a. Luminous intensity (cd)
b. Light distribution
13
Steps for making a lighting
design
7. Calculate and validate
• Calculate (values)
• Simulate (visualization)
14
Estimate the total Luminous flux
when aiming for 500lx on floorlevel
E = Φ/A
A = 21.6
m2 10.800
lm
How much per luminaire
when assuming Light output
ratio of 0.73?
(total lamp flux)* (number
of luminaires)*(Light output
ratio)
~ 2466 lm
15
Steps for making a lighting design
8. Check the results
• If requirements are not met, change and follow
the previous process.
• Calculate (values)
• Simulate (visualization)
16
Kiasma Museum of Modern Art,
Helsinki
• Design criteria
Light source Illuminance Luminance Color Height Density Direction/distribution
Light pocets: 20-50 lx Medium Warm 4m Linear Indirect, multidirectional,
Fluorescent diffuse
2nd floor
Accent lighting: 0-1000 lx Medium Warm 4m Organized Direct, down,
galleries Halogen pattern concentrated
Light pockets: 20-250 lx Medium Warm 4.7 m Linear Indirect, multidirectional,
Fluorescent diffuse
3rd floor Accent lighting: 0-1000 lx Medium Warm 4.7 m Organized Direct, down,
galleries Halogen pattern concentrated
Sky light: Fluorescent 20-100 lx Medium Warm 8m Linear Indirect, multidirectional,
diffuse
th
Indirect light on top of 20-200 lx Medium Warm 5m Linear Indirect, multidirectional,
5 floor wall: Fluorescent diffuse
galleries
Accent lighting: 0-1000 lx Medium Warm 7m Organized Direct, down,
Halogen pattern concentrated
17
Kiasma Museum of Modern Art,
Helsinki
• Light calculations
Fifth floor
Third floor
18
Form
19
Kiasma Museum of Modern Art,
Helsinki
• Light pockets to focus the eye of the viewer
upwards and enhance the curved architecture
20
Architecture,
form
21
Form
22
Lighting Design -
form
• Supporting architecture
• Strengthening
• Contrasts
• Shapes
• Creating accents
23
Lighting design – Form
• Supporting architecture
• Difference between day and night
24
Lighting design – Form
• Supporting architecture
• Difference between day and night
25
Light
requirements
• Quality of light
• Form
• Feeling
• Function
• Visual
• Non-image forming
Shoebaloo
26
Light and people
• Feeling/Psychological
• Mood
• Behavior
• Atmosphere
• Expectation
Shoebaloo
27
Feeling
28
Feeling/expectation
Shoebaloo
29
Lighting design – atmosphere
• Associations
• Restaurants, cafés
• Low light levels and warm colors:
evening, cozy, relaxing, old-
fashioned
• High light levels and cool / bluish
colors: chilly, detached, modern
30
Lighting design – atmosphere
• Dynamic, movement, guiding
• Theater, club
31
Lighting design – atmosphere
• Experience
• Public (exterior) spaces
32
Lighting design – atmosphere
• Light level
• Choice of color
• Choice of materials
• Distribution of light
33
Feeling/behavior
34
Behavior
35
Behavior
36
Behavior
37
Light and people
• Visual performance for the task and the
environment
• Functional
• Safety
• Well-being
• Mood
• Alertness
• Performance
• Biological clock
Shoebaloo
38
Visual performance
• Brightness
• Adaptation by the pupil
• Adaptation by
chemical processes in
the eye
• Contrast
• Difference between points
Emotional Non-Image
forming
39
Visual performance
• Visual tasks (NEN-EN 12464)
• Enough light
• No discomfort
• Spectrum of light
• Support the non-visual aspects
40
Visual performance
• Visual tasks
• Safety and orientation
41
Visual performance
• Standards – NEN-EN 12464
• Light and lighting – workspaces Part 1: interior
work spaces
• Terms and definitions
• Criteria for design
• Visual comfort
• Visual performance
• Safety
42
Visual performance
• Standards – NEN-EN 12464
• Parameters:
• Luminance distribution, illuminance
• Color
• Ranges – light flickering
• List of tasks/workspaces
• e.g., work space in an office
43
Visual performance
• Standards – NEN-EN 12464, specific
• Illuminance necessary for performing a certain
visual task expressed in
• Maintaned illuminance Ēm
• Distribution (Emin/ Egem)
• Luminance and luminance distribution
• UGR (measure for glare)
• Minimum shielding angle
• Color Rendering Index (Ra)
Ref, no Type of area, task Em [lx] UGR [L] [-] U0 [-] Ra [-] Specific
or activity requirements
44
Visual performance
• Ēm Maintained illuminance NEN-
EN 12464
• Minimum average
illuminance specified working
area [lx]
Ref, no Type of area, task Ēm [lx] UGR [L] [-] U0 [-] Ra [-] Specific
or activity requirements
5.36.1 Classrooms, 300 19 0.6 80 Lighting should be
tutorial rooms controllable
5.26.3 Technical drawing 750 16 0.7 80
45
Visual performance
46
Visual performance
47
Visual performance
48
Visual performance
• Glare
• Bright areas within the visual field
that are perceived as
uncomfortable or even as disabling
work.
• Can result in
• Tiring
• Errors
• Accidents
49
Lighting design – functional
• Creating lighting conditions that consider adaptation
time
• Luminance ratios in the work environment
• Rules of thumb
• Working space 1:3:10
• Daylight opening 1:3:10:40
• Artificial lighting 1:3:10:20
50
Lighting design – functional
10
• Luminance 1 3
• Absolute
• Ratios
1000
100
300
51
Visual performance
• Glare
Luminance [cd/m2]
Direct light source
52
Visual performance
• Glare from direct light source
• Depends on screen quality*
• Good screen quality: < 1000 cd/m2
• Bad screen quality: < 200 cd/m2
L 650
53
Visual performance
• Glare, UGR, Unified Glare Rating
Ref, no Type of area, task Ēm [lx] UGR [L] [-] U0 [-] Ra [-] Specific
or activity requirements
5.36.1 Classrooms, 300 19 0.6 80 Lighting should be
tutorial rooms controllable
5.26.3 Technical drawing 750 16 0.7 80
54
Visual performance
• Glare, UGR
55
Visual performance
• UGR quality limits
56
Visual performance
• Glare, Unified Glare Rating
UGR
8log 10
0,25 L ω 2
Lb
p 2
luminaire
57
Visual performance
direction
58
Visual performance
59
Visual performance
• UGR determination
• Table per luminaire
• UGRR
• Reference for standard room size and reflection factors
• Graphs
• Calculate e.g., in DIALux
60
Visual performance
• Color
• Correlated Color
Temperature
(CCT/Tcp)
• Color Rendering
Index (CRI/Ra)
61
Visual performance
• Correlated color UV
Visible
IR
temperature 7000 K
• Incandescent lamp
4000 K
~2800 K
• Halogen lamp 3000 K
~3000 K
2800 K
• Sun ~6000 K
2000 K
400 800 1600 2400
62
Visual performance
• Correlated color temperature
• Most electric lightsources: correlated
Color Temperature, CCT or Tcp [K]
63
Light spectrum
• Correlated Color temperature (CCT or Tcp in Kelvin)
• Color rendering index (CRI or Ra)
64
Correlated color
temperature
65
Correlated color
temperature
3000 Kelvin
4000 Kelvin
5000 Kelvin
6500 Kelvin
66
Visual performance -
Correlated
color temperature
67
Visual performance -
Correlated
color temperature
The choice of color temperature is about psychology,
aesthetics and what is regarded as natural.
68
Visual performance – Visual
acuity
and CCT
• Research question: Does CCT influence the visual
performance?
69
Visual performance
70
Visual performance
• Visual acuity and CCT
• At 200 lx, significant better visual performance at
higher CCT
Near visual acuity 200 lx
80
75
2700
score
70 5000
11000
65
60
22-76 22-40 40-65 65-76
age group
71
Visual performance
• Color rendering index CRI or Ra
Ref, no Type of area, task Ēm [lx] UGR [L] [-] U0 [-] Ra [-] Specific
or activity requirements
5.36.1 Classrooms, 300 19 0.6 80 Lighting should be
tutorial rooms controllable
5.26.3 Technical drawing 750 16 0.7 80
72
Visual performance
• Color Rendering Index
• For the visual performance, comfort and wellbeing it is
important that the colors in the environment of
objects and the human skin is naturally and properly
displayed
• The measure is Color Rendering Index [-]
Ra = 90 Ra = 70
73
Visual performance
©Digital LuminationTM
74
Color rendering index
• Color appearance of a surface depends on the
spectral distribution of the illuminating light source
75
Visual performance -
CRI
• Low Pressure Sodium Lamp Ra= 0
• High pressure mercury lamps, some high pressure
sodium lamps (a few Ra >60 or Ra >80) Ra= 20-59
• Some methalhalide lamps Ra= 60-79
• Most fluorescent lamps and some methalhalide
lamps, most white LED‘s Ra= 80-89
• Incandescent lamp, halogen lamp Ra= 90-100
76
Visual performance –
CRI
• Most interior applications
• Ra > 80
• Examples
• Hallways, stairways Ra > 40
• Parking area Ra > 20
• Several treatment rooms
• In a hospital Ra > 90
• Intensive care Ra > 90
• Industrial color inspection Ra > 90
77
Visual performance
• Low pressure sodium lamp
• Efficacy low pressure sodium lamp: < 200 lm/W
78
Color rendering index
• Color appearance of a surface depends on the
spectral distribution of the illuminating light source
79
Visual performance
Brown textile
80
Visual performance
Brown textile under daylight
81
Visual performance
Brown textile under 3 bands fluorescent
82
Visual performance –
CRI
Ra 25 Ra 100 Ra > 80
83
Visual performance –
color
• Color Rendering Index
84
Light and people
• Visual performance for the task and the
environment
• Functional
• Safety
• Well-being
• Mood
• Alertness
• Performance
• Biological clock
85
Non-image forming
• Light for
• Preventing
(Winter)
depression
• Controling sleep –
wake cycle
• Being alert during
the day / night
• Preventing jet-lag
• Dementia disease
• …..
86
Non-image forming
• Suggested design bedroom lighting
• Dusk/wake up light
87
Non-image forming
• Suggested design living room lighting
• Morning peak, high illuminance, high CCT
88
Lighting design examples
Lighting design, electrical
lighting
88
Lighting design
89
Room
surfaces
• Walls: 90% reflection • Walls: 15% reflection
→ E average = 835 lx → E average = 579 lx
→ ~30% less
90
Lighting Design -
Scheepvaartmuseum
Amsterdam
• Requirements
• Innovative
• Theatrical
• 70% LED
• Support the exposed museum pieces
• Low explotation costs
• Principals
• Rijks Gebouwen Dienst
• Het Nederlands
Scheepvaartmuseum, (for exhibitions
etc.)
• Light designers
91
• Kees van de Lagemaat, Niko van
der Klugt (lichtontwerpers.nl)
92
Lighting design
• Aspects often depend on each other
• Swimming pool: functional, atmosphere, shape
• Kitchen: functional, atmosphere
93
Lighting design
• Aspects often depend on each other
• Meeting rooms have different requirements than
office spaces
• Presentations
• Body language
• Space needs to be stimulating!
94
Questions?