0% found this document useful (0 votes)
43 views11 pages

Programming Bermarc 11

Uploaded by

Bermarc Esteban
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
43 views11 pages

Programming Bermarc 11

Uploaded by

Bermarc Esteban
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 11

045 – DESIGN 6

PR-RSW-02

TITLE: ATHLETIC GROUNDS AND


PARKS
DATE GIVEN: MARCH 13, 2023
DATE DUE: MARCH 27, 2023

ESTEBAN BERMARC A. AR. MA. KATRINA FORTIN

TABLE OF CONTENTS
PAGES

I. INTRODUCTION

II. DEFINITION OF TERMS

III. SPACE COMPUTATION

IV. BUBBLE DIAGRAMS AND MATRIX

I. INTRODUCTION
All competitive physical activities, whether casual or structured, that
attempt to use, maintain, or enhance physical ability and skills while
entertaining participants and, in some circumstances, spectators, are
considered sports. There are several sports, ranging from those requiring
just two competitors to those with hundreds taking part simultaneously,
either in teams or individually.
Sport is a well-known component of Philippine culture. The Philippine
Sports Commission was established by the government through Republic
Act No. 6847 in order to strengthen the country's athletic program and act
as the "single policy-making and coordinating body of all amateur sports
development programs and institutions in the Philippines." The Department
of Education (DepEd) strongly encouraged all schools in the Philippines to
participate in sports activities in order to discover the talents and skills of
students in sports. Sports participation enhances student learning, as stated
in the primary function, which is "to provide the leadership, formulate the
policies, and set the priorities and directions of all national sports promotion
and development, particularly giving emphasis on grassroots participation"
(https://ipfs.io/ipfs/). Sports also aid in the development of an athlete's
ability to interact with individuals from various socioeconomic and cultural
backgrounds. Boehm (2016) claims that sports
Participation "helps student athletes improve cognitively as both a student
and a person" in addition to exposing them to additional experiences.

DEFINITION OF TERMS
1. BADMINTON- an indoor game with rackets in which a shuttlecock is hit back and forth across a net.
2. VOLLEYBALL- a game for two teams of six players, in which a large ball is hit by hand over a high net, the
aim being to score points by making the ball reach the ground on the opponent's side of the court. See
also Beach Volleyball. Similar sports and variations include Throw ball, Newcomb Ball.
3. TENNIS - a court sport where players use a stringed racket to hit a ball to each other over a net.
4. BASKETBALL- players attempt to shoot the ball through the hoop on the opponent’s court, moving the
ball by throwing and dribbling.
5. BOWLING- a general term of a large range of sports in which the player rolls a ball to knock down
objects. The most common variation is Tenpin Bowling.
6. FOOTBALL- Around the world, Football mostly refers to association football, also known as Soccer in
some places. In the USA, Football refers to American Football (Gridiron). In Australia, Football refers to
Australian Rules football.
7. BASEBALL- a bat and ball game in which the aim is to hit the ball and score runs by running around four
bases.
8. SPORT HALL- a large public room, often part of a school, college, etc. where you can play a range of
different sports.
9. SPORT STADIUM- a large structure consisting of many rows of seats surrounding an area of land on
which sports are played and where sometimes other public events happen.
10. TRACK AND FIELD- a sport in which athletes participate in different running, jumping, and throwing
contests.
11 DISCUSS - track and field event where athletes attempt to throw a heavy disc object far as they can.
12. HAMMER THROWING a track and field event in which a heavy weight at the end of a wire is thrown
for distance.
13. HIGH JUMP- an Olympic Track and Field event in which the participants attempt to jump over the
highest bar.
14. JAVELIN-track and field event involving throwing a spear-like implement as far as possible.
15. SHOTPUT- the track and field event where the participants throw a heavy metal ball for maximum
distance.
16. TRIPLE JUMP- a track and field event where the participant attempts to hop, skip and jump the longest
distance. Also called the hop, skip and jump for obvious reasons. Similar to the long jump.
17. POLE VAULT-an athletics event in which a competitor leaps over a bar using a flexible pole.
18. LONG JUMP-a track and field event where the participant attempts to jump the longest into a sand pit.
See also the similar Triple Jump.

COMPUTATION OF SPACES

SPACES PROGRAMMING

SHELTER SPACES

AQUATIC CENTER

NO.
AREA/
OF TOTAL OF
PER- TOTAL
CIRCULA SON USE SPACES
SPACES CICULA
TION RS
TION
(SQM) MI
SQM
MIN. N.
Lobby 0.2 6 5 6 36
Utility 0.25 4.23 3 3.1725 15.8625
T&B for
0.15 2.5 2 0.75 5.75
female
T&B for
0.15 1.08 2 0.324 2.484
male
Training
0.2 457.25 5 457.25 2743.5
pool

Diving pool 0.2 500 5 500 3000

Olympic
size 1000 6000
0.2 1000 5
swimming
pool    
CLINIC 0.2 5 5 5 30
HOME
TEAM
0.25 2.4 10 6 30
LOCKER
ROOM

GUEST
TEAM
0.25 2.4 10 6 30
LOCKER
ROOM

INFORMA
TION 0.2 2 3 1.2 7.2
AREA

Spectators
0.2 0.32 500 32 192
area

ELECTRIC
0.25 4 5 5 25
AL ROOM

WASTE
MANAGE
0.5 25 5 62.5 187.5
MENT
AREA
AUDIO
0.25 8 5 10 50
ROOM
POWER
0.5 7 3 10.5 31.5
HOUSE

MAINTEN
ANCE 0.35 8 5 14 54
ROOM
SPORTS
HALL
AREA/ NO.
PER- TOTAL
CIRCULA OF TOTAL OF
SPACES SON CICULA
TION USE SPACES
(SQM) TION
RS
Badminton 0.2 81. 74 2    

Volleyball 0.2 360 12 864 5184

Tennis 0.2 195.62 2 78.248 469.488

Basketball 0.2 420 10 840 5040

Bowling 0.2 19.5 1 3.9 23.4


Utility 0.25 4.23 2 2.115 10.575

HOME
TEAM
0.25 2.4 15 9 45
LOCKER
ROOM

GUEST
TEAM
0.25 2.4 15 9 45
LOCKER
ROOM

ADMIN
0.25 9.3 5 11.625 58.125
OFFICE
CONFERE
NCE 0.25 2.4 6 3.6 18
ROOM

CONTROL
0.2 12 4 9.6 57.6
ROOM

CLINIC 0.2 10 5 10 60

INFORMA
TION 0.2 2 4 1.6 9.6
AREA

INFORMA
1.6 9.6
TION 0.2 2 4
AREA
Spectators
0.2 0.32 500 9.6 169.6
area

ELECTRIC
0.25 4 5 10 30
AL ROOM

WASTE
MANAGE
0.5 15 3 1.6 46.6
MENT
AREA
AUDIO
0.25 8 4 1.6 33.6
ROOM
POWER
0.5 7 3 10.5 31.5
HOUSE

MAINTEN
ANCE 0.35 5 4 32 52
ROOM

SPORT STADIUM

AREA/PER-
CIRCU-  
SON NO.
TOTAL
SPACES LATIO OF
(SQM) CICULATION  
N USERS
%  

Discuss/Hammer
20 7 1 1.4 8.4
Throwing

Track and field 20 800 9 1440 8640

High Jump 20 20 1 4 24

Javelin in the
20 30 1 6 36
southern segment
Shot-put in the
20 25 1 5 30
Northern segment

Triple jump pits


20 40 1 8 48
with three run-ups

Pole vault 20 40 1 8 48

Long jump 20 40 1 8 48

Spectators area 20 0.32 6000 384 2304

football 20 4050 11 8910 53460

ENTRANCE
30 10 10 20 120
AND EXIT

GUARD ROOM 15 6 5 7 37

HOME TEAM
25 2.4 30 18 90
LOCKER ROOM

GUEST TEAM
25 2.4 30 18 90
LOCKER ROOM

ADMIN OFFICE 35 6 6 18.6 54.6

CONFERENCE
25 2.4 10 4.8 28.8
ROOM

CONTROL
20 12 4 9.6 57.6
ROOM
UTILITY ROOM 25 4.23 2 2.11 10.57

ELECTRICAL
25 4 5 5 25
ROOM

MAINTENANCE
0.35 5 4 32 52
ROOM

WASTE
MANAGEMENT 20 6 5 6 36
AREA

AUDIO ROOM 25 8 5 10 50

POWER HOUSE 50 7 3 4.1 25.1

CLINIC 20 5 5 10 35
BUBLE DIAGRAM:

You might also like