Programming Bermarc 11
Programming Bermarc 11
PR-RSW-02
TABLE OF CONTENTS
PAGES
I. INTRODUCTION
I. INTRODUCTION
All competitive physical activities, whether casual or structured, that
attempt to use, maintain, or enhance physical ability and skills while
entertaining participants and, in some circumstances, spectators, are
considered sports. There are several sports, ranging from those requiring
just two competitors to those with hundreds taking part simultaneously,
either in teams or individually.
Sport is a well-known component of Philippine culture. The Philippine
Sports Commission was established by the government through Republic
Act No. 6847 in order to strengthen the country's athletic program and act
as the "single policy-making and coordinating body of all amateur sports
development programs and institutions in the Philippines." The Department
of Education (DepEd) strongly encouraged all schools in the Philippines to
participate in sports activities in order to discover the talents and skills of
students in sports. Sports participation enhances student learning, as stated
in the primary function, which is "to provide the leadership, formulate the
policies, and set the priorities and directions of all national sports promotion
and development, particularly giving emphasis on grassroots participation"
(https://ipfs.io/ipfs/). Sports also aid in the development of an athlete's
ability to interact with individuals from various socioeconomic and cultural
backgrounds. Boehm (2016) claims that sports
Participation "helps student athletes improve cognitively as both a student
and a person" in addition to exposing them to additional experiences.
DEFINITION OF TERMS
1. BADMINTON- an indoor game with rackets in which a shuttlecock is hit back and forth across a net.
2. VOLLEYBALL- a game for two teams of six players, in which a large ball is hit by hand over a high net, the
aim being to score points by making the ball reach the ground on the opponent's side of the court. See
also Beach Volleyball. Similar sports and variations include Throw ball, Newcomb Ball.
3. TENNIS - a court sport where players use a stringed racket to hit a ball to each other over a net.
4. BASKETBALL- players attempt to shoot the ball through the hoop on the opponent’s court, moving the
ball by throwing and dribbling.
5. BOWLING- a general term of a large range of sports in which the player rolls a ball to knock down
objects. The most common variation is Tenpin Bowling.
6. FOOTBALL- Around the world, Football mostly refers to association football, also known as Soccer in
some places. In the USA, Football refers to American Football (Gridiron). In Australia, Football refers to
Australian Rules football.
7. BASEBALL- a bat and ball game in which the aim is to hit the ball and score runs by running around four
bases.
8. SPORT HALL- a large public room, often part of a school, college, etc. where you can play a range of
different sports.
9. SPORT STADIUM- a large structure consisting of many rows of seats surrounding an area of land on
which sports are played and where sometimes other public events happen.
10. TRACK AND FIELD- a sport in which athletes participate in different running, jumping, and throwing
contests.
11 DISCUSS - track and field event where athletes attempt to throw a heavy disc object far as they can.
12. HAMMER THROWING a track and field event in which a heavy weight at the end of a wire is thrown
for distance.
13. HIGH JUMP- an Olympic Track and Field event in which the participants attempt to jump over the
highest bar.
14. JAVELIN-track and field event involving throwing a spear-like implement as far as possible.
15. SHOTPUT- the track and field event where the participants throw a heavy metal ball for maximum
distance.
16. TRIPLE JUMP- a track and field event where the participant attempts to hop, skip and jump the longest
distance. Also called the hop, skip and jump for obvious reasons. Similar to the long jump.
17. POLE VAULT-an athletics event in which a competitor leaps over a bar using a flexible pole.
18. LONG JUMP-a track and field event where the participant attempts to jump the longest into a sand pit.
See also the similar Triple Jump.
COMPUTATION OF SPACES
SPACES PROGRAMMING
SHELTER SPACES
AQUATIC CENTER
NO.
AREA/
OF TOTAL OF
PER- TOTAL
CIRCULA SON USE SPACES
SPACES CICULA
TION RS
TION
(SQM) MI
SQM
MIN. N.
Lobby 0.2 6 5 6 36
Utility 0.25 4.23 3 3.1725 15.8625
T&B for
0.15 2.5 2 0.75 5.75
female
T&B for
0.15 1.08 2 0.324 2.484
male
Training
0.2 457.25 5 457.25 2743.5
pool
Olympic
size 1000 6000
0.2 1000 5
swimming
pool
CLINIC 0.2 5 5 5 30
HOME
TEAM
0.25 2.4 10 6 30
LOCKER
ROOM
GUEST
TEAM
0.25 2.4 10 6 30
LOCKER
ROOM
INFORMA
TION 0.2 2 3 1.2 7.2
AREA
Spectators
0.2 0.32 500 32 192
area
ELECTRIC
0.25 4 5 5 25
AL ROOM
WASTE
MANAGE
0.5 25 5 62.5 187.5
MENT
AREA
AUDIO
0.25 8 5 10 50
ROOM
POWER
0.5 7 3 10.5 31.5
HOUSE
MAINTEN
ANCE 0.35 8 5 14 54
ROOM
SPORTS
HALL
AREA/ NO.
PER- TOTAL
CIRCULA OF TOTAL OF
SPACES SON CICULA
TION USE SPACES
(SQM) TION
RS
Badminton 0.2 81. 74 2
HOME
TEAM
0.25 2.4 15 9 45
LOCKER
ROOM
GUEST
TEAM
0.25 2.4 15 9 45
LOCKER
ROOM
ADMIN
0.25 9.3 5 11.625 58.125
OFFICE
CONFERE
NCE 0.25 2.4 6 3.6 18
ROOM
CONTROL
0.2 12 4 9.6 57.6
ROOM
CLINIC 0.2 10 5 10 60
INFORMA
TION 0.2 2 4 1.6 9.6
AREA
INFORMA
1.6 9.6
TION 0.2 2 4
AREA
Spectators
0.2 0.32 500 9.6 169.6
area
ELECTRIC
0.25 4 5 10 30
AL ROOM
WASTE
MANAGE
0.5 15 3 1.6 46.6
MENT
AREA
AUDIO
0.25 8 4 1.6 33.6
ROOM
POWER
0.5 7 3 10.5 31.5
HOUSE
MAINTEN
ANCE 0.35 5 4 32 52
ROOM
SPORT STADIUM
AREA/PER-
CIRCU-
SON NO.
TOTAL
SPACES LATIO OF
(SQM) CICULATION
N USERS
%
Discuss/Hammer
20 7 1 1.4 8.4
Throwing
High Jump 20 20 1 4 24
Javelin in the
20 30 1 6 36
southern segment
Shot-put in the
20 25 1 5 30
Northern segment
Pole vault 20 40 1 8 48
Long jump 20 40 1 8 48
ENTRANCE
30 10 10 20 120
AND EXIT
GUARD ROOM 15 6 5 7 37
HOME TEAM
25 2.4 30 18 90
LOCKER ROOM
GUEST TEAM
25 2.4 30 18 90
LOCKER ROOM
CONFERENCE
25 2.4 10 4.8 28.8
ROOM
CONTROL
20 12 4 9.6 57.6
ROOM
UTILITY ROOM 25 4.23 2 2.11 10.57
ELECTRICAL
25 4 5 5 25
ROOM
MAINTENANCE
0.35 5 4 32 52
ROOM
WASTE
MANAGEMENT 20 6 5 6 36
AREA
AUDIO ROOM 25 8 5 10 50
CLINIC 20 5 5 10 35
BUBLE DIAGRAM: