FSUIPC7 Offsets Status

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FSUIPC7 Offset Status Document


Version 0.7.1, 15th March 2023
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MSFS SDK MSFS SDK


Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response

0x0000 32 Reserved for diagnostics


0x0020 4 GROUND ALTITUDE Responded Ground altitude in Metres x 256. (see also offset 0B4C)
0x0024 256 READ: Zero terminated string giving the Start-Up situation
or flight name, including the path (complete, or from the FS
folder)

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0x0024 256 MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
WRITE: Operates a facility to “spoof” Flight Sim read-out
values as supplied to all FSUIPC and WideFS client appli-
cations.
To use this, write the following to offset 0024, as one structure (i.e.
one FSUIPC_Write call):
struct {
WORD offset; // base offset of data to be overridden
WORD length; // length of data (max 252)
BYTE[ ] data; // Up to 252 bytes of data
};
The override is established the first time you do this for a specific
offset + length combination. Any overlapping setting replaces the
previous one, but re-writing the same one with different data is fast
as it merely writes to the relevant offsets -- the FS data is already
being diverted.
Cancel the overrides by writing the same with no data and a length
of 0. If you don't cancel, but don't update, the override will be can-
celled after about 12 seconds (not counting Menu time). Avoid let-
ting this happen, though -- always explicitly cancel when finishing.
Note that not all FSX values can be overridden in this way, and
none of the normal FSUIPC values can be permanently overrid-
den. However, this facility does provide direct access to ALL off-
sets, and you can easily wreck things and ruin someone's day!
Those which are normally write-protected are not so protected us-
ing this facility.
The “Liar.lua” plug-in supplied with the Lua additions demon-
strates this facility, and also shows the only way provided of read-
ing the un-spoofed values: a privilege afforded only to the Lua
ipc.readStruct facility in the Lua program which actually applies the
overrides too.

0x012C 1 The name of the current Log book


The current flight Plan path & file name (in UNC format if
WideFS is in use). This can be written to to load a flight.
But note that this normally loads the newer fxml format
flights only. With FSUIPC5, to load an FS9 format .flt file
use the full filename including the .flt, but follow this with
another .flt (i.e. “name.flt.flt”). The extra one will be stripped
0x0130 256 off leaving the correct name.
“Absolute Time”, in seconds, double float. This is
unchecked, but is said to be the time since 12 noon on
0x0230 8 ABSOLUTE TIME Responded January 1st, Year 0000 (?).
Hour of local time in FS (0–23)Hour of local time in FS (0–
0x0238 1 LOCAL TIME Responded 23)
0x0239 1 LOCAL TIME Responded Minute of local time in FS (0–59)

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
Second of time in FS (0–59)
For setting, FSX provides
“KEY_CLOCK_SECONDS_ZERO” only. No way to directly
0x023A 1 LOCAL TIME Responded set a number of seconds.
0x023B 1 ZULU TIME Responded Hour of Zulu time in FS (also known at UTC or GMT)
0x023C 1 ZULU TIME Responded Minute of Zulu time in FS2
Zulu day of month in FS (counting from 1)
0x023D 1 ZULU DAY OF MONTH Responded
0x023E 2 ZULU DAY OF YEAR Responded Day number in year in FS (counting from 1)
0x0240 2 ZULU YEAR Responded Zulu year in FS
0x0242 1 ZULU MONTH OF YEAR Responded Zulu month of year in FS
0x0243 1 ZULU DAY OF WEEK Responded Zulu day of week in FS
0x0244 1 LOCAL MONTH OF YEAR Responded Local month of year in FS
0x0245 1 LOCAL DAY OF MONTH Responded Local day of month in FS
Local time offset from Zulu (minutes). +ve = behind Zulu, –
0x0246 2 TIME ZONE OFFSET Responded ve = ahead
0x0248 2 Season: 0=Winter, 1=Spring, 2=Summer, 3=Fall
0x024A 2 LOCAL YEAR Responded Local year in FS
0x024C 4 Available FS memory in kilobytes (updated every 10
seconds)
See also offsets 0258 and 0290.
0x0250 1 AI Airline Traffic Density % (0–100). If you increase this you
will normally see an FS progress bar as it reloads traffic

0x0251 1 AI General Aviation Traffic Density % (0–100). If you


increase this you will normally see an FS progress bar as it
reloads traffic

0x0252 1 AI Ships & Ferries Traffic Density % (0–100). If you


increase this you will normally see an FS progress bar as it
reloads traffic

0x0254 1 Cloud cover density: 5=LOW to 8=MAX. This can be written


to, and it does change the slider position, but whether it
directly affects the cloud drawing isn’t known at present.

0x0255 1 Cloud simple/complex flag: 0=Simple, 1=Complex. This can


be written to, and it does change the setting, but whether it
directly affects the cloud drawing isn’t known at present.

0x0256 1 Thermal visualisation setting: 0=None, 1=Natural,


2=Schematic

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0258 4 Memory currently assigned to FSUIPC4 (including
WideServer)
See also offset 024C. This is in Bytes.
0x025C 4 The current total number of AI Traffic aircraft. See offsets
02A2 & 02A4 for separate ground/airborne counts.
0x0260 2 Current Autobrake setting for A320Neo only: 0=Off, 1=Lo,
2=Med, 3=Max. Initial state may not be correct as it needs
an autobrake setting change to initialise correctly
0x0262 2 Pause control. Controls 2 pause states with flags 0x1
(pause set) and 0x2 (pause on/off) – not 'esc' or 'active'
pause
0x0264 2 Pause indicator: Shows 3 pause states with flags 0x1
(pause set), 0x2 (pause on/off) and 0x4 (esc pause)
0x0266 2 CENTER WHEEL RPM Responded Centre (nose or tail) wheel RPM, as a 16-bit integer
0x0268 2 LEFT WHEEL RPM Responded Left wheel RPM, as a 16-bit integer
0x026A 2 RIGHT WHEEL RPM Responded Right wheel RPM, as a 16-bit integer
0x026C 1 LOCAL DAY OF WEEK Local day in FS
0x026D 1 CAMERA STATE Responded Responded Enum:

2 = Cockpit
3 = External/Chase
4 = Drone
5 = Fixed on Plane
6 = Environment
7 = Six DoF
8 = Gameplay
9 = Showcase
10 = Drone Aircraft
11 = Waiting
12 = World Map
13 = Hangar RTC
14 = Hangar Custom
15 = Menu RTC
16 = In-Game RTC
17 = Replay
19 = Drone Top-Down
21 = Hangar
24 = Ground
25 = Follow Traffic Aircraft

0x0274 2 Frame rate is given by 32768/this value


0x0278 2 AUTO COORDINATION Responded Responded Auto-co-ordination (“auto-rudder”), 1=on, 0=off
Different to FS9 and before: this setting cannot be changed
via any of the usual controls, or the documented as
"settable" SimVar. It is broken, an FSX/ESP bug!

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0280 1 Lights: this operates the NAV, TAXI, PANEL and WING
lights. For separate switches see offset 0D0C
0x0281 1 Beacon and Strobe lights. For separate switches see offset
0D0C

0x0284 2 ADF STANDBY FREQUENCY:1 Responded ADF1 Standby Frequency: main 3 digits, in Binary Coded
Decimal. A frequency of 1234.5 will have 0x0234 here and
0x0105 in offset 0286.
0x0286 2 Extended ADF1 Standby Frequency: the high byte contains
the 1000’s digit and the low byte the fraction, so, for a
frequency of 1234.5 this offset will contain 0x0105.
0x0288 2 ADF STANDBY FREQUENCY:2 Responded ADF2 Standby Frequency: main 3 digits, in Binary Coded
Decimal. A frequency of 1234.5 will have 0x0234 here and
0x0105 in offset 0286.
0x028A 2 Extended ADF2 Standby Frequency: the high byte contains
the 1000’s digit and the low byte the fraction, so, for a
frequency of 1234.5 this offset will contain 0x0105.

0x028C 1
Landing lights. (See also offset 0D0C).
0x0290 4 Maximum available FS contiguous memory block in
kilobytes (updated every 10 seconds). See also offset 024C

0x0290 4 AUTOPILOT ALTITUDE SLOT INDEX


0x0294 4 AUTOPILOT HEADING SLOT INDEX
0x0298 4 AUTOPILOT SPEED SLOT INDEX
0x029B 1 ALTERNATE STATIC SOURCE OPEN Responded Alternate static air source (0=off, 1=on)
0x029C 1 PITOT HEAT Responded Pitot Heat switch (0=off, 1=on)
0x029D 1 APU SWITCH
0x02A0 2 MAGVAR Responded Magnetic variation (signed, –ve = West). For degrees
*360/65536. Convert True headings to Magnetic by
subtracting this value, Magnetic headings to True by adding
this value.
0x02A2 2 he current number of AI Traffic aircraft on the ground. Also
see offsets 025C (total count) & 02A4 (airborne count).
0x02A4 2 The current number of AI Traffic aircraft in the air. Also see
offsets 025C (total count) & 02A2 (ground count).

0x02B2 2 Zoom factor: 64=x1, 128=x2 et cetera


0x02B4 4 GROUND VELOCITY Responded GS: Ground Speed, as 65536*metres/sec. Not updated in
Slew mode!
0x02B8 4 AIRSPEED TRUE Responded Responded TAS: True Air Speed, as knots * 128

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x02BC 4 AIRSPEED INDICATED Responded Responded IAS: Indicated Air Speed, as knots * 128

0x02C0 1 TURB ENG IGNITION SWITCH EX1:1


0x02C1 1 TURB ENG IGNITION SWITCH EX1:2
0x02C2 1 TURB ENG IGNITION SWITCH EX1:3
0x02C3 1 TURB ENG IGNITION SWITCH EX1:4
0x02C4 4 AIRSPEED BARBER POLE Responded Barber pole airspeed, as knots * 128
0x02C8 4 VERTICAL SPEED Responded Vertical speed, signed, as 256 * metres/sec. For the more
usual ft/min you need to apply the conversion
*60*3.28084/256
0x02CC 8 WISKEY COMPASS INDICATION DEGREES Responded Responded Whiskey Compass, degrees in ‘double’ floating point format
(FLOAT64)
0x02D4 2 ADF ACTIVE FREQUENCY:2 Responded ADF2 Frequency: main 3 digits, in Binary Coded Decimal.
See also offset 02D6. A frequency of 1234.5 will have
0x0234 here and 0x0105 in offset 02D6.
0x02D6 2 ADF ACTIVE FREQUENCY:2 Extended ADF2 frequency. The high byte contains the
1000’s digit and the low byte the fraction, so, for a
frequency of 1234.5 this offset will contain 0x0105.
0x02D8 2 ADF RADIAL:2 Responded ADF2: relative bearing to NDB ( *360/65536 for degrees, –
ve left, +ve right)
0x02DC 6 ADF IDENT:2 Responded ADF2 IDENTITY (string supplied: 6 bytes including zero
terminator)
0x02E2 25 ADF NAME:2 Responded ADF2 name (string supplied: 25 bytes including zero
terminator)

0x02FB 1 ADF SOUND:2 Responded ADF2 morse ID sound (1 = on, 0 = off), read for state, write
to control
0x02FC 4 AUTOPILOT VS SLOT INDEX
0x0300 2 NAV DME:1 Responded VOR1 DME distance, 16-bit integer, nm * 10
0x0302 2 NAV DMESPEED:1 Responded VOR1 DME speed, 16-bit integer, kts * 10
0x0304 2 VOR1 DME time to station, 16-bit integer, secs * 10
0x0306 2 NAV DME:2 Responded VOR2 DME distance, 16-bit integer, nm * 10
0x0308 2 NAV DMESPEED:2 Responded VOR2 DME speed, 16-bit integer, kts * 10
0x030A 2 VOR2 DME time to station, 16-bit integer, secs * 10
0x030C 4 VERTICAL SPEED Vertical speed, copy of offset 02C8 whilst airborne, not
updated whilst the “on ground” flag (0366) is set. Can be
used to check hardness of touchdown (but watch out for
bounces which may change this).
0x0310 8 Timer (double float, elapsed seconds including fractions,
adjusted each ‘tick’ – i.e. 1/18th sec). See also 0368
0x0318 4 PRESSURIZATION CABIN ALTITUDE Responded Pressurisation cabin altitude at present (feet, 32-bit integer)

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x031C 4 PRESSURIZATION CABIN ALTITUDE GOAL Responded Pressurisation cabin altitude set goal (feet, 32-bit integer)
0x0320 4 PRESSURIZATION CABIN ALTITUDE RATE Responded Pressurisation cabin altitude set change rate (feet/sec, 32-
bit floating point)
0x0324 4 PRESSURIZATION PRESSURE DIFFERENTIAL Responded Pressurisation cabin pressure differential (lbs/sq.ft, 32-bit
floating point): set – actual.
0x0328 4 PRESSURIZATION DUMP SWITCH Responded Pressurisation dump switch (1 = open, 0 = closed)

0x032C 2 “Plane is in fuel box” flag (same as Scenery BGL variable


0288)
0x032E 2 Reserved (used internally)
0x0330 2 KOHLSMAN SETTING MB Responded Responded Altimeter pressure setting (“Kollsman” window). As millibars
(hectoPascals) * 16
0x0332 2 KOHLSMAN SETTING MB:2 Responded Responded (?) Altimeter pressure secondary setting (“Kollsman” window).
As millibars (hectoPascals) * 16. This is the one used in the
G1000 gauge.
0x0334 4 PUSHBACK ANGLE Responded Pushback angle, radians, as a 32-bit Float.
0x0338 4 PUSHBACK CONTACTX Responded Pushback X contact, feet, as a 32-bit Float.
0x033C 4 PUSHBACK CONTACTY Responded Pushback Y contact, feet, as a 32-bit Float.
0x0340 4 PUSHBACK CONTACTZ Responded Pushback Z contact, feet, as a 32-bit Float.
0x0344 2 PUSHBACK WAIT Responded Pushback wait flag, 16-bit integer (probably only 0 or 1)
0x0346 1 SURFACE CONDITION Responded Surface condition: 0=normal, 1=wet, 2=icy, 3=snow
0x0347 1 SURFACE INFO VALID Responded Surface info valid flag. [not working -- ignore]
0x0348 2 STRUCTURAL ICE PCT Responded Structural ice formation quantity, 0 – 16384
0x034A 2 PITOT ICE PCT Responded Pitot ice formation quantity, 0 – 16384
0x034C 2 ADF ACTIVE FREQUENCY:1 Responded ADF1 Frequency: main 3 digits, in Binary Coded Decimal.
See also offset 0356. A frequency of 1234.5 will have
0x0234 here and 0x0105 in offset 0356.
0x034E 2 COM ACTIVE FREQUENCY:1 Responded COM1 frequency, 4 digits in BCD format. A frequency of
123.45 is represented by 0x2345. The leading 1 is
assumed.
0x0350 2 NAV ACTIVE FREQUENCY:1 Responded NAV1 frequency, 4 digits in BCD format. A frequency of
113.45 is represented by 0x1345. The leading 1 is
assumed.

0x0352 2 NAV ACTIVE FREQUENCY:2 Responded NAV2 frequency, 4 digits in BCD format. A frequency of
113.45 is represented by 0x1345. The leading 1 is
assumed.

0x0354 2 TRANSPONDER CODE:1 Responded Transponder setting, 4 digits in BCD format: 0x1200 means
1200 on the dials.
0x0356 2 Extended ADF1 frequency. The high byte contains the
1000’s digit and the low byte the fraction, so, for a
frequency of 1234.5 this offset will contain 0x0105.

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0366 2 SIM ON GROUND Responded Aircraft on ground flag (0=airborne, 1=on ground). Not
updated in Slew mode.
0x0368 4 Control timer 2 (see also 0310), a 32-bit ‘float’.
0x036C 1 STALL WARNING Responded Stall warning (0=no, 1=stall)
0x036D 1 OVERSPEED WARNING Responded Overspeed warning (0=no, 1=overspeed)
0x036E 1 TURN COORDINATOR BALL Responded Turn co-ordinator ball position (slip and skid). –128 is
extreme left, +127 is extreme right, 0 is balanced. (See
0374 for more accuracy)
0x0371 1 Reserved for ASE weather control flags
0z0372 2 Reliability % (0–100)
0x0374 2 NAV1 or NAV2 select [Not used for several FS releases?]
0x0378 2 SELECTED DME Responded DME1 or DME2 select (1=DME1, 2=DME2)
0x037C 2 DELTA HEADING RATE Responded Responded Turn Rate (for turn coordinator). 0=level, –512=2min Left,
+512=2min Right (See 0384 for more accuracy)
0x0380 4 TURN COORDINATOR BALL Responded 32-bit floating point turn coordinator ball position, –1.0 to
+1.0
0x0384 4 DELTA HEADING RATE Responded Responded 32-bit floating point turn rate, degrees per second
(–3.0 to +3.0 is equivalent to the 2 mins left/right range)

0x03A0 4 1st FSUIPC monitored value (right-hand side of Logging


tab), if numeric. Provided in 32-bit floating point format
0x03A4 4 2nd FSUIPC monitored value (right-hand side of Logging
tab), if numeric. Provided in 32-bit floating point format
0x03A8 4 3rd FSUIPC monitored value (right-hand side of Logging
tab), if numeric. Provided in 32-bit floating point format
0x03AC 4 4th FSUIPC monitored value (right-hand side of Logging
tab), if numeric. Provided in 32-bit floating point format
0x03B0 8 AILERON LEFT DEFLECTION Responded Left aileron deflection, in radians, as a double floating point
value
0x03B8 8 AILERON RIGHT DEFLECTION Responded Right aileron deflection, in radians, as a double floating
point value
0x03C0 64 The current state of the buttons on actively scanned
joysticks (local ones, 0 to 15). Each of the 16 DWORDS
contain the 32-bit state of the joystick 0-15, in order. Button
0 is the least significant bit (bit 0) in each DWORD. Please
see offset 0x7F00 for similar facilities but for joysticks with
up to 128 buttons.
0x0400 128 The filename of the last flight (or situation) saved, as an
ASCII string with a zero terminator. The filetype (.flt or .stn)
is not included. Use the counter at 3BD2 to determine
when this has changed.

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0480 8 Aileron trim axis input, 64-bit floating point (double), read-
only

0x0488 8 Rudder trim axis input, 64-bit floating point (double), read-
only
0x0490 8 Aileron trim axis required value, 64-bit floating point
(double).
If 2^0 is set in the byte at 04A0, then, when written, this
value is copied to the FS trim (2EB0) instead of the value in
0480
0x0498 8 Rudder trim axis required value, 64-bit floating point
(double).
If 2^1 is set in the byte at 04A0, then, when written, this
value is copied to the FS trim (2EC0) instead of the value in
0488
0x04A0 1 Aileron and rudder trim connection control. See offsets
480–0498 above.
2^0 = 1 to disconnect aileron trim (2EB0) from FS
2^1 = 1 to disconnect rudder trim (2EC0) from FS
This byte will be cleared and the connection restored
(together with the most recent axis values) within about 10
seconds of it being written non-zero, so you need to write
this every few seconds.
0x04A8 8 Elapsed seconds value, as a double. Accurate to fractions
of a second but only updated frame by frame. This value
counts simulated time, stopping in paused and menu
modes, speeding up and slowing down according to the
actual sim rate.
0x04B0 48 Area reserved by FSUIPC.
0x04B4 2 Was allocated to ADVENTURE WEATHER
0x04BA 2 Was allocated to ADVENTURE WEATHER
0x04BC 2 Was allocated to ADVENTURE WEATHER
0x04C0 2 Was allocated to ADVENTURE WEATHER
0x04C2 2 Was allocated to ADVENTURE WEATHER
0x04C4 2 Was allocated to ADVENTURE WEATHER
0x04C6 2 Was allocated to ADVENTURE WEATHER
0x04C8 2 Dew point as degrees C *256, for the surface temperature
layer, read only
0x04CB 1 Precipitation rate, 0–5, read only.
0x04CC 1 Precipitation type, 0=none, 1=rain, 2=snow, read only.
0x04CD 1 Was allocated to ADVENTURE WEATHER
0x04CE 1 Was allocated to ADVENTURE WEATHER
0x04CF 1 Was allocated to ADVENTURE WEATHER

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x04D2 2 Precipitation control: write hi-byte=type 0–2, low byte=rate
0–5. Write 0xFFFF to release control back to FS.

0x04D4 2 Dew point control: degrees C * 256. Sets surface layer


dewpoint only, FSUIPC does rest. Write 0x8000 to release
control back to FS.
0x04D6 2 Set to 0xFADE if FSUIPC’s weather interface has
initialised.

0x04D8 2 Surface layer wind speed, in knots. This may be different to


the current wind speed at the aircraft—see offset 0E90.
0x04DA 2 Surface layer wind direction, *360/65536 to get degrees
MAGNETIC. This may be different to the current wind
direction at the aircraft—see offset 0E92.
0x04DE 2 Weather option control: not supported
0x04E0 88 Area reserved for Project Magenta
0x0538 8 DESIGN SPEED VS0 Responded Design speed VS0 (stall speed full flaps), ft/sec, as a
double (64-bit floating point).

0x0540 8 DESIGN SPEED VS1 Responded Design speed VS1 (stall speed clean), ft/sec, as a double
(64-bit floating point).
0x0548 8 DESIGN SPEED VC Responded Design speed VC (cruise speed), ft/sec, as a double (64-bit
floating point).
0x0550 8 MIN DRAG VELOCITY Responded Minimum drag velocity, ft/sec, as a double (64-bit floating
point).
0x0558 4 NITIAL POSITION: Airspeed setting.
Write the desired airspeed here (in knots), along with, in
the same IPC write, those of the following fields (on-
ground, LLAPBH – Lat/Lon/Alt/Pitch/Bank/Hdg) which you
need to set. FSUIPC4 will use the INITIAL POSITION
facility in FSX to place your aircraft and set the speed.

To set the speed at the current position (but not on


ground), just write this offset and FSUIPC4 will use the
following values as they currently stand.

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x055C 4 INITIAL POSITION: On-ground setting.

Write 0 for in-flight or 1 for on-ground here, along with, in


the same IPC write, those of the following fields (LLAPBH –
Lat/Lon/Alt/Pitch/Bank/Hdg) which you need to set.
FSUIPC4 will use the INITIAL POSITION facility in FSX to
place your aircraft. It will set the speed to 0 if the on-ground
value is non-zero, but otherwise it will use the current
airspeed from 02BC.
0x0560 8 PLANE LATITUDE Responded Responded Latitude of aircraft in FS units.
(Read offset 6010 for easier conversion!)
To convert to Degrees:
If your compiler supports long long (64-bit) integers then
use such a variable to simply copy this 64-bit value into a
double floating point variable and multiply by 90.0/
(10001750.0 * 65536.0 * 65536.0).
Otherwise you will have to handle the high 32-bits and the
low 32-bits separately, combining them into one double
floating point value (say dHi). To do, copy the high part (the
32-bit int at 0564) to one double and the low part (the 32-bit
unsigned int at 0560) to another (say dLo). Remember that
the low part is only part of a bigger number, so doesn’t
have a sign of its own. Divide dLo by (65536.0 * 65536.0)
to give it its proper magnitude compared to the high part,
then either add it to or subtract it from dHi according to
whether dHi is positive or negative. This preserves the
integrity of the original positive or negative number. Finally
multiply the result by 90.0/10001750.0 to get degrees.
Either way, a negative result is South, positive North.
[Can be written to move aircraft]

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0568 8 PLANE LONGITUDE Responded Responded Longitude of aircraft in FS format.
(Read offset 6018 for easier conversion!)
To convert to Degrees:
If your compiler supports long long (64-bit) integers then
use such a variable to simply copy this 64-bit value into a
double floating point variable and multiply by 360.0/
(65536.0 * 65536.0 * 65536.0 * 65536.0).
Otherwise you will have to handle the high 32-bits and the
low 32-bits separately, combining them into one double
floating point value (say dHi). To do, copy the high part (the
32-bit int at 056C) to one double and the low part (the 32-
bit unsigned int at 0568) to another (say dLo). Remember
that the low part is only part of a bigger number, so doesn’t
have a sign of its own. Divide dLo by (65536.0 * 65536.0)
to give it its proper magnitude compared to the high part,
then either add it to or subtract it from dHi according to
whether dHi is positive or negative. This preserves the
integrity of the original positive or negative number. Finally
multiply the result by 360.0/(65536.0 * 65536.0) to get
degrees.
Either way, a negative result is West, positive East. If you
did it all unsigned then values over 180.0 represent West
longitudes of (360.0 – the value).
[Can be written to move aircraft]

0x0570 8 PLANE ALTITUDE Responded Responded Altitude, in metres and fractional metres. The units are in
the high 32-bit integer (at 0574) and the fractional part is in
the low 32-bit integer (at 0570). [Can be written to move
aircraft]
(Read offset 6020 for easier conversion!)
0x0578 4 PLANE PITCH DEGREES Responded Responded Pitch, *360/(65536*65536) for degrees. 0=level, –ve=pitch
up, +ve=pitch down
0x057C 4 PLANE BANK DEGREES Responded Responded Bank, *360/(65536*65536) for degrees. 0=level, –ve=bank
right, +ve=bank left
0x0580 4 PLANE HEADING DEGREES TRUE Responded Responded Heading, *360/(65536*65536) for degrees TRUE.
0x0584 4 Bits here mark which of the aircraft situation variables
(LLAPBH, Lat Lon alt Pitch Bank Heading) in offsets 0560-
0580 were updated by FS at the time provided in offset
0588. The bits are (bit 0 = least significant):
0 = Lat, 2 = Lon, 4 = Alt, 6 = Pitch, 7 = Bank, 8 = Heading

0x0588 8 Double floating point value giving the elapsed real time, in
seconds, at the last time any of the aircraft situation
variables (LLAPBH, Lat Lon alt Pitch Bank Heading) in
offsets 0560-0580 were updated by FS.

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MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0590 4 INDICATED ALTITUDE CALIBRATED Responded Indicated altitude with the altimeter calibrated to current sea level
pressure. In feet,
0x05C4 4 COM ACTIVE FREQUENCY:1 Responded Active COM1 frequency in Hz (32 bit int)
0x05C8 4 COM ACTIVE FREQUENCY:2 Responded Active COM2 frequency in Hz (32 bit int)
0x05CC 4 COM STANDBY FREQUENCY:1 Responded Standby COM1 frequency in Hz (32 bit int):
0x05D0 4 COM STANDBY FREQUENCY:2 Responded Standby COM2 frequency in Hz (32 bit int)
0x05D4 2 SMOKESYSTEM AVAILABLE Responded Smoke system available if True
0x05D6 1 IS GEAR WHEELS Bit-oriented flag with the following values:
0x05D6 1 IS GEAR SKIS 0x1 – wheels, 0x2 - skis
0x05D6 1 IS GEAR FLOATS 0x3 – floats, 0x4 – skids x
0x05D6 1 IS GEAR SKIDS
0x05D8 2 SMOKE ENABLE Responded Responded Smoke system enable: write 1 to switch on, 0 to switch off
(see also 05D4)
0x05DC 2 IS SLEW ACTIVE Responded Responded Slew mode (indicator and control), 0=off, 1=on. (See 05DE
also).
0x05E4 2 Slew roll rate: 0=static, –ve = right roll, +ve=left roll, rate is
such that 192 gives a complete 360 roll in about one
minute.

0x05E6 2 Slew yaw rate: 0=heading constant, –ve = right, +ve=left,


rate is such that 24 gives a complete 360 turn in about one
minute.

0x05E8 2 lew vertical rate: 16384=no change, 16385–32767


increasing rate down, 16383–0 increasing rate up. One
keypress on Q (up) or A (down) makes a change of 512
units.
0x05EB 1 Slew forward/backward movement: +ve=backward, –
ve=forward. Values 1–127 give slow to fast slewing (–128
is the fastest forward slew).
0x05ED 1 Slew left/right movement: +ve=right, –ve=left. Values 1–127
give slow to fast sideways slewing (–128 is the fastest
leftward slew).
0x05EE 2 Slew pitch rate: 16384=no change, <16384=pitch up,
>16384 pitch down, range 0–32767.
0x05F4 2 Slew mode display: 0=off, 1=coords/hdg/spd, 2=fps, 3=all

0x05FC 2 Flight mode display: 0=off, 1=coords/hdg/spd, 2=fps, 3=all

Page 13
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0609 1 ENGINE TYPE Responded Engine type:
0=Piston (and some Helo models like the Robinson)
1=Jet
2=Sailplane, or anything with no engines
3=Helo (Bell) Turbine
4=Rocket (unsupported)
5=Turboprop
0x060C 1 IS GEAR RETRACTABLE Responded Gear is retractable (1 = retractable, 0 = fixed)
0x0614 2 RETRACT LEFT FLOAT EXTENDED Responded Retractable left float extension. 0=fully retracted,
16384=fully extended
0x0616 2 RETRACT RIGHT FLOAT EXTENDED Responded Retractable right float extension. 0=fully retracted,
16384=fully extended
0x0618 16 ICAO Designator: Read from aircraft.cfg file (only available
when 0x3C00 contains the full path to this file)
0x0628 4 Instant replay flag & control, 1=on, 0=off. Can write to turn
on and off whilst there is still time to play (see offset 062C)

0x062B 1 PLANE IN PARKING STATE Contains 1 when in main menu (NOT ESC menu), 0
otherwise
0x062C 4 Instant replay: time left to run, in seconds. Whilst this is
non-zero, the flag in offset 0628 controls the playback.
0x0658 120 This area provides a table of data about the 6 nearest
airports to the user aircraft, in order nearest to furthest.

This works properly in FSX with Acceleration, and should


work okay in SP2 versions. It should also work in P3D. 1.4.
Each entry is 20 bytes long, consisting of 4 fields as
follows:
0 4 bytes ICAO ID of the airport. If this is 3 characters
only the 4th will be zero.
4 4 bytes Latitude of the airport, in degrees, as a 32-bit
Float (N positive, S negative).
8 4 bytes Longitude of the airport, in degrees, as a 32-
bit Float (E positive, W negative).
12 4 bytes Altitude of the airport, in feet, as a 32-bit
Float.
16 4 bytes Distance from the user aircraft, in nm.
It is only updated when the user aircraft's Latitude or
Longitude change by one minute or more. If there are less
than 6 airports within the current "reality bubble" the
unused entries will be all zero.

Page 14
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x06D0 144 Area used for operating, controlling and configuring the
facilities in FSUIPC for feedback flight control (bank, pitch,
speed, yaw). For full details of this please see the separate
TXT documentation in the SDK.
0x0760 4? Video recording flag, 1=on, 0=off
0x0764 4 AUTOPILOT AVAILABLE Responded Autopilot available
0x0778 4 FLAPS AVAILABLE Responded Flaps available
0x077C 4 STALL HORN AVAILABLE Responded Stall horn available
0x0780 4 ENGINE MIXURE AVAILABLE Responded Engine mixture available
0x0784 4 CARB HEAT AVAILABLE Responded Carb heat available
0x078C 4 SPOILER AVAILABLE Responded Spoiler available
0x0790 4 IS TAIL DRAGGER Responded Aircraft is tail dragger
0x0794 4 STROBES AVAILABLE Responded Strobes available
0x0798 4 AUTOPILOT ALTITUDE LOCK VAR:3 Responded Autopilot target altitude value, as metres*65536. Also see
offset 0x07D4,
0x079C 4 TOE BRAKES AVAILABLE Responded Toe brakes available
0x07A0 4 NAV AVAILABLE:1 Responded NAV1 available
0x07A4 4 NAV AVAILABLE:2 Responded NAV2 available
0x07A8 1 NEW FUEL SYSTEM Responded Will hold 1 (TRUE) if the aircraft is using the modern 
[FUEL_SYSTEM] or 0 (FALSE) for the legacy [FUEL].
0x07A9 1 NEW ELECTRICAL SYSTEM Responded Is the aircraft using the new Electrical System or the
legacy FSX one
0x07AA 1 EXTERNAL_POWER_AVAILABLE Responded This will be true if the given external power source is
available.
0x07AB 1 EXTERNAL_POWER_ON Responded
The external power switch position, true if the switch is ON.
0x07B6 1 FLY BY WIRE ELAC SWITCH Responded Fly by wire ELAC switch
0x07B7 1 FLY BY WIRE ELAC FAILED Responded Fly by wire ELAC computer failed flag
0x07B8 1 FLY BY WIRE FAC SWITCH Responded Fly by wire FAC switch
0x07B9 1 FLY BY WIRE FAC FAILED Responded Fly by wire FAC computer failed flag
0x07BA 1 FLY BY WIRE SEC SWITCH Responded Fly by wire SEC switch
0x07BB 1 FLY BY WIRE SEC FAILED Responded Fly by wire SEC computer failed flag
0x07BC 4 AUTOPILOT MASTER Responded Autopilot Master switch
0x07C0 4 AUTOPILOT WING LEVELER Responded Autopilot wing leveller
0x07C4 4 AUTOPILOT NAV1 LOCK Responded Autopilot NAV1 lock
0x07C8 4 AUTOPILOT HEADING LOCK Responded Autopilot heading lock
0x07CC 2 AUTOPILOT HEADING LOCK DIR Responded Autopilot heading value, as degrees*65536/360
0x07CE 2 AUTOPILOT HEADING LOCK DIR:3 Responded Autopilot target heading value, as degrees*65536/360
0x07D0 4 AUTOPILOT ALTITUDE LOCK Responded Autopilot altitude lock
0x07D4 4 AUTOPILOT ALTITUDE LOCK VAR Responded Autopilot constrained altitude value (limited by Flight Plan
and flight profile as in SID), as metres*65536. Also see
offset 0x0798 for target altitude value,

Page 15
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x07D8 4 AUTOPILOT ATTITUDE HOLD Responded Autopilot attitude hold
0x07DC 4 AUTOPILOT AIRSPEED HOLD Responded Autopilot airspeed hold
0x07E2 2 AUTOPILOT AIRSPEED HOLD VAR Responded Autopilot airspeed value, in knots
0x07E4 4 AUTOPILOT MACH HOLD Responded Autopilot mach hold
0x07E8 4 AUTOPILOT MACH HOLD VAR Responded Autopilot mach value, as Mach*65536
0x07EC 4 AUTOPILOT VERTICAL HOLD Responded Autopilot vertical speed hold
0x07F2 2 AUTOPILOT VERTICAL HOLD VAR Responded Autopilot vertical speed value, as ft/min: Write reported as
working but only after sending an AP VS SET control (only
once)
0x07F4 4 AUTOPILOT RPM HOLD Responded Autopilot RPM (N1) hold
0x07FA 2 AUTOPILOT RPM HOLD VAR Responded Autopilot RPM (N1) hold value, 16384 = 100% N1.
Writing rounds to the nearest whole %
0x07FC 4 AUTOPILOT GLIDESLOPE HOLD Responded Autopilot GlideSlope hold
N.B. setting this also sets 0800, approach hold. To clear
both you need to write 0 to them in the same FSUIPC
process call, as if they are separated by an FS frame, an
interlock stops them clearing.
0x0800 4 AUTOPILOT APPROACH HOLD Responded Autopilot Approach hold.
See the note above, for offset 07FC.
0x0804 4 AUTOPILOT BACKCOURSE HOLD Responded Autopilot Back course hold.
The note for offset 07FC may also apply here.
0x0808 4 AUTOPILOT YAW DAMPER Responded Yaw damper
0x080C 4 AUTOPILOT TAKEOFF POWER ACTIVE Responded Autothrottle TOGA (take off power)
0x0810 4 AUTOPILOT THROTTLE ARM Responded Autothrottle Arm
0x0814 4 Flight analysis mode (0=0ff, 1=Landing, 2=Course tracking,
3=Manoevres)
0x0818 4 AUTOPILOT ALTITUDE LOCK VAR:3 Responded Held as a signed dword (int). Divide by 65536 to get the
correct value when reading. When writing, write in feet.
0x081C 1 IS ALTITUDE FREEZE ON Responded Not currently populated correctly
0x081D 1 IS ATTITUDE FREEZE ON Responded Not currently populated correctly
0x081E 1 ROTOR BRAKE ACTIVE Responded Rotor Brake Active (0 = off, 1 = on). Applicable to Robinson
model helicopter only
0x081F 1 ROTOR CLUTCH ACTIVE Responded Rotor Clutch Active (0 = off, 1 = on). Applicable to
Robinson model helicopter only
0x0820 1 ROTOR CHIP DETECTED Responded Rotor Chip Detected (0 = off, 1 = on). Applicable to
Robinson model helicopter only
0x0821 1 ROTOR GOV ACTIVE Responded Rotor Gov Active (0 = off, 1 = on). Applicable to Robinson
model helicopter only

Page 16
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0822 2 ROTOR BRAKE HANDLE POS Responded Rotor brake application (0 to 16384). Applicable to
Robinson model helicopter only. Writing: there appears no
way to set the level of braking directly. The only way to
influence it is to send Rotor Brake controls. In an attempt to
achieve the written value, FSUIPC4 send Rotor Brake
controls to FSX on every FS frame whilst the read-out for
the rotor braking value is less than that last written to 0822.
There is an exception—if the read-out remains zero for 4
such attempts, the written value is reset to zero too. This is
to infallibly cope with aircraft with no implemented rotor
brake, avoiding continuous useless control applications..
This was intended to achieve the result of a sustained
brake pressure oscillating close to the value being written,
but unfortunately the Rotor Brake control imposes
immediate maximum brake pressure but with a fast
reduction. The result, therefore, is an oscillation between
maximum and just under the requested value.

0x0824 2 ROTOR LATERAL TRIM PCT Responded Rotor lateral trim (0 to 16384). Applicable to Robinson
model helicopter only
0x0826 1 ROTOR GOV SWITCH POS Responded Rotor Gov switch (0 = off, 1 = on). Applicable to Robinson
model helicopter only
0x0828 8 ROTOR TEMPERATURE Responded Rotor transmission temperature (64-bit double float, in
degrees Rankine). Possibly only applicable to Robinson
model helicopter, but no success in seeing this!
0x0830 2 Action on crash (not working).
For FS2004 and before this was a 4-byte value. Now the
two high bytes are used for flags as shown in the next two
entries.

0x0832 1 REALISM CRASH DETECTION Responded Crash detection: 1=Crash detection is on, 0 = off
0x0833 1 REALISM CRASH WITH OTHERS Responded Crash detection: 1=Crash with other aircraft is on, 0 = off
0x0834 4 NAV DME LATLONALT:2 Responded DME2 Latitude when available separately. Same units as in
085C below.
0x0838 4 NAV DME LATLONALT:2 Responded DME2 Longitude when available separately. Same units as
in 0864 below.
0x083C 4 NAV DME LATLONALT:2 Responded DME2 elevation in metres when available separately.
0x0840 2 Crashed flag.
0x0842 2 Vertical speed in metres per minute, but with –ve for UP,
+ve for DOWN. Multiply by 3.28084 and reverse the sign
for the normal fpm measure.

Page 17
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0844 2 NAV LOCALIZER:2 Responded NAV2 ILS localiser inverse runway heading if VOR2 is ILS.
Convert to degrees by *360/65536. This is 180 degrees
different to the direction of flight to follow the localiser.

0x0846 2 NAV RAW GLIDE SLOPE:2 Responded NAV2 ILS glideslope inclination if VOR2 is ILS. Convert to
degrees by *360/65536.
0x084C 4 NAV VOR LATLONALT:2 Responded VOR2 Latitude, as in 085C below, except when NAV2 is
tuned to an ILS, in which case this gives the localiser
Latitude.
0x0850 4 NAV VOR LATLONALT:2 Responded VOR2 Longitude, as in 0864 below, except when NAV2 is
tuned to an ILS, in which case this gives the localiser
Longitude.
0x0854 4 NAV VOR LATLONALT:2 Responded VOR2 Elevation, in metres, except when NAV2 is tuned to
an ILS, in which case this gives the localiser Elevation.
0x0858 4 NAV GS LATLONALT:2 Responded VOR2 Latitude in FS form. Convert to degrees by
*90/10001750. If NAV2 is tuned to an ILS this gives the
glideslope transmitter Latitude.
0x085C 4 NAV GS LATLONALT:1 Responded VOR1 Latitude in FS form. Convert to degrees by
*90/10001750. If NAV1 is tuned to an ILS this gives the
glideslope transmitter Latitude.
0x0860 4 Responded VOR2 Longitude in FS form. Convert to degrees by *360/
(65536*65536). If NAV2 is tuned to an ILS this gives the
glideslope transmitter Longitude.
0x0864 4 Responded VOR1 Longitude in FS form. Convert to degrees by *360/
(65536*65536). If NAV1 is tuned to an ILS this gives the
glideslope transmitter Longitude.

0x0868 4 Responded VOR2 Elevation in metres. If NAV2 is tuned to an ILS this


gives the glideslope transmitter Elevation.
0x086C 4 Responded VOR1 Elevation in metres. If NAV1 is tuned to an ILS this
gives the glideslope transmitter Elevation.
0x0870 2 NAV LOCALIZER:1 Responded NAV1 ILS localiser inverse runway heading if VOR1 is ILS.
Convert to degrees by *360/65536. This is 180 degrees
different to the direction of flight to follow the localiser.

0x0872 2 NAV RAW GLIDE SLOPE:1 Responded NAV1 ILS glideslope inclination if VOR1 is ILS. Convert to
degrees by *360/65536
0x0874 4 NAV VOR LATLONALT:1 Responded VOR1 Latitude, as in 085C above, except when NAV1 is
tuned to an ILS, in which case this gives the localiser
Latitude.
0x0878 4 NAV VOR LATLONALT:1 Responded VOR1 Longitude, as in 0864 above, except when NAV1 is
tuned to an ILS, in which case this gives the localiser
Longitude.

Page 18
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x087C 4 NAV VOR LATLONALT:1 Responded VOR1 Elevation, as in 086C above, except when NAV1 is
tuned to an ILS, in which case this gives the localiser
Elevation.
0x0880 4 NAV DME LATLONALT:1 Responded DME1 Latitude when available separately. Same units as in
085C above.
0x0884 4 NAV DME LATLONALT:1 Responded DME1 Longitude when available separately. Same units as
in 0864 above.
0x0888 1 ENGINE CONTROL SELECT Responded Responded Active engine (select) flags. Bit 0 = Engine 1 selected … Bit
3 = Engine 4 selected. See notes against offset 0892.
0x0889 1 ROTOR CLUTCH SWITCH POS Responded Rotor clutch switch, when applicable. 1=On, 0=Off. Can be
read and written.
0x088A 2 DME1 Elevation in metres, when available separately.
0x088C 2 GENERAL ENG THROTTLE LEVER POSITION:1 Responded Responded Engine 1 Throttle lever, –4096 to +16384
[Programs controlling throttle directly from user inputs
should write to 089A instead if the input should be
disconnectable via offset 310A (e.g. for auto-throttle
management)]
0x088E 2 GENERAL ENG PROPELLER LEVER POSITION:1 Responded Responded Engine 1 combustion flag (TRUE if engine firing)
0x0890 2 GENERAL ENG MIXTURE LEVER POSITION:1 Responded Responded Engine 1 Mixture lever, 0 – 16384
0x0892 2 GENERAL ENG STARTER:1 Responded Engine 1 Starter switch position (Magnetos),
Jet/turbojet: 0=Off, 1=Start, 2=Gen/Alt
Prop: 0=Off, 1=right, 2=Left, 3=Both, 4=Start
Don’t forget to switch fuel on to start (mixture to max).
0x0894 2 GENERAL ENG COMBUSTION:1 Responded Responded Engine 1 combustion flag (TRUE if engine firing)
0x0896 2 TURB ENG N2:1 Responded Responded Engine 1 Jet N2 as 0 – 16384 (100%). This also appears to
be the Turbine RPM % for proper helo models (and now
also for the FS2004 Robinson model and derivatives)
0x0898 2 TURB ENG N1:1 Responded Responded Engine 1 Jet N1 as 0 – 16384 (100%), or Prop RPM (derive
RPM by multiplying this value by the RPM Scaler (see
08C8) and dividing by 65536). Note that Prop RPM is
signed and negative for counter-rotating propellers.
In FS2004 this also now gives the Robinson model’s RPM,
when scaled by the RPM scaler.
0x089A 2 Engine 1 Throttle lever, –4096 to +16384, same as 088C
above except that values written here are treated like axis
inputs and are disconnectable via offset 310A, and have
the last written value obtainable from offset 3330
0x08A0 2 RECIP ENG FUEL FLOW:1 Responded Responded Engine 1 Fuel Flow PPH SSL (pounds per hour,
standardised to sea level). Don’t know units, but it seems to
match some gauges if divided by 128. Not maintained in all
cases.
0x08A2 1 Slope value for aileron
0x08A3 1 Slope value for elevator
0x08A4 1 Slope value for rudder

Page 19
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x08A5 1 Slope value for Steering Tiller
0x08A0 2 TURB ENG CORRECTED FF:1 Responded Responded
0x08B2 2 GENERAL ENG ANTI ICE POSITION:1 Responded Engine 1 Anti-Ice or Carb Heat switch (1=On)
0x08B8 2 GENERAL ENG OIL TEMPERATURE:1 Responded Responded Engine 1 Oil temperature, 16384 = 140 C.
0x08BA 2 GENERAL ENG OIL PRESSURE:1 Responded Responded Engine 1 Oil pressure, 16384 = 55 psi. Note that in some
aircraft (eg the B777) this can exceed the 16-bit capacity of
this location. FSUIPC limits it to fit, i.e.65535 = 220 psi
0x08BC 2 TURB ENG PRESSURE RATIO:1 Responded Responded Engine 1 Pressure Ratio (where calculated): 16384 = 1.60
0x08BE 2 GENERAL ENG EXHAUST GAS TEMPERATURE:1 Responded Responded Engine 1 EGT, 16384 = 860 C. [Note that for Props this
value is not actually correct. You will get the correct value
from 3B70. The value here has been derived by FSUIPC to
be compatible with FS2004, FS2002 et cetera]

0x08C0 2 RECIP ENG MANIFOLD PRESSURE:1 Responded Responded Engine 1 Manifold Pressure: Inches Hg * 1024
0x08C8 2 Engine 1 RPM Scaler: For Props, use this to calculate RPM
– see offset 0898
(On turboprops this will give the shaft RPM, since there is
currently no Gear Reduction Ratio available to fix values on
such aircraft. I will fix this when I can)
0x08D0 4 GENERAL ENG OIL LEAKED PERCENT:1 Responded Engine 1 Oil Quantity: 16384 = 100%
0x08D4 4 TURB ENG VIBRATION:1 Responded Engine 1 Vibration: 16384 = 5.0. This is a relative measure
of amplitude from the sensors on the engine which when
too high is an indication of a problem. The value at which
you should be concerned varies according to aircraft and
engine.
0x08D8 4 HYDRAULIC PRESSURE:1 Responded Engine 1 Hydraulic pressure: appears to be 4*psi
0x08DC 4 HYDRAULIC RESERVOIR PERCENT:1 Responded Responded Engine 1 Hydraulic quantity: 16384 = 100%
0x08E8 8 RECIP ENG CYLINDER HEAD TEMPERATURE:1 Responded Responded Engine 1 CHT, degrees F in double floating point
(FLOAT64)
0x08F0 4 ENG TURBINE TEMPERATURE:1 Responded Engine 1 Turbine temperature: degree C *16384 (Helos?)
0x08F0 4 RECIP ENG TURBINE INLET TEMPERATURE:1 Responded Responded (Turbine engine ITT)
0x08F4 4 TURB ENG MAX TORQUE PERCENT:1 Responded Responded Engine 1 Torque % (16384 = 100%). This is correct for true
Helo models like the Bell. Other prop-based models have
this computed by FSUIPC4 from the actual torque in 0920,
assuming a maximum of 600 ft-lbs.
0x08F8 4 GENERAL ENG FUEL PRESSURE:1 Responded Responded Engine 1 Fuel pressure, psf (i.e. psi*144): for legacy aircraft

0x08F8 4 FUELSYSTEM ENGINE PRESSURE:1 Responded The pressure of the fuel coming to engine 1. For aircraft
using the modern fuel component system.
0x08FC 4 ENG ELECTRICAL LOAD:1 Responded Engine 1 Electrical Load. (some sort of percentage as a
proportion of 16k or 64k?). True helo models only I think.

Page 20
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0900 4 ENG TRANSMISSION PRESSURE:1 Responded Engine 1 Transmission oil pressure (psi * 16384): for true
helos

0x0904 4 ENG TRANSMISSION TEMPERATURE:1 Responded Engine 1 Transmission oil temperature (degrees C *
16384): for true helos
0x0908 4 ROTOR RPM PCT Responded Engine 1 Rotor RPM % (16384=100%): for true helos

0x090C 4 GENERAL ENG FUEL USED SINCE START:1 Responded Engine 1 fuel used since start (in pounds, 32-bit float)
0x0910 4 GENERAL ENG ELAPSED TIME:1 Responded Engine 1 elapsed time (in hours, 32-bit float)
0x0918 8 RECIP ENG FUEL FLOW:1 Responded Responded Engine 1 Fuel Flow Pounds per Hour, as floating point
double (FLOAT64)
0x0920 4 ENG TORQUE:1 Responded
Engine 1 Torque in foot-pounds, as a 32-bit Float. (Not jets)
0x0924 2 GENERAL ENG THROTTLE LEVER POSITION:2 Responded Responded Engine 2 Throttle lever, –4096 to +16384
[Programs controlling throttle directly from user inputs
should write to 0932 instead if the input should be
disconnectable via offset 310A (e.g. for auto-throttle
management)]
0x0926 2 GENERAL ENG PROPELLER LEVER POSITION:2 Responded Responded Engine 2 Prop lever, –4096 to +16384
0x0928 2 GENERAL ENG MIXTURE LEVER POSITION:2 Responded Responded Engine 2 Mixture lever, 0 – 16384
0x092A 2 GENERAL ENG STARTER:2 Responded Engine 2 Starter switch position (Magnetos),
Jet/turbo: 0=Off, 1=Start, 2=Gen; Prop: 0=Off, 1=right,
2=Left, 3=Both, 4=Start (See Notes in Engine 1 entry)
0x092C 2 GENERAL ENG COMBUSTION:2 Responded Responded Engine 2 combustion flag (TRUE if engine firing)

0x092E 2 TURB ENG N2:2 Responded Responded Engine 2 Jet N2 as 0 – 16384 (100%)
0x0930 2 TURB ENG N1:2 Responded Responded Engine 2 Jet N1 as 0 – 16384 (100%), or Prop RPM (derive
RPM by multiplying this value by the RPM Scaler (see
08C8) and dividing by 65536). Note that Prop RPM is
signed and negative for counter-rotating propellers.
0x0932 2 Engine 2 Throttle lever, –4096 to +16384, same as 088C
above except that values written here are treated like axis
inputs and are disconnectable via offset 310A, and have
the last written value obtainable from offset 3332
0x0938 2 RECIP ENG FUEL FLOW:2 Responded Responded Engine 2 Fuel Flow PPH SSL (pounds per hour,
standardised to sea level). Don’t know units, but it seems to
0x0938 2 TURB ENG CORRECTED FF:2 Responded Responded match some gauges if divided by 128. Not maintained in all
cases.
0x094A 2 GENERAL ENG ANTI ICE POSITION:2 Responded Engine 2 Anti-Ice or Carb Heat switch (1=On)
0x0950 2 GENERAL ENG OIL TEMPERATURE:2 Responded Responded Engine 2 Oil temperature, 16384 = 140 C.
0x0952 2 GENERAL ENG OIL PRESSURE:2 Responded Responded Engine 2 Oil pressure, 16384 = 55 psi. Note that in some
aircraft (e.g. the B777) this can exceed the 16-bit capacity
of this location. FSUIPC limits it to fit, i.e.65535 = 220 psi

Page 21
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0954 2 TURB ENG PRESSURE RATIO:2 Responded Responded Engine 2 Pressure Ratio (where calculated): 16384 = 1.60
0x0956 2 GENERAL ENG EXHAUST GAS TEMPERATURE:2 Responded Responded Engine 2 EGT, 16384 = 860 C. [Note that for Props this
value is not actually correct. You will get the correct value
from 3AB0. The value here has been derived by FSUIPC to
be compatible with FS2004, FS2002 et cetera]
0x0958 2 RECIP ENG MANIFOLD PRESSURE:2 Responded Responded Engine 2 Manifold Pressure: Inches Hg * 1024
0x0960 2 Engine 2 RPM Scaler: For Props, use this to calculate RPM
– see offset 0930
(On turboprops this will give the shaft RPM, since there is currently no
Gear Reduction Ratio available to fix values on such aircraft. I will fix this
when I can)

0x0968 4 GENERAL ENG OIL LEAKED PERCENT:2 Responded Engine 2 Oil Quantity: 16384 = 100%
0x096C 4 TURB ENG VIBRATION:2 Responded Engine 2 Vibration: 16384 = 5.0. This is a relative measure
of amplitude from the sensors on the engine which when
too high is an indication of a problem. The value at which
you should be concerned varies according to aircraft and
engine.
0x0970 4 HYDRAULIC PRESSURE:2 Responded Engine 2 Hydraulic pressure: appears to be 4*psi
0x0974 4 HYDRAULIC RESERVOIR PERCENT:2 Responded Responded Engine 2 Hydraulic quantity: 16384 = 100%
0x0980 8 RECIP ENG CYLINDER HEAD TEMPERATURE:2 Responded Responded Engine 2 CHT, degrees F in double floating point
(FLOAT64)
0x0988 4 RECIP ENG TURBINE INLET TEMPERATURE:2 Responded Responded Engine 2 Turbine temperature: degree C *16384
0x0988 4 TURB ENG ITT:2 Responded Responded
0x098C 4 TURB ENG MAX TORQUE PERCENT:2 Responded Responded Engine 2 Torque % (16384 = 100%)
0x0990 4 GENERAL ENG FUEL PRESSURE:2 Responded Responded Engine 2 Fuel pressure, psf (i.e. psi*144): not all aircraft
files provide this.
0x0990 4 FUELSYSTEM ENGINE PRESSURE:2 Responded The pressure of the fuel coming to engine 2. For aircraft
using the modern fuel component system.
0x0994 4 ENG ELECTRICAL LOAD:2 Responded
0x0998 4 ENG TRANSMISSION PRESSURE:2 Responded
0x099C 4 ENG TRANSMISSION TEMPERATURE:2 Responded
0x09A0 4 ENG ROTOR RPM:2 Responded
0x09A4 4 GENERAL ENG FUEL USED SINCE START:2 Responded Engine 2 fuel used since start (in pounds, 32-bit float)
0x09A8 4 GENERAL ENG ELAPSED TIME:2 Responded Engine 2 elapsed time (in hours, 32-bit float)
0x09B0 8 RECIP ENG FUEL FLOW:2 Responded Responded Engine 2 Fuel Flow Pounds per Hour, as floating point
double (FLOAT64)
0x09B8 4 ENG TORQUE:2 Responded
Engine 2 Torque in foot-pounds, as a 32-bit Float. (Not jets)
0x09BC 2 GENERAL ENG THROTTLE LEVER POSITION:3 Responded Responded Engine 3 Throttle lever, –4096 to +16384
[Programs controlling throttle directly from user inputs
should write to 09CA instead if the input should be
disconnectable via offset 310A/B (e.g. for auto-throttle
management)]
0x09BE 2 GENERAL ENG PROPELLER LEVER POSITION:3 Responded Responded Engine 3 Prop lever, –4096 to +16384

Page 22
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x09C0 2 GENERAL ENG MIXTURE LEVER POSITION:3 Responded Responded Engine 3 Mixture lever, 0 – 16384
0x09C2 2 GENERAL ENG STARTER:3 Responded Engine 3 Starter switch position (Magnetos),
Jet/turbo: 0=Off, 1=Start, 2=Gen; Prop: 0=Off, 1=right,
2=Left, 3=Both, 4=Start (see Notes in Engine 1 entry)
0x09C4 2 GENERAL ENG COMBUSTION:3 Responded Responded Engine 3 combustion flag (TRUE if engine firing)
0x09C6 2 TURB ENG N2:3 Responded Responded Engine 3 Jet N2 as 0 – 16384 (100%)
0x09C8 2 TURB ENG N1:3 Responded Responded Engine 3 Jet N1 as 0 – 16384 (100%), or Prop RPM (derive
RPM by multiplying this value by the RPM Scaler (see
08C8) and dividing by 65536). Note that Prop RPM is
signed and negative for counter-rotating propellers.
0x09CA 2 Engine 3 Throttle lever, –4096 to +16384, same as 088C
above except that values written here are treated like axis
inputs and are disconnectable via offset 310A/B, and have
the last written value obtainable from offset 3334
0x09D0 2 RECIP ENG FUEL FLOW:3 Responded Responded Engine 3 Fuel Flow PPH SSL (pounds per hour,
standardised to sea level). Don’t know units, but it seems to
0x09D0 2 TURB ENG CORRECTED FF:3 Responded Responded match some gauges if divided by 128. Not maintained in all
cases.
0x09D2 16 ICAO Manufacturer: Read from aircraft.cfg file (only
available when 0x3C00 contains the full path to this file)
0x09E2 2 GENERAL ENG ANTI ICE POSITION:3 Responded Engine 3 Anti-Ice or Carb Heat switch (1=On)
0x09E8 2 GENERAL ENG OIL TEMPERATURE:3 Responded Responded Engine 3 Oil temperature, 16384 = 140 C.
0x09EA 2 GENERAL ENG OIL PRESSURE:3 Responded Responded Engine 3 Oil pressure, 16384 = 55 psi. Note that in some
aircraft (eg the B777) this can exceed the 16-bit capacity of
this location. FSUIPC limits it to fit, i.e.65535 = 220 psi
0x09EC 2 TURB ENG PRESSURE RATIO:3 Responded Responded Engine 3 Pressure Ratio (where calculated): 16384 = 1.60
0x09EE 2 GENERAL ENG EXHAUST GAS TEMPERATURE:3 Responded Responded Engine 3 EGT, 16384 = 860 C. [Note that for Props this
value is not actually correct. You will get the correct value
from 39F0. The value here has been derived by FSUIPC to
be compatible with FS2004, FS2002 et cetera]

0x09F0 2 RECIP ENG MANIFOLD PRESSURE:3 Responded Responded Engine 3 Manifold Pressure: Inches Hg * 1024
0x09F8 2 Engine 3 RPM Scaler: For Props, use this to calculate RPM
– see offset 09C8
(On turboprops this will give the shaft RPM, since there is currently no
Gear Reduction Ratio available to fix values on such aircraft. I will fix this
when I can)

0x0A00 4 GENERAL ENG OIL LEAKED PERCENT:3 Responded Engine 3 Oil Quantity: 16384 = 100%
0x0A04 4 TURB ENG VIBRATION:3 Responded Engine 3 Vibration: 16384 = 5.0. This is a relative measure
of amplitude from the sensors on the engine which when
too high is an indication of a problem. The value at which
you should be concerned varies according to aircraft and
engine.
0x0A08 4 HYDRAULIC PRESSURE:3 Responded Engine 3 Hydraulic pressure: appears to be 4*psi

Page 23
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0A0C 4 HYDRAULIC RESERVOIR PERCENT:3 Responded Responded Engine 3 Hydraulic quantity: 16384 = 100%
0x0A18 8 RECIP ENG CYLINDER HEAD TEMPERATURE:3 Responded Responded Engine 3 CHT, degrees F in double floating point
(FLOAT64)
0x0A20 4 ENG TURBINE TEMPERATURE:3 Responded Engine 3 Turbine temperature: degree C *16384
0x0A20 4 RECIP ENG TURBINE INLET TEMPERATURE:3 Responded Responded
0x0A20 4 TURB ENG ITT:3 Responded Responded
0x0A24 4 TURB ENG MAX TORQUE PERCENT:3 Responded Responded Engine 3 Torque % (16384 = 100%)
0x0A28 4 GENERAL ENG FUEL PRESSURE:3 Responded Responded Engine 3 Fuel pressure, psf (i.e. psi*144): not all aircraft
files provide this.
0x0A28 4 FUELSYSTEM ENGINE PRESSURE:3 Responded The pressure of the fuel coming to engine 3. For aircraft
using the modern fuel component system.
0x0A2C 4 ENG ELECTRICAL LOAD:3 Responded
0x0A30 4 ENG TRANSMISSION PRESSURE:3 Responded
0x0A34 4 ENG TRANSMISSION TEMPERATURE:3 Responded
0x0A38 4 ENG ROTOR RPM:3 Responded
0x0A3C 4 GENERAL ENG FUEL USED SINCE START:3 Responded Engine 3 fuel used since start (in pounds, 32-bit float)
0x0A40 4 GENERAL ENG ELAPSED TIME:3 Responded Engine 3 elapsed time (in hours, 32-bit float)
0x0A48 8 RECIP ENG FUEL FLOW:3 Responded Responded Engine 3 Fuel Flow Pounds per Hour, as floating point
double (FLOAT64)
0x0A50 4 ENG TORQUE:3 Responded
Engine 3 Torque in foot-pounds, as a 32-bit Float. (Not jets)
0x0A54 2 GENERAL ENG THROTTLE LEVER POSITION:4 Responded Responded Engine 4 Throttle lever, –4096 to +16384
[Programs controlling throttle directly from user inputs
should write to 0A62 instead if the input should be
disconnectable via offset 310A/B (e.g. for auto-throttle
management)]
0x0A56 2 GENERAL ENG PROPELLER LEVER POSITION:4 Responded Responded Engine 4 Prop lever, –4096 to +16384
0x0A58 2 GENERAL ENG MIXTURE LEVER POSITION:4 Responded Responded Engine 4 Mixture lever, 0 – 16384
0x0A5A 2 GENERAL ENG STARTER:4 Responded Engine 4 Starter switch position (Magnetos),
Jet/turbo: 0=Off, 1=Start, 2=Gen; Prop: 0=Off, 1=right,
2=Left, 3=Both, 4=Start (see Notes in Engine 1 entry)
0x0A5C 2 GENERAL ENG COMBUSTION:4 Responded Responded Engine 4 combustion flag (TRUE if engine firing)
0x0A5E 2 TURB ENG N2:4 Responded Responded Engine 4 Jet N2 as 0 – 16384 (100%)
0x0A60 2 TURB ENG N1:4 Responded Responded Engine 4 Jet N1 as 0 – 16384 (100%), or Prop RPM (derive
RPM by multiplying this value by the RPM Scaler (see
08C8) and dividing by 65536). Note that Prop RPM is
signed and negative for counter-rotating propellers.
0x0A62 2 Engine 4 Throttle lever, –4096 to +16384, same as 088C
above except that values written here are treated like axis
inputs and are disconnectable via offset 310A/B, and have
the last written value obtainable from offset 3336
0x0A68 2 RECIP ENG FUEL FLOW:4 Responded Responded Engine 4 Fuel Flow PPH SSL (pounds per hour,
standardised to sea level). Don’t know units, but it seems to
match some gauges if divided by 128. Not maintained in all
cases.
Page 24
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Engine 4 Fuel Flow PPH SSL (pounds per hour, Status Status
Response Response
standardised to sea level). Don’t know units, but it seems to
0x0A68 2 TURB ENG CORRECTED FF:4 Responded Responded match some gauges if divided by 128. Not maintained in all
cases.
0x0A7A 2 GENERAL ENG ANTI ICE POSITION:4 Responded Engine 4 Anti-Ice or Carb Heat switch (1=On)
0x0A80 2 GENERAL ENG OIL TEMPERATURE:4 Responded Responded Engine 4 Oil temperature, 16384 = 140 C.
0x0A82 2 GENERAL ENG OIL PRESSURE:4 Responded Responded Engine 4 Oil pressure, 16384 = 55 psi. Note that in some
aircraft (eg the B777) this can exceed the 16-bit capacity of
this location. FSUIPC limits it to fit, i.e.65535 = 220 psi
0x0A84 2 TURB ENG PRESSURE RATIO:4 Responded Responded Engine 4 Pressure Ratio (where calculated): 16384 = 1.60
0x0A86 2 GENERAL ENG EXHAUST GAS TEMPERATURE:4 Responded Responded Engine 4 EGT, 16384 = 860 C. [Note that for Props this
value is not actually correct. You will get the correct value
from 3930. The value here has been derived by FSUIPC to
be compatible with FS2004, FS2002 et cetera]
0x0A88 2 RECIP ENG MANIFOLD PRESSURE:4 Responded Responded Engine 4 Manifold Pressure: Inches Hg * 1024
0x0A90 2 Engine 4 RPM Scaler: For Props, use this to calculate RPM
– see offset 0A60
(On turboprops this will give the shaft RPM, since there is currently no
Gear Reduction Ratio available to fix values on such aircraft. I will fix this
when I can)

0x0A98 4 GENERAL ENG OIL LEAKED PERCENT:4 Responded Engine 4 Oil Quantity: 16384 = 100%
0x0A9C 4 TURB ENG VIBRATION:4 Responded Engine 4 Vibration: 16384 = 5.0. This is a relative measure
of amplitude from the sensors on the engine which when
too high is an indication of a problem. The value at which
you should be concerned varies according to aircraft and
engine.

0x0AA0 4 HYDRAULIC PRESSURE:4 Responded Engine 4 Hydraulic pressure: appears to be 4*psi


0x0AA4 4 HYDRAULIC RESERVOIR PERCENT:4 Responded Responded Engine 4 Hydraulic quantity: 16384 = 100%
0x0AA8 1 FUELSYSTEM PUMP ACTIVE:11 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps > 10.
0x0AA9 1 FUELSYSTEM PUMP SWITCH:11 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps > 10.
0x0AB0 8 RECIP ENG CYLINDER HEAD TEMPERATURE:4 Responded Responded Engine 4 CHT, degrees F in double floating point
(FLOAT64)
0x0AB8 4 ENG TURBINE TEMPERATURE:4 Responded Engine 4 Turbine temperature: degree C *16384
0x0AB8 4 RECIP ENG TURBINE INLET TEMPERATURE:4 Responded Responded
0x0AB8 4 TURB ENG ITT:4 Responded Responded
0x0ABC 4 TURB ENG MAX TORQUE PERCENT:4 Responded Responded Engine 4 Torque % (16384 = 100%)
0x0AC0 4 GENERAL ENG FUEL PRESSURE:4 Responded Responded Engine 4 Fuel pressure, psf (i.e. psi*144): not all aircraft
files provide this.
0x0AC0 4 FUELSYSTEM ENGINE PRESSURE:4 Responded The pressure of the fuel coming to engine 4. For aircraft
using the modern fuel component system.
0x0AC4 4 ENG ELECTRICAL LOAD:4 Responded
0x0AC8 4 ENG TRANSMISSION PRESSURE:4 Responded
0x0ACC 4 ENG TRANSMISSION TEMPERATURE:4 Responded

Page 25
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0AD0 4 ENG ROTOR RPM:4 Responded
0x0AD4 4 GENERAL ENG FUEL USED SINCE START:4 Responded Engine 4 fuel used since start (in pounds, 32-bit float)
0x0AD8 4 GENERAL ENG ELAPSED TIME:4 Responded Engine 4 elapsed time (in hours, 32-bit float)
0x0AE0 8 RECIP ENG FUEL FLOW:4 Responded Responded Engine 4 Fuel Flow Pounds per Hour, as floating point
double (FLOAT64)
0x0AE8 4 ENG TORQUE:4 Responded
Engine 4 Torque in foot-pounds, as a 32-bit Float. (Not jets)
0x0AEC 2 NUMBER OF ENGINES Responded Number of Engines
0x0AEE 1 FUELSYSTEM PUMP ACTIVE:10 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 9.
0x0AEF 1 FUELSYSTEM PUMP SWITCH:10 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 9.
0x0AF0 2 Propeller pitch control: 0=Fixed, 1=Auto, 2=Manual, but on
FS2004 it was 0=fixed pitch, 1=constant speed, no
differentiation between auto and manual.
0x0AF2 1 FUELSYSTEM PUMP ACTIVE:12 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 11.
0x0AF3 1 FUELSYSTEM PUMP SWITCH:12 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 11.
0x0AF4 2 FUEL WEIGHT PER GALLON Responded Fuel weight as pounds per gallon * 256
0x0AF6 1 FUELSYSTEM PUMP ACTIVE:13 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 12.
0x0AF7 1 FUELSYSTEM PUMP SWITCH:13 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 12.
0x0AF8 2 FUEL TANK SELECTOR:1 Responded Fuel tank selector: 0=None, 1=All, 2=Left, 3=Right,
4=LeftAux,
5=RightAux, 6=Centre, 7=Centre2, 8=Centre3,
9=External1,
10=External2, 11=Right Tip, 12=Left Tip, 13=Crossfeed,
14=Crossfeed LtoR, 15=Crossfeed RtoL, 16=Crossfeed
both, 17=External, 18=Isolate, 19=Left Main, 20=Right
Main
(Engine 1 only—see also separate Engine selectors)
0x0AFA 1 FUELSYSTEM PUMP ACTIVE:14 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 13.
0x0AFB 1 FUELSYSTEM PUMP SWITCH:14 Responded Whether or not the indexed pump is enabled. . This is only
available when the ini parameter NumberOfPumps is > 13.
0x0AFC 1 FUELSYSTEM PUMP ACTIVE:15 Responded Whether or not the indexed pump is actually active. . This is only
available when the ini parameter NumberOfPumps is > 14.
0x0AFD 1 FUELSYSTEM PUMP SWITCH:15 Responded Whether or not the indexed pump is enabled. . This is only
available when the ini parameter NumberOfPumps is > 14.
0x0AFE 1 FUELSYSTEM PUMP ACTIVE:16 Responded Whether or not the indexed pump is actually active. . This is only
available when the ini parameter NumberOfPumps is > 15.
0x0AFF 1 FUELSYSTEM PUMP SWITCH:16 Responded Whether or not the indexed pump is enabled. . This is only
available when the ini parameter NumberOfPumps is > 15.

Page 26
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0B00 2 THROTTLE LOWER LIMIT Responded Throttle lower limit, 16384=100%. (e.g. for aircraft with
reverse thrust this is normally –4096 indicating 25% in
reverse)
0x0B02 1 FUELSYSTEM PUMP ACTIVE:1 Responded
Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 0.
0x0B03 1 FUELSYSTEM PUMP SWITCH:1 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 0.
0x0B04 1 FUELSYSTEM PUMP ACTIVE:2 Responded
Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 1.
0x0B05 1 FUELSYSTEM PUMP SWITCH:2 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 1.
0x0B06 1 FUELSYSTEM PUMP ACTIVE:3 Responded
Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 2.
0x0B07 1 FUELSYSTEM PUMP SWITCH:3 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 2.
0x0B08 1 FUELSYSTEM PUMP ACTIVE:4 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 3.
0x0B09 1 FUELSYSTEM PUMP SWITCH:4 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 3.
0x0B0A 1 FUELSYSTEM PUMP ACTIVE:5 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 4.
0x0B0B 1 FUELSYSTEM PUMP SWITCH:5 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 4.
0x0B0C 4 MACH MAX OPERATE Responded Mach Max Operating speed *20480
0x0B10 1 FUELSYSTEM PUMP ACTIVE:6 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps is > 5.
0x0B11 1 FUELSYSTEM PUMP SWITCH:6 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps is > 5.
0x0B12 1 FUELSYSTEM PUMP ACTIVE:7 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps > 6.
0x0B13 1 FUELSYSTEM PUMP SWITCH:7 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps > 6.
0x0B14 1 FUELSYSTEM PUMP ACTIVE:8 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps > 7.
0x0B15 1 FUELSYSTEM PUMP SWITCH:8 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps > 7.
0x0B16 1 FUELSYSTEM PUMP ACTIVE:9 Responded Whether or not the indexed pump is actually active. This is only
available when the ini parameter NumberOfPumps > 8.
0x0B17 1 FUELSYSTEM PUMP SWITCH:9 Responded Whether or not the indexed pump is enabled. This is only
available when the ini parameter NumberOfPumps > 8.
0x0B18 8 SUCTION PRESSURE Responded Responded Gyro suction in inches of mercury (Hg), floating point
double (FLOAT64)

Page 27
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0B20 2 Sound control: 0 to switch off, 1 to switch on
0x0B24 2 Sound flag: reads 0 if off, 1 if on
0x0B26 32 ICAO Model: Read from aircraft.cfg file (only available
when 0x3C00 contains the full path to this file, and the file
is readable)
0x0B46 1 TRANSPONDER STATE:1 Transponder State: 0 = Off, 1 = Standby, 2 = Test, 3 = On,
4 = Alt, 5 = Ground
0x0B47 1 COM SPACING MODE:1 COM1 frequency spacing: 0=25kHz, 1=8.33kHz
0x0B48 1 COM SPACING MODE:2 COM2 frequency spacing: 0=25kHz, 1=8.33kHz
0x0B49 1 AUTOPILOT FLIGHT LEVEL CHANGE
0x0B4A 1 Toggle Throttle Reverse Thrust flag
0x0B4C 2 Ground altitude (metres). See 0020 for more accuracy.
0x0B4E 1 FLAP SPEED EXCEEDED Responded
0x0B4F 1 GEAR SPEED EXCEEDED Responded
0x0B50 1 BLEED AIR SOURCE CONTROL Responded Bleed air source control.
Documented as 0=Min, 1=auto, 2=Off, 3=APU, 4=Engines
But in the FSX A321 these work:
0=Auto, 1=Shut (off), 2=APU, 3=Engines

0x0B51 1 APU GENERATOR SWITCH Responded APU generator switch


0x0B52 1 APU GENERATOR ACTIVE Responded APU generator active flag
0x0B53 1 APU ON FIRE DETECTED Responded APU on fire flag
0x0B54 4 APU PCT RPM Responded APU RPM as percentage of maximum, 32-bit float
0x0B58 4 APU PCT STARTER Responded APU Starter as percentage (of what?), 32-bit float.
FSUIPC4 interprets writes here as start /stop APU
requests. Just write any Non-Zero value to start, or all zero
to stop.
0x0B5C 4 APU VOLTS Responded APU generator voltage level, 32-bit float
0x0B60 2 Scenery complexity level, 0 – 5
0x0B62 1 Fail mode, 0 ok, Hydraulics failure = 1
0x0B63 1 Fail mode, 0 ok, Brakes failures:
Bit 0 = Left brake
Bit 1 = Right brake
Bit 2 = Total brake failure
0x0B64 1 PARTIAL PANEL ADF Responded Responded Fail mode: 0 ok, ADF gauge inoperable = 1 (both ADFs)
0x0B65 1 PARTIAL PANEL AIRSPEED Responded Responded Fail mode: 0 ok, ASI gauge inoperable = 1
0x0B66 1 PARTIAL PANEL ALTIMETER Responded Responded Fail mode: 0 ok, Altimeter gauge inoperable = 1
0x0B67 1 PARTIAL PANEL ATTITUDE Responded Responded Fail mode: 0 ok, Attitude Indicator gauge inoperable = 1
0x0B68 1 PARTIAL PANEL COMM Responded Responded Fail mode: 0 ok, COM radio gauges inoperable = 1
See also 3BD6
0x0B69 1 PARTIAL PANEL COMPASS Responded Responded Fail mode: 0 ok, Mag Compass inoperable = 1
0x0B6A 1 PARTIAL PANEL ELECTRICAL Responded Responded Fail mode: 0 ok, Electrics inoperable = 1
0x0B6B 1 GENERAL ENG FAILED:1 Responded Fail mode: 0 ok, Engine inoperable = 1, extended for up to
4 individual engines: bit 0 =Engine 1 … bit 3= Engine 4.
Page 28
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response Fail mode: 0 ok, Engine inoperable = 1, extended for up to
0x0B6B 0 GENERAL ENG FAILED:2 Responded 4 individual engines: bit 0 =Engine 1 … bit 3= Engine 4.
0x0B6B 0 GENERAL ENG FAILED:3 Responded
0x0B6B 0 GENERAL ENG FAILED:4 Responded
0x0B6C 1 PARTIAL PANEL FUEL INDICATOR Responded Fail mode: 0 ok, Fuel indicators inoperable = 1
0x0B6D 1 PARTIAL PANEL HEADING Responded Responded Fail mode: 0 ok, Direction Indicator gauge inoperable = 1
0x0B6E 1 PARTIAL PANEL VERTICAL VELOCITY Responded Responded Fail mode: 0 ok, VSI gauge inoperable = 1
0x0B6F 1 PARTIAL PANEL TRANSPONDER Responded Responded Fail mode: 0 ok, Transponder gauge inoperable = 1
0x0B70 1 PARTIAL PANEL NAV Responded Responded Fail mode: 0 ok, NAV radio gauges inoperable = 1
See also 3BD6
0x0B71 1 PARTIAL PANEL PITOT Responded Responded Fail mode: 0 ok, Pitot inoperable = 1
0x0B72 1 PARTIAL PANEL TURN COORDINATOR Responded Fail mode: 0 ok, Turn coordinator gauge inoperable = 1
0x0B73 1 PARTIAL PANEL VACUUM Responded Responded Fail mode: 0 ok, Vacuum gauge inoperable = 1
0x0B74 4 FUEL TANK CENTER LEVEL Responded Responded Fuel: centre tank level, % * 128 * 65536
0x0B78 4 FUEL TANK CENTER CAPACITY Responded Fuel: centre tank capacity: US Gallons (see also offsets
1244– for extra fuel tanks)
0x0B7C 4 FUEL TANK LEFT MAIN LEVEL Responded Responded Fuel: left main tank level, % * 128 * 65536
0x0B80 4 FUEL TANK LEFT MAIN CAPACITY Responded Fuel: left main tank capacity: US Gallons
0x0B84 4 FUEL TANK LEFT AUX LEVEL Responded Responded Fuel: left aux tank level, % * 128 * 65536
0x0B88 4 FUEL TANK LEFT AUX CAPACITY Responded Fuel: left aux tank capacity: US Gallons
0x0B8C 4 FUEL TANK LEFT TIP LEVEL Responded Responded Fuel: left tip tank level, % * 128 * 65536
0x0B90 4 FUEL TANK LEFT TIP CAPACITY Responded Fuel: left tip tank capacity: US Gallons
0x0B94 4 FUEL TANK RIGHT MAIN LEVEL Responded Responded Fuel: right main tank level, % * 128 * 65536
0x0B98 4 FUEL TANK RIGHT MAIN CAPACITY Responded Fuel: right main tank capacity: US Gallons
0x0B9C 4 FUEL TANK RIGHT AUX LEVEL Responded Responded Fuel: right aux tank level, % * 128 * 65536
0x0BA0 4 FUEL TANK RIGHT AUX CAPACITY Responded Fuel: right aux tank capacity: US Gallons
0x0BA4 4 FUEL TANK RIGHT TIP LEVEL Responded Responded Fuel: right tip tank level, % * 128 * 65536
0x0BA8 4 FUEL TANK RIGHT TIP CAPACITY Responded Fuel: right tip tank capacity: US Gallons
0x0BAC 2 INNER MARKER Responded Responded Inner Marker: activated when TRUE
0x0BAE 2 MIDDLE MARKER Responded Responded Middle Marker: activated when TRUE
0x0BB0 2 OUTER MARKER Responded Responded Outer Marker: activated when TRUE
0x0BB2 2 ELEVATOR POSITION Responded Responded Elevator control input: –16383 to +16383
0x0BB4 2 ELEVATOR DEFLECTION PCT Responded Elevator position indicator (maybe adjusted from input!)
0x0BB6 2 AILERON POSITION Responded Responded Aileron control input: –16383 to +16383
0x0BB8 2 AILERON LEFT DEFLECTION PCT Responded Aileron position indicator (maybe adjusted from input!)
(Note that FSX provides left and right values. Only the left
is used here)
0x0BBA 2 RUDDER POSITION Responded Responded Rudder control input: –16383 to +16383
0x0BBC 2 RUDDER DEFLECTION PCT Responded Rudder position indicator (maybe adjusted from input!)
0x0BBE 2 Helo pitch (elevator) trim control: –16383 to +16383, but
only when “ApplyHeloTrim” set.
0x0BC0 2 ELEVATOR TRIM PCT Responded Elevator trim control input: –16383 to +16383 (NB. Write
uses ELEVATOT_TRIM_SET axis control)

Page 29
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0BC2 2 ELEVATOR TRIM INDICATOR Responded Elevator trim indicator (follows input)
0x0BC4 2 BRAKE LEFT POSITION Responded Responded Left brake application read-out (0 off, 32767 full: parking
brake=32767). You can also apply a fixed brake pressure
here, or else use the byte at 0C01 to apply brakes
emulating the keypress.

Note that the values READ here run from 0 to 32767, but
will not match exactly the values written. They seem to
follow an exponential curve, being much lower at the low
end (e.g. only 33% of what is written), gradually catching
up to meet at the top.
0x0BC6 2 BRAKE RIGHT POSITION Responded Responded Right brake application read-out (0 off, 32767 full: parking
brake=32767). You can apply a fixed brake pressure here,
or else use the byte at 0C00 to apply brakes emulating the
keypress.

Note that the values READ here run from 0 to 32767, but
will not match exactly the values written. They seem to
follow an exponential curve, being much lower at the low
end (e.g. only 33% of what is written), gradually catching
up to meet at the top.
0x0BC8 2 BRAKE PARKING POSITION Responded Responded Parking brake: 0=off, 32767=on
0x0BCA 2 BRAKE INDICATOR Responded Braking indicator: brake applied if non-zero
(1=Left, 2=Right, 3=both
0x0BCC 4 SPOILERS ARMED Responded Spoilers arm (0=off, 1=arm for auto deployment)
0x0BD0 4 SPOILERS HANDLE POSITION Responded Responded Spoilers control, 0 off, 4800 arm, then 5620 (7%) to 16383
(100% fully deployed).
The 4800 value is set by arming. Values from 0 to
somewhere close to, but below, 4800 do nothing. The
percentage extension is the proportion of the distance in
the range 4800 to 16383, even though values 4800 to 5619
cannot be used—7% seems to be the minimum.
0x0BD4 4 SPOILERS LEFT POSITION Responded Spoiler Left position indicator (0-16383)
0x0BD8 4 SPOILERS RIGHT POSITION Responded Spoiler Right position indicator (0-16383)
0x0BDC 4 FLAPS HANDLE PERCENT Responded Flaps control, 0=up, 16383=full. The “notches” for different
aircraft are spaced equally across this range: calculate the
increment by 16383/(number of positions-1), ignoring
fractions. See also offset 3BFA below.

N.B. Do not expect to read this and see 100% accurate


values.

Page 30
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0BE0 4 TRAILING EDGE FLAPS LEFT PERCENT Responded Responded Flaps position indicator (left). This gives the proportional
amount, with 16383=full deflection. It doesn’t correspond to
the equally spaced notches used for the control lever. If you
know the maximum deflection angle you can derive the
current angle by ((max * position indicator) / 16383).

This only gives the (inboard?) trailing edge flaps. Please


see offsets 30E0–30FF for greater details where needed.
0x0BE4 4 TRAILING EDGE FLAPS RIGHT PERCENT Responded Responded Flaps position indicator (right). This gives the correct
proportional amount, with 16384=full deflection. It doesn’t
correspond to the equally spaced notches used for the
control lever.

This only gives the inboard trailing edge flaps. Please see
offsets 30E0–30FF for greater details where needed.
0x0BE8 4 GEAR HANDLE POSITION Responded Responded Gear control: 0=Up, 16383=Down
0x0BEC 4 GEAR CENTER POSITION Responded Responded Gear position (nose): 0=full up, 16383=full down
0x0BF0 4 GEAR RIGHT POSITION Responded Responded Gear position (right): 0=full up, 16383=full down
0x0BF4 4 GEAR LEFT POSITION Responded Responded Gear position (left): 0=full up, 16383=full down
0x0BF8 4 Unlimited visibility value, as 1600* statute miles. This is the
value set in the Display Quality Settings.
0x0BFC 1 FLAPS HANDLE INDEX Responded Responded Flaps handle index (0 full up)
0x0BFD 1 ANTISKID BRAKES ACTIVE Responded Anti-skid Brake active indicator, non-zero when active
0x0C00 1 Right toe brake control: 0 – 200, proportional braking with
timed decay
0x0C01 1 Left toe brake control: 0 –200, proportional braking with
timed decay
0x0C02 2 AILERON TRIM PCT Responded Responded Aileron trim value/control: –16383 to +16383
0x0C04 2 RUDDER TRIM PCT Responded Responded Rudder trim value/control: –16383 to +16383
0x0C06 2 Helo bank (aileron) trim control: –16383 to +16383, but only
when “ApplyHeloTrim” set to ‘Both’.
0x0C08 2 Steering tiller input value (FSUIPC optional axis), -16384 to
+16383, if calibrated
0x0C0A 2 Rudder input value, -16384 to +16383, if calibrated
0x0C0C 4 MAX RATED ENGINE RPM Responded
0x0C10 4 GEAR STEER ANGLE
0x0C14 4 ADF SIGNAL:2 Responded ADF2 signal strength
0x0C18 2 UNITS OF MEASURE Responded International units: 0=US, 1=Metric+feet, 2=Metric+metres

Page 31
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0C1A 2 SIMULATION RATE Responded Simulation rate *256 (i.e. 256=1x). (The Sim Rate values
can’t be written to directly, and the SIM_RATE_SET control
does nothing. At present, FSUIPC4 tries to accommodate
writes to this value by using INCR and DECR. This gives
powers of two values, range 64 to 32768 – i.e. 1/4X to
128X. If you use intermediate values you will get the next
one up or down).
0x0C1C 4 ADF SIGNAL:1 Responded ADF1 signal strength
0x0C20 9 Local time in character format: “hh:mm:ss” (with zero
terminator)
0x0C29 5 DME1 distance as character string, either “nn.n” or “nnn.”
(when > 99.9 nm). The 5th character may be a zero or a
space. Don’t rely on it.
0x0C2E 5 DME1 speed as character string, “nnn” followed by either
space then zero or just zero.
0x0C33 5 DME2 distance as character string, either “nn.n” or “nnn.”
(when > 99.9 nm). The 5th character may be a zero or a
space. Don’t rely on it.
0x0C38 5 DME2 speed as character string, “nnn” followed by either
space then zero or just zero.
0x0C3E 2 GYRO DRIFT ERROR Responded Gyro drift amount ( *360/65536 for degrees).
Note that whilst it may appear that the value is accurate to
fractions of a degree, the actual setting capability (via an
event) is based on whole degrees, just like the INC/DEC
controls. Any value written here will normally be read back
slightly differently, based upon this granularity.
0x0C40 2 NAV MAGVAR:1 Responded NAV1 Mag Var (*360/65536 for degrees)
(Note that there are two different data sources for
MagVars, and this may not agree with the airport MagVar
for airport-based VORs)
0x0C42 2 NAV MAGVAR:2 Responded NAV2 Mag Var (*360/65536 for degrees)
(Note that there are two different data sources for
MagVars, and this may not agree with the airport MagVar
for airport-based VORs)

0x0C44 2 REALISM Responded Responded Realism setting, 0 – 100


0x0C46 1 AUTOBRAKES ACTIVE
0x0C47 1 LIGHT BRAKE ON 
0x0C48 1 NAV CDI:1 Responded NAV1 Localiser Needle: –127 left to +127 right
0x0C49 1 NAV GSI:1 Responded NAV1 Glideslope Needle: –119 up to +119 down

Page 32
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0C4A 1 NAV1 Back Course flags:
0 BC available
1 Localiser tuned in
2 On Back Course (Not found for FSX)
7 Station active (even if no BC)
0x0C4B 1 NAV TOFROM:1 Responded NAV1 To/From flag: 0=not active, 1=To, 2=From
0x0C4C 1 NAV GS FLAG:1 Responded NAV1 GS flag: TRUE if GS alive
0x0C4D 1 NAV BACK COURSE FLAGS:1 Responded NAV1 code flags, bits used as follows:
0x0C4D 1 NAV HAS DME:1 Responded 0 DME available
0x0C4D 1 NAV HAS GLIDE SLOPE:1 Responded 1 TACAN (Not found for FSX)
0x0C4D 1 NAV HAS LOCALIZER:1 Responded 2 Voice available (Not found for FSX)
3 No signal available
0x0C4D 1 NAV HAS NAV:1 Responded
4 DME/GS co-located (Not found for FSX)
0x0C4E 2 NAV OBS:1 Responded NAV1 OBS setting (degrees, 0–359)
0x0C50 2 NAV RADIAL:1 Responded NAV1 radial ( *360/65536 for degrees). Note that this is in
degrees Magnetic for a VOR, but TRUE for an ILS LOC.
0x0C52 4 NAV SIGNAL:1 Responded NAV1 signal strength:
For Localisers, seems to be either 0 or 256
For VORs varies from 0 to over 1,000,000 when really
close!
0x0C56 2 NAV RELATIVE BEARING TO STATION:1 Responded NAV1: relative bearing to VOR1, in degrees (0–359)

0x0C59 1 NAV CDI:2 Responded NAV2 Localiser Needle: –127 left to +127 right

0x0C5A 1 NAV2 Back Course flags:


0 BC available
1 Localiser tuned in
2 On Back Course (Not found for FSX)
7 Station active (even if no BC)
0x0C5B 1 NAV TOFROM:2 Responded NAV2 To/From flag: 0=not active, 1=To, 2=From
0x0C5C 2 NAV RELATIVE BEARING TO STATION:2 Responded NAV2: relative bearing to VOR2, in degrees (0–359)

0x0C5E 2 NAV OBS:2 Responded NAV2 OBS setting (degrees, 0–359)


0x0C60 2 NAV RADIAL:2 Responded NAV2 radial ( *360/65536 for degrees). Note that this is in
degrees Magnetic for a VOR, but TRUE for an ILS LOC.
0x0C62 4 NAV SIGNAL:2 Responded NAV2 signal strength:
For Localisers, seems to be either 0 or 256
For VORs varies from 0 to over 1,000,000 when really
close!
0x0C6A 2 ADF RADIAL:1 Responded ADF1: relative bearing to NDB ( *360/65536 for degrees, –
ve left, +ve right)
0x0C6C 2 ADF CARD Responded ADF1: dial bearing, where adjustable (in degrees, 1–360)

0x0C6E 1 NAV GSI:2 Responded NAV2 Glideslope Needle: –127 up to +127 down

Page 33
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0C6F 1 NAV GS FLAG:2 Responded NAV2 GS flag: TRUE if GS alive
0x0C70 1 NAV BACK COURSE FLAGS:2 Responded NAV2 code flags, bits used as follows:
0x0C70 1 NAV HAS DME:2 Responded 0 DME available
0x0C70 1 NAV HAS GLIDE SLOPE:2 Responded 1 TACAN (Not found for FSX)
0x0C70 1 NAV HAS LOCALIZER:2 Responded 2 Voice available (Not found for FSX)
3 No signal available
0x0C70 1 NAV HAS NAV:2 Responded
4 DME/GS co-located (Not found for FSX)
0x0C71 1 BUS LOOKUP INDEX
0x0C72 1 BUS CONNECTION ON:6
0x0C73 8 SIMULATION TIME
0x0C7B 1 AUTOPILOT GLIDESLOPE ARM
0x0C7C 1 AUTOPILOT GLIDESLOPE ACTIVE
0x0C7D 1 GPS OVERRIDDEN Responded Responded When it is active, all sim GPS system updates are
suspended. This must be set to TRUE to be able to
correctly set to any other GPS SimVar.
0x0C92 2 Texture quality, 0–3, as on slider in Display Quality
0x0D0C 2 LIGHT NAV Responded Lights, a switch for each one (bits from lo to hi):
0x0D0C 2 LIGHT BEACON Responded 0 Navigation
0x0D0C 2 LIGHT LANDING Responded 1 Beacon
0x0D0C 2 LIGHT TAXI Responded 2 Landing
3 Taxi
0x0D0C 2 LIGHT STROBE Responded 4 Strobes
0x0D0C 2 LIGHT PANEL Responded 5 Instruments
0x0D0C 2 LIGHT RECOGNITION Responded 6 Recognition
0x0D0C 2 LIGHT WING Responded 7 Wing
0x0D0C 2 LIGHT LOGO Responded 8 Logo
0x0D0C 2 LIGHT CABIN Responded 9 Cabin
0x0D50 24 The Tower Latitude (8 bytes), Longitude (8 bytes) and
Altitude (8 bytes) in the same format as 0560–0577 above.

0x0D6C 4 Parameter associated with any Macro, Lua or L:Var request


sent to the following offset (0D70)

Page 34
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0D70 128 Macros and Lua requests

Write here the complete identity string of a Macro control or


Lua program control in order to have FSUIPC execute it.
For a Macro, the string should begin with up to 16
characters giving the .MCRO file name (just the name part,
not the type), and then, separated by a ‘:’ character, the
macro name within that file—again, up to 16 characters.
Spaces either side of the ‘:’ are optional.
For a Lua program operation, the actual Lua control should
be provided, followed (with one space or ‘:’ separator) by
the Lua program name (without the .Lua suffix). The valid
Lua controls are:
Lua, LuaDebug, LuaKill, LuaSet, LuaClear, LuaToggle
Note that a parameter should always be written first for the
Set, Clear and Toggle controls as this specifies the flag to
be changed (0–31). A parameter is never used with “Lua
Kill”.
If a parameter is to be supplied, it should first be written to
offset 0D6C, above. Otherwise whatever was last written
there will be supplied.
L:Var read, write and create requests
First write the offset address to which the resulting value
(an 8-byte double or FLT64) will be written (for a Read) or
the value to be written can be found (for a Write and
Create). This MUST be one of the user offsets, i.e. in the
range 0x66C0 to 0x66F8 (or up to 0x66FF depending on
the next setting).
This offset value only occupies the low 16-bits (LOWORD)
of the 32-bit value. The high part specifies the value format.
Assuming the offset is ‘nnnn’, the options are:
0x0nnnn for 64-bit double (as before)
0x1nnnn for 32-bit float (FLT)
0x2nnnn for 32-bit signed integer (SD)
0x3nnnn for 32-bit unsigned integer (UD)
0x4nnnn for 16-bit signed integer (SW)
0x5nnnn for 16-bit unsigned integer (UW)
0x6nnnn for 8-bit signed integer (SB)
0x7nnnn for 8-bit unsigned integer (UB)
With reads into a fixed point value (the last 6 above), the
floating point value provided from the Gauge system is
rounded to the nearest integer (up for positive numbers,
down for negative).
Then write to 0D70 the name of the LVar, preceded by just
one : (colon) character for a read, :: (two colons) for a
write, and ::: (three colons) for a create (and initialise). It
should also be terminated by a zero byte.
The reason for the use of user offsets is to avoid corruption
when more than one application is running which reads
L:Vars in this way. It is a matter for the programs, probably
Page 35 with user cooperation, to avoid clashes. Both 0D6C and
0D70 can be written together or at least in one Process
call, and the result of a read can be read immediately, even
in the same Process call. For a write the value to be written
can be placed in the stated offset in the same Process call
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0D98 2 International N/S setting: 2=North, 3=South
0x0D9C 2 International E/W setting: 0=East, 1=West
0x0DD6 2 Scenery BGL variable “usrvar” (originally 0312h in BGL)
0x0DD8 2 Scenery BGL variable “usrvr2” (originally 0314h in BGL)
0x0DDA 2 Scenery BGL variable “usrvr3” (originally 0316h in BGL)
0x0DDC 2 Scenery BGL variable “usrvr4” (originally 0318h in BGL)
0x0DDE 2 Scenery BGL variable “usrvr5” (originally 031Ah in BGL)
0x0E00 2 Display Scale
0x0E02 2 EFIS Mode
0x0E04 2 MapItem Shown
0x0E06 2 EFIS VORADF1
0x0E08 2 EFIS VORADF2
0x0E0A 2 MFD Centered
0x0E0C 2 IAS Mach Pressed
0x0E0E 2 Display Mode
0x0E10 2 VOR 1 Switch
0x0E12 2 VOR 2 Switch
0x0E14 2 HPA Button
0x0E16 2 ILS Mode
0x0E18 2 SPD MACH Pressed
0x0E1A 2 AP ALT CHG RATE
0x0E80 4 ICAO id of nearest weather station
0x08E4 1 At aircraft altitude: cloud type
0x0E85 1 At aircraft altitude: Cloud coverage
0x0E86 2 At aircraft altitude: Cloud icing level
0x0E88 2 At aircraft altitude: Cloud turbulence level
0x0E8A 2 Ambient Visibility
0x0E8C 2 AMBIENT TEMPERATURE Responded At aircraft altitude: cloud icing lelel, 0-4
0x0E8E Dew point
0x0E90 2 AMBIENT WIND VELOCITY Responded Ambient wind speed (at aircraft) in knots
0x0E92 2 AMBIENT WIND DIRECTION Responded Ambient wind direction (at aircraft), *360/65536 to get
degrees True.
0x0E94 2 At aircraft altitude: wind gusting value
0x0E96 2 At aircraft altitude: wind directional variation
0x0E98 2 At aircraft altitude: wind turbulence value
0x0E9A 112 FS98 style Current Aircraft Weather
0x0E9A 2
0x0E9C 2
0x0E9E 2
0x0EA0 2
0x0EA2 2
0x0EA4 2

Page 36
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x0EA6 2
0x0EA8 2
0x0EAA 2
0x0EAC 2
0x0EAE 2
0x0EB0 2
0x0EB2 2
0x0EB4 2
0x0EB6 2
0x0EB8 2
0x0EBA 2
0x0EBC 2
0x0EBE 2
0x0EC0 2
0x0EC2 2
0x0EC4 2
0x0EC6 2 SEA LEVEL PRESSURE Responded

0x0f8C 2 Visibility setting
0x0FF0 16 This was previously the Path and Filename reading facility,
as follows, for reading into offset 1000 one of::
1. The default Flight path
2. The AI traffic pathname for a specified AI aircraft (see
parameter) [FS2004 only]
The filename (no path) of the last saved Flight (FLT) file.
However, since version 3.47 of FSUIPC, the filename of the
last saved flight has been readable directly at offset 0400.
So it really isn’t needed here with a complex protocol, and
at present there are no plans to support the AI traffic
pathname option in FSX or beyond (though if it requested I
would look at placing it elsewhere).
So, there’s only one use for the area at 1000 now and that
is as shown below. Consequently, for compatibility,
FSUIPC will now always set 0FF0 to zero and continually
change the timestamp at 0FFC

0x1000 256 The full path to the folder where FS will save flights, in UNC
format (i.e. \\pcname\ …) if possible and WideFS is in use,
otherwise local PC format (drive:\ …).
0x1100 4 INNER MARKER LATLONALT Responded Inner Marker Latitude in FS form. Convert to degrees by
*90/10001750.
0x1104 4 INNER MARKER LATLONALT Responded Inner Marker Longitude in FS form. Convert to degrees by
*360/(65536*65536).
0x1108 4 INNER MARKER LATLONALT Responded Inner Marker Altitude in metres

Page 37
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x110C 4? MIDDLE MARKER LATLONALT Responded Middle Marker Latitude in FS form. Convert to degrees by
*90/10001750.
0x1110 4 MIDDLE MARKER LATLONALT Responded Middle Marker Longitude in FS form. Convert to degrees by
*360/(65536*65536).
0x1114 4 MIDDLE MARKER LATLONALT Responded Middle Marker Altitude in metres
0x1118 4 OUTER MARKER LATLONALT Responded Outer Marker Latitude in FS form. Convert to degrees by
*90/10001750.
0x111C 4 OUTER MARKER LATLONALT Responded Outer Marker Longitude in FS form. Convert to degrees by
*360/(65536*65536).
0x1120 4 OUTER MARKER LATLONALT Responded Outer Marker Altitude in metres
0x1124 4 ADF LATLONALT:1 Responded ADF1 Latitude in FS form. Convert to degrees by
*90/10001750.
0x1128 4 ADF LATLONALT:1 Responded ADF1 Longitude in FS form. Convert to degrees by *360/
(65536*65536).
0x112C 4 ADF LATLONALT:1 Responded ADF1 Altitude in metres
0x1130 4 ADF LATLONALT:2 Responded ADF2 Latitude in FS form. Convert to degrees by
*90/10001750.
0x1134 4 ADF LATLONALT:2 Responded ADF2 Longitude in FS form. Convert to degrees by *360/
(65536*65536).
0x1138 4 ADF LATLONALT:2 Responded ADF2 Altitude in metres
0x1140 8 G FORCE Responded Responded G-Force: the full 'raw' value from FS's SimConnect
0x115E 1 TIME OF DAY Responded Time of day indicator, 0=Dawn, 1=Day, 2=Dusk, 3=Night.
Set according to the local time, read for lighting effects and
so on in BGLs. (Note change from FS9: both dawn and
dusk were 2, and night was 4, not 3)
0x11A2 1 Ground scenery shadows on/off (1=On, 2=Off).
0x11A4 2 Aircraft shadows on/off. Can write to this to control them
(1= On, 0=Off).
0x11B6 1 Aircraft reflections on/off. (2=On, 1=Off).
0x11B8 2 G Force: copy of 11BA on touchdown.
0x11BA 2 G FORCE Responded Responded G Force: units unknown, but /624 seems to give quite
sensible values. See also offset 1140

Page 38
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x11BE 2 ANGLE OF ATTACK INDICATOR Responded Angle of Attack Indicator angle, with 360 degrees = 65536.
The value 32767 is 180 degrees Angle of Attack. The angle
is expressed in the usual FS 16-bit angle units (360
degrees = 65536), with 180 degrees pointing to the 0.0
position (right and down about 35 degrees in a Boeing type
AofA indicator). Note that the indicator angle actually
decreases as the wing AofA increases.

The FS9 and earlier interpretation was documented as a


relative value, giving in %*32767 the difference between
the current AofA and the maximum angle of attack for the
current aircraft,

Really this revised understanding does not conflict with this,


as the indicator would presumably vary from aircraft ot
aircraft in any case.

0x11C6 2 AIRSPEED MACH Responded Mach speed *20480.


0x11D0 2 TOTAL AIR TEMPERATURE Responded Total Air Temperature (TAT), degrees Celsius * 256
0x123E 1 NUM FUEL SELECTORS Responded Fuel: number of fuel selectors available in this aircraft
0x123F 1 UNLIMITED FUEL Responded Fuel: unlimited fuel is set in “realism” if this is non-zero
0x1240 4 FUEL TOTAL CAPACITY Responded Fuel: total capacity in gallons (32-bit integer)
0x1244 4 FUEL TANK CENTER2 LEVEL Responded Responded Fuel: centre 2 tank level, % * 128 * 65536
0x1248 4 FUEL TANK CENTER2 CAPACITY Responded Fuel: centre 2 tank capacity: US Gallons
0x124C 4 FUEL TANK CENTER3 LEVEL Responded Responded Fuel: centre 3 tank level, % * 128 * 65536
0x1250 4 FUEL TANK CENTER3 CAPACITY Responded Fuel: centre 3 tank capacity: US Gallons
0x1254 4 FUEL TANK EXTERNAL1 LEVEL Responded Responded Fuel: external 1 tank level, % * 128 * 65536
0x1258 4 FUEL TANK EXTERNAL1 CAPACITY Responded Fuel: external 1 tank capacity: US Gallons
0x125C 4 FUEL TANK EXTERNAL2 LEVEL Responded Responded Fuel: external 2 tank level, % * 128 * 65536
0x1260 4 FUEL TANK EXTERNAL2 CAPACITY Responded Fuel: external 2 tank capacity: US Gallons
0x1264 4 FUEL TOTAL QUANTITY Responded Fuel: total quantity in gallons (32-bit integer)
0x1268 4 FUEL SELECTED QUANTITY Responded Fuel: selected quantity in gallons (32-bit integer)
0x126C 4 FUEL TOTAL QUANTITY WEIGHT Responded Fuel: total quantity weight in pounds (32-bit integer)
0x1270 4 ESTIMATED FUEL FLOW Responded Estimated fuel flow at cruise, in pounds per hour (32-bit
integer)
0x1274 2 Text display mode (eg for ATIS): =0 static, =1 scrolling
0x132C 4 GPS DRIVES NAV1 Responded Responded NAV/GPS switch. 0=NAV, 1=GPS
0x1330 4 EMPTY WEIGHT Responded Empty weight, lbs * 256. This is the aircraft weight without
the payload and fuel.
0x1334 4 MAX GROSS WEIGHT Responded Max Gross weight, lbs * 256. This is the maximum aircraft
weight including payload and fuel.
0x13FC 4 PAYLOAD STATION COUNT Responded Count of Payload Stations
0x1400 8 PAYLOAD STATION WEIGHT:1 Responded Responded A set of Payload Station data, 48 bytes for each payload
0x1420 16 PAYLOAD STATION NAME:1 Responded station (the count is in 13FC above). Each 48 byte entry
contains:
0 double weight (lbs)
Page 39 8 double, lat dist from datum (ft)
16 double vert dist from datum (ft)
24 double longl dist from datum (ft)
32 char Name[16], zero at end
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
A set of Payload Station data, 48 bytes for each payload Status Status
Response Response station (the count is in 13FC above). Each 48 byte entry
0x1430 8 PAYLOAD STATION WEIGHT:2 Responded Responded contains:
0x1450 16 PAYLOAD STATION NAME:2 Responded 0 double weight (lbs)
8 double, lat dist from datum (ft)
0x1460 8 PAYLOAD STATION WEIGHT:3 Responded Responded 16 double vert dist from datum (ft)
0x1480 16 PAYLOAD STATION NAME:3 Responded 24 double longl dist from datum (ft)
0x1490 8 PAYLOAD STATION WEIGHT:4 Responded Responded 32 char Name[16], zero at end
0x14B0 16 PAYLOAD STATION NAME:4 Responded There’s room for up to 61 such stations here. If there are
0x14C0 8 PAYLOAD STATION WEIGHT:5 Responded Responded more you can’t access them this way.
0x14E0 16 PAYLOAD STATION NAME:5 Responded
0x14F0 8 PAYLOAD STATION WEIGHT:6 Responded Responded These loadings can be changed, and this does have some
effect, but are changes are being promulgated to the
0x1510 16 PAYLOAD STATION NAME:6 Responded
overall weights (offsets 30C0, 30C8, 3BFC) and balance
0x1520 8 PAYLOAD STATION WEIGHT:7 Responded Responded (2EF8)? Needs checking in MSFS.
0x1540 16 PAYLOAD STATION NAME:7 Responded
0x1550 8 PAYLOAD STATION WEIGHT:8 Responded Responded
0x1570 16 PAYLOAD STATION NAME:8 Responded
0x1580 8 PAYLOAD STATION WEIGHT:9 Responded Responded
0x15A0 16 PAYLOAD STATION NAME:9 Responded
0x15B0 8 PAYLOAD STATION WEIGHT:10 Responded Responded
0x15D0 16 PAYLOAD STATION NAME:10 Responded
0x15E0 8 PAYLOAD STATION WEIGHT:11 Responded Responded
0x1600 16 PAYLOAD STATION NAME:11 Responded
0x1610 8 PAYLOAD STATION WEIGHT:12 Responded Responded
0x1630 16 PAYLOAD STATION NAME:12 Responded
0x1640 8 PAYLOAD STATION WEIGHT:13 Responded Responded
0x1660 16 PAYLOAD STATION NAME:13 Responded
0x1670 8 PAYLOAD STATION WEIGHT:14 Responded Responded
0x1690 16 PAYLOAD STATION NAME:14 Responded
0x16A0 8 PAYLOAD STATION WEIGHT:15 Responded Responded
0x16C0 16 PAYLOAD STATION NAME:15 Responded
0x16D0 8 PAYLOAD STATION WEIGHT:16 Responded Responded
0x16F0 16 PAYLOAD STATION NAME:16 Responded
0x1700 8 PAYLOAD STATION WEIGHT:17 Responded Responded
0x1720 16 PAYLOAD STATION NAME:17 Responded
0x1730 8 PAYLOAD STATION WEIGHT:18 Responded Responded
0x1750 16 PAYLOAD STATION NAME:18 Responded
0x1760 8 PAYLOAD STATION WEIGHT:19 Responded Responded
0x1780 16 PAYLOAD STATION NAME:19 Responded
0x1790 8 PAYLOAD STATION WEIGHT:20 Responded Responded
0x17B0 16 PAYLOAD STATION NAME:20 Responded
0x17C0 8 PAYLOAD STATION WEIGHT:21 Responded Responded
0x17E0 16 PAYLOAD STATION NAME:21 Responded
0x17F0 8 PAYLOAD STATION WEIGHT:22 Responded Responded
0x1810 16 PAYLOAD STATION NAME:22 Responded
0x1820 8 PAYLOAD STATION WEIGHT:23 Responded Responded

Page 40
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x1840 16 PAYLOAD STATION NAME:23 Responded
0x1850 8 PAYLOAD STATION WEIGHT:24 Responded Responded
0x1870 16 PAYLOAD STATION NAME:24 Responded
0x1880 8 PAYLOAD STATION WEIGHT:25 Responded Responded
0x18A0 16 PAYLOAD STATION NAME:25 Responded
0x18B0 8 PAYLOAD STATION WEIGHT:26 Responded Responded
0x18D0 16 PAYLOAD STATION NAME:26 Responded
0x18E0 8 PAYLOAD STATION WEIGHT:27 Responded Responded
0x1900 16 PAYLOAD STATION NAME:27 Responded
0x1910 8 PAYLOAD STATION WEIGHT:28 Responded Responded
0x1930 16 PAYLOAD STATION NAME:28 Responded
0x1940 8 PAYLOAD STATION WEIGHT:29 Responded Responded
0x1960 16 PAYLOAD STATION NAME:29 Responded
0x1970 8 PAYLOAD STATION WEIGHT:30 Responded Responded
0x1990 16 PAYLOAD STATION NAME:30 Responded
0x19A0 8 PAYLOAD STATION WEIGHT:31 Responded Responded
0x19C0 16 PAYLOAD STATION NAME:31 Responded
0x19D0 8 PAYLOAD STATION WEIGHT:32 Responded Responded
0x19F0 16 PAYLOAD STATION NAME:32 Responded
0x1A00 8 PAYLOAD STATION WEIGHT:33 Responded Responded
0x1A20 16 PAYLOAD STATION NAME:33 Responded
0x1A30 8 PAYLOAD STATION WEIGHT:34 Responded Responded
0x1A50 16 PAYLOAD STATION NAME:34 Responded
0x1A60 8 PAYLOAD STATION WEIGHT:35 Responded Responded
0x1A80 16 PAYLOAD STATION NAME:35 Responded
0x1A90 8 PAYLOAD STATION WEIGHT:36 Responded Responded
0x1AB0 16 PAYLOAD STATION NAME:36 Responded
0x1AC0 8 PAYLOAD STATION WEIGHT:37 Responded Responded
0x1AE0 16 PAYLOAD STATION NAME:37 Responded
0x1AF0 8 PAYLOAD STATION WEIGHT:38 Responded Responded
0x1B10 16 PAYLOAD STATION NAME:38 Responded
0x1B20 8 PAYLOAD STATION WEIGHT:39 Responded Responded
0x1B40 16 PAYLOAD STATION NAME:39 Responded
0x1B50 8 PAYLOAD STATION WEIGHT:40 Responded Responded
0x1B70 16 PAYLOAD STATION NAME:40 Responded
0x1B80 8 PAYLOAD STATION WEIGHT:41 Responded Responded
0x1BA0 16 PAYLOAD STATION NAME:41 Responded
0x1BB0 8 PAYLOAD STATION WEIGHT:42 Responded Responded
0x1BD0 16 PAYLOAD STATION NAME:42 Responded
0x1BE0 8 PAYLOAD STATION WEIGHT:43 Responded Responded
0x1C00 16 PAYLOAD STATION NAME:43 Responded
0x1C10 8 PAYLOAD STATION WEIGHT:44 Responded Responded
0x1C30 16 PAYLOAD STATION NAME:44 Responded

Page 41
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x1C40 8 PAYLOAD STATION WEIGHT:45 Responded Responded
0x1C60 16 PAYLOAD STATION NAME:45 Responded
0x1C70 8 PAYLOAD STATION WEIGHT:46 Responded Responded
0x1C90 16 PAYLOAD STATION NAME:46 Responded
0x1CA0 8 PAYLOAD STATION WEIGHT:47 Responded Responded
0x1CC0 16 PAYLOAD STATION NAME:47 Responded
0x1CD0 8 PAYLOAD STATION WEIGHT:48 Responded Responded
0x1CF0 16 PAYLOAD STATION NAME:48 Responded
0x1D00 8 PAYLOAD STATION WEIGHT:49 Responded Responded
0x1D20 16 PAYLOAD STATION NAME:49 Responded
0x1D30 8 PAYLOAD STATION WEIGHT:50 Responded Responded
0x1D50 16 PAYLOAD STATION NAME:50 Responded
0x1D60 8 PAYLOAD STATION WEIGHT:51 Responded Responded
0x1D80 16 PAYLOAD STATION NAME:51 Responded
0x1D90 8 PAYLOAD STATION WEIGHT:52 Responded Responded
0x1DB0 16 PAYLOAD STATION NAME:52 Responded
0x1DC0 8 PAYLOAD STATION WEIGHT:53 Responded Responded
0x1DE0 16 PAYLOAD STATION NAME:53 Responded
0x1DF0 8 PAYLOAD STATION WEIGHT:54 Responded Responded
0x1E10 16 PAYLOAD STATION NAME:54 Responded
0x1E20 8 PAYLOAD STATION WEIGHT:55 Responded Responded
0x1E40 16 PAYLOAD STATION NAME:55 Responded
0x1E50 8 PAYLOAD STATION WEIGHT:56 Responded Responded
0x1E70 16 PAYLOAD STATION NAME:56 Responded
0x1E80 8 PAYLOAD STATION WEIGHT:57 Responded Responded
0x1EA0 16 PAYLOAD STATION NAME:57 Responded
0x1EB0 8 PAYLOAD STATION WEIGHT:58 Responded Responded
0x1ED0 16 PAYLOAD STATION NAME:58 Responded
0x1EE0 8 PAYLOAD STATION WEIGHT:59 Responded Responded
0x1F00 16 PAYLOAD STATION NAME:59 Responded
0x1F10 8 PAYLOAD STATION WEIGHT:60 Responded Responded
0x1F30 16 PAYLOAD STATION NAME:60 Responded
0x1F40 8 PAYLOAD STATION WEIGHT:61 Responded Responded
0x1F60 16 PAYLOAD STATION NAME:61 Responded

Page 42
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x1F80 40 Write-only area for a TCAS_DATA structure, used to add
entries to the TCAS data tables (but NOT to create AI
aircraft, please note!). The 40-byte format is as for the
TCAS_DATA structure (see offset F080). You need to
write it all as one FSUIPC_Write block. You cannot read
back what you have written here.
You can add more writes to the same (or other) offsets
before actually sending them (e.g. via FSUIPC_Process).
The only important thing is that the whole TCAS_DATA
structure is written in one block, with the length obviously
set to 40.
The data this structure should contain is as follows:
id Any id number UNIQUE to all aircraft you supply. It
does not have to be unique to the AI aircraft. FSUIPC
keeps an internal flag to distinguish the two types. [Note
that if in the future this field is re-used for other indications,
FSUIPC may have to adjust the value supplied].
lat, lon, alt, hdg, gs, vs, com1
As possible: all would be good, but obviously a
minimum of lat/lon/alt.
idATC Any string of up to 14, plus a zero terminator, to
identify the aircraft. This doesn't need to be unique but it
could be rather confusing to the user if it isn't.
To erase an aircraft provide the specific id for that entry,
and set the idATC field to null (i.e. zero length string, just a
zero).
In any case, FSUIPC will automatically erase any externally
supplied aircraft after about 8–12 seconds if it receives no
further updates in that time. Even if the aircraft is static
you'll need to supply updates for it regularly.
Apart from the user-adjustable range, which is applied,
FSUIPC is not performing any filtering for these aircraft—
i.e. you can include aircraft on the ground if required.
However, once the airborne TCAS table is full (current
capacity 96) whether with AI aircraft, MP aircraft, or a
mixture, no others will be accepted until slots become free.
So in this sense slot management is up to you.

0x2000 8 TURB ENG N1:1 Responded Responded Turbine Engine 1 N1 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.
0x2008 8 TURB ENG N2:1 Responded Responded Turbine Engine 1 N2 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.

Page 43
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2010 8 TURB ENG CORRECTED N1:1 Responded Responded Turbine Engine 1 corrected N1 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2018 8 TURB ENG CORRECTED N2:1 Responded Responded Turbine Engine 1 corrected N2 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2020 8 TURB ENG CORRECTED FF:1 Responded Responded Turbine Engine 1 corrected fuel flow (pounds per hour) as
a double (FLOAT64). This is for jets and turboprops—it has
no meaning on reciprocating prop aircraft.
0x2028 8 TURB ENG MAX TORQUE PERCENT:1 Responded Responded Turbine Engine 1 max torque fraction (range 0.0–1.0) as a
double (FLOAT64).
0x2030 8 TURB ENG PRESSURE RATIO:1 Responded Responded Turbine Engine 1 EPR as a double (FLOAT64). This is for
jets and turboprops.
0x2038 8 TURB ENG ITT:1 Responded Responded Turbine Engine 1 ITT (interstage turbine temperature) in
degrees Rankine, as a double (FLOAT64). This is for jets
and turboprops.
0x2048 4 TURB ENG AFTERBURNER:1 Responded Turbine Engine 1 Afterburner switch (1 = on, 0 = off)
0x204C 8 TURB ENG JET THRUST:1 Responded Turbine Engine 1 jet thrust, in pounds, as a double
(FLOAT64). This is the jet thrust. See 2410 for propeller
thrust (turboprops have both).
0x2054 4 TURB ENG TANK SELECTOR:1 Responded urbine Engine 1 Tank Selector: 0=None, 1=All, 2=Left,
3=Right, 4=LeftAux, 5=RightAux, 6=Centre, 7=Centre2,
8=Centre3, 9=External1, 10=External2, 11=Right Tip,
12=Left Tip, 13=Crossfeed, 14=Crossfeed LtoR,
15=Crossfeed RtoL, 16=Crossfeed both, 17=External,
18=Isolate, 19=Left Main, 20=Right Main
0x2058 4 TURB ENG TANKS USED:1 Responded Turbine Engine 1 Tanks Used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x205C 4 TURB ENG NUM TANKS USED:1 Responded Turbine Engine 1, number of fuel tanks available
0x2060 8 TURB ENG FUEL FLOW PPH:1 Responded Turbine Engine 1 fuel flow (pounds per hour) as a double
(FLOAT64). This is for jets and turboprops
0x2068 4 TURB ENG FUEL AVAILABLE:1 Responded Turbine Engine 1 Fuel Available flag

Page 44
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x206C 8 TURB ENG BLEED AIR:1 Responded Turbine Engine 1 bleed air pressure (pounds per square
inch) as a double (FLOAT64). This is for jets and
turboprops.
0x207C 8 TURB ENG REVERSE NOZZLE PERCENT:1 Responded Turbine Engine 1 reverser fraction, a double (FLOAT64), in
the range 0.0–1.0, providing the reverse as a proportion of
the maximum reverse throttle position.
0x2084 8 TURB ENG VIBRATION:1 Responded Turbine Engine 1 Vibration
0x208C 4 TURB ENG IGNITION SWITCH:1 Responded Turbine Engine 1 Ignition Switch
0x2090 8 TURB ENG PRIMARY NOZZLE PERCENT:1 Responded
0x2098 1 TURB ENG MASTER STARTER SWITCH Responded
0x2100 8 TURB ENG N1:2 Responded Responded Turbine Engine 2 N1 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.
0x2108 8 TURB ENG N2:2 Responded Responded Turbine Engine 2 N2 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.
0x2110 8 TURB ENG CORRECTED N1:2 Responded Responded Turbine Engine 2 corrected N1 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2118 8 TURB ENG CORRECTED N2:2 Responded Responded Turbine Engine 2 corrected N2 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2120 8 TURB ENG CORRECTED FF:2 Responded Responded Turbine Engine 2 corrected fuel flow (pounds per hour) as
a double (FLOAT64). This is for jets and turboprops—it has
no meaning on reciprocating prop aircraft.
0x2128 8 TURB ENG MAX TORQUE PERCENT:2 Responded Responded Turbine Engine 2 max torque fraction (range 0.0–1.0) as a
double (FLOAT64)
0x2130 8 TURB ENG PRESSURE RATIO:2 Responded Responded Turbine Engine 2 EPR as a double (FLOAT64). This is for
jets and turboprops.
0x2138 8 TURB ENG ITT:2 Responded Responded Turbine Engine 2 ITT (interstage turbine temperature) in
degrees Rankine, as a double (FLOAT64). This is for jets
and turboprops.
0x2148 4 TURB ENG AFTERBURNER:2 Responded Turbine Engine 2 Afterburner switch (1 = on, 0 = off)
0x214C 8 TURB ENG JET THRUST:2 Responded Turbine Engine 2 jet thrust, in pounds, as a double
(FLOAT64). This is the jet thrust. See 2510 for propeller
thrust (turboprops have both).
0x2154 4 TURB ENG TANK SELECTOR:2 Responded Turbine Engine 2 tank selector: 0=None, 1=All, 2=Left,
3=Right, 4=LeftAux, 5=RightAux, 6=Centre, 7=Centre2,
8=Centre3, 9=External1, 10=External2, 11=Right Tip,
12=Left Tip, 13=Crossfeed, 14=Crossfeed LtoR,
15=Crossfeed RtoL, 16=Crossfeed both, 17=External,
18=Isolate, 19=Left Main, 20=Right Main

Page 45
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2158 4 TURB ENG TANKS USED:2 Responded Turbine Engine 2 tanks used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x215C 4 TURB ENG NUM TANKS USED:2 Responded Turbine Engine 2, number of fuel tanks available
0x2160 8 TURB ENG FUEL FLOW PPH:2 Responded Turbine Engine 2 fuel flow (pounds per hour) as a double
(FLOAT64). This is for jets and turboprops.
0x2168 4 TURB ENG FUEL AVAILABLE:2 Responded Turbine Engine 2 fuel available flag
0x216C 8 TURB ENG BLEED AIR:2 Responded Turbine Engine 2 bleed air pressure (pounds per square
inch) as a double (FLOAT64). This is for jets and
turboprops.
0x217C 8 TURB ENG REVERSE NOZZLE PERCENT:2 Responded Turbine Engine 2 reverser fraction, a double (FLOAT64), in
the range 0.0–1.0, providing the reverse as a proportion of
the maximum reverse throttle position.
0x2184 8 TURB ENG VIBRATION:2 Responded Turbine Engine 2 vibration
0x218C 4 TURB ENG IGNITION SWITCH:2 Responded Turbine Engine 2 Ignition Switch
0x2190 8 TURB ENG PRIMARY NOZZLE PERCENT:2 Responded
0x2200 8 TURB ENG N1:3 Responded Responded Turbine Engine 3 N1 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.
0x2208 8 TURB ENG N2:3 Responded Responded Turbine Engine 3 N2 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.
0x2210 8 TURB ENG CORRECTED N1:3 Responded Responded Turbine Engine 3 corrected N1 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2218 8 TURB ENG CORRECTED N2:3 Responded Responded Turbine Engine 3 corrected N2 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2220 8 TURB ENG CORRECTED FF:3 Responded Responded Turbine Engine 3 corrected fuel flow (pounds per hour) as
a double (FLOAT64). This is for jets and turboprops—it has
no meaning on reciprocating prop aircraft.
0x2228 8 TURB ENG MAX TORQUE PERCENT:3 Responded Responded Turbine Engine 3 max torque fraction (range 0.0–1.0) as a
double (FLOAT64).
0x2230 8 TURB ENG PRESSURE RATIO:3 Responded Responded Turbine Engine 3 EPR as a double (FLOAT64). This is for
jets and turboprops.

Page 46
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2238 8 TURB ENG ITT:3 Responded Responded Turbine Engine 3 ITT (interstage turbine temperature) in
degrees Rankine, as a double (FLOAT64). This is for jets
and turboprops.
0x2248 4 TURB ENG AFTERBURNER:3 Responded Turbine Engine 3 Afterburner switch (1 = on, 0 = off)
0x224C 8 TURB ENG JET THRUST:3 Responded Turbine Engine 3 jet thrust, in pounds, as a double
(FLOAT64). This is the jet thrust. See 2610 for propeller
thrust (turboprops have both).
0x2254 4 TURB ENG TANK SELECTOR:3 Responded Turbine Engine 3 tank selector: : 0=None, 1=All, 2=Left,
3=Right, 4=LeftAux, 5=RightAux, 6=Centre, 7=Centre2,
8=Centre3, 9=External1, 10=External2, 11=Right Tip,
12=Left Tip, 13=Crossfeed, 14=Crossfeed LtoR,
15=Crossfeed RtoL, 16=Crossfeed both, 17=External,
18=Isolate, 19=Left Main, 20=Right Main
0x2258 4 TURB ENG TANKS USED:3 Responded Turbine Engine 3 tanks used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x225C 4 TURB ENG NUM TANKS USED:3 Responded Turbine Engine 3, number of fuel tanks available
0x2260 8 TURB ENG FUEL FLOW PPH:3 Responded Turbine Engine 3 fuel flow (pounds per hour) as a double
(FLOAT64). This is for jets and turboprops.
0x2268 4 TURB ENG FUEL AVAILABLE:3 Responded Turbine Engine 3 fuel available flag
0x226C 8 TURB ENG BLEED AIR:3 Responded Turbine Engine 3 bleed air pressure (pounds per square
inch) as a double (FLOAT64). This is for jets and
turboprops.
0x227C 8 TURB ENG REVERSE NOZZLE PERCENT:3 Responded Turbine Engine 3 reverser fraction, a double (FLOAT64), in
the range 0.0–1.0, providing the reverse as a proportion of
the maximum reverse throttle position.
0x2284 8 TURB ENG VIBRATION:3 Responded Turbine Engine 3 vibration
0x228C 4 TURB ENG IGNITION SWITCH:3 Responded Turbine Engine 3 Ignition Switch
0x2290 8 TURB ENG PRIMARY NOZZLE PERCENT:3 Responded
0x2300 8 TURB ENG N1:4 Responded Responded Turbine Engine 4 N1 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.
0x2308 8 TURB ENG N2:4 Responded Responded Turbine Engine 4 N2 value (%) as a double (FLOAT64).
This is for jets and turboprops—it has no meaning on
reciprocating prop aircraft.

Page 47
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2310 8 TURB ENG CORRECTED N1:4 Responded Responded Turbine Engine 4 corrected N1 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2318 8 TURB ENG CORRECTED N2:4 Responded Responded Turbine Engine 4 corrected N2 value (%) as a double
(FLOAT64). This is for jets and turboprops—it has no
meaning on reciprocating prop aircraft.
0x2320 8 TURB ENG CORRECTED FF:4 Responded Responded Turbine Engine 4 corrected fuel flow (pounds per hour) as
a double (FLOAT64). This is for jets and turboprops—it has
no meaning on reciprocating prop aircraft.
0x2328 8 TURB ENG MAX TORQUE PERCENT:4 Responded Responded Turbine Engine 4 max torque fraction (range 0.0–1.0) as a
double (FLOAT64).
0x2330 8 TURB ENG PRESSURE RATIO:4 Responded Responded Turbine Engine 4 EPR as a double (FLOAT64). This is for
jets and turboprops.
0x2338 8 TURB ENG ITT:4 Responded Responded Turbine Engine 4 ITT (interstage turbine temperature) in
degrees Rankine, as a double (FLOAT64). This is for jets
and turboprops.
0x2348 4 TURB ENG AFTERBURNER:4 Responded Turbine Engine 4 Afterburner switch (1 = on, 0 = off)
0x234C 8 TURB ENG JET THRUST:4 Responded Turbine Engine 4 jet thrust, in pounds, as a double
(FLOAT64). This is the jet thrust. See 2710 for propeller
thrust (turboprops have both).
0x2354 4 TURB ENG TANK SELECTOR:4 Responded Turbine Engine 4 tank selector: 0=None, 1=All, 2=Left,
3=Right, 4=LeftAux, 5=RightAux, 6=Centre, 7=Centre2,
8=Centre3, 9=External1, 10=External2, 11=Right Tip,
12=Left Tip, 13=Crossfeed, 14=Crossfeed LtoR,
15=Crossfeed RtoL, 16=Crossfeed both, 17=External,
18=Isolate, 19=Left Main, 20=Right Main
0x2358 4 TURB ENG TANKS USED:4 Responded Turbine Engine 4 tanks used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x235C 4 TURB ENG NUM TANKS USED:4 Responded Turbine Engine 4, number of fuel tanks available
0x2360 8 TURB ENG FUEL FLOW PPH:4 Responded Turbine Engine 4 fuel flow (pounds per hour) as a double
(FLOAT64). This is for jets and turboprops.
0x2368 4 TURB ENG FUEL AVAILABLE:4 Responded Turbine Engine 4 fuel available flag

Page 48
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x236C 8 TURB ENG BLEED AIR:4 Responded Turbine Engine 4 bleed air pressure (pounds per square
inch) as a double (FLOAT64). This is for jets and
turboprops.
0x237C 8 TURB ENG REVERSE NOZZLE PERCENT:4 Responded Turbine Engine 4 reverser fraction, a double (FLOAT64), in
the range 0.0–1.0, providing the reverse as a proportion of
the maximum reverse throttle position.
0x2384 8 TURB ENG VIBRATION:4 Responded Turbine Engine 4 vibration
0x238C 4 TURB ENG IGNITION SWITCH:4 Responded Turbine Engine 4 Ignition Switch
0x2390 8 TURB ENG PRIMARY NOZZLE PERCENT:4 Responded
0x2400 8 GENERAL ENG RPM:1 Responded Propeller 1 RPM as a double (FLOAT64). This value is for
props and turboprops and is negative for counter-rotating
propellers.
0x2400 8 PROP RPM:1 Responded Responded (On turboprops this will give the shaft RPM, since there is
currently no Gear Reduction Ratio available to fix values on
such aircraft. I will fix this when I can)
0x2408 8 GENERAL ENG PCT MAX RPM:1 Responded Propeller 1 RPM as a fraction of the maximum RPM.
0x2408 8 PROP MAX RPM PERCENT:1 Responded (double)
0x2410 8 PROP THRUST:1 Responded Propeller 1 thrust in pounds, as a double (FLOAT64). This
is for props and turboprops.
0x2418 8 PROP BETA:1 Responded Propeller 1 Beta blade angle in radians, as a double
(FLOAT64). This is for props and turboprops.
0x2420 4 PROP FEATHERING INHIBIT:1 Responded Propeller 1 feathering inhibit
0x2424 4 PROP FEATHERED:1 Responded Propeller 1 feathered flag
0x2428 8 PROP SYNC DELTA LEVER:1 Responded Propeller 1 sync delta lever
0x2430 4 PROP AUTO FEATHER ARMED:1 Responded Propeller 1 autofeather armed flag
0x2434 4 PROP FEATHER SWITCH:1 Responded Propeller 1 feather switch
0x2438 4 PANEL AUTO FEATHER SWITCH:1 Responded Propeller 1 panel auto-feather switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x243C 4 PROP SYNC ACTIVE:1 Responded Propeller 1 sync active
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x2440 4 PROP DEICE SWITCH:1 Responded Propeller 1 de-ice switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x2500 8 GENERAL ENG RPM:2 Responded Propeller 2 RPM as a double (FLOAT64). This value is for
props and turboprops and is negative for counter-rotating
propellers.
(On turboprops this will give the shaft RPM, since there is currently no
0x2500 8 PROP RPM:2 Responded Responded Gear Reduction Ratio available to fix values on such aircraft. I will fix this
when I can)

0x2508 8 GENERAL ENG PCT MAX RPM:2 Responded Propeller 2 RPM as a fraction of the maximum RPM.
0x2508 8 PROP MAX RPM PERCENT:2 Responded (double)

Page 49
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2510 8 PROP THRUST:2 Responded Propeller 2 thrust in pounds, as a double (FLOAT64). This
is for props and turboprops.
0x2518 8 PROP BETA:2 Responded Propeller 2 Beta blade angle in radians, as a double
(FLOAT64). This is for props and turboprops.
0x2520 4 PROP FEATHERING INHIBIT:2 Responded Propeller 2 feathering inhibit
0x2524 4 PROP FEATHERED:2 Responded Propeller 2 feathered flag
0x2528 8 PROP SYNC DELTA LEVER:2 Responded Propeller 2 sync delta lever
0x2530 4 PROP AUTO FEATHER ARMED:2 Responded Propeller 2 autofeather armed flag
0x2534 4 PROP FEATHER SWITCH:2 Responded Propeller 2 feather switch
0x2538 4 PANEL AUTO FEATHER SWITCH:2 Responded Propeller 2 panel auto-feather switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x253C 4 PROP SYNC ACTIVE:2 Responded Propeller 2 sync active
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x2540 4 PROP DEICE SWITCH:2 Responded Propeller 2 de-ice switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x2544 184 Free for general use
0x2600 8 GENERAL ENG RPM:3 Responded Propeller 3 RPM as a double (FLOAT64). This value is for
props and turboprops and is negative for counter-rotating
propellers.
0x2600 8 PROP RPM:3 Responded Responded (On turboprops this will give the shaft RPM, since there is
currently no Gear Reduction Ratio available to fix values on
such aircraft. I will fix this when I can)
0x2608 8 GENERAL ENG PCT MAX RPM:3 Responded Propeller 3 RPM as a fraction of the maximum RPM.
0x2608 8 PROP MAX RPM PERCENT:3 Responded (double)
0x2610 8 PROP THRUST:3 Responded Propeller 3 thrust in pounds, as a double (FLOAT64). This
is for props and turboprops.
0x2618 8 PROP BETA:3 Responded Propeller 3 Beta blade angle in radians, as a double
(FLOAT64). This is for props and turboprops.
0x2620 4 PROP FEATHERING INHIBIT:3 Responded Propeller 3 feathering inhibit
0x2624 4 PROP FEATHERED:3 Responded Propeller 3 feathered flag
0x2628 8 PROP SYNC DELTA LEVER:3 Responded Propeller 3 sync delta lever
0x2630 4 PROP AUTO FEATHER ARMED:3 Responded Propeller 3 autofeather armed flag
0x2634 4 PROP FEATHER SWITCH:3 Responded Propeller 3 feather switch
0x2638 4 PANEL AUTO FEATHER SWITCH:3 Responded Propeller 3 panel auto-feather switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x263C 4 PROP SYNC ACTIVE:3 Responded Propeller 3 sync active
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)

Page 50
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2640 4 PROP DEICE SWITCH:3 Responded Propeller 3 de-ice switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x2644 184 Free for general use
0x2700 8 GENERAL ENG RPM:4 Responded Propeller 4 RPM as a double (FLOAT64). This value is for
props and turboprops and is negative for counter-rotating
0x2700 8 PROP RPM:4 Responded Responded propellers. (On turboprops this will give the shaft RPM, since there is
currently no Gear Reduction Ratio available to fix values on such aircraft. I
will fix this when I can)

0x2708 8 GENERAL ENG PCT MAX RPM:4 Responded Propeller 4 RPM as a fraction of the maximum RPM.
0x2708 8 PROP MAX RPM PERCENT:4 Responded (double)
0x2710 8 PROP THRUST:4 Responded Propeller 4 thrust in pounds, as a double (FLOAT64). This
is for props and turboprops.
0x2718 8 PROP BETA:4 Responded Propeller 4 Beta blade angle in radians, as a double
(FLOAT64). This is for props and turboprops.
0x2720 4 PROP FEATHERING INHIBIT:4 Responded Propeller 4 feathering inhibit
0x2724 4 PROP FEATHERED:4 Responded Propeller 4 feathered flag
0x2728 8 PROP SYNC DELTA LEVER:4 Responded Propeller 4 sync delta lever
0x2730 4 PROP AUTO FEATHER ARMED:4 Responded Propeller 4 autofeather armed flag
0x2734 4 PROP FEATHER SWITCH:4 Responded Propeller 4 feather switch
0x2738 4 PANEL AUTO FEATHER SWITCH:4 Responded Propeller 4 panel auto-feather switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x273C 4 PROP SYNC ACTIVE:4 Responded Propeller 4 sync active
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x2740 4 PROP DEICE SWITCH:4 Responded Propeller 4 de-ice switch
(There appears to be only one control, not one for each
prop, so changing any of these 4 changes all 4)
0x2744 216 Free for general use
0x281C 4 ELECTRICAL MASTER BATTERY Responded Responded Master battery switch (1=On, 0=Off). Currently not working
for the 747-8: always shows on. Can switch off, but not
back on
0x2824 8 ELECTRICAL TOTAL LOAD AMPS Responded Responded Total load amps
0x282C 8 ELECTRICAL BATTERY LOAD Responded Responded Battery load
0x2834 8 ELECTRICAL BATTERY VOLTAGE Responded Responded Battery voltage
0x2840 8 ELECTRICAL MAIN BUS VOLTAGE Responded Responded Main bus voltage
0x2848 8 ELECTRICAL MAIN BUS AMPS Responded Responded Main bus amps
0x2850 8 ELECTRICAL AVIONICS BUS VOLTAGE Responded Responded Avionics bus voltage
0x2858 8 ELECTRICAL AVIONICS BUS AMPS Responded Responded Avionics bus amps
0x2860 8 ELECTRICAL HOT BATTERY BUS VOLTAGE Responded Responded Hot battery bus voltage
0x2868 8 ELECTRICAL HOT BATTERY BUS AMPS Responded Responded Hot battery bus amps
0x2870 8 ELECTRICAL BATTERY BUS VOLTAGE Responded Responded Battery bus voltage

Page 51
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2878 8 ELECTRICAL BATTERY BUS AMPS Responded Responded Battery bus amps
0x2880 8 ELECTRICAL GENALT BUS VOLTAGE:1 Responded Responded Generator alternator 1 bus voltage
0x2888 8 ELECTRICAL GENALT BUS AMPS:1 Responded Responded Generator alternator 1 bus amps
0x2890 8 ELECTRICAL GENALT BUS VOLTAGE:2 Responded Responded Generator alternator 2 bus voltage
0x2898 8 ELECTRICAL GENALT BUS AMPS:2 Responded Responded Generator alternator 2 bus amps
0x28A0 8 ELECTRICAL GENALT BUS VOLTAGE:3 Responded Responded Generator alternator 3 bus voltage
0x28A8 8 ELECTRICAL GENALT BUS AMPS:3 Responded Responded Generator alternator 3 bus amps
0x28B0 8 ELECTRICAL GENALT BUS VOLTAGE:4 Responded Responded Generator alternator 4 bus voltage
0x28B8 8 ELECTRICAL GENALT BUS AMPS:4 Responded Responded Generator alternator 4 bus amps
0x28C0 8 AMBIENT DENSITY Responded Ambient air density, in slugs per cubic foot, double floating
point.
0x28C8 8 AMBIENT PRESSURE Responded Ambient air pressure, in lbs per square foot, double floating
point.
0x28D0 8 AMBIENT TEMPERATURE Responded Static air temperature, in degrees Fahrenheit, double
floating point.
0x28D8 8 AMBIENT TEMPERATURE Responded Static air temperature, in degrees Rankine, double floating
point.
0x28E0 8 “Theta”, or standard temperature ratio (i.e ambient air
temperature divided by the ISO standard sea level air
temperature), double floating point.
(In FSX this is currently calculated by FSUIPC)
0x28E8 8 “Delta”, or standard pressure ratio (ambient pressure divided by
the ISO standard sea level pressure), double floating point.
(In FSX this is currently calculated by FSUIPC)
0x28F0 8 “Sigma”, or standard density ratio (ambient density divided by the
ISO standard sea level density), double floating point.
(In FSX this is currently calculated by FSUIPC)
0x28F8 8 Obsolete AI traffic control, only retained for compatibility. Do
not use! See 2900 following:
0x2900 12 A.I. traffic control. Write all 3 32-bit values (i.e. 12 bytes)
together to send an FS control to a specific AI aircraft. The values
needed are:
Bytes 0–3: Aircraft Id (from the TCAS table)
Bytes 4–7: The FS Control (see published lists)
Bytes 8–11: A parameter for the control, if needed
Note that most of the many hundreds of FS controls will have no
noticeable affect on the AI aircraft. Experimentation is needed. If
folks find out what does what, please let me know and I’ll try to
publish a collated guide as an appendix later.
Note that you can write these values in separate FSUIPC Writes,
but if you do the ID must be last, as it is only when this is written
that the control is activated.
The special control value 0xFFFF (65535) is supported as a
request to delete the specified aircraft. (This currently uses a hack
into the FS code).

Page 52
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x290C 4? Number of Hot Joystick Button slots available for
Application Programs to use. Currently this is fixed at 56,
representing the 56 DWORDs available in the following
offsets:

Page 53
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2910 224 56 DWORDs containing zero (when free for use), or a Hot
Joystick Button specification. See also 32FF below.

This “HOT BUTTON” facility allows programs to detect


selected joystick button presses. This facility is very
similar to the Hot Key system described for offset 3210.
Up to 56 such hot buttons can be specified, but this
number is shared by all running applications. The
facility operates using these offsets:
56 32-bit values (“DWORDs”) from 0ffset 0x2910
onwards (i.e. 0x2910, 0x2914 ...) are ‘slots’ for
Applications to specify Hot Keys. These will be zero
initially, and zero if free. The application must search
through to find an empty slot, then set this into it:
Byte 0 (bits 0-7): Joystick number (0-15) + 128. In other
words 128 for Joystick 0, 129 for joystick 1, etc.
Joysticks are numbered from 0. (Note that
Windows ‘Game Controllers’ numbers from 1).
Byte 1 (bits 8-15): Button number (0-39)
Again buttons are numbered here from 0. Buttons
0–31 are the normal buttons, numbers 32–39 are a
representation of the 8 “Points of View” at 45 degree
angles supported by some joystick drivers for the POV
Hats.
Byte 2 (bits 16-23): Flags from application.
This byte indicates which change is to be notified:
= 0 for Off to On
= 1 for On to Off
= 2 for both Off to On and On to Off
= 3 for Off to On but repeating about 6 times
per second whilst it is on.
Byte 3 (bits 24-31): Flags from FSUIPC.
Bit 0 (value 1) is set when the specified Hot Button
change occurs. Needs to be cleared by Application
when seen so it can detect another. (No queuing).
Bit 1 (value 2) is set when bit 0 is set only if the
button is still pressed. This can be used to differentiate
the two events when Byte 2 is given as “2” for both off–
on and on–off events.
Note: If the same Hot button is listed more than once
(for instance by several applications), every copy for
the same Hot button will get the flag set.
Use: Having found an empty slot, write the above value
into it, then monitor the highest byte of that same slot
for Non-Zero. That's the button event. Clear that byte to
detect it again. If you register several HotKey Buttons it
will be more efficient to only scan the slots themselves
when a hot button actually occurs. To detect this, just
monitor the one byte at offset 32FF. (This can be paired
Page 54 with 32FE to scan for buttons and keys). When it
changes, read and check the flags in your slots. (The
count at 32FF may change without any of your buttons
occurring, of course, if other applications are trapping
other hot buttons).
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x29F0 4? This DWORD provides a facility to set, clear or toggle any
of the virtual buttons at offset 3340 without needing to read
anything first. To do this, write to offset 29F0 a 32-bit value
(4 bytes) made up as follows:
Byte 0: Button Number on Joystick (0 - 31)
Byte 1: Virtual Joystick Number (64 - 72)
Byte 2: Action:
0 = Toggle
1 = Set (Press/On)
2 = Clear (Release/Off).
Byte 3: 0 (Reserved)

0x2A00 8 ELEVON DEFLECTION:1 Responded Elevon 1 deflection


0x2A08 8 ELEVON DEFLECTION:2 Responded Elevon 2 deflection
0x2A10 8 ELEVON DEFLECTION:3 Responded Elevon 3 deflection
0x2A18 8 ELEVON DEFLECTION:4 Responded Elevon 4 deflection
0x2A20 8 ELEVON DEFLECTION:5 Responded Elevon 5 deflection
0x2A28 8 ELEVON DEFLECTION:6 Responded Elevon 6 deflection
0x2A30 8 ELEVON DEFLECTION:7 Responded Elevon 7 deflection
0x2A38 8 ELEVON DEFLECTION:8 Responded Elevon 8 deflection
0x2A48 8 FOLDING WING LEFT PERCENT Responded Responded Folding wing (for reading), left percent, as double float.
0x2A50 8 FOLDING WING RIGHT PERCENT Responded Responded Folding wing (for reading), right percent, as double float.
0x2A70 8 CANOPY OPEN Responded Responded Canopy open, as double float.
0x2A78 8 WATER LEFT RUDDER EXTENDED Responded Water left rudder extended (double float)
0x2A80 8 WATER RIGHT RUDDER EXTENDED Responded Water right rudder extended (double float)
0x2A88 4 WATER RUDDER HANDLE POSITION Responded Responded Water rudder handle position (100% = 16384)
0x2A90 4 TAILWHEEL LOCK ON Responded Tail wheel lock (BOOLEAN, 1= locked, 0= unlocked)
0x2AAC 4 NAV CDI:1 Responded NAV1 course deviation needle (CDI), 32-bit float value, –
127.0 left to +127.0 right
0x2AB0 4 NAV GSI:1 Responded NAV1 glideslope needle (GSI), 32-bit float value, –119.0 up
to +119s.0 down
0x2AB4 4 NAV CDI:2 Responded NAV2 course deviation needle (CDI), 32-bit float value, –
127.0 left to +127.0 right
0x2AB8 4 NAV GSI:2 Responded NAV2 glideslope needle (GSI), 32-bit float value, –127.0 up
to +127.0 down
0x2ABC 68 Free for general use
0x2B00 8 PLANE HEADING DEGREES GYRO Responded Responded Gyro compass heading (magnetic), including any drift.
64-bit floating point.
0x2B08 8 Hydraulics1 pressure psf
0x2B1C 8 Hydraulics1 reservoir pct
0x2C08 8 Hydraulics2 pressure psf
0x2C1C 8 Hydraulics2 reservoir pct
0x2D08 8 Hydraulics3 pressure psf
0x2D1C 8 Hydraulics3 reservoir pct

Page 55
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2DC6 2 Helicopter “beep” (whatever that is—something to do with the
governor). This value is also controlled by the Increase Heli Beep
and Decrease Heli Beep FS controls. It appears to change from 0
to 16313 then more slowly to 16368.
0x2DC8 8 AIRCRAFT WIND X Responded The wind at the aircraft in the lateral (X) axis—relative to the
aircraft orientation, in feet per second, as a 64-bit double.
(+ve Right Crosswind, -ve Left)
0x2DD0 8 AIRCRAFT WIND Y Responded The wind at the aircraft in the vertical (Y) axis—relative to the
aircraft orientation, in feet per second, as a 64-bit double.
(+ve pushing on aircraft's under surfaces, -ve over surfaces)
0x2DD8 8 AIRCRAFT WIND Z Responded The wind at the aircraft in the longitudinal (Z) axis—relative to
the aircraft orientation, in feet per second, as a 64-bit double.
(+ve Headwind, -ve Tailwind)
0x2DE0 8 AMBIENT WIND DIRECTION Responded Wind direction at the aircraft, in degrees True, as a 64-bit double
floating point – for writing, not reading. See 3490 for reading.
This can be written to directly affect the wind direction at the
aircraft.

0x2DE8 8 AMBIENT WIND VELOCITY Responded Wind speed at the aircraft, in knots, as a 64-bit double floating
point – for writing, not reading. See 3488 for reading.
This can be written to directly affect the wind direction at the
aircraft.
0x2DF0 8 AMBIENT VISIBILITY Responded Visibility at the aircraft, in metres, as a 64-bit double floating
point – for reading.
0x2DF8 4 AMBIENT IN CLOUD Responded Ambient in cloud … BOOLEAN new value found for FSX. Not
sure what it is yet – it should be TRUE when the user aircraft is
in cloud, but it doesn’t appear to work like that.
0x2E00 4 AMBIENT PRECIP STATE Responded Ambient precip state … new value found for FSX. Not sure what
it is yet.
0x2E04 4 AUTOPILOT MAX BANK Responded Autopilot max bank … degrees. Works for the default FSX 737.
(Writing here uses the AP MAX BANK INC and DEC controls to
try to approximate to the angle written.)
0x2E08 8 Hydraulics4 pressure psf
0x2E1C 8 Hydraulics4 reservoir pct
0x2E78 8 CG PERCENT LATERAL Responded CG percent laterally, as a double (FLOAT64). This is the position
of the actual CoG as a fraction (%/100) of MAC (Mean
Aerodynamic Chord).
0x2E80 4 AVIONICS MASTER SWITCH Responded Master avionics switch (0=Off, 1=On). Switched to using
AVIONICS_MASTER_SET (was
TOGGLE_AVIONICS_MASTER)
0x2E88 4 PANEL AUTO FEATHER SWITCH:1 Responded Panel auto-feather arm switch (0=Off, 1=On)
(This is for #1 propeller, not all?)
0x2E90 4 CIRCUIT STANDY VACUUM ON Responded Standby vacuum circuit on
0x2E98 8 ELEVATOR DEFLECTION Responded Elevator deflection, in radians, as a double (FLOAT64). Up
positive, down negative.

Page 56
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2EA0 8 ELEVATOR TRIM POSITION Responded Responded Elevator trim deflection, in radians, as a double (FLOAT64).
Up positive, down negative.
0x2EA8 8 AILERON AVERAGE DEFLECTION Responded Aileron deflection, in radians, as a double (FLOAT64). Right turn
positive, left turn negative. (This is the average of left and right)

0x2EB0 8 AILERON TRIM Responded Aileron trim deflection, in radians, as a double (FLOAT64). Right
turn positive, left turn negative. (for write, converted to
proportion assuming max .2 and written via 0C02)
0x2EB8 8 RUDDER DEFLECTION Responded Rudder deflection, in radians, as a double (FLOAT64).
0x2EC0 8 RUDDER TRIM Responded Rudder trim deflection, in radians, as a double (FLOAT64). (for
write, converted to proportion assuming max .2 and written via
0C04)
0x2EC8 4 PROP SYNC ACTIVE:1 Responded Prop sync active (1=Active, 0=Inactive)
0x2ED0 8 INCIDENCE ALPHA Responded ncidence “alpha”, in radians, as a double
(FLOAT64). This is the aircraft body angle of
attack (AoA) not the wing AoA.
Note that it has been found that that FS disregards wing incidence
and twist effects (in the Aircraft.CFG file), so this value is
actually the wing AofA as well.
0x2ED8 8 INCIDENCE BETA Responded Incidence “beta”, in radians, as a double (FLOAT64). This is the
side slip angle.
0x2EE0 4 AUTOPILOT FLIGHT DIRECTOR ACTIVE Responded Flight Director Active, control and indicator. 1=active,
0=inactive.
0x2EE8 8 AUTOPILOT FLIGHT DIRECTOR PITCH Responded Flight director pitch value, in degrees. Double floating point
format, only when FD is active.
0x2EF0 8 AUTOPILOT FLIGHT DIRECTOR BANK Responded Flight director bank value, in degrees. Double floating point
format, right is negative, left positive.
0x2EF8 8 CG PERCENT Responded CG percent, as a double (FLOAT64). This is the position of the
actual CoG as a fraction (%/100) of MAC (Mean Aerodynamic
Chord).
0x2F00 8 CG AFT LIMIT Responded CG aft limit (%/100)
0x2F08 8 CG FWD LIMIT Responded CG fwd limit (%/100)
0x2F10 8 CG MAX MACH Responded CG max mach
0x2F18 8 CG MIN MACH Responded CG min mach
0x2F20 8 CONCORDE VISOR NOSE HANDLE Responded Concorde visor nose handle (%)
0x2F28 8 CONCORDE VISOR POSITION PERCENT Responded Concorde visor pos pct (%)
0x2F30 8 CONCORDE NOSE ANGLE Responded Concorde nose angle (Rads)
0x2F38 8 GEAR TAIL POSITION Responded Gear pos tail
0x2F40 8 AUTOPILOT MAX SPEED HOLD Autopilot max speed (hold?). Not documented in MSFS
SDK
0x2F48 8 AUTOPILOT CRUISE SPEED HOLD Autopilot cruise speed (hold?). Not documented in MSFS
SDK
0x2F50 8 BARBER POLE MACH Responded Barber pole mach

Page 57
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2F58 4 FUEL SELECTED TRANSFER MODE Responded Selected fuel transfer mode: 0=Off, 1=Auto, 2=Fwd, 3=Aft
0x2F60 8 HYDRAULIC SYSTEM INTEGRITY Responded Hydraulic system integrity (%)
0x2F68 4 ATTITUDE CAGE Responded Attitude cage button
0x2F70 8 ATTITUDE INDICATOR PITCH DEGREES Responded Attitude indicator pitch value, in degrees. Double floating
point format.
0x2F78 8 ATTITUDE INDICATOR BANK DEGREES Responded Attitude indicator bank value, in degrees. Double floating
point format.
0x2F80 1 AUTO BRAKE SWITCH CB Responded Panel autobrake switch
Read to check setting, write to change it.
NB. Offset value returns to 0 in A320Neo after being set correctly
0=RTO, 1=Off, 2=brake1, 3=brake2, 4=brake3, 5=max

0x2F88 8 HSI CDI NEEDLE Responded HSI CDI needle position, -127.0 to +127.0 double floating
point. Full range represents –10 to +10 degrees for a VOR,
-2.5 to +2.5 degrees fr a LOC
0x2F90 8 HSI GSI NEEDLE Responded HSI GSI needle position, -119.0 to +119.0 double floating
point. Full range represents –0.7 to +0.7 degrees
0x2F98 8 HSI SPEED Responded HSI speed, as a double floating point. I think it should be in
metres/sec, but it doesn’t look right – feedback please!
0x2FA0 8 HSI DISTANCE Responded HSI distance, as a double floating point. In metres.
0x2FA8 2 HSI BEARING Responded HSI bearing. In degrees? Doesn’t seem to work. Feedback?
0x2FAA 1 HSI CDI NEEDLE VALID Responded HSI CDI valid flag. Doesn’t appear to work?
0x2FAB 1 HSI GSI NEEDLE VALID Responded HSI GSI valid flag.
0x2FAC 1 HSI BEARING VALID Responded HSI bearing valid flag. (Not seen this set yet – see 2FA8)
0x2FAD 1 HSI TF FLAGS Responded HSI To/From flag: 0=off, 1=To, 2=From
0x2FAE 1 HSI HAS LOCALIZER Responded HSI has localiser flag
0x2FB0 6 HSI STATION IDENT Responded HSI ident string

Page 58
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x2FE0 32 FS “Add-Ons” menu access for Applications: This
facility allows an application to add an entry to the Add-
Ons menu. The Application finds a free Hot Key slot,
then sets it up to receive notification on menu access,
and writes the text needed for the menu item to another
location. When the menu item is selected, the flag in
the hot key slot is set just as when a hot key is used.
This way of accessing the menu has the advantage that
it will also work when the application is running on
another PC, via WideFS. Of course, any response to
that menu selection will occur on whichever PC the
application is running.
To avoid having menu items relating to applications
that have crashed or terminated without tidying up
correctly, each menu item added is subjected to a time-
out. Applications have to refresh a count in the Hot Key
slot at regular intervals (10 seconds or less) otherwise
the menu item is deleted and the Hot Key slot freed.
The time-out is suspended when FS is paused, and
there is an option to have FS pause automatically when
the menu entry is selected.
Note that FS subjects the nuber of entries in the Add-
Ons menu to a maximum of 16. FSUIPC is already
using one for itself. If the maximum is already reached
your entry will simply not appear. There is no error
indication of this provided back to the Application,
though a SimConnect exception may appear in the
FSUIPC Log file if exception logging is enabled.
This is the way this facility is used:
Find a free Hot Key slot (i.e. search the 56 DWORDs at
offset 0x3210 for a zero value). Say slot I is the one
found.
Write 0x0000FFFF to the slot (i.e to the DWORD at
offset 0x3210 + 4*I). If you want FS to pause when the
menu item is selected, write 0x0002FFFF instead. The
02 part is the flag indicating that a pause is required.
Write the text for the menu entry required to offset
0x2FE0, with the first byte set to the slot number (I). For
example, for an entry “UIPC Hello” (H being the
shortcut) you would set the string to be written to
0x2FE0 as follows:
static chMenuEntry[] = “?UIPC &Hello”;
chMenuEntry[0] = I;
The ‘&’ in the string tells Windows which character to
underscore, and this denotes the shortcut key, but this
is optional.
The string is limited to 31 characters, including the slot
number at the beginning, plus a zero terminator. In
other words the offset range is 0x2FE0–0x2FFF
Page 59 inclusive. This area is “write only”. Don’t expect to be
able to read back what you write here.
The write to 0x2FE0 triggers FSUIPC into asking FS to
add the menu entry to the Add-Ons main menu item,
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3000 6 NAV IDENT:1 Responded VOR1 IDENTITY (string supplied: 6 bytes including zero
terminator)
0x3006 25 NAV NAME:1 Responded VOR1 name (string supplied: 25 bytes including zero
terminator)
0x301F 6 NAV IDENT:2 Responded VOR2 IDENTITY (string supplied: 6 bytes including zero
terminator)
0x3025 25 NAV NAME:2 Responded VOR2 name (string supplied: 25 bytes needed including
zero terminator)
0x303E 6 ADF IDENT:1 Responded ADF1 IDENTITY (string supplied: 6 bytes including zero
terminator)
0x3044 25 ADF NAME:1 Responded ADF1 name (string supplied: 25 bytes including zero
terminator)
0x305D Count of “Toggle aircraft name display” controls seen, 0-
255, wrapping back to 0 after 255.
0x3060 8 ACCELERATION BODY X Responded Responded X (lateral, or left/right) acceleration in ft/sec/sec relative to
the body axes in double floating point format.
0x3068 8 ACCELERATION BODY Y Responded Responded Y (vertical, or up/down) acceleration in ft/sec/sec relative to
the body axes in double floating point format.
0x3070 8 ACCELERATION BODY Z Responded Responded Z (longitudinal, or forward/backward) acceleration in
ft/sec/sec relative to the body axes in double floating point
format.
0x3078 8 STRUCT BODY ROTATION ACCELERATION Responded Responded Pitch acceleration in radians/sec/sec relative to the body
axes in double floating point format.
0x3080 8 STRUCT BODY ROTATION ACCELERATION Responded Responded Roll acceleration in radians/sec/sec relative to the body in
double floating point format.
0x3088 8 STRUCT BODY ROTATION ACCELERATION Responded Responded Yaw acceleration in radians/sec/sec relative to the body in
double floating point format.
0x3090 8 VELOCITY BODY Z Responded Responded Z (longitudinal, or forward/backward) GS-velocity in ft/sec
relative to the body axes in double floating point format.
0x3098 8 VELOCITY BODY X Responded Responded X (lateral, or left/right) GS-velocity in ft/sec relative to the
body axes in double floating point format.
0x30A0 8 VELOCITY BODY Y Responded Responded Y (vertical, or up/down) GS-velocity in ft/sec relative to the
body axes in double floating point format.
0x30A8 8 ROTATION VELOCITY BODY X Responded Responded Pitch velocity in rads/sec relative to the body axes in double
floating point format.
0x30B0 8 ROTATION VELOCITY BODY Z Responded Responded Roll velocity in rads/sec relative to the body axes in double
floating point format.
0x30B8 8 ROTATION VELOCITY BODY Y Responded Responded Yaw velocity in rads/sec relative to the body axes in double
floating point format.
0x30C0 8 TOTAL WEIGHT Responded Current loaded weight in lbs in double floating point format.
Reported as working in some aircraft but not updating in
others. e.g. A320 Neo

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x30C8 8 TOTAL WEIGHT Responded Plane’s current mass, in slugs (1 slug = 1lb*G = 32.174049
lbs) mass. This is in double floating point format
(FLOAT64).

The current mass = current loaded weight (as in 30C0) * G,


where G is 32.174049. Working in some aircraft but not
updating in others. e.g. A320 Neo
0x30D0 8 Vertical acceleration in G’s. This is in double floating point
format (FLOAT64).
0x30D8 8 DYNAMIC PRESSURE Responded Dynamic pressure (lbs/sqft). [FS2k/CFS2/FS2002 only]
0x30E0 2 TRAILING EDGE FLAPS0 LEFT PERCENT Trailing edge left inboard flap extension as a percentage of
its maximum, with 16383 = 100%
0x30E2 2 TRAILING EDGE FLAPS1 LEFT PERCENT Trailing edge left outboard flap extension as a percentage
of its maximum, with 16383 = 100%
0x30E4 2 TRAILING EDGE FLAPS0 RIGHT PERCENT Trailing edge right inboard flap extension as a percentage
of its maximum, with 16383 = 100%
0x30E6 2 TRAILING EDGE FLAPS1 RIGHT PERCENT Trailing edge right outboard flap extension as a percentage
of its maximum, with 16383 = 100%
0x30E8 2 LEADING EDGE FLAPS0 LEFT PERCENT Leading edge left inboard flap extension as a percentage of
its maximum, with 16383 = 100%
0x30EA 2 LEADING EDGE FLAPS1 LEFT PERCENT Leading edge left outboard flap extension as a percentage
of its maximum, with 16383 = 100%
0x30EC 2 LEADING EDGE FLAPS0 RIGHT PERCENT Leading edge right inboard flap extension as a percentage
of its maximum, with 16383 = 100%
0x30EE 2 LEADING EDGE FLAPS1 RIGHT PERCENT Leading edge right outboard flap extension as a percentage
of its maximum, with 16383 = 100%
0x30F0 2 TRAILING EDGE FLAPS0 LEFT ANGLE Trailing edge left inboard flap extension in degrees * 256
0x30F2 2 TRAILING EDGE FLAPS1 LEFT ANGLE Trailing edge left outboard flap extension in degrees * 256
0x30F4 2 TRAILING EDGE FLAPS0 RIGHT ANGLE Trailing edge right inboard flap extension in degrees * 256
0x30F6 2 TRAILING EDGE FLAPS1 RIGHT ANGLE Trailing edge right outboard flap extension in degrees * 256

0x30F8 2 LEADING EDGE FLAPS0 LEFT ANGLE Leading edge left inboard flap extension in degrees * 256
0x30FA 2 LEADING EDGE FLAPS1 LEFT ANGLE Leading edge left outboard flap extension in degrees * 256
0x30FC 2 LEADING EDGE FLAPS0 RIGHT ANGLE Leading edge right inboard flap extension in degrees * 256
0x30FE 2 LEADING EDGE FLAPS1 RIGHT ANGLE Leading edge right outboard flap extension in degrees *
256
0x3100 1 RECIP ENG PRIMER:1 Responded Responded Engine primer (just write a non-zero byte to operate the
primer. This is a one-shot and reading it is meaningless)
0x3101 1 GENERAL ENG MASTER ALTERNATOR:1 Responded Alternator (1 = on, 0 = off), read for state, write to control
(This is for Alternator 1)
0x3102 1 ELECTRICAL MASTER BATTERY Responded Responded Battery (1 = on, 0 = off), read for state, write to control

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3103 1 AVIONICS MASTER SWITCH Responded Avionics (1 = on, 0 = off), read for state, write to control.
Switched to using AVIONICS_MASTER_SET (was
TOGGLE_AVIONICS_MASTER)
0x3104 1 GENERAL ENG FUEL PUMP SWITCH:1 Responded Fuel pump (1 = on, 0 = off), read for state, write to control.
For separate switches for separate fuel pumps see offset
3125.
(This is for Pump 1)
0x3105 1 NAV SOUND:1 Responded VOR1 morse ID sound (1 = on, 0 = off), read for state, write
to control (see also 3122)
0x3106 1 NAV SOUND:2 Responded VOR2 morse ID sound (1 = on, 0 = off), read for state, write
to control (see also 3122)
0x3107 1 ADF SOUND Responded ADF1 morse ID sound (1 = on, 0 = off), read for state, write
to control (see also 3122)
0x3108 1 Write 1 here to disable FSUIPC’s “AutoTune ADF1” facility,
if this has been enabled by the user in FSUIPC.INI.

0x3109 1 This is a bit-oriented control flag byte. These bits are


allocated so far:

2^0 (1) = 1 to disable AxisCalibration even if enabled in


FSUIPC.INI. Note that this “AxisCalibration” is the one
specifically concerned with direct offset values—see the
Advanced User’s guide for the description of the INI
parameter for more details.

2^1 (2) = 1 to allow the older (FS98-compatible) axis


controls to remain connected even when the main axis
controls are disconnected via bits in 310A and 310B below.
These are AILERON_SET, ELEVATOR_SET,
ELEVATOR_TRIM_SET, RUDDER_SET, THROTTLE_SET and
the four THROTTLEn_SET controls. Allowing these through
will let autopilot of FBW programs control the relevant
values without writing direct to the appropriate offsets, but
take care also that the THROTTLEn_SET controls aren’t
being claibrated in the user’s 4-throttle option (page 3 in
FSUIPC options).

2^7(128) is reserved for external applications to use as they


wish.

In order to protect the user from a broken or crashed


application, the 2^1 flag is cleared 10 seconds after it has
been set, so applications will need to repeat the setting
every few seconds.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x310A 1 Controls the joystick connection to the main flight controls.
Normally all zero, set the following bits to actually
disconnect the specific joystick axes (from least significant
bit = 0):
0 Elevator
1 Aileron
2 Rudder
3 Throttles (all).
4 See below (throttle sync control)
5 Elevator trim
6 Throttle #1
7 Throttle #2 (see next byte for others)

This feature is intended for use in protecting autopilot flight


from interference from axis flutter. In order to protect the
user from a broken or crashed application, all the flags are
cleared 10 seconds after they have been set, so
applications will need to repeat the setting every few
seconds.

If the user option is set to automatically disconnect the trim


axis in FS A/P vertical modes, the disconnection of Elevator
inputs via bit 0 above also disconnects Trim even if bit 5 is
not also set. This allows existing A/P or fly-by-wire
applications to work with those user implementations using
a trim axis.

Additionally, bit 2^4 is available to switch “throttle sync” on.


In this mode all throttles are driven from the main throttle or
throttle 1 inputs, and other throttle inputs are discarded.
(The same option can also be used from an optional Hot
Key).

See also offset 3109 above, and also offsets 3328–3339,


which provide the live axis values, post calibration. These
would have been applied to FS if not prevented by the flags
above. Applications can use these facilities to provide a
responsive “fly-by-wire” control.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x310B 1 Controls the joystick connection to the slewing controls,
and the other two separate throttle controls.

Normally all zero, set the following bits to actually


disconnect the specific axes (from least significant bit = 0):
0 Slew Ahead
1 Slew Side
2 Slew Heading
3 Slew Altitude
4 Slew Bank
5 Slew Pitch
6 Throttle #3 (see previous byte for #1, #2)
7 Throttle #4
In order to protect the user from a broken or crashed
application, all the flags are cleared 10 seconds after they
have been set, so applications will need to repeat the
setting every few seconds.
See also offset 3109 above.

0x310C 4 Reserved
0x3110 8 Operates a facility to send any ‘controls’ to Flight simulator.
This works with all versions of FS & CFS. Write all 8 bytes
for controls which use a value (axes and all _SET controls),
but just 4 will do for ‘button’ types.

This is really two 32-bit integers. The first contains the


Control number (normally 65536 upwards), as seen in my
FS Controls lists. The second integer is used for the
parameter, such as the scaled axis value, where this is
appropriate. Always write all 8 bytes in one IPC block if a
parameter is used, as FSUIPC will fire the control when you
write to 3110.

Since version 3.40, FSUIPC-added controls (other than the


offset ones) can be used via these offsets too. See the
Advanced User’s Guide for a current list. Preset controls
can also be used since version 7.2.16 – please see the
relevant section in the Advanced User Guide.

0x3118 2 COM ACTIVE FREQUENCY:2 Responded COM2 frequency, 4 digits in BCD format. A frequency of
123.45 is represented by 0x2345. The leading 1 is
assumed.
0x311A 2 COM STANDBY FREQUENCY:1 Responded COM1 standby frequency, 4 digits in BCD format. A
frequency of 123.45 is represented by 0x2345. The leading
1 is assumed.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x311C 2 COM STANDBY FREQUENCY:2 Responded COM2 standby frequency, 4 digits in BCD format. A
frequency of 123.45 is represented by 0x2345. The leading
1 is assumed.
0x311E 2 NAV STANDBY FREQUENCY:1 Responded NAV1 standby frequency, 4 digits in BCD format. A
frequency of 113.45 is represented by 0x1345. The leading
1 is assumed.
0x3120 2 NAV STANDBY FREQUENCY:2 Responded NAV2 standby frequency, 4 digits in BCD format. A
frequency of 113.45 is represented by 0x1345. The leading
1 is assumed.
0x3122 1 ADF SOUND Responded Radio audio switches. Read/write bit settings as follows:
0x3122 0 COM RECEIVE ALL Responded 2^7 COM1 transmit
0x3122 0 COM TRANSMIT:1 Responded 2^6 COM2 transmit
0x3122 0 COM TRANSMIT:2 Responded 2^5 COM receive both
2^4 NAV1 sound
0x3122 0 DME SOUND Responded 2^3 NAV2 sound
0x3122 0 MARKER SOUND Responded 2^2 Marker sound
0x3122 0 NAV SOUND:1 Responded 2^1 DME sound
0x3122 0 NAV SOUND:2 Responded 2^0 ADF1 sound
0x3123 1 For
RadioADF2 sound, onswap
Use/Standby FS2004, see offset
toggles, 02FB.
Write bits to operate
toggles. Don’t bother to read it, there’s no meaning to
anything read.
2^3 COM1 swap
2^2 COM2 swap
2^1 NAV1 swap
2^0 NAV2 swap
0x3124 1 The specific version of the FS being used. Will contain 110
for MSFS2020. Set when connected to sim, and contains 0
when not connected, so can be used to determine
connection status.
0x3125 1 GENERAL ENG FUEL PUMP SWITCH:1 Responded Separate switches for up to 4 Fuel Pumps (one for each
0x3125 0 GENERAL ENG FUEL PUMP SWITCH:2 Responded engine). Bit 2^0=Pump1, 2^1=Pump2, 2^2=Pump3,
0x3125 0 GENERAL ENG FUEL PUMP SWITCH:3 Responded 2^4=Pump4. (see also offset 3104)
0x3125 0 GENERAL ENG FUEL PUMP SWITCH:4 Responded
0x3126 1 Set view direction (write only, current view not detected).
0 = FORWARD
1–7 = FORWARD RIGHT and 45 degree views,
clockwise
8 = DOWN
9 = UP
10-17 = FORWARD UP then 45 degree UP views,
clockwise
all other values = RESET
0x3127 9 FSUIPC weather option control area: not planned for FSX

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3130 8 ATC FLIGHT NUMBER Responded Fail ATC flight number string for currently loaded user aircraft,
as declared in the AIRCRAFT.CFG file. This is limited to a
maximum of 12 characters, including a zero terminator.
SimConnect allows this SimVar to be written, but this may
not change the Flight Number being used by ATC unless a
flight plan has been loaded too (see offset 0130).

0x313C 10 ATC ID Responded Fail ATC identifier (tail number) string for currently loaded user
aircraft, as declared in the AIRCRAFT.CFG file. This is
limited to a maximum of 12 characters, including a zero
terminator.
(SimConnect seems to allow this SimVar to be written, but
whether this does actually change the Tail Number being
used I by ATC, I don’t yet know)
0x3148 23 ATC AIRLINE Responded Fail ATC airline name string for currently loaded user aircraft,
as declared in the AIRCRAFT.CFG file. This is limited to a
maximum of 24 characters, including a zero terminator.
(SimConnect seems to allow this SimVar to be written, but
whether this does actually change the Airline Name being
used by ATC, I don’t yet know)
0x3160 23 ATC TYPE Responded ATC aircraft type string for currently loaded user aircraft, as
declared in the AIRCRAFT.CFG file. This is limited to a
maximum of 24 characters, including a zero terminator.
0x3178 8 RELATIVE WIND VELOCITY BODY Z Responded Z (longitudinal, or forward/backward) TAS-velocity in ft/sec
relative to the body axes. This is in double floating point
format (FLOAT64).
0x3180 8 RELATIVE WIND VELOCITY BODY X Responded X (lateral, or left/right) TAS-velocity in ft/sec relative to the
body axes in double floating point format (FLOAT64).
0x3188 8 RELATIVE WIND VELOCITY BODY Y Responded Y (vertical, or up/down) TAS-velocity in ft/sec relative to the
body axes in double floating point format (FLOAT64).
0x3190 8 VELOCITY WORLD Z Responded Responded Z (longitudinal, or forward/backward) GS-velocity in ft/sec
relative to world axes in double floating point format
(FLOAT64).
0x3198 8 VELOCITY WORLD X Responded Responded X (lateral, or left/right) GS-velocity in ft/sec relative to world
axes in double floating point format (FLOAT64).
0x31A0 8 VELOCITY WORLD Y Responded Responded Y (vertical, or up/down) GS-velocity in ft/sec relative to
world axes in double floating point format (FLOAT64).
0x31A8 8 STRUCT WORLD ROTATION VELOCITY Responded Pitch velocity in rads/sec relative to world axes in double
floating point format (FLOAT64).
0x31B0 8 STRUCT WORLD ROTATION VELOCITY Responded Roll velocity in rads/sec relative to world axes in double
floating point format (FLOAT64).
0x31B8 8 STRUCT WORLD ROTATION VELOCITY Responded Yaw velocity in rads/sec relative to world axes in double
floating point format (FLOAT64).

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x31C0 8 ACCELERATION WORLD X Responded Responded X (lateral, or left/right) acceleration in ft/sec/sec relative to
the world axes in double floating point format (FLOAT64).
0x31C8 8 ACCELERATION WORLD Y Responded Responded Y (vertical, or up/down) acceleration in ft/sec/sec relative to
the world axes in double floating point format (FLOAT64).

0x31D0 8 ACCELERATION WORLD Z Responded Responded Z (longitudinal, or forward/backward) acceleration in


ft/sec/sec relative to the world axes in double floating point
format (FLOAT64).
0x31D8 2 Slew mode lateral axis (i.e. left/right) input value, post
calibration, just before being applied to the simulation (if
allowed to by the byte at offset 310B)
0x31DA 2 Slew mode lateral axis (i.e. left/right) input value, post
calibration, just before being applied to the simulation (if
allowed to by the byte at offset 310B)
0x31DC 2 Slew mode yaw axis (i.e. heading) input value, post
calibration, just before being applied to the simulation (if
allowed to by the byte at offset 310B)
0x31DE 2 Slew mode vertical axis (i.e. altitude) input value, post
calibration, just before being applied to the simulation (if
allowed to by the byte at offset 310B)
0x31E0 2 Slew mode roll axis (i.e. bank) input value, post calibration,
just before being applied to the simulation (if allowed to by
the byte at offset 310B)
0x31E2 2 Slew mode pitch axis input value, post calibration, just
before being applied to the simulation (if allowed to by the
byte at offset 310B)
0x31E4 4 RADIO HEIGHT Responded Radio altitude in metres * 65536

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x31E8 4 SURFACE TYPE Responded Surface type as a 32-bit integer. I think this only applies
when the aircraft is on the ground. The values probably
correspond to the surface encoding in the scenery files,
thus:
CONCRETE 0
GRASS 1 soft, bumpy ground (landable)
WATER 2
GRASS BUMPY 3 very bumpy grass & mud (crashable)
ASPHALT 4
SHORT GRASS 5
LONG GRASS 6
HARD TURF 7
SNOW 8
ICE 9
URBAN 10
FOREST 11
DIRT 12
CORAL 13
GRAVEL 14
OIL TREATED 15 tar & chip
STEEL MATS 16 steel mesh temporary runways
BITUMINUS 17
BRICK 18
MACADAM 19
PLANKS 20
SAND 21
SHALE 22
TARMAC 23
UNKNOWN 254

0x31EC 4 SURFACE CONDITION Responded Surface condition as a 32-bit integer, probably as follows:
NORMAL 0
WET 1
ICY 2
SNOW 3 snow on a non-snow surface

0x31F0 4 Pushback status


3=off, 0=pushing back, 1=pushing back, tail to swing to left
(port), 2=pushing back, tail to swing to right (starboard)

0x31F4 4 PUSHBACK STATE Responded Responded Pushback control. Write 0–3 here to set pushback
operation, as described for the status, above.
0x31F8 4 Tug Heading control, for gliders I assume. [write only]. The
units appear to be the same as the aircraft heading units
(see offset 0580).
0x31FC 4 Tug Speed control, for gliders I assume. [write-only]. Units
not confirmed, but possible ft/sec.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3200 12 These locations operate the FSUIPC facility to send
keystrokes to FS. For this to operate correctly the PC must
be using Windows 98, ME, 2000, XP or Vista. The facilities
used just do not exist in Windows 95 or NT.
3200 message (WM_KEYDOWN or WM_KEYUP)
3204 wParam for the message
3208 lParam for the message
All 12 bytes must be written in one IPC write.

0x320C 4 Number of Hot Key slots available for Application Programs


to use. Currently this is fixed at 56, representing the 56
DWORDs available in the following offsets:

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3210 224 56 DWORDs containing zero (when free for use), or a
Hot Key specification. See also 32FE below.
Note that although up to 56 such hot keys can be
specified, but this number is shared by all running
applications. However, an extra key pressed before the
main hotkey is released can be requested and
supplied, multiplying the number of possibilities
immensely without needing many slots.
The facility operates using 56 32-bit values
(“DWORDs”) from offset 0x3210 onwards (i.e. 0x3210,
0x3214 ...). Each of these is a ‘slot’ for Applications to
specify Hot Keys. These will be zero initially, and zero if
free. The application must search through to find an
empty slot, then set this into it:
Byte 0 (bits 0-7): Virtual Keycode (see the list in my FS
Controls documents or the FSUIPC Advanced Users
Guide).
Byte 1 (bits 8-15): Shift state indicator
Bit 0, the least significant, = shift
Bit 1= ctrl
Bit 2= alt (but use of alt strongly discouraged, see
Note 1)
Bit 3= “expect another keypress”. If this bit is set
then when the Hot Key is detected FSUIPC waits for the
KEYUP or another key press first. The virtual keycode
for that keypress is then returned in Byte 3, below.
Bit 4= tab (provided as an extra “shift”, for more
key press flexibility)
Byte 2 (bits 16-23): Flags from application.
Bit 0 (1)=reserved. This was originally used to
control the next option, but it was implemented
incorrectly in FSUIPC, so now, to avoid problems, the
bit is deliberately ignored.
Bit 1 (2)= set if Hot Key should be passed through
to FS, else it will be trapped. See Notes 1 & 2.
Byte 3 (bits 24-31): Flags or results from FSUIPC.
This byte needs to be cleared by the application so
that it can detect when the Hot Key occurs. There is no
queuing. If the Hot Key alone is seen, this byte is set to
1. If bit 3 was set in Byte 1 above and another key was
pressed before the hotkey was released, then the
virtual keycode for the extra key (2–255) is provided
here.
Note 1: ALT key combinations are not a good idea, and
cannot be stopped from passing to FS. You can get
them, but FS will open the menu in any case.
Note 2: If the same Hot key is listed more than once (for
instance by several applications), every copy for the
same Hot Key will get the flag set, irrespective of the
Page 70 pass-through option. The option only applies to finally
passing it to FS. If any one Hot Key user says that the
key is not to be passed to FS (i.e. by leaving Flag Bit 1
unset), then it isn’t passed through.
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x32F0 4 This DWORD controls some protected mode facilities in
FSUIPC, designed to set known conditions in FSUIPC and
prevent access to specific menus, whilst an application is
running. Support in FSX not planned yet, and not assured.

0x32F4 2 The 16-bit ID of the last menu command item accessed in


FS. Not planned for FSX.
0x32F6 2 FSUIPC selected technical option inhibits.

Set bits here to turn off specific options and prevent the
user turning them back on, for a limited time (max 14
seconds). To keep options turned off you need to write this
mask at regular intervals (e.g. every 5 seconds).

Note that this is not obeyed if the user has selected to


option to disallow all external control of his options. If he
has done this, you can detect it by reading this location
back within the time limit. If it is zero, not the value written,
then the user is preventing your control over his settings.

Bits allocated are as follows (bit 0 = 2^0 bit), but support for
most of these isn’t planned for FSX at present in any case.

0 Reverse elevator trim sense


1 Fix control accelerations
2 Rudder spike elimination
3 Elevator spike elimination
4 Aileron spike elimination
5 Autopilot altitude fix (enable V/S sign corrn.)
6 Extend battery life
7 FS clock seconds sync

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x32F8 1 This provides options to inhibit certain aircraft operations,
for use in breakdown or precise control implementations.
Set individual bits for individual subsystems. Currently the
following are available, all related to hydraulic power:

2^0 Set to inhibit flap operation


2^1 Set to inhibit spoiler operation
2^2 Set to inhibit gear operation
2^3 reserved
2^4 Set to inhibit Engine #1 reverser
2^5 Set to inhibit Engine #2 reverser
2^6 Set to inhibit Engine #3 reverser
2^7 Set to inhibit Engine #4 reverser
Note that these stop operation from axis and button
controls very well, and also from key presses and mouse
clicks—but in these latter two cases it is done by detecting
a change in the system and changing it back. This works,
but the device will sometimes try to move, and this can be
noticeable, especially for some reason with the flaps—the
indicator gives a little jump and the noise briefly starts.

0x32F9 1 Brakes being used flag. This is non-zero if the user has
pressed the brakes (left, right or both) recently. It stays
non-zero for a second after the last brake control or
significant axis increase seen. It does not stay set for
continued constant brake pressure via the axis inputs. It
operates also for increasing values written to offset 0C00 or
0C01.
0x32FA 2 Text display control word. You can display messages from SimConnect_Text
an external program just like an Adventure. Write the function not functioning
message as a zero-terminated string to offset 3380 (see correctly in MSFS
below), subject to the maximum of 128 characters including
the zero terminator, then write a number to this offset,
32FA, as follows:

0 display till replaced


+n display for n seconds, or until replaced
–1 display and scroll, or until replaced
–n display and scroll, or for n seconds,
or until replaced

In the last two cases, whether the message scrolls or not


depends upon the setting of the “Options—Settings—
General—Text Display” option (?). The time limit only
applies when scrolling is off, otherwise the message simply
expires when fully scrolled off the screen.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x32FC 2 AIR file change counter (incremented by FSUIPC whenever
the AIR file as defined at offset 3C00 changes).

This is also incremented when the FS control to “reload


user aircraft” is detected—assign it to a joystick button or to
a Key in FSUIPC for this.
0x32FE 1 Hot Key change counter, incremented by FSUIPC
whenever any of the Hot Keys defined in the table at offset
3210 occurs and therefore has its flag set by FSUIPC.
0x32FF 1 Hot Button change counter, incremented by FSUIPC
whenever any of the Hot Buttons defined in the table at
offset 2910 changes state in the right way, and therefore
has its flag set by FSUIPC.
0x3300 2 Additional radio and autopilot status indicators (read only
access). Allocation by bits which are set when true. Bit 0 =
least significant (value 1):
0 = reserved
1 = good NAV1
2 = good NAV2
3 = good ADF1
4 = NAV1 has DME
5 = NAV2 has DME
6 = NAV1 is ILS
7 = AP NAV1 radial acquired
8 = AP ILS LOC acquired (incl BC—see 10)
9 = AP ILS GS acquired
10=AP ILS LOC is BC
11=good ADF2
12=NAV2 is ILS
13–15 reserved

0x3302 2 Assorted FSUIPC options, set by user parameters: read-


only via the IPC. None yet applicable for FSX.
0x3304 4 FSUIPC version number:
The HIWORD (i.e. bytes 3306-7) gives the main version as
BCD x 1000: e.g. 0x1998 for 1.998
The LOWORD (bytes 3304-5) gives the Interim build letter:
0=none, 1-26=a-z: e.g. 0x0005 = 'e'

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3308 2 FS version, as determined by FSUIPC: Currently only one
of these:
1 = FS98
2 = FS2000
3 = CFS2
4 = CFS1
5 = reserved
6 = FS2002
7 = FS2004 “A Century of Flight”
8 = FSX 32-bit
9 = ESP
10=P3D 32-bit
11=FSX 64-bit
12=P3D 64-bit
13=MSFS2020 64-bit

0x330A 2 Fixed read-only pattern, set to 0xFADE. Use this to check


that the values in 3304-3308 are valid (Note: the supplied
LIB writes its version number here, but this has no effect
and is only for assistance when viewing LOG files).
0x330C 2 Assorted status flags, the only ones which are of use to
applications being:

2^1 When set this indicates that programs have full access
to the IPC not. This can be read without triggering the
message box to users which tells them of an unaccredited
access attempt. Note that on WideClient it will always be
set, assuming WideServer is registered on the FS PC.
(should always be 1 in FSUIPC4)

2^2 Set if the user has fully registered FSUIPC

2^4 Set when the user Throttle Sync option (in the Hot
Keys page of FSUIPC options) is enabled.

0x330E 1 Count of external IPC applications seen connecting since


the session began. Keeps increasing till it gets to 255 then
stays at that value.
0x330F 17 Reserved area for WideFS KeySend facility

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3320 2 This word is used to activate a facility supported by
WideFS to automatically shut down the PCs running
WideServer (i.e. this one) and WideClient. The .ini files of
each WideFS component which is to activate the shutdown
needs the “AllowShutdown=Yes” parameter included. The
application performing the shut down action must write
0xABCD to this offset.

WideServer automatically resets this word to zero 5


seconds afterwards, before it initiates its own PC’s
shutdown if specified. This delay is to ensure the Clients
get the message before the host dies, and the clearing to
zero is done so that the survivors can continue.

WideFS also provides the lesser option


“AllowShutdown=App” which only closes down the
WideClient or, in the case of WideServer, the FS session.
Later still the “AppOnly” variation was added, which keeps
WideClient running, ready to reload the applications when
FS restarts.

A hot key facility to invoke this WideFS shutdown from the


FS keyboard is provided via WideServer’s INI parameters.

The pattern 0xDCBA written here invokes a “close


application” action. On all WideFS PCs with any form of
shutdown allowed, this pattern closes only those
applications loaded by WideFS and leaves WideClient
running ready to reload them. On the Server, if it is allowed,
it closes FS itself. A hot key facility is provided for this
variant, too.

0x3322 2 WideServer version number, if enabled. Otherwise this is


zero.

This is a BCD value giving the version number x 1000, for


example 0x5110 means version 5.110.

See also offset 333C.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3324 4 INDICATED ALTITUDE Responded Responded This is the altimeter reading in feet (or metres, if the user is
running with the preference for altitudes in metres), as a
32-bit signed integer. Please check offset 0C18 to
determine when meters are used (0C18 contains ‘2’).

The same value can be calculated from the actual altitude


and the difference between the QNH and the altimeter
“Kollsman” pressure setting, but this value ensures
agreement.

Also see offset 0x0590, which holds the Indicated Altitude


calibrated to current sea level pressure.

0x3328 2 Elevator Axis input value, post calibration, just before being
applied to the simulation (if allowed to by the byte at offset
310A).
0x332A 2 Aileron Axis input value, post calibration, just before being
applied to the simulation (if allowed to by the byte at offset
310A).
0x332C 2 Rudder Axis input value, post calibration, just before being
applied to the simulation (if allowed to by the byte at offset
310A).
0x332E 2 Throttle Axis input value, post calibration, just before being
applied to the simulation (if allowed to by the byte at offset
310A). This is the single throttle, applied to whichever
engines are denoted by the bits in offset 0888.
0x3330 2 Throttle 1 Axis input value, post calibration, just before
being applied to the simulation (if allowed to by the byte at
offset 310A).
0x3332 2 Throttle 2 Axis input value, post calibration, just before
being applied to the simulation (if allowed to by the byte at
offset 310A).
0x3334 2 Throttle 3 Axis input value, post calibration, just before
being applied to the simulation (if allowed to by the byte at
offset 310A).
0x3336 2 Throttle 4 Axis input value, post calibration, just before
being applied to the simulation (if allowed to by the byte at
offset 310A).
0x3338 2 Elevator Trim Axis input value, post calibration, just before
being applied to the simulation (if allowed to by the byte at
offset 310A).
0x333A 2 THROTTLE LOWER LIMIT Responded Throttle lower limit. This is normally 0 if no reverse is
available, otherwise gives the reverse limit such as –4096
(for 25%).

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x333C 2 WideFS flags: those used so far are:
2^0 1 =if TCP is being used, 0 if SPX
2^1 1 if connected at all, 0 is waiting for connections

See offset 3322 for WideFS version number, which also


confirms that WideServer is registered and running.
0x333E 2 Weather clear count: This is incremented every time FS’s
“clear weather” routine is called, for whatever reason.
0x3340 36 This area is used for externally signaled “joystick button”
control, a set of 288 "virtual buttons". Each DWORD or 32
bits represents one “joystick” with 32 buttons. If an external
program sets or clears a bit in any of these 9 DWORDS the
“Buttons” page in FSUIPC will register the change as a
button operation on one of Joystick numbers 64 to 72
(corresponding to the 9 DWORDs). So, FSUIPC can be
used to program whatever actions the user wants.

See also offset 29F0.


0x3364 1 FS2004 “Ready to Fly” indicator. This is non-zero when FS
is loading, or reloading a flight or aircraft or scenery, and
becomes zero when flight mode is enabled (even if the
simulator is paused or in Slew mode).
(Note that in FSX it tends to only be set during initial
loading. Use together with 3365)
0x3365 1 “In Menu or Dialog” flag. This byte is non-zero when FS
is effectively paused because the user accessed the
Menu, or is in a dialogue resulting from menu or other
selection activity.

The non-zero values are:


1 = FS in a menu (simulation stopped)
2 = FS in a dialogue (simulation probably stopped)

Both bits may be set in dialogues accessed through


the menu. Note that the 2 bit may flicker a little on exit
from the dialogue, due to the way it is detected.

Only supports in-menu. See also 0x062B

0x3366 1 ENG ON FIRE:1 Responded Responded This byte reflects the FS2004 “Engine on Fire” flags. I’m not
sure if FS actually simulates such events, but it appears to
0x3366 0 ENG ON FIRE:2 Responded Responded have allocated Gauge-accessible variables to indicate
0x3366 0 ENG ON FIRE:3 Responded Responded them. This byte uses bits 2^0–2^3 as flags for fires in
0x3366 0 ENG ON FIRE:4 Responded Responded Engines 1 to 4, respectively.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3367 1 EXIT OPEN:0 Responded Responded This byte shows doors that are open, one bit per door:
2^0 = Exit1 … 2^3 = Exit 4.
Doors' states depend upon aircraft position (e.g. ramp,
gate, or connected to jetway) and don't respond. Further
0x3367 0 EXIT OPEN:1 Responded Responded information / Asobo support required. See
0x3367 0 EXIT OPEN:2 Responded Responded https://forum.simflight.com/topic/90252-door-offset-not-functioning-correctly/
0x3367 0 EXIT OPEN:3 Responded Responded for further info.
0x3367 0 EXIT OPEN:4 Responded Responded
0x3367 0 EXIT OPEN:5 Responded Responded
0x3367 0 EXIT OPEN:6 Responded Responded
0x3367 0 EXIT OPEN:7 Responded Responded
0x3368 4 Reserved for PFC.DLL events.
0x336C 2 Frame rate calling counter. This is simply a number that is
incremented each time FSUIPC is entered from FS using
the entry related to frame rates.
0x336E 2 Toe brake axes have been selected as “Set” in FSUIPC’s
joystick pages if this is non-zero. Byte 336E is non-zero for
Left Brake, byte 336F for Right Brake.
Note that this only means that the user has told FSUIPC to
handle the toe braking, by pressing “Set”. It will only
actually do so if it sees brake messages.
0x3370 4 Four single byte PFC driver “alive” counters:
3370 = COM port read thread alive and running
3371 = Elevator trim motor action (0=off, 1=up, 2=dn)
3372 = COM port write thread alive
3373 = Main FS chain alive
N.B. without the main FS chain running the other three
aren’t maintained in any case, so mean nothing.
0x3374 4 This is the “live” millisecond count as used in the FSUIPC
Log. It is updated on each FS chained call to FSUIPC.
0x3378 4 This is the millisecond timestamp value of the most recent
line in the current FSUIPC Log. It is updated when each
line is logged.
0x337C 1 PROP DEICE SWITCH:1 Responded Propeller de-ice switches, (1 = on, 0 = off), read for state,
0x337C 0 PROP DEICE SWITCH:2 Responded write to control: one bit for each prop, bits 0—3 = Props 1—
0x337C 0 PROP DEICE SWITCH:3 Responded 4
0x337C 0 PROP DEICE SWITCH:4 Responded
0x337D 1 STRUCTURAL DEICE SWITCH Responded Structural de-ice switch, (1 = on, 0 = off), read for state,
write to control.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x337E 2 FSUIPC activity count. Simply a number that is
incremented every time FSUIPC receives a call or message
from Flight Simulator. This can be used through WideFS to
check if FS is still active, for example. Note that when FS is
loading aircraft or scenery/textures, this value may not
change for many seconds as FSUIPC is then not getting
any processor time at all.
0x3380 128 Message text area: SimConnect_Text
function not functioning
The text is truncated if longer than 127 characters, there correctly in MSFS
always being a zero terminator provided.

You can write messages to this area, always zero


terminated, for display on the FS windshield or via
ShowText or other applications. After placing the message
text, you must write the 16-bit timer value to offset 32FA to
make FSUIPC send the message (see 32FA above).

0x3400 2 FSUIPC logging options, reading and setting, bit-oriented with


bits used as follows (bit numbers from bit 0 = least significant):
0 = logging enabled (ignored, as logging is always enabled
nowadays)
1 = weather
2 = IPC writes
3 = IPC reads
4 = Extras
5 = Extended, technical button and key logging
6 = VRI comms
7 = com HID
8 = L:Vars
9 = Axes
10 = Events
11 = Button/key standard logging
12 = Lua logging separate

Note that FSUIPC revents writes to this offset unless the


User allows it to happen. This is via the [General] section
parameter:
LogOptionsProtect =Yes
If you need to allow programs to change the logging,
change this to ‘No’ before running FS.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3402 2 Current P3D4 mode, indicated by a flag bit as follows (by
bit number, 0 = 2^0):
0 Pause
1 Slew
2 Disabled
3 Crash
4 Freeze position
5 Freeze attitude
6 Freeze altitude
7 Freeze Lat/Lon
8 SimDirector
9 SimDirector World Editor
10 Recording active
11 Recording playback
12 Instant replay
Note that initially all 16 bits will be set. By the time a
program reads this it should reflect the above modes. If it
remaind all set (-1 or 0xFFFF) then something has failed
interfacing to the PDK. In this case other things in FSUIPC
0x3410 2 won’t be working
Assorted indicatoreither.
flags. These are the only ones currently
set (bit numbers, bit 0 = 2^0):
4 Engine 1 Reverser is set but inhibited*
5 Engine 2 Reverser is set but inhibited*
6 Engine 3 Reverser is set but inhibited*
7 Engine 4 Reverser is set but inhibited*
* Reverser inhibits are set in offset 32F8. Note that these
flags will be cleared only when the inhibit is removed or the
relevant throttle input goes positive (i.e. not just to idle).

0x3412 2 Spoiler Axis input value, post calibration, just before being
applied to the simulation (if allowed to by the byte at offset
341A). Copy this to 0BD0 for normal spoiler action.
0x3414 2 Flaps Axis input value, post calibration, just before being
applied to the simulation (if allowed to by the byte at offset
341A). Copy this to 0BDC for normal flaps action.
0x3416 2 Left Brake Axis input value, post calibration, just before
being applied to the simulation (if allowed to by the byte at
offset 341A). Copy this to 0BC4 for normal left brake
action.
0x3418 2 Right Brake Axis input value, post calibration, just before
being applied to the simulation (if allowed to by the byte at
offset 341A). Copy this to 0BC6 for normal right brake
action.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x341A 1 Controls the joystick connection for ancillary axis controls,
currently Left and Right brake, flaps and spoiler axes.
Normally all zero, set the following bits to actually
disconnect the specific joystick axes (from least significant
bit = 0):

0 Left brake (“Axis Left Brake Set”)


1 Right Brake (“Axis Right Brake Set”)
2 Flaps
3 Spoilers

This feature is intended for use in simulating relevant


subsystem failures or partial failures. Programs can read
the input axis values from offsets 3412–3418 above, and
apply them, after appropriate modification, to the relevant
FS axis offsets (at 0BC4 and 0BC6 for Brakes, 0BDC for
Flaps or 0BD0 for Spoiler.

In order to protect the user from a broken or crashed


application, the flags are cleared 10 seconds after they
have been set, so applications will need to repeat the
setting every few seconds.

Note that this byte is effectively “write only”. Upon reading it


will always appear to contain zero.

0x341C 1 CABIN NO SMOKING ALERT SWITCH Responded Responded No smoking alert switch (1 = on, 0= off)
0x341D 1 CABIN SEATBELTS ALERT SWITCH Responded Responded Seat belts alert switch (1 = on, 0 = off)
0x341E 1 HYDRAULIC SWITCH Responded Hydraulic switches, one bit for each: 2^0=pump1 ...
2^3=pump3
0x341F 1 FUEL CROSS FEED Responded Fuel cross feed switch
0x3420 4 RAD INS SWITCH Responded Rad ins switch
0x3424 4 Low height warning
0x3428 8 DECISION HEIGHT Responded Decision height in metres (64-bit floating point double
0x3438 8 ENG FUEL FLOW BUG POSITION:1 Responded Engine 1 fuelflow bug position
0x3440 8 ENG FUEL FLOW BUG POSITION:2 Responded Engine 2 fuelflow bug position
0x3448 8 ENG FUEL FLOW BUG POSITION:3 Responded Engine 3 fuelflow bug position
0x3450 8 ENG FUEL FLOW BUG POSITION:4 Responded Engine 4 fuelflow bug position
0x3458 8 AUTOPILOT AIRSPEED HOLD VAR Responded Panel autopilot speed setting (But see preferred offset
07E2)
0x3460 8 LINEAR CL ALPHA Responded LINEAR CL ALPHA, Float64, per radian
0x3468 8 ZERO LIFT ALPHA Responded ZERO LIFT ALPHA, Float64, radians
0x3470 8 AMBIENT WIND X Responded Ambient wind X component, double float, m/sec
(+ve West, -ve East)

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3478 8 AMBIENT WIND Y Responded Ambient wind Y component, double float, m/sec
(+ve Up, -ve Down)
0x3480 8 AMBIENT WIND Z Responded Ambient wind Z component, double float, m/sec
(+ve South, -ve North)
0x3488 8 AMBIENT WIND VELOCITY Responded Ambient wind velocity, double float, m/sec
0x3490 8 AMBIENT WIND DIRECTION Responded Ambient wind direction, double float, True
0x3498 8 AMBIENT PRESSURE Responded Ambient pressure, double float.
0x34A0 8 SEA LEVEL PRESSURE Responded Sea level pressure (QNH), double float
0x34A8 8 AMBIENT TEMPERATURE Responded Ambient temperature, double float
0x34B0 8 PRESSURE ALTITUDE Responded Pressure Altitude (metres), double float. This is the
indicated altitude when the altimeter Kollsman setting is
1013.2 hPa (29.92”).
0x34B8 8 STANDARD ATM TEMPERATURE Responded Standard ATM Temperature, degrees Rankine, double
float. This is the expected temperature at the actual AMSL
in the International Standard Atmosphere model.
0x34C0 8 SIGMA SQRT Responded Sigma Sqare Root, double float. This is actually the square
root of the Sigma value as provided at offset 28F0.
0x34C8 8 TOTAL WORLD VELOCITY Responded Total velocity, ft/sec, double float. This is the resultant
velocity of the three X,Y,Z orthogonal velocities given in
offsets 3178, 3180 and 3188.
0x34D0 8 MAX G FORCE Responded G force maximum
0x34D8 8 MIN G FORCE Responded G force minimum
0x34E8 4 GENERAL ENG MAX REACHED RPM:1 Responded Engine1 max rpm (Appears to mean max RPM actually
reached)
0x34EC 4 GENERAL ENG MAX REACHED RPM:2 Responded Engine2 max rpm (Appears to mean max RPM actually
reached)
0x34F0 4 GENERAL ENG MAX REACHED RPM:3 Responded Engine3 max rpm (Appears to mean max RPM actually
reached)
0x34F4 4 GENERAL ENG MAX REACHED RPM:4 Responded Engine4 max rpm (Appears to mean max RPM actually
reached)
0x34F8 2 PFCFSX left brake application (0 – 16383)
0x34FA 2 PFCFSX right brake application (0 - 16383)
0x3500 23 ATC MODEL Responded ATC aircraft model string for currently loaded user aircraft,
as declared in the AIRCRAFT.CFG file. This is limited to a
maximum of 24 characters, including a zero terminator.
0x3518 8 This double provides the FS-set "Ambient Wind Y" value
within about one second of offset 3478 being written by an
application, to control up and down drafts. This allows such
a program to monitor FS/scenery arranged updrafts and
adjust its actions accordingly.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3520 2 Earliest version number of connected WideClients (or
clients which have been connected). Zero if no connections
have been made, or if all connected clients have been
version 6.441 or before.
0x3540 1 IS LATITUDE LONGITUDE FREEZE ON Responded This operates the FSUIPC “freeze flight position” facility.
This keeps the aircraft at the same latitude and longitude
for as long as it is engaged. The altitude and attitude of the
aircraft is free to change, and, in fact, the aircraft flies as
normal except for not changing its position over the ground.
This is apparently a very useful facility for training
environments.

For program control, write a non-zero values to this one


byte offset. This acts as a timer. The freeze will last for as
long as this byte is non-zero. It is used as a time, counting
down 1 every timer tick of 55 mSecs or so. To retain the
freeze for a good time, write 255 here and do so every 5–
10 seconds. Allow for WideFS delays.

Note that if FS is paused, then the freeze lasts until the


pause is released and re-engaged.

0x3542 2 Standby altimeter pressure setting (“Kollsman” window). As


millibars (hectoPascals) * 16. [This is used by FSUIPC to
maintain offset 3544. It is not used by FS at all]

0x3544 4 This is the standby altimeter reading in feet (or metres, if


the user is running with the preference for altitudes in
metres), as a 32-bit signed integer. Please check offset
0C18 to determine when metres are used (0C18 contains
‘2’).

This value is maintained by FSUIPC using the pressure


setting supplied in offset 3542. It isn’t used in FS itself, but
is supplied for additional gauges and external altimeters so
that the standby can be kept at the correct (or last notified)
QNH whilst the main altimeter is used for Standard settings
(for airliners flying Flight Levels).

0x3548 8 ATTITUDE BARS POSITION Responded Horizon bars offset, as a percentage of maximum, in
floating point double format. (–100.0 down to +100.0 up).
On the default Cessnas the maximum offset is 10 degrees.

0x3550 56 Reserved for FSUIPC diagnostics related to Gauge


Mousing

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3590 4 GENERAL ENG FUEL VALVE:1 Responded Engine 1 Fuel Valve, 1 = open, 0 = closed. Not working
(read/write) in 747-8 and 747-10, Ok in A320 Neo with 1 for
close and 0 for open
0x3594 4 GENERAL ENG FUEL VALVE:2 Responded Engine 2 Fuel Valve, 1 = open, 0 = closed. Not working
(read/write) in 747-8 and 747-10
0x3598 4 GENERAL ENG FUEL VALVE:3 Responded Engine 3 Fuel Valve, 1 = open, 0 = closed. Not working
(read/write) in 747-8 and 747-10
0x359C 4 GENERAL ENG FUEL VALVE:4 Responded Engine 4 Fuel Valve, 1 = open, 0 = closed. Not working
(read/write) in 747-8 and 747-10
0x35A0 8 AIRSPEED MACH Responded Airspeed Mach value, double float.
RECIPROCATING ENGINE 4 DATA
0x35A8 8 RECIP ENG MANIFOLD PRESSURE:4 Responded Responded Reciprocating engine 4 manifold pressure, in lbs/sqft, as a
double (FLOAT64). Divide by 70.7262 for inches Hg.
0x35B0 8 RECIP ENG COWL FLAP POSITION:4 Responded Responded Engine 4 cowl flap position, as a double float: 0.0=fully
closed, 1.0=fully open. Can be used to handle position and
set it.
0x35B8 8 Reciprocating engine 4 carb heat pos (“alternate air”
instead?)
0x35C0 8 RECIP ENG ALTERNATE AIR POSITION:4 Responded Responded Reciprocating engine 4 alternate air pos
0x35C8 8 RECIP ENG COOLANT RESERVOIR PERCENT:4 Responded Responded Reciprocating engine 4 coolant reservoir percent
0x35D0 4 RECIP ENG LEFT MAGNETO:4 Responded Responded Reciprocating engine 4, left magneto select (1 = on, 0 = off)

0x35D4 4 RECIP ENG RIGHT MAGNETO:4 Responded Responded Reciprocating engine 4, right magneto select (1 = on, 0 =
off)
0x35D8 8 RECIP MIXTURE RATIO:4 Responded Responded Reciprocating engine 4 fuel/air mass ratio, as a double
(FLOAT64).
0x35E0 8 RECIP ENG BRAKE POWER:4 Responded Responded Reciprocating engine 4 brake power in ft-lbs, as a double
(FLOAT64). Divide by 550 for HP.
0x35E8 8 RECIP CARBURETOR TEMPERATURE:4 Responded Responded Reciprocating engine 4 carburettor temperature, in degrees
Rankine, as a double (FLOAT64).
0x35F0 8 RECIP ENG STARTER TORQUE:4 Responded Responded Reciprocating engine 4 starter torque
0x35F8 4 RECIP ENG TURBOCHARGER FAILED:4 Responded Responded Reciprocating engine 4 turbocharger failed
0x35FC 4 RECIP ENG EMERGENCY BOOST ACTIVE:4 Responded Responded Reciprocating engine 4 emergency boost active flag (32-bit
BOOLEAN). On some aircraft this controls whether the
supercharger is active or not.
0x3600 8 RECIP ENG EMERGENCY BOOST ELAPSED TIME:4 Responded Responded Reciprocating engine 4 emergency boost elapsed time in
seconds, as a double (FLOAT64). This counts how long the
boost has been engaged, when it is made active by an FS
control. FS turns it off when reaching 312. You can keep it
going by occasionally writing 0 here.
0x3608 8 RECIP ENG WASTEGATE POSITION:4 Responded Responded Reciprocating engine 4 wastegate position (read-only,
effectively)
0x3610 8 RECIP ENG TURBINE INLET TEMPERATURE:4 Responded Responded Reciprocating engine 4 TIT degrees Rankine

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3618 8 RECIP ENG CYLINDER HEAD TEMPERATURE:4 Responded Responded Reciprocating engine 4 CHT degrees Rankine, FLOAT64
0x3620 8 RECIP ENG RADIATOR TEMPERATURE:4 Responded Responded Reciprocating engine 4 Radiator temperature degrees
Rankine
0x3628 8 GENERAL ENG FUEL PRESSURE:4 Responded Responded Reciprocating engine 4 fuel pressure (double or FLOAT64)
0x3630 8 RECIP ENG PRIMER:4 Responded Responded
0x3640 4 RECIP ENG FUEL TANK SELECTOR:4 Responded Reciprocating engine 4 tank selector: : 0=None, 1=All,
2=Left, 3=Right, 4=LeftAux, 5=RightAux, 6=Centre,
7=Centre2, 8=Centre3, 9=External1, 10=External2,
11=Right Tip, 12=Left Tip, 13=Crossfeed, 14=Crossfeed
LtoR, 15=Crossfeed RtoL, 16=Crossfeed both,
17=External, 18=Isolate, 19=Left Main, 20=Right Main
0x3644 4 RECIP ENG FUEL TANKS USED:4 Responded Responded Reciprocating engine 4 tanks used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x3648 4 RECIP ENG FUEL NUMBER TANKS USED:4 Responded Reciprocating engine 4, number of fuel tanks supplying
fuel.
0x3654 4 RECIP ENG FUEL AVAILABLE:4 Responded Responded Reciprocating engine 4 fuel available flag (0 or 1).
RECIPROCATING ENGINE 3 DATA
0x3668 8 RECIP ENG MANIFOLD PRESSURE:3 Responded Responded Reciprocating engine 3 manifold pressure, in lbs/sqft, as a
double (FLOAT64). Divide by 70.7262 for inches Hg.
0x3670 8 RECIP ENG COWL FLAP POSITION:3 Responded Responded Engine 3 cowl flap position, as a double float: 0.0=fully
closed, 1.0=fully open. Can be used to handle position and
set it.
0x3678 8 Reciprocating engine 3 carb heat pos
0x3680 8 RECIP ENG ALTERNATE AIR POSITION:3 Responded Responded Reciprocating engine 3 alternate air pos
0x3688 8 RECIP ENG COOLANT RESERVOIR PERCENT:3 Responded Responded Reciprocating engine 3 coolant reservoir percent
0x3690 4 RECIP ENG LEFT MAGNETO:3 Responded Responded
Reciprocating engine 3, left magneto select (1 = on, 0 = off)
0x3694 4 RECIP ENG RIGHT MAGNETO:3 Responded Responded Reciprocating engine 3, right magneto select (1 = on, 0 =
off)
0x3698 8 RECIP MIXTURE RATIO:3 Responded Responded Reciprocating engine 3 fuel/air mass ratio, as a double
(FLOAT64).
0x36A0 8 RECIP ENG BRAKE POWER:3 Responded Responded Reciprocating engine 3 brake power in ft-lbs, as a double
(FLOAT64). Divide by 550 for HP.

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Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x36A8 8 RECIP CARBURETOR TEMPERATURE:3 Responded Responded Reciprocating engine 3 carburettor temperature, in degrees
Rankine, as a double (FLOAT64).
0x36B0 8 RECIP ENG STARTER TORQUE:3 Responded Responded Reciprocating engine 3 starter torque
0x36B8 4 RECIP ENG TURBOCHARGER FAILED:3 Responded Responded Reciprocating engine 3 turbocharger failed
0x36BC 4 RECIP ENG EMERGENCY BOOST ACTIVE:3 Responded Responded Reciprocating engine 3 emergency boost active flag (32-bit
BOOLEAN). On some aircraft this controls whether the
supercharger is active or not.
0x36C0 8 RECIP ENG EMERGENCY BOOST ELAPSED TIME:3 Responded Responded Reciprocating engine 3 emergency boost elapsed time in
seconds, as a double (FLOAT64). This counts how long the
boost has been engaged, when it is made active by an FS
control. FS turns it off when reaching 312. You can keep it
going by occasionally writing 0 here.
0x36C8 8 RECIP ENG WASTEGATE POSITION:3 Responded Responded Reciprocating engine 3 wastegate position (read-only,
effectively)
0x36D0 8 RECIP ENG TURBINE INLET TEMPERATURE:3 Responded Responded Reciprocating engine 3 TIT degrees Rankine
0x36D8 8 RECIP ENG CYLINDER HEAD TEMPERATURE:3 Responded Responded Reciprocating engine 3 CHT degrees Rankine, FLOAT64
0x36E0 8 RECIP ENG RADIATOR TEMPERATURE:3 Responded Responded Reciprocating engine 3 Radiator temperature degrees
Rankine
0x36E8 8 GENERAL ENG FUEL PRESSURE:3 Responded Responded Reciprocating engine 3 fuel pressure (double or FLOAT64)
0x36F0 8 RECIP ENG PRIMER:3 Responded Responded
0x3700 4 RECIP ENG FUEL TANK SELECTOR:3 Responded Reciprocating engine 3 tank selector: 0=None, 1=All,
2=Left, 3=Right, 4=LeftAux, 5=RightAux, 6=Centre,
7=Centre2, 8=Centre3, 9=External1, 10=External2,
11=Right Tip, 12=Left Tip, 13=Crossfeed, 14=Crossfeed
LtoR, 15=Crossfeed RtoL, 16=Crossfeed both,
17=External, 18=Isolate, 19=Left Main, 20=Right Main
0x3704 4 RECIP ENG FUEL TANKS USED:3 Responded Responded Reciprocating engine 3 tanks used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x3708 4 RECIP ENG FUEL NUMBER TANKS USED:3 Responded Reciprocating engine 3, number of fuel tanks supplying
fuel.
0x3714 4 RECIP ENG FUEL AVAILABLE:3 Responded Responded Reciprocating engine 3, fuel available flag (0 or 1).
RECIPROCATING ENGINE 2 DATA
0x3728 8 RECIP ENG MANIFOLD PRESSURE:2 Responded Responded Reciprocating engine 2 manifold pressure, in lbs/sqft, as a
double (FLOAT64). Divide by 70.7262 for inches Hg.

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Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3730 8 RECIP ENG COWL FLAP POSITION:2 Responded Responded Engine 2 cowl flap position, as a double float: 0.0=fully
closed, 1.0=fully open. Can be used to handle position and
set it.
0x3738 8 Reciprocating engine 2 carb heat pos
0x3740 8 RECIP ENG ALTERNATE AIR POSITION:2 Responded Responded Reciprocating engine 2 alternate air pos
0x3748 8 RECIP ENG COOLANT RESERVOIR PERCENT:2 Responded Responded Reciprocating engine 2 coolant reservoir percent
0x3750 4 RECIP ENG LEFT MAGNETO:2 Responded Responded
Reciprocating engine 2, left magneto select (1 = on, 0 = off)
0x3754 4 RECIP ENG RIGHT MAGNETO:2 Responded Responded Reciprocating engine 2, right magneto select (1 = on, 0 =
off)
0x3758 8 RECIP MIXTURE RATIO:2 Responded Responded Reciprocating engine 2 fuel/air mass ratio, as a double
(FLOAT64).
0x3760 8 RECIP ENG BRAKE POWER:2 Responded Responded Reciprocating engine 2 brake power in ft-lbs, as a double
(FLOAT64). Divide by 550 for HP.
0x3768 8 RECIP CARBURETOR TEMPERATURE:2 Responded Responded Reciprocating engine 2 carburettor temperature, in degrees
Rankine, as a double (FLOAT64).
0x3770 8 RECIP ENG STARTER TORQUE:2 Responded Responded Reciprocating engine 2 starter torque
0x3778 4 RECIP ENG TURBOCHARGER FAILED:2 Responded Responded Reciprocating engine 2 turbocharger failed
0x377C 4 RECIP ENG EMERGENCY BOOST ACTIVE:2 Responded Responded Reciprocating engine 2 emergency boost active flag (32-bit
BOOLEAN). On some aircraft this controls whether the
supercharger is active or not.
0x3780 8 RECIP ENG EMERGENCY BOOST ELAPSED TIME:2 Responded Responded Reciprocating engine 2 emergency boost elapsed time in
seconds, as a double (FLOAT64). This counts how long the
boost has been engaged, when it is made active by an FS
control. FS turns it off when reaching 312. You can keep it
going by occasionally writing 0 here.
0x3788 8 RECIP ENG WASTEGATE POSITION:2 Responded Responded Reciprocating engine 2 wastegate position (read-only,
effectively)
0x3790 8 RECIP ENG TURBINE INLET TEMPERATURE:2 Responded Responded Reciprocating engine 2 TIT degrees Rankine
0x3798 8 RECIP ENG CYLINDER HEAD TEMPERATURE:2 Responded Responded Reciprocating engine 2 CHT degrees Rankine, FLOAT64
0x37A0 8 RECIP ENG RADIATOR TEMPERATURE:2 Responded Responded Reciprocating engine 2 Radiator temperature degrees
Rankine
0x37A8 8 GENERAL ENG FUEL PRESSURE:2 Responded Responded Reciprocating engine 2 fuel pressure (double or FLOAT64)
0x37B0 8 RECIP ENG PRIMER:2 Responded Responded
0x37C0 4 RECIP ENG FUEL TANK SELECTOR:2 Responded Reciprocating engine 2 tank selector: 0=None, 1=All,
2=Left, 3=Right, 4=LeftAux, 5=RightAux, 6=Centre,
7=Centre2, 8=Centre3, 9=External1, 10=External2,
11=Right Tip, 12=Left Tip, 13=Crossfeed, 14=Crossfeed
LtoR, 15=Crossfeed RtoL, 16=Crossfeed both,
17=External, 18=Isolate, 19=Left Main, 20=Right Main

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Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x37C4 4 RECIP ENG FUEL TANKS USED:2 Responded Responded Reciprocating engine 2 tanks used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x37C8 4 RECIP ENG FUEL NUMBER TANKS USED:2 Responded Reciprocating engine 2, number of fuel tanks supplying
fuel.
0x37D4 4 RECIP ENG FUEL AVAILABLE:2 Responded Responded Reciprocating engine 2, fuel available flag (0 or 1)
RECIPROCATING ENGINE 1 DATA
0x37E8 8 RECIP ENG MANIFOLD PRESSURE:1 Responded Responded Reciprocating engine 1 manifold pressure, in lbs/sqft, as a
double (FLOAT64). Divide by 70.7262 for inches Hg.
0x37F0 8 RECIP ENG COWL FLAP POSITION:1 Responded Responded Engine 1 cowl flap position, as a double float: 0.0=fully
closed, 1.0=fully open. Can be used to handle position and
set it.
0x37F8 8 Reciprocating engine 1 carb heat pos
0x3800 8 RECIP ENG ALTERNATE AIR POSITION:1 Responded Responded Reciprocating engine 1 alternate air pos
0x3808 8 RECIP ENG COOLANT RESERVOIR PERCENT:1 Responded Responded Reciprocating engine 1 coolant reservoir percent
0x3810 4 RECIP ENG LEFT MAGNETO:1 Responded Responded
Reciprocating engine 1, left magneto select (1 = on, 0 = off)
0x3814 4 RECIP ENG RIGHT MAGNETO:1 Responded Responded Reciprocating engine 1, right magneto select (1 = on, 0 =
off)
0x3818 8 RECIP MIXTURE RATIO:1 Responded Responded Reciprocating engine 1 fuel/air mass ratio, as a double
(FLOAT64).
0x3820 8 RECIP ENG BRAKE POWER:1 Responded Responded Reciprocating engine 1 brake power in ft-lbs, as a double
(FLOAT64). Divide by 550 for HP.
0x3828 8 RECIP CARBURETOR TEMPERATURE:1 Responded Responded Reciprocating engine 1 carburettor temperature, in degrees
Rankine, as a double (FLOAT64).
0x3830 8 RECIP ENG STARTER TORQUE:1 Responded Responded Reciprocating engine 1 starter torque
0x3838 4 RECIP ENG TURBOCHARGER FAILED:1 Responded Responded Reciprocating engine 1 turbocharger failed
0x383C 4 RECIP ENG EMERGENCY BOOST ACTIVE:1 Responded Responded Reciprocating engine 1 emergency boost active flag (32-bit
BOOLEAN). On some aircraft this controls whether the
supercharger is active or not.
0x3840 8 RECIP ENG EMERGENCY BOOST ELAPSED TIME:1 Responded Responded Reciprocating engine 1 emergency boost elapsed time in
seconds, as a double (FLOAT64). This counts how long the
boost has been engaged, when it is made active by an FS
control. FS turns it off when reaching 312. You can keep it
going by occasionally writing 0 here.

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Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3848 8 RECIP ENG WASTEGATE POSITION:1 Responded Responded Reciprocating engine 1 wastegate position (read-only,
effectively)
0x3850 8 RECIP ENG TURBINE INLET TEMPERATURE:1 Responded Responded Reciprocating engine 1 TIT degrees Rankine
0x3858 8 RECIP ENG CYLINDER HEAD TEMPERATURE:1 Responded Responded Reciprocating engine 1 CHT degrees Rankine, FLOAT64
0x3860 8 RECIP ENG RADIATOR TEMPERATURE:1 Responded Responded Reciprocating engine 1 Radiator temperature degrees
Rankine
0x3868 8 GENERAL ENG FUEL PRESSURE:1 Responded Responded Reciprocating engine 1 fuel pressure (double or FLOAT64)
0x3870 8 RECIP ENG PRIMER:1 Responded Responded Engine 1 primer
0x3880 4 RECIP ENG FUEL TANK SELECTOR:1 Responded Reciprocating engine 1 tank selector: 0=None, 1=All,
2=Left, 3=Right, 4=LeftAux, 5=RightAux, 6=Centre,
7=Centre2, 8=Centre3, 9=External1, 10=External2,
11=Right Tip, 12=Left Tip, 13=Crossfeed, 14=Crossfeed
LtoR, 15=Crossfeed RtoL, 16=Crossfeed both,
17=External, 18=Isolate, 19=Left Main, 20=Right Main
0x3884 4 RECIP ENG FUEL TANKS USED:1 Responded Responded Reciprocating engine 1 tanks used, a bit mask:
0 Center 1
1 Center 2
2 Center 3
3 Left Main
4 Left Aux
5 Left Tip
6 Right Main
7 Right Aux
8 Right Tip
9 External 1
10 External 2

0x3888 4 RECIP ENG FUEL NUMBER TANKS USED:1 Responded Reciprocating engine 1, number of fuel tanks supplying
fuel.
0x3894 4 RECIP ENG FUEL AVAILABLE:1 Responded Responded Reciprocating engine 1, fuel available flag (0 or 1).
GENERAL ENGINE 4 DATA
0x38A0 4 GENERAL ENG FAILED:4 Responded General engine 4 failure (0=none, 1=full)
0x38A4 4 GENERAL ENG COMBUSTION:4 Responded Responded General engine 4 combustion
0x38A8 8 GENERAL ENG THROTTLE LEVER POSITION:4 Responded Responded General engine 4 throttle lever position, as a double
(FLOAT64). 0.0=idle, 1.0=max
0x38B0 8 GENERAL ENG MIXTURE LEVER POSITION:4 Responded Responded General engine 4 mixture lever position, as a double
(FLOAT64). 0.0=cutoff, 1.0=full rich
0x38B8 8 GENERAL ENG PROPELLER LEVER POSITION:4 Responded Responded General engine 4 propeller lever position, as a double
(FLOAT64). 0–1
0x38C0 4 GENERAL ENG STARTER:4 Responded General Engine 4 Starter
0x3918 8 GENERAL ENG OIL TEMPERATURE:4 Responded Responded General engine 4 oil temperature in degrees Rankine, as a
double (FLOAT64).
0x3920 8 GENERAL ENG OIL PRESSURE:4 Responded Responded General engine 4 oil pressure in lbs/sqft, as a double
(FLOAT64). Divide by 144 for PSI.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3928 8 GENERAL ENG OIL LEAKED PERCENT:4 Responded Reciprocating engine 4 oil leak percent, as a double
(FLOAT64)
0x3930 8 GENERAL ENG EXHAUST GAS TEMPERATURE:4 Responded Responded General engine 4 EGT in degrees Rankine, as a double
(FLOAT64). Convert to Fahrenheit by Rankine – 459.67.
FS default gauges show Centigrade.
0x3938 4 GENERAL ENG GENERATOR SWITCH:4 Responded Engine 4 generator switch, a 32-bit BOOL (0 = off, 1= on)
0x393C 4 GENERAL ENG GENERATOR ACTIVE:4 Responded Responded Engine 4 generator active, a 32-bit BOOL (0 = off, 1= on),
Goes to 0 when engine stops.
0x3940 8 GENERAL ENG DAMAGE PERCENT:4 Responded Reciprocating engine 4 damage percent, 64-bit floating
point.
0x3948 8 GENERAL ENG COMBUSTION SOUND PERCENT:4 Responded Reciprocating engine 4 combustion sound percent, 64-bit
floating point.
0x3958 4 GENERAL ENG FUEL PUMP SWITCH:4 Responded Engine 4 fuel pump switch, a 32-bit BOOL (0 = off, 1= on)
GENERAL ENGINE 3 DATA
0x395C 4 GENERAL ENG MASTER ALTERNATOR:4 Responded
0x3960 4 GENERAL ENG FAILED:3 Responded General engine 3 failure (0=none, 1=full)
0x3964 4 GENERAL ENG COMBUSTION:3 Responded Responded General engine 3 combustion
0x3968 8 GENERAL ENG THROTTLE LEVER POSITION:3 Responded Responded General engine 3 throttle lever position, as a double
(FLOAT64). 0.0=idle, 1.0=max
0x3970 8 GENERAL ENG MIXTURE LEVER POSITION:3 Responded Responded General engine 3 mixture lever position, as a double
(FLOAT64). 0.0=cutoff, 1.0=full rich
0x3978 8 GENERAL ENG PROPELLER LEVER POSITION:3 Responded Responded General engine 3 propeller lever position, as a double
(FLOAT64). 0–1
0x3980 4 GENERAL ENG STARTER:3 Responded General Engine 3 Starter
0x39D8 8 GENERAL ENG OIL TEMPERATURE:3 Responded Responded General engine 3 oil temperature in degrees Rankine, as a
double (FLOAT64).
0x39E0 8 GENERAL ENG OIL PRESSURE:3 Responded Responded General engine 3 oil pressure in lbs/sqft, as a double
(FLOAT64). Divide by 144 for PSI.
0x39E8 8 GENERAL ENG OIL LEAKED PERCENT:3 Responded Reciprocating engine 3 oil leak percent, as a double
(FLOAT64)
0x39F0 8 GENERAL ENG EXHAUST GAS TEMPERATURE:3 Responded Responded General engine 3 EGT in degrees Rankine, as a double
(FLOAT64). Convert to Fahrenheit by Rankine – 459.67.
FS default gauges show Centigrade.
0x39F8 4 GENERAL ENG GENERATOR SWITCH:3 Responded Engine 3 generator switch, a 32-bit BOOL (0 = off, 1= on)
0x39FC 4 GENERAL ENG GENERATOR ACTIVE:3 Responded Responded Engine 3 generator active, a 32-bit BOOL (0 = off, 1= on),
Goes to 0 when engine stops.
0x3A00 8 GENERAL ENG DAMAGE PERCENT:3 Responded Reciprocating engine 3 damage percent, 64-bit floating
point.
0x3A08 8 GENERAL ENG COMBUSTION SOUND PERCENT:3 Responded Reciprocating engine 3 combustion sound percent, 64-bit
floating point.
0x3A18 4 GENERAL ENG FUEL PUMP SWITCH:3 Responded Engine 3 fuel pump switch, a 32-bit BOOL (0 = off, 1= on)
0x3A1C 4 GENERAL ENG MASTER ALTERNATOR:3 Responded
GENERAL ENGINE 2 DATA

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3A20 4 GENERAL ENG FAILED:2 Responded General engine 2 failure (0=none, 1=full)
0x3A24 4 GENERAL ENG COMBUSTION:2 Responded Responded Reciprocating engine 2 combustion
0x3A28 8 GENERAL ENG THROTTLE LEVER POSITION:2 Responded Responded General engine 2 throttle lever position, as a double
(FLOAT64). 0.0=idle, 1.0=max
0x3A30 8 GENERAL ENG MIXTURE LEVER POSITION:2 Responded Responded General engine 2 mixture lever position, as a double
(FLOAT64). 0.0=cutoff, 1.0=full rich
0x3A38 8 GENERAL ENG PROPELLER LEVER POSITION:2 Responded Responded General engine 2 propeller lever position, as a double
(FLOAT64). 0–1
0x3A40 4 GENERAL ENG STARTER:2 Responded General Engine 2 Starter
0x3A98 8 GENERAL ENG OIL TEMPERATURE:2 Responded Responded General engine 2 oil temperature in degrees Rankine, as a
double (FLOAT64).
0x3AA0 8 GENERAL ENG OIL PRESSURE:2 Responded Responded General engine 2 oil pressure in lbs/sqft, as a double
(FLOAT64). Divide by 144 for PSI.
0x3AA8 8 GENERAL ENG OIL LEAKED PERCENT:2 Responded Reciprocating engine 2 oil leak percent, as a double
(FLOAT64)
0x3AB0 8 GENERAL ENG EXHAUST GAS TEMPERATURE:2 Responded Responded General engine 2 EGT in degrees Rankine, as a double
(FLOAT64). Convert to Fahrenheit by Rankine – 459.67.
FS default gauges show Centigrade.
0x3AB8 4 GENERAL ENG GENERATOR SWITCH:2 Responded Engine 2 generator switch, a 32-bit BOOL (0 = off, 1= on)
0x3ABC 4 GENERAL ENG GENERATOR ACTIVE:2 Responded Responded Engine 2 generator active, a 32-bit BOOL (0 = off, 1= on),
Goes to 0 when engine stops.
0x3AC0 8 GENERAL ENG DAMAGE PERCENT:2 Responded Reciprocating engine 2 damage percent, 64-bit floating
point.
0x3AC8 8 GENERAL ENG COMBUSTION SOUND PERCENT:2 Responded Reciprocating engine 2 combustion sound percent, 64-bit
floating point.
0x3AD8 4 GENERAL ENG FUEL PUMP SWITCH:2 Responded Engine 2 fuel pump switch, a 32-bit BOOL (0 = off, 1= on)
(Note that it only copes with off-lo on the Baron)
0x3ADC 4 GENERAL ENG MASTER ALTERNATOR:2 Responded
GENERAL ENGINE 1 DATA
0x3AE0 4 GENERAL ENG FAILED:1 Responded General engine 1 failure (0=none, 1=full)
0x3AE4 4 GENERAL ENG COMBUSTION:1 Responded Responded Reciprocating engine 1 combustion
0x3AE8 8 GENERAL ENG THROTTLE LEVER POSITION:1 Responded Responded General engine 1 throttle lever position, as a double
(FLOAT64). 0.0=idle, 1.0=max
0x3AF0 8 GENERAL ENG MIXTURE LEVER POSITION:1 Responded Responded General engine 1 mixture lever position, as a double
(FLOAT64). 0.0=cutoff, 1.0=full rich
0x3AF8 8 GENERAL ENG PROPELLER LEVER POSITION:1 Responded Responded General engine 1 propeller lever position, as a double
(FLOAT64). 0–1
0x3B00 4 GENERAL ENG STARTER:1 Responded General Engine 1 Starter
0x3B58 8 GENERAL ENG OIL TEMPERATURE:1 Responded Responded General engine 1 oil temperature in degrees Rankine, as a
double (FLOAT64).
0x3B60 8 GENERAL ENG OIL PRESSURE:1 Responded Responded General engine 1 oil pressure in lbs/sqft, as a double
(FLOAT64). Divide by 144 for PSI.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3B68 8 GENERAL ENG OIL LEAKED PERCENT:1 Responded Reciprocating engine 1 oil leak percent, as a double
(FLOAT64)
0x3B70 8 GENERAL ENG EXHAUST GAS TEMPERATURE:1 Responded Responded General engine 1 EGT in degrees Rankine, as a double
(FLOAT64). Convert to Fahrenheit by Rankine – 459.67.
FS default gauges show Centigrade.
0x3B78 4 GENERAL ENG GENERATOR SWITCH:1 Responded Engine 1 generator switch, a 32-bit BOOL (0 = off, 1= on)
0x3B7C 4 GENERAL ENG GENERATOR ACTIVE:1 Responded Responded Engine 1 generator active, a 32-bit BOOL (0 = off, 1= on),
Goes to 0 when engine stops.
0x3B80 8 GENERAL ENG DAMAGE PERCENT:1 Responded Reciprocating engine 1 damage percent, 64-bit floating
point.
0x3B88 8 GENERAL ENG COMBUSTION SOUND PERCENT:1 Responded Reciprocating engine 1 combustion sound percent, 64-bit
floating point.
0x3B98 4 GENERAL ENG FUEL PUMP SWITCH:1 Responded Engine 1 fuel pump switch, a 32-bit BOOL (0 = off, 1= on)
(Note that it only copes with off-lo on the Baron)
0x3B9C 4 GENERAL ENG MASTER ALTERNATOR:1 Responded
0x3BA0 8 TAILHOOK POSITION Responded Responded The tailhook position, as a double floating point value
(0.0=fully retracted, 1.0=fully lowered).

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3BA8 40 Area used by PFCFSX.DLL for axis input, for optional
assignment and calibration in FSUIPC.
When the PFC driver is not being used, other programs can make
use of these offsets to input axis values directly to FSUIPC, which
also can then be assigned in FSUIPC and thence calibrated. Note
that by default FSUIPC assumes that the normal input here is in
the range 0–127, and scales it accordingly. For applications
supplying a greater range, possibly up to the maximum allowed
for joysticks (–16383 to +16383) you can either use the “RAW”
option, or, better, let FSUIPC adjust its scaling to suit the range
being input. It will adjust this automatically upon seeing the
extreme values, or you can preset the scaling using a parameter
added to the axis assignments line in the INI file.
When the PFC driver is running, application programs or modules
can access the raw PFC axis values at these offsets, which are
assigned to the hardware as listed below. One 16-bit word is
allowed for each (although the PFC axes have a maximum range
of 0 to 127). The axes are:
3BA8 0 Aileron
3BAA 1 Elevator
3BAC 2 Rudder
3BAE 3 Quadrant axis 5
3BB0 4 Quadrant axis 3
3BB2 5 Quadrant axis 1
3BB4 6 Left toe brake
3BB6 7 Quadrant axis 6
3BB8 8 Quadrant axis 4
3BBA 9 Quadrant axis 2
3BBC 10 Right toe brake
3BBE 11 Elevator trim
3BC0 12 Aileron trim
3BC2 13 Rudder trim
3BC4 14 Steering tiller
3BC6 15 not used

There are control flags (to disconnect these axes) at offset


3BC8. Each bit, 2^0 to 2^15 can be set to disconnect the
equivalent numbered axis above.

0x3BD0 1 Reserved

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3BD2 2 This is a 16-bit counter that is incremented each time a FLT
file is saved in FS. This applies to flights saved through FS
Flights menu, the shortcut key (;), AutoSave, and via the
FSUIPC flight saving facilities.

The filenames of the saved flights can be read at offset


0400, or (historically) by using the path reading facility at
offset 0FF0 and following.
0x3BD6 1 PARTIAL PANEL ADF Responded Responded Panel failure modes (FS2002 and FS2004 only): one byte
0x3BD7 1 PARTIAL PANEL AIRSPEED Responded Responded flag/control for each of the following “partial panel” gauge
0x3BD8 1 PARTIAL PANEL ALTIMETER Responded Responded modes:
0x3BD9 1 PARTIAL PANEL ATTITUDE Responded Responded 3BD6 ADF (both on FS2004)
3BD7 ASI
0x3BDA 1 PARTIAL PANEL COMM Responded Responded 3BD8 Altimeter
0x3BDB 1 PARTIAL PANEL AVIONICS Responded 3BD9 Attitude Indicator
0x3BDC 1 PARTIAL PANEL COMPASS Responded Responded 3BDA COM (both COM1/2 in FSX)
0x3BDD 1 PARTIAL PANEL ELECTRICAL Responded Responded (Not writable – SimC?)
0x3BDE 1 PARTIAL PANEL ENGINE Responded Responded 3BDB AVIONICS (was COM2 pre-FSX)
0x3BDF 1 PARTIAL PANEL FUEL INDICATOR Responded (Not writable – SimC?)
0x3BE0 1 PARTIAL PANEL HEADING Responded Responded 3BDC Compass
3BDD Electrical (new in FSX)
0x3BE1 1 PARTIAL PANEL NAV Responded Responded
3BDE Engine (see 0B6B for separate engines)
0x3BE2 1 PARTIAL PANEL NAV Responded Responded 3BDF Fuel Indicator (Not writable – SimC?)
0x3BE3 1 PARTIAL PANEL PITOT Responded Responded 3BE0 Heading Indicator
0x3BE4 1 PARTIAL PANEL TRANSPONDER Responded Responded 3BE1 NAV (both NAV1/2 in FSX)
0x3BE5 1 PARTIAL PANEL TURN COORDINATOR Responded (Not writable – SimC?)
0x3BE6 1 PARTIAL PANEL VACUUM Responded Responded 3BE2 NAV (ditto)
0x3BE7 1 PARTIAL PANEL VERTICAL VELOCITY Responded Responded (Not writable – SimC?)
0x3BF6 2 3BE3 Pitot heat
SimConnect re-connection count. This is incremented
each time FSUIPC4 succeeds in connecting or re-
connecting to SimConnect.

Re-connection is sometimes needed if SimConnect


starves FSUIPC of information for longer than the
timeout (set by the INI parameter SimConnectStallTime,
defaulting to 1 second), other than during normal flight
loading or menu stoppage times (i.e. between Stop and
Start notifications).
0x3BF8 2 FLAPS NUM HANDLE POSITIONS Responded Number of flap positions not including flaps full up.
0x3BFA 2 Flaps détente increment. The full range of flap movement is
0–0x3FFF (16383). Each détente position or “notch” is
spaced equally over this range, no matter what flap angle is
represented—a table in the AIR file gives those. To obtain
the number of détentes, divide this increment value into
16383 and add 1. For example 2047 (0x7FF) would be the
increment for 9 positions.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3BFC 4 Zero Fuel Weight, lbs * 256. This is the aircraft weight plus
the payload weight, minus fuel. This changes as the
payload is adjusted.

Note that this value  fluctuates slightly. It is not clear


whether this a bug, or an   artefact of the physics
simulation, but the empty weight (1330) and   the payload
data (1400) may be used to get a  static value.
0x3C00 256 Full pathname of the current AIR file [aircraft.cfg] (in UNC
form when applicable *). This is zero padded to fill the 256
bytes available.
When this changes the 16-bit counter at 32FC is
incremented, so interested programs don’t have to keep on
reading the whole 256 bytes to check. Note that this should
be the full path, but is a relative path when FSUIPC7 is started
and an aircraft is already loaded in the FS. Reported to Asobo.

0x3D00 256 TITLE Responded Name of the current aircraft (from the “title” parameter in
the AIRCRAFT.CFG file).
0x3E00 256 Path of the Flight Simulator installation, down to and
including the FS main folder and a following \ character. If
the PC is on a Network and WideFS is in use, then if
possible the full UNC (universal naming convention) path is
given. Examples are:
D:\MSFS2020\ (non-Network)
\\MyMainPC\drived\MSFS2020\
(Network, named PC and named shared drive))
0x3F00 2 To load or save a Flight (.FLT) you first set up the
pathname (and optional description) at offset 3F04 below,
then write here. Write one of these values:
0 to simply load the specified flight/situation.
1 to save the flight/situation with no description
257 to save the flight/situation with a description

Flights are saved in the location specified by MSFS. For


Steam installations, this will be under your user'
AppData\Roaming\Microsoft Flight Simulator. For MS Store
installations, this is under your user'
AppData\Local\Packages\Microsoft.FlightSimulator_8weky
b3d8bbwe\LocalState\FlightPlans.

If you are Loading a file, please allow time for the file to
load before expecting any further meaningful response
across the FSUIPC interface. FSUIPC will probably not be
able to respond for several seconds even on the fastest
machines.

Page 95
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MSFS SDK MSFS SDK
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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x3F02 2 FLT/STN file loading counter (incremented by FSUIPC
whenever the FLT file, as defined at offset 3F04
changes or the same FLT is reloaded).

If FSUIPC re-initialises the SimConnect link at any time


(e.g. because of timeout), the flight name provided may
change at the same time, due to the way SimConnect
operates and FSUIPC obtains the flight names. The
value in offset 3BF6 also updates when SimConnect is
re-initialised, so this may help distinguish the cause of
the change.
0x3F04 252 READ:
Pathname of the currently loaded FLT file, excluding the FS
main path (see 3E00) if applicable, else the full path, in
UNC format if WideFS is in use. This is zero padded to fill
the 252 bytes available, or truncated if longer.

When this changes (or simply reloaded) the 16-bit counter


at 3F02 is incremented, so interested programs don’t have
to keep on reading the whole 252 bytes to check.

WRITE:
Write the file name for the FLT+WX file you wish to Load or
Save. The name can include the final “.flt” but this will be
discarded in any case. You can specify a folder (existing
within FS’s main folder) for Loading, but files can only be
saved to your “My Documents” FS folder. If you give a path
for saving, it is discarded. There must be a zero terminator.

If you are writing the file, a description can also be


specified, following the pathname and its zero terminator.
Obviously this is limited by the space available. It must also
be terminated by a zero byte, and indicated in the value
written to 3F00 above.

See 3F00 above for details of actually Loading or Saving


the Flight or Situation so identified.

0x4000 256 Reserved: Marc's area for FS_Meteo gauge, etc


0x4100 256 Jean-Michael Biston ("Michael") for Airbus gauges (PART
1)
0x4200 256 Reserved (ESOUND Sound Playing Interface)
0x4300 512 Reserved: Hans G. Schuetz: 744 system simulator
panel
0x4500 256 Don LaFontaine's FreeFDS (to be confirmed!)

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x4600 256 Holger Johannsen ("Flypage"), for Canadair RJ-700 Project

0x4700 128 Alexey Morozov (Russian Federation: Interstate Aviation


Committee)
0x4780 128 Andreas Kraft, TUTOR project
0x4800 256 Steffen Herberg, EPIC project
0x4900 256 John Dekker, Radar Contact
0x5000 128 Alex Kuznetsov, Gauges for PSS and Aerosoft integration

0x5080 64 Chris Barnett. LAS - 737NG Project


0x50C0 64 Oleksiy Frolov Dash8+EPIC Project
0x5100 256 SimConnect menu facilities.
Write zero terminated strings here to create a SimConnect
menu.
The first string will be the title, and the secoond string the
prompt. After that, you can write up to 10 more strings
(offset size of 256 bytes permitting) for the menu entries
text (no item numbers) of items 1-9 and 0.
Write 0 to byte 5100 to close the menu unanswered.
When a selection is made, FSUIPC will write 0 to byte 5100
and the menu item selection number to byte 5101.
0x5200 3584 Reserved:
5200-527F = Ferry van Aesch (Asst CEO British
Airways Virtual) 5280-
52FF: Andrew McLean: Aerosoft Hardware 5300-53FF:
Mark Hastings B777 Systems Simulator
5400-5FFF: Enrico's
Project Magenta
0x6000 512 GPS data area—only known offsets listed below:
0x6004 4 GPS IS ACTIVE FLIGHT PLAN Responded GPS flags (bits numbered from least significant):
0x6004 0 GPS IS ACTIVE WAY POINT Responded 0 not used
0x6004 0 GPS IS ACTIVE WP LOCKED Responded 1 Active Plan
0x6004 0 GPS IS APPROACH ACTIVE Responded 2 Active Way point
3 Arrived
0x6004 0 GPS IS APPROACH LOADED Responded 4 not used
0x6004 0 GPS IS ARRIVED Responded 5 Direct To
0x6004 0 GPS IS DIRECTTO FLIGHTPLAN Responded 6 not used
0x6010 8 GPS POSITION LAT Responded GPS: aircraft latitude, floating point double, in degrees (+ve
= N, –ve = S).
0x6018 8 GPS POSITION LON Responded GPS: aircraft longitude, floating point double, in degrees
(+ve = E, –ve = W).
0x6020 8 GPS POSITION ALT Responded GPS: aircraft altitude, floating point double, in metres.
0x6028 8 GPS MAGVAR Responded GPS: magnetic variation at aircraft, floating point double, in
radians (add to magnetic for true, subtract from true for
magnetic).

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x6030 8 GPS GROUND SPEED Responded GPS: aircraft ground speed, floating point double, metres
per second.
0x6038 8 GPS GROUND TRUE HEADING Responded GPS: aircraft true heading, floating point double, in radians.

0x6040 8 GPS GROUND MAGNETIC TRACK Responded GPS: aircraft magnetic track, floating point double, in
radians.
0x6048 8 GPS WP DISTANCE Responded GPS: distance to next waypoint, floating point double, in
metres.
0x6050 8 GPS WP BEARING Responded GPS: magnetic bearing to next waypoint, floating point
double, in radians.
0x6058 8 GPS WP CROSS TRK Responded GPS: cross track error, floating point double, in metres.
0x6060 8 GPS WP TRUE REQ HDG Responded GPS: required true heading, floating point double, in
radians.
0x6068 8 GPS WP TRACK ANGLE ERROR Responded GPS: track error, floating point double, in radians.
0x6078 8 GPS WP VERTICAL SPEED Responded GPS: aircraft vertical speed
0x6080 1 GPS WP PREV VALID Responded GPS: previous waypoint valid flag (=0 if not valid)
0x6081 8 GPS WP PREV ID Responded GPS: string ID of previous way point, zero terminated
0x608C 8 GPS WP PREV LAT Responded GPS: previous waypoint latitude, floating point double, in
degrees (+ve = N, –ve = S).
0x6094 8 GPS WP PREV LON Responded GPS: previous waypoint longitude, floating point double, in
degrees (+ve = E, –ve = W).
0x609C 8 GPS WP PREV ALT Responded GPS: previous waypoint aircraft altitude, floating point
double, in metres.
0x60A4 8 GPS WP NEXT ID Responded GPS: string ID of next waypoint, zero terminated
0x60AC 8 GPS WP NEXT LAT Responded GPS: next way point latitude, floating point double, in
degrees (+ve = N, –ve = S).
0x60B4 8 GPS WP NEXT LON Responded GPS: next waypoint longitude, floating point double, in
degrees (+ve = E, –ve = W).
0x60BC 8 GPS WP NEXT ALT Responded GPS: next waypoint aircraft altitude, floating point double,
in metres.
0x60E4 4 GPS WP ETE Responded GPS: Next waypoint ETE as 32-bit integer, in seconds
0x60E8 4 GPS WP ETA Responded GPS: Next waypoint ETA as 32-bit integer in seconds, local
time
0x60EC 8 GPS WP DISTANCE Responded GPS: Distance to next waypoint, floating point double, in
metres.
0x60F4 8 GPS: Distance between previous and next waypoints,
floating point double, in metres
0x60FC 4 GPS APPROACH MODE Responded GPS: Approach mode, as 32-bit integer
0x6100 4 GPS APPROACH WP TYPE Responded GPS: Approach way point type, as 32-bit integer
0x6104 4 GPS APPROACH SEGMENT TYPE Responded GPS: Approach segment type, as 32-bit integer
0x6108 1 GPS APPROACH IS WP RUNWAY Responded GPS: Approach mode, flag indicating approach waypoint is
the runway

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x610C 8 GPS COURSE TO STEER Responded
GPS: Course to set (CTS), floating point double, in radians
0x6120 4 GPS FLIGHT PLAN WP COUNT Responded GPS: Flight Plan, total number of waypoints, as 32-bit
integer
0x6128 4 GPS APPROACH WP COUNT Responded GPS: Approach way point count, as 32-bit integer
0x6137 5 GPS APPROACH AIRPORT ID Responded GPS: Flight plan destination airport ID
0x613C 4 GPS APPROACH WP INDEX Responded GPS: Approach way point index, as 32-bit integer
0x6140 8 GPS APPROACH APPROACH ID Responded GPS: Approach name
0x6150 4 GPS APPROACH TRANSITION INDEX Responded GPS: Approach transition index, as 32-bit integer. –1
means not valid.
0x6154 8 GPS APPROACH TRANSITION ID Responded GPS: Approach transition name
0x615C 1 GPS APPROACH IS MISSED Responded GPS: Approach is missed flag
0x6160 4 GPS APPROACH APPROACH TYPE Responded GPS: Approach type
0x6168 4 GPS APPROACH TIMEZONE DEVIATION Responded GPS: Approach time zone deviation, as 32-bit integer
0x616C 4 GPS FLIGHT PLAN WP INDEX Responded GPS: Current way point index, starting at 1, as 32-bit
integer
0x6170 4 GPS APPROACH APPROACH INDEX Responded GPS: Approach current way point index, as 32-bit integer
0x6174 28 Free for general use
0x6190 4 GPS: Time last waypoint was crossed, seconds since Zulu
midnight
0x6198 4 GPS ETE Responded GPS: Destination ETE as 32-bit integer, in seconds
0x619C 4 GPS ETA GPS: Destination ETA as 32-bit integer, in seconds, local
time
0x61A0 8
GPS: Route total distance, double floating point, in metres
0x61A8 8 GPS: Estimated fuel burn, double floating point, in gallons
0x61B0 4 GPS: Time of last update to 61B8 (seconds since Zulu
midnight)
0x61B8 4 GPS: Count updated every 5 seconds.
0x6200 1216 Reserved:
6200-62FF = PMDG projects (Lefteris Kalamaras)
fixed [PT1]
6300-63FF = Josef Dirnberger (TrafficBoard)
6400-641F = Dave March FlightDeck Companion
0x6420 512 Reserved for PMDG data
0x66C0 64 Free for general use, for example in button or keys
programming.
0x6700 1632 Reserved:
6700-67FF = Jean-Michael Biston ("Michael") for
Airbus gauges (PART 2)
6800-6BFF = Robert Fischer, FS-Communicator
0x6C00 256 Reserved for PMDG data

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x6D60 32 FSUIPC message window title—up to 32 characters
including a zero terminator.
The message window title can be set by the program using
it, but as only one such Window is supported only one title
is available. The first program writing it and then a multiline
message wins! This only needs doing once, immediately
before any multiline messages are sent to 3380.

0x6D80 1504 Reserved:


6D60-6D87 = Mapped for FSUIPC display window
title
6D88-6DAF = USED BY XPUIPC!!!
6DB0-6DCF = free
6DD0-6DEF = Alex Wemmer, for "vasFMC", 29/10/07
6DF0-6DFF = Robert Fischer for FSCommunicator
6E00-6EFF = Flight Deck Software (Bart
Devriendt)
6F00-6FFF = Reserved for XPUIPC use (to avoid
clashes)
7000-70FF = Daniel Gagne: Simul-Air Sim737
Overhead Module
7100-72FF = Thomas Richter application
(commercial) tba PART 3
7300-731F = Laurent Ferrari (The Gauges
Factory) Freeware Gauges
7320-735F = Arten Crum, string interchange area
for LINDA

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x7360 12 This are provides an offset method of setting friction
values, similar to that offered by the ipc.SetFriction function
for Lua plug-ins. This uses the 12 bytes as follows

7360 4 bytes 32-bit float value (FLT) to be written*


7364 1 byte The “class” value, 0-6
7365 1 byte The surface type, 0-24
7366 1 byte The direction, 0 or 1
7367 1 byte The condition, 0-3
7368 4 bytes 32-bit float value (FLT)
giving the previous value (read only)

The complete 8 bytes, 7360-7367 must either be written at


once, i.e. as a single structure, or the FLT value must be
written to 7360 last. It is that write which triggers the action.

The saved original frictions can be restored by setting the


Class value in 7364 to 255 (0xFF) then just writing anything
to 7360.

The 4 single byte values are as follows:

Class: 0 BRAKE
1 WHEEL
2 SCRAPE
3 SKID
4 FLOAT
5 WRUDDER
6 SKI
Surface: 0 CONCRETE
1 GRASS
2 WATER
3 GRASS_BUMPY
4 ASPHALT
5 SHORT_GRASS
6 LONG_GRASS
7 HARD_TURF
8 SNOW
9 ICE
10 URBAN
11 FOREST
12 DIRT
13 CORAL
14 GRAVEL
15 OIL_TREATED
16 STEEL_MATS
17 BITUMINUS
18 BRICK
19 MACADAM
20 PLANKS
21 SAND
22 SHALE
23 TARMAC
24 WRIGHT_FLYER_TRA
Page 101 Direction:0 ROLLING
1 SLIDING
Condition:0 DRY
1 RAIN
2 ICE
Sheet1
MSFS SDK MSFS SDK
Read Write
Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x736C 2 Unsigned 16-bit word giving the distance in nm to the
nearest ground AI aircraft
0x736E 2 Unsigned 16-bit word giving the distance in nm to the
nearest airborne AI aircraft
0x7370 2448 Reserved:
7370-738F = Andrew Maclean, aeroSystems
software
7390-73CF = Jean Luc Nitard for A320 FMGS
freeware (see also 78E8)
73D0-73DF = Jason of FlightDeckSoft for Primus
1000 and Jet45 (2nd)
73E0-73EF = Dave Ault for "Learjet45Chimera"
Project
73F0-73FF = Jason of FlightDeckSoft for Primus
1000 and Jet45 (1st)
7400-781F = FollowMe interface, reserved space
-- REASSIGNED to PMDG NGX
7820-783F = SSTSim AFCS, Gordon Roxburgh
7840-785F = Jason of FlightDeckSoft for Primus
1000 and Jet45 (3rd)
7860-789F = Simon Kelly "FS Overhead Utility"
78A0-78BF = Daniel Gagne: Simul-Air Sim737 Fire
Panel Module
78C0-78CF = Daniel Gagne: Simul-Air Sim737
Overhead Module 2
78D0-78E7 = Achilles Philippopoulos for BTMS
(Brake Temp Monitor System)
78E8-78EE = Jean Luc Nitard for A320 standby
instruments freeware (see also 7390)
78EF = FSUIPC4 FS window display memory
(for reloads)
78F0-790F = Dave March FDE
7910-792F = Uwe Schneider GmbH, Cockpitsonic
Driver
7930-7A0F = Free
7A10-7A1F = Patrick Waugh, Benchmark Avionics,
helo panel control switches
7A20-7A5F = DVA/AFV ("Aviation Francais
Virtuel") ACARS ([email protected])
7A60-7A7F = Alexander Wemmer, for vasFMC.
7A80-7B7F = PMDG projects (Lefteris Kalamaras)
fixed [PT2]
7B80-7BFF = Squawkbox 3 (Joel DeYoung)

0x7C00 8 EMPTY WEIGHT PITCH MOI Empty weight pitch moment of inertia (slugs per feet
squared)
0x7C08 8 Empty weight roll moment of inertia (slugs per feet
EMPTY WEIGHT ROLL MOI squared)

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x7C10 8 Empty weight yaw moment of inertia (slugs per feet
EMPTY WEIGHT YAW MOI squared)
0x7C18 8 Empty weight pitch moment of inertia (slugs per feet
EMPTY WEIGHT CROSS COUPLED MOI squared)
0x7C20 8 Total weight pitch moment of inertia (slugs per feet
TOTAL WEIGHT PITCH MOI squared)
0x7C28 8 TOTAL WEIGHT ROLL MOI Total weight roll moment of inertia (slugs per feet squared)
0x7C30 8 Total weight yaw moment of inertia (slugs per feet squared)
TOTAL WEIGHT YAW MOI
0x7C38 8 Total weight cross coupled moment of inertia (slugs per
TOTAL WEIGHT CROSS COUPLED MOI feet squared)
0x7C50 72 Area for setting lvars, activating hvars, calling presets and
executing calculator code.

To set and lvar value, first write the value to offset 0x0780
as a string, up to 8 characters in length (including the string
terminator, so max 7 characters).
Then write the lvar name, preceeded by 'L:', to offset
0x7C50, maximum of 64 characters (including string
terminator character).

To call a preset, first write the preset parameter (if needed)


to offset 0x7C80 as a 32-bit integer value, then write the
preset name, preceeded by 'P:' to offset 0x7C50.

To activate a hvar, write the hvar name preceeded by 'H:' to


offset 0x7C50. Mo parameter is needed or used.

Lvars, hvars and presets must be known to FSUIPC when


using this facility. If it is not known, you can still use this
offset but use the calculator code version.
Any string found not starting with 'L:', 'H:' or 'P:' is taken to
be calculator code and will be executed as such.

0x7F00 256 The current state of the buttons on actively scanned


joysticks (local ones, 0 to 15). Each of the 16 16-byte
areas contain the 128-bit state of the joystick 0-15, in order.
Button 0 is the least significant bit (bit 0) in each 16-byte.

For joysticks with up to 32 buttons, also see offsets


0x03C0.

0x8000 768 Reserved for FSUIPC and WideFS internals


0x8300 256 Area in FS2002 and FS2004 reporting and controlling
assorted views. Details of those values known follow. This
information has been supplied by Matthias Neusinger.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x8320 1 Byte value, the view mode:
In FSX this appears to refer to the last view in which the
view mode was changed. It does not necessarily refer to
the currently selected view, i.e. the one with focus. The
only values provided (referring to standad camera views
only) are:
1=cockpit, 2=virtual cockpit, 4=external, 5=top down
0x832C 2 Zoom setting for selected window in cockpit mode (64 =
1x), read/write
0x832E 2 Zoom setting for selected window in virtual cockpit mode
(64 = 1x), read/write
0x8330 2 Zoom setting for selected window in tower mode (64 = 1x),
read/write
0x8334 2 Zoom setting for selected window in spot plane mode (64 =
1x), read/write
0x8336 2 Zoom setting for selected window in top down mode (64 =
1x), read/write
0x833C 2 Relative direction of spot plane from user aircraft,
read/write (in degrees in usual 360 = 65536 format).
0x8340 4 Distance of spot plane from user aircraft, read/write (in
metres * 256).
0x8345 1 Spot plane transition: gradual is 0, instant if 1. (read/write)
0x8348 4 Relative altitude of spot plane from user aircraft, read/write
(in metres * 256).
0x83BC 24 Active View Point latitude/longitude/altitude. Read only.
0x83D4 12 View point pitch, bank and heading, in same format as that
for the user’s aircraft at offset 0578. Read only, FS2004
only.
0x8638 4 ActiveSky needed: Ambient turbulence at aircraft (0-1000),
32-bit float
0x863C 4 ActiveSky needed: Exported ambient visibility (metres), 32-
bit float (-ve if not supported)
0x8640 1 ActiveSky needed: Exported precipitation type (0 none, 1
rain, 2 snow, 3 hail), 8-bit integer (Byte)
0x8641 1 ActiveSky needed: Exported precipitation rate (0-4), 8-bit
integer (Byte)
0x8642 1 ActiveSky needed: In cloud flag (non-zero if aircraft is in
cloud), Byte

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x8670 16 Surface detail request area: the area is used as follows:
8670int 32bit Resulting altitude AMSL in metres.
Also the “trigger” (see below)
8674float 32 Latitude, in degrees
8678float 32 Longitude, in degrees
867C byte Surface type: value
(same encoding as in offset 31E8)
867D byte Surface condition value
(same encoding as in offset 31EC)
867E word 16bit Flags:
2^15 = 1 when valid result is supplied
2^0 = 1 if surface is a platform
2^1 = 1 if platform is moving
To use this, first write the Lat/Lon to the assigned locations, and
zero to 867E, then write anything to offset 8670 (the act of
writing to it triggers the query to P3D4).
The result is available in offsets 8670 and 867E when 867E is
non-zero. The action should only take a few milliseconds, so if
867E remains zero for, say, half a second, then the request has
failed.
0x8680 32 Camera name for use with the following facility
(Prepar3D version 2 or later, only).

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x86A0 24 This provides a way to use the
SimConnect_CameraSetRelative6DOF
function to manipulate the current camera. Please
refer to SimConnect SDK documentation for details of
this function.

Offsets 86A0, 86A4, 86A8, 86AC, 86B0 and 86B4 (ie 6


consecutive 32-bit values) should be written with the 6 float
parameters for  SimConnect_CameraSetRelative6DOF. The
action is triggered by a write to 86A0, so either write that
parameter last, or, better, write all 24 bytes as one structure,
in one Write. If you are using VB remember that hex values
like 86A0 will be rendered as FFFF86A0 unless you take steps
to ensure no sign propagation.
When used with Prepar3D version 2 or later you can also
select the specific camera, by name. To do this, before
writing the 6 float values to offsets 86A0-86B4 as described
above, write a zero byte to offset 8680. This will make it refer
to the default camera. Alternatively you can first write the
Camera Name to offset 8680-869F, as a zero-terminated
ASCIIZ character string of up to 32 bytes (including
terminator). This will than make FSUIPC use the function
SimConnect_CameraSetRelative6DofByName
instead of the default camera version.

Note that, for this extra facility to work, you must be using
Prepar3D version 2 or later (earlier versions do not have this
function), and FSUIPC must be able to load the newer versions of
SimConnectP3D2.DLL (or SimConnectP3D3.dll for P3Dv3).

0x86E0 2 Traffic Limiter: limit value


0x86E2 1 Traffic Limiter: target frame rate value
0x86E3 1 Traffic Limiter: ground preference value
0x86E4 1 Traffic Limiter: planned airports preference value
0x86E5 1 Traffic Limiter: airports preference value
0x86E6 1 Traffic Limiter: near preference value
0x86E7 1 Traffic Limiter: reserved
0x9540 64 Current aircraft Profile name (63 chars aSCII + zero term).

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0x9690 24 Details of the nearest ground AI aircraft, as follows:
Byte Size Content
0 4 32-bit integer identifying the aircraft (FSUIPC type ID)
4 4 Latitude as 32-bit float
8 4 Longitude as 32-bit float
12 4 Altitude as 32-bit float
16 2 Heading as 16-bit integer
18 2 Ground speed as 16-bit integer
20 2 Vertical speed as 16-bit integer
22 2 COM1 frequency
(1dd.dd where 0xdddd is the value here)

0x96A8 24 Details of the nearest airborne AI aircraft, same data as


above
0x9800 1024 Used by Wideclient's Lua display control
0x9C00 1024 Used for the ASE Weather reading facilities
0xA000 512 Free for general use, for example in button or keys
programming.
0xA200 3584 Reserved
0xB000 4096 FSX and beyond: METAR weather reading and writing (i.e.
using the special FSX extended METAR strings of up to
2000 characters each):
B000–B7FF = Weather writing area (WRITE)
Just write string in FSX METAR format.
B800–BFFF = Weather at requested location (READ)
For ICAO ID or Lat/Lon written in CCxx area.
Note: see next entry for other use of B000-B7FF when
READING instead of WRITING.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xB000 2048 This area is used to hold the event.textmenu() data for
WideClient Lua plug-ins. It can be accessed by FSUIPC
applications wishing to process menus and messages
themsellve, without having to use a Lua plug-in.
The format is as follows:
B000 4 bytes changed indicator (tick count
at time)
B004 4 bytes type value (as documented for
Lua)
B008 4 bytes display duration in secs (32-bit
float)
B00C 4 bytes the ID of the SimConnect event
B010 4 bytes      the length of the data following
B014 the text data received
(<=2028 bytes)
The text data is in the format provided to SimConnect for
text displays and menus. The latter is a series of zero-
terminated ASCII strings, with the title as the first string.
The numbers displayed on screen are not included.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xC000 4096 FS2004 style NWI (“New Weather Interface”) areas,
allowing both local and global weather data to be read
and written.
C000–C3FF = Interpolated weather at aircraft
(READ)*
C400–C7FF = Global weather “GLOB” (READ)**
C800–CBFF = Weather writing area (WRITE)
For GLOB or ICAO ID as specified.
CC00–CFFF = Weather at requested location
(READ)
For ICAO ID or Lat/Lon* as specified.

The “read at requested location” facility is extended to


read the weather at the user aircraft position, by giving
an ICAO of ‘????’. This is the same as giving the
aircraft’s Lat/Lon, but a bit easier. (Global is read by
‘GLOB’, as before). Additionally, the ICAO field can be
set to “<??>” to get the weather set at the nearest
weather station to the user aircraft. The ICAO id of that
station is returned in the ICAO field.

** A facility is also provided to force FSX into global-


only weather, so that instructor stations, for example,
can set weather reliably. This is also automatic for the
AWI and FS98 interfaces.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xD000 20 Detecting runways in use
This facility gives applications a better chance of
detecting the runways in use at any selected airport in
range (i.e. within 85nm or so of the user aircraft). The
Weatherset2 program provided with FSUIPC makes use
of this to show any runways currently assigned when
AI traffic is active at a weather station selected by ICAO
code.
This is the interface for this:
D000 32-bit signature (see below)
D004 4 character ICAO of airport
D008 32-bit timestamp
D00C 4 bytes giving up to 2 departure runways, format:
Number (1 byte), Designator (1 byte)
D010 4 bytes giving up to 2 arrival runways, format:
Number (1byte), Designator (1 byte)

Runway numbers: 1–36 plus 37=N, 38=Ne, 39=E, 40=Se,


41=S, 42=Sw, 43=W, 44=Nw

Designators: 0=none, 1=L, 2=R, 3=C, 4=W


Procedure:
Write your signature value (generated by your program,
to prevent simultaneous access by others), and the
ICAO at the same time. If you use separate writes, write
the ICAO first, but use one FSUIPC_Process call.
Read the timestamp. This is best done in the same
FSUIPC_Process call as the writes.
Read the ICAO, timestamp and 8 bytes of runway
details until the timestamp changes (or until you time-
out). Then check that the ICAO you read is the one you
want. If so, then the runway bytes are either zero (if
there aren't any known) or they are filled in for you.
Write zero to the signature to free the interface for
others. If you don't do this, FSUIPC will clear it in any
case within about 12-15 seconds of action 1 above.
Notes:
The runways are gleaned from the data in the tables at
D040 and D840, described below, but FSUIPC is here
looking through ALL the traffic, i.e. all traffic within
FS’s own 80–90nm radius. It is not restricted it by the
user-set radius, nor the smaller ground limit.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xD000 16 Reading full AI Traffic identity strings
The offset area at D000 can also be used to read full AI
aircraft data strings. To do this, proceed as follows:
Write the selected command, from list below, to D004 (32-
bit DWORD)
Read the timestamp at D008 (32-bit DWORD)
Write the AI id (from the TCAS table, see earlier) to D00C
(32-bit DWORD)
Write a signature to D000 (32-bit DWORD)
It is probably best to do all that in one FSUIPC Process call
—in recent versions of WideFS the read should be
separated out for you in any case. The order isn't important
except that you must write the signature last.
If you want to do another within 14 seconds, use the same
signature. Use a signature of zero to allow anyone to do the
same thing at the same time, but then be aware that your
data may not be what you asked for.
Wait till the timestamp in D008 changes.
Read string result (up to 48 bytes including terminating
zero) from D010.
The command values available are:
1 = Tail Number
2 = Airline name + Flight number
3 = ATC aircraft type, plus ATC aircraft model *
4 = Aircraft title
5 = ATC aircraft type + last 3 digits of tail number
* The aircraft type is one zero-terminated string, and the
model is another, following immediately. If either are
missing you’ll still get the null string (i.e. just the zero
terminator).
Except for the last case where 3 digits are extracted
deliberately (in accordance with ATC practice), none of
these strings are likely to be abbreviated, except perhaps
any long Aircraft Titles. In other words don't expect the
string read in command 2 to be the same as the 14
character version in the TCAS tables—though the
beginning and end will be, of course.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xD040 1920 AI ground aircraft additional traffic data. An array of 96 x 20 byte
structures as follows:
TCAS DATA2
BYTE bGateName This is a numeric representation of the gate
name, when one is assigned. Otherwise it is zero. The values are
as in the BGL, as follows:
0 No name
1 Ramp parking
2 N Ramp parking
3 NE Ramp parking
4 E Ramp parking
5 SE Ramp parking
6 S Ramp parking
7 SW Ramp parking
8 W Ramp parking
9 NW Ramp parking
10 Gate
11 Dock
12–37 Gate A to Gate Z
BYTE bGateType This is a numeric representation of the gate
type, when one is assigned. Otherwise it is zero. The values are
as in the BGL, as follows:
1 Ramp (GA)
2 Ramp small
3 Ramp medium
4 Ramp large
5 Ramp Cargo
6 Ramp Military Cargo
7 Ramp Military Combat
8 Gate small
9 Gate medium
10 Gate heavy
11 Dock (GA)
WORD wGateN This is the gate number, if it is actually
numbered.
4 WORD wSpare Reserved for future use
6 short sPitch Aircraft pitch in degrees * 65536 / 360
8 char chICAO[4] Departure airport ICAO Identifier
12 char chICAO[4] Arrival airport ICAO identifier
16 BYTE runway 0 if not assigned for take-off or landing. Else
1-36, or one of 37=N, 38=NE, 39=E, 40=SE, 41=S, 42=SW,
43=W, 44=NW
17 BYTE runwaydes 0 or runway designator: 1=L, 2=R, 3=C,
4=W (water)
18 short sBank Aircraft bank in degrees * 65536 / 360
Note that only those slots marked as valid in the equivalent
slot in the main TCAS ground tables at E080 are valid here.
You should check there first, before using any of this data.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xD840 1920 AI airborne aircraft additional traffic data (same format as
the entry for D040). The equivalent main TCAS tables start
at F080.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xE000 64 AI ground aircraft tables, housekeeping information as
follows:
E000 WORD this gives the size of each slot (currently 40)
E002 WORD maximum number of slots which will be used
(N=96)
E004 WORD number of slots used so far (keeps
increasing, never decreases)
E006 WORD changes count: incremented every time any
slot is changed
E008 BYTE slotChanges[]: an array of N bytes, each one
being incremented when relevant slot is changed
E068 BYTE[8] option settings for Ground tables. See *
below.
E07E WORD the FSUIPC offset for the slot with the nearest
ground aircraft to the user aircraft.
* The 8 bytes at offset E068 contain the current option
settings for Ground aircraft. They are used as follows:
Byte 0 Range in nm (0 = unlimited). For ground, this is the
range when the user aircraft is airborne. Default is 6nm.
Byte 1 Range in nm (0 = unlimited) for Ground aircraft, when
the User aircraft is also on the ground. Default is 3 nm.
Byte 2 The TCASid option setting, thus:
0 = Tail number
1 = Airline + Flight number
2 = Type
3 = Title
4 = Type + last 3 digits or tail number
5 = Model
Byte 3 = 0 normally, giving preference to nearer aircraft when
the table is full
 0 to give preference to active aircraft. An aircraft is
considered inactive if it is in states x80 or x81 (initialising or
sleeping).
Bytes 4–7 Reserved.
Normally most of these options will be as set by the user
via the FSUIPC options dialogue or INI file. Applications
can change them by writing to these bytes, independently
for ground and airborne traffic (the latter at F068).
However, FSUIPC will automatically re-instate the user’s
settings in approximately 20 seconds after the last write to
any one of these bytes (airborne or ground). If an
application wants to continue with changed settings it must
re-write that changed setting at regular intervals. I would
suggest using an interval of no more than 5 seconds in
order to allow for delays when Networking is being used or
FS is under other loads.

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xE080 3840 AI ground aircraft traffic data. An array of 96 x 40 byte
structures as follows:
TCAS DATA
0 DWORD id 0 = empty, otherwise this is an FS-generated
ID. FSUIPC makes this negative to distinguish FS entries from
user added ones.
4 float lat 32-bit float, degrees, –ve = South
8 float lon 32-bit float, degrees, –ve = West
12 float alt 32-bit float, in feet
16 WORD hdg Heading. 360 degrees == 65536 format. Note
that this is degrees TRUE, not MAG
18 WORD gs Knots Ground Speed
20 short vs signed feet per minute V/S
22 char idATC[15] Zero terminated string identifying the
aircraft. By default this is the Airline & Flt No., or Tail no.
37 BYTE bState a status indication—see list below.
38 WORD com1 the COM1 frequency set in the AI aircraft’s
radio. (0Xaabb as in 1aa.bb). NOTE that this is set to 0x9999
whilst the aircraft is in “SLEW” mode rather than normal flight
mode.
The “state” byte provides this information:
0x80128 Initialising
0x81129 Sleeping
0x82130 Filing flight plan
0x83131 Obtaining clearance
0x84132 Pushback (back?)
0x85133 Pushback (turn?)
0x86134 Starting up
0x87135 Preparing to taxi
0x88136 Taxiing out
0x89137 Take off (prep/wait?)
0x8A 138 Taking off
0x8B 139 Departing
0x8C 140 Enroute
0x8D 141 In the pattern
0x8E 142 Landing
0x8F143 Rolling out
0x90144 Going around
0x91145 Taxiing in
0x92146 Shutting down

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
0xF000 64 AI airborne aircraft tables, housekeeping information as
follows:
F000 WORD this gives the size of each slot (currently 40)
F002 WORD maximum number of slots which will be used
(N=96)
F004 WORD number of slots used so far (keeps
increasing, never decreases)
F006 WORD changes count: incremented every time any
slot is changed
F008 BYTE slotChanges[]: an array of N bytes, each one
being incremented when relevant slot is changed
F068 BYTE[8] option settings for Airborne tables. See *
below.
F07E WORD the FSUIPC offset for the slot with the nearest
airborne aircraft to the user aircraft.
* The 8 bytes at offset F068 contain the current option
settings for Airborne aircraft. They are used as follows:
Byte 0 Range in nm (0 = unlimited). Default is 40nm.
Byte 1 Not used.
Byte 2 The TCASid option setting, thus:
0 = Tail number
1 = Airline + Flight number
2 = Type
3 = Title
4 = Type + last 3 digits or tail number
5 = Model
Byte 3 Not used
Bytes 4–7 Reserved.
Normally most of these options will be as set by the user
via the FSUIPC options dialogue or INI file. Applications
can change them by writing to these bytes, independently
for ground and airborne traffic. However, FSUIPC will
automatically re-instate the user’s settings in approximately
20 seconds after the last write to any one of these bytes
(airborne or ground). If an application wants to continue
with changed settings it must re-write that changed setting
at regular intervals. I would suggest using an interval of no
more than 5 seconds in order to allow for delays when
Networking is being used or FS is under other loads.

0xF080 3840 AI airborne aircraft traffic data (same format as the entry for
E080)

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Offset Size Simulator Variable Name Read Write Use
Status Status
Response Response
Note that any MSFS simvar can be added to an FSUIPC offset that is designated 'free for general use'. Please see the Advanced User Guide for
details. Check the MSFS documentation for available simvars, their units and meaning:
https://docs.flightsimulator.com/html/Programming_Tools/SimVars/Simulation_Variables.htm

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