Design and Analysis of Algorithm
Design and Analysis of Algorithm
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Introduction
What is an Algorithm?
An algorithm is a method or set of rules used to carry out a task or solve
a problem. It is a limited set of precise instructions that receives inputs,
carries out a series of actions, and outputs a result. Algorithms can be
created to carry out a variety of tasks, from straightforward
computations to challenging computational issues. They are used to
resolve issues, automate procedures, and make predictions in a variety
of disciplines, including computer science, mathematics, engineering,
and science. Algorithms are frequently used in computer science to
automate processes and carry out computations. An effective algorithm
should be quick, precise, and yield the desired result given any input.
Characteristics of an algorithm
Finite: The algorithm must have a clear stopping point and should not
continue indefinitely. Input: An algorithm must have input that it can
process to produce an output.
Deterministic: The algorithm should produce the same output for the
same input every time it is run.
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The A* algorithm is a popular search algorithm used in computer
science and artificial intelligence. It is used to find the shortest path
between two nodes or points in a graph or a grid. The A* algorithm is a
combination of two other algorithms: Dijkstra's algorithm and Best-First
Search algorithm.
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Analysis
A* Algorithm:
The A* algorithm works by keeping track of the cost of each node in the
graph and the distance from the starting node to each node. The
algorithm also uses a priority queue to store the nodes that have been
visited. At each iteration, the algorithm picks the node with the lowest
cost and evaluates its neighbors. If a neighbor node has not been visited
before, the algorithm calculates its cost and adds it to the priority queue.
The algorithm stops when it reaches the goal node, and the shortest path
is returned.
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Hill Climb Algorithm:
Hill Climb algorithm is a local search algorithm that is used to find the
optimal solution to a problem by iteratively improving a candidate
solution. The algorithm starts with an initial solution and evaluates its
quality using an objective function. The objective function is used to
calculate the fitness of the solution. The algorithm then generates a set
of neighboring solutions by making small changes to the current
solution. The algorithm selects the best neighbor and repeats the process
until no better solution can be found.
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Conclusion
In conclusion, the A* algorithm and the hill climb algorithm are two
well-known search algorithms utilised in game theory, optimization, and
artificial intelligence. Although they both aim to solve a problem by
repeatedly developing a possible solution, they have various uses and
different traits. Hill climb method is an optimization technique used to
identify the best solution to a problem, whereas A* algorithm is a search
algorithm used to determine the shortest path between two nodes in a
graph. These methods require a well-articulated problem, precise goals,
and a means of assessing the calibre of solutions.
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