Lecture 03
Lecture 03
Lecture 03
1. The concept of the derivative of a function is exceedingly important. The derivative shows
how fast a function changes when its argument is changed. (Remember that for f ( x ) we
say that f is a function that depends upon the argument x. You should think of f as a
machine that gives you the value f when you input x.)
2. Functions do not always have to be written as f ( x). x(t ) is also a function. It tells
us where a body is at different times t.
Δx
Δt
4. Let's see how to calculate the derivative of a simple function like x(t ) = t 2 . We must first
calculate the difference in x at two slightly different values, t and t + Δt , while
remembering that we choose Δt to be extremely small:
Δx = ( t + Δt ) − t 2
2
= t 2 + ( Δt ) + 2t Δt − t 2
2
Δx Δx dx
= Δt + 2t ⇒ lim = =2
Δt Δt → 0 Δt dt
5. In exactly the same way you can show that if x(t ) = t n then:
dx Δx
≡ lim = nt n −1
dt Δt →0 Δt
This is an extremely useful result.
6. Let us apply the above to the function x (t ) which represents the distance moved
by a body with constant acceleration (see lecture 2):
1
x (t ) = x0 + v 0t + at 2
2
dx 1
= 0 + v 0 + a (2t ) = v 0 + a t
dt 2
dv
This clearly shows that = 0 + a = a (acceleration is constant)
dt
7. A stone dropped from rest increases its speed in the downward direction according
dv
to = g ≈ 9.8 m/sec. This is true provided we are fairly close to the earth, otherwise
dt
the value of g decreases as we go further away from the earth. Also, note that if we
measured distances from the ground up, then the acceleration would be negative.
dv d ⎛ dx ⎞ d 2 x d 2x
8. A useful notation: write = ⎜ ⎟ = 2 . We call the second derivative
dt dt ⎝ dt ⎠ dt dt 2
of x with respect to t , or the rate of rate of change of x with respect to t .
9. It is easy to extend these ideas to a body moving in both the x and y directions. The
position and velocity in 2 dimensions are:
G
r = x (t )iˆ + y (t ) ˆj
G
G dr dx ˆ dy ˆ
v= = i+ j
dt dt dt
= v x iˆ + v y ˆj
Here the unit vectors iˆ and ˆj are fixed, meaning that they do not depend upon time.
G G
10. The scalar product of two vectors A and B is defined as:
G G
A ⋅ B = AB cos θ
You can think of:
G G
A ⋅ B = ( A)( B cos θ )
G G G
= (length of A) × (projection of B on A)
OR,
G G
A ⋅ B = ( B )( A cos θ )
G G G
= (length of B ) × (projection of A o n B ).
Remember that for unit vectors iˆ ⋅ iˆ = ˆj ⋅ ˆj = 1 and iˆ ⋅ ˆj = 0.