Ict Teaching Notes
Ict Teaching Notes
FOR
SENIOR SECONDARY SCHOOL 1-3
NAME OF PUPIL:………………………………………………………………………………………………………..
ID NO:……………………………..
CLASS:……………………………
ICT is not the future of our children’s education, it is the present and we need to make investment in ICT now
INTRODUCTION TO ICT
ICT Definition
ICT is an acronym of Information and Communication Technologies. The set of technologies developed to
manage information and send it from one place to another. They cover a wide range of solutions. They
include technologies to store information and retrieve it later. And also, send and receive information from
one site to another. Or-else, process information to calculate results and prepare reports.
Information and communications technology (ICT) is an extensional term for information
technology (IT) that stresses the role of unified communications and the integration
of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise
software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and
manipulate information.
ADVANTAGES/BENEFITS/POSITIVE IMPACT OF ICT
Provide great benefits and advances in health and education.
Develop people and social actors through support and exchange networks and discussion list.
Support business people, locals to present and sell their products through the Internet.
Allow interactive learning and distance education.
Distribute new knowledge for employ ability.
DISADVANTAGES/PROBEMS/NEGATIVE IMPACT OF ICT
LACK OF PRIVACY: Social media use has also been associated with cyberbullying, and cyber abuse which
leads to problems with self-esteem, privacy, etc.
ISOLATION: Social media has led to a reduction in in-person interaction.
SOCIAL PROBLEMS: Nowadays, people tend to choose online communication rather than having real time
conversations
HEATH PROBEMS: A computer may harm users if they use it for long hours frequently. Computer users
are also exposed to bad posture, eyestrain, physical and mental stress.
JOB LOSS: One of the largest negative effects of ICT can be the loss of a person’s job. This has both
economic consequences, loss of income, and social consequences, loss of status and self-esteem. Job losses
may occur for several reasons, including: Manual operations being replaced by automation. e.g. robots
replacing people on an assembly line.
ETHICA AND MORA ISSUES: The nature of some of the materials available on the internet can cause
ethical, and moral problems, for example, pornographic sites.
FRAUD: Today, fraud has also accelerated and have grown so high due to the rise e-commerce, mobile
payments, and computing power.
INFORMATION PROCESSING CYCLE
Information processing cycle is the sequence of events in processing information, which includes (1) input,
(2) processing, (3) storage and (4) output. These processes work together and repeat over and over.
1. Input: entering data into the computer.
2. Processing: performing operations on the data.
Different elements around which the process of communication functions in a cyclic setup are:
Some communication models include ''noise,'' or distractions which disrupt the communication cycle
What is a Communication Device? A communication device is a hardware device capable of
transmitting an analog or digital signal over the telephone, other communication wire, or wirelessly.
Various devices used in information communication are: Computers, Laptops, Mobiles, Radios, Television,
etc. Computers, Laptops and Mobiles: Help in accessing, collecting, processing, communicating, sharing
and storing of information.
RADIO: Radio is sound communication by radio waves, usually through the transmission of music, news,
and other types of programs from single broadcast stations to multitudes of individual listeners equipped
with radio receivers.
TEEVISION: Television is a telecommunication system for broadcasting and receiving moving pictures and
sound over a distance.
Mobile Phones - A mobile phone is basically a mini computer as it is small, hand-held that allows us to
communicate with others in different locations without the use of any physical connection (wires or cables).
Mobile communication makes our life easier, and it saves time and effort.
It can send and receive data and it can also display videos, pictures and can pretty much keep you connected
to social networking sites.
COMPUTER: A computer network extends interpersonal communications by electronic means with various
technologies, such as email, instant messaging, online chat, voice and video telephone calls, and video
conferencing. A network allows sharing of network and computing resources.
History of Computers
The history of the computer dates back to several years. There are five prominent generations of computers.
Each generation has witnessed several technological advances which change the functionality of the
computers. This results in more compact, powerful, robust systems which are less expensive. The brief
history of computers is discussed below:
First Generation (1940-1956)
The first generation computers had the following features and components:
Hardware: The hardware used in the first generation of computers was: Vacuum Tubes and Punch Cards.
Features
Following are the features of first generation computers:
Supported machine language only
It had slow performance
It occupied large size due to the use of vacuum tubes.
It had a poor storage capacity.
It consumed a lot of electricity and generated a lot of heat.
Vacuum tube technology
Unreliable
Very costly
Generated a lot of heat
Huge size
Need of AC
Memory The memory was of 4000 bits.
IBM-701
IBM-650
Several advancements in the first-gen computers led to the development of second generation computers.
Following are various changes in features and components of second generation computers:
Hardware: The hardware used in the second generation of computers were:
Transistors
Magnetic Tapes
Features
Use of transistors
AC required
IBM 1620
IBM 7094
CDC 1604
CDC 3600
Following are the various components and features of the third generation computers:
Features
Supports time-sharing OS
Faster, smaller, more reliable and cheaper than the previous generations
Easy to access
Data Input: The input was provided through keyboards and monitors.
IBM 360/370
CDC 6600
PDP 8/11
Semiconductor memory
Features
Data Input: The input was provided through improved hand held devices, keyboard and mouse.
Examples: The examples of fourth generation computers are:
Apple II
VAX 9000
Features
Portable and faster due to use of parallel processors and Super Large Scale Integrated Circuits.
ULSI technology
PARAM NoteBook
1. First Generation: The period of first generation: 1946-1959 (Vacuum tube based)
3. Third Generation: The period of third generation: 1965-1971 (Integrated Circuit based)
4. Fourth Generation: The period of fourth generation: 1971-1980. (VLSI microprocessor based)
5 Fifth Generation The period of fifth generation: 1980-onwards (ULSI microprocessor based)
Memory Speed
Characteristics
Automation of Accuracy
Computer
Reliability Diligence
Versatility
Speed: A computer works with much higher speed and accuracy compared to humans while performing
mathematical calculations. Computers can process millions (1,000,000) of instructions per second. The time
taken by computers for their operations is microseconds and nanoseconds. Accuracy Computers perform
calculations with 100% accuracy. Errors may occur due to data inconsistency or inaccuracy.
Diligence: A computer can perform millions of tasks or calculations with the same consistency and
accuracy. It doesn’t feel any fatigue or lack of concentration. Its memory also makes it superior to that of
human beings.
Versatility: Versatility refers to the capability of a computer to perform different kinds of works with same
accuracy and efficiency.
Reliability: A computer is reliable as it gives consistent result for similar set of data i.e., if we give same
set of input any number of times, we will get the same result.
Automation: Computer performs all the tasks automatically i.e. it performs tasks without manual
intervention.
Memory: A computer has built-in memory called primary memory where it stores data. Secondary storage
are removable devices such as CDs, pen drives, etc., which are also used to store data.
CENTRAL
MAIN/INTERNAL MEMORY
Central Processing Unit: The Central Processing Unit (CPU) is called “the brain of computer” as it controls
operation of all parts of computer. It consists of two components: Arithmetic Logic Unit (ALU), and Control
Unit.
CPU
CONTROL UNIT
MAIN MEMORY
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Arithmetic Logic Unit (ALU): Data entered into computer is sent to RAM, from where it is then sent to
ALU, where rest of data processing takes place. All types of processing, such as comparisons, decision-
making and processing of non-numeric information takes place here and once again data is moved to RAM.
Control Unit: As name indicates, this part of CPU extracts instructions, performs execution, maintains and
directs operations of entire system.
Functions of Control Unit Control unit performs following functions:
It controls all activities of computer
Supervises flow of data within CPU
Directs flow of data within CPU
Transfers data to Arithmetic and Logic Unit
Transfers results to memory
Fetches results from memory to output device
Memory Unit: Memory Unit holds data and instructions that the computer is processing at the time as well
as results given by computer are stored. Unit of memory is “Byte”.
Input Devices: Input devices are used to get the data and instructions into the computer for processing.
Some of input devices are:
1.Keyboard 2.Mouse (pointing device) 3.Microphone 4.Touch screen 5.Scanner 6.Webcam
7.Touchpads 8.MIDI keyboard 9.Graphics 10.Tablets 11.Cameras 12.Pen Input 13.Video Capture Hardware
14.Microphone 15.Trackballs 16.Barcode reader 17.Digital camera 18.Joystick 19.Gamepad 20.Electronic
Whiteboard.
MOUSE screen.
It also helps to select, highlight content and drag-drop
controls.
A trackball is also a pointing device which will work like
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A digital pen is another input device which is mostly
used with tablets, PDAs, etc. A digital pen is also called
DIGITAL PENS
as a Stylus which helps to write or draw data over pad.
GAME PAD video game controller that can be held with both
hands and has multiple buttons on it to be pressed by
the thumbs.
OUTPUT DEVICES: Output devices help to display output to user. Some of output devices are: 1. Monitor
2. LCD Projection Panels 3. Printers (all types) 4. Computer Output Microfilm (COM)
5. Plotters 6. Speaker(s) 7. Projector 8. Sound card 9. Video card 10. Speech synthesizer
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OUTPUT
DEVICE FUNCTION IMAGE
A computer’s principal output device is a monitor, often known
as a Visual Display Unit (VDU). It displays the processed data
like text, images, videos, audios, etc.
MONITOR
Cathode Ray Tube (CRT) and Flat panel display monitors are
commonly used monitors.
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To hear the sound, use earbuds with your PC, laptop, or
smartphone. It enables you to hear the sound without causing
any inconvenience to others. To translate electronic signals into
HEADPHONES sounds without causing inconvenience to others. They can be
wired or wireless and can be connected to computers, laptops,
mobile phones, etc. They are connected with the devices via
Bluetooth.
Sound cards are computer output devices that are inserted into
the computer. A sound card, either external or internal, is
SOUND CARD required to produce sound on any computer (built-in). An
external sound card enables for better overall sound generation
and is required for wide and clear sound recording, as well as
sound without noise and interference.
An extension card via which a computer can transfer graphical
data to a video display device like a TV, projector, or monitor.
VIDEO CARD It processes photos and video, as well as other functions that
the CPU generally does. As they have a good processing
capability and video RAM, Gamers utilize video cards.
COMPUTER MEMORY: Computer memory refers to storage area where data is stored. It is of two types:
Primary Memory
Secondary Memory
Primary Memory: Primary memory is the main memory of computer present in motherboard. Primary
memory is of two types; Random Access Memory and Read Only Memory
Random Access Memory: RAM is referred as temporary memory, in which, information stored is lost once
computer is turned off. It is a volatile memory. Instructions written in this memory can be modified; hence
it is also known as programmable memory. The two types of RAM are Static RAM (faster and costlier) and
Dynamic RAM.
Functions of RAM are as follows:
It stores data till it gets processed.
It stores instructions for data processing.
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It acts as a working space where data processing takes place and intermediate results are stored.
It stores processed data/results before it is sent to output devices.
Read Only Memory: ROM is referred as permanent memory, in which information stored is available even
if computer is turned off. Instructions stored in this memory can only be read and cannot be modified. Mostly
ROM has a start-up instruction which is executed every time when computer is switched on. Types of ROM
are PROM (Programmable Read Only Memory), EPROM (Erasable PROM), EEPROM (Electrically Erasable
PROM) and flash memory.
The below table jots down the major differences between RAM and ROM:
Secondary Memory: Sometimes when data to be processed is large, it cannot fit in primary memory as it
is limited, in such cases, we use supplement memory or secondary memory. Secondary memory helps to
store information permanently and is non-volatile. Examples of secondary storage memory are compact disk,
floppy disk, pen drive, external hard drive, etc.
THE CONCEPT OF HARDWARE AND SOFTWARE OF A COMPUTER SYSTEM
Hardware: The term hardware refers to the physical part of a computer system that can be seen or touch.
Computer hardware consists of interconnected electronic devices that we can use to control computer’s
operation, input and output. Examples of hardware are CPU, keyboard, mouse, hard disk, monitor etc.
Hardware Components
Computer hardware is a collection of several components working together. Some parts are essential and
others are added advantages. Computer hardware is made up of CPU and peripherals.
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PERIPHERA DEVICES: A peripheral device, also sometimes called an auxiliary device, is any
connected device (internal or external) that provides a computer with additional functionality.
Peripheral devices fall into three main categories:
Input devices, which send data to the computer.
Output devices, which receive data from the computer.
Input/output devices, such as storage devices.
Examples of Peripheral Devices:
1. Mouse
2. Keyboard
3. Webcam
4. Microphone
5. Monitor
6. Speakers
7. Projector
8. Printer
9. USB Flash Drive
10. External Hard Drive
STORAGE DEVICES: Storage devices are the computer hardware used to remember/store data. There are
two types of storage devices used with computers: a primary storage device, such as RAM, and a secondary
storage device, such as a hard drive. Secondary storage can be removable, internal, or external.
Examples of computer storage
Today, there are three types of media used to store computer data: magnetic storage, optical storage,
and solid-state storage. Below is a full list of all computer storage used over the evolution of the computer.
MAGNETIC STORAGE DEVICES
Today, magnetic storage is one of the most common types of storage used with computers. This
technology is found mostly on extremely large HDDs or hybrid hard drives.
Floppy diskette
Hard drive
Magnetic strip
SuperDisk
Tape cassette
Zip diskette
Optical storage devices
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Another common type of storage is OPTICAL STORAGE, which uses lasers and lights as its method of
reading and writing data.
Blu-ray disc
CD-ROM disc
CD-R and CD-RW disc.
DVD-R, DVD+R, DVD-RW, and DVD+RW disc.
Byte
Today, a byte is 8 bits.
Kilobyte (KB)
A kilobyte is 1,024 bytes.
2 or 3 paragraphs of text.
Megabyte (MB)
A megabyte is 1,048,576 bytes or 1,024 kilobytes.
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873 pages of plain text (1,200 characters).
4 books (200 pages or 240,000 characters).
Gigabyte (GB)
A gigabyte is 1,073,741,824 (230) bytes. 1,024 megabytes, or 1,048,576 kilobytes.
Terabyte (TB)
A terabyte is 1,099,511,627,776 (240) bytes, 1,024 gigabytes, or 1,048,576 megabytes.
Petabyte (PB)
A petabyte is 1,125,899,906,842,624 (250) bytes, 1,024 terabytes, 1,048,576 gigabytes, or 1,073,741,824
megabytes.
Exabyte (EB)
An exabyte is 1,152,921,504,606,846,976 (260) bytes, 1,024 petabytes, 1,048,576 terabytes, 1,073,741,824
gigabytes, or 1,099,511,627,776 megabytes.
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960,767,920,505,705 pages of plain text (1,200 characters).
4,803,839,602,528 books (200 pages or 240,000 characters).
687,194,767,360 web pages (with 1.6 MB average file size).
366,503,875,925 digital pictures (with 3 MB average file size).
274,877,906,944 MP3 audio files (with 4 MB average file size).
1,691,556,350 650 MB CDs.
245,146,535 4.38 GB DVDs.
42,949,672 25 GB Blu-ray discs.
Zettabyte (ZB)
A zettabyte is 1,180,591,620,717,411,303,424 (270) bytes, 1,024 exabytes, 1,048,576 petabytes,
1,073,741,824 terabytes, 1,099,511,627,776 gigabytes, or 1,125,899,910,000,000 megabytes.
Yottabyte (YB)
A yottabyte is 1,208,925,819,614,629,174,706,176 (280) bytes, 1,024 zettabytes, 1,048,576 exabytes,
1,073,741,824 petabytes, 1,099,511,627,776 terabytes, 1,125,899,910,000,000 gigabytes, or
1,152,921,500,000,000,000 megabytes.
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SOFTWARE: A set of instructions that drives computer to do stipulated tasks is called a program. Software
instructions are programmed in a computer language, translated into machine language, and executed by
computer. Software can be categorized into two types:
System software
Application software
SYSTEM SOFTWARE
A system software is a specific type of software that manages a computing device. The system software
comprises the operating system, utility programmes, and device drivers. We will look at each of the
three parts.
AN OPERATING SYSTEM
An operating system is software that manages hardware, software and other applications on a
computing device. The operating system has different functions and tasks it carries out on a computing
device. In order to make these functions easy to understand, they are grouped into the following
categories:
Disk management: Used to manage the drives installed in a computer e.g. partition drives, format
drives, assign drive letters.
Hardware management: Managing the interaction between hardware and software, as well as the
different hardware devices.
Graphics User Interface (GUI) management: Provides and manages the user interface that interacts
with graphics and visual content on a computing device.
I/O management: Managing the signals received from an input device and sending the correct
signals to an output device.
Process management: Managing the applications and the resources used by applications (Apps)
on a computing device.
File management: Managing the storage of files and folders on your storage device.
Memory management: Managing the data stored on a computing device’s memory and once the
processing is complete, this function tends to free up some space.
Storage management: Processes used to improve the performance of data storage resources.
Operating systems are not the only type of system software in the IT field. There are other additional types
of system software. In this unit we will look at the following two types:
UTILITY PROGRAMS
DEVICE DRIVER PROGRAMS.
UTILITY PROGRAMS
A utility program is system software that helps users to analyse, configure, monitor, or help maintain
their computers. Most operating systems include a set of basic utilities for users, and additional utilities
that could be downloaded if needed. Examples of utilities include:
back-up software that helps a user create back-up copies of the files on their computer
a device manager that helps a user install new hardware such as a mouse, USB, etc.
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disk cleaners that helps a user to free up space on a storage device
file managers that allow users to manage the files that are stored on their computers
system (Task Managers) monitors that summarise a computer’s performance for the user.
Without these utilities it would be a lot harder for users to manage and keep their computers running
optimally.
The field of IT is forever changing, so it would be impossible to create an operating system that knows how
each device functions or works (especially devices those that have not yet been invented). It is for this
reason that each hardware manufacturer is responsible for developing drivers for their own manufactured
devices.
APPLICATION SOFTWARE: An application software is designed for benefit of users to perform one or
more tasks. Examples of application software include Microsoft Word, Excel, PowerPoint, Oracle, etc.
3 features to existing programs to support make it work over a range of environmental conditions
hardware. and time.
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It will vary as per computer and its built- It is mostly constructed for all types of computer
4
in functions and programming language. systems.
It is designed and developed by
COMPUTERS CLASSIFICATION
Computers can be generally classified by size and power as follows, though there is considerable overlap:
• Personal computer: A small, single-user computer based on a microprocessor. In addition to the
microprocessor, a personal computer has a keyboard for entering data, a monitor for displaying information,
and a storage device for saving data.
• Workstation: A powerful, single-user computer. A workstation is like a personal computer, but it has a
more powerful microprocessor and a higher-quality monitor.
• Minicomputer: A multi-user computer capable of supporting from 10 to hundreds of users simultaneously.
• Mainframe: A powerful multi-user computer capable of supporting many hundreds or thousands of users
simultaneously.
• Supercomputer: An extremely fast computer that can perform hundreds of millions of instructions per
second.
Laptop and Smartphone Computers
LAPTOP: A laptop is a battery or AC-powered personal computer that can be easily carried and used in a
variety of locations. Many laptops are designed to have all of the functionality of a desktop computer, which
means they can generally run the same software and open the same types of files. However, some laptops,
such as netbooks, sacrifice some functionality in order to be even more portable.
Netbook: A netbook is a type of laptop that is designed to be even more portable. Netbooks are often
cheaper than laptops or desktops. They are generally less powerful than other types of computers, but they
provide enough power for email and internet access, which is where the name "netbook" comes from.
Mobile Device: A mobile device is basically any handheld computer. It is designed to be extremely portable,
often fitting in the palm of your hand or in your pocket. Some mobile devices are more powerful, and they
allow you to do many of the same things you can do with a desktop or laptop computer. These include tablet
computers, e-readers, and smartphones.
Tablet Computers: Like laptops, tablet computers are designed to be portable. However, they provide a
very different computing experience. The most obvious difference is that tablet computers don't have
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keyboards or touchpads. Instead, the entire screen is touch-sensitive, allowing you to type on a virtual
keyboard and use your finger as a mouse pointer. Tablet computers are mostly designed for consuming
media, and they are optimized for tasks like web browsing, watching videos, reading e-books, and playing
games. For many people, a "regular" computer like a desktop or laptop is still needed in order to use some
programs. However, the convenience of a tablet computer means that it may be ideal as a second computer.
Smartphones: A smartphone is a powerful mobile phone that is designed to run a variety of applications in
addition to phone service. They are basically small tablet computers, and they can be used for web browsing,
watching videos, reading e-books, playing games and more.
TEST YOUR UNDERSTANDING
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