► Roll d6 to try to find a job. Spend ₡ 1 to re-roll.
determined explorers. But before you can explore the galaxy, you’ll have to take jobs to 1–2 Nothing. Spend to re-roll, or risk debt. pay off the rest of your starship. 3–4 Found a job, but there’s a catch. 5–6 Choose between 2 jobs. ► Roll d20 for a contact, client, or target ► Roll d20 for a job or crisis
1 Nezaka, nomadic asteroid miner 1 Tow crashed starship back to Avalon
2 Keri, optimistic pack leader, pro sniper 2 Hacker claims to have Oracle source code 3 Vatomii, lawyer for SymBio® food corp 3 Communicate with Avali outpost gone dark 4 Orin Umar, conceited Illuminate merchant 4 Failed Nexus protocol is mind-wiping Avali 5 Raeli, Avali inter-species ambassador 5 Deliver sync crystals to Nexus edge router 6 Renyu, ambitious wormhole researcher 6 Watch Ro’elle’s entire pack’s children (40) 7 Pava, gruff but fluffy arms dealer 7 Protect space jellyfish herd from poachers 8 Kaluno, DJ for “Cold Songs for Cold Souls” 8 Help evacuate before space pirate attack 9 Impulse, reckless hacker with a bionic tail 9 Deliver love letter to Illuminate officer 10 Avi, junior officer, Avalon Defense Fleet 10 Stubborn Avali won’t leave virtual reality 11 Zevha, nerdy inter-dimensional explorer 11 Sell the Equinox Box to the Collector 12 Eigi, easy-going dancer, secretly a duelist 12 Neutralize AI assistant gone rouge 13 Vivaldi, hotshot musician, actually coward 13 Avali Exploratory Fleet needs crewmates 14 Jasan, helpful refueling station operator 14 Provide security for Raucous Raptors show 15 Halumi, VR sculptor for the Nexus 15 Negotiate share dispute of tungsten mine 16 Khaali, a technopriest for the Oracle 16 Chaperon pair of sightseeing alien tourists 17 Eitala, grim Harbinger cyborg warrior 17 Purchase virtual autograph from influencer 18 Ro'elle Verr, hero, wields aerotech spear 18 Copy in-transit prototype Ferrogel designs 19 Talo, AI assistant, searching for lost crew 19 Commissioned by Illuminate to fight 20 Raku, daring lover of big guns and boops 20 Harbingers are compiling a lesser AI Oracle ► Roll d20 for a location
1 Refueling station Q71, Avalon stardock
AVALI: Ah-vahl-ee. Four-eared fluffy space 2 Illuminate Ministry of Information HQ raptors. 3 Derelict RenTek weapons facility 4 Inside the Nexus virtual reality hub PACK: 3-6 Avali, extremely close bonds. 5 Nexus mesh beacon on a drifting asteroid AVALON: Avali home-world and the frozen 6 Aetherpoint, Avalon-Arga lunar gateway moon of a gas giant, Arga. 7 Sapphire Lake Egg Incubation Center 8 “Infinity City” club ‘Vali-ball stadium ILLUMINATE: The main Avali government 9 Deep in the cryovolcanic caverns of Avalon on Avalon. 10 Helium-3 extraction skyhook, Arga ORACLE: Hi-powered, shackled AI that 11 Intact IL-Javelin stealth shuttle, no fuel oversees the Illuminate. 12 New Avali outpost, Alphois Star System 13 Famed fungus restaurant on planet Orm HARBINGERS: Cult aiming to digitally 14 Space train; destination: prison moon Zoa ascend by merging with the Oracle. 15 Hikura, desert rimworld, purple cacti NEXUS: Avali space internet, accessible via 16 Void Club, home of the space chime neural interface. 17 Yalail, multi-species rimworld, peaceful 18 Dradus, rimworld, space pirate fortress RIMWORLDS: Avali civilizations outside of 19 Aurora, luxury space hotel, in construction the Illuminate’s influence. 20 Harbinger dead drop point, deep space 24XX: Avali is by Nido and is a hack of 24XX CC BY Jason Tocci. Avali species are created by RyuujinZERO. Cover art by Chessi RULES CHARACTERS PLAY: Players describe what their characters ► Choose your character’s specialty. do. The game moderator (GM) advises when an HUNTER: Skilled in Tracking (d8) and either action is impossible, requires extra steps, Hand-to-hand (d8) or Shooting (d8). Take a demands a cost, or presents an avoidable risk. vibroblade or railgun (bulky). Players only roll to avoid risks. EXPLORER: Skilled in Spacefaring (d8) and ROLLING: Roll a d6 skill die — higher with a rele‐ Adorableness (d8). Take a coilgun and 1 ship vant skill, or d4 if hindered by injury or circum‐ upgrade. stances. If helped by circumstances, roll an extra d6; if helped by an ally, they roll their skill CYBER-SURGEON: Skilled in Medicine (d8) and die and share the risk. Take the highest die. Electronics (d8). Take a medkit and cyber- surgery tools (bulky). 1–2 Disaster. Suffer the full risk. GM decides if you succeed at all. If risking death, you die. GHOST: Skilled in Hacking (d8), Stealth (d8), and Climbing (d8). Take a climbing kit and a mini 3–4 Setback. A lesser consequence or partial drone. success. If risking death, you’re maimed. MUSICIAN: Skilled in Showbiz (d8) and Inspiring 5+ Success. The higher the roll, the better. Performance (d8). Take an instrument and a If success can’t get you what you want (you Nexus fanclub. make the shot, but it’s bulletproof!), you’ll at ► Avali evolved on a cold moon and have these least get useful info or set up an advantage. traits automatically. LOAD: Carry as much as makes sense, but more WINGS: Take Flight (d8) in low gravity, but in than one bulky item may hinder you at times. normal gravity you have Gliding (d8). ADVANCEMENT: After a job, increase a skill AMMONIA BLOOD: Take resist cold, but become (none ➡d8 ➡d10 ➡d12) and gain 1 credit (₡). hindered in hot environments. DEFENSE: Say how one of your items or cyber- ► Take a neural interface (smartphone) and 1 limbs breaks to turn a hit into a brief hindrance. additional implant or cyber-limb. Broken gear is useless until repaired. IMPLANTS: Adrenaline boost, healing nanobots, HARM: Injuries take time and/or medical atten‐ 02 supply, reinforced frame (+1 bulky item capac‐ tion to heal. If killed, make a new character to be ity), toxin filters, venom, voice mimic, environ‐ introduced ASAP. Favor inclusion over realism. mental protection augment (prevents hindered RUNNING THE GAME: Lead the group in setting when overheated). lines not to cross in play. Fast-forward, pause, or CYBER-EARS: Echolocation, long range, noise rewind/redo scenes for pacing and safety, and filter, vocal stress detector. invite players to do likewise. Present dilemmas and problems you don’t know how to solve. Move CYBER-LIMBS: Vibroclaws, strong, fast, grip the spotlight to give everyone time to shine. Test pads, implanted tool. periodically for bad luck (e.g., run out of ammo, CLOUD CORE: Allows use of super-fast mental or into guards) — roll d6 to check for (1–2) trou‐ UI when within range of the Nexus. Upgrade with ble now or (3–4) signs of trouble. Offer rulings to AI assistant, sensory data backup, remote con‐ cover gaps in rules; double back during a break trol (let others pilot you), skill boost (1 skill to revise unsatisfying rulings as a group. increase). GEAR DETAILS ► Take ₡2 and an aerogel visor. Most items and ► Invent or roll d20 twice and combine the upgrades cost ₡1 each. Ignore microcredit syllables for a name. Note pronouns. transactions like a knife or a meal. NAME (FIRST SYLLABLE) AEROGEL VISOR: Projects info from your neural 1 Ren 6 Nez 11 Ral 16 Ein interface. Can be upgraded to augment your 2 Ran 7 Jas 12 Tal 17 Nah vision with low-light, infrared, telescopic, x-ray. 3 Kha 8 Eij 13 N 18 Kaz ARMOR: Aeroweave cloak (break for defense), 4 Jes 9 Hal 14 K 19 Rha impervium armor (₡2, bulky, break up to 3×). 5 Nes 10 Kal 15 R 20 Eit
AEROTECH VIBROBLADE: Collapsible, upgrade NAME (LAST SYLLABLES)
with call to hand, monomolecular edge, XL blade 1 ali 6 ami 11 a 16 aku COILGUN: Upgrade with auto, silenced. 2 an 7 omi 12 i 17 ako 3 un 8 umi 13 o 18 yo RAILGUN: Bulky, accurate at longer range, 4 oli 9 uno 14 ala 19 yu upgrade with collapsible, anti-material, DNA-lock, 5 uli 10 uko 15 aka 20 ii scope. ► Invent or roll d10 up to three times for colors GRENADES: Pack of 4, any of fragmentation, flashbang, smoke, EMP. FLUFF FEATHERS MARKINGS
MINI-DRONE: Vidlink shared to your visor (can 1 Snow 1 Magenta 1 Orange
use visor’s vision upgrades). Upgrade with 2 Ash 2 Yellow 2 Teal turret, cloaking, self-destruct, tractor beam, 3 Honey 3 Aqua 3 Candy signal jammer 4 Sand 4 Ice 4 Acid 5 Sky 5 Bronze 5 Ruby TOOLS: Flamethrower (bulky), med scanner, 6 Dust 6 Jade 6 Emerald repair tools, survey pack (climbing gear, flare 7 Shadow 7 Silver 7 Sapphire gun, tent; bulky), environmental protection pack 8 Moss 8 Slate 8 Gold (prevents hindered when overheated). 9 Cloud 9 Obsidian 9 Cosmic ► Your pack has a combined 60% share in a 10 Blood 10 Flame 10 Ultraviolet starship. ₡40 to buy it out from the Illuminate. ► Invent or roll d20 for Avali fashion COMMS: Upgrade with eavesdropper, jammer. ADORNMENT DRIVE: FTL jump and sublight speeds. Upgrade 1 Goggles 11 Flowing dress with longer jumps, faster speed, greater agility. 2 Colorful sash 12 Extra long feathers EQUIPMENT: Vac suits for crew. Upgrade with 3 Ear piercings 13 Fashionable scarf armory, heavy loader, mining gear, tow cable. 4 Illuminate vest 14 Glowing markings 5 Metal bracelets 15 Big feather on head HULL ARMOR: Break harmlessly for defense. 6 Tinted visor 16 Feather from lover Upgrade with reentry-rated, sun shielding. 7 Holo-clothes 17 Dyed feathers SENSORS: Upgrade with deep-space, life-sign 8 Work jumpsuit 18 Fiberoptic whiskers scan, planetary survey, tactical vessel scan. 9 Sparkly jewelry 19 Full body bell-cloak 10 Shoulder wrap 20 Quad headphones WEAPONS: Deflector turrets. Upgrade with laser cutter, military-grade turret, torpedos.