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The document describes several fantasy creatures including a basilisk, bugbear, chimera, ooze, devil, demon, and chromatic dragon. It provides a brief description of each creature and a table with potential actions for each. The tables are meant to help a game master determine what the creatures might be doing when encountered by players.

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0% found this document useful (0 votes)
34 views5 pages

Sample

The document describes several fantasy creatures including a basilisk, bugbear, chimera, ooze, devil, demon, and chromatic dragon. It provides a brief description of each creature and a table with potential actions for each. The tables are meant to help a game master determine what the creatures might be doing when encountered by players.

Uploaded by

S. Balcrick
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BUGBEAR

BASILISK Long-armed and incredibly soft on their feet, bugbears


can be found in big family units or clans around a central
A basilisk is a lizard-like creature with six legs whose eyes leadership. When hunting and defending their home they
can turn to stone any who meet its gaze. They hunt any use their stealth to the fullest, setting up ambushes and
animal that will look into their eyes, then use their finding every advantage. When outnumbered, they will use
powerful jaws to devour the new stone forms. They make hit-and-run tactics, but if they have the greater numbers
nests in cave systems and dense forests where their prey then they will surround and attack from all sides so their
have little room to flee. foes have nowhere to run.
D6 Action
D6 Action
1 Lying in wait with weapons ready to hit the party and run for

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1 Watching the entrance for the party to enter and strike the next ambush spot.
them from the side.
2 Has a trap set for the party and is in a position to attack.
2 Waiting from cover for the party to get close, then
3 Watching for enemies from a hidden position.
attacking.
4 Practicing their throat singing as quietly as possible.

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3 Resting in a warm area ready for its next meal.
5 Playing cards with allies and being distracted.
4 Making purring noises as it uses a statue as a scratching
post. 6 Sleeping and recovering from another fight.

5 Eating a petrified victim and enjoying itsrelf.


6 Sleeping in its nest after a large meal and trying to digest. CHIMERA
Huge, mutated creatures created by tormented druids and
WAIT, DO ALL OF THESE CREATURES WANT TO HURT the influence of Elemental Chaos, chimeras are incredibly
THE PARTY? dangerous. With a head of a goat, a lion, and a fiery snake,
they can attack with such violence that there are few who

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That is ultimately up to you as the Game Master. These tables
assume that the creatures are here to fight the players, but
that can easily be changed with context or subject. Every
time it says the action is directed at the party, you can
change it to be directed against something else. You could
can hold a solid defense against them. Some have mutated
in different ways, having a head of an eagle or even a
dragon, each of which adds a new and unique danger to the
mix.
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D6 Action
even have the aggression mellowed out into something more
neutral, or maybe just caution against the party. Ultimately 1. In a position to strike the party from above and out of reach
you have the power to change this system to whatever you of melee combat.
feel most comfortable. 2. Ready for the party to come close, then charging them,
mauling and roaring.
3. Stalking prey for its next meal.

OOZE 4. Waiting for the goat head to finish eating some vegetation
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before continuing hunting.


Birthed from the refuse of dead civilizations and the
5. Eating a meal and not paying attention.
experiments of questionable mages, oozes have only one
need: to consume. They will blindly follow what they most 6. Recovering from a hard fight with a formidable monster.
prefer to ingest, ranging from flesh to metals, even to the
end of their own existence. There are rumors that some
older and more magically charged oozes gain a form of
intelligence that can make them even more dangerous.
Sa

D6 Action
1. Waiting, unnoticed by the party, literally in their steps to
strike.
2. Following and stalking the party, waiting for them to slow
and rest, then attacking.
3. Waiting for its next meal to come within range.
4. Vibrating in a corner to a song that the party last heard in a
tavern.
5. Still digesting its last meal and having a hard time of it.
6. Fleeing a monster that thinks oozes are a fun challenge to
eat.

3
DEVIL
The workers of deals and masters of ensuring the rules are
built to favor their desires, devils are dangerous lawyers.

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Each devil is as likely to set someone up for danger and
then to charge heavily for protection from that danger as
they are to bargain for deals that will save their own
existences . They can use charm and deceit to get their
way, but when all else fails, they wield magic as effectively

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as they do their own claws.
D6 Action
1. Making itself look like an ally in need of help then trying to
trick the party into making a deal they don’t understand.
2. Hiding in a position to deal the most damage and flee before
taking serious harm.
3. Finishing signing a deal with a creature that is not entirely
aware of the danger it is in.
4. Currently on call to their boss, wanting anything, anything, to

e 5.
6.
use as an excuse to drop the call.
In its true form, unaware of the party approaching.
Hurt from another fight and desperate for an escape.
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DEMON CHROMATIC DRAGON
Beings of Chaos possessed of a hunger for something that What many would call the “classic” idea of a dragon: a
they don’t understand and will never be satisfied with, creature driven by greed for wealth who is more than
demons come in many forms. But they are always willing willing to destroy anything that gets in their way. A terror
to commit violence and have extremely useful tools to do of the skies, most chromatic dragons aren’t known for
so. Most work under a Demon Prince (not gendered) or are their subtly, though a devious view would like to keep it
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tethered to a conjurer who can punish them for improper that way. They will guard their treasures obsessively and
behavior. put any thief to a gruesome end.
D6 Action D6 Action
1. Has already changed the environment to its own advantage 1. Waiting in its preferred environment to strike and force the
and the party’s detriment. party to place themselves in a bad position to fight back.
2. Is ready to charge and strike the party without any warning. 2. Ready to attack from a blind spot and demand the party's
3. Waiting for further instructions from its master and getting surrender or destruction.
Sa

bored. 3. Resting in its lair waiting for its next meal to come by.
4. Painting on the walls a memory of something before its 4. Lamenting to a skeleton about a mate that scorned it
existence. years ago.
5. Trying to complete a task that it is not built for and getting 5. Eating a large meal and not paying attention to its
frustrated. surroundings.
6. Trying to recover from being punished by its master. 6. Trying to recover from a fight with a rival that it lost.

4
METALLIC DRAGON GHOUL
When people think about a dragon shape-shifting into Slobbering, undead creatures of nightmares, ghouls are
another form for whatever reason, then they are probably known for eating long-rotting corpses and having a touch
thinking about a metallic dragon. More mysterious and that will send any living body into shock. They retain a
generally of a kinder nature than their chromatic kin, they dangerous cunning from their life but are fueled with an
are rarely seen in their true form except to make a point or inescapable hunger for rotting flesh and the lives of others.
to defend their lives. Some do have treasure hoards but are Their origin may be a mystery, but the danger they pose
often willing to part with portions of those hoards to help certainly is not.
those attempting to do some good in the realm. D6 Action

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D6 Action 1. Ready to strike, paralyze a member of the party, and flee
1. Transformed into a friendly figure to learn more about the with the body.
party directly. 2. Pretending to be helpless and wounded but then striking
2. Watching from an unnoticed position to see whether the when the party gets close.

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party is a threat. 3. Hunting for new prey.
3. Entreating other creatures to gain more knowledge and 4. Dancing to unheard music from its past life.
understanding.
5. Currently feasting on a meal with gusto.
4. Attempting to practice a craft that does not adapt well to
6. Trying to drag prey to a safe place to eat it and having a
its size, such as knitting or pottery.
hard time doing so.
5. In its true form, surprised and concerned with the party’s
entrance.
6. Wounded and paranoid about anyone coming to “help” it. GIANT
The name is quite literal, for giants are huge beings that

DROW
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Mostly found in the Underdark, most people only see these
dark elves as assassins and demon worshipers who will
are often found in the hills and mountains. Many come
together to form small communities, staying out of the
way of other creatures, but not all. Some look to the
smaller peoples as a source of wealth and free labor and
use their size to great effect.
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strike in the night to take what they want. Like all peoples,
of course, that is untrue for all drow, though the ones that D6 Action
do conform to that view make for better stories to be told. 1. Ready to throw stones from afar behind cover then
These drow live in societies where if you cannot be of use demanding tribute from the party.
to the community, then you will be made to be used.
2. Standing in the way for the party to progress, demanding
D6 Action
payment or death.
1. Waiting with poisoned arrows and blades for the party to
3. Picking out the best stones to throw.
come right into their trap.
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4. Trying to do a cartwheel, with disastrous results.


2. Hidden from sight and stalking the party to learn who they
are and how to take advantage of them. 5. Looting the remains of a previous fight and not paying
attention.
3. Eating a meal and taking a break after a long march.
6. Sleeping out in the open without a care in the world.
4. Having a heated debate about their favorite animal/insect.
5. In the middle of a religious ritual and unprepared for the
party.
Sa

6. Recovering from a failed ambush and not interested in a


fight.

5
CONSTRUCT
Constructs are creations of paranoid mages and the results
of strange experiments, often as powerful as they are
simple. They are fashioned from a variety of materials that
influence their power and abilities, and mages find a
variety of uses for them. Some act as bodyguards or
guardians for valuable treasures and loved ones, but some
are left without instruction and so wait for their creator to
return, sometimes for centuries, sometimes forever.
D6 Action
1. Ready to storm the party while in an environment that is

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harmful to everyone but itself.
2. About to charge the party from a blind spot where the
entire party is unable to fight for at least the first round.
3. Standing guard over an object or place at its master’s

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instruction.
4. Jumping on one leg while rubbing its stomach and patting
the top of its head.
GNOLL 5. Completely unaware of the party while it is completing a
Though they look and act like bipedal hyenas, there is a task for its master.
dark malevolence about them that makes packs of gnolls 6. Heavily damaged and waiting very patiently for repairs.
into something much more dangerous. Burning with an
unnatural hunger for blood and destruction, they will hunt
and kill through the night if the prey is available. Some
HAG
make the world ripe for conquest.
D6 Action
1.
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claim that they are the spawn of demons, birthed here to

Having set up an ambush, waiting for the party to get


within range to attack.
Hags are creatures of dark legend and tavern tales from
people ignorant of the bigger picture. They are seen as evil
monsters that steal children and bring curses down upon
the innocent, but that is the complaint of the punished.
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Hags are ultimately bringers of balance in nature and the
2. Hunting the party and ready to attack the moment they are Fey, which isn’t always a pretty sight or a peaceful process.
unprepared. D6 Action
3. Making new bows and spears out of anything around. 1. Currently hidden from the group and using an illusion of
4. Laughing very loudly at a joke no one understands, and itself to distract the party while it gets into position.
that’s what’s funny about it. 2. Watching the party out of sight to discover their
5. Fighting over the last bit of a meal. weaknesses.
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6. Starved and desperate for anything to eat. 3. Brewing a new spell in its cauldron.
4. Singing and dancing like no one is watching, and doing it
pretty well.
GOBLIN 5. Focusing on a difficult curse and unaware of the invading
Famous for being murderers and raiders on frontier party.
settlements, regardless of whose frontier it is, goblins hold 6. Surprised by the party’s entrance and looking desperately
family units and clans close with the need for survival and for an escape.
Sa

a closeness to their land. They use their nimbleness and


crafts to trick and trap attackers, so that their numbers can
mean even more in the conflict.
D6 Action
1. Waiting for their trap to trigger, then attacking the party
while they are disoriented.
2. Concealing themselves in the environment, waiting for the
party to become separated, then striking.
3. On patrol, looking for intruders and food.
4. Currently arguing over the aesthetics of a totem they are in
the middle of making.
5. Setting up camp after a long trek, greatly desiring rest.
6. Running as fast as they can from a bigger creature.

6
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KOBOLD
Kobolds are small dragon-kin that are seen as either

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vermin, minions of the dragons, or helpful followers of
dragons who assist the honest. Kobolds are known to serve
either metallic or chromatic dragons and are instructed at
birth to follow their orders. Most of their interactions with
non-kobolds are either trying to help where they can or
causing as much chaos as possible for maximum
HOBGOBLIN destruction.
Soldiers of probably the greatest military forces in the D6 Action
world, hobgoblins know that the only way they can have 1 Having already set up many traps, they are hiding in a
peace in this world is to be too strong to conquer. They

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march in throngs called “Banners,” to go on adventures
and return home with stories and treasure that will feed
their families and secure their future for the next
generation.
2

3
perfect spot to watch the chaos.
Gathering much larger numbers than the party and making
ready to overwhelm them.
Crafting and planning new traps to build.
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D6 Action 4 Arguing about which dragon god would beat the other in a
1 Waiting In formation with allies to assault the party’s one-on-one fight.
position with extreme precision. 5 Caught sleeping and relaxing in a dangerous situation.
2 Setting up in a position of cover or height advantage while 6 Running as fast as they can from a bigger monster and
waiting for the party to approach. willing to do anything for safety.
3 Maintaining equipment and preparing for the future.

LICH
4 In the middle of an arm-wrestling drinking contest to settle
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a dispute.
Liches were once powerful mages who were so terrified of
5 Resting after a long march and just now setting up
death that they resorted to a trick of necromancy in order
defenses.
to exist forever, albeit at great cost. Each holds its Soul
6 Treating wounded in a place they assumed was safe. Cradle, an object containing its soul, either close at hand
for personal protection, or in a secret place guarded by
minions and wards. Each lich has an army of minions and
ages of magic at its disposal—and every intention of using
Sa

it when needed.
D6 Action
1 Has its vast band of minions before it and power at its
disposal.
2 Is fully aware of the party’s presence and has set up
magical traps in strategic positions for the coming fight.
3 Researching spells and finishing experiments.
4 Having a staring contest with a skull that was its old skull
from a previous body.
5 So engrossed in its own research that it is unaware of the
party.
6 Trying to finish a project as fast as possible, resorting to
using up spells before the party attacks.

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