Dragonlance Rules and History
Dragonlance Rules and History
Dragonlance Rules and History
Xavi
07/16/2023
C ONTENTS
1 Dragonlance History 1 Knights of Solamnia . . . . . . . . . . 11
Using this booklet . . . . . . . . . . . . . 1 Mages of High Sorcery . . . . . . . . . 12
History of Krynn . . . . . . . . . . . . . . . 1 Backgrounds . . . . . . . . . . . . . . . . . 13
Before The Cataclysm . . . . . . . . . 1 Bonus Feats . . . . . . . . . . . . . . 13
The Cataclysm . . . . . . . . . . . . . 1 Knight of Solamnia . . . . . . . . . . 13
After the Cataclysm . . . . . . . . . . 2 Mage of High Sorcery . . . . . . . . . 13
Life On Ansalon . . . . . . . . . . . . . . . 2 Feats . . . . . . . . . . . . . . . . . . . . . 14
Languages . . . . . . . . . . . . . . . 2 Adept of the Black Robes . . . . . . . 14
Calendar . . . . . . . . . . . . . . . . 2 Adept of the Red Robes . . . . . . . . 14
Currency . . . . . . . . . . . . . . . . 3 Adept of the White Robes . . . . . . 15
Religion and the Gods . . . . . . . . . . . . 3 Divinely Favored . . . . . . . . . . . . 15
Gods of Good . . . . . . . . . . . . . . 4 Initiate of High Sorcery . . . . . . . . 15
Gods of Neutrality . . . . . . . . . . . 4 Knight of the Crown . . . . . . . . . . 15
Gods of Evil . . . . . . . . . . . . . . . . . . 5 Knight of the Rose . . . . . . . . . . . 16
Takhisis . . . . . . . . . . . . . . . . . 5 Knight of the Sword . . . . . . . . . . 16
Chemosh . . . . . . . . . . . . . . . . 5 Squire of Solamnia . . . . . . . . . . . 16
Hiddukel . . . . . . . . . . . . . . . . 5 Sorcerer Subclass . . . . . . . . . . . . . . 16
Morgion . . . . . . . . . . . . . . . . . 5 Lunar Sorcery . . . . . . . . . . . . . 16
Nuitari . . . . . . . . . . . . . . . . . . 5
Sargonnas . . . . . . . . . . . . . . . . 6 3 Rules 19
Zeboim . . . . . . . . . . . . . . . . . 6 Have fun . . . . . . . . . . . . . . . . . . . 19
system . . . . . . . . . . . . . . . . . . . . 19
2 Character Creation 7 Mid campaign change . . . . . . . . 19
Peoples of Krynn . . . . . . . . . . . . . . . 7 Character creation . . . . . . . . . . . . . . 19
Dwarves . . . . . . . . . . . . . . . . . 7 What does the history mean? . . . . 19
Elves . . . . . . . . . . . . . . . . . . . 7 Character from outside . . . . . . . . 19
Humans . . . . . . . . . . . . . . . . . 9 Meta gaming . . . . . . . . . . . . . . . . . 19
Race Option . . . . . . . . . . . . . . . . . 10 Inspiration . . . . . . . . . . . . . . . . . . 19
Creating Your Character . . . . . . . 10 session explanation . . . . . . . . . . . . . 19
Kender . . . . . . . . . . . . . . . . . . 10 feedback . . . . . . . . . . . . . . . . . . . 19
Organizations . . . . . . . . . . . . . . . . 11 last remarks . . . . . . . . . . . . . . . . . 19
CONTENTS
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C HAPTER 1: D RAGONLANCE H ISTORY
T
HE WORLD HAS ENDED . Three hundred B EFORE T HE C ATACLYSM
years ago, the Cataclysm brought
ruin to the world of Krynn. In a single Krynn’s earliest centuries have passed into
day, an age of wonders came to an end. mythohistory. The story begins in the Age of
Countless innocents died, the face of the world Starbirth when the gods forged the world from
was reshaped, and the gods themselves faded primordial chaos. This period’s records are mere
into legend. Through ages of struggle, the legends and scriptures, and few credit their
peoples of Krynn survived, but the world isn’t details as fact. Next came the Age of Dreams, a
what it was. Those nations that remain linger in time when heroes battled the forces of evil. Many
the shadows of their ancestors’ wonders. Only modern cultures and institutions saw their
slowly have they begun to push back centuries origins in this era, including the Knights of
of darkness and rediscover how the world has Solamnia, the Mages of High Sorcery, and the
changed. dwarven kingdom of Thorbardin. Ironically,
these cultures often dismiss one another’s
foundational stories as baseless myths while
U SING THIS BOOKLET fiercely insisting on the veracity of their own.
This booklet was created to be able to illustrate During a terrible conflict known as the Third
the dragonlance history and the rules for this Dragon War, the knight Huma Dragonbane was
campaign. Dragon lance and the forgotten realm granted the first of the fabled dragonlances. He
are two different worlds with there on history. I used it to defeat the evil god Takhisis the Dragon
tried to put as much here as possible without Queen and end the war, forcing the god and her
spoiling things. Please forgive any spelling or dragons to leave Krynn. The good dragons of
grammatical errors was kinda a rush job. Krynn soon departed as well, leaving the world
Chapter 1. first thing first NO, YOU DO NOT to mortals and the remaining gods. During the
NEED TO LEARN EVERYTHING this chapter is thousand years before the Cataclysm, known as
design to help you create characters that are the Age of Might, several human nations
from Krynn, use what you can for instance god flourished, conquering vast swaths of the
here are different/ or named different . It also continent of Ansalon in the name of good. But
informs you of the current state of the world. the triumph of the Age of Might sowed the seeds
veteran players should pick up on something of its downfall. Over the centuries, the city of
while reading the history part and know what Istar in eastern Ansalon grew into a
that means for their adventure. If not i spoil it continent-spanning empire, thanks in part to a
int the rules. military alliance with the Knights of Solamnia.
Chapter 2. Helps you create a character for this Istar came to be ruled by a series of kingpriests
campaign. I strongly recommend you read this who declared Istar the center of the world and
part empirically the background part and the themselves the holy messengers of the gods of
feat system they implemented. Veteran players good. Under their leadership, Istar declared war
will enjoy it. on actions, peoples, and even thoughts the
Chapter 3. is the rules of the game. This will kingpriests considered evil. Increasingly rigid
focus on rules to create you character and rules and theocratic, Istar reached its apex of power
that we will uses for the game. I make sure to just before its apocalyptic fall. The last
make them as readable as possible. kingpriest undertook ever more audacious
magical feats, culminating in a ritual to attain
H ISTORY OF K RYNN godhood and rule Krynn forever in the name of
good. At last, the gods acted, united in their
While every world’s history is vast and fractured, condemnation of Istar.
with missing pieces and forgotten perspectives,
Krynn’s tale has been shattered by the global
catastrophe called the Cataclysm. The world of
T HE C ATACLYSM
Krynn was forged and destroyed, yet—broken As a last effort to avoid mass destruction, the
and scarred—it continued on. Most of its people, gods sent the Thirteen Warnings, a series of
seeking merely to survive in their slowly healing signs meant to deter the kingpriest. Trees wept
lands, care little for eons past. But the sages blood, fires raged unnaturally, and cyclones
who piece together fragments of the past focus struck the gleaming Temple of the Kingpriest.
on three periods: before the Cataclysm, the The gods also warned a few chosen mortals,
Cataclysm itself, and the dire age since. reasoning that if any of them reached Istar and
M ISHAKAL
G ODS OF G OOD God of compassion, healing, and love, Mishakal
The gods of good provide healing and comfort to is widely worshiped by healers and community
the mortals of Krynn. Although they oppose the guardians. Throughout history, she has reached
evil gods’ attempts to rule the world, their goal out to chosen heroes to soothe others’ suffering.
isn’t the eradication of evil or its gods. Rather, Her faithful offer healing and solace to all—even
their highest pursuit is preserving mortal choice, enemies.
despite the sorrowful knowledge that mortals
sometimes choose ruinous paths. S OLINARI
Solinari, the god of good magic, is patron of the
P ALADINE Mages of High Sorcery’s Order of the White
Paladine is known as the Father of Good, the Robes and other benevolent mages. His power
Master of Law, the Platinum Dragon, and—on manifests through the white moon of Krynn, the
other worlds of the multiverse—Bahamut. He brightest of its three moons. Along with his
leads the gods of good and watches over the cousins Lunitari and Nuitari, he watches Krynn
world with an eye toward order, justice, and from the heavens and encourages magic that
mercy. He teaches that wise and just laws are aids, heals, and protects.
the basis of a functioning society, and his clerics
often aid in crafting and upholding such laws. G ODS OF N EUTRALITY
Paladine sometimes appears on Krynn in the
The neutral gods of Krynn vary widely in their
guise of Fizban, a befuddled old human mage in
motivations and methods. Some are passive and
faded robes.
distant, dedicated to recording the actions of
mortals or upholding the balance between
B RANCHALA societies and nature. Others take a more active
Called the Bard King, Branchala is the god of hand, injecting elements of chaos and innovation
music, poetry, and the inner beauty of all living into mortal life. Unlike the gods of good and evil,
things. Many elves and kender worship him the neutral gods have little interest in the
above all other gods. Both groups revere him as struggle over mortal destinies.
a champion of life and laughter, bringing solace
and joy to those who listen. G ILEAN
The god of knowledge and nominal leader of the
H ABBAKUK neutral gods, Gilean embodies the ideal of
Habbakuk, known as the Fisher King, oversees neutrality. He stands back and observes,
animal life, the sea, and the balance of nature. recording all that unfolds. Gilean is keeper of the
Many sailors, farmers, and hunters revere him. Tobril, a book said to contain all the knowledge
His holy sites are often marked with the image of of the gods, though portions are sealed to all but
a blue bird or a phoenix wreathed in blue Gilean. Some people believe the scribe Astinus of
flames. Palanthas to be Gilean in human form.
S ARGONNAS
Sargonnas is the unpredictable god of flame,
vengeance, and wrath. Though he’s a consort to
Takhisis, he schemes against her as often as he
fights on her behalf. He is worshiped by those
who seek retribution. His true form is that of a
monstrous minotaur, and many minotaurs
revere him under the name Sargas.
Z EBOIM
Zeboim is the god of the ocean in its destructive
aspect, including storms and dangerous sea
creatures. She is a mercurial god, and even her
followers aren’t safe from her frequent bouts of
rage. Most sailors pray to Habbakuk to keep
Zeboim at bay, but some make offerings to
Zeboim to allay her wrath.
T
HIS CHAPTER PRESENTS player-facing the land and trading with other surface folk. In
details of peoples and groups the wake of the Cataclysm, with food scarce and
in Krynn, as well as character options the future uncertain, the High King of
supplementing the rules in the Player’s Thorbardin sealed the gates of the kingdom to all
Handbook. Herein, you’ll find the following outsiders, including the Neidar. Betrayed and
sections: hungry, these surface dwarves allied with other
Peoples of Krynn.. Learn about the peoples of desperate refugees and unsuccessfully
Krynn and how they might inspire your next attempted to take Thorbardin by force. The
character. conflict that came to be called the Dwarfgate War
Race Option.. Play as a kender, a character race caused deep enmity between the dwarven
known for bravery and curiosity. communities of the surface and those that live
Organizations.. Discover two of Krynn’s most below.
influential groups, the honorable Knights of
Solamnia and the mystical Mages of High M OUNTAIN D WARVES
Sorcery. Led by the aristocratic Hylar clan, mountain
Backgrounds.. Learn how war shapes your dwarves are the unquestioned rulers of
character, and choose from two new Thorbardin. Many great fighters, engineers, and
backgrounds: the Knight of Solamnia and Mage artisans call these magnificent halls home.
of High Sorcery. Proud and reserved, most Thorbardin clans want
Feats.. Draw on the power of magic, honor, or the nothing to do with outsiders—dwarves or
gods with this selection of feats. otherwise. However, some dwarves grow tired of
Subclass Option.. Tie your magic to Krynn’s life within their ancient tunnels and wonder
three mystical moons with the Lunar Sorcery about rejoining the world above.
sorcerer subclass.4 As a mountain dwarf, you might come from a
dwarven nation like Kayolin or Thorbardin. You
P EOPLES OF K RYNN could be part of an expedition of traders or
explorers, sent by your people to live on the
This section presents information about the
surface for years before reporting back. Or you
inhabitants of the continent of Ansalon and
might have ventured forth on your own, eager to
contextualizes the races from the Player’s
see what the wider world holds.
Handbook within the world of Krynn. The
locations referenced in this section appear on
the poster map included with this book.
H ILL D WARVES
The dwarves barred from Thorbardin
D WARVES experienced the years following the Cataclysm on
the surface. Now known as hill dwarves, they
While known for their great subterranean lived among the lands and peoples of the surface
nations, dwarves have long traded and traveled for centuries. Few still call themselves by their
among the peoples of Krynn’s surface. The old name, the Neidar, preferring to forget their
Cataclysm devastated many dwarven lands and ties to their mountain dwarf cousins.
destroyed some of their greatest underground Some hill dwarves live as traveling traders,
kingdoms. Others, like the nation of Kayolin, while others make their homes among the
were isolated from their allies as the New Sea communities of Ansalon’s other peoples. Still
flooded the land. And some, like the great other groups eke out lives in ruins or harsh
dwarven realm of Thorbardin, turned inward lands as reclusive survivalists.
and have yet to rejoin the world.
As a hill dwarf, you might come from lands
near the great mountain dwarf nations or from a
T HORBARDIN AND THE D WARFGATE WAR
diverse town far away. Or perhaps you come
The kingdom of Thorbardin has endured beneath
from everywhere, having been raised in a
the Kharolis Mountains of southwest Ansalon for
traveling community that’s seen most corners of
thousands of years, but the centuries since the
Ansalon.
Cataclysm have created new divisions within it.
The dwarves of Thorbardin divide themselves
into ancient clans. Many generations before the
E LVES
Cataclysm, dwarves who dwelled on the surface Several distinct elven cultures inhabit Ansalon,
established the Neidar clan, known for working including the Qualinesti and Silvanesti high
CHAPTER 3: RULES
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