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Computer Graphics Syllabus

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R35 GAMING
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0% found this document useful (0 votes)
17 views

Computer Graphics Syllabus

Uploaded by

R35 GAMING
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Syllabus

UNIT

INTRODUCTION TO COMPUTER GRAPHICS

Graphics Display Devices – Graphics Input Primitives and Devices – OpenGL Basic Graphic
Primitives – Line Drawing Algorithms DDA and Bresenham – Windows And Viewports – Clipping
Algorithms for Lines, Regular Polygons, Circles and Arcs – Parametric Form for a Curve – Visibility
Algorithms – Review of Vectors – Representations of Key Geometric Objects – Lines And Planes.

UNIT

MODELING AND TRANSFORMATIONS OF OBJECTS

Introduction to Transformations – Two Dimensional Transformations – 3D Affine


Transformations – Homogeneous Coordinates – Matrix Representation – Drawing 3D Scenes
Interactively – Introduction to Solid Modeling with Polygonal Meshes – Mesh Approximations to
Smooth Objects – Particle Systems and Physically Based Systems

UNIT

VIEWING AND VISUAL REALISM

Three-Dimensional Viewing – Hidden Surface Removal – Illumination Models-Depth Cueing –


Perspective Projections of 3D Objects – Introduction to Shading Models – Flat Shading and
Smooth Shading – Adding Texture to Faces – Morphing – To Add Shadows of Objects – OPENGL
Shading Language – Manipulating Pixmaps – Manipulating Symbolically Defined Regions –
Aliasing and Anti Aliasing Techniques – Creating More Shades and Colours

UNIT

4
SURFACE DESIGN

Describing Curves using Polynomials – Bezier Curves – Blending Functions – The B-Spline Basis
Functions – Modeling Curved Surfaces – Rational Splines and NURBS – Interpolation – Modeling
Curved Surfaces – Color Theory – Overview of the Ray Tracing Process – Intersecting Rays with
other Primitives – Adding Shadows for Greater Realism – Reflections and Transparency – Boolean
Operations on Objects – Ray Casting.

UNIT

ANIMATIONS

Design of Animation Sequence – Animation Function – Raster Animation – Key Frame Systems –
Motion Specification – Morphing – Tweening – Types of Animation – Fractals – Tools for
Animation Creation.

Reference Book:

1. Tay Vaughan., “Multimedia: Making it Work”, Ninth Edition, McGraw-Hill Education, 2014. 2.
Alan Watt, “3D Computer Graphics”, Third Edition, Pearson Addison Wesley, 2000. 3. Ralf
Steinmetz, KlaraNahrstedt, “Multimedia Systems”, Springer, 2004. 4. Mark S. Drew, Zee Nian Li,
“Fundamentals of multimedia”, Prentice Hall, 2006.

Text Book:

1. F. S. Hill, Jr., Stephen M. Kelley, Jr., “Computer graphics using OpenGL”, Pearson Prentice Hall,
Third Edition, 2007. 2. Donald D. Hearn, M. Pauline Baker, W. Carithers., “Computer Graphics
with Open GL”, Fourth Edition, Pearson Eduction, 2010.

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