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eLectro Magnetic WaVeS and
tranSMiSSion LineS (8c408)
Lecture-1 unit-ia
reVieW of Vector anaLySiS and orthogonaL
coordinate SySteMS
K.VenKat reddy
Professor in ECE,
Sreenidhi Institute of Science and Technology
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LIST OF TOPICS TO BE COVERED IN THIS UNIT
Introduction to Vector Analysis
Vector Algebra
Coordinate systems and transformation
Vector Calculus
Line, Surface and Volume Integral,
Curl of fields
Divergence of fields and
Gradient of fields
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TOPICS TO BE DISCUSSED IN THIS LECTURE
• Vector Algebra
Scalars and Vectors
Vector addition and subtraction
Position and distance vectors
Vector multiplication
Dot product, Cross product
Scalar Triple product, Vector triple product
Components of a vector
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INTRODUCTION
• Electromagnetics (EM) is a branch
of Physics or Electrical Engineering
in which Electric and Magnetic
phenomena are studied.
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INTRODUCTION
• The subject of electromagnetic phenomena can be
summarized in Maxwell's equations:
. D v (1)
. B 0 ( 2)
B
xE (3)
t
D
xH J ( 4)
t
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INTRODUCTION
• Where ▼ = The vector differential operator
D = The electric flux density
B = The magnetic flux density
E = The electric field intensity
H = The magnetic field intensity
ρv= The volume chare density and
J = The current density
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INTRODUCTION
• Maxwell based these equations on
previously known results, both
experimental and theoretical.
• A quick look at these equations shows
that we shall be dealing with vector
quantities.
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SCALARS AND VECTORS
• Vector analysis is a mathematical tool with which
electromagnetic (EM) concepts are most
conveniently expressed and best comprehended.
• We must first learn its rules and techniques before
we can confidently apply it.
• First we introduces the basic concepts of vector
algebra in Cartesian coordinates only, then extends
to other coordinate systems.
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SCALARS AND VECTORS
• A quantity can be either a scalar or a vector.
• A scalar is a quantity that has only magnitude.
magnitude
– Quantities such as time, mass, distance, temperature, entropy, electric
potential and population are scalars.
• A vector is a quantity that has both magnitude and
direction.
direction
– Vector quantities include velocity, force, displacement and electric field
intensity.
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SCALARS AND VECTORS
• To distinguish between a scalar and a vector it is
customary to represent a vector by a letter with an
arrow on top of it, such as A and B , or by a letter in
boldface type such as A and B.
• A scalar is represented simply by a letter—e.g., A, B,
U and V.
• EM theory is essentially a study of some particular
fields.
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SCALARS AND VECTORS
• A field is a function that specifies a particular
quantity everywhere in a region.
• If the quantity is scalar (or vector), the field is said to be a
scalar (or vector) field.
– Examples of scalar fields: temperature distribution in a building, sound
intensity in a theater, electric potential in a region and refractive index of
a stratified medium.
– Examples of vector fields: gravitational force on a body in space and the
velocity of raindrops in the atmosphere.
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SCALARS AND VECTORS
• A vector A has both magnitude and direction. The
magnitude of A is a scalar written as A or |A|. A unit
vector aA along A is defined as a vector whose
magnitude is unity (i.e., 1) and its direction is along
A, that is, A A
aA (5)
A A
• Note: |aA|=1. Thus we may write A as A=AaA(6)
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SCALARS AND VECTORS
• A vector A in Cartesian (or rectangular) coordinates
may be represented as
( Ax , Ay , Az ) or
Ax a x Ay a y Az a z (7)
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SCALARS AND VECTORS
• where Ax, Ay and Az are called the components of A in
the x, y and z directions respectively; ax, ay and az are
unit vectors in the x, y and z directions, respectively.
• The magnitude of vector A is given by
A Ax2 Ay2 Az2 (8)
and the unit vector along A is given by
Ax a x Ay a y Az a z
aA ( 9)
A A A
2
x
2
y
2
z
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VECTOR ADDITION AND SUBTRACTION
• Two vectors A and B can be added together to give
another vector C; that is, C = A + B
• The vector addition is carried out component by
component. Thus, if A = (Ax , Ay , Az) & B = (Bx ,By ,Bz).
C = (Ax + Bx)ax + (Ay + By)ay + (Az + Bz)az
• Vector subtraction is similarly carried out as D = A - B
D = A + (-B)= (Ax - Bx)ax + (Ay - By)ay + (Az - Bz)az
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VECTOR ADDITION AND SUBTRACTION
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POSITION VECTOR AND DISTANCE VECTOR
• A point P in Cartesian coordinates may be
represented by (x, y, z).
• The position vector rP (or radius vector) of point P is
as the directed distance from the origin O to P, .i.e.
rP = OP = xax + yay + zaz
• The position vector of point P is useful in
defining its position in space.
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POSITION VECTOR AND DISTANCE VECTOR
• Point P(3, 4, 5), for
example, and its
position vector
rp=3ax + 4ay + 5az
are shown in
Figure 1.4.
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POSITION VECTOR AND DISTANCE VECTOR
• The distance vector is the displacement from one
point to another.
• If two points P and Q are given by (xP , yP , zP) and
(xQ , yQ , zQ), the distance vector (or separation vector)
is the displacement from P to Q as shown in Figure
1.5; that is,
rPQ = rQ – rP = (xQ - xP)ax + (yQ - yP)ay + (zQ - zP)az
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VECTOR MULTIPLICATION
• When two vectors A and B are multiplied, the result
is either a scalar or a vector depending on how they
are multiplied.
• Thus there are two types of vector multiplication:
1. Scalar (or dot) product: A • B
2. Vector (or cross) product: A x B
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VECTOR MULTIPLICATION
• Multiplication of three vectors A, B and C can result
in either:
3. Scalar triple product: A • (B x C) or
4. Vector triple product: A x (B x C)
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VECTOR MULTIPLICATION - DOT PRODUCT
• The dot product of two vectors A and B, written as
A • B, is defined geometrically as the product of the
magnitudes of A and B and the cosine of the angle
between them.
• Thus:
A • B = AB cosθAB
where θAB is the angle between A and B.
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VECTOR MULTIPLICATION - DOT PRODUCT
• The result of A • B is called either the scalar product
because it is scalar, or the dot product due to the dot
sign. If A = (Ax, Ay, Az) and B = (Bx, By, Bz), then
A • B = Ax Bx + Ay By + Az Bz
which is obtained by multiplying A and B component
by component.
• Two vectors A and B are said to be orthogonal (or
perpendicular) with each other if A • B = 0.
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VECTOR MULTIPLICATION - CROSS PRODUCT
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VECTOR MULTIPLICATION - CROSS PRODUCT
• The cross product of two vectors A and B written as
A x B, is a vector quantity whose magnitude is the
area of the parallelopiped formed by A and B (see
Figure 1.7) and is in the direction of advance of a
right-handed screw as A is turned into B.
• Thus A x B = AB sinθAB an
where an is a unit vector normal to the plane
containing A and B.
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VECTOR MULTIPLICATION - CROSS PRODUCT
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VECTOR MULTIPLICATION - CROSS PRODUCT
• The direction of an is taken as the direction of the
right thumb when the fingers of the right hand
rotate from A to B as shown in Figure 1.8(a).
• Alternatively, the direction of an is taken as that of
the advance of a right-handed screw as A is turned
into B as shown in Figure 1.8(b).
• The vector multiplication of above equation is called
cross product due to the cross sign.
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VECTOR MULTIPLICATION - CROSS PRODUCT
• It is also called vector product because the result is a
vector. If A = (Ax, Ay, Az) and B = (Bx, By, Bz) then
ax ay az
A x B Ax Ay Az
Bx By Bz
• A x B =(AyBz- AzBy)ax + (AzBx - AxBz)ay + (AxBy - AyBx)az
which is obtained by "crossing" terms in cyclic
permutation, hence the name cross product.
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VECTOR MULTIPLICATION - CROSS PRODUCT
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VECTOR MULTIPLICATION – SCALAR TRIPLE PRODUCT
• Given three vectors A, B and C, we define the scalar
triple product as
A • (B x C) = B • (C x A) = C • (A x B)
obtained in cyclic permutation.
• If A = (Ax, Ay, Az), B = (Bx, By, Bz) and C = (Cx, Cy, Cz)
then A • (B x C) is the volume of a parallelepiped
having A, B and C as edges.
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VECTOR MULTIPLICATION – SCALAR TRIPLE PRODUCT
• If A = (Ax, Ay, Az), B = (Bx, By, Bz) and C = (Cx, Cy, Cz),
then A • (B x C) is easily obtained by finding the
determinant of the 3 x 3 matrix formed by A, B and
C; that is, Ax Ay Az
A . (B x C) Bx By Bz
Cx Cy Cz
• Since the result of this vector multiplication is scalar,
It is called the scalar triple product.
product
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VECTOR MULTIPLICATION – VECTOR TRIPLE PRODUCT
• For vectors A, B and C, we define the vector triple
product as
A x (B x C) = B (A . C) - C (A . B)
obtained using the "bac-cab" rule. It should be noted
that (A • B)C ≠ A(B • C)
• But (A • B)C = C(A • B).
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COMPONENTS OF A VECTOR
• A direct application of vector product is its use in
determining the projection (or component) of a
vector in a given direction. The projection can be
scalar or vector. Given a vector A, we define the
scalar component AB of A along vector B as per
Figure 1.10(a).
• AB = A cosθAB = |A| |aB| cosθAB or AB = A • aB
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COMPONENTS OF A VECTOR
• The vector component AB of A along B is simply the
scalar component in above equ multiplied by a unit
vector along B; that is,
AB = ABaB = (A • aB) aB
• Both the scalar and vector components of A are
illustrated in Figure 1.10. Notice from Figure 1.10(b)
that the vector can be resolved into two orthogonal
components:
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COMPONENTS OF A VECTOR
• one component AB parallel to B, another (A-AB)
perpendicular to B. In fact, our Cartesian
representation of a vector is essentially resolving the
vector into three mutually orthogonal components
as in Figure 1.1(b).
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SUMMARY OF THE IMPORTANT POINTS
Introduction
Scalars and Vectors
Vector addition and subtraction
Position and distance vectors
Vector multiplication
Dot product
Cross product
Scalar Triple product
Vector triple product
Component of a vector
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