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40 Icebreakers For Small Groups

This document provides instructions and descriptions for 40 icebreaker activities for small groups. It aims to help youth leaders encourage participation and get to know members of their group better. The icebreakers are designed to be simple, require few materials, and work well in small spaces. They promote sharing, cooperation, listening and discussion. Sample icebreakers described include having members share true and false facts about themselves, interviewing each other in pairs, and associating members' names with descriptive adjectives.
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0% found this document useful (0 votes)
119 views32 pages

40 Icebreakers For Small Groups

This document provides instructions and descriptions for 40 icebreaker activities for small groups. It aims to help youth leaders encourage participation and get to know members of their group better. The icebreakers are designed to be simple, require few materials, and work well in small spaces. They promote sharing, cooperation, listening and discussion. Sample icebreakers described include having members share true and false facts about themselves, interviewing each other in pairs, and associating members' names with descriptive adjectives.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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  40  ICEBREAKERS  FOR  SMALL  GROUPS      


 

www.insight.typepad.co.uk  |  Grahame  Knox  


40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

FROM  GRAHAME  

͚40  Icebreakers  for  Small  Groups͛  is  a  FREE  eBook  compiled  from  several  articles  
posted  on  my  blog  Insight.    

These  posts  continue  to  be  popular,  so  I  thought  it  might  be  helpful  to  put  them  
together  in  a  FREE  resource  for  you  to  download.  /ŶĂĚĚŝƚŝŽŶ͕/͛ǀĞĂĚĚĞĚseveral  
new  ͚ďŽŶƵƐ͛ŝĐĞďƌĞĂŬĞƌƐǁŚŝĐŚĚŽŶ͛ƚĂƉƉear  in  the  articles!  

These  40  icebreakers  are  simple  to  use  and  suitable  for  a  wide  age  range.  They  are  
great  with  a  small  youth  group  and  can  be  used  in  a  small  space!  They  require  very  
few  props  and  can  easily  be  used  in  a  home  without  feeling  a  hurricane  just  came  
through  -  

This  selection  will  encourage  sharing,  openness,  listening,  cooperation  and  


discussion,  providing  a  useful  ͚ŐĞƚƚŝŶŐƚŽŬŶŽǁLJŽƵ͛  or  ͚ŐƌŽƵƉďƵŝůĚŝŶŐ͛  
introduction  for  a  small  group  study  or  teaching  time.    

It's  probably  impossible  to  say  who  first  thought  up  any  of  these  icebreakers  and  
games.  Many  are  based  on  common  party  games  and  adapted  through  
generations  of  youth  leaders.  Most  came  to  me  by  word  of  mouth  from  friends  
and  colleagues,  or  seeing  them  in  action.    

If  you  find  this  eBook  helpful  may  I  invite  you  to  SUBSCRIBE  to  Insight.  zŽƵ͛ůůbe  
sent  every  article  and  resource  direct  to  your  RSS  feed  or  email  inbox.  Your  
subscription  is  completely  FREE  and  you  can  unsubscribe  at  any  time.  
 
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

WHY  ICEBREAKERS?  
 
 
 
Icebreakers  can  play  an  important  role  in  helping  young  people  integrate  and  
connect  with  one  another  in  a  group  environment.  Icebreakers  can  also  enhance  
your  teaching  by  helping  to  stimulate  cooperation  and  participation.  They  can  
provide  positive  momentum  for  small  group  study  and  discussion  by:  
 
Helping  a  new  group  get  to  know  one  another.  
Helping  new  members  to  integrate  into  a  group.  
Helping  young  people  feel  comfortable  together.  
Encouraging  cooperation.  
Encouraging  listening  to  others.  
Encouraging  working  together.  
Encouraging  young  people  to  break  out  of  their  cliques.  
Developing  social  skills.  
Building  a  rapport  with  leaders.  
Creating  a  good  atmosphere  for  learning  and  participation.  
 

   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

 ICEBREAKERS  AND  YOU    


 
 
 
A  10  SECOND  CHECK  LIST!  
 
Be  enthusiastic,  whatever  happens,  be  enthusiastic!  
Choose  volunteers  carefully  and  don't  cause  embarrassment.  
If  something  is  not  working  move  quickly  on  to  the  next  activity.  
Timing  is  important.  Don't  flog  them  to  death.  Use  only  2  or  3  icebreakers  as  
a  20-­‐30  minutes  introduction  to  your  programme.  Finish  each  icebreaker  
while  young  people  are  still  enjoying  it.  
Choose  icebreakers  appropriate  for  your  age  group.  No  group  is  the  same  
and  your  understanding  of  what  will  and  will  not  work  with  your  group  is  a  
core  youth  work  skill.  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

GETTING  TO  KNOW  YOU  


ICEBREAKERS  
 
 

FACT  OR  FICTION?  


 
 
Ask  everyone  to  write  on  a  piece  of  paper  THREE  things  about  themselves  which  
may  not  be  known  to  the  others  in  the  group.  Two  are  true  and  one  is  not.  Taking  
ƚƵƌŶƐƚŚĞLJƌĞĂĚŽƵƚƚŚĞƚŚƌĞĞ͚ĨĂĐƚƐ͛ĂďŽƵƚƚŚĞŵƐĞůǀĞƐĂŶĚƚŚĞƌĞƐƚŽĨƚŚĞŐƌŽƵƉ
votes  which  are  true  and  false.  There  are  always  surprises.  This  simple  activity  is  
always  fun,  and  helps  the  group  and  leaders  get  to  know  more  about  each  other.  
 
 

INTERVIEW  
 
 
Divide  the  young  people  into  pairs.  Ask  them  to  take  three  minutes  to  interview  
each  other.  Each  interviewer  has  to  find  3  interesting  facts  about  their  partner.  
Bring  everyone  back  to  together  and  ask  everyone  to  present  the  3  facts  about  
their  partner  to  the  rest  of  the  group.  Watch  the  time  on  this  one,  keep  it  moving  
along.  
 

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

MY  NAME  IS?  
 
 
Go  around  the  group  and  ask  each  young  person  to  state  his/her  name  and  attach  
an  adjective  that  not  only  describes  a  dominant  characteristic,  but  also  starts  with  
the  same  letter  of  his  name  e.g.  generous  Grahame,  dynamic  Dave.  Write  them  
down  and  refer  to  them  by  this  for  the  rest  of  the  evening.  
 
 

CONVERSATIONS  
 
 
Each  person  is  given  a  sheet  of  paper  with  a  series  of  instructions  to  follow.  This  is  
a  good  mixing  game  and  conversation  starter  as  each  person  must  speak  to  
everyone  else.  For  example;  
 
Count  the  number  of  brown  eyed  boys  in  the  room.  
Find  out  who  has  made  the  longest  journey.  
Who  has  the  most  unusual  hobby?  
Find  the  weirdest  thing  anyone  has  eaten.  
Who  has  had  the  most  embarrassing  experience?  
Who  knows  what  'Hippopotomonstrosesquippedaliophobia'  is  a  fear  of?  
Nearest  guess  wins.  If  that's  too  easy  you  can  try  Arachibutyrophobia,  
Alektorophobia,  Ephebiphobia  or  Anglophobia.  (Answers  on  page  30!)  
 

   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

THE  QUESTION  WEB  


 
 
You  need  to  have  a  spool  of  string  or  wool  for  this  game.  Ask  the  young  people  to  
stand  in  a  circle.  Hold  on  to  the  end  of  the  string  and  throw  the  ball/spool  to  one  
of  the  young  people  to  catch.  They  then  choose  a  question  from  1-­‐20  to  answer.  A  
list  of  20  sample  questions  is  given  below.  Adapt  for  your  group.  
 
 Holding  the  string  they  then  throw  it  to  another  member  of  the  group.  Eventually  
this  creates  a  web  as  well  as  learning  some  interesting  things  about  each  other!  At  
the  end  of  the  game  you  could  comment  that  we  all  played  a  part  in  creating  this  
unique  web  and  if  one  person  was  gone  it  would  look  different.    
 
In  the  same  way  it's  important  that  we  all  take  part  to  make  the  group  what  it  is,  
unique  and  special.  
 
1. If  you  had  a  time  machine  that  would  work  only  once,  what  point  in  the  
future  or  in  history  would  you  visit?  
2. If  you  could  go  anywhere  in  the  world,  where  would  you  go?  
3. If  your  house  was  burning  down,  what  three  objects  would  you  try  and  
save?  
4. If  you  could  talk  to  any  one  person  now  living,  who  would  it  be  and  why?  
5. If  you  HAD  to  give  up  one  of  your  senses  (hearing,  seeing,  feeling,  smelling,  
tasting)  which  would  it  be  and  why?  
6. If  you  were  an  animal,  what  would  you  be  and  why?  
7. Do  you  have  a  pet?  If  not,  what  sort  of  pet  would  you  like?  
8. Name  a  gift  you  will  never  forget?  
9. Name  one  thing  you  really  like  about  yourself.  
10.What's  your  favourite  thing  to  do  in  the  summer?  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

11.Who's  your  favourite  cartoon  character,  and  why?  


12.Does  your  name  have  a  special  meaning  and  or  were  you  named  after  
someone  special?  
13.What  is  the  hardest  thing  you  have  ever  done?  
14.If  you  are  at  a  friend's  or  relative's  house  for  dinner  and  you  find  a  dead  
insect  in  your  salad,  what  would  you  do?  
15.  What  was  the  best  thing  that  happened  to  you  this  past  week?  
16.If  you  had  this  week  over  again  what  would  you  do  differently?  
17.What  is  the  first  thing  that  comes  to  mind  when  you  think  about  God?  
18.What's  the  weirdest  thing  you've  ever  eaten?  
19.If  you  could  ask  Christ  to  change  one  problem  in  the  world  today,  what  
would  you  like  him  to  change?  
20.What  book,  movie  or  video  have  you  seen/read  recently  you  would  
recommend?  Why?  
 
 

DESERT  ISLAND  
 
 
Announce,  'You've  been  exiled  to  a  deserted  island  for  a  year.  In  addition  to  the  
essentials,  you  may  take  one  piece  of  music,  one  book  (which  is  not  the  Bible)  and  
one  luxury  item  you  can  carry  with  you  i.e.  not  a  boat  to  leave  the  island!  What  
would  you  take  and  why?'  
 
Allow  a  few  minutes  for  the  young  people  to  draw  up  their  list  of  three  items,  
before  sharing  their  choices  with  the  rest  of  the  group.  As  with  most  icebreakers  
and  relationship  building  activities,  it's  good  for  the  group  leaders  to  join  in  too!  
 
 

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

IF  
 
 
Ask  the  group  to  sit  in  a  circle.  Write  20  'IF'  questions  on  cards  and  place  them  
(question  down)  in  the  middle  of  the  circle.  The  first  person  takes  a  card,  reads  it  
out  and  gives  their  answer,  comment  or  explanation.  The  card  is  returned  to  the  
bottom  of  the  pile  before  the  next  person  takes  their  card.    
 
This  is  a  simple  icebreaker  to  get  young  people  talking  and  listening  to  others  in  
the  group.  Keep  it  moving  and  don't  play  for  too  long.  Write  your  own  additional  
'IF'  questions  to  add  to  the  list.  
 

1. If  you  could  go  anywhere  in  the  world,  where  would  you  go?  
2. If  I  gave  you  $10,000,  what  would  you  spend  it  on?  
3. If  you  could  watch  your  favourite  movie  now,  what  would  it  be?  
4. If  you  could  talk  to  anyone  in  the  world,  who  would  it  be?  
5. If  you  could  wish  one  thing  to  come  true  this  year,  what  would  it  be?  
6. If  you  could  live  in  any  period  of  history,  when  would  it  be?  
7. If  you  could  change  anything  about  yourself,  what  would  you  change?  
8. If  you  could  be  someone  else,  who  would  you  be?  
9. If  you  could  have  any  question  answered,  what  would  it  be?  
10.If  you  could  watch  your  favourite  TV  show  now,  what  would  it  be?  
11.If  you  could  have  any  kind  of  pet,  what  would  you  have?  
12.If  you  could  do  your  dream  job  10  years  from  now,  what  would  it  be?  
13.If  you  had  to  be  allergic  to  something,  what  would  it  be?  
14.If  you  sat  down  next  to  Jesus  on  a  bus,  what  would  you  talk  about?  
15.If  money  and  time  was  no  object,  what  would  you  be  doing  right  now?  
16.If  you  had  one  day  to  live  over  again,  what  day  would  you  pick?  
17.If  you  could  eat  your  favourite  food  now,  what  would  it  be?  
18.If  you  could  learn  any  skill,  what  would  it  be?  

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19.If  you  were  sent  to  live  on  a  space  station  for  three  months  and  only  
allowed  to  bring  three  personal  items  with  you,  what  would  they  be?  
20.If  you  could  buy  a  car  right  now,  what  would  you  buy?  
 

NAME  THAT  PERSON  


 
 
Divide  into  two  teams.  Give  each  person  a  blank  piece  of  card.  Ask  them  to  write  
five  little  known  facts  about  themselves  on  their  card.  Include  all  leaders  in  this  
game  too.  For  example,  I  have  a  pet  iguana,  I  was  born  in  Iceland,  my  favourite  
food  is  spinach,  my  grandmother  is  called  Doris  and  my  favourite  colour  is  
vermillion.  
 
Collect  the  cards  into  two  team  piles.  Draw  one  card  from  the  opposing  team  pile.  
Each  team  tries  to  name  the  person  in  as  few  clues  as  possible.  Five  points  if  they  
get  it  on  the  first  clue,  then  4,  3,  2,  1,  0.  The  team  with  the  most  points  wins.  
(Note:  if  you  select  the  most  obscure  facts  first,  it  will  increase  the  level  of  
competition  and  general  head  scratching!)  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

WOULD  YOU  RATHER  


 
 
Questions  may  range  from  silly  trivia  to  more  serious  content.  On  the  way  you  
might  find  out  some  interesting  things  about  your  young  people!  Place  a  line  of  
tape  down  the  centre  of  the  room.  Ask  the  group  to  straddle  the  tape.    
 
tŚĞŶĂƐŬĞĚΖtŽƵůĚLJŽƵƌĂƚŚĞƌ͍͛ƚŚĞLJŚĂǀĞƚŽũƵŵƉƚŽƚŚĞůĞĨƚŽƌƌŝŐŚƚĂƐŝŶĚŝĐĂƚĞĚ
by  the  leader.  Don't  forget  to  encourage  your  adult  helpers  to  join  in  too!  I've  
included  20  starter  questions,  just  add  your  own  and  let  the  fun  begin.    
 
Would  you  rather..?  
 

Visit  the  doctor  or  the  dentist?  


Eat  broccoli  or  carrots?  
Watch  TV  or  listen  to  music?  
Own  a  lizard  or  a  snake?  
Have  a  beach  holiday  or  a  mountain  holiday?  
Be  an  apple  or  a  banana?  
Be  invisible  or  be  able  to  read  minds?  
Be  hairy  all  over  or  completely  bald?  
Be  the  most  popular  or  the  smartest  person  you  know?  
Make  headlines  for  saving  somebody's  life  or  winning  a  Nobel  Prize?  
Go  without  television  or  fast  food  for  the  rest  of  your  life?  
Have  permanent  diarrhoea  or  permanent  constipation?  
Be  handsome/beautiful  and  dumb  or  be  ugly  and  really  smart?  
Always  be  cold  or  always  be  hot?  
Not  hear  or  not  see?  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

Eliminate  hunger  and  disease  or  be  able  to  bring  lasting  world  peace?  
Be  stranded  on  a  deserted  island  alone  or  with  someone  you  don't  like?  
See  the  future  or  change  the  past?  
Be  three  inches  taller  or  three  inches  shorter?  
Wrestle  a  lion  or  fight  a  shark?  
   

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MASKS  
 
 
You  will  need  crayons  or  paints,  markers,  scissors  and  white  card  for  this  activity.  
Give  each  young  person  a  piece  of  white  card.  Ask  them  to  draw  and  cut  out  a  life-­‐
sized  shape  of  a  face.  They  can  also  cut  out  eyes  and  a  mouth  if  they  wish.  Each  
young  person  is  then  asked  to  decorate  their  card  face.  One  side  represents  what  
they  think  people  see/know/believe  about  them  i.e.  on  the  outside.  The  other  side  
represents  what  they  feel  about  themselves  i.e.  things  going  on  the  inside,  what  
people  do  not  necessarily  know  or  see.  
 
This  is  best  used  in  an  established  group  where  the  young  people  are  comfortable  
and  at  ease  with  each  other.  'Masks'  is  also  a  good  discussion  starter  on  self  image  
and  self  worth.  
 

FLAGS  
 
 
Flags  is  a  get-­‐to-­‐know-­‐you  activity,  helping  young  people  express  what's  important  
to  them  or  more  about  themselves.  Provide  large  sheets  of  paper,  crayons,  
markers  and  paints.  Ask  each  young  person  to  draw  a  flag  which  contains  some  
symbols  or  pictures  describing  who  they  are,  what's  important  to  them  or  what  
they  enjoy.  
 
Each  flag  is  divided  into  4  or  6  segments.  Each  segment  can  contain  a  picture  i.e.  
favourite  emotion,  favourite  food,  a  hobby,  a  skill,  where  you  were  born,  your  
family,  your  faith.  Give  everyone  20  minutes  to  draw  their  flags.  Ask  some  of  the  
group  to  share  their  flags  and  explain  the  meaning  of  what  they  drew.  
 
 

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PEOPLE  BINGO  
 
 
Great  for  new  groups.  Make  a  5  by  4  grid  on  a  piece  of  card  and  duplicate  for  
everyone  in  your  group.  Supply  pens  or  pencils.  Each  box  contains  one  of  the  
statements  below.  Encourage  the  group  to  mix,  talk  to  everyone  to  try  and  
complete  their  card.  If  one  of  the  items  listed  on  the  bingo  card  relates  to  the  
person  they  are  talking  with,  have  them  sign  their  name  in  that  box.  
 
End  the  activity  after  10  minutes  and  review  some  of  the  interesting  facts  the  
group  has  discovered  about  each  other.  You  can  add  your  own  statements  
appropriate  for  your  group.  
 

Has  brown  eyes  


Has  made  the  longest  journey  
Has  eaten  the  weirdest  food  
Plays  Tennis  
Is  wearing  blue  
Speaks  a  foreign  language  
Knows  what  a  muntjak  is  (it's  a  small  deer)  
Plays  a  musical  instrument  
Has  2  or  more  pets  
Has  been  to  the  most  foreign  countries  
Hates  broccoli  
Has  2  or  more  siblings  
Name  begins  with  an  'S'  
Loves  Chinese  food  
Loves  to  ski  
Knows  what  a  quark  is  (A  quark  is  a  tiny  theoretical  particle  that  makes  up  
protons  and  neutrons  in  the  atomic  nucleus.  So  there!)  
 

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

Loves  soccer  
Likes  to  get  up  early  
^ŽŵĞŽŶĞǁŚŽ͛ƐĨĂǀŽƵƌŝƚĞdsƐŚŽǁŝƐ^/  
Someone  over  6ft  tall  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

GROUP  BUILDERS  
 
 

AROUND  THE  WORLD  


 
 
The  leader  begins  by  saying  the  name  of  any  country,  city,  river,  ocean  or  
mountain  that  can  be  found  in  an  atlas.  The  young  person  next  to  him  must  then  
say  another  name  that  begins  with  the  last  letter  of  the  word  just  given.  Each  
person  has  a  definite  time  limit  (e.g.  three  seconds)  and  no  names  can  be  
repeated.  For  example  -­‐  First  person:  London,  Second  Person:  Niagara  Falls,  Third  
Person:  Switzerland  
 
 

SUPERMARKET  
 
 
The  first  player  says:  "I  went  to  the  supermarket  to  buy  an  Apple  (or  any  other  
object  you  can  buy  in  a  supermarket  that  begins  with  an  A).  The  next  player  
repeats  the  sentence,  including  the  "A"  word  and  adds  a  "B"  word.    
 
Each  successive  player  recites  the  sentence  with  all  the  alphabet  items,  adding  
one  of  his  own.  For  example;  'I  went  to  the  supermarket  and  bought  an  Apple,  
Banana,  CD,  dog  food,  envelopes,  frozen  fish'.  It's  not  too  hard  to  reach  the  end  of  
the  alphabet,  usually  with  a  little  help!  Watch  out  for  ͚Y͛and  ͚y͛-  
 

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TALL  STORIES  
 
 
The  leader  starts  a  story  with  a  sentence  that  ends  in  SUDDENLY.  The  next  person  
then  has  to  add  to  the  story  with  his  own  sentence  that  ends  in  SUDDENLY.  
Continue  the  story  until  everyone  has  contributed.  The  story  becomes  crazier  as  
each  young  person  adds  their  sentence.  Tape  it  and  play  it  back.  For  example;  
'Yesterday  I  went  to  the  zoo  and  was  passing  the  elephant  enclosure  when  
SUDDENLY.....'  
 

ONCE  UPON  A  TIME  


 
 
Ask  each  young  person  to  think  of  either  the  name  of  a  person,  a  place  or  a  thing.  
Invite  them  to  share  this  with  the  rest  of  the  group.  Select  one  of  your  group  to  
begin  a  story.  However,  within  10  seconds  they  must  mention  the  person,  place  or  
thing  they  have  thought  of.  After  10  seconds  (use  a  stopwatch  or  kitchen  timer)  
the  story  is  continued  by  the  next  person  who  must  also  mention  their  person,  
place  or  thing  within  the  10  seconds.    
 
Continue  until  everyone  has  made  a  contribution.  The  stories  can  get  really  weird,  
but  that's  part  of  the  fun!  Tape  the  story  for  playback  at  the  next  parents  meeting!  
 
   

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WORD  LINK  
 
 
This  is  a  word  association  game.  Ask  the  group  to  sit  in  a  circle.  The  first  person  
starts  with  any  word  they  wish  i.e.  red.  The  next  person  repeats  the  first  word  and  
adds  another  word  which  links  to  the  first  i.e.  tomato.  The  next  person  repeats  the  
previous  word  and  add  another  word  link  i.e.  soup,  and  so  on.  To  keep  this  
moving,  only  allow  five  seconds  for  each  word  link.  
 
 

OBJECT  STORIES  
 
 
Collect  together  a  number  of  objects  and  place  in  a  canvas  bag.  The  objects  can  
include  everyday  items  i.e.  a  pencil,  key-­‐ring,  mobile  phone,  but  also  include  some  
more  unusual  ones  i.e.  a  fossil,  holiday  photograph,  wig!  

Pass  the  bag  around  the  group  and  invite  each  young  person  to  dip  their  hand  into  
the  bag  (without  looking)  and  pull  out  one  of  the  objects.  

The  leader  begins  a  story  which  includes  his  object.  After  20  seconds,  the  next  
person  takes  up  the  story  and  adds  another  20  seconds,  incorporating  the  object  
they  are  holding.  And  so  on,  until  everyone  has  made  a  contribution  to  your  epic  
literary  tale  -  

   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

ADD  WORDS  
 
 
Simple,  completely  ridiculous  and  a  lot  of  fun.  The  first  person  says  a  word,  for  
example  'The'.  The  second  person  says  the  first  word  and  ADDS  a  second  word  of  
their  choice,  and  so  on.  At  the  end  you  might  have  a  complete  sentence!    
 
For  example,  'The  aardvark  spiralled  into  the  puddle  of  custard  clutching  his  
skateboard  while  whistling  his  favourite  Bjork  melody.'  The  fun  thing  is  putting  
twists  in  the  sentence  so  that  the  others  have  a  hard  time  coming  up  with  a  word  
that  fits.  ADD  WORDS  can  be  played  a  few  times  without  being  boring.  
 
 

VOCABULARY  
 
 
You  begin  by  thinking  of  a  word  and  then  give  the  first  letter.  The  next  player  
thinks  of  a  word  beginning  with  this  letter  and  gives  the  second  letter.  The  third  
player  thinks  of  a  word  that  begins  with  the  first  two  letters  and  adds  a  third.  The  
object  of  the  game  is  to  avoid  completing  a  word.  When  a  player  has  completed  
three  words  or  failed  to  add  a  letter  they  can  rest  their  brain  for  the  remainder  of  
the  game!  You  might  need  a  dictionary  handy  to  adjudicate  on  some  words.  
 
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

ONE  MINUTE  PLEASE!  


 
 
The  aim  of  the  game  is  to  talk  for  one  minute  on  a  given  subject.  You  announce  
the  topic  and  a  member  of  the  group  is  randomly  selected  to  speak  for  one  
minute.  Use  a  pack  of  cards  to  randomly  select  i.e.  person  who  draws  the  lowest  
number.  Choose  subjects  to  stimulate  the  imagination  and  which  may  be  amusing.  
Put  a  stopwatch  on  each  person  to  see  how  long  they  last  before  drying  up!  
Subjects  might  include,  my  earliest  memories,  my  favourite  computer  game,  why  
beans  are  good  for  you,  10  things  you  can  do  with  potatoes,  Alligator  wrestling,  
pre-­‐millennialism  (no,  not  really!)  
 
 

NEWSPAPER  PUZZLE  
 
 
Divide  into  teams  of  five  or  six  people  and  give  each  group  a  copy  of  the  SAME  
newspaper.  Ask  them  to  spread  the  newspaper  out  in  front  of  each  team.  
Describe  a  particular  advert,  article,  fact  or  picture  from  the  paper  and  the  group  
has  to  find  it,  rip  it  out  and  bring  it  to  you.  The  first  team  to  bring  it  gets  a  point.  
Continue  calling  out  items  and  the  winning  team  is  the  one  with  the  most  points.  
Watch  the  paper  fly  -  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

NAME  GRID  
 
 
Divide  the  young  people  into  groups  of  four.  Each  group  needs  paper  and  pens.  
Ask  them  to  draw  a  grid  on  which  they  write  their  forenames.  For  example,  
 
S   I   M   O   N    
W   E   N   D   Y    
R   O   B   E   R   T  
A   N   N   E      
 
Give  each  team  three  minutes  to  write  down  as  many  words  (three  letters  or  
more)  that  they  can  make  only  using  the  letters  in  their  names.  Letters  must  
adjoin  each  other  in  the  grid,  but  do  not  have  to  be  in  a  straight  line.    
When  the  time  is  up  each  team  adds  up  their  score.  
 
3  or  4  letter  words  =     1  point  
5  letter  word  =       2  points  
6  letter  word  =       3  points  
   

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BALLOON  HUGGING  
 
 
Select  three  couples  to  help  you  with  this  game.  Give  each  couple  three  balloons.  
The  couple  must  blow  up  and  knot  all  their  balloons.  Then  place  two  under  the  
girl's  armpits  and  one  between  the  pair  as  they  face  each  other.  The  couple  then  
has  to  burst  the  three  balloons  simultaneously  by  hugging  each  other.  The  winning  
couple  is  the  pair  who  burst  all  their  balloons  in  the  quickest  time.  You  need  to  see  
this  to  believe  it!  
 
 

LINE  UP  
 
 
Ask  the  youth  group  to  line  up.  Works  best  with  8-­‐ϭϬŝŶĂůŝŶĞ͘/ĨLJŽƵ͛ǀĞŐŽƚĂ
bigger  group,  split  them  up  and  challenge  each  line  to  complete  the  task  first.  Ask  
ƚŚĞŐƌŽƵƉƚŽĨŽƌŵĂŶĞǁůŝŶĞŝŶŽƌĚĞƌŽĨ͙͘  
 
Height,  from  smallest  to  tallest.  
Birthdays,  from  January  through  to  December.  
Shoe  size,  from  smallest  to  largest.  
Alphabetical  first  names  (A-­‐Z).  
Alphabetical  mothers  first  names.  
Alphabetical  grandmother's  first  names!  
Anything  else  you  think  up.    

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

WHO  AM  I?  


 
 
Prepare  a  self  adhesive  label  or  post-­‐it  note  for  each  young  person  in  your  group.  
Write  on  it  the  name  of  a  well-­‐known  or  famous  person.  This  can  be  an  historical  
character  or  current  sportsman,  musician,  TV  personality,  celebrity  etc.  Have  a  
good  mix  of  men  and  women.  Keeping  the  names  hidden,  stick  the  post-­‐it  notes  
on  the  foreheads  of  everyone  in  the  group.  They  must  then  ask  questions  of  the  
others  to  find  out  their  identity.  
 
Each  person  takes  a  turn  to  ask  questions  and  figure  out  who  they  are.  For  
example,  Am  I  alive?  Am  I  female?  Am  I  in  a  band?  Only  yes  or  no  questions  can  be  
asked.  If  the  answer  is  no,  their  turn  is  over.  If  the  answer  is  yes,  they  can  ask  
another  question  and  keep  going  until  they  get  a  no,  or  guess  who  they  are.  Keep  
playing  until  everyone  has  guessed,  or  if  time  is  short,  stop  after  the  first  few  
correct  answers.  
 
 

PASS  THE  ORANGE  


 
 
Ask  the  young  people  to  form  a  circle.  Give  the  first  young  person  a  large  orange  
and  explain  they  need  to  pass  this  around  the  circle.  No  problem.  BUT,  it  has  to  be  
passed  around  the  circle  using  only  chin  and  neck.  If  the  orange  is  dropped,  it  
must  be  returned  to  the  previous  player  in  the  circle  and  the  game  restarts.  A  
camera  is  a  must  for  this  game!  
   

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LIQUORICE  LINE-­‐UP  
 
 
You  will  need  some  very  long  strands  of  liquorice  (or  smaller  strands  tied  
together).  Invite  five  or  six  couples  (boy/girl)  to  take  part  in  the  game.  Each  couple  
places  one  end  of  the  liquorice  in  their  mouth.  At  the  signal  they  begin  to  chew  
until  they  reach  the  middle.  The  winning  couple  is  the  one  which  reaches  the  
middle  first.  Award  a  bag  of  liquorice  to  the  winners!  
 
 

CHOCOLATE  CHOMP  
 
 
Another  old  party  game,  but  still  lots  of  fun.  Ask  everyone  to  sit  in  a  circle  on  the  
floor.  In  the  middle  of  the  circle  place  a  large  bar  of  chocolate  on  a  plate,  a  knife,  a  
fork  and  three  items  of  clothing  ʹ  gloves,  scarf  and  a  cap.  (Don't  forget  to  remove  
the  wrapper  from  the  chocolate!)  Each  person  in  the  circle  takes  a  turn  at  rolling  a  
dice.    
 
On  throwing  a  six  they  run  to  the  middle  of  the  circle,  put  on  the  items  of  clothing  
and  try  to  eat  as  much  chocolate  as  possible.  However,  they  can  only  cut  it  with  
the  knife  and  pick  it  up  with  the  fork.  As  soon  as  someone  else  throws  a  six,  they  
run  to  the  middle,  put  on  the  gloves,  hat  and  cap,  and  take  over.  Continue  until  all  
the  chocolate  is  eaten.  

   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

WHISTLE  AND  BURP  


 

Invite  three  couples  to  take  part  in  this  simple  game.  Ask  them  to  sit  together  at  
the  front  of  the  group.  Give  each  of  the  boys  five  crackers  and  give  each  of  the  
girls  a  can  of  coke.  On  the  signal  the  boys  must  eat  the  crackers  as  fast  as  possible  
and  then  whistle  a  pre-­‐selected  tune  to  the  satisfaction  of  the  rest  of  the  group.  
They  then  hand  over  to  their  partner  (girl)  who  must  drink  the  coke  and  then  burp  
audibly.  The  first  couple  to  finish  wins  a  packet  of  crackers  and  a  can  of  coke!  

PASS  THE  POLO  


 

Invite  the  group  to  line  up  in  teams  of  six.  Give  each  person  a  toothpick,  which  
they  must  hold  in  their  mouth.  The  person  at  the  front  of  the  line  has  a  polo  on  his  
toothpick  and  he  must  (without  using  his  hands)  pass  the  polo  down  the  line.  If  
anyone  drops  their  sweet,  the  team  must  start  again  from  the  front  of  the  line  
with  a  new  polo.  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

KNOTS  
 
 
Divide  your  group  into  teams  of  6-­‐8.  Each  team  forms  a  small  circle.  Ask  them  to  
extend  their  right  hand  across  the  circle  and  hold  the  left  hand  of  the  other  team  
member  opposite  them.  Then  extend  their  left  hand  across  the  circle  and  hold  the  
right  hand  of  another  group  member.  The  task  is  to  unravel  the  spider's  web  of  
interlocking  arms  without  letting  go  of  anyone's  hands.  Give  them  a  three  minute  
time  limit  to  complete  the  task.  Pressure!  
 
 

BACKWARD  CLUMPS  
 
 
Divide  into  pairs.  Ask  each  pair  to  sit  on  the  floor  with  their  partner,  backs  
together,  feet  out  in  front  and  arms  linked.  Their  task  is  to  stand  up  together.  
Once  everyone  has  done  this,  two  pairs  join  together  and  the  group  of  four  try  to  
repeat  the  task.  After  they  succeed,  add  another  two  and  try  again.  Keep  adding  
people  until  your  whole  group  is  trying  to  stand  together.  A  sight  to  behold!  
 
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

SONG  SCRAMBLE  
 
 
Before  the  youth  meeting  write  out  the  first  lines  from  several  well  known  songs,  
but  write  down  only  one  line  on  each  piece  of  card.  Make  sure  that  only  enough  
songs  are  used  to  cover  the  number  of  people  present.  The  cards  are  then  
scattered  on  the  floor.  Once  the  game  begins  each  person  grabs  a  card  and  tries  to  
find  the  holders  of  the  other  cards  which  will  complete  the  verse  or  section  of  the  
song.  The  winning  group  is  the  first  one  to  correctly  assemble  and  sing  their  song.  
Tape  the  songs  to  playback  later.  Here  are  a  couple  of  examples  which  show  my  
age  -    
 
Is  this  the  real  life?  Is  this  just  fantasy?  
Caught  in  a  landslide.  No  escape  from  reality.  
Open  your  eyes.  Look  up  to  the  skies  and  see.  
/͛ŵũƵƐƚĂƉŽŽƌďŽy,  I  need  no  sympathy.  
ĞĐĂƵƐĞ/͛ŵĞĂƐLJĐŽŵĞ͕ĞĂƐLJŐŽ͕ĂůŝƚƚůĞŚŝŐŚ͕ůŝƚƚůĞůŽǁ͘  
 
I  have  climbed  the  highest  mountain,  I  have  run  through  the  fields  
Only  to  be  with  you.  Only  to  be  with  you  
I  have  run.  I  have  crawled.  I  have  scaled  these  city  walls  
These  city  walls.  Only  to  be  with  you  
Ƶƚ/ƐƚŝůůŚĂǀĞŶ͛ƚĨŽƵŶĚǁŚĂƚ/͛ŵůŽŽŬŝŶŐĨŽƌ.  
 
AND  THE  SONGS  (of  course,  you  already  got  them!)  
 
Bohemian  Rhapsody,  Queen  
/^ƚŝůů,ĂǀĞŶ͛ƚ&ŽƵŶĚtŚĂƚ/͛ŵ>ŽŽŬŝŶŐ&Žƌ͕hϮ  
 

 
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

CHARADE  RELAY  
 
 
A  simple  party  game  but  great  fun.  Make  a  list  of  20  popular  TV  programmes.  
Divide  your  group  into  smaller  teams  who  base  themselves  around  the  ground  
floor  of  your  house!  You  stand  somewhere  in  the  middle.  The  game  begins  by  
each  team  sending  one  person  to  you.  Show  them  the  first  TV  programme  on  your  
list.  They  return  to  their  team  and  silently  act  it  out  in  front  of  the  group.  As  soon  
as  someone  guesses  it,  that  person  runs  to  you  for  the  next  clue  and  repeats  the  
process.  The  wining  group  is  the  one  which  has  acted  out  and  guessed  20  
programmes.  
 
 

MOVIE  STAR  SCRAMBLE  


 
 
Divide  the  group  into  pairs,  each  with  a  paper  and  pen.  Ask  them  to  visit  the  cards  
you  have  previously  prepared  and  placed  around  the  room.  Their  goal  is  to  
unscramble  the  names  of  20  famous  movies  stars  i.e.  SHRIN  FOR  ROAD  (work  it  
out  yourself!)  Points  are  awarded  for  each  correct  answer.  Alternatively  there  is  
ANIMAL  SCRAMBLE,  TV  SCRAMBLE  and  so  on.  Anyone  for  OLD  TESTAMENT  
PROPHET  SCRAMBLE  -  
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

BODY  SPELL  
 
 
Divide  the  young  people  into  teams  of  five.  They  will  need  to  play  this  game  with  
bare  feet.  The  groups  can  play  against  each  other  or  the  clock  (five  second  time  
limit).  Using  a  felt  tip  marker  write  three  letters  on  each  team  member.  Either  two  
hands  (palms)  and  one  foot  (sole)  or  one  hand  and  two  feet.    

1. TDO  
2. HYI  
3. EHR  
4. BFT  
5. OCS    

As  you  call  out  a  series  of  4,  5,  6  or  7  letter  words  the  group  has  to  spell  the  word  
using  combinations  of  hands  and  feet.  Select  20  words  from  the  list  below.  The  
finished  words  must  be  clearly  visible  to  the  leader.  
 
4  Letter  words:     rest,  fist,  dice,  trot,  crib,  boot,  rich,  host.  
5  letter  words:     shoot,  first,  drift,  shirt,  roost,  shred,  hired  
6  letter  words:     forest,  theory,  bitter,  bother,  frosty,  boiled,  strict  
7  letter  words:     thirsty,  ostrich,  october,  boosted,  shifted,  hoisted.    
8  letter  word:     stitched  
 
 

 
 
   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

TWENTY  QUESTIONS  
 
 
20  questions  is  an  old  party  game  which  encourages  deductive  reasoning  and  
creativity.  One  player  is  selected  to  think  of  an  item.  The  rest  of  the  group  tries  to  
guess  the  item  by  asking  a  question  which  can  only  be  answered  with  a  simple  
"Yes"  or  "No."  Truthful  answers  only  please,  as  anything  else  will  ruin  the  game.  
 
 

WINK  MURDER  
 
 
Ask  the  group  to  sit  in  a  circle.  Choose  a  number  of  playing  cards  to  match  the  
number  of  young  people  in  your  group.  Be  certain  your  selection  contains  an  ace.  
Each  young  person  then  draws  a  card.  They  must  not  comment  or  show  it  to  
anyone  else.  The  player  who  chooses  the  ace  is  the  murderer  and  he  kills  his  
victims  by  winking  at  them!  
 
The  game  begins  quietly  with  players  sitting  looking  at  each  other.  When  someone  
catches  the  eye  of  the  killer  and  is  winked  at,  they  are  killed,  and  can  die  in  any  
manner  they  choose.  Some  prefer  to  die  quietly  with  a  whimper,  some  opt  for  the  
blood  curdling  scream  technique,  while  others  might  fall  off  their  seat  and  lie  
prone  on  the  floor.  The  object  is  to  identify  the  murderer  while  trying  not  to  be  
killed  in  the  process.  An  incorrect  guess  results  in  instant  death!    

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

THE  HUMAN  CHAIR  


 
 
Invite  everyone  to  stand  in  a  circle  shoulder  to  shoulder.  Each  person  then  turns  
to  the  right  to  face  the  back  of  the  person  in  front  of  them.  Ask  them  to  place  their  
hands  on  the  shoulder  of  the  person  in  front.  On  the  count  of  three  they  slowly  
begin  to  sit  down  on  the  lap  of  the  person  behind.  As  long  as  everyone  is  helping  
the  person  in  front  of  him  or  her  to  sit,  then  everyone  should  be  supporting  the  
weight  of  everyone  else.  Of  course,  should  someone  slip,  the  game  becomes  
'human  dominoes.'  -  It  might  take  a  couple  of  attempts  to  complete  the  
challenge.  
 
 

YOUR  PHOBIAS  ANSWERED  


 
 
Hippopotomonstrosesquippedaliophobia  -­‐  Fear  of  long  words  (not  a  giant  
hippo  in  sight!)  
Arachibutyrophobia  -­‐  Fear  of  peanut  butter  sticking  to  the  roof  of  the  
mouth.  (I  think  I  might  have  this!)  
Alektorophobia  -­‐  Fear  of  chickens.  (no  McDonalds  today  then!)  
Ephebiphobia  -­‐  Fear  of  teenagers  (tough  phobia  for  a  youth  worker!)  
Anglophobia  -­‐  Fear  of  England  or  English  culture.  (Be  afraid,  be  very  afraid!)  
 

   

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40  ICEBREAKERS  FOR  SMALL  GROUPS      
 

BIO  
 

Grahame  lives  in  the  UK  with  his  wife  and  daughter.  His  passion  is  training  others  
to  fulfill  their  potential  as  effective  youth  workers  in  their  local  churches.    

He  has  been  in  full-­‐time  Christian  youth  ministry  for  28  years,  serving  with  Youth  
for  Christ  and  the  European  Evangelical  Alliance.  He  is  currently  working  in  a  
freelance  role,  focusing  his  efforts  on  training  emerging  and  volunteer  youth  
workers,  and  sharing  his  youth  ministry  reflections,  experiences  and  resources  via  
his  blog.  

COPYRIGHT  
 

This  work  is  licensed  under  a  Creative  Commons  Attribution-­‐Noncommercial-­‐No  


Derivative  Works  2.0  UK:  England  &  Wales  License.  

You  are  welcome  to  share  and  re-­‐distribute  this  eBook  under  the  following  
conditions.  

1. Attribution.  You  must  give  the  original  author  credit.  


2. Non-­‐commercial.  You  may  not  use  this  eBook  for  commercial  purposes.  
Please  continue  to  share  this  freely  as  I  do.  
3. No  derivative  works.  You  may  not  alter,  transform  or  add  to  this  eBook.  

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