10 EmotionalResponseCard BASIC En-Combined
10 EmotionalResponseCard BASIC En-Combined
Project:
Team:
Version & Date:
1
Use case
Define the use case. Public Create the map
stakeholders Place the stakeholders in the map
External
stakeholders
Internal
stakeholders
Customer/
user
2
Stakeholders
Identify all stakeholders
Relationships
Draw the appropriate
relationships.
relation
Unclear, informal relationship
Institutional Relationship
Directed flow of information
5
Relationship with conflict potential
Interrupted relationship
Findings
Describe your findings from the Stakeholder Map.
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EXTREME USER/LEAD USER
Project:
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Quick guide: With the Extreme User/Lead User concept, new,
innovative ideas and user needs can be found that are not yet
known to the average user, and a potential Extreme User must be Lewrick / Link / Leifer
identified. This is based on attributes in which such a "user" could The Design Thinking Toolbox
More tips & tricks for this template on book page: 79 978-1-119-62919-1
2 4
be interesting, e.g. age, experience, etc.
Findings Ideas
5 6
Describe your findings. Derive ideas and trends.
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JOBS TO BE DONE
Project:
Team:
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1 2 3
and (3) expected result.
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ASK 5x WHY
Project:
Team:
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Quick guide: With the 5x Why questions a problem can be
understood in depth and not only scratched on the surface. The Lewrick / Link / Leifer
principle is very simple: You ask, for example, like a toddler,
again and again "Why". Repeated questions help to identify The Design Thinking Toolbox
978-1-119-62919-1
1
hidden problems that would not emerge from a one-off More tips & tricks for this template on book page: 71
questioning.
2
e.g. problem description
Why?
3
e.g. direct impact
Why?
4
e.g. cause - effect
Why?
5
e.g. organizational hurdles
Why?
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e.g. system hurdles
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EXPLORATIVE INTERVIEW
Project:
Team:
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Quick guide: The Explorative Interview helps to explore
the everyday life of the user and to understand his
needs without already thinking about the solution. Lewrick / Link / Leifer
First, an interview guide is created with the topics and The Design Thinking Toolbox
possible questions (left side of the template). The More tips & tricks for this template on book page: 63 978-1-119-62919-1
answers are noted on the right.
Conclusion
Explain what happens with the answers and thank the interviewee for the discussion.
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INTERVIEW FOR EMPATHY
Project:
Team:
Version & Date:
Quick Guide: The Interview for Empathy is intended to
provide a good understanding of the user's needs, Lewrick / Link / Leifer
emotions and motivation. The goal is to look at the world
from the user's perspective and learn more about his The Design Thinking Toolbox
motivations. More tips & tricks for this template on book page: 57 978-1-119-62919-1
2
What?
1
Make a note of the central theme and the Make a note of your interviewee's details and add a photo or sketch if possible.
key questions Name
subject
Age
How? Who?
Personal data
When?
Place/date of the interview
Seldom
Gains
Write down notes about the
user's emotions during the test.
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DESIGN PRINCIPLES
Project:
Team:
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Brief instructions: With the help of the design
principles, guidelines can be defined that form the Lewrick / Link / Leifer
framework for the team's actions during a design The Design Thinking Toolbox
thinking project (e.g. always starting with the needs of More tips & tricks for this template on book page: 53 978-1-119-62919-1
the customers).
Project-
specific
principles
Design principles for project: …………………………………………….
1 2 3
General design principles
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PROBLEM STATEMENT
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Brief instructions: A Problem Statement provides the
framework for later solutions. The goal of this template
Lewrick / Link / Leifer
is to summarize the central problem formulation in one
sentence and to develop a common understanding of the The Design Thinking Toolbox
problem. More tips & tricks for this template on book page: 49 978-1-119-62919-1
Preparatory questions
Why? Who? What? When? Where? How?
Problem Statement Proceed in iterations when creating the Problem Statement. iteration
Iterate until all essential aspects
are covered.
(re)design, so that Need: which? (re)design, so that Need: which? (re)design, so that Need: which?
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