Guidelines
Guidelines
Requirements
Analysis User Needs Test
Determination
Evaluation Formative
Alternative Selection
Formative Summative
Coding Evaluation
Evaluation
Implementation
is a method for judging the worth of a program while Summarize the development of
the program activities are forming (in progress). This learners at particular time
focuses on the process.
Introduction
Design principles: high-level and context-free
design goals based on theories of human-
computer interaction.
Design guidelines: specific and usually
context dependent rules for designers to
follow in order to achieve the principles.
Design Standards: standards are to ensure
quality,
Design Principles
Improve users task performance and
reduce their effort.
◼ User activity depends on memory and attention.
◼ Automate or partially automate the user activity
and to do so with minimal user effort.
◼ Often compromises in functionality produce
higher usability.
◼ Example:- Incorrect entry in any online form should not result in filling up
the whole form again. Except incorrect entry,
Design Principles
Strive for fit between the information
representation needed and presented.
◼ Representation: a simplified depiction of a real-
world phenomenon.
◼ Functionality: the set of activities.
◼ Usability: a measure of ease.
◼ Cognitive fit: system’s representation of the
problem supports the user’s strategies for
performing the task.
Design Principles
M ental M o d e l
F IT
S y s te m
C o n c e p tu a l
D is p la y
M o d e l
“Save as” and “Open” dialogue boxes in MS PowerPoint illustrating internal consistency
Design Guidelines: Consistency
Analogical consistency: the correspondence
between the system’s representation and the
real-world phenomenon in terms of
appearance, meaning and operation.
Design Guidelines: Consistency
“Save as” and “Open” dialog boxes in Microsoft® Word® illustrating internal consistency.
Design Guidelines: Consistency
User feedback
Design Guidelines:
Issue III - Metaphors