LindberghRed Manual
LindberghRed Manual
1ST PRINTING
SERVICE MANUAL
TABLE OF CONTENTS
INTRODUCTION ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙1
E0-0703 420-7032-01
(1) Use of GPL/LGPL software
effectiveness, completeness, usefulness or reliability, and our company offers no support concerning this source
code.
Customers using this product who wish to obtain this source code should enter the following password on the
website below to download it.
At the web site given above, the Company gives notice of information on licensed software other than GPL/LGPL
based on stipulations by the copyright holders. Please note, however, that the Company cannot answer inquiries
pertaining to this software.
ii
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the
general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product,
"LINDBERGH RED."
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the
INTRODUCTION
product after carefully reading and sufficiently understanding the instructions.
In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to
touch the internal system. Turn off power to the machine, making sure to unplug the electrical cord from the outlet,
and contact the office listed in the manuals for each game or the point-of-purchase for this product.
Use of this product is unlikely to cause physical injuries or damages to property. However, points that require special
attention are indicated by thick underlining, the word "IMPORTANT" and the symbol below.
Indicates important information that, if ignored, will result in the mishandling of the
product and cause faulty operation and damage to the product.
Telephone: +44 (0) 1372 731820 Facsimile: +44 (0) 1372 731849
e-mail: [email protected] http://www.sega-amusements.co.uk
Definition of 'Site Maintenance Personnel or Other Qualified Individuals'
INTRODUCTION
Procedures not described in this manual or marked as 'to be carried out by site
maintenance personnel or other qualified professionals' should not be carried
out by personnel without the necessary skill or technology. Work carried out by
unqualified persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel
or other qualified professionals. This manual includes directions that potentially dangerous procedures should only
be carried out by professionals with the appropriate specialized knowledge.
The 'site maintenance personnel or other qualified professionals' mentioned in this manual are defined as follows:
1 HANDLING PRECAUTIONS
HANDLING PRECAUTIONS
generate heat and result in a fire due to short circuit, etc. Ensure the IC Board
surfaces are always kept clean.
• Keep the IC board well cooled. The LINDBERGH RED board case is provided with
ventilating fans. Do not block the air outlets of these fans. Also do not place
anything closely to the LINDBERGH RED board case. Failure to observe these
instructions may cause an overheating and fire.
• Use the LINDBERGH RED board with the SEGA specified cabinet and the power
cable. Using it with the non-specified cabinet or the power cable may cause an
overheating and fire.
2 LINDBERGH RED SPECIFICATIONS
2-1 CABINET
- Use the LINDBERGH RED board with the SEGA specified cabinet.
2 - When using the NAOMI CABINET, NET CITY, NEW NET CITY or BLAST CITY cabinets, you must acquire
the correct kits, including the special power supply, and modify the cabinet correctly for LINDBERGH RED use.
LINDBERGH SPECIFICATIONS
NET CITY NAOMI NET CITY series power supply modification kit (XKT-1516-EX1)
NEW NET CITY NAOMI NET CITY series power supply modification kit (XKT-1516-EX1)
NOTE: The contents herein described are subject to change without notice.
2-2 PARTS DETAILS
BOARD CASE
LINDBERGH SPECIFICATIONS
(3) Exhaust vent (Do not block or cover.)
(4) Board number
(5) Board serial number
(1)
(2)
(3)
(2)
(2) (5)
(4)
CONNECTORS AND SWITCHES
2
Do not connect components to (6) JVS I/O or (8) Serial port 3 that are not
LINDBERGH SPECIFICATIONS
(20) (6)
(19)
(7)
(18)
(8)
(17)
(16)
(1) Power Connector 1 (2) Power Connector 2
Terminal Signal Terminal Signal Terminal Signal Terminal Signal
No. Name No. Name No. Name No. Name
2
1 +3.3V 13 +3.3V 1 +12V 10 GND
LINDBERGH SPECIFICATIONS
2 +3.3V 14 N.C 2 +12V 11 GND
3 GND 15 GND 3 +5V 12 GND
4 +5V 16 PS_ON# 4 +12V 13 GND
5 GND 17 GND 5 +5V 14 GND
6 +5V 18 GND 6 +12V 15 GND
7 GND 19 GND 7 +5V 16 GND
8 PWR_ON 20 NC 8 +12V 17 GND
9 +5SB 21 +5V 9 3.3VRS(SENCE) 18 +3.3V
10 +12V 22 +5V
11 +12V 23 +5V
12 +3.3V 24 GND
(18) DIP SW
No. 1, No. 2: Use differs depending on game software. Set according to the service manual provided with the game
software itself.
2 No. 3: Changes the facing of the monitor. Use differs depending on game software. Set according to the service
manual provided with the game software itself. If no specific directions are given set to horizontal display
LINDBERGH SPECIFICATIONS
(OFF).
OFF: Horizontal display
ON: Vertical display
No. 4, No. 5 and No. 6: Set the resolution of the video output.
No. 7, No. 8: Use differs depending on game software. Set according to the service manual provided with the game
software itself.
The factory settings when a game board (LINDBERGH RED) is purchased as a stand-alone unit.
3 LINDBERGH RED COMPONENTS
Confirm that the accessories listed in the table below are present when setting up the product.
3 TABLE 01 ACCESSORIES
LINDBERGH COMPONENTS
Part No. (Qty) 420-7032-01 (1)
Notes This manual
Figures
4 SYSTEM TEST MODE
The details of changes to Test Mode settings are saved when you exit from Test
4 Mode by selecting EXIT from the SYSTEM TEST MENU. Be careful because if the
power is turned off before that point, changes to the settings will be lost.
SYSTEM TEST MODE
System Test Mode can be used to check the information or the operation of the LINDBERGH RED board, adjust
Monitor color, and perform coin/credit settings.
1 Press the TEST Button after powering on the unit to display the following SYSTEM TEST MENU.
SYSTEM INFORMATION a
STORAGE INFORMATION b
JVS TEST c
MONITOR TEST d
SPEAKER TEST e
COIN ASSIGNMENTS f
CLOCK SETTING g
NETWORK SETTING h
GAME TEST MODE i
-> EXIT
2 Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the
selected item. After selecting an item, read the explanations below regarding operation.
3 Press the TEST Button when GAME TEST MODE is selected to change to the Test Menu specific to the
game.
4 After the test is complete, move the cursor to EXIT and press the TEST Button to return to the Game
Advertisement screen.
10
a. SYSTEM INFORMATION
The SYSTEM INFORMATION screen displays system information.
MOTHER BOARD
SERIAL NO. AAH*-*************
KERNEL VERSION *.*.**_*****
BOOT VERSION *.**(BUILD ****)
REGION **
MODEL TYPE *
MEMORY SIZE *******
CPU MODEL *.**
STORAGE DEVICE
STORAGE SIZE ***** MB
BASE BOARD
SERIAL NO. A80*-*************
FIRM VERSION *.**
GRAPHIC BOARD
DEVICE ID ******
BIOS VERSION **.**.**.**.**
• MOTHER BOARD
- SERIAL NO.: The serial number of the game board.
- KERNEL VERSION: The system’s OS version.
- BOOT VERSION: The boot program version.
- REGION: The region setting.
- MODEL TYPE: The model type.
- MEMORY SIZE: The onboard memory size.
- CPU MODEL: The CPU model.
• STORAGE DEVICE
- STORAGE SIZE: The total capacity of the program installer device.
• BASE BOARD
- SERIAL NO.: The serial number.
- FIRM VERSION: The firmware version.
• GRAPHIC BOARD
- DEVICE ID: The graphic board’s ID.
- BIOS VERSION: The VBIOS version.
Press the TEST Button to return to the System Test Menu screen.
11
b. STORAGE INFORMATION
The STORAGE INFORMATION screen displays information on the game contained within the program installer
device. This screen is also used when uninstalling the game contained within the program installer device.
4 Until preparations to launch the game are complete, a “now checking” screen will be displayed and uninstall
cannot be performed. If the program installer device does not contain any game data, the game information will be
SYSTEM TEST MODE
NOTE: If an uninstall is performed, an install will then have to performed before the game board can be used again.
Do not needless perform an uninstall.
STORAGE INFORMATION
******* b-1
GAME ID **** b-2
PROGRAM TYPE CLIENT b-3
UNINSTALL b-5
-> EXIT
b - 1. GAME TITLE
b - 2. GAME ID
b - 3. PROGRAM TYPE
b - 4. INSTALLED IMAGE LIST
- IMAGE NUMBER
- GAME ID
- VERSION
- DATE OF RELEASE
b - 5. UNINSTALL
When preparations to launch the game are complete, it is possible to uninstall the game stored in the program
install device. Select UNINSTALL and then select “YES” to uninstall all game programs stored in the
program install device. Performing this operation will also mean that GAME TEST will disappear from the
main menu.
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.
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c. JVS TEST
The JVS TEST screen displays information on the connected JVS I/O boards.
(The display screen varies in the connected I/O board.)
Select INPUT TEST to display input data for the currently displayed JVS I/O board. (See “c-1 JVS INPUT TEST”) 4
If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed
JVS TEST
INPUT TEST
NEXT NODE
-> EXIT
NODE 1/*
NAME SEGA ENTERPRISES,LTD.
I/O BD JVS
837-13551
Ver1.00
CMD VER 1.1
JVS VER 2.0
COM VER 1.0
SWITCH 2 PLAYER(S) 13 BITS
COIN 2 SLOT(S)
ANALOG 8 CH
ROTARY 0 CH
KEYCODE 0
SCREEN X:0 Y:0 CH:0
CARD 0 SLOT(S)
HOPPER OUT 0 CH
DRIVER OUT 6 CH
ANALOG OUT 0 CH
CHARACTER CHARA:0 LINE:0
BACKUP 0
NODE: The currently displayed NODE number and the total number of connected NODEs
NAME: Name of the connected I/O board, etc.
CMD VER: Command format version
JVS VER: JVS standard version
COM VER: Communication version
SWITCH: Number of players and number of 1P switches
COIN: Number of coin slots
ANALOG: Number of analog channels
ROTARY: Number of encoders
KEYCODE: Keycode input active/inactive
SCREEN: Screen position input (X axis, Y axis, number of channels)
CARD: Number of card slots
HOPPER OUT: Number of hoppers
DRIVER OUT: Number of standard output drivers
ANALOG OUT: Number of analog output channels
CHARACTER: Number of characters/lines displayed
BACKUP: Backup present/absent
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.
13
c - 1. JVS INPUT TEST
The hexadecimal input information from the JVS I/O board will be displayed in real time.
4
SYSTEM TEST MODE
JVS TEST
INPUT TEST
NODE 1/*
SYSTEM 00
PLAYER 1 0000
PLAYER 2 0000
COIN 1 0000
COIN 2 0000
ANALOG 0 0000
ANALOG 1 0000
ANALOG 2 0000
ANALOG 3 0000
ANALOG 4 0000
ANALOG 5 0000
ANALOG 6 0000
ANALOG 7 0000
Press the SERVICE and TEST Buttons simultaneously to return to the JVS Test screen.
14
d. MONITOR TEST
Use MONITOR TEST to check the output of the monitor.
Enter MONITOR TEST and the following color bars will be displayed.
4
Press the TEST Button and the screen will change to the following cross-hatch screen.
Press the TEST Button to return to the System Test Menu screen.
15
e. SPEAKER TEST
Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound.
Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF.
4 When set to ON a test sound will be emitted from that speaker.
It is possible to set multiple speakers to emit the test sound at the same time.
SYSTEM TEST MODE
Some of these options may not be displayed depending on the cabinet being used.
SPEAKER TEST
-> EXIT
RIGHT SPEAKER
LEFT SPEAKER
REAR RIGHT SPEAKER
REAR LEFT SPEAKER
CENTER SPEAKER
WOOFER SPEAKER
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.
16
f. COIN ASSIGNMENTS
Use COIN ASSIGNMENTS to alter the credit settings.
The game will award players the number of credits determined here. Settings will only be saved if they have been
changed. 4
f - 3. COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1)
1 COIN(S) COUNT AS 1 CREDIT(S) 1 coin counts as 1 credit
2 COIN(S) COUNT AS 1 CREDIT(S) 2 coins count as 1 credit
3 COIN(S) COUNT AS 1 CREDIT(S) 3 coins count as 1 credit
4 COIN(S) COUNT AS 1 CREDIT(S) 4 coins count as 1 credit
5 COIN(S) COUNT AS 1 CREDIT(S) 5 coins count as 1 credit
1 COIN(S) COUNT AS 2 CREDIT(S) 1 coin counts as 2 credits
1 COIN(S) COUNT AS 3 CREDIT(S) 1 coin counts as 3 credits
1 COIN(S) COUNT AS 4 CREDIT(S) 1 coin counts as 4 credits
1 COIN(S) COUNT AS 5 CREDIT(S) 1 coin counts as 5 credits
FREE PLAY Free play (no coins required)
DETAIL SETTING More detailed settings
17
f - 4. COIN CHUTE #2 COIN TO CREDIT RATE (Coin and credit conversion rate 2)
(Can only be set when the COIN CHUTE TYPE is set to COMMON and the COIN setting for the COIN
CHUTE #1 COIN TO CREDIT RATE is set to “1”)
4 f - 5. DETAIL SETTING
The COIN ASSIGNMENTS DETAIL SETTING screen allows more detailed settings that cannot be performed on
SYSTEM TEST MODE
COIN ASSIGNMENTS
DETAIL SETTING
COIN CHUTE #1 MULTIPLIER: Coin conversion rate for #1 (How many coins 1 inserted coin counts for)
COIN CHUTE #2 MULTIPLIER: Coin conversion rate for #2 (How many coins 1 inserted coin counts for)
BONUS ADDER: Use of a bonus coin
Move the cursor to EXIT and press the TEST Button to return to the Coin Assignments screen.
18
f - 6. GAME COST SETTING
Use the COIN ASSIGNMENTS GAME COST SETTING screen to set the cost (number of required credits) that the
game program will use to determine if there are enough credits to play the game.
A total of 8 game costs can be defined. The game cost is defined by the BOOT ID, and when the second boot
recognizes the game, the game cost defined by the BOOT ID will be displayed. 4
COIN ASSIGNMENTS
GAME COST SETTING
* credit(s) to start
* credit(s) to continue
-> EXIT
Move the cursor to EXIT and press the TEST Button to return to the Coin Assignments screen.
19
g. CLOCK SETTING
Use CLOCK SETTING to set the date and time.
4
CLOCK SETTING
SYSTEM TEST MODE
Use the SERVICE Button to move the cursor to the category that you wish to change and press the TEST Button to
increase that value. Holding the TEST Button down will make the value continuously increase.
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.
20
h. NETWORK SETTING
Use NETWORK SETTING to determine network settings or to test the network.
There is no need to alter these settings for a game that does not use a network.
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.
21
h-2. MAIN NETWORK
Select MAIN NETWORK on the NETWORK SETTING (Setting Menu) and the following screen will be displayed.
4
NETWORK SETTING
SYSTEM TEST MODE
• MAC ADDRESS
The individual ID number assigned to each device using the Ethernet.
• DHCP
Set automatic acquisition of network settings.
ENABLE: Acquire network settings automatically.
DISABLE: Input network settings manually.
• IP ADDRESS
A setting required for the network.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.
• SUBNET MASK
A setting required for the network.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.
• GATEWAY
A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.
• PRIMARY DNS
A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.
• SECONDARY DNS
A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.
22
h-3. NETWORK TEST
NETWORK TEST
STATUS ****
CHECKING ***%
i. GAME TE ST MODE
Opens the Game Test Mode, allowing game specific settings and tests to be performed.
This option will be displayed in grey until preparations are complete. Select the Game Test Mode option then
perform the exit to begin the game test.
23
5 ERROR CODES DISPLAY
If an error number or message not listed below appears, cease using the product
immediately and send the LINDBERGH RED board in for repairs.
The LINDBERGH RED board is equipped to display various errors on-screen to help solve any problems. If an
error is displayed the game cannot be used. Use the following table of causes and resolutions to solve the problem.
Error 1
DISPLAY Game Program Not Found.
CAUSE The key chip is not connected.
COUNTERMEASURES Check that the key chip is connected correctly.
Error 2
DISPLAY Game Program Not Available.
CAUSE The key chip is not supported.
Check that the key chip from a different system is not inserted.
COUNTERMEASURES If that doesn’t fix the problem, send the LINDBERGH RED board in for repair
with the key chip still in place.
Error 3
DISPLAY Graphic Card Not Working.
CAUSE The LINDBERGH RED board’s graphic card cannot be found.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
Error 5
DISPLAY Wrong Region.
CAUSE The game is for a foreign region.
COUNTERMEASURES Use a domestic game.
Error 6
DISPLAY I/O Device Not Found.
CAUSE The I/O board inside the LINDBERGH RED cannot be found.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
24
Error 7
DISPLAY Graphic Card Not Found.
The game disk does not support the LINDBERGH RED, or the LINDBERGH
CAUSE
RED board’s graphics card cannot be found.
Verify that the game disk is compatible with the LINDBERGH RED. If it is, 5
COUNTERMEASURES
send the LINDBERGH RED board in for repair with the key chip still in place.
Error 10
DISPLAY Unexpected Game Program Failure.
CAUSE The game program crashed due to an unexpected error.
COUNTERMEASURES Turn the power off and then restart.
Error 11
DISPLAY JVS I/O board is not connected to main board.
(1) The I/O board is not connected.
CAUSE
(2) Unreliable connection between the main board and the I/O board.
(1) Connect the I/O board to the main board. Verify that the power cable is
connected to I/O board.
COUNTERMEASURES
(2) Reconnect or replace the JVS cable that connects the I/O board to the main
board.
Error 12
DISPLAY JVS I/O board does not fulfill the game spec.
CAUSE The correct I/O board is not connected.
COUNTERMEASURES Use an I/O board that provides the proper input/output for the game.
Error 15
DISPLAY Game Program Not Found.
CAUSE The key chip is not connected.
Check that the key chip is connected correctly. Check that the key chip from a
COUNTERMEASURES
different system is not inserted.
Error 21
DISPLAY Game Program Not Found on Game Disk.
CAUSE There is no program image on the game disk.
COUNTERMEASURES Check that a game disk corresponding to the key chip is inserted into the drive.
Error 22
DISPLAY Game Program Not Found on Device.
CAUSE There is no game image on the game installer device.
COUNTERMEASURES Perform a reinstall from the game disk.
Error 24
DISPLAY DVD Drive Not Found.
CAUSE The DVD drive cannot be found.
COUNTERMEASURES Connect the DVD drive.
25
Error 25
DISPLAY Game Disk Not Found.
CAUSE The game disk cannot be found.
COUNTERMEASURES Insert the game disk.
5 Error 26
DISPLAY Storage Device Not Found.
ERROR CODES DISPLAY
Error 27
DISPLAY Storage Device is Not Acceptable.
CAUSE The program installer device does not have enough space.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
Error 28
DISPLAY This Game Disk is Not Acceptable.
CAUSE The game disk cannot be read correctly.
Exchange the game disk for a proper game disk. Check that the game disk is
COUNTERMEASURES
not scratched, damaged or dirty.
Error 29
DISPLAY Cannot Control DVD Drive.
CAUSE The DVD drive cannot be controlled.
COUNTERMEASURES The DVD drive may be damaged.
Error 31
DISPLAY Storage Device Not Enough.
CAUSE The program installer device does not have enough space.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
Error 32
DISPLAY Installing Game Program Failed.
CAUSE Transfer of the program failed.
Check that the DVD drive is connected correctly. Check that the game disk is
COUNTERMEASURES
not scratched, damaged or dirty.
Error 33
DISPLAY Storage Device is Not Acceptable.
CAUSE The program installer device cannot be found.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
Error 34
DISPLAY Storage Device Not Found.
CAUSE The program installer device cannot be found.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
Error 35
DISPLAY Storage Device is Not Acceptable.
CAUSE The program installer device does not have enough space.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
26
Error 36
DISPLAY Storage Device May be Broken.
CAUSE The program installer device is broken.
COUNTERMEASURES Send the LINDBERGH RED board in for repair with the key chip still in place.
Error 37 5
DISPLAY Verifying Game Program Failed.
Error 41
DISPLAY Server Not Respond.
CAUSE The server is not responding.
Check the network settings.
COUNTERMEASURES Set IP Address and other settings.
Check that the network cable has not been pulled out.
Error 42
DISPLAY Server Mount Failed.
CAUSE The server directory is could not be reached.
Check the network settings.
COUNTERMEASURES Set IP Address and other settings.
Check that the network cable has not been pulled out.
Error 43
DISPLAY IP Address Not Assigned.
CAUSE An IP Address could not be obtained from the DHCP server.
Check the network settings.
COUNTERMEASURES Check that the network cable has not been pulled out.
Check that the DHCP server is running.
Error 44
DISPLAY Game Program Not Found on Server.
CAUSE No program image on the network server.
Check that the game title, place on the network server, and the key chip
COUNTERMEASURES
correspond to each other.
Error 45
DISPLAY Server Not Respond.
A communications error occurred while the program image was being sent
CAUSE
through the network server.
COUNTERMEASURES Check the network connection, then restart.
Caution 51
DISPLAY Wrong Resolution Setting.
CAUSE The game does not support the current resolution settings.
COUNTERMEASURES Change the DIP SW to the correct settings and restart.
Caution 52
DISPLAY Wrong Horizontal/Vertical Setting.
CAUSE The monitor horizontal/vertical settings are incorrect.
COUNTERMEASURES Change the DIP SW to the correct settings and restart.
27
6 REPLACING THE BUTTON BATTERIES
• Make sure you do not damage the printed board and wires. Such damage can
lead to electric shock, short circuit and fire hazard.
6 • To prevent overheating, explosion, or fire:
REPLACING THE BUTTERIES
• The batteries in the LINDBERGH RED board can be used for approximately 5
years of standard usage. If the battery appears to require replacement sooner
than 5 years it is more likely that an error has occurred with some other part of
the board. Rather than exchanging the battery requesting repair of the board
itself may be more appropriate.
• Do not touch any internal parts of the board case that are not designated by
SEGA. Also, never perform modifications (removal, exchanging, or extension of
parts, etc.) that are not designated by SEGA.
The button batteries that require replacement can be found on the main board and on the base board, inside the
LINDBERGH RED board case.
1 Remove the unit on which the LINDBERGH RED board is placed from the game cabinet. The LINDBERGH
RED board must be removed still attached to the base (wooden shelf, etc.).
28
3 Press on the front and back of the lid from above and slide toward the side with the fan, releasing the catches
on the left and right sides. Remove the lid.
4 The main board is the board on the bottom of the LINDBERGH RED board case. The button battery is
location close to the fan.
6
5 The base board is one of the board inserted vertically inside the LINDBERGH RED board case. Remove the
(1) (3)
(2)
(4)
29