For Similarity Index. Group 3 Research Manuscript
For Similarity Index. Group 3 Research Manuscript
For Similarity Index. Group 3 Research Manuscript
CHAPTER 1
INTRODUCTION
learning (Russell & Shepherd, 2010). Thus, engaging in role-playing activities will help
the students develop descriptive skills. This skill describes the ability of students to
and supported by Manguil (2021) that the role play in a large classroom can be chaotic
and the performers sometimes forget their dialogues, which creates embarrassment.
However, according to Islam (2012), the role play technique has a positive impact on
improving learners’ speaking skills as it gives the students a chance to explore different
situations of real life and enables them to speak accurately and confidently in that
To lighten it up, the previous authors claim that role-playing strategy has a
positive impact on speaking skills while the other two are negative as it makes shy
people uncomfortable. Thus, the current researchers are going to determine how
effective is the role-playing activity. Additionally, this issue inside the classroom is vital
however only a few researchers are conducting this topic. Moreover, the current
students of Cresencio S. Lago National High School using an adapted and modified
standardized survey questionnaire from Tura (2022). In this regard, the researchers
gathered the necessary data that is needed to determine the development of the
Conceptual Framework
The first box is the independent variable that determines the demographic profile
of the respondents in terms of; age, section, and sex. The line between the first box and
The second box is the procedure of the researchers that is needed to gather data
from respondents. And it is the process of how the researchers will address the gaps.
The arrow connects the relationship between the process and the dependent variable,
The last box is the dependent variable in which the researchers propose an
enhancement activity to address the problem. Hence, the gathered data will help the
Theoretical Framework
Social Learning Theory of Albert Bandura. It stated that everyone can learn or change
based on the environment they surrounded. The way the students being part or engage
experience. Building or developing descriptive skill is not easy, however as time goes by
and seek information in grade 9 students of Cresencio S. Lago National High School
1.1 age;
1.3 Sex?
students?
developed?
Scope and Delimitation
This study covers the grade 9 students of Cresencio S. Lago National High
School excluding the out-of-school youth. This is located in Purok Ipil-ipil, Poblacion,
Marihatag, Surigao del Sur. The researchers choose this scope because the facility is
near, convenient to researchers, easy to acquire data, and relevant to the students of
grade 9. However, the limitation is that the researcher could not control those students
Students. The study might help the students to improve their descriptive skills through
role-playing strategies.
Teachers. This study might help teachers to understand and guide their students in
role-playing.
Parents. This study might serve as a guide to parents for them to assist their children in
role-playing.
Department of Education Marihatag district. The results that were gathered by the
researchers will be significant to the DepEd Surigao del Sur division for them to
Future Researchers. This research might be used as a reference and a guide for them.
Definition of Terms
Role-playing. In this study, this academic activity helps the students develop their
descriptive skills.
Descriptive Skill. In this study ability of the students is developed through role-playing.
role-playing.
In this chapter, the review of related literature and studies will help the
Related Literature
situation in the social context of the students. This situation reflects the sensory of a
Local
As a child begin to ask anything and learn from others' behavior, this is the time
when the development of descriptive skills occurs. The development may be varied
depending on the capability of a child's learning. Thus, role-playing will help the children
Students on the other hand need to expand their ability in any type of skill for
future success. This could be challenging for the teacher since there are hundredth
methods of teaching in new education for students. In choosing the best method to
—fiction or non-fiction, or any other work that shows interest. This activity helps the
students build confidence, communication skills, and the ability to solve problems
(twinkl, 2018). Also, role-playing allows one to practice many skills and develop critical
thinking.
However, role-playing requires money for props, costumes, music, and make-up.
These may be a disadvantage for those students who suffer from financial problems.
Additionally, this is a time-consuming activity that takes days for the preparation of the
actual scene. Although cheerful activities can lead to students' indiscipline behavior
teaching students about life, motivates them to examine their self-perspective, and
Foreign
students the chance to expect the position of a person or act out a given situation.
These roles can be carried out through individual, partner, or grouping which can play
knowledgeable ways to provoke students into functional play by asking the small group
to present a freeze frame scene. The students are required to think about the
personality they are portraying, along with the action, stance, and facial expressions. By
acting script like this out, students can explore how people are likely to respond to
different approaches; and can get a sense of approaches that are likely to work, and
their sense of how people are likely to feel and think in a particular situation.
This sensory also evokes the imaginative thinking of the audience (Brown, 2021).
Through the descriptive script of the writer and the help of the actors, it allows the
audience to imagine and embrace the character portrayed in the stage play. However,
role-playing is not easy as other people think it. Students need to try and try until the
success of the play. Patience and a sense of responsibility are the keys and
requirements for this activity. Being smart in choosing or selecting the role-player is the
first thing to consider and being prepared is the best thing to do in every situation.
To sum up, role-playing strategies are both beneficial to the audience and the
actor. The audience can develop descriptive skills and the actors is not only developing
this skill but also learning a situational conflict to resolve and practice appropriate
Related Studies
Local
In accordance with the study conducted by Garcia (2015), the role-playing
strategy is very significant in addressing an issue that could make the students learn in
various fields. This is also interconnected with the study of Ampatuan and San Jose
(2016) that dramatization is a helpful technique for the student to be more innovative,
Moreover, the most common play in the Philippines is the novel written by Jose
Rizal, "Nole Mi Tangere", in English "Touch Me Not". This story is about the history of
the country during the Spanish era, for the student to better understand this topic
effective tool in teaching history classes even the pandemic states. Additionally, role-
playing is not only for history but also it is applicable in science class. According to Tura
(2022), this technique will allow the student to meditate in simulation in learning science.
Foreign
public speaking skills (2015). This program is designed for the student for them to
recognize how society works (Fulton et al, 2019) in different aspects of life. Thus, it can
(Barrera et al, 2020) and to find efficiently a sustainable job in the future.
the internet stating the advantage and disadvantages of role-playing. It also revealed
some importance of doing the activity in class that could make a student produce. In
addition, the foreign literature contains articles from five different authors or websites
that define role-playing strategy and the connection in developing descriptive skills. It is
somewhat the same for the current study that focuses on the effect of role-playing
strategy on the development of descriptive skills. However, the present study will also
the areas of the Philippines. The previous researcher collected data to prove that role-
playing is very important in learning science and history effectively for the student.
However, the current researcher will also examine the importance of role-playing in
enhancing descriptive skills. Additionally, the foreign studies contain three research
does not explain how it affects descriptive skills thus the present study will gather
Research Methodology
This chapter will further explain the step-by-step planning used by the researcher
to gather a primary source about the effect of role-play strategy on the development of
Design
The researchers used the descriptive research design to gather the necessary
skills among grade 9 students. This design is accurate to use since the researchers
skills in role-playing among the students and to find an enhancement activity that is
Initially, the study’s input shows the demographic profile of the respondent in
terms of age, section, and gender. Then the researchers used a standardized survey
questionnaire of Tura (2022) to find the data from the chosen respondent of the grade 9
students of Cresencio S. Lago National High School. After gathering the data, the
researchers analyzed the result using a statistical method, then interpret the findings
and present an enhancement activity for students to develop descriptive skills. That
serves as an output for the researchers to help the students develop the ability that is
Locale
located in Purok Ipil-ipil, Poblacion, Marihatag, Surigao del Sur. And as stated in the
scope of this research, the researchers choose this place because the facility is near,
convenient, and easy to acquire the data. Thus, respondents were interviewed from
their respective classrooms or at any vacant time that the respondents choosed. The
study was be conducted in the second quarter of the school year 2022-2023.
Respondents
The respondents of this study were the grade 9 students that consist of 4
sections: Mendeleev, Darwin, Dalton, and Banzon. The researchers used Slovin's
formula to get the sample size from 142 population size. The researchers then used
stratified random sampling to determine the respondents' sample size per subgroup.
Instrument
from Tura (2022) to gather the necessary data because this questionnaire has a
similarity to the current study. According to Boynton and Greenhalgh (2004), the
instrument used by the researchers should be valid and reliable and so this study
possesses that validation and reliability because the questionnaire to use is already
Hence, the questionnaire has two parts. The first part is the demographic
profile of the respondents in terms of age, sex, and section. The second part is the 5-
point Likert Scale to determine how respondents react to role-playing with 5= Always;
The researchers wrote a letter of approval to the school head, adviser, parents,
and the respondents of grade 9 students. After it was approved by the school head and
agreed by the adviser, parents, and respondents the researcher’s asked permission
from the students to participate in the conducted study and after the respondent
productively agree to be conducted, this is the time when the researchers shall print the
survey questionnaires and distribute it personally to the 105 respondents. Then, after
answering the survey questionnaires the researchers will gratitude all the participants
for cooperating.
Data Analysis
gathered. This analysis helped the researchers to measure central tendencies the
mean, median, and mode. Then the standard deviation is the computer of all sets of
data.
Scoring Procedure
The researchers used a scoring system after gathering the data. These scores
are the basis for interpreting the participants' answers regarding roleplaying strategy.
Below is the range of scores computed by the researchers, the category of it how
respondents react on doing role-playing, and the description of it in analyzing the data.
CHAPTER 4
In this chapter presents statistical data relevant to the problems outlined in the
SOP. Thus, this section comprises the study's analysis and interpretation of the data
and sex.
1.1 Age. The table 3 presents the distribution of the respondents in terms of age. As
shown in the table, there are forty-nine or 46 percent (%) of respondents ages
12-14 and fifty-six or 53 percent are 15-17 years old with the total of one
Data shows that there are more 15-17 years old of grade 9 students enrolled at
Cresencio S. Lago National High School this academic year 2022-2023. Studies
shows that 15-17 years old students are more experiential in doing role-playing
and the ability to developed new things rather than ages 14 below (Clark et al,
2015).
terms of section. As shown in the table, both Mendeleev and Banzon have
twenty-five or 24 percent of respondents. While twenty-six or 25 percent (%)
from Darwin and twenty-nine or 27 percent of respondents are from Dalton with
As reflected in table, most of the respondents are from Dalton. According to the
teacher’s narrative report, this section possessed a high experienced with a good
performance in role-playing activities. It was also proven that this class was dominant
among the other in terms of actively engaging to any activities given by the teachers.
1.3 Sex. Table 5 present the frequency and percentage of respondents in terms of sex.
As shown in the table, there are fifty-four or 51 percent consist of male, while fifty-one
As reflected in table, most of the respondents are from Dalton. According to the
teacher’s narrative report, this section possessed a high experienced with a good
performance in role-playing activities. It was also proven that this class was dominant
among the other in terms of actively engaging to any activities given by the teachers.
1.3 Sex. Table 5 present the frequency and percentage of respondents in terms of sex.
As shown in the table, there are fifty-four or 51 percent consist of male, while fifty-one
supported by Razzak (2011) that majority of the male students tends to be more active
activity with a weighted mean of 4.04 which can infer as usually or high interest. The
which can indicate as usually or high interest. Then the respondent considers this
activity as valuable has a weighted mean of 3.64 that can also infer as usually or
high interest. As well as the confidence to act in front and preferring this studying
role-play given by the teacher has weighted mean of 3.55 and 3.54 that can indicate
and consider this as easier has a weighted mean 3.12 and 3.36 that can infer as
to developed descriptive skill. One of the most significant aspects of role-playing is the
conversations take place while the participants observe one another. According to
Bandura's "Social learning theory," role-playing activities boost students' motivation and
cooperation for the actions they see other students take (Bawa, 2020).
play activity is easy because most of them felt that it was difficult. This is due to the lack
of confidence and fear of judgement (Zaida et al, 2017). On the other hand, the overall
progress.
In as much as this study has shown conclusively that the role-playing strategy
things that can be seen in the reality. This can be done if a group of student has a
strong bond and teamwork, thus as time of conflicts and trials they can easily solve the
problem instantly.
As shown in table 6 the highest weighted mean 4.02 is from the respondents’
the way they communicate, learn to think before speak and have the ability to make the
This chapter presents the summary of the problems, the conclusion drawn from the
Findings
1.1 Age. There are forty-nine or 46 percent of respondents ages 12-14 and fifty-six
or 53 percent are 15-17 years old with the total of one hundred percent respondent.
The data show that there are more 15-17 years old of grade 9 students enrolled at
1.2 Section. Majority of the participant are from Dalton with twenty-nine or 27
percent of respondents and twenty-six or 25 percent from Darwin with a total of 100
1.3 Sex. There are fifty-four or 51 percent consist of male, while fifty-one or 49
percent are female with a total of 100 percent of respondents. It indicates that there are
mean of 4.04 which can infer as usually or high interest. The respondent’s likeliness of
creative role-playing activities has weighted mean of 3.86 which can indicate as usually
or high interest. Then the respondent considers this activity as valuable has a weighted
mean of 3.64 that can also infer as usually or high interest. As well as the confidence to
act in front and preferring this studying role-play given by the teacher has weighted
mean of 3.55 and 3.54 that can indicate as usually or high interest. While spending
time in designing a role-playing scenario and consider this as easier has a weighted
mean 3.12 and 3.36 that can infer as sometimes or somewhat moderate interest.
2. Enhancement Activity
In as much as this study has shown conclusively that the role-playing strategy
things that can be seen in the reality. This can be done if a group of student has a
strong bond and teamwork, thus as time of conflicts and trials they can easily solve the
problem instantly. As shown in table 6 the highest weighted mean 4.02 is from the
they improve the way they communicate, learn to think before speak and have the
Conclusion
Based on the findings, the researchers concluded with the following:
1. There are more males than female’s respondent in this study and majority are from
listening skill develop as it is one of the concepts of descriptive skill. Thus, students
3. As a result, on students’ teamwork, they improve the way they communicate, learn
to think before speak and have the ability to make the role-playing strategy in an
effective way.
Recommendation
In line with the findings and conclusion of this study, the following
1. The teacher might consider the preference of every student in line of giving the role
to play.
2. The school administrator and teacher should utilize the results of this study giving
3. The teacher might make this activity productive rather than stressful.
4. The school administrator may implement a friendly library to capture the student's