Thopstech Java Notes
Thopstech Java Notes
JAVA:
History of JAVA:
These buzzwords reflect the key features and strengths of Java as a programming
language, highlighting its platform independence, object-oriented nature, memory
management, concurrency support, robust exception handling, extensive standard
Simple: Java's syntax is derived from C and C++, which are widely known and used
programming languages. This familiarity makes it easier for developers who are
already familiar with these languages to transition to Java and understand its
syntax.OOP allows for modular and reusable code through the use of classes,
objects, and inheritance. This approach makes it easier to manage and maintain
code over time.
The main method in Java is the entry point for a Java program. It has a specific
signature that must be followed for the program to execute correctly. Here's an
explanation of the main method signature:
public: This keyword is an access modifier that indicates the visibility of the
method. In the case of the main method, it needs to be public so that it can be
accessed from outside the class.
-> The main method signature, as shown above, is required for a Java program to run
successfully. It allows the JVM to identify and execute the starting point of the
program
JRE (Java Runtime Environment): The JRE, or Java Runtime Environment, is a runtime
environment that allows the execution of Java applications. It provides the necessary
libraries, Java Virtual Machine (JVM), and other components required to run Java
programs. The JRE does not include the development tools like the compiler and
debugger, which are part of the JDK. If you only need to run Java applications and
don't plan on developing them, you can install the JRE.
JVM (Java Virtual Machine): The JVM, or Java Virtual Machine, is the runtime
environment in which Java bytecode is executed. It is an essential component of both
the JDK and the JRE. The JVM is responsible for translating bytecode into machine-
specific instructions that can be understood and executed by the underlying
operating system and hardware. It provides memory management, garbage collection,
and various optimizations to ensure efficient execution of Java programs. The JVM
also provides platform independence, allowing Java programs to run on any system
that has a compatible JVM installed.
Keywords :
Keywords are particular words that act as a key to a code. These are predefined words
by Java so they cannot be used as a variable or object name or class name.
Here are some keywords in Java along with their explanations:
These are just a few of the keywords in Java. Understanding these keywords is
essential for writing Java programs and utilizing the language's features effectively.
Data Types:
In Java, a data type defines the kind of data that a variable can hold. It specifies the
range of values the variable can take and the operations that can be performed on it.
Java provides several built-in data types, which can be classified into the following
categories:
-> Arrays:
Arrays are used to store multiple values of the same data type. They can be created
using any of the primitive or reference data types, such as int[], String[], or double[],
among others.
Enums are special data types used to define a set of named constants. They provide a
way to represent a fixed set of values, such as days of the week or colors.
These data types have different sizes, ranges, and operations associated with them.
They determine the amount of memory allocated to store values of that type and the
operations that can be performed on the values. In addition to the built-in data types,
Java also allows the creation of custom data types through classes and interfaces.
By using different data types, you can efficiently manage and manipulate data in your
Java programs, ensuring that variables are correctly defined to hold the appropriate
values and perform the desired operations.
Variable:
In programming, a variable is a named storage location that holds a value. It acts as a
container for storing and manipulating data during the execution of a program. Here's
an explanation of variables in Java:
Declaration: To use a variable in Java, you must declare it first. The declaration
specifies the name of the variable and its data type.
For example:
int age;
In this case, age is the name of the variable, and int is the data type representing
integer values.
Initialization: After declaring a variable, you can assign an initial value to it. This
process is called initialization.
For example:
Data Types: Variables in Java have specific data types that define the kind of values
they can hold. Some common data types include int (integers), double (floating-point
numbers), boolean (true/false), char (single characters), and String (sequences of
characters), among others. The data type determines the size, range, and operations
that can be performed on the variable.
Assignment: Once a variable is declared and initialized, its value can be changed or
updated using the assignment operator (=).
For example: age = 30;
This statement assigns the value 30 to the age variable, replacing the previous value.
Scope: Variables have a scope, which defines the portion of the program where the
variable is visible and can be accessed. In Java, variables can have local scope, where
they are limited to a specific block of code (e.g., within a method), or they can have
broader scope, such as instance variables (belonging to an object) or class variables
(shared among all instances of a class).
Usage: Variables are used to store and manipulate data during program execution.
They can be involved in calculations, used as parameters in methods, passed as
arguments, and used in decision-making statements and loops, among other
operations.
By using variables, you can store and manipulate data dynamically in your Java
programs, making them adaptable and capable of performing complex tasks.
TYPES OF VARIABLES:
In Java, variables can be classified into several types based on their scope and
lifetime. Here are the main types of variables in Java:
Local Variables: Local variables are declared within a method, constructor, or a block
of code and are accessible only within that specific scope. They are created when the
block of code is entered and cease to exist once the block is exited. Local variables
must be explicitly initialized before they can be used.
They are associated with the class itself rather than any specific instance. Class
variables are initialized with default values when the class is loaded unless explicitly
assigned different values.
It's important to note that local variables are stored on the stack, whereas instance
variables and class variables are stored in the heap and static memory area,
respectively.
Understanding the types of variables in Java is essential for proper data management
and access control within your programs.
Arithmetic Operators:
+ (Addition): Adds two operands together. Example: int result = 10 + 5; (result will
be 15).
- (Subtraction): Subtracts the right operand from the left operand. Example: int
result = 10 - 5; (result will be 5).
* (Multiplication): Multiplies two operands. Example: int result = 10 * 5; (result
will be 50).
/ (Division): Divides the left operand by the right operand. Example: int result = 10
/ 5; (result will be 2).
% (Modulus): Returns the remainder of the division operation. Example: int result
= 10 % 5; (result will be 0)
Assignment Operators:
= (Assignment): Assigns the value on the right to the variable on the left.
Example: int x = 10; (assigns the value 10 to the variable x).
+=, -=, *=, /=, %= (Compound Assignment): Performs the operation on the right
and assigns the result to the variable on the left. Example: x += 5; (adds 5 to the
value of x and assigns the result back to x).
Comparison Operators:
Logical Operators:
&& (Logical AND): Returns true if both operands are true. Example: boolean result
= (x > 0 && y < 10); (result will be true if x is greater than 0 and y is less than 10).
|| (Logical OR): Returns true if either operand is true. Example: boolean result =
(x > 0 || y < 10); (result will be true if x is greater than 0 or y is less than 10).
! (Logical NOT): Negates the boolean value of the operand. Example: boolean
result = !flag; (result will be true if flag is false).
Bitwise Operators:
These are some of the main categories of operators in Java, along with their examples
and explanations. Understanding and utilizing these operators allows you to perform
various computations, comparisons, and logical operations within your Java programs.
Scanner:
The Scanner class in Java is a part of the java.util package and provides various
methods for reading input from different sources, such as the console, files, or
streams. It is commonly used to obtain user input from the console. Here's a
comprehensive explanation of the Scanner class, along with sample programs and
explanations:
Importing the Scanner class: To use the Scanner class, you need to import it at the top
of your Java file:
import java.util.Scanner;
Creating a Scanner object: To read input, you need to create an instance of the
Scanner class. Here's the syntax:
Reading integers: The Scanner class provides the nextInt() method to read integer
values.
int number = scanner.nextInt();
Sample Program 1: Reading User Input Here's an example that demonstrates reading
user input using the Scanner class:
import java.util.Scanner;
System.out.println("Hello, " + name + "! You are " + age + " years old.");
scanner.close();
}
}
In this program, the user is prompted to enter their name and age. The nextLine()
method is used to read the name, and the nextInt() method is used to read the age.
The entered values are then displayed as part of a greeting message.
Sample Program 2: Calculating Sum Here's an example that demonstrates using the
Scanner class to calculate the sum of two numbers:
In this program, the user is prompted to enter two numbers, which are then added
together to calculate the sum. The sum is displayed as the output.
The Scanner class is a versatile tool for reading user input and can be used to handle
various data types and input sources. It simplifies the process of interacting with the
user and enables dynamic input processing in Java programs.
Conditionals:
Conditional statements in Java allow you to execute specific blocks of code based on
certain conditions. There are three main types of conditional statements: if, if-else,
and nested if, if else if ladder.
if (condition) {
Example:
if (condition) {
} else {
Example:
Nested if :
Syntax:
if (condition1) {
if (condition2) {
} else {
} else {
Explanation:
The outer if statement checks the condition1. If it is true, the corresponding block
of code is executed.
If the condition1 is true, the nested if statement within the outer if block is
evaluated. If condition2 is true, the code inside the nested if block is executed.
If condition2 is false, the code inside the else block of the nested if statement is
executed.
If condition1 is false, the code inside the else block of the outer if statement is
executed.
Example:
In this example, the program checks the age variable. If the age is greater than or
equal to 18, it prints "You are eligible for voting." It then checks the isStudent variable
using a nested if statement. If isStudent is true, it prints "You are also a student." If
isStudent is false, it prints "You are not a student." If the initial condition of age >= 18
is false, it prints "You are not eligible for voting." The nested if statement allows for
additional conditions and actions to be tested within the outer condition.
Nested if statements are useful when you need to perform more complex branching
and condition checking in your Java programs. They allow for multiple levels of
decision-making and provide flexibility in handling different scenarios.
if-else if ladder:
The "if-else if ladder" is a series of if and else if statements that allow you to test
multiple conditions and execute different blocks of code based on those conditions. It
provides a way to choose among multiple options and perform specific actions
depending on which condition is true.
Syntax:
if (condition1) {
} else if (condition2) {
} else {
Explanation:
The if statement checks the first condition. If the condition is true, the
corresponding block of code is executed, and the rest of the ladder is skipped.
If the first condition is false, the else if statement checks the next condition. If it is
true, the corresponding block of code is executed, and the rest of the ladder is
skipped.
The else if statements can be repeated any number of times to test additional
conditions.
If none of the conditions in the if or else if statements are true, the else block is
executed. This block acts as a default option if all conditions fail.
Example:
In this example, the program checks the value of the number variable using an "if-else
if ladder". If the number is greater than 0, it prints "The number is positive.". If the
number is less than 0, it prints "The number is negative.". If neither condition is true,
it prints "The number is zero.". The ladder allows the program to choose the
appropriate action based on the value of the number variable.
The "if-else if ladder" is useful when you have multiple mutually exclusive conditions
and need to perform different actions based on each condition. It provides a
structured way to handle complex decision-making scenarios in your Java programs.
Switch:
the switch statement is a control flow statement that allows you to select one of
many code blocks to be executed based on the value of an expression. It provides an
alternative to multiple if-else statements when testing a single variable against
multiple possible values.
Syntax:
switch (expression) {
case value1:
// Code to be executed if expression matches value1
break;
case value2:
// Code to be executed if expression matches value2
break;
case value3:
// Code to be executed if expression matches value3
break;
// ...
default:
// Code to be executed if expression does not match any case
break;
}
Explanation:
In this example, the switch statement is used to determine the name of the day based
on the value of the dayOfWeek variable. Depending on the value of dayOfWeek, the
corresponding case block is executed. If dayOfWeek is 3, the code inside the case 3
block is executed, and dayName is set to "Tuesday". The break statement ensures that
execution exits the switch block after the matching case is executed.
The switch statement is a concise and efficient way to perform multi-way branching
based on a single variable's value. It provides a cleaner alternative to multiple nested
if-else statements when you need to test against multiple possible values of a
variable.
Syntax:
for (initialization; condition; update) {
// Code to be executed in each iteration
Example:
Output:
Explanation:
In this example, the for loop initializes i to 1. It then checks the condition i <= 5. As
long as the condition is true, the loop body is executed, and i is incremented by 1 in
each iteration. The loop stops when i becomes 6.
2.While Loop:
The while loop repeatedly executes a block of code as long as a specified condition is
true. It checks the condition before each iteration, and if the condition is false initially,
the loop is never executed.
Syntax:
while (condition) {
// Code to be executed as long as condition is true
}
Example:
Explanation:
In this example, the while loop checks the condition count < 5. If the condition is true,
the loop body is executed. Inside the loop, the value of count is printed, and then it is
incremented by 1. The loop continues until count becomes 5.
3.Do-While Loop:
The do-while loop is similar to the while loop, but with one key difference. It executes
the loop body at least once, regardless of the condition. After each iteration, it checks
the condition, and if it is true, the loop continues. If the condition is false, the loop is
terminated.
Syntax:
do {
// Code to be executed at least once
} while (condition);
Example:
Output:
Explanation: In this example, the do-while loop executes the loop body first, printing
the value of i, and then increments i by 1. After each iteration, it checks the condition
i < 5. If the condition is true, the loop continues. The loop stops when i becomes 5.
Iterative statements provide a way to repeat a block of code, allowing for efficient
and controlled execution of repetitive tasks. Each type of loop has its own use cases
and conditions for termination, providing flexibility in handling different scenarios.
Jumping Statements :
Jump statements in Java are used to alter the normal flow of execution within a
program. They allow you to transfer control to a specific location in your code, such as
jumping out of loops or skipping code blocks. There are three main jump statements
in Java: break, continue, and return. Let's explore each of them in detail, along with
example programs and their outputs:
Break Statement:
The break statement is used to exit from a loop or switch statement. When
encountered, it immediately terminates the innermost loop or switches the execution
to the next statement outside the loop or switch.
Example Program:
Explanation:
In this example, the for loop iterates from 1 to 5. When the value of i becomes 3, the
break statement is encountered, causing an immediate termination of the loop. As a
result, the remaining iterations are skipped, and the program moves to the next
statement after the loop.
Continue Statement:
The continue statement is used to skip the current iteration of a loop and continue
with the next iteration. When encountered, it jumps to the next iteration without
executing the remaining code within the loop body.
Example Program:
Output:
Explanation:
Return Statement:
The return statement is used to exit from a method and return a value (if the method
has a return type). It can be used to terminate the execution of a method prematurely
and return a specific value to the calling code.
Example Program:
Output:
Explanation: In this example, the calculateSum method calculates the sum of two
integers. If the second integer (b) is 0, the method immediately returns 0 using the
return statement, bypassing the remaining code. This allows the method to handle
the special case of division by zero or other scenarios where returning a specific value
is necessary.
Jump statements provide control over the flow of execution within a program,
allowing for more flexibility and handling of specific conditions. By using break,
continue, and return statements, you can customize the behavior of loops, skip
unnecessary iterations, and exit methods when needed.
Arrays :
In Java, an array is a data structure that allows you to store a fixed number of
elements of the same data type under a single variable name. It provides a
Homogeneous Elements: All elements in an array must be of the same data type.
For example, you can have an array of integers, an array of strings, or an array of
custom objects, but you cannot mix different data types in a single array.
Fixed Size: Once an array is created, its size is fixed and cannot be changed. You
specify the size of the array when you declare and allocate memory for it. This
means you cannot add or remove elements from an array after it is created. If
you need a dynamically resizable collection of elements, you can consider using
other data structures like ArrayList.
Zero-based Indexing: In Java, array indices start from 0. The first element of an
array is accessed using index 0, the second element with index 1, and so on. The
last element is accessed using the index array.length - 1.
Declare the Array: Start by declaring an array variable. The syntax is as follows:
dataType[] arrayName;
Allocate Memory: Use the new keyword to allocate memory for the array. Specify the
size of the array within square brackets. For example:
arrayName = new dataType[arraySize];
Accessing Elements: You can access individual elements of the array using their index.
The index ranges from 0 to array.length - 1. For example:
dataType element = arrayName[index];
You can also modify the value of an element by assigning a new value to it:
arrayName[index] = newValue;
Iterating Over an Array: To process each element of an array, you can use a loop. The
most common loop used for iterating over an array is the for loop. For example:
for (int i = 0; i < arrayName.length; i++) {
// Access and process arrayName[i]
}
Arrays in Java are widely used in various programming tasks, such as storing
collections of data, implementing algorithms, sorting and searching elements, and
more. They provide a fundamental building block for working with structured data in
Java programs.
Here's a sample Java program that demonstrates taking dynamic input for an array
and provides an explanation of the program:
Explanation:
The program starts by importing the necessary class Scanner from the java.util
package to facilitate user input.
The main method is declared, which serves as the entry point of the program.
An instance of the Scanner class is created to read user input from the console.
The user is prompted to enter the size of the array using System.out.print and
scanner.nextInt(). The entered value is stored in the variable size.
An integer array numbers is created with the size specified by the user.
A message is displayed to instruct the user to enter the elements of the array.
A for loop is used to iterate from 0 to size - 1. Inside the loop, the user is prompted to
enter each element using scanner.nextInt(), and the entered value is assigned to the
corresponding index of the numbers array.
After the user has entered all the elements, a message is displayed to indicate that
the array has been entered.
Another for loop is used to iterate over the array and print each element using
System.out.print.
Finally, the Scanner is closed to release any resources associated with it.
This program allows the user to dynamically input the size of the array and the
elements of the array.It then displays the entered array. For example, if the user
enters the size as 5 and the elements as 10, 20, 30, 40, and 50, the program will
output:
This program demonstrates how to use the Scanner class to obtain user input, create
an array of the desired size, populate the array with user-provided values, and display
the contents of the array.
OOPS
Object-oriented programming (OOP) is a programming paradigm that organizes
software design around objects, which are instances of classes that encapsulate data
and behavior. Java is an object-oriented programming language that fully supports
OOP principles. Here are the key object-oriented features in Java explained in detail:
Classes and Objects: In Java, a class is a blueprint or template that defines the
structure and behavior of objects. It specifies the data (attributes) and methods
(functions) that objects of that class can have. An object, on the other hand, is an
instance of a class. It represents a specific entity or concept in the real world.
Inheritance: Inheritance allows you to define a new class (called the derived class or
subclass) based on an existing class (called the base class or superclass). The derived
class inherits the attributes and methods of the base class, allowing code reuse and
creating a hierarchical relationship between classes. In Java, you can extend a class
using the extends keyword.
TERMS in OOPS:
These object-oriented features in Java provide a powerful and flexible way to model
real-world entities, create modular and reusable code, and manage complex software
systems. By leveraging these features, developers can design well-structured,
maintainable, and scalable applications.
In summary, a class in Java serves as a blueprint for creating objects, defining their
attributes and behavior. Objects are instances of classes that hold the state and
perform actions according to the defined behavior. By utilizing classes and objects,
you can model real-world entities, organize code, and implement concepts such as
encapsulation, inheritance, polymorphism, and abstraction.
The modifiers can be access modifiers like public, private, etc., or other modifiers like
abstract, final, etc. The ClassName represents the name of the class.
Syntax for Object Creation: To create an object in Java, you use the new keyword
followed by the class name and parentheses:
The objectName is a variable of type ClassName that holds the reference to the object
in memory.
Explanation:
In the above program, we have a class named Person. It has two member variables:
name and age, representing the attributes of a person. The class also has a
constructor that takes the name and age as parameters and initializes the member
variables.
The class has a method called displayInfo() that prints the name and age of the
person.
In the main method, an object of the Person class is created using the constructor by
providing the name and age values. The object is stored in the variable person1.
Real-World Examples:
Real-World Example - Person: Consider a scenario where you need to model a person
in a software application. The Person class can represent a person with attributes like
name, age, address, and methods like displayInfo(), calculateAge(), etc. Multiple
objects of the Person class can be created to represent different individuals.
Real-World Example - Car: In a car rental system, the Car class can define the
properties of a car, such as make, model, year, and methods like start(), stop(),
accelerate(), etc. Objects of the Car class can be created to represent different cars
available for rent.
By using classes and objects, you can effectively model and represent real-world
entities and their behavior in Java programs. Objects allow you to store data specific
to individual instances, while classes provide a blueprint for creating objects and
defining their common attributes and methods.
Methods :
Methods in Java are blocks of code that encapsulate a specific functionality or
behavior. They allow you to break down complex tasks into smaller, reusable units of
code. Here's a comprehensive explanation of methods in Java, including definitions,
examples, sample programs, syntax, control flow, and types of methods:
Definition: A method in Java is a named block of code that performs a specific task. It
has a signature that includes the method name, return type, and optional parameters.
Methods can have input parameters, perform operations, and optionally return a
value.
Syntax for Method Declaration: The syntax for declaring a method in Java is as follows:
Example of a Method: Here's a simple example of a method that calculates the sum of
two numbers:
In this example, the method name is calculateSum, and it takes two integer
parameters a and b. It calculates the sum of a and b and returns the result as an
integer.
Sample Program with Method: Here's a sample Java program that demonstrates the
usage of a method:
Control Flow in Methods: Methods in Java follow a sequential control flow. The
statements within the method are executed one after another, from top to bottom.
Control flow can also be altered using control structures such as loops (for, while, do-
while) and conditional statements (if, else, switch).
Methods in Java can be classified into two categories: predefined methods and user-
defined methods. Predefined methods are provided by the Java language itself as part
of the Java API, while user-defined methods are created by the programmers. Let's
explore both types with example programs:
Example Program 1: Math Class Methods The Math class in Java provides various
mathematical operations. Here's an example that demonstrates the usage of
predefined methods from the Math class:
1. Method without Parameters and Return Type: These methods do not accept any
parameters and do not return a value. They perform a specific action or task.
Example:
In this example, the greet() method does not take any parameters and does not
return anything. It simply prints "Hello, World!" when invoked.
2. Method with Parameters and Return Type: These methods accept one or more
parameters and return a value after performing a specific computation or operation.
Example:
In this example, the add() method takes two integer parameters a and b. It returns
the sum of the two numbers when invoked.
3. Method with Parameters but without Return Type: These methods accept one or
more parameters but do not return a value. They perform operations or actions
based on the provided parameters.
Example:
In this example, the printMessage() method takes a String parameter message and
prints the message when invoked.
4. Method with Multiple Parameters and Return Type: These methods accept multiple
parameters and return a value after performing a specific computation or operation.
Example:
These are some common types of user-defined methods based on parameters and
return types in Java. By utilizing different combinations of parameters and return
types, you can create customized methods to cater to specific requirements in your
programs.
Other definitions:
Void Methods: These methods do not return a value. The void keyword is used as the
return type. They perform specific operations but don't return any result.
Non-void Methods: These methods return a value of a specified type. The return type
is declared explicitly. They perform operations and return a result using the return
statement.
Static Methods: These methods belong to the class rather than an instance of the
class. They can be called directly using the class name, without creating an object of
the class.
Parameterized Methods: These methods take input parameters (arguments) and use
them in their operations. The parameters provide values to the method for
processing.
Recursive Methods: These methods call themselves directly or indirectly. They are
used for solving problems that can be divided into smaller subproblems.
These types of methods serve different purposes and enable you to write modular,
reusable, and organized code.
In summary, methods in Java are essential building blocks for organizing code and
implementing specific functionalities. They encapsulate operations, promote code
reuse, and allow for modularity and abstraction. By understanding the syntax, control
flow, and types of methods, you can effectively utilize them in your Java programs.
Constructor :
Constructors in Java are special methods that are used to initialize objects of a class.
They have the same name as the class and do not have a return type. Constructors
are invoked automatically when an object is created and can be used to set initial
values to the object's member variables or perform any necessary setup operations.
Here's a comprehensive explanation of constructors in Java, including definitions,
examples, types, and sample programs:
Definition: A constructor in Java is a special method that has the same name as the
class and is used to initialize objects. It is called automatically when an object is
created using the new keyword. Constructors are responsible for setting the initial
state of an object by initializing its member variables or performing other necessary
setup operations.
Syntax for Constructor Declaration: The syntax for declaring a constructor in Java is as
follows:
In this example, the Person class has a constructor that takes two parameters: name
and age. Inside the constructor, the values of the parameters are assigned to the
corresponding member variables using the this keyword.
Default Constructor: If a class does not explicitly define any constructors, a default
constructor is provided automatically. It takes no parameters and initializes member
variables with default values (e.g., 0 for numeric types, null for objects).
In this program, the Rectangle class has a parameterized constructor that takes length
and width as parameters. It initializes the corresponding member variables. The class
also has a method calculateArea() that calculates the area of the rectangle based on
the length and width.
Constructors play a vital role in initializing objects and setting their initial state. By
defining constructors, you can ensure that objects are created with the required data
and perform any necessary setup operations.
Constructor Overloading :
Constructor overloading in Java allows a class to have multiple constructors with
different parameter lists. Each constructor provides a different way to initialize
objects of the class. It enables flexibility in creating objects with various initialization
options. Here's an explanation of constructor overloading with definitions, uses,
applications, an example program, and explanation:
Convenience for Object Creation: With overloaded constructors, you can provide
convenient ways to create objects by offering various parameter combinations. This
eliminates the need to set each member variable individually after object creation.
In the main method, we create three Rectangle objects using different constructors.
rectangle1 is created using the default constructor, rectangle2 is created with specific
length and width, and rectangle3 is created with only the length. We then calculate
the areas of the rectangles using the calculateArea() method and display the results.
Constructor overloading allows for different ways to create objects based on the
available constructors. It provides flexibility in object initialization and enhances the
usability and convenience of a class.
this :
In Java, the this keyword is a reference to the current object within a class. It can be
used to refer to the instance variables, instance methods, or constructors of the
current object. The this keyword is mainly used to eliminate ambiguity between
instance variables and parameters, as well as to invoke one constructor from another.
Here's a comprehensive explanation of the this keyword in Java:
1. Reference to Instance Variables: The this keyword can be used to refer to instance
variables of the current object. It is used to differentiate between local variables and
instance variables when they have the same name.
Example:
In this example, the this.name refers to the instance variable name, whereas name
refers to the parameter of the method. It helps to avoid ambiguity and assign the
value to the correct variable.
2. Reference to Constructors: The this keyword can be used to invoke one constructor
from another constructor within the same class. This is known as constructor
chaining.
Example:
public Rectangle() {
this(0, 0); // Invokes the parameterized constructor with length and width as 0
}
In this example, the default constructor invokes the parameterized constructor using
this(0, 0). This way, the common initialization logic can be centralized in one
constructor.
3. Passing the Current Object as an Argument: The this keyword can be used to pass
the current object as an argument to another method or constructor.
Example:
public Person() {
printDetails(this);
}
The this keyword is a powerful tool in Java that allows you to refer to the current
object within a class. It helps to avoid naming conflicts, invoke methods or
constructors, and pass the current object as an argument. By utilizing the this
keyword effectively, you can enhance the clarity and functionality of your Java code.
The static keyword in Java is used to define class-level members that belong to the
class itself rather than individual objects. It can be applied to variables, methods, and
nested classes. Here's a comprehensive explanation of the static keyword in Java,
including definitions, examples, and sample programs with explanations:
1. Static Variables: Static variables, also known as class variables, are shared among all
instances of a class. They are initialized only once, at the start of the program, and
retain their values throughout the program's execution. Static variables are declared
using the static keyword.
Example:
In this example, the count variable is declared as a static variable. It is shared among
all instances of the Counter class, and each instance can access and modify its value
using the count variable.
2. Static Methods: Static methods belong to the class itself rather than individual
objects. They can be invoked directly using the class name, without creating an
instance of the class. Static methods cannot access non-static (instance) variables or
methods directly.
Example:
3. Static Blocks: Static blocks are used to initialize static variables or perform other
one-time initialization tasks. They are executed only once when the class is loaded
into memory, before any object of the class is created. Static blocks are enclosed
within curly braces and preceded by the static keyword.
Example:
In this example, the static block is executed before the main method. It prints the
message "Static block executed" when the class is loaded into memory.
Sample Program with Static Members: Here's an example program that demonstrates
the usage of static variables, methods, and blocks:
In this program, the Circle class has a static variable count that keeps track of the
number of circle objects created. The Circle class also has a static method getCount()
that returns the count value.
In the main method, two circle objects circle1 and circle2 are created. The
calculateArea() method is invoked on each object to calculate the area. The
getCount() method is used to retrieve the total count of circle objects created.
Inheritance :
Syntax for Inheritance: In Java, the extends keyword is used to establish an inheritance
relationship between classes. The syntax for inheritance is as follows:
In this syntax, the ChildClass is the subclass or derived class that inherits from the
ParentClass (also called superclass or base class). The child class inherits the members
(fields and methods) of the parent class and can add its own members or override
inherited methods.
Single Inheritance: In single inheritance, a class extends only one superclass. It is the
most common type of inheritance.
class Vehicle {
protected String brand;
System.out.println();
In this program, the Vehicle class is the superclass that defines the common
properties and behavior for vehicles. The Car and Motorcycle classes are subclasses
that inherit from the Vehicle class.
The Car class adds its own member numberOfDoors and methods to set the number
of doors and display the details. The Motorcycle class adds its own member
hasSideCar and methods to set whether it has a sidecar and display the details.
In the main method, objects of Car and Motorcycle are created, and their respective
methods are called to set the values and display the details.
Let's provide separate examples for each type of inheritance in Java along with
explanations and real-world examples:
1. Single Inheritance: In single inheritance, a class extends only one superclass. Here's
an example:
Explanation: In this example, the Animal class is the superclass that defines the eat()
method. The Dog class is the subclass that extends the Animal class and adds its own
method bark(). The Dog class inherits the eat() method from the Animal class. The
main method creates a Dog object and calls both the inherited eat() method and the
bark() method.
Real-World Example: In real-world scenarios, you can consider the Vehicle class as the
superclass and specific vehicle types like Car, Motorcycle, and Truck as subclasses.
Each subclass inherits common properties and behaviors from the Vehicle class and
adds its own unique properties and behaviors.
Explanation: In this example, the Animal class is the superclass, the Dog class extends
the Animal class, and the Labrador class extends the Dog class. Each class adds its own
unique method. The Labrador class inherits both the eat() method from the Animal
class and the bark() method from the Dog class. The main method creates a Labrador
object and calls all the inherited methods as well as the play() method.
Explanation: In this example, the Animal class is the superclass, and both the Dog and
Cat classes are subclasses that extend the Animal class. Each subclass adds its own
unique method. Both the Dog and Cat classes inherit the eat() method from the
Animal class. The main method creates objects of both subclasses and calls the
inherited methods as well as the specific methods of each subclass.
Note: Multiple inheritance is not supported for classes in Java, but it is supported for
interfaces, allowing a class to implement multiple interfaces.
Here are some important terms and definitions related to inheritance in Java, along
with examples:
Example:
In this example, the Dog class inherits from the Animal class, acquiring its properties
and methods.
Example:
Example:
In this example, the Dog class is the subclass/derived class that inherits from the
Animal class.
Example:
In this example, the Dog class extends the Animal class using the extends keyword.
5. Method Overriding: Method overriding occurs when a subclass provides its own
implementation of a method that is already defined in its superclass. It allows a
subclass to modify or extend the behavior of the inherited method.
Example:
In this example, the Dog class overrides the makeSound() method defined in the
Animal class to provide its own implementation.
6. super Keyword: The super keyword is used to refer to the superclass from within a
subclass. It can be used to access the superclass's members or invoke the superclass's
constructor.
In these examples, the super keyword is used to access the name member from the
superclass and to invoke the superclass's constructor.
Polymorphism :
Polymorphism in Java refers to the ability of an object to take on different forms and
behave differently based on the context. It allows objects of different classes to be
treated as objects of a common superclass. Polymorphism enables code flexibility,
reusability, and extensibility. There are two types of polymorphism in Java: compile-
time polymorphism (method overloading) and runtime polymorphism (method
overriding). Here's a detailed explanation of polymorphism along with an example
program and real-world examples:
Example:
In this example, the Calculator class has two add methods, one with two parameters
and another with three parameters. The appropriate method is selected at compile-
time based on the number and types of arguments provided during the method
invocation.
Example:
Explanation: In this example, the Shape class is the superclass, and the Circle and
Rectangle classes are the subclasses that inherit from the Shape class. Each subclass
overrides the draw method to provide its own implementation. In the main method,
objects of the subclasses are assigned to variables of the superclass type. When the
draw method is called on these objects, the appropriate overridden method is
executed based on the actual type of the object.
Real-World Examples:
Shape Hierarchy: In a graphics application, you can have a base class like Shape with
subclasses like Circle, Rectangle, and Triangle. Each subclass can override the draw
method to provide its own shape-specific drawing implementation.
Animal Hierarchy: Consider an Animal class with subclasses like Dog, Cat, and Bird.
Each subclass can override the makeSound method to provide the specific sound that
each animal makes.
Polymorphism allows for code flexibility and reusability. It enables you to write
generic code that can operate on objects of different classes, as long as they share a
common superclass. Polymorphism is a powerful feature of object-oriented
super :
The super keyword in Java is used to refer to the superclass (parent class) of a
subclass. It can be used to access the superclass's members (variables and methods)
and invoke the superclass's constructor. The super keyword is particularly useful in
scenarios where a subclass needs to inherit or override the behavior of its superclass.
Here's a detailed explanation of the super keyword in Java, along with sample
programs and explanations:
1. Accessing Superclass Members: The super keyword can be used to access the
members (variables and methods) of the superclass within the subclass.
In this example, the Dog class extends the Animal class and inherits the name
variable. The displayDetails method of the Dog class uses the super keyword to access
the name variable from the superclass.
In this example, the Dog class overrides the makeSound method from the Animal
class. The super.makeSound() statement invokes the makeSound method of the
superclass, allowing the subclass to inherit and extend the behavior.
2. Invoking Superclass Constructor: The super keyword can be used to invoke the
constructor of the superclass from the constructor of the subclass. This is particularly
useful when the superclass has a parameterized constructor that needs to be called
explicitly.
Example:
class Animal {
protected String name;
In this example, the Dog class extends the Animal class and has its own instance
variable age. The Dog class's constructor uses the super(name) statement to invoke
the parameterized constructor of the superclass, passing the name argument. This
ensures that the name variable is properly initialized in the superclass.
class Animal {
protected String name;
@Override
public void makeSound() {
super.makeSound(); // Invoking superclass method
System.out.println("Dog is barking");
}
}
Explanation: In this example, the Animal class is the superclass, and the Dog class is
the subclass that extends the Animal class. The Dog class has its own instance variable
age. The Dog class's constructor uses the super(name) statement to invoke the
parameterized constructor of the Animal class, passing the name argument. This
ensures that the name variable is properly initialized in the superclass. The
displayDetails method uses the super.name expression to access the name variable
from the superclass. The makeSound method overrides the superclass method and
uses the super.makeSound() statement to invoke the makeSound method of the
superclass.
When the program is executed, it creates a Dog object with the name "Buddy" and
age 3. The displayDetails method is called to display the dog's details, and the
makeSound method is called to make the dog bark.
The super keyword is a useful tool in Java to access superclass members and invoke
the superclass constructor. It enables inheritance and facilitates code reuse and
extension in object-oriented programming.
Static Blocks: Static blocks are used to initialize static variables or perform other one-
time initialization tasks. They are executed only once when the class is loaded into
memory, before any object of the class is created.
Example:
Explanation: In this example, the MyClass class has a static block that initializes the
count static variable to 10. The static block is executed only once, before the main
method is called. The output of the program will be:
The static block is useful for initializing static variables and performing other one-time
initialization tasks, such as reading from a configuration file or setting up a database
connection.
Instance Blocks: Instance blocks are used to initialize instance variables or perform
other initialization tasks that are specific to each object of a class. They are executed
every time an object is created, before the constructor is called.
Example:
Explanation: In this example, the MyClass class has an instance block that initializes
the x instance variable to 5. The instance block is executed every time an object of the
class is created. The output of the program will be:
The instance block is useful for initializing instance variables and performing other
initialization tasks specific to each object, such as validating input or setting up default
values.
.
Constructors are used to create and initialize objects of a class. They are called
explicitly using the new keyword, and they can be overloaded to provide multiple
ways of initializing objects.
.
.
Blocks (static and instance) are used to perform initialization tasks before the
constructors are called. Static blocks are executed once during class loading, while
instance blocks are executed for each object created.
.
class Animal {
static {
public Animal() {
static {
public Dog() {
Output:
Explanation: In this example, the Animal class and the Dog class both have static and
instance blocks, as well as constructors. The blocks are executed in the order of class
hierarchy, with the static blocks executed once during class loading and the instance
blocks executed for each object created. The constructors are then called to complete
the object initialization.
In summary, static blocks are executed once during class loading and are useful for
initializing static variables or performing one-time initialization tasks. Instance blocks
are executed for each object created and are useful for initializing instance variables
or performing object-specific initialization tasks. Constructors are used to create and
initialize objects and are called after the execution of blocks. The combination of
constructors and blocks provides flexibility in the initialization process of classes and
objects in Java.
1. Final Variables: When a variable is declared as final, its value cannot be changed
once it is assigned. It behaves as a constant.
Example:
Explanation: In this example, the variable x is declared as final and assigned a value of
5. Any attempt to modify the value of x will result in a compilation error.
Example:
Explanation: In this example, the makeSound method in the Animal class is declared
as final. Any attempt to override this method in the Dog class will result in a
compilation error.
Example:
Explanation: In this example, the Parent class is declared as final. Any attempt to
create a subclass of the Parent class will result in a compilation error.
4. Final Arguments: When a method parameter is declared as final, its value cannot be
changed within the method.
Example:
5. Final and Initialization: A final variable must be assigned a value either during
declaration or within the constructor of the class.
Example:
Explanation: In this example, the x variable is declared as final but not initialized
during declaration. It is assigned a value of 5 within the constructor. It is necessary to
initialize a final variable before it is used.
In summary, the final keyword is used to declare entities that cannot be modified. It
can be applied to variables, methods, and classes. final variables behave as constants,
final methods cannot be overridden, and final classes cannot be subclassed.
Understanding the appropriate usage of final helps in designing robust and secure
Java programs.
packages:
Packages in Java are a way to organize and structure classes and interfaces into
different namespaces. They provide a mechanism for modularizing code, preventing
naming conflicts, and enhancing code readability and maintainability. Packages help in
grouping related classes together and provide a hierarchical structure to organize
1. Default Package: When no package is specified for a class, it belongs to the default
package. Classes in the default package are not explicitly placed in any named
package.
Example:
class MyClass {
// Class implementation
}
Explanation: In this example, the MyClass does not belong to any named package. It is
part of the default package. However, it is recommended to always use named
packages rather than the default package.
2. Named Packages: Named packages are user-defined packages that provide a way to
organize and group related classes together. They follow the standard naming
conventions and use a hierarchical structure with periods (.) as separators.
Example:
package com.mycompany.mypackage;
class MyClass {
// Class implementation
}
3. Importing Packages: To use classes from other packages, you need to import them
using the import statement. Importing eliminates the need to use the fully qualified
name of the class.
Example:
package com.mycompany.mypackage;
import java.util.ArrayList;
class MyClass {
// Class implementation
}
Explanation: In this example, the ArrayList class from the java.util package is imported
using the import statement. It allows using the ArrayList class without specifying the
fully qualified name.
Example:
package com.mycompany.mypackage;
class MyClass {
public static void main(String[] args) {
java.util.ArrayList<String> list = new java.util.ArrayList<>();
// Use the ArrayList from java.util package with fully qualified name
list.add("Hello");
}
}
Explanation: In this example, the ArrayList class from the java.util package is used
without importing it. The fully qualified name of the class is used to access and
instantiate the ArrayList object.
package com.mycompany.mypackage;
import com.mycompany.util.Utility;
In summary, packages in Java provide a way to organize and structure classes and
interfaces into different namespaces. They facilitate modularity, prevent naming
conflicts, and enhance code organization and maintenance. Using packages improves
code reusability and readability in Java applications.
Access Modifiers:
Access modifiers in Java are keywords that define the accessibility or visibility of
classes, methods, variables, and constructors within a Java program. They control the
level of access that other parts of the program have to these entities. Java provides
four access modifiers: public, protected, private, and the default (no modifier). Let's
explore each access modifier in detail:
1. Public: The public access modifier allows unrestricted access to a class, method,
variable, or constructor. It provides the highest level of visibility, allowing other
classes from any package to access the public entity.
Example:
2. Protected: The protected access modifier allows access within the same package
and in subclasses, even if they belong to a different package. It provides more
accessibility than the default modifier but less accessibility than public.
Example:
Explanation: In this example, the MyClass is declared with the public access modifier.
The protectedMethod() is declared with the protected access modifier, allowing
classes within the same package and subclasses to access and invoke this method,
even if they belong to a different package.
3. Private: The private access modifier restricts access to only within the same class. It
provides the most restricted access, ensuring encapsulation and data hiding.
Example:
Example:
Explanation: In this example, the MyClass is declared without any access modifier. The
defaultMethod() is also declared without any access modifier, making it accessible
within the same package but inaccessible from outside the package.
The access modifiers apply to classes, methods, constructors, and variables (fields).
Class-level access modifiers (public and default) control the accessibility of the class
itself.
Method-level and variable-level access modifiers control the accessibility of methods
and variables within the class.
Constructors can have access modifiers to control their accessibility.
Example Program:
class BankAccount {
private double balance;
Benefits of Encapsulation:
Data Hiding: Encapsulation hides the internal data and implementation details of an
object, preventing direct access and manipulation. It promotes information hiding,
reducing the risk of data corruption or unauthorized access.
Access Control: Encapsulation allows fine-grained control over access to the data and
methods of an object. By using access modifiers like private, public, protected, and
the default modifier, you can restrict or grant access as needed.
Fully Encapsulated Class: A fully encapsulated class is a class in which all the data
members (variables) are declared as private and access to them is provided only
through public methods.
class Person {
private String name;
private int age;
Explanation: In this example, the Person class is fully encapsulated. The name and age
variables are declared as private, ensuring direct access is restricted. The public setter
methods setName and setAge provide controlled access to update the private
variables by performing necessary validations. The public getter methods getName
and getAge allow read-only access to retrieve the values of the private variables.
In encapsulation, important terms include setters and getters, which are methods
used to provide controlled access to private variables (data members) of a class. They
are also known as accessor and mutator methods, respectively. Let's dive into the
explanation of setters and getters in encapsulation:
Syntax of a Setter:
Explanation:
public: The access modifier determines the visibility of the setter method.
void: The setter does not return any value.
setVariableName: The name of the setter method, usually following the naming
convention of "set" followed by the name of the variable it sets.
DataType: The data type of the variable being set.
variableName: The name of the private variable.
Example:
In this example, the setName setter method allows updating the private name
variable of the Person class. It performs a validation check to ensure that the name
being set is not null or empty before assigning it to the private variable.
Getters (Accessor Methods): Getters are methods used to retrieve the value of a
private variable. They provide controlled access to the state of an object without
directly exposing the private variable.
Syntax of a Getter:
Explanation:
public: The access modifier determines the visibility of the getter method.
DataType: The data type of the variable being retrieved.
getVariableName: The name of the getter method, usually following the naming
convention of "get" followed by the name of the variable it gets.
variableName: The name of the private variable.
Example:
In this example, the getName getter method allows retrieving the value of the private
name variable of the Person class. It simply returns the value of the private variable
without any additional logic.
Abstraction:
In general, abstraction refers to the process of simplifying complex systems by
focusing on the essential aspects and hiding unnecessary details. It allows us to
represent real-world entities and concepts in a simplified and generalized manner.
Abstraction helps in managing complexity, improving modularity, and facilitating code
maintenance. In the context of Java, abstraction is a fundamental concept of object-
oriented programming. It involves creating abstract classes and interfaces to define
common behaviors and properties that can be inherited by subclasses. Let's explore
the meaning of abstraction in Java in detail:
Explanation:
Example Program:
Explanation: In this example, the Shape class is an abstract class that declares an
abstract method draw(). The Circle and Rectangle classes extend the Shape class and
provide the implementation for the draw() method. The main method demonstrates
the abstraction by creating objects of the Circle and Rectangle classes and invoking
the draw() method on them. The specific implementation of the draw() method is
determined by the actual class being instantiated.
Database Connectivity: When interacting with a database, you use an abstract class or
an interface to define common database operations like connecting, querying, and
updating data. Different database providers can implement these interfaces or extend
the abstract class with their specific implementation.
Abstraction in Java enables the creation of generalized types and behaviors, allowing
code to be written in a more modular and extensible manner. It helps in managing
complexity, promoting code reuse, and facilitating the implementation of complex
systems. By abstracting away unnecessary details, Java programs become more
flexible and maintainable.
String:
The String class in Java is used to represent a sequence of characters. It is one of the
most commonly used classes in Java and provides various methods for manipulating
and working with strings. Here's an explanation of the String class, along with
syntaxes, definitions, sample programs, and examples of string methods:
String variableName;
Example:
String name = "John";
In this example, the name variable is declared as a String and assigned the value
"John".
String Methods and Examples: The String class provides various methods for
performing operations on strings. Here are some commonly used methods and their
explanations:
Example:
charAt(int index) - Returns the character at the specified index in the string.
Example:
concat(String str) - Concatenates the specified string at the end of the current string.
Example:
substring(int beginIndex) - Returns a substring from the specified index to the end of the
string.
Example:
substring(int beginIndex, int endIndex) - Returns a substring from the specified begin
index (inclusive) to the specified end index (exclusive).
Example:
Example:
Example:
Example:
startsWith(String prefix) - Checks if the string starts with the specified prefix.
Example:
These are just a few examples of the methods provided by the String class. The class
offers many more methods for string manipulation, searching, replacing, and more.
Additional Note: Since strings are immutable in Java, any modification to a string
creates a new string object. Therefore, it is advisable to use the StringBuilder or
StringBuffer classes for more efficient string manipulation when extensive
modifications are required.
The String class in Java provides a wide range of methods for working with strings. It
simplifies string manipulation and makes it easier to perform common string
operations. Understanding and utilizing these methods effectively can greatly
enhance your ability to work with strings in Java programs.
Inner class:
In Java, an inner class is a class defined within another class. It allows you to logically
group classes that are only used in one place and provides a way to achieve better
encapsulation and organization of code. Inner classes have access to the members
(including private members) of the enclosing class. Let's explore inner classes in Java,
including syntax, example programs, and explanations:
class OuterClass {
// Outer class members and methods
class InnerClass {
Explanation:
The OuterClass is the enclosing or outer class that contains the inner class.
The InnerClass is the inner class defined within the outer class.
The inner class has access to the members and methods of the outer class.
Example Program:
class Outer {
private int outerVariable = 10;
void outerMethod() {
System.out.println("Outer Method");
class Inner {
private int innerVariable = 20;
void innerMethod() {
System.out.println("Inner Method");
System.out.println("Accessing outerVariable: " + outerVariable);
System.out.println("Accessing innerVariable: " + innerVariable);
}
}
}
Explanation: In this example, the Outer class defines an inner class called Inner. The
Outer class has a private variable outerVariable and a method outerMethod(). The
Inner class has a private variable innerVariable and a method innerMethod(). The
innerMethod() accesses both the outerVariable and innerVariable. The main() method
Outer Method
Inner Method
Accessing outerVariable: 10
Accessing innerVariable: 20
Member Inner Class: It is a non-static inner class defined at the member level of the
outer class. It has access to the members of the outer class.
Local Inner Class: It is an inner class defined within a method or a code block. It has
access to the final variables and effectively final variables of the method or code
block.
Static Nested Class: It is a static class defined within the outer class. It does not have
access to the instance variables and methods of the outer class, but can access the
static members of the outer class.
class Outer {
private int outerVariable = 10;
void outerMethod() {
System.out.println("Outer Method");
class Inner {
private int innerVariable = 20;
void innerMethod() {
System.out.println("Inner Method");
System.out.println("Accessing outerVariable: " + outerVariable);
System.out.println("Accessing innerVariable: " + innerVariable);
}
}
Explanation: In this example, the Outer class defines a member inner class called
Inner within the outerMethod(). The innerMethod() of the Inner class accesses both
the outerVariable and innerVariable. The main() method creates an instance of the
Outer class and invokes the outerMethod(), which creates an instance of the Inner
class and invokes the innerMethod().
The output of the above example will be the same as the previous example:
Outer Method
Inner Method
Accessing outerVariable: 10
Accessing innerVariable: 20
Inner classes provide a way to logically group related classes and enhance code
organization and encapsulation. They are particularly useful when a class is used only
in one place or closely related to the enclosing class. Inner classes have access to the
members of the enclosing class, allowing for more convenient and readable code.