Sanguine Domain
Sanguine Domain
Sanguine Domain
Sanguine Domain At 2nd level, you can use your Channel Divinity to sacrifice
Cleric Domain Option your life force to manifest power. As an action, you can
Clerics of the Sanguine domain are worshipers of violent expend a number of hit dice and regain one spell slot of a
gods. Ritualistic sacrifices, self-mutilation, and general level that you can cast per hit dice expended. You take
bloodshed fall under their repertoire. The gods that revel in necrotic damage equal to the result of the hit die plus the
bloodshed – including Bhaal, Loviatar, Myrkul, and Shar – level of spell slot regained. This damage cannot be reduced in
grant powers to their followers, albeit at a cost. The Sanguine any way.
domain focuses on the violent negative energies that clerics
of other domains abhor. Soul Siphon
Starting at 6th level, you can siphon off a creatures last
Sanguine Domain Spells remaining vitality. As a reaction when you reduce a creature
Cleric Level Spells to 0 hit points, you gain temporary hit points equal to one hit
die of the creature plus your Cleric level. As long as you have
1st hex, inflict wounds these temporary hit points, the creature cannot be returned
3rd gentle repose, ray of enfeeblement to life in any way.
5th fear, vampiric touch
Divine Strike
7th blight, locate creature At 8th level, you gain the ability to infuse your weapon strikes
9th cloudkill, raise dead with divine energy. Once on each of your turns when you hit a
creaure with a weapon attack, you can cause the attack to
deal an extra 1d8 necrotic damage. When you reach 14th
Bonus Proficiencies level, the extra damage increases to 2d8.
When you choose this domain at 1st level, you gain
proficiency with martial weapons and heavy armor. Sinister Sanguinary
Starting at 17th level, your god is pleased by your eagerness
Blood of my Blood to spill blood. You regain all expended hit dice when you
Also at 1st level, when you expend a hit die to regain hit finish a long rest.
points, you can treat the roll as if it were the maximum.
Additionally, if you do not have any hit dice, you can regain hit Credits
points equal to double your Constitution modifier. Homebrew: StxAffliction
You can use this feature a number of times equal to your
Wisdom modifier, regaining expended uses when you finish a Art: Seb McKinnon
long rest.