STM Notes
STM Notes
This unit gives a brief introduction to testing, the need for testing, types of bugs and their
consequences.
At the end of this unit, the student will be able to:
PURPOSE OF TESTING:
• Testing consumes atleast half of the time and work required to produce a functional
program.
• MYTH: Good programmers write code without bugs. (Its wrong!!!)
• History says that even well written programs still have 1-3 bugs per hundred statements.
• Productivity and Quality in software:
o In production of comsumer goods and other products, every manufacturing
stage is subjected to quality control and testing from component to final stage.
o If flaws are discovered at any stage, the product is either discarded or cycled
back for rework and correction.
o Productivity is measured by the sum of the costs of the material, the rework,
and the discarded componenets, and the cost of quality assurance and testing.
o There is a trade off between quality assurance costs and manufacturing costs:
If sufficient time is not spent in quality assurance, the reject rate will be high and
so will be the net cost. If inspection is good and all errors are caught as they
occur, inspection costs will dominate, and again the net cost will suffer.
o Testing and Quality assurance costs for 'manufactured' items can be as low as
2% in consumer products or as high as 80% in products such as space-ships,
nuclear reactors, and aircrafts, where failures threaten life. Where as the
manufacturing cost of a software is trivial.
o The biggest part of software cost is the cost of bugs: the cost of detecting them,
the cost of correcting them, the cost of designing tests that discover them, and
the cost of running those tests.
o For software, quality and productivity are indistinguishable because the cost of
a software copy is trivial.
• Testing and Test Design are parts of quality assurance should also focus on bug
prevention.
• Phases in a tester's mental life can be categorised into the following 5 phases:
. Phase 0: (Until 1956: Debugging Oriented) There is no difference between
testing and debugging. Phase 0 thinking was the norm in early days of software
development till testing emerged as a discipline.
. Phase 1: (1957-1978: Demonstration Oriented) The purpose of testing here is
to show that software works. Highlighted during the late 1970s. This failed
because the probability of showing that software works 'decreases' as testing
increases. The more you test, the more likely you'ill find a bug.
. Phase 2: (1979-1982: Destruction Oriented) The purpose of testing is to show
that software doesnt work. This also failed because the software will never get
released as you will find one bug or the other. Also, a bug corrected may also
lead to another bug.
. Phase 3: (1983-1987: Evaluation Oriented) The purpose of testing is not to
prove anything but to reduce the perceived risk of not working to an acceptable
value (Statistical Quality Control). Notion is that testing does improve the
product to the extent that testing catches bugs and to the extent that those
bugs are fixed. The product is released when the confidence on that product is
high enough. (Note: This is applied to large software products with millions of
code and years of use.)
. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered
here. One reason is to reduce the labour of testing. Other reason is to check the
testable and non-testable code. Testable code has fewer bugs than the code
that's hard to test. Identifying the testing techniques to test the code is the main
key here.
• Test Design: We know that the software code must be designed and tested, but many
appear to be unaware that tests themselves must be designed and tested. Tests should be
properly designed and tested before applying it to the acutal code.
• There are approaches other than testing to create better software.
Methods other than testing include:
. Inspection Methods: Methods like walkthroughs, deskchecking, formal
inspections and code reading appear to be as effective as testing but the bugs
caught donot completely overlap.
. Design Style: While designing the software itself, adopting stylistic objectives
such as testability, openness and clarity can do much to prevent bugs.
. Static Analysis Methods: Includes formal analysis of source code during
compilation. In earlier days, it is a routine job of the programmer to do that.
Now, the compilers have taken over that job.
. Languages: The source language can help reduce certain kinds of bugs.
Programmers find new bugs while using new languages.
. Development Methodologies and Development Environment: The
development process and the environment in which that methodology is
embedded can prevent many kinds of bugs.
DICHOTOMIES:
• Testing Versus Debugging: Many people consider both as same. Purpose of testing is to
show that a program has bugs. The purpose of testing is to find the error or misconception
that led to the program's failure and to design and implement the program changes that
correct the error.
• Debugging usually follows testing, but they differ as to goals, methods and most important
psychology. The below tab le shows few important differences between testing and
debugging.
Testing Debugging
Testing starts with known conditions, uses Debugging starts from possibly unknown intial
predefined procedures and has predictable conditions and the end can not be predicted except
outcomes. statistically.
Testing can and should be planned, designed Procedure and duration of debugging cannot be so
and scheduled. constrained.
Testing is a demonstration of error or apparent
Debugging is a deductive process.
correctness.
Debugging is the programmer's vindication
Testing proves a programmer's failure.
(Justification).
Testing, as executes, should strive to be
Debugging demands intutive leaps, experimentation
predictable, dull, constrained, rigid and
and freedom.
inhuman.
Much testing can be done without design Debugging is impossible without detailed design
knowledge. knowledge.
Testing can often be done by an outsider. Debugging must be done by an insider.
Much of test execution and design can be
Automated debugging is still a dream.
automated.
• Function Versus Structure: Tests can be designed from a functional or a structural point
of view. In functional testing, the program or system is treated as a blackbox. It is
subjected to inputs, and its outputs are verified for conformance to specified behaviour.
Functional testing takes the user point of view- bother about functionality and features and
not the program's implementation. Structural testing does look at the implementation
details. Things such as programming style, control method, source language, database
design, and coding details dominate structural testing.
• Both Structural and functional tests are useful, both have limitations, and both target
different kinds of bugs. Functional tets can detect all bugs but would take infinite time to
do so. Structural tests are inherently finite but cannot detect all errors even if completely
executed.
• Designer Versus Tester: Test designer is the person who designs the tests where as the
tester is the one actually tests the code. During functional testing, the designer and tester
are probably different persons. During unit testing, the tester and the programmer merge
into one person.
• Tests designed and executed by the software designers are by nature biased towards
structural consideration and therefore suffer the limitations of structural testing.
• Modularity Versus Efficiency: A module is a discrete, well-defined, small component of a
system. Smaller the modules, difficult to integrate; larger the modules, difficult to
understand. Both tests and systems can be modular. Testing can and should likewise be
organised into modular components. Small, independent test cases can be designed to
test independent modules.
• Small Versus Large: Programming in large means constructing programs that consists of
many components written by many different programmers. Programming in the small is
what we do for ourselves in the privacy of our own offices. Qualitative and Quantitative
changes occur with size and so must testing methods and quality criteria.
• Builder Versus Buyer: Most software is written and used by the same organization.
Unfortunately, this situation is dishonest because it clouds accountability. If there is no
separation between builder and buyer, there can be no accountability.
• The different roles / users in a system include:
1. Builder: Who designs the system and is accountable to the buyer.
2. Buyer: Who pays for the system in the hope of profits from providing services.
3. User: Ultimate beneficiary or victim of the system. The user's interests are also
guarded by.
4. Tester: Who is dedicated to the builder's destruction.
5. Operator: Who has to live with the builders' mistakes, the buyers' murky
(unclear) specifications, testers' oversights and the users' complaints.
MODEL FOR TESTING:
Above figure is a model of testing process. It includes three models: A model of the
environment, a model of the program and a model of the expected bugs.
• ENVIRONMENT:
o A Program's environment is the hardware and software required to make it run.
For online systems, the environment may include communication lines, other
systems, terminals and operators.
o The environment also includes all programs that interact with and are used to
create the program under test - such as OS, linkage editor, loader, compiler,
utility routines.
o Because the hardware and firmware are stable, it is not smart to blame the
environment for bugs.
• PROGRAM:
o Most programs are too complicated to understand in detail.
o The concept of the program is to be simplified inorder to test it.
o If simple model of the program doesnot explain the unexpected behaviour, we
may have to modify that model to include more facts and details. And if that
fails, we may have to modify the program.
• BUGS:
o Bugs are more insidious (deceiving but harmful) than ever we expect them to
be.
o An unexpected test result may lead us to change our notion of what a bug is
and our model of bugs.
o Some optimistic notions that many programmers or testers have about bugs
are usually unable to test effectively and unable to justify the dirty tests most
programs need.
o OPTIMISTIC NOTIONS ABOUT BUGS:
1. Benign Bug Hypothesis: The belief that bugs are nice, tame and
logical. (Benign: Not Dangerous)
2. Bug Locality Hypothesis: The belief that a bug discovered with in a
component effects only that component's behaviour.
3. Control Bug Dominance: The belief that errors in the control
structures (if, switch etc) of programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation
of code and data.
5. Lingua Salvator Est: The belief that the language syntax and
semantics (e.g. Structured Coding, Strong typing, etc) eliminates
most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug
remains corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method,
representation, environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent
tester) that a sadistic streak, low cunning, and intuition are sufficient
to eliminate most bugs. Tough bugs need methodology and
techniques.
9. Angelic Testers: The belief that testers are better at test design than
programmers are at code design.
• TESTS:
o Tests are formal procedures, Inputs must be prepared, Outcomes should
predicted, tests should be documented, commands need to be executed, and
results are to be observed.
o We do three distinct kinds of testing on a typical software system. They are:
1. Unit / Component Testing: A Unit is the smallest testable piece of
software that can be compiled, assembled, linked, loaded etc. A unit
is usually the work of one programmer and consists of several
hundred or fewer lines of code. Unit Testing is the testing we do to
show that the unit does not satisfy its functional specification or that
its implementation structure does not match the intended design
structure. A Component is an integrated aggregate of one or more
units. Component Testing is the testing we do to show that the
component does not satisfy its functional specification or that its
implementation structure does not match the intended design
structure.
2. Integration Testing: Integration is the process by which
components are aggregated to create larger
components. Integration Testing is testing done to show that even
though the componenets were individually satisfactory (after
passing component testing), checks the combination of
components are incorrect or inconsistent.
3. System Testing: A System is a big component. System Testing is
aimed at revealing bugs that cannot be attributed to components. It
includes testing for performance, security, accountability,
configuration sensitivity, startup and recovery.
• Role of Models: The art of testing consists of creating , selecting, exploring, and revising
models. Our ability to go through this process depends on the number of different models
we have at hand and their ability to express a program's behaviour.
• PLAYING POOL AND CONSULTING ORACLES
o Testing is like playing a pool game. Either you hit the ball to any pocket (kiddie
pool) or you specify the pocket in advance (real pool). So is the testing. There is
kiddie testing and real testing. In kiddie testing, the observed outcome will be
considered as the expected outcome. In Real testing, the outcome is predicted
and documented before the test is run.
o The tester who cannot make that kind of predictions does not understand the
program's functional objectives.
o Oracles: An oracle is any program, process, or body of data that specifies the
expected outcome of a set of tests as applied to a tested object. Example of
oracle : Input/Outcome Oracle - an oracle that specifies the expected outcome
for a specified input.
o Sources of Oracles: If every test designer had to analyze and predict the
expected behaviour for every test case for every component, then test design
would be very expensive. The hardest part of test design is predicting the
expected outcome, but we often have oracles that reduce the work. They are:
1. Kiddie Testing: run the test and see what comes out. If you have the
outcome in front of you, and especially if you have the values of the
internal variables, then it is much easier to validate that outcome by
analysis and show it to be correct than it is to predict what the
outcome should be and validate your prediction.
2. Regression Test Suites: Today's software development and testing
are dominated not by the design of new software but by rework and
maintenance of existing software. In such instances, most of the
tests you need will have been run on a previous versions. Most of
those tests should have the same outcome for the new version.
Outcome prediction is therefore needed only for changed parts of
components.
3. Purchased Suits and Oracles: Highly standardized software that
differ only as to implementation often has commercially available
test suites and oracles. The most common examples are compilers
for standard languages.
4. Existing Program: A working, trusted program is an excellent oracle.
The typical use is when the program is being rehosted to a new
language, operating system, environment, configuration with the
intention that the behavior should not change as a result of the
rehosting.
• IS COMPLETE TESTING POSSIBLE?
o If the objective of the testing were to prove that a program is free of bugs, then
testing not only would be practically impossible, but also would be theoretically
impossible.
o Three different approaches can be used to demonstrate that a program is
correct.They are:
1. Functional Testing:
■ Every program operates on a finite number of inputs. A
complete functional test would consists of subjecting the
program to all possible input streams.
■ For each input the routine either accepts the stream and
produces a correct outcome, accepts the stream and
produces an incorrect outcome, or rejects the stream
and tells us that it did so.
■ For example, a 10 character input string has 280 possible
input streams and corresponding outcomes, so complete
functional testing in this sense is IMPRACTICAL.
■ But even theoritically, we can't execute a purely
functional test this way because we don't know the
length of the string to which the system is responding.
2. Structural Testing:
■ The design should have enough tests to ensure that
every path through the routine is exercised at least once.
Right off that's is impossible because some loops might
never terminate.
■ The number of paths through a small routine can be
awesome because each loop multiplies the path count
by the number of times through the loop.
■ A small routine can have millions or billions of paths, so
total Path Testing is usually IMPRACTICAL.
3. Formal Proofs of Correctness:
■ Formal proofs of correctness rely on a combination of
functional and structural concepts.
■ Requirements are stated in a formal language (e.g.
Mathematics) and each program statement is examined
and used in a step of an inductive proof that the routine
will produce the correct outcome for all possible input
sequences.
■ The IMPRACTICAL thing here is that such proofs are very
expensive and have been applied only to numerical
routines or to formal proofs for crucial software such as
system’s security kernel or portions of compilers.
o Each approach leads to the conclusion that complete testing, in the sense of a
proof is neither theoretically nor practically possible.
• THEORITICAL BARRIERS OF COMPLETE TESTING:
o "We can never be sure that the specifications are correct"
o "No verification system can verify every correct program"
o "We can never be certain that a verification system is correct"
• Not only all known approaches to absoulte demonstrations of correctness impractical, but
they are impossible. Therefore, our objective must shift from a absolute proof to a 'suitably
convincing' demonstration.
CONSEQUENCES OF BUGS:
• There is no universally correct way categorize bugs. The taxonomy is not rigid.
• A given bug can be put into one or another category depending on its history and the
programmer's state of mind.
• The major categories are: (1) Requirements, Features and Functionality Bugs (2) Structural
Bugs (3) Data Bugs (4) Coding Bugs (5) Interface, Integration and System Bugs (6) Test
and Test Design Bugs.
Testing Techniques for functional bugs: Most functional test techniques- that
is those techniques which are based on a behavioral description of software,
such as transaction flow testing, syntax testing, domain testing, logic testing
and state testing are useful in testing functional bugs.
o DATA BUGS:
■ Data bugs include all bugs that arise from the specification of data
objects, their formats, the number of such objects, and their initial
values.
■ Data Bugs are atleast as common as bugs in code, but they are
foten treated as if they didnot exist at all.
■ Software is evolving towards programs in
which more and more of the control and processing functions are
stored in tables.
■ Because of this, there is an increasing awareness that bugs in code
are only half the battle and the data problems should be given equal
attention.
■ Dynamic Data Vs Static data:
■ Dynamic data are transitory. Whatever their purpose their
lifetime is relatively short, typically the processing time of
one transaction. A storage object may be used to hold
dynamic data of different types, with different formats,
attributes and residues.
■ Dynamic data bugs are due to leftover garbage in a
shared resource. This can be handled in one of the three
ways: (1) Clean up after the use by the user (2) Common
Cleanup by the resource manager (3) No Clean up
■ Static Data are fixed in form and content. They appear in
the source code or database directly or indirectly, for
example a number, a string of characters, or a bit pattern.
■ Compile time processing will solve the bugs caused by
static data.
■ Information, parameter, and control: Static or dynamic data can
serve in one of three roles, or in combination of roles: as a
parameter, for control, or for information.
■ Content, Structure and Attributes: Content can be an actual bit
pattern, character string, or number put into a data structure.
Content is a pure bit pattern and has no meaning unless it is
interpreted by a hardware or software processor. All data bugs
result in the corruption or misinterpretation of
content. Structure relates to the size, shape and numbers that
describe the data object, that is memory location used to store the
content. (e.g A two dimensional array). Attributes relates to the
specification meaning that is the semantics associated with the
contents of a data object. (e.g. an integer, an alphanumeric string, a
subroutine).
o CODING BUGS:
■ Coding errors of all kinds can create any of the other kind of bugs.
■ Syntax errors are generally not important in the scheme of things if
the source language translator has adequate syntax checking.
■ If a program has many syntax errors, then we should expect many
logic and coding bugs.
■ The documentation bugs are also considered as coding bugs which
may mislead the maintenance programmers.
TOP
• PATH TESTING:
o Path Testing is the name given to a family of test techniques based on
judiciously selecting a set of test paths through the program.
o If the set of paths are properly chosen then we have achieved some measure
of test thoroughness. For example, pick enough paths to assure that every
source statement has been executed at least once.
o Path testing techniques are the oldest of all structural test techniques.
o Path testing is most applicable to new software for unit testing. It is a structural
technique.
o It requires complete knowledge of the program's structure.
o It is most often used by programmers to unit test their own code.
o The effectiveness of path testing rapidly deteriorates as the size of the software
aggregate under test increases.
• THE BUG ASSUMPTION:
o The bug assumption for the path testing strategies is that something has gone
wrong with the software that makes it take a different path than intended.
o As an example "GOTO X" where "GOTO Y" had been intended.
o Structured programming languages prevent many of the bugs targeted by path
testing: as a consequence the effectiveness for path testing for these
languages is reduced and for old code in COBOL, ALP, FORTRAN and Basic,
the path testing is indespensable.
• CONTROL FLOW GRAPHS:
o The control flow graph is a graphical representation of a program's control
structure. It uses the elements named process blocks, decisions, and junctions.
o The flow graph is similar to the earlier flowchart, with which it is not to be
confused.
o Flow Graph Elements:A flow graph contains four different types of elements.
(1) Process Block (2) Decisions (3) Junctions (4) Case Statements
1. Process Block:
■ A process block is a sequence of program statements
uninterrupted by either decisions or junctions.
■ It is a sequence of statements such that if any one of
statement of the block is executed, then all statement
thereof are executed.
■ Formally, a process block is a piece of straight line code
of one statement or hundreds of statements.
■ A process has one entry and one exit. It can consists of a
single statement or instruction, a sequence of statements
or instructions, a single entry/exit subroutine, a macro or
function call, or a sequence of these.
2. Decisions:
■ A decision is a program point at which the control flow
can diverge.
■ Machine language conditional branch and conditional
skip instructions are examples of decisions.
■ Most of the decisions are two-way but some are three
way branches in control flow.
3. Case Statements:
■ A case statement is a multi-way branch or decisions.
■ Examples of case statement are a jump table in
assembly language, and the PASCAL case statement.
■ From the point of view of test design, there are no
differences between Decisions and Case Statements
4. Junctions:
■ A junction is a point in the program where the control
flow can merge.
■ Examples of junctions are: the target of a jump or skip
instruction in ALP, a label that is a target of GOTO.
• CONTROL FLOW GRAPHS Vs FLOWCHARTS:
o A program's flow chart resembles a control flow graph.
o In flow graphs, we don't show the details of what is in a process block.
o In flow charts every part of the process block is drawn.
o The flowchart focuses on process steps, where as the flow graph focuses on
control flow of the program.
o The act of drawing a control flow graph is a useful tool that can help us clarify
the control flow and data flow issues.
• NOTATIONAL EVOULTION:
o The control flow graph is simplified representation of the program's structure.
o The notation changes made in creation of control flow graphs:
■ The process boxes weren't really needed. There is an implied
process on every line joining junctions and decisions.
■ We don't need to know the specifics of the decisions, just the fact
that there is a branch.
■ The specific target label names aren't important-just the fact that
they exist. So we can replace them by simple numbers.
■ To understand this, we will go through an example (Figure 2.2)
written in a FORTRAN like programming language
called Programming Design Language (PDL). The program's
corresponding flowchart (Figure 2.3) and flowgraph (Figure 2.4)
were also provided below for better understanding.
■ The first step in translating the program to a flowchart is shown in
Figure 2.3, where we have the typical one-for-one classical
flowchart. Note that complexity has increased, clarity has decreased,
and that we had to add auxiliary labels (LOOP, XX, and YY), which
have no actual program counterpart. In Figure 2.4 we merged the
process steps and replaced them with the single process box. We
now have a control flowgraph. But this representation is still too busy.
We simplify the notation further to achieve Figure 2.5, where for the
first time we can really see what the control flow looks like.
The final transformation is shown in Figure 2.6, where we've
dropped the node numbers to achieve an even simpler
representation. The way to work with control flowgraphs is to use
the simplest possible representation - that is, no more information
than you need to correlate back to the source program or PDL.
•
• LINKED LIST REPRESENTATION:
o Although graphical representations of flowgraphs are revealing, the details of
the control flow inside a program they are often inconvenient.
o In linked list representation, each node has a name and there is an entry on the
list for each link in the flow graph. only the information pertinent to the control
flow is shown.
o Linked List representation of Flow Graph:
• FLOWGRAPH - PROGRAM CORRESPONDENCE:
o A flow graph is a pictorial representation of a program and not the program
itself, just as a topographic map.
o You cant always associate the parts of a program in a unique way with
flowgraph parts because many program structures, such as if-then-else
constructs, consists of a combination of decisions, junctions, and processes.
o The translation from a flowgraph element to a statement and vice versa is not
always unique. (See Figure 2.8)
o An improper translation from flowgraph to code during coding can lead to bugs,
and improper translation during the test design lead to missing test cases and
causes undiscovered bugs.
• FLOWGRAPH AND FLOWCHART GENERATION:
o Flowcharts can be
. Handwritten by the programmer.
. Automatically produced by a flowcharting program based on a
mechanical analysis of the source code.
. Semi automatically produced by a flow charting program based in
part on structural analysis of the source code and in part on
directions given by the programmer.
o There are relatively few control flow graph generators.
• PATH TESTING - PATHS, NODES AND LINKS:
o Path:a path through a program is a sequence of instructions or statements that
starts at an entry, junction, or decision and ends at another, or possibly the
same junction, decision, or exit.
o A path may go through several junctions, processes, or decisions, one or more
times.
o Paths consists of segments.
o The segment is a link - a single process that lies between two nodes.
o A path segment is succession of consecutive links that belongs to some path.
o The length of path measured by the number of links in it and not by the number
of the instructions or statements executed along that path.
o The name of a path is the name of the nodes along the path.
• FUNDAMENTAL PATH SELECTION CRITERIA:
o There are many paths between the entry and exit of a typical routine.
o Every decision doubles the number of potential paths. And every loop multiplies
the number of potential paths by the number of different iteration values
possible for the loop.
o Defining complete testing:
. Exercise every path from entry to exit
. Exercise every statement or instruction at least once
. Exercise every branch and case statement, in each direction at least
once
o If prescription 1 is followed then 2 and 3 are automatically followed. But it is
impractical for most routines. It can be done for the routines that have no loops,
in which it is equivalent to 2 and 3 prescriptions.
o Here is the correct version.
For X negative, the output is X + A, while for X greater than or equal to zero, the
output is X + 2A. Following prescription 2 and executing every statement, but
not every branch, would not reveal the bug in the following incorrect version:
The hidden loop around label 100 is not revealed by tests based on prescription
3 alone because no test forces the execution of statement 100 and the
following GOTO statement. Furthermore, label 100 is not flagged by the
compiler as an unreferenced label and the subsequent GOTO does not refer to
an undefined label.
o A Static Analysis (that is, an analysis based on examining the source code or
structure) cannot determine whether a piece of code is or is not reachable.
There could be subroutine calls with parameters that are subroutine labels, or in
the above example there could be a GOTO that targeted label 100 but could
never achieve a value that would send the program to that label.
o Only a Dynamic Analysis (that is, an analysis based on the code's behavior
while running - which is to say, to all intents and purposes, testing) can
determine whether code is reachable or not and therefore distinguish between
the ideal structure we think we have and the actual, buggy structure.
• PATH TESTING CRITERIA:
o Any testing strategy based on paths must at least both exercise every
instruction and take branches in all directions.
o A set of tests that does this is not complete in an absolute sense, but it is
complete in the sense that anything less must leave something untested.
o So we have explored three different testing criteria or strategies out of a
potentially infinite family of strategies.
. Path Testing (Pinf):
■ Execute all possible control flow paths through the
program: typically, this is restricted to all possible
entry/exit paths through the program.
■ If we achieve this prescription, we are said to have
achieved 100% path coverage. This is the strongest
criterion in the path testing strategy family: it is generally
impossible to achieve.
. Statement Testing (P1):
■ Execute all statements in the program at least once
under some test. If we do enough tests to achieve this,
we are said to have achieved 100% statement coverage.
■ An alternate equivalent characterization is to say that we
have achieved 100% node coverage. We denote this by
C1.
■ This is the weakest criterion in the family: testing less
than this for new software is unconscionable
(unprincipled or can not be accepted) and should be
criminalized.
. Branch Testing (P2):
■ Execute enough tests to assure that every branch
alternative has been exercised at least once under some
test.
■ If we do enough tests to achieve this prescription, then
we have achieved 100% branch coverage.
■ An alternative characterization is to say that we have
achieved 100% link coverage.
■ For structured software, branch testing and therefore
branch coverage strictly includes statement coverage.
■ We denote branch coverage by C2.
o Commonsense and Strategies:
■ Branch and statement coverage are accepted today as the
minimum mandatory testing requirement.
■ The question "why not use a judicious sampling of paths?, what is
wrong with leaving some code, untested?" is ineffectual in the view
of common sense and experience since: (1.) Not testing a piece of a
code leaves a residue of bugs in the program in proportion to the
size of the untested code and the probability of bugs. (2.) The high
probability paths are always thoroughly tested if only to demonstrate
that the system works properly.
■ Which paths to be tested? You must pick enough paths to achieve
C1+C2. The question of what is the fewest number of such paths is
interesting to the designer of test tools that help automate the path
testing, but it is not crucial to the pragmatic (practical) design of
tests. It is better to make many simple paths than a few complicated
paths.
■ Path Selection Example:
■ Practical Suggestions in Path Testing:
. Draw the control flow graph on a single sheet of paper.
. Make several copies - as many as you will need for
coverage (C1+C2) and several more.
. Use a yellow highlighting marker to trace paths. Copy the
paths onto a master sheets.
. Continue tracing paths until all lines on the master sheet
are covered, indicating that you appear to have achieved
C1+C2.
. As you trace the paths, create a table that shows the
paths, the coverage status of each process, and each
decision.
. The above paths lead to the following table considering
Figure 2.9:
. After you have traced a a covering path set on the
master sheet and filled in the table for every path, check
the following:
1. Does every decision have a YES and a NO in
its column? (C2)
2. Has every case of all case statements been
marked? (C2)
3. Is every three - way branch (less, equal,
greater) covered? (C2)
4. Is every link (process) covered at least once?
(C1)
. Revised Path Selection Rules:
■ Pick the simplest, functionally sensible
entry/exit path.
■ Pick additional paths as small variation from
previous paths. Pick paths that do not have
loops rather than paths that do. Favor short
paths that make sense over paths that don't.
■ Pick additional paths that have no obvious
functional meaning only if it's necessary to
provide coverage.
■ Be comfortable with your chosen paths. Play
your hunches (guesses) and give your
intuition free reign as long as you achieve
C1+C2.
■ Don't follow rules slavishly (blindly) - except
for coverage.
o LOOPS:
■ Cases for a single loop:A Single loop can be covered with two
cases: Looping and Not looping. But, experience shows that many
loop-related bugs are not discovered by C1+C2. Bugs hide
themselves in corners and congregate at boundaries - in the cases
of loops, at or around the minimum or maximum number of times
the loop can be iterated. The minimum number of iterations is often
zero, but it need not be.
■ The path predicates are the specific form of the predicates of the
decisions along the selected path after interpretation.
o INDEPENDENCE OF VARIABLES AND PREDICATES:
■ The path predicates take on truth values based on the values of
input variables, either directly or indirectly.
■ If a variable's value does not change as a result of processing, that
variable is independent of the processing.
■ If the variable's value can change as a result of the processing, the
variable is process dependent.
■ A predicate whose truth value can change as a result of the
processing is said to be process dependent and one whose truth
value does not change as a result of the processing is process
independent.
■ Process dependence of a predicate does not always follow from
dependence of the input variables on which that predicate is based.
o CORRELATION OF VARIABLES AND PREDICATES:
■ Two variables are correlated if every combination of their values
cannot be independently specified.
■ Variables whose values can be specified independently without
restriction are called uncorrelated.
■ A pair of predicates whose outcomes depend on one or more
variables in common are said to be correlated predicates.
For example, the predicate X==Y is followed by another predicate
X+Y == 8. If we select X and Y values to satisfy the first predicate,
we might have forced the 2nd predicate's truth value to change.
■ Every path through a routine is achievable only if all the predicates in
that routine are uncorrelated.
o PATH PREDICATE EXPRESSIONS:
■ A path predicate expression is a set of boolean expressions, all of
which must be satisfied to achieve the selected path.
■ Example:
■ X1+3X2+17>=0
■ X3=17
■ X4-X1>=14X2
■ Any set of input values that satisfy all of the conditions of the path
predicate expression will force the routine to the path.
■ Some times a predicate can have an OR in it.
■ Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + 17 >= 0 B: X1 + 3X2 + 17 >= 0
C: X3 = 17 C: X3 = 17
D: X4 - X1 >= 14X2 D: X4 - X1 >= 14X2
■
■ Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
o PREDICATE COVERAGE:
■ Compound Predicate: Predicates of the form A OR B, A AND B and
more complicated boolean expressions are called as compound
predicates.
■ Some times even a simple predicate becomes compound after
interpretation. Example: the predicate if (x=17) whose opposite
branch is if x.NE.17 which is equivalent to x>17 . Or. X<17.
■ Predicate coverage is being the achieving of all possible
combinations of truth values corresponding to the selected path
have been explored under some test.
■ As achieving the desired direction at a given decision could still hide
bugs in the associated predicates.
o TESTING BLINDNESS:
■ Testing Blindness is a pathological (harmful) situation in which the
desired path is achieved for the wrong reason.
■ There are three types of Testing Blindness:
. Assignment Blindness:
■ Assignment blindness occurs when the buggy
predicate appears to work correctly because
the specific value chosen for an assignment
statement works with both the correct and
incorrect predicate.
■ For Example:
Correct Buggy
X=7 X=7
........ ........
if Y > 0 then ... if X+Y > 0 then ...
■ If the test case sets Y=1 the desired path is
taken in either case, but there is still a bug.
. Equality Blindness:
■ Equality blindness occurs when the path
selected by a prior predicate results in a value
that works both for the correct and buggy
predicate.
■ For Example:
Correct Buggy
if Y = 2 then if Y = 2 then
........ ........
if X+Y > 3 then ... if X > 1 then ...
Correct Buggy
X= A X=A
........ ........
if X-1 > 0 then ... if X+A-2 > 0 then ...
TOP
PATH SENSITIZING:
TOP
ADFGHIJKL+AEFGHIJKL+BCDFGHIJKL+BCEFGHIJKL
PATH INSTRUMENTATION:
o PATH INSTRUMENTATION:
■ Path instrumentation is what we have to do to confirm that the
outcome was achieved by the intended path.
■ Co-incidental Correctness: The coincidental correctness stands for
achieving the desired outcome for wrong reason.
o
o The above figure is an example of a routine that, for the (unfortunately)
chosen input value (X = 16), yields the same outcome (Y = 2) no matter
which case we select. Therefore, the tests chosen this way will not tell
us whether we have achieved coverage. For example, the five cases
could be totally jumbled and still the outcome would be the same. Path
Instrumentation is what we have to do to confirm that the outcome
was achieved by the intended path.
■ The types of instrumentation methods include:
. Interpretive Trace Program:
■ An interpretive trace program is one that
executes every statement in order and
records the intermediate values of all
calculations, the statement labels traversed
etc.
■ If we run the tested routine under a trace, then
we have all the information we need to
confirm the outcome and, furthermore, to
confirm that it was achieved by the intended
path.
■ The trouble with traces is that they give us far
more information than we need. In fact, the
typical trace program provides so much
information that confirming the path from its
massive output dump is more work than
simulating the computer by hand to confirm
the path.
. Traversal Marker or Link Marker:
■ A simple and effective form of
instrumentation is called a traversal marker or
link marker.
■ Name every link by a lower case letter.
■ Instrument the links so that the link's name is
recorded when the link is executed.
■ The succession of letters produced in going
from the routine's entry to its exit should, if
there are no bugs, exactly correspond to the
path name.
Unit-2
This unit gives an indepth overview of two forms of functional or system testing namely
Transaction Flow Testing and Data Flow Testing.
At the end of this unit, the student will be able to:
• Understand the concept of transaction flow testing and data flow testing.
• Visualize the transaction flow and data flow in a software system.
• Understand the need and appreciate the usage of the two testing methods.
• Identify the complications in a transaction flow testing method and anomalies in data flow
testing.
• Interpret the data flow anomaly state graphs and control flow grpahs and represent the
state of the data objetcs.
• Understand the limitations of Static analysis in data flow testing.
• Compare and analyze various strategies of data flow testing.
TRANSACTION FLOWS:
• INTRODUCTION:
o A transaction is a unit of work seen from a system user's point of view.
o A transaction consists of a sequence of operations, some of which are
performed by a system, persons or devices that are outside of the system.
o Transaction begin with Birth-that is they are created as a result of some
external act.
o At the conclusion of the transaction's processing, the transaction is no longer in
the system.
o Example of a transaction: A transaction for an online information retrieval
system might consist of the following steps or tasks:
■ Accept input (tentative birth)
■ Validate input (birth)
■ Transmit acknowledgement to requester
■ Do input processing
■ Search file
■ Request directions from user
■ Accept input
■ Validate input
■ Process request
■ Update file
■ Transmit output
■ Record transaction in log and clean up (death)
• TRANSACTION FLOW GRAPHS:
o Transaction flows are introduced as a representation of a system's processing.
o The methods that were applied to control flow graphs are then used for
functional testing.
o Transaction flows and transaction flow testing are to the independent system
tester what control flows are path testing are to the programmer.
o The transaction flow graph is to create a behavioral model of the program that
leads to functional testing.
o The transaction flowgraph is a model of the structure of the system's behavior
(functionality).
o An example of a Transaction Flow is as follows:
• USAGE:
o Transaction flows are indispensable for specifying requirements of complicated
systems, especially online systems.
o A big system such as an air traffic control or airline reservation system, has not
hundreds, but thousands of different transaction flows.
o The flows are represented by relatively simple flowgraphs, many of which have
a single straight-through path.
o Loops are infrequent compared to control flowgraphs.
o The most common loop is used to request a retry after user input errors. An
ATM system, for example, allows the user to try, say three times, and will take
the card away the fourth time.
• COMPLICATIONS:
o In simple cases, the transactions have a unique identity from the time they're
created to the time they're completed.
o In many systems the transactions can give birth to others, and transactions can
also merge.
o Births:There are three different possible interpretations of the decision symbol,
or nodes with two or more out links. It can be a Decision, Biosis or a Mitosis.
. Decision:Here the transaction will take one alternative or the other
alternative but not both. (See Figure 3.2 (a))
. Biosis:Here the incoming transaction gives birth to a new
transaction, and both transaction continue on their separate paths,
and the parent retains it identity. (See Figure 3.2 (b))
. Mitosis:Here the parent transaction is destroyed and two new
transactions are created.(See Figure 3.2 (c))
IMPLEMENTATION:
This graph has three normal and three anomalous states and he considers the
kk sequence not to be anomalous. The difference between this state graph and
Figure 3.5 is that redemption is possible. A proper action from any of the three
anomalous states returns the variable to a useful working state.
The point of showing you this alternative anomaly state graph is to demonstrate
that the specifics of an anomaly depends on such things as language,
application, context, or even your frame of mind. In principle, you must create a
new definition of data flow anomaly (e.g., a new state graph) in each situation.
You must at least verify that the anomaly definition behind the theory or
imbedded in a data flow anomaly test tool is appropriate to your situation.
• INTRODUCTION:
o Data Flow Testing Strategies are structural strategies.
o In contrast to the path-testing strategies, data-flow strategies take into account
what happens to data objects on the links in addition to the raw connectivity of
the graph.
o In other words, data flow strategies require data-flow link weights (d,k,u,c,p).
o Data Flow Testing Strategies are based on selecting test path segments (also
called sub paths) that satisfy some characteristic of data flows for all data
objects.
o For example, all subpaths that contain a d (or u, k, du, dk).
o A strategy X is stronger than another strategy Y if all test cases produced under
Y are included in those produced under X - conversely for weaker.
• TERMINOLOGY:
. Definition-Clear Path Segment, with respect to variable X, is a connected
sequence of links such that X is (possibly) defined on the first link and not
redefined or killed on any subsequent link of that path segment. ll paths in
Figure 3.9 are definition clear because variables X and Y are defined only on
the first link (1,3) and not thereafter. In Figure 3.10, we have a more
complicated situation. The following path segments are definition-clear: (1,3,4),
(1,3,5), (5,6,7,4), (7,8,9,6,7), (7,8,9,10), (7,8,10), (7,8,10,11). Subpath (1,3,4,5) is
not definition-clear because the variable is defined on (1,3) and again on (4,5).
For practice, try finding all the definition-clear subpaths for this routine (i.e., for
all variables).
. Loop-Free Path Segment is a path segment for which every node in it is
visited atmost once. For Example, path (4,5,6,7,8,10) in Figure 3.10 is loop free,
but path (10,11,4,5,6,7,8,10,11,12) is not because nodes 10 and 11 are each
visited twice.
. Simple path segment is a path segment in which at most one node is visited
twice. For example, in Figure 3.10, (7,4,5,6,7) is a simple path segment. A
simple path segment is either loop-free or if there is a loop, only one node is
involved.
. A du path from node i to k is a path segment such that if the last link has a
computational use of X, then the path is simple and definition-clear; if the
penultimate (last but one) node is j - that is, the path is (i,p,q,...,r,s,t,j,k) and link
(j,k) has a predicate use - then the path from i to j is both loop-free and
definition-clear.
• STRATEGIES: The structural test strategies discussed below are based on the program's
control flowgraph. They differ in the extent to which predicate uses and/or computational
uses of variables are included in the test set. Various types of data flow testing strategies
in decreasing order of their effectiveness are:
The all-du-paths strategy is a strong criterion, but it does not take as many
tests as it might seem at first because any one test simultaneously satisfies the
criterion for several definitions and uses of several different variables.
. All Uses Startegy (AU):The all uses strategy is that at least one definition clear
path from every definition of every variable to every use of that definition be
exercised under some test. Just as we reduced our ambitions by stepping
down from all paths (P) to branch coverage (C2), say, we can reduce the
number of test cases by asking that the test set should include at least one path
segment from every definition to every use that can be reached by that
definition.
. All p-uses/some c-uses strategy (APU+C) : For every variable and every
definition of that variable, include at least one definition free path from the
definition to every predicate use; if there are definitions of the variables that are
not covered by the above prescription, then add computational use test cases
as required to cover every definition.
In Figure 3.10, for APU+C we can select paths that all take the
upper link (12,13) and therefore we do not cover the c-use of Z: but that's okay
according to the strategy's definition because every definition is covered. Links
(1,3), (4,5), (5,6), and (7,8) must be included because they contain definitions
for variable Z. Links (3,4), (3,5), (8,9), (8,10), (9,6), and (9,10) must be included
because they contain predicate uses of Z. Find a covering set of test cases
under APU+C for all variables in this example - it only takes two tests.
. All Definitions Strategy (AD) : The all definitions strategy asks only every
definition of every variable be covered by atleast one use of that variable, be
that use a computational use or a predicate use.
. All Predicate Uses (APU), All Computational Uses (ACU) Strategies : The all
predicate uses strategy is derived from APU+C strategy by dropping the
requirement that we include a c-use for the variable if there are no p-uses for
the variable. The all computational uses strategy is derived from ACU+P
strategy by dropping the requirement that we include a p-use for the variable if
there are no c-uses for the variable.
o The right-hand side of this graph, along the path from "all paths" to "all
statements" is the more interesting hierarchy for practical applications.
o Note that although ACU+P is stronger than ACU, both are incomparable to the
predicate-biased strategies. Note also that "all definitions" is not comparable to
ACU or APU.
• SLICING AND DICING:
o A (static) program slice is a part of a program (e.g., a selected set of
statements) defined with respect to a given variable X (where X is a simple
variable or a data vector) and a statement i: it is the set of all statements that
could (potentially, under static analysis) affect the value of X at statement i -
where the influence of a faulty statement could result from an improper
computational use or predicate use of some other variables at prior statements.
o If X is incorrect at statement i, it follows that the bug must be in the program
slice for X with respect to i
o A program dice is a part of a slice in which all statements which are known to
be correct have been removed.
o In other words, a dice is obtained from a slice by incorporating information
obtained through testing or experiment (e.g., debugging).
o The debugger first limits her scope to those prior statements that could have
caused the faulty value at statement i (the slice) and then eliminates from
further consideration those statements that testing has shown to be correct.
o Debugging can be modeled as an iterative procedure in which slices are further
refined by dicing, where the dicing information is obtained from ad hoc tests
aimed primarily at eliminating possibilities. Debugging ends when the dice has
been reduced to the one faulty statement.
o Dynamic slicing is a refinement of static slicing in which only statements on
achievable paths to the statement in question are included.
DOMAIN TESTING:
This unit gives an indepth overview of domain testing and its implementation.
At the end of this unit, the student will be able to:
• INTRODUCTION:
o Domain:In mathematics, domain is a set of possible values of an independant
variable or the variables of a function.
o Programs as input data classifiers: domain testing attempts to determine
whether the classification is or is not correct.
o Domain testing can be based on specifications or equivalent implementation
information.
o If domain testing is based on specifications, it is a functional test technique.
o If domain testing is based implementation details, it is a structural test
technique.
o For example, you're doing domain testing when you check extreme values of
an input variable.
o Before doing whatever it does, a routine must classify the input and set it
moving on the right path.
o An invalid input (e.g., value too big) is just a special processing case called
'reject'.
o The input then passses to a hypothetical subroutine rather than on calculations.
o In domain testing, we focus on the classification aspect of the routine rather
than on the calculations.
o Structural knowledge is not needed for this model - only a consistent, complete
specification of input values for each case.
o We can infer that for each case there must be atleast one path to process that
case.
• A DOMAIN IS A SET:
o An input domain is a set.
o If the source language supports set definitions (E.g. PASCAL set types and C
enumerated types) less testing is needed because the compiler does much of it
for us.
o Domain testing does not work well with arbitrary discrete sets of data objects.
o Domain for a loop-free program corresponds to a set of numbers defined over
the input vector.
• DOMAINS, PATHS AND PREDICATES:
o In domain testing, predicates are assumed to be interpreted in terms of input
vector variables.
o If domain testing is applied to structure, then predicate interpretation must be
based on actual paths through the routine - that is, based on the
implementation control flowgraph.
o Conversely, if domain testing is applied to specifications, interpretation is based
on a specified data flowgraph for the routine; but usually, as is the nature of
specifications, no interpretation is needed because the domains are specified
directly.
o For every domain, there is at least one path through the routine.
o There may be more than one path if the domain consists of disconnected parts
or if the domain is defined by the union of two or more domains.
o Domains are defined their boundaries. Domain boundaries are also where
most domain bugs occur.
o For every boundary there is at least one predicate that specifies what numbers
belong to the domain and what numbers don't.
For example, in the statement IF x>0 THEN ALPHA ELSE BETA we know that
numbers greater than zero belong to ALPHA processing domain(s) while zero
and smaller numbers belong to BETA domain(s).
o A domain may have one or more boundaries - no matter how many variables
define it.
For example, if the predicate is x2 + y2 < 16, the domain is the inside of a circle
of radius 4 about the origin. Similarly, we could define a spherical domain with
one boundary but in three variables.
• NICE DOMAINS:
o Where does these domains come from?
Domains are and will be defined by an imperfect iterative process aimed at
achieving (user, buyer, voter) satisfaction.
o Implemented domains can't be incomplete or inconsistent. Every input will be
processed (rejection is a process), possibly forever. Inconsistent domains will
be made consistent.
o Conversely, specified domains can be incomplete and/or inconsistent.
Incomplete in this context means that there are input vectors for which no path
is specified, and inconsistent means that there are at least two contradictory
specifications over the same segment of the input space.
o Some important properties of nice domains are: Linear, Complete, Systematic,
Orthogonal, Consistently closed, Convex and Simply connected.
o To the extent that domains have these properties domain testing is easy as
testing gets.
o The bug frequency is lesser for nice domain than for ugly domains.
• SYSTEMATIC BOUNDARIES:
o Systematic boundary means that boundary inequalities related by a simple
function such as a constant.
o In Figure 4.3 for example, the domain boundaries for u and v differ only by a
constant. We want relations such as
where is an arbitrary linear function, X is the input vector, and are
constants, and is a decent function over and that yields a constant,
such as + .
o The first example is a set of parallel lines, and the second example is a set of
systematically (e.g., equally) spaced parallel lines (such as the spokes of a
wheel, if equally spaced in angles, systematic).
o If the boundaries are systematic and if you have one tied down and generate
tests for it, the tests for the rest of the boundaries in that set can be
automatically generated.
• ORTHOGONAL BOUNDARIES:
o Two boundary sets U and V (See Figure 4.3) are said to be orthogonal if every
inequality in V is perpendicular to every inequality in U.
o If two boundary sets are orthogonal, then they can be tested independently
o In Figure 4.3 we have six boundaries in U and four in V. We can confirm the
boundary properties in a number of tests proportional to 6 + 4 = 10 (O(n)). If we
tilt the boundaries to get Figure 4.5, we must now test the intersections. We've
gone from a linear number of cases to a quadratic: from O(n) to O(n2 ).
o Actually, there are two different but related orthogonality conditions. Sets of
boundaries can be orthogonal to one another but not orthogonal to the
coordinate axes (condition 1), or boundaries can be orthogonal to the
coordinate axes (condition 2).
• CLOSURE CONSISTENCY:
o Figure 4.6 shows another desirable domain property: boundary closures are
consistent and systematic.
o The shaded areas on the boundary denote that the boundary belongs to the
domain in which the shading lies - e.g., the boundary lines belong to the
domains on the right.
o Consistent closure means that there is a simple pattern to the closures - for
example, using the same relational operator for all boundaries of a set of
parallel boundaries.
• CONVEX:
o A geometric figure (in any number of dimensions) is convex if you can take two
arbitrary points on any two different boundaries, join them by a line and all
points on that line lie within the figure.
o Nice domains are convex; dirty domains aren't.
o You can smell a suspected concavity when you see phrases such as: ". . .
except if . . .," "However . . .," ". . . but not. . . ." In programming, it's often the
buts in the specification that kill you.
• SIMPLY CONNECTED:
o Nice domains are simply connected; that is, they are in one piece rather than
pieces all over the place interspersed with other domains.
o Simple connectivity is a weaker requirement than convexity; if a domain is
convex it is simply connected, but not vice versa.
o Consider domain boundaries defined by a compound predicate of the
(boolean) form ABC. Say that the input space is divided into two domains, one
defined by ABC and, therefore, the other defined by its negation .
o For example, suppose we define valid numbers as those lying between 10 and
17 inclusive. The invalid numbers are the disconnected domain consisting of
numbers less than 10 and greater than 17.
o Simple connectivity, especially for default cases, may be impossible.
• UGLY DOMAINS:
o Some domains are born ugly and some are uglified by bad specifications.
o Every simplification of ugly domains by programmers can be either good or
bad.
o Programmers in search of nice solutions will "simplify" essential complexity out
of existence. Testers in search of brilliant insights will be blind to essential
complexity and therefore miss important cases.
o If the ugliness results from bad specifications and the programmer's
simplification is harmless, then the programmer has made ugly good.
o But if the domain's complexity is essential (e.g., the income tax code), such
"simplifications" constitute bugs.
o Nonlinear boundaries are so rare in ordinary programming that there's no
information on how programmers might "correct" such boundaries if they're
essential.
• AMBIGUITIES AND CONTRADICTIONS:
o Domain ambiguities are holes in the input space.
o The holes may lie with in the domains or in cracks between domains.
o Figure 4.12 shows generic domain bugs: closure bug, shifted boundaries, tilted
boundaries, extra boundary, missing boundary.
• TESTING ONE DIMENSIONAL DOMAINS:
o Figure 4.13 shows possible domain bugs for a one-dimensional open domain
boundary.
o The closure can be wrong (i.e., assigned to the wrong domain) or the boundary
(a point in this case) can be shifted one way or the other, we can be missing a
boundary, or we can have an extra boundary.
o In Figure 4.13a we assumed that the boundary was to be open for A. The bug
we're looking for is a closure error, which converts > to >= or < to <= (Figure
4.13b). One test (marked x) on the boundary point detects this bug because
processing for that point will go to domain A rather than B.
o In Figure 4.13c we've suffered a boundary shift to the left. The test point we
used for closure detects this bug because the bug forces the point from the B
domain, where it should be, to A processing. Note that we can't distinguish
between a shift and a closure error, but we do know that we have a bug.
o Figure 4.13d shows a shift the other way. The on point doesn't tell us anything
because the boundary shift doesn't change the fact that the test point will be
processed in B. To detect this shift we need a point close to the boundary but
within A. The boundary is open, therefore by definition, the off point is in A
(Open Off Inside).
o The same open off point also suffices to detect a missing boundary because
what should have been processed in A is now processed in B.
o To detect an extra boundary we have to look at two domain boundaries. In this
context an extra boundary means that A has been split in two. The two off
points that we selected before (one for each boundary) does the job. If point C
had been a closed boundary, the on test point at C would do it.
o For closed domains look at Figure 4.14. As for the open boundary, a test point
on the boundary detects the closure bug. The rest of the cases are similar to
the open boundary, except now the strategy requires off points just outside the
domain.
• INTRODUCTION:
o Recall that we defined integration testing as testing the correctness of the
interface between two otherwise correct components.
o Components A and B have been demonstrated to satisfy their component tests,
and as part of the act of integrating them we want to investigate possible
inconsistencies across their interface.
o Interface between any two components is considered as a subroutine call.
o We're looking for bugs in that "call" when we do interface testing.
o Let's assume that the call sequence is correct and that there are no type
incompatibilities.
o For a single variable, the domain span is the set of numbers between (and
including) the smallest value and the largest value. For every input variable we
want (at least): compatible domain spans and compatible closures (Compatible
but need not be Equal).
• DOMAINS AND RANGE:
o The set of output values produced by a function is called the range of the
function, in contrast with the domain, which is the set of input values over
which the function is defined.
o For most testing, our aim has been to specify input values and to predict and/or
confirm output values that result from those inputs.
o Interface testing requires that we select the output values of the calling routine
caller's range must be compatible with the called routine's domain.
o An interface test consists of exploring the correctness of the following
mappings:
o caller domain --> caller range (caller unit
o caller range --> called domain (integration
o called domain --> called range (called unit
• CLOSURE COMPATIBILITY:
o Assume that the caller's range and the called domain spans the same numbers -
for example, 0 to 17.
o Figure 4.16 shows the four ways in which the caller's range closure and the
called's domain closure can agree.
o The thick line means closed and the thin line means open. Figure 4.16 shows
the four cases consisting of domains that are closed both on top (17) and
bottom (0), open top and closed bottom, closed top and open bottom, and
open top and bottom.
o Figure 4.17 shows the twelve different ways the caller and the called can
disagree about closure. Not all of them are necessarily bugs. The four cases in
which a caller boundary is open and the called is closed (marked with a "?") are
probably not buggy. It means that the caller will not supply such values but the
called can accept them.
• SPAN COMPATIBILITY:
o Figure 4.18 shows three possibly harmless span incompatibilities.
o In all cases, the caller's range is a subset of the called's domain. That's not
necessarily a bug.
o The routine is used by many callers; some require values inside a range and
some don't. This kind of span incompatibility is a bug only if the caller expects
the called routine to validate the called number for the caller.
o Figure 4.19a shows the opposite situation, in which the called routine's domain
has a smaller span than the caller expects. All of these examples are buggy.
o In Figure 4.19b the ranges and domains don't line up; hence good values are
rejected, bad values are accepted, and if the called routine isn't robust enough,
we have crashes.
o Figure 4.19c combines these notions to show various ways we can have holes
in the domain: these are all probably buggy.
• INTERFACE RANGE / DOMAIN COMPATIBILITY TESTING:
o For interface testing, bugs are more likely to concern single variables rather
than peculiar combinations of two or more variables.
o Test every input variable independently of other input variables to confirm
compatibility of the caller's range and the called routine's domain span and
closure of every domain defined for that variable.
o There are two boundaries to test and it's a one-dimensional domain; therefore,
it requires one on and one off point per boundary or a total of two on points and
two off points for the domain - pick the off points appropriate to the closure
(COOOOI).
o Start with the called routine's domains and generate test points in accordance
to the domain-testing strategy used for that routine in component testing.
o Unless you're a mathematical whiz you won't be able to do this without tools for
more than one variable at a time.
Unit-3
• Interpret the control flowgraph and identify the path products, path sums and path
expressions.
• Identify how the mathematical laws (distributive, associative, commutative etc) holds for
the paths.
• Apply reduction procedure algorithm to a control flowgraph and simplify it into a single
path expression.
• Find the all possible paths (Max. Path Count) of a given flow graph.
• Find the minimum paths required to cover a given flow graph.
• Calculate the probability of paths and understand the need for finding the probabilities.
• Differentiate betweeen Structured and Un-structured flowgraphs.
• Calculate the mean processing time of a routine of a given flowgraph.
• Understand how complimentary operations such as PUSH / POP or GET / RETURN are
interpreted in a flowgraph.
• Identify the limitations of the above approaches.
• Understand the problems due to flow-anomalies and identify whether anomalies exist in
the given path expression.
• MOTIVATION:
o Flow graphs are being an abstract representation of programs.
o Any question about a program can be cast into an equivalent question about an
appropriate flowgraph.
o Most software development, testing and debugging tools use flow graphs
analysis techniques.
• PATH PRODUCTS:
o Normally flow graphs used to denote only control flow connectivity.
o The simplest weight we can give to a link is a name.
o Using link names as weights, we then convert the graphical flow graph into an
equivalent algebraic like expressions which denotes the set of all possible paths
from entry to exit for the flow graph.
o Every link of a graph can be given a name.
o The link name will be denoted by lower case italic letters.
o In tracing a path or path segment through a flow graph, you traverse a
succession of link names.
o The name of the path or path segment that corresponds to those links is
expressed naturally by concatenating those link names.
o For example, if you traverse links a,b,c and d along some path, the name for
that path segment is abcd. This path name is also called a path product. Figure
5.1 shows some examples:
• PATH EXPRESSION:
o Consider a pair of nodes in a graph and the set of paths between those node.
o Denote that set of paths by Upper case letter such as X,Y. From Figure 5.1c, the
members of the path set can be listed as follows:
ac+abc+abbc+abbbc+abbbbc+...........
o The + sign is understood to mean "or" between the two nodes of interest, paths
ac, or abc, or abbc, and so on can be taken.
o Any expression that consists of path names and "OR"s and which denotes a set
of paths between two nodes is called a "Path Expression.".
• PATH PRODUCTS:
o The name of a path that consists of two successive path segments is
conveniently expressed by the concatenation or Path Product of the segment
names.
o For example, if X and Y are defined as X=abcde,Y=fghij,then the path
corresponding to X followed by Y is denoted by
XY=abcdefghij
o Similarly,
o YX=fghijabcde
o aX=aabcde
o Xa=abcdea
XaX=abcdeaabcde
Then,
Similarly, if
X = abcde
then
X1 = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3
RULE 1: A(BC)=(AB)C=ABC
where A,B,C are path names, set of path names or path expressions.
o The zeroth power of a link name, path product, or path expression is also
needed for completeness. It is denoted by the numeral "1" and denotes the
"path" whose length is zero - that is, the path that doesn't have any links.
o a0 = 1
o X0 = 1
• PATH SUMS:
o The "+" sign was used to denote the fact that path names were part of the
same set of paths.
o The "PATH SUM" denotes paths in parallel between nodes.
o Links a and b in Figure 5.1a are parallel paths and are denoted by a + b.
Similarly, links c and d are parallel paths between the next two nodes and are
denoted by c + d.
o The set of all paths between nodes 1 and 2 can be thought of as a set of parallel
paths and denoted by eacf+eadf+ebcf+ebdf.
o If X and Y are sets of paths that lie between the same pair of nodes, then X+Y
denotes the UNION of those set of paths. For example, in Figure 5.2:
The first set of parallel paths is denoted by X + Y + d and the second set by U +
V + W + h + i + j. The set of all paths in this flowgraph is f(X + Y + d)g(U + V + W
+ h + i + j)k
• DISTRIBUTIVE LAWS:
o The product and sum operations are distributive, and the ordinary rules of
multiplication apply; that is
It follows that any arbitrary sum of identical path expressions reduces to the
same path expression.
• LOOPS:
o Loops can be understood as an infinite set of parallel paths. Say that the loop
consists of a single link b. then the set of all paths through that loop point is
b0+b1+b2+b3+b4+b5+..............
o The path expression for the above figure is denoted by the notation:
ab*c=ac+abc+abbc+abbbc+................
o Evidently,
• RULES 6 - 16:
o The following rules can be derived from the previous rules:
o RULE 6: Xn + Xm = Xn if n>m
RULE 6: Xn + Xm = Xm if m>n
RULE 7: XnXm = Xn+m
RULE 8: XnX* = X*Xn = X*
RULE 9: XnX+ = X+Xn = X+
RULE 10: X*X+ = X+ X* = X+
RULE 11: 1 + 1 = 1
RULE 12: 1X = X1 = X
Following or preceding a set of paths by a path of zero length does not change
the set.
RULE 13: 1n = 1n = 1* = 1+ = 1
No matter how often you traverse a path of zero length,It is a path of zero
length.
RULE 14: 1++1 = 1*=1
The null set of paths is denoted by the numeral 0. it obeys the following rules:
RULE 15: X+0=0+X=X
RULE 16: 0X=X0=0
If you block the paths of a graph for or aft by a graph that has no paths , there
wont be any paths.
REDUCTION PROCEDURE:
o You can practice by applying the algorithm on the following flowgraphs and
generate their respective path expressions:
TOP
APPLICATIONS:
• APPLICATIONS:
o The purpose of the node removal algorithm is to present one very generalized
concept- the path expression and way of getting it.
o Every application follows this common pattern:
1. Convert the program or graph into a path expression.
2. Identify a property of interest and derive an appropriate set of
"arithmetic" rules that characterizes the property.
3. Replace the link names by the link weights for the property of
interest. The path expression has now been converted to an
expression in some algebra, such as ordinary algebra, regular
expressions, or boolean algebra. This algebraic expression
summarizes the property of interest over the set of all paths.
4. Simplify or evaluate the resulting "algebraic" expression to answer
the question you asked.
• HOW MANY PATHS IN A FLOWGRAPH ?
o The question is not simple. Here are some ways you could ask it:
1. What is the maximum number of different paths possible?
2. What is the fewest number of paths possible?
3. How many different paths are there really?
4. What is the average number of paths?
o Determining the actual number of different paths is an inherently difficult
problem because there could be unachievable paths resulting from correlated
and dependent predicates.
o If we know both of these numbers (maximum and minimum number of
possible paths) we have a good idea of how complete our testing is.
o Asking for "the average number of paths" is meaningless.
• MAXIMUM PATH COUNT ARITHMETIC:
o Label each link with a link weight that corresponds to the number of paths that
link represents.
o Also mark each loop with the maximum number of times that loop can be
taken. If the answer is infinite, you might as well stop the analysis because it is
clear that the maximum number of paths will be infinite.
o There are three cases of interest: parallel links, serial links, and loops.
o This arithmetic is an ordinary algebra. The weight is the number of paths in
each set.
o EXAMPLE:
■ The following is a reasonably well-structured program.
Path expression:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2 X 84 X 2 = 32,768.
o Alternatively, you could have substituted a "1" for each link in the path
expression and then simplified, as follows:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)3 1 x 1 x 1(1 + 1)1) 41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4
= 2 x 84 x 4 = 32,768
This question can be answered under suitable assumptions, primarily that all
probabilities involved are independent, which is to say that all decisions are
independent and uncorrelated.
o We use the same algorithm as before : node-by-node removal of uninteresting
nodes.
o Weights, Notations and Arithmetic:
■ Probabilities can come into the act only at decisions (including
decisions associated with loops).
■ Annotate each outlink with a weight equal to the probability of going
in that direction.
■ Evidently, the sum of the outlink probabilities must equal 1
■ For a simple loop, if the loop will be taken a mean of N times, the
looping probability is N/(N + 1) and the probability of not looping is
1/(N + 1).
■ A link that is not part of a decision node has a probability of 1.
■ The arithmetic rules are those of ordinary arithmetic.
■ Following the above rule, all we've done is replace the outgoing
probability with 1 - so why the complicated rule? After a few steps in
which you've removed nodes, combined parallel terms, removed
loops and the like, you might find something like this:
o EXAMPLE:
■ Here is a complicated bit of logic. We want to know the probability
associated with cases A, B, and C.
■ Let us do this in three parts, starting with case A. Note that the sum
of the probabilities at each decision node is equal to 1. Start by
throwing away anything that isn't on the way to case A, and then
apply the reduction procedure. To avoid clutter, we usually leave out
probabilities equal to 1.
CASE A:
■ Case B is simpler:
■ Case C is similar and should yield a probability of 1 - 0.125 - 0.158 =
0.717:
■ This checks. It's a good idea when doing this sort of thing to
calculate all the probabilities and to verify that the sum of the
routine's exit probabilities does equal 1.
■ If it doesn't, then you've made calculation error or, more likely,
you've left out some branching probability.
■ How about path probabilities? That's easy. Just trace the path of
interest and multiply the probabilities as you go.
■ Alternatively, write down the path name and do the indicated
arithmetic operation.
■ Say that a path consisted of links a, b, c, d, e, and the associated
probabilities were .2, .5, 1., .01, and I respectively.
Path would have a probability of 5 x 10-10.
■ Long paths are usually improbable.
• MEAN PROCESSING TIME OF A ROUTINE:
o Given the execution time of all statements or instructions for every link in a
flowgraph and the probability for each direction for all decisions are to find the
mean processing time for the routine as a whole.
o The model has two weights associated with every link: the processing time for
that link, denoted by T, and the probability of that link P.
o The arithmetic rules for calculating the mean time:
o EXAMPLE:
. Start with the original flow graph annotated with probabilities and
processing time.
. Combine the parallel links of the outer loop. The result is just the
mean of the processing times for the links because there aren't any
other links leaving the first node. Also combine the pair of links at the
beginning of the flowgraph..
. Combine as many serial links as you can.
. Use the cross-term step to eliminate a node and to create the inner
self - loop.
. Finally, you can get the mean processing time, by using the
arithmetic rules as follows:
• PUSH/POP, GET/RETURN:
o This model can be used to answer several different questions that can turn up
in debugging.
o It can also help decide which test cases to design.
o The question is:
■ Exactly the same arithmetic tables used for previous example are
used for GET / RETURN a buffer block or resource, or, in fact, for
any pair of complementary operations in which the total number of
operations in either direction is cumulative.
■ The arithmetic tables for GET/RETURN are:
■ G(G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3 R*
= (G4 + G2)R*
■ This expression specifies the conditions under which the resources
will be balanced on leaving the routine.
■ If the upper branch is taken at the first decision, the second loop
must be taken four times.
■ If the lower branch is taken at the first decision, the second loop
must be taken twice.
■ For any other values, the routine will not balance. Therefore, the first
loop does not have to be instrumented to verify this behavior
because its impact should be nil.
• LIMITATIONS AND SOLUTIONS:
o The main limitation to these applications is the problem of unachievable paths.
o The node-by-node reduction procedure, and most graph-theory-based
algorithms work well when all paths are possible, but may provide misleading
results when some paths are unachievable.
o The approach to handling unachievable paths (for any application) is to
partition the graph into subgraphs so that all paths in each of the subgraphs are
achievable.
o The resulting subgraphs may overlap, because one path may be common to
several different subgraphs.
o Each predicate's truth-functional value potentially splits the graph into two
subgraphs. For n predicates, there could be as many as 2n subgraphs.
• THE PROBLEM:
o The generic flow-anomaly detection problem (note: not just data-flow
anomalies, but any flow anomaly) is that of looking for a specific sequence of
options considering all possible paths through a routine.
o Let the operations be SET and RESET, denoted by s and r respectively, and we
want to know if there is a SET followed immediately a SET or a RESET followed
immediately by a RESET (an or an sequence).
o Some more application examples:
1. A file can be opened (o), closed (c), read (r), or written (w). If the file
is read or written to after it's been closed, the sequence is
nonsensical. Therefore, and are anomalous. Similarly, if the
file is read before it's been written, just after opening, we may have
a bug. Therefore, is also anomalous. Furthermore, and ,
though not actual bugs, are a waste of time and therefore should
also be examined.
2. A tape transport can do a rewind (d), fast-forward (f), read (r), write
(w), stop (p), and skip (k). There are rules concerning the use of the
transport; for example, you cannot go from rewind to fast-forward
without an intervening stop or from rewind or fast-forward to read
or write without an intervening stop. The following sequences are
anomalous: , , , , and . Does the flowgraph lead to
anomalous sequences on any path? If so, what sequences and
under what circumstances?
3. The data-flow anomalies discussed in Unit 4 requires us to detect
the , , , and sequences. Are there paths with anomalous
data flows?
• THE METHOD:
o Annotate each link in the graph with the appropriate operator or the null
operator 1.
o Simplify things to the extent possible, using the fact that a + a = a and 12 = 1.
o You now have a regular expression that denotes all the possible sequences of
operators in that graph. You can now examine that regular expression for the
sequences of interest.
o EXAMPLE: Let A, B, C, be nonempty sets of character sequences whose
smallest string is at least one character long. Let T be a two-character string of
characters. Then if T is a substring of (i.e., if T appears within) ABnC, then T will
appear in AB2C. (HUANG's Theorem)
o As an example, let
A =
B =
C =
T =
A = + +
B = + ( + )
C =
T =
( + + )[ + ( + )]2
Unit-4
PATHS, PATH PRODUCTS AND REGULAR EXPRESSIONS
This unit gives an indepth overview of Paths of various flow graphs, their interpretations and
application.
At the end of this unit, the student will be able to:
• Interpret the control flowgraph and identify the path products, path sums and path
expressions.
• Identify how the mathematical laws (distributive, associative, commutative etc) holds for
the paths.
• Apply reduction procedure algorithm to a control flowgraph and simplify it into a single
path expression.
• Find the all possible paths (Max. Path Count) of a given flow graph.
• Find the minimum paths required to cover a given flow graph.
• Calculate the probability of paths and understand the need for finding the probabilities.
• Differentiate betweeen Structured and Un-structured flowgraphs.
• Calculate the mean processing time of a routine of a given flowgraph.
• Understand how complimentary operations such as PUSH / POP or GET / RETURN are
interpreted in a flowgraph.
• Identify the limitations of the above approaches.
• Understand the problems due to flow-anomalies and identify whether anomalies exist in
the given path expression.
• MOTIVATION:
o Flow graphs are being an abstract representation of programs.
o Any question about a program can be cast into an equivalent question about an
appropriate flowgraph.
o Most software development, testing and debugging tools use flow graphs
analysis techniques.
• PATH PRODUCTS:
o Normally flow graphs used to denote only control flow connectivity.
o The simplest weight we can give to a link is a name.
o Using link names as weights, we then convert the graphical flow graph into an
equivalent algebraic like expressions which denotes the set of all possible paths
from entry to exit for the flow graph.
o Every link of a graph can be given a name.
o The link name will be denoted by lower case italic letters.
o In tracing a path or path segment through a flow graph, you traverse a
succession of link names.
o The name of the path or path segment that corresponds to those links is
expressed naturally by concatenating those link names.
o For example, if you traverse links a,b,c and d along some path, the name for
that path segment is abcd. This path name is also called a path product. Figure
5.1 shows some examples:
• PATH EXPRESSION:
o Consider a pair of nodes in a graph and the set of paths between those node.
o Denote that set of paths by Upper case letter such as X,Y. From Figure 5.1c, the
members of the path set can be listed as follows:
ac+abc+abbc+abbbc+abbbbc+...........
o The + sign is understood to mean "or" between the two nodes of interest, paths
ac, or abc, or abbc, and so on can be taken.
o Any expression that consists of path names and "OR"s and which denotes a set
of paths between two nodes is called a "Path Expression.".
• PATH PRODUCTS:
o The name of a path that consists of two successive path segments is
conveniently expressed by the concatenation or Path Product of the segment
names.
o For example, if X and Y are defined as X=abcde,Y=fghij,then the path
corresponding to X followed by Y is denoted by
XY=abcdefghij
o Similarly,
o YX=fghijabcde
o aX=aabcde
o Xa=abcdea
XaX=abcdeaabcde
Then,
Similarly, if
X = abcde
then
X1 = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3
RULE 1: A(BC)=(AB)C=ABC
where A,B,C are path names, set of path names or path expressions.
o The zeroth power of a link name, path product, or path expression is also
needed for completeness. It is denoted by the numeral "1" and denotes the
"path" whose length is zero - that is, the path that doesn't have any links.
o a0 = 1
o X0 = 1
• PATH SUMS:
o The "+" sign was used to denote the fact that path names were part of the
same set of paths.
o The "PATH SUM" denotes paths in parallel between nodes.
o Links a and b in Figure 5.1a are parallel paths and are denoted by a + b.
Similarly, links c and d are parallel paths between the next two nodes and are
denoted by c + d.
o The set of all paths between nodes 1 and 2 can be thought of as a set of parallel
paths and denoted by eacf+eadf+ebcf+ebdf.
o If X and Y are sets of paths that lie between the same pair of nodes, then X+Y
denotes the UNION of those set of paths. For example, in Figure 5.2:
The first set of parallel paths is denoted by X + Y + d and the second set by U +
V + W + h + i + j. The set of all paths in this flowgraph is f(X + Y + d)g(U + V + W
+ h + i + j)k
• DISTRIBUTIVE LAWS:
o The product and sum operations are distributive, and the ordinary rules of
multiplication apply; that is
It follows that any arbitrary sum of identical path expressions reduces to the
same path expression.
• LOOPS:
o Loops can be understood as an infinite set of parallel paths. Say that the loop
consists of a single link b. then the set of all paths through that loop point is
b0+b1+b2+b3+b4+b5+..............
o The path expression for the above figure is denoted by the notation:
ab*c=ac+abc+abbc+abbbc+................
o Evidently,
• RULES 6 - 16:
o The following rules can be derived from the previous rules:
o RULE 6: Xn + Xm = Xn if n>m
RULE 6: Xn + Xm = Xm if m>n
RULE 7: XnXm = Xn+m
RULE 8: XnX* = X*Xn = X*
RULE 9: XnX+ = X+Xn = X+
RULE 10: X*X+ = X+ X* = X+
RULE 11: 1 + 1 = 1
RULE 12: 1X = X1 = X
Following or preceding a set of paths by a path of zero length does not change
the set.
RULE 13: 1n = 1n = 1* = 1+ = 1
No matter how often you traverse a path of zero length,It is a path of zero
length.
RULE 14: 1++1 = 1*=1
The null set of paths is denoted by the numeral 0. it obeys the following rules:
RULE 15: X+0=0+X=X
RULE 16: 0X=X0=0
If you block the paths of a graph for or aft by a graph that has no paths , there
wont be any paths.
REDUCTION PROCEDURE:
o You can practice by applying the algorithm on the following flowgraphs and
generate their respective path expressions:
TOP
APPLICATIONS:
• APPLICATIONS:
o The purpose of the node removal algorithm is to present one very generalized
concept- the path expression and way of getting it.
o Every application follows this common pattern:
1. Convert the program or graph into a path expression.
2. Identify a property of interest and derive an appropriate set of
"arithmetic" rules that characterizes the property.
3. Replace the link names by the link weights for the property of
interest. The path expression has now been converted to an
expression in some algebra, such as ordinary algebra, regular
expressions, or boolean algebra. This algebraic expression
summarizes the property of interest over the set of all paths.
4. Simplify or evaluate the resulting "algebraic" expression to answer
the question you asked.
• HOW MANY PATHS IN A FLOWGRAPH ?
o The question is not simple. Here are some ways you could ask it:
1. What is the maximum number of different paths possible?
2. What is the fewest number of paths possible?
3. How many different paths are there really?
4. What is the average number of paths?
o Determining the actual number of different paths is an inherently difficult
problem because there could be unachievable paths resulting from correlated
and dependent predicates.
o If we know both of these numbers (maximum and minimum number of
possible paths) we have a good idea of how complete our testing is.
o Asking for "the average number of paths" is meaningless.
• MAXIMUM PATH COUNT ARITHMETIC:
o Label each link with a link weight that corresponds to the number of paths that
link represents.
o Also mark each loop with the maximum number of times that loop can be
taken. If the answer is infinite, you might as well stop the analysis because it is
clear that the maximum number of paths will be infinite.
o There are three cases of interest: parallel links, serial links, and loops.
o This arithmetic is an ordinary algebra. The weight is the number of paths in
each set.
o EXAMPLE:
■ The following is a reasonably well-structured program.
Path expression:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2 X 84 X 2 = 32,768.
o Alternatively, you could have substituted a "1" for each link in the path
expression and then simplified, as follows:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)3 1 x 1 x 1(1 + 1)1) 41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4
= 2 x 84 x 4 = 32,768
This question can be answered under suitable assumptions, primarily that all
probabilities involved are independent, which is to say that all decisions are
independent and uncorrelated.
o We use the same algorithm as before : node-by-node removal of uninteresting
nodes.
o Weights, Notations and Arithmetic:
■ Probabilities can come into the act only at decisions (including
decisions associated with loops).
■ Annotate each outlink with a weight equal to the probability of going
in that direction.
■ Evidently, the sum of the outlink probabilities must equal 1
■ For a simple loop, if the loop will be taken a mean of N times, the
looping probability is N/(N + 1) and the probability of not looping is
1/(N + 1).
■ A link that is not part of a decision node has a probability of 1.
■ The arithmetic rules are those of ordinary arithmetic.
■ Following the above rule, all we've done is replace the outgoing
probability with 1 - so why the complicated rule? After a few steps in
which you've removed nodes, combined parallel terms, removed
loops and the like, you might find something like this:
o EXAMPLE:
■ Here is a complicated bit of logic. We want to know the probability
associated with cases A, B, and C.
■ Let us do this in three parts, starting with case A. Note that the sum
of the probabilities at each decision node is equal to 1. Start by
throwing away anything that isn't on the way to case A, and then
apply the reduction procedure. To avoid clutter, we usually leave out
probabilities equal to 1.
CASE A:
■ Case B is simpler:
■ Case C is similar and should yield a probability of 1 - 0.125 - 0.158 =
0.717:
■ This checks. It's a good idea when doing this sort of thing to
calculate all the probabilities and to verify that the sum of the
routine's exit probabilities does equal 1.
■ If it doesn't, then you've made calculation error or, more likely,
you've left out some branching probability.
■ How about path probabilities? That's easy. Just trace the path of
interest and multiply the probabilities as you go.
■ Alternatively, write down the path name and do the indicated
arithmetic operation.
■ Say that a path consisted of links a, b, c, d, e, and the associated
probabilities were .2, .5, 1., .01, and I respectively.
Path would have a probability of 5 x 10-10.
■ Long paths are usually improbable.
• MEAN PROCESSING TIME OF A ROUTINE:
o Given the execution time of all statements or instructions for every link in a
flowgraph and the probability for each direction for all decisions are to find the
mean processing time for the routine as a whole.
o The model has two weights associated with every link: the processing time for
that link, denoted by T, and the probability of that link P.
o The arithmetic rules for calculating the mean time:
o EXAMPLE:
. Start with the original flow graph annotated with probabilities and
processing time.
. Combine the parallel links of the outer loop. The result is just the
mean of the processing times for the links because there aren't any
other links leaving the first node. Also combine the pair of links at the
beginning of the flowgraph..
. Combine as many serial links as you can.
. Use the cross-term step to eliminate a node and to create the inner
self - loop.
. Finally, you can get the mean processing time, by using the
arithmetic rules as follows:
• PUSH/POP, GET/RETURN:
o This model can be used to answer several different questions that can turn up
in debugging.
o It can also help decide which test cases to design.
o The question is:
■ Exactly the same arithmetic tables used for previous example are
used for GET / RETURN a buffer block or resource, or, in fact, for
any pair of complementary operations in which the total number of
operations in either direction is cumulative.
■ The arithmetic tables for GET/RETURN are:
■ G(G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3 R*
= (G4 + G2)R*
■ This expression specifies the conditions under which the resources
will be balanced on leaving the routine.
■ If the upper branch is taken at the first decision, the second loop
must be taken four times.
■ If the lower branch is taken at the first decision, the second loop
must be taken twice.
■ For any other values, the routine will not balance. Therefore, the first
loop does not have to be instrumented to verify this behavior
because its impact should be nil.
• LIMITATIONS AND SOLUTIONS:
o The main limitation to these applications is the problem of unachievable paths.
o The node-by-node reduction procedure, and most graph-theory-based
algorithms work well when all paths are possible, but may provide misleading
results when some paths are unachievable.
o The approach to handling unachievable paths (for any application) is to
partition the graph into subgraphs so that all paths in each of the subgraphs are
achievable.
o The resulting subgraphs may overlap, because one path may be common to
several different subgraphs.
o Each predicate's truth-functional value potentially splits the graph into two
subgraphs. For n predicates, there could be as many as 2n subgraphs.
TOP
TOP
• THE PROBLEM:
o The generic flow-anomaly detection problem (note: not just data-flow
anomalies, but any flow anomaly) is that of looking for a specific sequence of
options considering all possible paths through a routine.
o Let the operations be SET and RESET, denoted by s and r respectively, and we
want to know if there is a SET followed immediately a SET or a RESET followed
immediately by a RESET (an or an sequence).
o Some more application examples:
1. A file can be opened (o), closed (c), read (r), or written (w). If the file
is read or written to after it's been closed, the sequence is
nonsensical. Therefore, and are anomalous. Similarly, if the
file is read before it's been written, just after opening, we may have
a bug. Therefore, is also anomalous. Furthermore, and ,
though not actual bugs, are a waste of time and therefore should
also be examined.
2. A tape transport can do a rewind (d), fast-forward (f), read (r), write
(w), stop (p), and skip (k). There are rules concerning the use of the
transport; for example, you cannot go from rewind to fast-forward
without an intervening stop or from rewind or fast-forward to read
or write without an intervening stop. The following sequences are
anomalous: , , , , and . Does the flowgraph lead to
anomalous sequences on any path? If so, what sequences and
under what circumstances?
3. The data-flow anomalies discussed in Unit 4 requires us to detect
the , , , and sequences. Are there paths with anomalous
data flows?
• THE METHOD:
o Annotate each link in the graph with the appropriate operator or the null
operator 1.
o Simplify things to the extent possible, using the fact that a + a = a and 12 = 1.
o You now have a regular expression that denotes all the possible sequences of
operators in that graph. You can now examine that regular expression for the
sequences of interest.
o EXAMPLE: Let A, B, C, be nonempty sets of character sequences whose
smallest string is at least one character long. Let T be a two-character string of
characters. Then if T is a substring of (i.e., if T appears within) ABnC, then T will
appear in AB2C. (HUANG's Theorem)
o As an example, let
A =
B =
C =
T =
A = + +
B = + ( + )
C =
T =
( + + )[ + ( + )]2
Unit-3
• INTRODUCTION:
o The functional requirements of many programs can be specified by decision
tables, which provide a useful basis for program and test design.
o Consistency and completeness can be analyzed by using boolean algebra,
which can also be used as a basis for test design. Boolean algebra is trivialized
by using Karnaugh-Veitch charts.
o "Logic" is one of the most often used words in programmers' vocabularies but
one of their least used techniques.
o Boolean algebra is to logic as arithmetic is to mathematics. Without it, the tester
or programmer is cut off from many test and design techniques and tools that
incorporate those techniques.
o Logic has been, for several decades, the primary tool of hardware logic
designers.
o Many test methods developed for hardware logic can be adapted to software
logic testing. Because hardware testing automation is 10 to 15 years ahead of
software testing automation, hardware testing methods and its associated
theory is a fertile ground for software testing methods.
o As programming and test techniques have improved, the bugs have shifted
closer to the process front end, to requirements and their specifications. These
bugs range from 8% to 30% of the total and because they're first-in and
last-out, they're the costliest of all.
o The trouble with specifications is that they're hard to express.
o Boolean algebra (also known as the sentential calculus) is the most basic of all
logic systems.
o Higher-order logic systems are needed and used for formal specifications.
o Much of logical analysis can be and is embedded in tools. But these tools
incorporate methods to simplify, transform, and check specifications, and the
methods are to a large extent based on boolean algebra.
o KNOWLEDGE BASED SYSTEM:
■ The knowledge-based system (also expert system, or "artificial
intelligence" system) has become the programming construct of
choice for many applications that were once considered very
difficult.
■ Knowledge-based systems incorporate knowledge from a
knowledge domain such as medicine, law, or civil engineering into a
database. The data can then be queried and interacted with to
provide solutions to problems in that domain.
■ One implementation of knowledge-based systems is to incorporate
the expert's knowledge into a set of rules. The user can then provide
data and ask questions based on that data.
■ The user's data is processed through the rule base to yield
conclusions (tentative or definite) and requests for more data. The
processing is done by a program called the inference engine.
■ Understanding knowledge-based systems and their validation
problems requires an understanding of formal logic.
o Decision tables are extensively used in business data processing;
Decision-table preprocessors as extensions to COBOL are in common use;
boolean algebra is embedded in the implementation of these processors.
o Although programmed tools are nice to have, most of the benefits of boolean
algebra can be reaped by wholly manual means if you have the right
conceptual tool: the Karnaugh-Veitch diagram is that conceptual tool.
DECISION TABLES:
• Figure 6.1 is a limited - entry decision table. It consists of four areas called the condition
stub, the condition entry, the action stub, and the action entry.
• Each column of the table is a rule that specifies the conditions under which the actions
named in the action stub will take place.
• The condition stub is a list of names of conditions.
Action 1 will take place if conditions 1 and 2 are met and if conditions 3 and 4 are not met
(rule 1) or if conditions 1, 3, and 4 are met (rule 2).
• "Condition" is another word for predicate.
• Decision-table uses "condition" and "satisfied" or "met". Let us use "predicate" and TRUE /
FALSE.
• Now the above translations become:
1. Action 1 will be taken if predicates 1 and 2 are true and if predicates 3 and 4 are
false (rule 1), or if predicates 1, 3, and 4 are true (rule 2).
2. Action 2 will be taken if the predicates are all false, (rule 3).
3. Action 3 will take place if predicate 1 is false and predicate 4 is true (rule 4).
• In addition to the stated rules, we also need a Default Rule that specifies the default action
to be taken when all other rules fail. The default rules for Table in Figure 6.1 is shown in
Figure 6.3
• DECISION-TABLE PROCESSORS:
o Decision tables can be automatically translated into code and, as such, are a
higher-order language
o If the rule is satisfied, the corresponding action takes place
o Otherwise, rule 2 is tried. This process continues until either a satisfied rule
results in an action or no rule is satisfied and the default action is taken
o Decision tables have become a useful tool in the programmers kit, in business
data processing.
• DECISION-TABLES AS BASIS FOR TEST CASE DESIGN:
. The specification is given as a decision table or can be easily converted into
one.
. The order in which the predicates are evaluated does not affect interpretation
of the rules or the resulting action - i.e., an arbitrary permutation of the
predicate order will not, or should not, affect which action takes place.
. The order in which the rules are evaluated does not affect the resulting action -
i.e., an arbitrary permutation of rules will not, or should not, affect which action
takes place.
. Once a rule is satisfied and an action selected, no other rule need be examined.
. If several actions can result from satisfying a rule, the order in which the actions
are executed doesn't matter
• DECISION-TABLES AND STRUCTURE:
o Decision tables can also be used to examine a program's structure.
o Figure 6.4 shows a program segment that consists of a decision tree.
o These decisions, in various combinations, can lead to actions 1, 2, or 3.
o If the decision appears on a path, put in a YES or NO as appropriate. If the
decision does not appear on the path, put in an I, Rule 1 does not contain
decision C, therefore its entries are: YES, YES, I, YES.
o The corresponding decision table is shown in Table 6.1
o
o As an example, expanding the immaterial cases results as below:
o Similalrly, If we expand the immaterial cases for the above Table 6.1, it results in
Table 6.2 as below:
R1 RULE 2 R3 RULE 4 R5 R6
o
o Sixteen cases are represented in Table 6.1, and no case appears twice.
o Consequently, the flowgraph appears to be complete and consistent.
o As a first check, before you look for all sixteen combinations, count the number
of Y's and N's in each row. They should be equal. We can find the bug that way.
• ANOTHER EXAMPLE - A TROUBLE SOME PROGRAM:
PATH EXPRESSIONS:
• GENERAL:
o Logic-based testing is structural testing when it's applied to structure (e.g.,
control flowgraph of an implementation); it's functional testing when it's applied
to a specification.
o In logic-based testing we focus on the truth values of control flow predicates.
o A predicate is implemented as a process whose outcome is a truth-functional
value.
o For our purpose, logic-based testing is restricted to binary predicates.
o We start by generating path expressions by path tracing as in Unit V, but this
time, our purpose is to convert the path expressions into boolean algebra, using
the predicates' truth values (e.g., A and ) as weights.
• BOOLEAN ALGEBRA:
o STEPS:
1. Label each decision with an uppercase letter that represents the
truth value of the predicate. The YES or TRUE branch is labeled with
a letter (say A) and the NO or FALSE branch with the same letter
overscored (say ).
2. The truth value of a path is the product of the individual labels.
Concatenation or products mean "AND". For example, the
straight-through path of Figure 6.5, which goes via nodes 3, 6, 7, 8,
10, 11, 12, and 2, has a truth value of ABC. The path via nodes 3, 6, 7,
9 and 2 has a value of .
3. If two or more paths merge at a node, the fact is expressed by use
of a plus sign (+) which means "OR".
o Using this convention, the truth-functional values for several of the nodes can
be expressed in terms of segments from previous nodes. Use the node name
to identify the point.
o There are only two numbers in boolean algebra: zero (0) and one (1). One
means "always true" and zero means "always false".
o RULES OF BOOLEAN ALGEBRA:
■ Boolean algebra has three operators: X (AND), + (OR) and (NOT)
■ X : meaning AND. Also called multiplication. A statement such as AB
(A X B) means "A and B are both true". This symbol is usually left out
as in ordinary algebra.
■ + : meaning OR. "A + B" means "either A is true or B is true or both".
■ meaning NOT. Also negation or complementation. This is read as
either "not A" or "A bar". The entire expression under the bar is
negated.
■ The following are the laws of boolean algebra:
o In all of the above, a letter can represent a single sentence or an entire boolean
algebra expression.
o Individual letters in a boolean algebra expression are called Literals (e.g. A,B)
o The product of several literals is called a product term (e.g., ABC, DE).
o An arbitrary boolean expression that has been multiplied out so that it consists
of the sum of products (e.g., ABC + DEF + GH) is said to be
in sum-of-products form.
o The result of simplifications (using the rules above) is again in the sum of
product form and each product term in such a simplified version is called
a prime implicant. For example, ABC + AB + DEF reduces by rule 20 to AB +
DEF; that is, AB and DEF are prime implicants.
o The path expressions of Figure 6.5 can now be simplified by applying the rules.
o The following are the laws of boolean algebra:
o Similarly,
o The deviation from the specification is now clear. The functions should have
been:
• Loops complicate things because we may have to solve a boolean equation to determine
what predicate-value combinations lead to where.
KV CHARTS:
• INTRODUCTION:
o If you had to deal with expressions in four, five, or six variables, you could get
bogged down in the algebra and make as many errors in designing test cases
as there are bugs in the routine you're testing.
o Karnaugh-Veitch chart reduces boolean algebraic manipulations to graphical
trivia.
o Beyond six variables these diagrams get cumbersome and may not be
effective.
• SINGLE VARIABLE:
o Figure 6.6 shows all the boolean functions of a single variable and their
equivalent representation as a KV chart.
o The charts show all possible truth values that the variable A can have.
o A "1" means the variable’s value is "1" or TRUE. A "0" means that the variable's
value is 0 or FALSE.
o The entry in the box (0 or 1) specifies whether the function that the chart
represents is true or false for that value of the variable.
o We usually do not explicitly put in 0 entries but specify only the conditions under
which the function is true.
• TWO VARIABLES:
o Figure 6.7 shows eight of the sixteen possible functions of two variables.
o Each box corresponds to the combination of values of the variables for the row
and column of that box.
o A pair may be adjacent either horizontally or vertically but not diagonally.
o Any variable that changes in either the horizontal or vertical direction does not
appear in the expression.
o In the fifth chart, the B variable changes from 0 to 1 going down the column,
and because the A variable's value for the column is 1, the chart is equivalent to
a simple A.
o Figure 6.8 shows the remaining eight functions of two variables.
o The first chart has two 1's in it, but because they are not adjacent, each must be
taken separately.
o They are written using a plus sign.
o It is clear now why there are sixteen functions of two variables.
o Each box in the KV chart corresponds to a combination of the variables' values.
o That combination might or might not be in the function (i.e., the box
corresponding to that combination might have a 1 or 0 entry).
o Since n variables lead to 2n combinations of 0 and 1 for the variables, and each
such combination (box) can be filled or not filled, leading to 22n ways of doing
this.
o Consequently for one variable there are 221 = 4 functions, 16 functions of 2
variables, 256 functions of 3 variables, 16,384 functions of 4 variables, and so
on.
o Given two charts over the same variables, arranged the same way, their
product is the term by term product, their sum is the term by term sum, and the
negation of a chart is gotten by reversing all the 0 and 1 entries in the chart.
OR
• THREE VARIABLES:
o KV charts for three variables are shown below.
o As before, each box represents an elementary term of three variables with a
bar appearing or not appearing according to whether the row-column heading
for that box is 0 or 1.
o A three-variable chart can have groupings of 1, 2, 4, and 8 boxes.
o A few examples will illustrate the principles:
o You'll notice that there are several ways to circle the boxes into
maximum-sized covering groups.
• FOUR VARIABLES AND MORE:
o The same principles hold for four and more variables.