Computers have become ubiquitous in both personal and professional life. They are used for a variety of tasks including decision making, productivity, communication, security, and military applications. Nearly all households and workplaces use computers. Computers accept data as input, process it, store the results, and can output and communicate information. They have evolved from early machines that took up entire rooms to today's portable devices. Computers contain hardware components like processors, memory, storage drives, input/output devices, and software programs that enable their functionality.
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Introduction To The World of Computers
Computers have become ubiquitous in both personal and professional life. They are used for a variety of tasks including decision making, productivity, communication, security, and military applications. Nearly all households and workplaces use computers. Computers accept data as input, process it, store the results, and can output and communicate information. They have evolved from early machines that took up entire rooms to today's portable devices. Computers contain hardware components like processors, memory, storage drives, input/output devices, and software programs that enable their functionality.
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C1: Introduction to the World of Computers for decision-making, productivity, and communication
– By all types of employees
• Why learn about computers? – For access control and other security measures – Pervasive computing – For service professional use • Also known as ubiquitous computing – Extensively by the military • Computers have become an integral part of our lives – Requires continually refreshing computer skills – Basic computer literacy – Common uses: • Understanding what a computer is and how it works – Decision making, productivity, off-site • Before 1980 communications, and authentication – Computers were large and expensive • Computers are encountered in nearly every aspect of – Very few people had access to them daily life – Computers were mostly used for high-volume – Consumer kiosks processing tasks – ATM transactions • Microcomputers in the early 1980s – POS systems at retail stores – Inexpensive personal computers – Self-checkout systems – Computer use increased dramatically – Consumer authentication systems • Today – Portable computers or mobile devices – Nearly 90% of US households include a computer, – GPS systems and most use computers at work Technology and You Box Restaurant iPad Ordering – Electronic devices are converging into single units Systems with multiple capabilities – Used in conjunction with e-menus • Check e-mail on living room television – Customers can place and pay for orders • View Internet content on mobile devices – Can provide more resources to customers – Computer literacy is an essential skill for everyone What Is a Computer and What Does It Do? • Computers used for a variety of tasks: • Computer – Looking up information and news – A programmable, electronic device that accepts data, – Exchanging e-mail performs operations on that data, and stores the data – Shopping and paying bills – Follows instructions, called programs, which – Watching TV and videos determine the tasks the computer will perform – Downloading music and movies • Basic Operations – Organizing digital photographs – Input: Entering data into the computer – Playing games – Processing: Performing operations on the data – Making vacation plans – Output: Presenting the results • Used for reference, productivity, and entertainment – Storage: Saving data, programs, or output for future • Wireless networking use – Computers can be used in nearly any location – Communications: Sending or receiving data • Smart appliances • Data – Traditional appliances with built-in computer or – Raw, unorganized facts communication technology – Can be in the form of text, graphics, audio, or video • Smart homes • Information – Household tasks are monitored and controlled by a – Data that has been processed into a meaningful form main computer in the house • Information Processing • Youth today: the computing generation – Converting data into information • Computer labs and classrooms • The computer as we know it is a fairly recent – Most students today have access to computers at invention school • The history of computers is often referred to in terms – Some schools integrate e-books into the curriculum of generations • Wireless hotspots • Each new generation is characterized by a major – Colleges and universities are even more integrated technological development – Some have computer requirements for enrollment • Pre-computers and early computers (before approx. • Supplied or Bring Your Own Device (BYOD) 1946) • Distance learning – Abacus, slide rule, mechanical calculator – Students participate from locations other than the – Punch Card Tabulating Machine and Sorter traditional classroom setting using computers and • First-generation computers (1946-1957) Internet access – Enormous and powered by vacuum tubes • Computers have become a universal on-the-job tool – Used a great deal of electricity and generated a lot of – Start button, Start screen, tiles, charms, etc. heat • Application Software – ENIAC and UNIVAC – Performs specific tasks or applications • Second-generation computers (1958-1963) • Creating letters, budgets, etc. – Used transistors • Managing inventory and customer databases – Computers were smaller, more powerful, cheaper, • Editing photographs more energy-efficient, and more reliable • Scheduling appointments – Punch cards and magnetic tape were used to input • Viewing Web pages and store data • Exchanging e-mail • Fifth-generation (now and the future) • Burning DVDs – Infancy stage • Designing homes – May be based on artificial intelligence (AI) • Playing games – Will likely use voice and touch input Application Software – May be based on optical computers and utilize • Examples of application software nanotechnology – Word processing programs • Hardware: The physical parts of a computer – Multimedia programs – Internal hardware – Web browsers • Located inside the main box (system unit) of the – E-mail programs computer • Computer Users (end users) – External hardware – People who use a computer to obtain information • Located outside the system unit • Computer professionals include: • Connect to the computer via a wired or wireless – Programmers connection • Write programs computers use – Hardware devices are associated with all five – Systems analysts • Input Devices • Design computer systems – Used to input data into the computer – Computer operations personnel – Keyboards, mice, scanners, cameras, microphones, • Manage day-to-day computer operations touch pads, touch screens, fingerprint readers, etc. – Security specialists • Processing Devices • Secure computers and networks against hackers. – Perform calculations and control computer’s operation – Central processing unit (CPU) and memory • Output Devices – Present results to the user – Monitors, printers, speakers, projectors, etc. • Storage Devices – Used to store data on or access data from storage media – Hard drives, CD/DVD discs and drives, USB flash drives, etc. • Communications Devices – Allow users to communicate with others and to electronically access remote information – Modems, network adapters, routers, etc. • Software – The programs or instructions used to tell the C2: The Systems Unit: Processing and Memory computer hardware what to do • System Software • Digital Data Representation – Operating system starts up the computer and controls – Coding Systems its operation • Used to represent data and programs in a manner – Without OS, computer cannot function understood by the computer – Boots the computer and launches programs at the – Digital Computers user’s direction • Can only understand two states, off and on (0 and 1) – Most use a GUI to interact with the user via icons, – Digital Data Representation buttons, tiles, etc. • The process of representing data in digital form so it • Windows 8 interface can be understood by a computer – Bit • Hard drive, CD/DVD drive, flash memory card • The smallest unit of data that a binary computer can reader recognize (a single 1 or 0) • Connected to the motherboard with a cable – Byte = 8 bits • Processors • Byte terminology used to express the size of – The CPU (Central Processing Unit) documents and other files, programs, etc. • Circuitry and components packaged together and – Prefixes are often used to express larger quantities of connected directly to the motherboard bytes: kilobyte (KB), megabyte (MB), gigabyte (GB), • Does the vast majority of processing for a computer terabyte (TB), petabyte (PB), exabyte (EB), zettabyte • Also called a processor; called a microprocessor (ZB), yottabyte (YB). when talking about personal computers • Audio Data • Memory – Must be in digital form in order to be stored on – Refers to chip-based storage located inside the or processed by a computer system unit – Often compressed when sent over the Internet – Storage refers to the amount of long-term storage • MP3 files are 10 times smaller than their available to a computer uncompressed digital versions – Random Access Memory (RAM) • Download more quickly and take up less storage • Computer’s main memory space • Consists of chips arranged on a circuit board called • Video Data a memory module which are plugged into the – Displayed using a collection of frames, each frame motherboard contains a still image • Stores essential parts of operating system, programs, – Amount of data can be substantial, but can be and data the computer is currently using compressed • Volatile • System Unit – RAM content lost when the computer is shut off – The main case of a computer – ROM and flash memory are non-volatile – Houses the processing hardware for a computer • Measured in bytes – Also contains storage devices, the power supply, and – Amount installed depends on the CPU and cooling fans operating system being used – Houses processor, memory, interfaces to connect to – Flash Memory peripheral devices (printers, etc), and other • Nonvolatile memory chips that can be used for components storage – With a desktop computer, usually looks like a • Have begun to replace ROM for storing rectangular box system information • The Motherboard • Now stores firmware for personal computers and – Computer Chip other devices • Very small pieces of silicon or other semi-conducting • Built into many types of devices (media tablets, material onto which integrated circuits are embedded mobile phones, and digital cameras) for user storage – Circuit Board • Fans • A thin board containing computer chips and other – Fans used on most personal computers to help cool electronic components the CPU and system unit – System Board – Heat is an ongoing problem for CPU and computer • The main circuit board inside the system unit to manufacturers which all devices must connect • Can damage components • External devices (monitors, keyboards, mice, • Cooler chips run faster printers) • Heat Sinks • Wireless devices (e.g., Bluetooth) – Small components typically made out of aluminum • Power Supply with fins that help to dissipate heat – Connects to the motherboard to deliver electricity • Cooling Systems (personal computer) – Liquid cooling systems – Portable computers use rechargeable battery pack • Cool the computer with liquid-filled tubes • Nonremovable batteries more difficult and expensive – Immersion cooling to replace • Hardware is actually submerged into units filled with • Drive Bays a liquid cooling solution – Rectangular metal racks inside the system unit that – Notebook cooling stand house storage devices • Cools the underside of a notebook computer – Other cooling methods, such as ion pump cooling systems, are under development • Expansion Slots, Expansion Cards, and Express Card Modules – Expansion Slot • A location on the motherboard into which expansion cards are inserted – Expansion Card • A circuit board inserted into an expansion slot • Used to add additional functionality or to attach a peripheral device – Express Card Modules • Designed to add additional functionality to notebooks • Port – A connector on the exterior of a computer’s system unit to which a device may be attached – Typical desktop computer ports include: • Power connector, Firewire, VGA monitor, Network, USB, Audio, and HDMI – Others include IrDA and Bluetooth ports, eSATA ports, Thunderbolt ports (Apple devices) – Most computers support the Plug and Play standard Ports and Connectors – Portable computers have ports similar to desktop computers, but often not as many – Smartphones and mobile devices have more limited expansion capabilities • Usually have a USB port, HDMI port, and/or flash memory card slot • Flash memory cards often use the Secure Digital (SD) format • Mini SD and microSD cars are smaller than regular SD cards