Energy Recharge Calculator

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Clear time (seconds) 90 Custom HP Particles Time between electro reactions (min 5s)

Enemy HP particles Default 9


Particle RNG Average
Rotation mode Fixed
Rotation length 20
Character Ayaka Shenhe
Skill cooldown 10 10 / 15
Skill particles generated 4.5 3/4
Turret particles per second 0 0
Turret uptime 0% 0%
Skill uses per rotation (primary type) Press 2 Press 1
Skill uses per rotation (secondary type) Hold 1
Feed particles to ally
Proportion of particles fed
Favonius triggers per rotation 1
Bonus non-particle energy per rotation
Time on field 50% 20%
Number of rotations between bursts 1 1
Burst cooldown 20 20
Burst energy cost (after discount) 80 80
Total energy recharge needed 138% 146%

Element Cryo Cryo


Particle gen per second from primary skill 0.45 0.15
Particle gen per second from secondary skill 0.00 0.20
Particle gen per second from Favonius 0.00 0.15
Energy from Ayaka 27.00 16.20
Energy from Shenhe 16.20 27.00
Energy from Mona 6.66 4.00
Energy from Sucrose 4.80 4.80
Energy from HP particles 3.20 2.72
Energy from other sources 0.00 0.00
Total energy per burst 57.86 54.72

Copy or download this spreadsheet to edit it yourself


To enable Advanced Mode, unhide rows 15-26
Made by Zakharov from the KeqingMains discord Raiden Energy Refund
The Energy Recharge Calculator guide is available here
The latest version is available here Burst Talent Level
Current version 1.38.3 Raiden ER
Latest version 1.38.3 Energy Returned
Abyss version 3.5

Flat Energy R1 R2 R3
Amenoma Kageuchi 6 per skill use 7.5 per skill use 9 per skill use
Katsuragikiri Nagamasa 6 per trigger 7.5 per trigger 9 per trigger
Kitain Cross Spear 6 per trigger 7.5 per trigger 9 per trigger
Prototype Amber 12 13.5 15
Everlasting Moonglow 0.6 per NA 0.6 per NA 0.6 per NA
Shimenawa's Reminiscence -15 per skill use
Scholar 3 for all bow and catalyst users every time this character gets a particle on-field, with 3
The Exile 6 for all party members except the wearer
Character abilities See the character explanation in the bottom of the green section
Normal attacks See the wiki for more information
electro reactions (min 5s) 5.5

Mona Sucrose
12 15
3.33 4
0 0
0% 0%
Press 2 Press 2

Ayaka

13.5
10% 20%
1 1
15 20
60 80
184% 151%

Hydro Anemo
0.33 0.40
0.00 0.00
0.00 0.00
5.40 5.40
7.80 7.80
11.99 4.00
4.80 24.00
2.56 2.72
0.00 0.00
32.55 43.92

dit it yourself
den Energy Refund

10
220%
22

R4 R5
10.5 per skill use 12 per skill use
10.5 per trigger 12 per trigger
10.5 per trigger 12 per trigger
16.5 18
0.6 per NA 0.6 per NA

ets a particle on-field, with 3s cooldown

section
This is how long it takes you to clear an Abyss chamber.
#NAME?
Change this if you want to have enough ER even when you get unlucky on particle RNG.
Every character uses skills and bursts on a fixed rotation. Change to "Flexible" for the classic view.
How long it takes you to complete one rotation

Skill cooldown is just for reference and does not affect any calculations.
The number of particles generated by each use of the skill.
Turrets are skills that generate particles over time, such as Fischl's Oz.

This is the number of times you use a character's skill for each time you use their burst.
If you use another type of skill, this is how many times you use that type
This is who will catch the elemental particles. "Don't Know" counts as off field particles for everyone.
If a character catches some of their own particles and feeds some, this is what percentage is fed.
This is the number of times a Favonius effect triggers for each time you use a character's burst.
This is flat energy from various sources such as constellations and weapons.
This is the portion of time a character spends on field. It affects turret and HP particle energy.
This is how often you use each character's burst. It will typically depend on your team's rotation.

If you don't use a character's burst, ignore their ER needs and put the rotation length as burst time.
0

Feed Mona's particles to whoever will be on field when her skill explodes.

0
Worst case 1 1.38.3
Safe 0.5
Average 0

Flexible
Fixed
Press
Hold
Yes
No

Shenhe Ayaka Ayaka Ayaka


Mona Mona Shenhe Shenhe
Sucrose Sucrose Sucrose Mona
Don't Kno

Clear
Anemo
Cryo
Dendro

Electro
Geo
Hydro
Character Element Label 1 Label 2 Label 3 Particles 1
Albedo Geo Press
Alhaitham Dendro 12s uptime 6
Aloy Cryo Press 5
Amber Pyro Press 4
Ayaka Cryo Press 4.5
Ayato Hydro On field Off field Hybrid 4.5
Barbara Hydro Press
Beidou Electro 0 stacks 1 stack Perfect 2
Bennett Pyro Press Hold 2.25
Candace Hydro Press Hold 2
Childe Hydro 7-9s melee 11s melee Aimed Shot 3
Chongyun Cryo Press 4
Collei Dendro Press 3
Cyno Electro Press (no burst) Press (in burst) 3
Dehya Pyro Press
Diluc Pyro 3-skill combo 3.75
Diona Cryo Press Hold 1.6
Dori Electro Press 2
Eula Cryo Press Hold 1.5
Faruzan Anemo Aimed Shot No Aimed Shot C6 triggers 2
Fischl Electro Constellation 0 Constellation 6
Ganyu Cryo Press 4
Gorou Geo Press 2
Heizou Anemo 0-1 stacks 2-3 stacks Full stacks 2
Hu Tao Pyro Press 4.8
Itto Geo Press 3.5
Jean Anemo Press 2.67
Kaeya Cryo 0 freezes 1 freeze 2+ freezes 2.67
Kazuha Anemo Press Hold 3
Keqing Electro Press C2 proc 2.5
Klee Pyro Press 4
Kokomi Hydro Refresh No refresh
Kuki Shinobu Electro Constellation 0 Constellation 2 Constellation 4
Layla Cryo 1 volley 2 volleys 3 volleys
Lisa Electro Press Hold 0
Mika Cryo Press Hold 4
Mona Hydro Press 3.33
Nahida Dendro Press Hold
Nilou Hydro Press 4.5
Ningguang Geo Press 3.4
Nobody None
Noelle Geo Press
Qiqi Cryo Press
Raiden Electro Press
Razor Electro Press Hold 3
Rosaria Cryo Press 3
Sara Electro Aimed Shot No Aimed Shot 3
Sayu Anemo Press Short Hold Full Hold 2
Shenhe Cryo Press Hold 3
Shinobu Electro Constellation 0 Constellation 2 Constellation 4 0
Sucrose Anemo Press 4
Tartaglia Hydro 7-9s melee 11s melee Aimed Shot 3
Tighnari Dendro Press 3.5
Thoma Pyro Press 3.4
Traveler (Anemo) Anemo Press Hold 2
Traveler (Dendro) Dendro Press 2.5
Traveler (Electro) Electro Press 1
Traveler (Geo) Geo Press 3.33
Venti Anemo Press Hold 3
Wanderer Anemo 8-10s uptime 6-8s uptime 4
Xiangling Pyro Press
Xiao Anemo Press 3
Xingqiu Hydro Press 5
Xinyan Pyro Press 4
Yae Miko Electro 3 totems
Yanfei Pyro Press 3
Yaoyao Dendro Press Hold
Yelan Hydro Press 4
Yoimiya Pyro Press 4
Yun Jin Geo Press Level 1 Level 2 2
Zhongli Geo Press Hold Miss pillar

Right-Element 3
No-Element 2
On-Field
Wrong-Element 1
Orb 6
Right-Element 1.8
No-Element 1.2
Off-Field
Wrong-Element 0.6
Orb 3.6

Right-Element 3
No-Element 2
Wrong-Element 1
On-Field 1
Off-Field 0.6
Particles 2 Particles 3 Variance 1 Variance 2 Variance 3
50% 50% 50%
0% 50% 50%
0% 50% 50%
0% 50% 50%
11% 50% 50%
0 1.5 11% 50% 33%
50% 50% 50%
3 4 0% 0% 0%
3 11% 0% 50%
3 0% 0% 50%
4 1 0% 0% 0%
0% 50% 50%
0% 50% 50%
1.33 0% 25% 50%
50% 50% 50%
20% 50% 50%
4 38% 25% 50%
0% 50% 50%
2.5 33% 20% 50%
0 0 0% 50% 50%
50% 50% 50%
0% 50% 50%
0% 50% 50%
2.5 3 0% 20% 0%
17% 50% 50%
14% 50% 50%
25% 50% 50%
3.67 4.67 25% 18% 14%
4 0% 0% 50%
1 20% 0% 50%
0% 50% 50%
50% 50% 50%
50% 50% 50%
50% 50% 50%
5 50% 0% 50%
4 0% 0% 50%
10% 50% 50%
0% 0% 0%
11% 50% 50%
12% 50% 50%

50% 50% 50%


50% 50% 50%
50% 50% 50%
4 0% 0% 50%
0% 50% 50%
0 0% 50% 50%
3 6 0% 0% 0%
4 0% 0% 50%
0 0 50% 50% 50%
0% 50% 50%
4 1 0% 0% 0%
14% 50% 50%
12% 50% 50%
3.33 0% 10% 50%
20% 50% 50%
0% 50% 50%
10% 50% 50%
4 0% 0% 50%
3 0% 0% 50%
0% 0% 0%
0% 50% 50%
0% 50% 50%
0% 50% 50%
0% 0% 0%
0% 50% 50%
0% 0% 0%
0% 50% 50%
0% 50% 50%
2.5 3 0% 20% 0%
50% 50% 50%
Per second 1 Per second 2 Per second 3 Duration 1 Duration 2 Duration 3 Cooldown 1
0.3 0.30 0.30 30 4
0.00 0.00 0 18
0 0.00 0.00 0 20
0 0.00 0.00 0 15
0 0.00 0.00 0 10
0 0.00 0.00 0 12
0 0.00 0.00 0 32
0 0.00 0.00 0 7.5
0 0.00 0.00 0 4
0 0.00 0.00 0 6
0 0.00 0.00 0 0 0 13
0 0.00 0.00 0 15
0 0.00 0.00 0 12
0 0.00 0.00 0 7.5
0.33 0.00 0.00 12 20
0 0.00 0.00 0 10
0 0.00 0.00 0 6
0 0.00 0.00 0 9
0 0.00 0.00 0 4
0 0.00 0.50 0 4 6
0.67 0.67 0.67 10 12 25
0 0.00 0.00 0 10
0 0.00 0.00 0 10
0 0.00 0.00 0 10
0 0.00 0.00 0 16
0 0.00 0.00 0 10
0 0.00 0.00 0 6
0 0.00 0.00 0 6
0 0.00 0.00 0 6
0 0.00 0.00 0 7.5
0 0.00 0.00 0 20
0.33 0.33 0.33 12 12 20
0.3 0.30 0.40 12 15 15 15
0.11 0.22 0.33 12 12 12 12
0 0.00 0.00 0 1
0 0.00 0.00 0 15
0 0.00 0.00 0 12
0.36 0.36 0.36 25 25 5
0 0.00 0.00 0 18
0 0.00 0.00 0 12
0 0.00 0.00
0 0.00 0.00 0 24
0 0.00 0.00 0 30
0.45 0.45 0.45 25 10
0 0.00 0.00 0 6
0 0.00 0.00 0 6
0 0.00 0.00 0 10
0 0.00 0.00 0 6
0 0.00 0.00 0 10
0.3 0.30 0.40 12 15 15 15
0 0.00 0.00 0 15
0 0.00 0.00 0 13
0 0.00 0.00 0 12
0 0.00 0.00 0 15
0 0.00 0.00 0 5
0 0.00 0.00 8
0 0.00 0.00 0 13.5
0 0.00 0.00 0 6
0 0.00 0.00 0 6
0 0.00 0.00 0 6
0.5 0.50 0.50 8 12
0 0.00 0.00 0 10
0 0.00 0.00 0 21
0 0.00 0.00 0 18
0.36 0.36 0.36 14 4
0 0.00 0.00 0 9
0.5 0.50 0.00 10 10 15
0 0.00 0.00 10
0 0.00 0.00 0 18
0 0.00 0.00 0 9
0.25 0.25 0.25 30 30 0 4
Cooldown 2 Cooldown 3 Burst cooldown Burst Energy Burst Discount ER
12 40
18 70
12 40
12 40
20 80
12 12 20 80
20 80
7.5 7.5 20 80
6 15 60
9 15 60
17 3 15 60 0 0%
12 40
15 60
3 20 80
18 70
12 40
15 20 80
20 80
10 20 80
6 20 80
25 15 60
15 60
20 80
10 10 12 40
15 60
18 70
20 80 16
6 6 15 60
9 15 60
12 40
15 60
20 18 70
15 15 15 60
12 12 12 40
16 20 80
15 18 70
15 60
6 13.5 50
18 70
12 40

15 60
20 80
18 90
10 20 80 5 45%
15 60
10 20 80
6.5 11 20 80
15 20 80
15 15 15 60
20 80
17 3 15 60
12 40
20 80
8 15 60
20 80
20 80
15 60
15 15 60 15
15 60
20 80
18 70
20 80
15 60
22 90
20 80
15 20 80
18 70
15 60
9 9 15 60
12 12 12 40
Help (flexible)
Albedo's skill triggers every 2.5s and distributes its particles based on time spent on field. Albedo C1 gains 1.2 energy per E

Feed Amber's particles to whoever will be on field when Baron Bunny explodes.

Ayato's A4 gives him 2 energy per second if he is not on field and has less than 40 energy. Put this in "Bonus non-particle e
Barbara C1 gains 1 energy per 10 seconds. Put this in "Bonus non-particle energy".
Beidou's skill type is how many times she gets hit while holding her skill.

If Tartaglia is using ranged burst, put 20 in "Bonus non-particle energy". Use the "Aimed Shot" skill in "Skill uses (other type
Chongyun C4 regenerates 1 Energy every time he hits an opponent affected by Cryo, once per 2 seconds. Put this in "Bonu
Collei's C1 gives her 20% ER when not on field. This reduces her ER needs by about 10%.
Cyno's skill generates fewer particles during his burst. Cyno's C4 gives all other party members 3 energy per reaction trigge
Dehya's skill doesn't generate particles while Dehya is using her burst. Dehya's C4 gives her a total of 15 energy per burst.
One use of Diluc's skill represents a full three-skill combo.
Diona C1 gains 15 energy on burst. Put this in "Bonus non-particle energy".
Dori's A4 is already factored in, don't give her flat energy. Dori's C4 means some of your characters may need slighly less E

Faruzan only generates particles when she uses an aimed shot after her skill, or when C6 triggers, with a shared 5.5s ICD. C
The Oz generated by Fischl's burst doesn't count as a skill use. "Skill uses per burst" should be the number of times you sum
Feed half of Ganyu's particles to whoever will be on field when the Ice Lotus explodes. Ganyu C1 gives her 2 energy per ch

Heizou gains stacks by triggering swirl reactions or by holding his elemental skill. Heizou's C4 gives him 13.5 energy on burs
Hu Tao's skill use assumes 2 particle generation triggers. Hu Tao doesn't generally need to burst every rotation.
Itto C2 gives him 6-18 energy on burst, depending on the number of Geo characters in the team. Put this in "Bonus non-pa
Jean's burst cost is reduced by 16 due to her A4 passive.
Kaeya's skill type is determined by the number of enemies he freezes with his skill. Kaeya's C6 gains 15 energy on burst. Pu

Keqing's C2 can trigger at most once per 5 seconds.


Klee's A4 gives every team member 2 energy whenever her charged attack crits. Put this in every character's "Bonus non-p
Kokomi's skill type determines whether her burst refreshes her jellyfish.
Kuki Shinobu's C4 triggers 3 times and has a 45% chance of generating a particle on each trigger
Layla's C2 gives her 4 energy per volley of shooting stars. Put this in "Bonus non-particle energy".
Lisa's C1 gives her 2 energy per enemy hit with her held skill. Put this in "Bonus non-particle energy".
Mika's C4 gives him up to 15 energy per burst. Put this in "Bonus non-particle energy".
Feed Mona's particles to whoever will be on field when her skill explodes.
Nahida's skill generates 3 particles every 8.25 seconds on average.
Nilou's C4 gives her 15 energy per skill use. Put this in "Bonus non-particle energy".
Ningguang's skill only generates particles if she waits at least 6 seconds between skill uses. Do not include skill uses which

Noelle's burst typically lasts longer than 15 seconds due to hitlag, so you can burst every 20 seconds and still have full upti
Qiqi's C1 gives her 2 energy per hit with her Herald of Frost. Put this in "Bonus non-particle energy".
Raiden's burst gives the entire team energy based on Raiden's ER, typically 20-25 energy. Put this in every character's "Bon
Don't include Razor's skill uses during his burst, as they don't generate particles. Razor's burst cost is reduced by 5, and his
Rosaria's C4 gives her 5 energy when her skill crits. Put this in "Bonus non-particle energy".
Sara only generates particles when she uses an aimed shot after her skill, even with C2. Sara's A4 gives the party 1.2 energ
If Tartaglia is using ranged burst, put 20 in "Bonus non-particle energy". Use the "Aimed Shot" skill in "Skill uses (other type

Thoma C4 gains 15 energy on burst. Put this in "Bonus non-particle energy".


Anemo Traveler's C2 is ignored, since it appears in their stats screen
Dendro Traveler's C1 is already factored in and does not need to be added to "Bonus non-particle energy".
Electro Traveler's skill generates 12 energy. Their burst gives about 16 energy. Put these in the "Bonus non-particle energy
Geo Traveler's burst gives 5 energy per enemy hit. Put this in "Bonus non-particle energy".
Venti's burst cost is reduced by 15 due to his A4 passive. It also gives energy to any characters of the element absorbed by
If Wanderer absorbs Electro with his skill, he will gain approximately 13 energy per skill use. Put this in "Bonus non-particle
Xiangling's Guoba is assumed to hit 4 times. If you want to assume it only hits twice, count that as 0.5 skill uses. Gouba's pa

Xingqiu's C6 gives him 3 energy on every third Sword Rain trigger, typically 12 energy in total. Put this in "Bonus non-partic

One use of Yae's skill represents all 3 totems. Yae generates a particle once per 2.5-3s, 2.75s is assumed as average. Yae's C

Yaoyao's C2 gives her 15 flat energy if she stays on field during her burst. Put this in "Bonus non-particle energy". Yaoyao's

Zhongli's pillar is assumed to hit on every pulse, and distributes its particles based on time spent on field. If you don't want
Help (fixed)
Albedo's skill triggers every 2.5s and distributes its particles based on time spent on field. Albedo C1 gains 1.2 energy per E

Feed Amber's particles to whoever will be on field when Baron Bunny explodes.

Ayato's A4 gives him 2 energy per second if he is not on field and has less than 40 energy. Put this in "Bonus non-particle e
Barbara C1 gains 1 energy per 10 seconds. Put this in "Bonus non-particle energy".
Beidou's skill type is how many times she gets hit while holding her skill.

If Tartaglia is using ranged burst, put 20 in "Bonus non-particle energy". Use the "Aimed Shot" skill in "Skill uses (other type
Chongyun C4 regenerates 1 Energy every time he hits an opponent affected by Cryo, once per 2 seconds. Put this in "Bonu
Collei's C1 gives her 20% ER when not on field. This reduces her ER needs by about 10%.
Cyno's skill generates fewer particles during his burst. Cyno's C4 gives all other party members 3 energy per reaction trigge
Dehya's C4 gives her a total of 15 energy per burst. Put this in "Bonus non-particle energy". Divide this energy by the numb
One use of Diluc's skill represents a full three-skill combo.
Diona C1 gains 15 energy on burst. Put this in "Bonus non-particle energy". Divide this energy by the number of rotations b
Dori's A4 is already factored in, don't give her flat energy. Dori's C4 means some of your characters may need slighly less E

Faruzan only generates particles when she uses an aimed shot after her skill, or when C6 triggers, with a shared 5.5s ICD. C
The Oz generated by Fischl's burst doesn't count as a skill use. "Skill uses per rotation" should be 0.5 if you use Fischl burst
Feed half of Ganyu's particles to whoever will be on field when the Ice Lotus explodes. Ganyu C1 gives her 2 energy per ch

Heizou's C4 gives him 13.5 energy on burst. Put this in "Bonus non-particle energy". Divide this energy by the number of ro
Hu Tao's skill use assumes 2 particle generation triggers. Hu Tao doesn't generally need to burst every rotation.
Itto C2 gives him 6-18 energy on burst, depending on the number of Geo characters in the team. Put this in "Bonus non-pa
Jean's burst cost is reduced by 16 due to her A4 passive.
Kaeya's skill type is determined by the number of enemies he freezes with his skill. Kaeya's C6 gains 15 energy on burst. Pu

Keqing's C2 can trigger at most once per 5 seconds.


Klee's A4 gives every team member 2 energy whenever her charged attack crits. Put this in every character's "Bonus non-p
Kokomi's skill type determines whether her burst refreshes her jellyfish.
Kuki Shinobu's C4 triggers 3 times and has a 45% chance of generating a particle on each trigger
Layla's C2 gives her 4 energy per volley of shooting stars. Put this in "Bonus non-particle energy".
Lisa's C1 gives her 2 energy per enemy hit with her held skill. Put this in "Bonus non-particle energy".
Mika's C4 gives him up to 15 energy per burst. Put this in "Bonus non-particle energy". Divide this energy by the number o
Feed Mona's particles to whoever will be on field when her skill explodes.
Nahida's skill generates 3 particles every 8.25 seconds on average.
Nilou's C4 gives her 15 energy per skill use. Put this in "Bonus non-particle energy".
Ningguang's skill only generates particles if she waits at least 6 seconds between skill uses. Do not include skill uses which

Noelle's burst typically lasts longer than 15 seconds due to hitlag, so you can burst every 20 seconds and still have full upti
Qiqi's C1 gives her 2 energy per hit with her Herald of Frost. Put this in "Bonus non-particle energy".
Raiden's burst gives the entire team energy based on Raiden's ER, typically 20-25 energy. Put this in every character's "Bon
Don't include Razor's skill uses during his burst, as they don't generate particles. Razor's burst cost is reduced by 5, and his
Rosaria's C4 gives her 5 energy when her skill crits. Put this in "Bonus non-particle energy".
Sara only generates particles when she uses an aimed shot after her skill, even with C2. Sara's A4 gives the party 1.2 energ
If Tartaglia is using ranged burst, put 20 in "Bonus non-particle energy". Use the "Aimed Shot" skill in "Skill uses (other type

Thoma C4 gains 15 energy on burst. Put this in "Bonus non-particle energy". Divide this energy by the number of rotations
Anemo Traveler's C2 is ignored, since it appears in their stats screen
Dendro Traveler's C1 is already factored in and does not need to be added to "Bonus non-particle energy".
Electro Traveler's skill generates 12 energy. Their burst gives about 16 energy. Put these in the "Bonus non-particle energy
Geo Traveler's burst gives 5 energy per enemy hit. Put this in "Bonus non-particle energy". Divide this energy by the numb
Venti's burst cost is reduced by 15 due to his A4 passive. It also gives energy to any characters of the element absorbed by
If Wanderer absorbs Electro with his skill, he will gain approximately 13 energy per skill use. Put this in "Bonus non-particle
Xiangling's Guoba is assumed to hit 4 times. If you want to assume it only hits twice, count that as 0.5 skill uses. Gouba's pa

Xingqiu's C6 gives him 3 energy on every third Sword Rain trigger, typically 12 energy in total. Put this in "Bonus non-partic

One use of Yae's skill represents all 3 totems. Yae generates a particle once per 2.5-3s, 2.75s is assumed as average. Yae's C

Yaoyao's C2 gives her 15 flat energy if she stays on field during her burst. Put this in "Bonus non-particle energy". Yaoyao's

Zhongli's pillar is assumed to hit on every pulse, and distributes its particles based on time spent on field. If you don't want
Error (fixed)

If using ranged burst, put 20 in "Bonus non-particle energy".

One use of Diluc's skill represents a full three-skill combo.

The Oz generated by Fischl's burst doesn't count as a skill use. "Skill uses per burst" should be the number of times you sum

The discount on Jean's burst from her A4 passive is already included and does not need to be in "Bonus non-particle energ

Kokomi's skill distributes particles based on time spent on field. Kokomi's burst refreshes her jellyfish.

Feed Mona's particles to whoever will be on field when her skill explodes.

Raiden's burst gives the entire team energy based on Raiden's ER, typically 20-25 energy. Put this in every character's "Bon
If using ranged burst, put 20 in "Bonus non-particle energy".

Dendro Traveler's C1 is already factored in and does not need to be added to "Bonus non-particle energy".

Geo Traveler's burst gives 5 energy per enemy hit. Put this in "Bonus non-particle energy".
The discount on Venti's burst from his A4 passive is already included and does not need to be in "Bonus non-particle energ

Xinqiu's elemental skill (E) has a 21 second cooldown. With Sacrificial Sword, it's effectively 22 seconds due to cast time.

One use of Yae's skill represents a full three-totem combo.


Error (flexible)

If using ranged burst, put 20 in "Bonus non-particle energy".

One use of Diluc's skill represents a full three-skill combo.

The Oz generated by Fischl's burst doesn't count as a skill use. "Skill uses per rotation" should be 0.5 if you use Fischl burst

The discount on Jean's burst from her A4 passive is already included and does not need to be in "Bonus non-particle energ

Kokomi's skill distributes particles based on time spent on field. Kokomi's burst refreshes her jellyfish.

Feed Mona's particles to whoever will be on field when her skill explodes.

Raiden's burst gives the entire team energy based on Raiden's ER, typically 20-25 energy. Put this in every character's "Bon
If using ranged burst, put 20 in "Bonus non-particle energy".

Dendro Traveler's C1 is already factored in and does not need to be added to "Bonus non-particle energy".

Geo Traveler's burst gives 5 energy per enemy hit. Put this in "Bonus non-particle energy".
The discount on Venti's burst from his A4 passive is already included and does not need to be in "Bonus non-particle energ

Xinqiu's elemental skill (E) has a 21 second cooldown. With Sacrificial Sword, it's effectively 22 seconds due to cast time.

One use of Yae's skill represents a full three-totem combo.


HP Particles Dropped
Chamber _Clear _Anemo _Cryo _Dendro _Electro _Geo _Hydro _Pyro
Default 9 0 0 0 0 0 0 0
No Particles 0 0 0 0 0 0 0 0
Custom 9 0 0 0 0 0 0 0
12-1-1 6 10 4
12-1-2 4 4 18
12-2-1 9
12-2-2 5 4 5 4 9
12-3-1 59
12-3-2 9
Energy Collected
Clear Anemo Cryo Dendro Electro Geo Hydro Pyro None
18 18 18 18 18 18 18
0 0 0 0 0 0 0
18 18 18 18 18 18 18
20 32 20 40 20 20 28
26 34 34 26 26 62 26
18 18 18 18 18 18 18
37 35 27 27 37 35 45
118 118 118 118 118 118 118
27 9 9 9 9 9 9
Description
#NAME?
Enemies drop no particles
Enter the number of clear particles dropped by enemies
#NAME?
#NAME?
#NAME?
#NAME?
#NAME?
#NAME?
1.38.3
Removed variance from Nahida particle generation

1.38.2
Fixed bug in fischl calcs for 0 skill uses

1.38.1
Fixed bug related to using two different kinds of turret skills on the same character

1.38.0
Added Mika with estimate of particle generation, may be updated based on further information
Updated some help text for fixed rotation mode
Added link to ERC guide
Added Childe as another name for Tartaglia

1.37.0
Added a choice to use either fixed rotation mode or flexible rotation mode. This is a big change and may have introduced b
Fixed some bugs in advanced mode
Updated abyss HP particles for 3.5

1.36.0
Added Advanced Mode. Enable this by unhiding rows 14-25
Rewrote energy calculations. This shouldn't have any effect unless you use advanced mode, but may introduce bugs.

1.35.0
Fixed a bug in the previous bugfix

1.34.0
Fixed a bug in calculating the particles caught by a character who feeds only some of their particles

1.33.0
Added Dehya
Added "Don't Know" option for particle feeding
Rewrote energy calculations. This shouldn't have any effect, but may introduce bugs.

1.32.1
Fixed incorrect enemy particle data

1.32.0
Removed error highlighting when Raiden doesn't have flat energy (hyperbloom teams don't usually use raiden burst)
Updated enemy HP particles for 3.4 abyss

1.31.0
Reduced Alhaitham particle generation from 7 to 6 based on further testing

1.30.0
Added Alhaitham and Yaoyao

1.29.0
Fixed bug in Fischl particle generation
1.28.0
Fixed bug in turret particle generation

1.27.0
Fixed bugged Faruzan C6
Updated Abyss to 3.3

1.26.2
Updated Faruzan C6 to work as a turret

1.26.1
Added Faruzan C6 proc partile gen

1.26.0
Added Wanderer
Added Faruzan

1.25.0
Added Layla
Fixed some incorrect particle values

1.24.2
Added HP particle info for 3.2 abyss

1.24.1
Added more options for Tartaglia

1.24.0
Added Nahida

1.23.0
Added Nilou

1.22.3
Fixed bug with Dori

1.22.2
Fixed bug with particle feeding

1.22.1
Fixed bug with Dendro Traveller

1.22.0
Added Cyno and Candace
Allowed for the use of two different skill types (e.g. Kazuha doing 1 press and 1 hold)

1.21.2
Fixed bug in particle feeding menu

1.21.1
Fixed Diona and Yae particle generation in safe and worst-case scenarios
1.21.0
Added Dori

1.20.3
Automatically calculate Dendro Traveler C1 flat energy

1.20.2
Added Kuki Shinobu C4 particle generation

1.20.1
Fixed dendro not working with electro resonance

1.20.0
Added Collei, Tighnari, Traveler (Dendro)

1.19.2
Added missing skill cooldowns to some alternate skill uses

1.19.1
Fixed formatting issues when downloading as Excel spreadsheet

1.19.0
Updated to 2.8 abyss

1.18.1
Added Heizou C4 to help text

1.18.0
Added Heizou with particles based on data mine
Updated Kuki Shinobu particles to 45% chance based on data mine

1.17.2
Added Klee help text
Added Kuki Shinobu as a synonym for Shinobu

1.17.1
Fixed description of abyss HP particles

1.17.0
Added Shinobu

1.16.0
Updated to 2.7 abyss

1.15.0
Added Yelan

1.14.2
Updated help text
Added guide link
Added table of flat energy sources
Fixed Fischl particle generation

1.14.1
Fixed error highlighting

1.14.0
Corrected an error in the abyss HP particles for 12-1-2

1.13.1
Updated Sara and Sayu skill options

1.13.0
Updated abyss HP particles for version 12.6

1.12.0
Added option to select "Nobody" so you can have 1-3 character teams. This includes increased energy received from off-fi
Fixed error when changing character results in invalid particle feeding
Added error message when Yae uses her skill 3 times (one skill use represents 3 totems)
Fixed incorrect error highlighting

1.11.1
Added "hybrid" option to Ayato
Fixed missing skill cooldown for off-field Ayato

1.11.0
Added Ayato
Changed how calculations are displayed in the bottom section

1.10.2
Added abyss particles for new abyss

1.10.1
Removed abyss particles. Will be updated for new abyss shortly

1.10.0
Added Yae Miko

1.9.0
Fixed bug in 4th character field time calculations

1.8.0
Fixed bug in Kokomi ER calculations
Fixed bug which didn't allow feeding favonius particles from a turret character

1.7.0
Added changelog
Added abyss chambers to enemy HP particle selection
Replaced "press/hold" with character-specific skill types
Added particle RNG setting
and may have introduced bugs.

may introduce bugs.

ally use raiden burst)


energy received from off-field particles

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