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Barış

This character sheet summarizes a human sorcerer. They have proficiency in perception and initiative. Their ability scores are noted for strength, dexterity, constitution, intelligence, wisdom and charisma. Their hit points, temporary hit points, armor class, equipment, skills, languages, and other features are listed.
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0% found this document useful (0 votes)
54 views4 pages

Barış

This character sheet summarizes a human sorcerer. They have proficiency in perception and initiative. Their ability scores are noted for strength, dexterity, constitution, intelligence, wisdom and charisma. Their hit points, temporary hit points, armor class, equipment, skills, languages, and other features are listed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sorcerer 5 Barış

CLASS & LEVEL BACKGROUND PLAYER NAME

Human Mid
CHARACTER NAME RACE & SIZE ALIGNMENT EXPERIENCE POINTS

+3 11
INSPIRATION DARKVISION

PASSIVE

CL

TO
PROFICIENCY ARMOR

TA
PERCEPTION INITIATIVE

IM

TA
RU
CLASS

TO
30 15

L
STRENGTH 11 +1 15
d d

SW

D
Y

U
-1 SAVING THROWS
9

SE
DEATH SAVES

SE
-1

FL
IM

U
-1 ATHLETICS
d6 TEMPORARY HP
I RV
BLUDG.
I RV
POISON
I RV
RADIANT
0 PIERCING ACID LIGHTNING
37/37 SLASHING PSYCHIC THUNDER
COLD NECROTIC FORCE
DEXTERITY FIRE
1 SAVING THROWS CURRENT HIT POINTS DAMAGE IMMUNITIES, RESISTANCES, & VULNERABILITIES
12

0
+1 1 ACROBATICS
1 SLEIGHT OF HAND
1 STEALTH
LANGUAGES

Common
BUFFS, DEBUFFS, & CONDITIONS
CONSTITUTION
WEAPONS: Daggers, darts, slings, quarterstaffs, light crossbows
◆ 6

PROFICIENCIES
SAVING THROWS
16
+3
WEAPON ATK DAMAGE & EFFECTS ARMOR: None
S None
Quarterstaff +2 1d6/1d8 -1 P
B
TOOLS:

2 S
ADVANTAGES:

Dagger +4 1d4 + 3 P
B

S Spellcasting
INTELLIGENCE P
B
0 SAVING THROWS
10
0
S
● 3 ARCANA
P
B Sorcerous Origin Pyromancy (+3)
CANTRIPS DAMAGE / TYPE / DC / SAVE
0 HISTORY
0 0 INVESTIGATION Firebolt 1d10 + 7 / fire
S
V
M Font of Magic: You can use your
0 NATURE
Light
S
http://dnd5e.wikidot.com/spell:light V
M
sorcery points to gain additional
0 RELIGION S spell slots, or sacrifice spell slots
Control Flames http://dnd5e.wikidot.com/spell:control-flames V

WISDOM
M
S
to gain additional sorcery points.
1 SAVING THROWS Mage Hand http://dnd5e.wikidot.com/spell:mage-hand V
M You learn other ways to use your
12
+1 sorcery points as you reach higher
S
1 ANIMAL HANDLING Mending http://dnd5e.wikidot.com/spell:mending V
M
1 INSIGHT S levels. (1 - 2, 2 - 3, 3 - 5)
0 1 MEDICINE
Green Flame Blade http://dnd5e.wikidot.com/spell:green-flame-blade V
M

1 PERCEPTION
1ST 2ND 3RD
SPELL SLOTS
4TH 5TH 6TH 7TH 8TH 9TH
Metamagic:
1 SURVIVAL
4 3 2 Empowered Spell (1) (adv on hit)
TOTAL

CHARISMA
Seeking Spell (2)
USED

◆ 7 SAVING THROWS
18

3
+4 ●

7 DECEPTION
7 INTIMIDATION
3 PERFORMANCE 15
SPELL

7 5
Sorcery Points Magical Guidance
When you make an ability check
that fails, you can spend 1 sorcery
● 7 PERSUASION
DC ATK TOTAL USED
point to reroll the d20. You must
use the new roll.
BACKPACK pp gp ep sp cp

quarterstaff, daggers 2x
arcane focus

_____ ENCUMBERED
CARRYING CAPACITY ______ _____ HEAVILY ENCUMBERED
FEATURES & TRAITS
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

DEITY

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY STORAGE


LLCASTIN LLCASTIN SCROLL
PE PE
WAND
Sorcery Points ITEM

G
S

S
SCROLL

18
WAND
ITEM

Sorcerer 15 7 AT
5 SCROLL
WAND
ITEM
SCROLL
WAND
ITEM
S AV S T O TA L SCROLL
E DC K BONU USED
SPELLCASTING AB WAND
CLASS MATERIAL (M) (P) PREPARED ILIT Y ITEM
SOMATIC (S) P C

VERBAL (V) (C) CONCENTRATION

CANTRIPS III 2 VI
M
S
V
C Firebolt: http://dnd5e.wikidot.com/spell:fire-bolt M
S P C
Fireball: http://dnd5e.wikidot.com/spell:fireball M
S P C

V V
M
S C Control Flames: http://dnd5e.wikidot.com/spell:control-flames M M
V S P C S P C

V V
M
S
V
C Light: http://dnd5e.wikidot.com/spell:light M
S P C
M
S P C

V V
M
S
V
C Mending: http://dnd5e.wikidot.com/spell:mending M
S P C
M
S P C

V V
M
S
V
C Mage Hand: http://dnd5e.wikidot.com/spell:mage-hand M M
S P C S P C

V V
M
S C Green Flame Blade: http://dnd5e.wikidot.com/spell:green-flame-blade M M
V S P C S P C

V V
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C
S P C

V V
M M
S P C
S P C
V V
SLOTS TOTAL M
S P C

I 4 SLOTS EXPENDED M
S
V
P C
VII
M
S P C

M
S P C
Detect Magic: http://dnd5e.wikidot.com/spell:detect-magic M
S P C M
S P C

V V V
M
S P C
Burning Hands: http://dnd5e.wikidot.com/spell:burning-hands M
S P C

V V
Magic Missile: dnd5e.wikidot.com/spell:magic-missile
M
S
V
P C
IV M
S
V
P C

M M
S P C S P C

V V
M M M
S P C S P C S P C

V V V
SPELLS KNOWN

M M M
S P C S P C S P C

V V V
M M M
S P C S P C S P C

V V V
M M M
S P C S P C S P C

V V V
M M M
S P C S P C S P C

V V V
M M
S P C S P C

V V
M M
S
V
P C S
V
P C

VIII
M M
S P C S P C

V V
M M
S P C S P C M
V V S P C

V
M
S P C M
V S P C

3
M
II S
V
P C M
S
V
P C

M
S P C M
V S P C

V
M
M Scorching Ray: http://dnd5e.wikidot.com/spell:scorching-ray S P C M
S P
S P C
V
C

V V
M
S P C
Flame Blade: http://dnd5e.wikidot.com/spell:flame-blade M
S P C

V V
M
S
V
P C
V M
S
V
P C

M
S P C

V
M
S
V
P C
M
S
V
P C
IX
M M
S P C S P C

V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
CREATURE BONDED TO CREATURE SIZE

NAME ALIGNMENT WEIGHT CREATURE TYPE

INSPIRATION

PASSIVE CARRYING
PROFICIENCY ARMOR INITIATIVE ______WALK ______BLINDSIGHT
PERCEPTION CLASS CAPACITY
______FLY ______DARKVISION
STRENGTH
SAVING THROWS
______SWIM ______TREMORSENSE

ATHLETICS ______CLIMB ______TRUESIGHT


TEMPORARY HP
______BURROW

DEXTERITY
SAVING THROWS CURRENT HIT POINTS
ACROBATICS
SLEIGHT OF HAND
STEALTH

BUFFS, DEBUFFS, & CONDITIONS


CONSTITUTION
TOTAL
SAVING THROWS

USED
DEATH SAVES

INTELLIGENCE WEAPON ATK DMG / EFFECT


SAVING THROWS
S
P
ARCANA B
HISTORY S
P
INVESTIGATION B

S
NATURE P
B
RELIGION
S
P
B
WISDOM S
SAVING THROWS P
B
ANIMAL HANDLING S
P
INSIGHT B

MEDICINE
PERCEPTION
SURVIVAL

CHARISMA
SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION
ACTIONS FEATURES & TRAITS

I RV I RV CARRYING
ITEM WT ITEM WT
BLUDGEONING PSYCHIC
PIERCING NECROTIC
SLASHING RADIANT
COLD LIGHTNING
FIRE THUNDER
POISON FORCE
ACID _____ ENCUMBERED

TOTAL WEIGHT ____ _____ HEAVILY ENCUMBERED


DAMAGE IMMUNITIES, RESISTANCES, & VULNERABILITIES

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